pissircd/doc/RELEASE-NOTES.md

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UnrealIRCd 5.2.4 Release Notes
===============================
This release fixes a crash bug that can be triggered by ordinary users.
Fixes:
* Fix crash that can be triggered by regular users if you have any `deny dcc`
blocks in the config or any spamfilters with the `d` (DCC) target.
NOTE: You don't *have* to upgrade to 5.2.4 to fix this, you can also
hot-patch this issue without restart, see the news announcement.
Also important:
* [UnrealIRCd 6](https://www.unrealircd.org/docs/What's_new_in_UnrealIRCd_6) is the new "stable"
* UnrealIRCd 5.2.x ("oldstable")
[end of support dates](https://www.unrealircd.org/docs/UnrealIRCd_5_EOL):
* Bug fixes until July 1, 2022 (no more feature enhancements)
* Security fixes until July 1, 2023
UnrealIRCd 5.2.3
-----------------
This release contains a couple of small changes.
Enhancements:
* Spanish example conf was added (`conf/help/example.es.conf`)
Fixes:
* [set::anti-flood::connect-flood](https://www.unrealircd.org/docs/Anti-flood_settings#connect-flood)
was only expiring entries every 2 minutes. Only after a `REHASH`
the configuration file setting was used.
* Memory leak in websocket module
* Send `WALLOPS` back to the sender too
Changes:
* Update `HELPOP` docs
* Add information on EOL date
* Add `CONTRIBUTING.md` file with a reference to docs on
[how people can help out](https://www.unrealircd.org/docs/Contributing).
UnrealIRCd 5.2.2
-----------------
Previous release 5.2.1.1 turned out to be good and stable. This 5.2.2 release
only contains some minor changes.
If you are still using UnrealIRCd 5.0.x then we recommend you to upgrade
to 5.2.2 in the next few weeks/months. Just as a reminder: 5.2.x is the
direct successor to 5.0.9, there is
[no support for 5.0.x](https://www.unrealircd.org/docs/FAQ#about-52x).
Fixes:
* Fix issues with Let's Encrypt certificates for
[remote includes](https://www.unrealircd.org/docs/Remote_includes) (quite
common) and with linking to servers with link::verify-certificate enabled
(more rare). Both issues only happen with:
* OpenSSL 1.0.2 and older, which is officially unsupported, but still in
use on e.g. Debian 8 and Ubuntu 16.04.
* LibreSSL, such as with UnrealIRCd on Windows
* OpenBSD compile issue when using shipped c-ares
Enhancements:
* [set::allowed-nickchars](https://www.unrealircd.org/docs/Nick_Character_Sets):
added ```arabic-utf8```
* [set::server-linking](https://www.unrealircd.org/docs/Set_block#set::server-linking):
add another autoconnect-strategy called ```sequential-fallback```.
Changes:
* Shipped libs: updated c-ares to 1.17.2
* Windows build: updated LibreSSL to 3.3.5
Module coders / IRC protocol:
* S2S: Allow ```SVSLOGIN``` also when
[set::sasl-server](https://www.unrealircd.org/docs/Set_block#set::sasl-server)
is not set.
* Some minor ```CHATHISTORY``` fixes, for example the subcommand is now
case-insensitive.
* You can use the new ```UNREAL_VERSION``` macro. It is easier than the
old individual UNREAL_VERSION_MAJOR/MINOR/etc macros.
UnrealIRCd 5.2.1.1
-------------------
UnrealIRCd 5.2.1.1 fixes an issue with SASL services autodetection and mechlist in
5.2.1.
UnrealIRCd 5.2.1
-----------------
This is UnrealIRCd 5.2.1. Even though only a month has passed since 5.2.0,
this release comes with several new features and some major bug fixes.
Please report any issues to https://bugs.unrealircd.org/.
Enhancements:
* The [allow block](https://www.unrealircd.org/docs/Allow_block)
now uses allow::mask instead of allow::ip and allow::hostname.
Users upgrading will receive a warning but the server will continue to boot.
* New documentation for [mask items](https://www.unrealircd.org/docs/Mask_item)
in the configuration file to show how it works with 1 or more mask
items in a block. Also support for negative matching has been
improved and we now support
[extended server ban syntax](https://www.unrealircd.org/docs/Extended_server_bans).
* Combining the new options from above you can do things like:
* ```allow { mask ~a:TrustedUser; class flooders; maxperip 100; }```
If TrustedUser authenticates to services using
[SASL](https://www.unrealircd.org/docs/SASL) then he gets in the
special class "flooders" with a maxperip of 100.
* ```allow { mask { ~S:112233etc; ~S:anotherone; }; class clients; maxperip 10; }```
Users matching one of these
[certificate fingerprints](https://www.unrealircd.org/docs/Extended_server_bans)
get a high maximum per ip of 10.
* New block [set::server-linking](https://www.unrealircd.org/docs/Set_block#set::server-linking)
* For link blocks with autoconnect we now default to the strategy
'sequential', meaning we will try the 1st link block first,
then the 2nd, then the 3rd, then the 1st again, etc.
* We now have different and lower timeouts for the connect and
the handshake. So we give up a bit more early on servers that
are currently down or extremely lagged.
* New [security-group block](https://www.unrealircd.org/docs/Security-group_block)
item called *include-mask*. This can be used to put clients matching
a [mask](https://www.unrealircd.org/docs/Mask_item) into a security group.
* New option *lag-penalty* and *lag-penalty-bytes* in the
[set::anti-flood block](https://www.unrealircd.org/docs/Anti-flood_settings).
* *known-users* can now executes commands at a slightly faster rate than
*unknown-users*.
* It can further be used to allow really trusted users/bots to execute
commands at even higher rates, such as 20 commands per second,
without making them IRCOp. This explained in
[FAQ: How to allow users to send more commands per second](https://www.unrealircd.org/docs/FAQ#high-command-rate).
* The [REHASH](https://www.unrealircd.org/docs/Rehashing_the_IRCd) command
is now sufficient to reload SSL/TLS certificates. You no longer need to
use ```REHASH -tls```. The same is true for ```./unrealircd rehash```
which now also does the extra steps in ```./unrealircd reloadtls```.
The commands will stay, though, in case you only want to reload the
TLS certificates and not rehash the entire configuration file.
* Support for OpenSSL 3.0.0
* Show microseconds in ```TSCTL ALLTIME```
* The git version id is now shown in the ```INFO``` command on *NIX (ReleaseId).
* [Extban](https://www.unrealircd.org/docs/Extended_bans) ```~a:*``` now matches
all authenticated users and ```~a:0``` matches all unauthenticated users.
* Allow multiple masks in the [deny link { } block](https://www.unrealircd.org/docs/Deny_link_block)
Fixes:
* When using persistent channel history: if you had ANY rehash error (often
completely unrelated to channel history) and you then rehashed again
UnrealIRCd would crash.
* When server syncing larger channels we could accidentally skip over or
forget to send a few users. These users would then not be shown on the
other side of the link but are actually in the channel (ghosts)
* When using autoconnect on (very) big networks, the network no longer breaks down
(with the new default strategy 'sequential')
* The default ban exemption on ```127.*``` was too broad. It also matched
hostnames that started with it, allowing such users to bypass
gline/kline/shun (but not zline/gzline).
* Channel mode ```+d``` (so after ```-D```) never took QUITs into account
properly. This should now fix things, so the channel goes ```-d```
immediately once it is no longer needed.
* Windows log file maximum size exceeded did not start a new log file
* Give a better error message when trying to use an unconfirmed account
with [authprompt](https://www.unrealircd.org/docs/Set_block#set::authentication-prompt).
Module coders / IRC protocol:
* We now assume all services set the SVID field. If your services only sets
umode ```+r``` and does not use ```SVSLOGIN``` or ```SVSMODE nick +d SVID```
then users will not be recognized as authenticated anymore.
* In the ```UID``` command we now validate the UID (parameter 6) to start with
the SID and contains digits and uppercase only.
* Servers can no longer change moddata of remote clients.
That is, it is disabled by default, but modules can still allow it for
certain moddata via mreq.remote_write=1.
You can use ```#if UNREAL_VERSION_TIME >= 202125``` to detect
if this new .remote_write option is available.
* Removed ```HCN``` from 005, since nobody uses this anyway.
UnrealIRCd 5.2.0
-----------------
The two main new features in 5.2.0 are: an improved and more flexible
anti-flood block and channel history which can now be stored encrypted
on disk and allows clients to fetch hundreds/thousands of lines.
Upgrading and the 5.0.x series
-------------------------------
UnrealIRCd 5.2.0 is the direct successor to 5.0.9/5.0.9.1.
There will be [no further 5.0.x releases](https://www.unrealircd.org/docs/FAQ#about-52x),
in particular there will be no 5.0.10.
Only four bugs that affect a limited number of people/networks were fixed.
UnrealIRCd 5.2.0 is mostly a feature release.
Admins wishing to take a conservative approach don't need to rush an
upgrade from 5.0.x to 5.2.0, they can wait for a 5.2.1 or 5.2.2 release.
If you are upgrading from 5.0.9(.1) to 5.2.0 then feel free to try the new
```./unrealircd upgrade``` command.
The only configuration change is in the set::anti-flood block (as explained
further down under *Enhancements*). When starting UnrealIRCd will give you
clear instructions if anything needs to be changed (and what).
This process is really minor, the server will usually tell you to just
delete a few old lines from the configuration file.
Enhancements
-------------
* The set::anti-flood block has been redone so you can have different limits
for *unknown-users* and *known-users*.
* As a reminder, by default, *known-users* are users who are identified
to services OR are on an IP that has been connected for over 2 hours
in the past X days. The exact definition of "known-users" is in the
[security-group block](https://www.unrealircd.org/docs/Security-group_block).
* See [here](https://www.unrealircd.org/docs/Anti-flood_settings)
for more information on the layout of the new set::anti-flood block.
* All violations of target-flood, nick-flood, join-flood, away-flood,
invite-flood, knock-flood, max-concurrent-conversations are now
reported to opers with the snomask ```f``` (flood).
* Add support for database encryption. The way this works
is that you define an encryption password in a
[secret { } block](https://www.unrealircd.org/docs/Secret_block).
Then from the various modules you can refer to this secret
block, from
[set::reputation::db-secret](https://www.unrealircd.org/docs/Set_block#set::reputation),
[set::tkldb::db-secret](https://www.unrealircd.org/docs/Set_block#set::tkldb)
and [set::channeldb::db-secret](https://www.unrealircd.org/docs/Set_block#set::channeldb).
This way you can encrypt the reputation, TKL and channel
database for increased privacy.
* Add optional support for
[persistent channel history](https://www.unrealircd.org/docs/Set_block#Persistent_channel_history):
* This stores channel history on disk for channels that have
both ```+H``` and ```+P``` set.
* If you enable this then we ALWAYS require you to set an
encryption password, as we do not allow storing of
channel history in plain text.
* If you enable the option, then the history is stored in
```data/history/``` in individual .db files. No channel
names are visible in the filenames for optimal privacy.
* See [Persistent channel history](https://www.unrealircd.org/docs/Set_block#Persistent_channel_history)
on how to enable this. By default it is off.
* Add support for IRCv3
[draft/chathistory](https://ircv3.net/specs/extensions/chathistory).
* The maximums for channel mode ```+H``` have been raised and are now
different for ```+r``` (registered) and ```-r``` channels. For unregistered
channels the limit is now 200 lines / 31 days. For registered channels
the limit is 5000 lines / 31 days. The old limit for both was 200 lines / 7 days.
These maximums can be changed in the now slightly different
[set::history::channel::max-storage-per-channel](https://www.unrealircd.org/docs/Set_block#set::history)
block.
* Add c-ares and libsodium version output to boot screen and /VERSION.
* WHOX now supports displaying the
[reputation score](https://www.unrealircd.org/docs/Reputation_score).
If you are an IRCOp then you can use e.g. ```WHO * %cuhsnfmdaRr```.
* Add ability to [spamfilter](https://www.unrealircd.org/docs/Spamfilter)
message tags via the new ```T``` target. Right now it would be unusual
to use this, but some day when we have more
[message tags](https://www.unrealircd.org/docs/Message_tags) it
may come in handy.
* Support [```+draft/reply```](https://ircv3.net/specs/client-tags/reply) IRCv3
client tag. Can be used by bots (and others) to indicate to what message
people are replying to. This module, reply-tag, is loaded by default.
* Send [```draft/bot```](https://ircv3.net/specs/extensions/bot-mode) IRCv3
message tag if the user has mode ```+B``` set.
* [Websockets](https://www.unrealircd.org/docs/WebSocket_support):
add support for clients to negotiate an explicit type via
```Sec-WebSocket-Protocol```, instead of only the default type from
[listen::websocket::type](https://www.unrealircd.org/docs/WebSocket_support#2._Enable_websocket_on_the_port).
This is based on an IRCv3 websocket draft specification.
Note that UnrealIRCd refuses type text if your configuration allows
non-UTF8 characters in channel or nick names because it would lead
to security and compatibility issues.
* [set::restrict-commands](https://www.unrealircd.org/docs/Set_block#set::restrict-commands):
new option *exempt-tls* which allows SSL/TLS users to bypass a restriction.
Fixes
------
* Server squiting the wrong side. Often harmless, but when (re)connecting
rapidly to multiple servers with autoconnect this could cause the
network to fall apart.
* Forbid using [extended server bans](https://www.unrealircd.org/docs/Extended_server_bans)
in ZLINE/GZLINE since they won't work there.
* Extended server ban ```~a:accname``` was not working for shun, and only
partially working for kline/gline.
* More accurate /ELINE error message.
Changed
--------
* Channel mode ```+H``` always showed time in minutes (```m```) until now.
From now on it will show it in minutes (```m```), hours (```h```) or
days (```d```) depending on the actual value. Eg ```+H 50:7d```.
* If you ran ```./unrealircd stop``` we used to wait only 1 second.
From now on we will wait up to 10 seconds max. This gives UnrealIRCd
plenty of time to write database files.
* If you have zero [log blocks](https://www.unrealircd.org/docs/Log_block)
then we already automatically logged errors to ```ircd.log```.
From now on we will log everything (not only errors) to that file.
Removed
--------
* Version check for curl and openssl as nowadays they have ABI guarantees.
Module coders / Developers
---------------------------
* New UnrealDB API and disk format, see
https://www.unrealircd.org/docs/Dev:UnrealDB
* We now use libsodium for file encryption routines as well
as some helpers to lock/clear passwords in memory.
* Updated ```HOOKTYPE_LOCAL_NICKCHANGE``` and
```HOOKTYPE_REMOTE_NICKCHANGE``` to include an
```MessageTag *mtags``` argument in the middle.
You can use ```#if UNREAL_VERSION_TIME>=202115``` to detect this.
* Updated channel mode ```conv_param``` function to
include a ```Channel *channel``` argument at the end.
You can use ```#if UNREAL_VERSION_TIME>=202120``` to detect this.
* New: ```ModuleSetOptions(modinfo->handle, MOD_OPT_UNLOAD_PRIORITY, priority);```.
This can be used for modules to indicate they wish to be unloaded
before or after others. It is used by for example the channel
and history modules so they can save their databases before
channel mode modules or other modules get unloaded.
* New CAP [```draft/chathistory```](https://ircv3.net/specs/extensions/chathistory).
If a client REQ's this CAP then UnrealIRCd won't send history on-join as
it assumes the client will fetch it when they feel the need for it.
* New informative CAP:
[```unrealircd.org/history-backend```](https://www.unrealircd.org/history-backend)
Reminder: UnrealIRCd 4 is no longer supported
----------------------------------------------
UnrealIRCd 4.x is [no longer supported](https://www.unrealircd.org/docs/UnrealIRCd_4_EOL).
Admins must [upgrade to UnrealIRCd 5](https://www.unrealircd.org/docs/Upgrading_from_4.x).
UnrealIRCd 5.0.9.1
-------------------
The only change between 5.0.9 and 5.0.9.1 is:
* Build improvements on *NIX (faster compiling and lower memory requirements)
* Windows version is unchanged and still 5.0.9
UnrealIRCd 5.0.9
-----------------
The 5.0.9 release comes with several nice feature enhancements. There are no major bug fixes.
Enhancements:
* Changes to the "Client connecting" notice on IRC (for IRCOps):
* The format changed slightly, instead of ```{clients}``` it
now shows ```[class: clients]```
* SSL/TLS information is still shown via ```[secure]```
* New: ```[reputation: NNN]``` to show the current
[reputation score](https://www.unrealircd.org/docs/Reputation_score)
* New: ```[account: abcdef]``` to show the services account,
but only if [SASL](https://www.unrealircd.org/docs/SASL) was used.
* In the log file the format also changed slightly:
* IP information is now added as ```[127.0.0.1]``` in both the
connect and disconnect log messages.
* The vhost is logged as ```[vhost: xyz]``` instead of ```[VHOST xyz]```
* All the other values are now logged as well on-connect,
similar to the "Client connecting" notice, so: secure, reputation,
account (if applicable).
* New option [allow::global-maxperip](https://www.unrealircd.org/docs/Allow_block):
this imposes a global (network-wide) restriction on the number of
connections per IP address.
If you don't have a global-maxperip setting in the allow block then it
will default to maxperip plus one. So, if you currently have an
allow::maxperip of 3 then global-maxperip will be 4.
* [Handshake delay](https://www.unrealircd.org/docs/Set_block#set::handshake-delay)
is automatically disabled for users that are exempt from blacklist checking.
* Always exempt 127.* from gline, kline, etc.
* You can now have dated logfiles thanks to strftime formatting.
For example ```log "ircd.%Y-%m-%d.log" { }``` will create a log
file like called ircd.2020-01-31.log, a new one every day.
* The Windows build now supports TLSv1.3 too.
Fixes:
* Windows: some warnings and error messages on boot were previously
missing.
Changes:
* Add ```doc/KEYS``` which contains the public key(s) used to sign UnrealIRCd releases
* The options set::anti-flood::unknown-flood-* have been renamed and
integrated in a new block called
[set::anti-flood::handshake-data-flood](https://www.unrealircd.org/docs/Set_block#set::anti-flood::handshake-data-flood).
The ban-action can now also be changed. Note that almost nobody will have to
change this setting since it has a good default.
* On *NIX bump the default maximum connections from 8192 to 16384.
That is, when in "auto" mode, which is like for 99% of the users.
Note that the system may still limit the actual number of connections
to a lower value, epending on the value of ```ulimit -n -H```.
UnrealIRCd 5.0.8
-----------------
The main purpose of this release is to enhance the
[reputation](https://www.unrealircd.org/docs/Reputation_score)
functionality. There have also been some other changes and minor
bug fixes. For more information, see below.
Enhancements:
* Support for [security groups](https://www.unrealircd.org/docs/Security-group_block),
of which four groups always exist by default: known-users, unknown-users,
tls-users and tls-and-known-users.
* New extended ban ```~G:securitygroupname```. Typical usage would be
```MODE #chan +b ~G:unknown-users``` which will ban all users from the
channel that are not identified to services and have a reputation
score below 25 (by default). The exact settings can be tweaked in the
[security group block](https://www.unrealircd.org/docs/Security-group_block).
* The reputation command (IRCOp-only) has been extended to make it
easier to look for potential troublemakers:
* ```REPUTATION Nick``` shows reputation about the nick name
* ```REPUTATION IP``` shows reputation about the IP address
* ```REPUTATION #channel``` lists users in channel with their reputation score
* ```REPUTATION <NN``` lists users with reputation scores below value NN
* Only send the first 1000 matches on ```STATS gline``` or a
similar command. This to prevent the IRCOp from being flooded off.
This value can be changed via
[set::max-stats-matches](https://www.unrealircd.org/docs/Set_block#set::max-stats-matches)
* Warn when the SSL/TLS server certificate is expired or expires soon
(within 7 days).
* New option allow::options::reject-on-auth-failure if you want to
stop matching on a passworded allow block, see the
[allow password documentation](https://www.unrealircd.org/docs/Allow_block#password)
for more information. Note that most people won't use this.
Fixes:
* The ```WHO``` command searched on nick name even if it was told
to search on a specific account name via WHOX options.
* Some typos in the Config script and a warning
* Counting clients twice in some circumstances
Changes:
* Support for $(DESTDIR) in 'make install' if packaging for a distro
* Mention the ban reason in Q-line server notices
* Add self-test to module manager and improve the error message in case
the IRCd source directory does not exist.
* Print out a more helpful error if you run the unrealircd binary
rather than the unrealircd script with an argument like 'mkpasswd' etc.
* On *NIX create a symlink 'source' to the UnrealIRCd source
Module coders / Developers:
* The [Doxygen module API docs](https://www.unrealircd.org/api/5/index.html)
have been improved, in particular the
[Hook API](https://www.unrealircd.org/api/5/group__HookAPI.html)
is now 100% documented.
UnrealIRCd 5.0.7
-----------------
UnrealIRCd 5.0.7 consists mainly of fixes for the 5.x stable series,
with some minor enhancements.
Enhancements:
* Add support for ```estonian-utf8```, ```latvian-utf8``` and
```lithuanian-utf8``` in
[set::allowed-nickchars](https://www.unrealircd.org/docs/Nick_Character_Sets)
* Add [message tags](https://www.unrealircd.org/docs/Message_tags)
to ```PONG``` to help fix timestamp issues in KiwiIRC.
* Dutch helpop file (conf/help/help.nl.conf)
Fixes:
* When having multiple text bans (```+b ~T:censor```), these caused an empty
message.
* Text bans are now no longer bypassed by voiced users (```+v```).
* [Websockets](https://www.unrealircd.org/docs/WebSocket_support) that used
```labeled-response``` sometimes received multiple IRC messages in one
websocket packet.
* The reputation score of [WEBIRC users](https://www.unrealircd.org/docs/WebIRC_block)
was previously the score of the WEBIRC IP rather than the end-user IP.
* ```STATS badword``` was not working.
* When setting a very high channel limit, it showed a weird MODE ```+l``` value.
* The ```LINKS``` command worked, even when disabled via
```hideserver::disable-links``` in the optional hideserver module.
* In some cases ```WHO``` did not show your own entry, such as when
searching on account name, which was confusing.
* Memory leak when repeatedly using ```./unrealircd reloadtls``` or
```/REHASH -tls```.
Module coders / Developers:
* No changes, only some small additions to the
[Doxygen module API docs](https://www.unrealircd.org/api/5/index.html)
UnrealIRCd 5.0.6
-----------------
UnrealIRCd 5.0.6 is a small maintenance release for the stable 5.x series.
For existing 5.x users there is probably little reason to upgrade.
Enhancements:
* Spanish help conf was added (conf/help/help.es.conf)
Fixes:
* History playback on join was not obeying the limits from
[set::history::channel::playback-on-join](https://www.unrealircd.org/docs/Set_block#set::history).
Note that if you want to see more lines, there is the ```HISTORY```
command. For more information on the different ways to retrieve history, see
[Channel History](https://www.unrealircd.org/docs/Channel_history)
* [Spamfilter](https://www.unrealircd.org/docs/Spamfilter) with the
['tempshun' action](https://www.unrealircd.org/docs/Actions) was letting
the message through.
* In very specific circumstances a ```REHASH -tls``` would cause outgoing
linking to fail with the error "called a function you should not call".
* Crash if empty [set::cloak-method](https://www.unrealircd.org/docs/Set_block#set::cloak-method)
* Issues with labeled-response on websockets (partial fix)
Module coders / Developers:
* In ```RPL_ISUPPORT``` we now announce ```BOT=B``` to indicate the user mode and
```WHO``` status flag for bots.
* ```HOOKTYPE_ACCOUNT_LOGIN``` is called for remote users too now (also on server syncs)
* Send ```RPL_LOGGEDOUT``` when logging out of services account
* Fix double batch in message tags when using both labeled-response
and the ```HISTORY``` command
UnrealIRCd 5.0.5.1
-------------------
5.0.5.1 reverts the previously introduced UTF8 Spamfilter support.
Unfortunately we had to do this, due to a bug in the PCRE2 regex library
that caused a freeze / infinite loop with certain regexes and text.
UnrealIRCd 5.0.5
-----------------
This 5.0.5 release mainly focuses on new features, while also fixing a few bugs.
Fixes:
* [except ban { }](https://www.unrealircd.org/docs/Except_ban_block)
without 'type' was not exempting from gline.
* Channel mode ```+L #forward``` and ```+k key```: should forward
on wrong key, but was also redirecting on correct key.
* Crash on 32-bit machines in tkldb (on start or rehash)
* Crash when saving channeldb when a parameter channel mode is combined
with ```+P``` and that module was loaded after channeldb. This may
happen if you use 3rd party modules that add parameter channel modes.
Enhancements:
* [antimixedutf8](https://www.unrealircd.org/docs/Set_block#set::antimixedutf8)
has been improved to detect CJK and other scripts and this will now
catch more mixed UTF8 spam. Note that, if you previously manually
set the score very tight (much lower than the default of 10) then you
may have to increase it a bit, or not, depending on your network.
* Support for IRCv3 [+typing clienttag](https://ircv3.net/specs/client-tags/typing.html),
which adds "user is typing" support to channels and PM (if the client
supports it).
* New flood countermeasure,
[set::anti-flood::target-flood](https://www.unrealircd.org/docs/Set_block#set%3A%3Aanti-flood%3A%3Atarget-flood),
which limits flooding to channels and users. This is only meant as a
filter for high rate floods. You are still encouraged to use
[channel mode +f](https://www.unrealircd.org/docs/Anti-flood_features#Channel_mode_f)
in channels which give you more customized and fine-grained options
to deal with low- and medium-rate floods.
* If a chanop /INVITEs someone, it will now override ban forwards
such as ```+b ~f:#forward:*!*@*```.
Changes:
* We now do parallel builds by default (```make -j4```) within ./Config,
unless the ```$MAKE``` or ```$MAKEFLAGS``` environment variable is set.
* [set::restrict-commands](https://www.unrealircd.org/docs/Set_block#set%3A%3Arestrict-commands):
* The ```disable``` option is now removed as it is implied. In other words: if
you want to disable a command, then simply don't use ```connect-delay```.
* You can now have a block without ```connect-delay``` but still make
users bypass the restriction with ```exempt-identified``` and/or
```exempt-reputation-score```. Previously this was not possible.
* We now give an error when an IRCOp tries to place an *LINE that already
exists. (Previously we sometimes replaced the existing *LINE and other
times we did not)
* Add Polish HELPOP (help.pl.conf)
Module coders / Developers:
* Breaking API change in ```HOOKTYPE_CAN_SEND_TO_USER``` and
```HOOKTYPE_CAN_SEND_TO_CHANNEL```: the final argument has changed
from ```int notice``` to ```SendType sendtype```, which is an
enum, since we now have 3 message options (PRIVMSG, NOTICE, TAGMSG).
UnrealIRCd 5.0.4
------------------
This new 5.0.4 version fixes quite a number of bugs. It contains only two small feature improvements.
Fixes:
* When placing a SHUN on an online user it was not always effective.
* Channeldb was not properly restoring all channel modes, such as +P.
* When upgrading UnrealIRCd it could sometimes crash the currently
running IRC server (rare), or trigger a crash report on
```./unrealircd restart``` (quite common).
* UnrealIRCd was giving up too easily on ident lookups.
* Crash when unloading a module with moddata.
* Crash if an authenticated server sends wrong information (rare).
* Removing a TEMPSHUN did not work if the user was on another server.
* SAJOIN to 0 (part all channels) resulted in a desync when used on remote users.
* Forced nick change from services was not showing up if the user
was not in any channels.
Enhancements:
* New option [set::hide-idle-time::policy](https://www.unrealircd.org/docs/Set_block#set%3A%3Ahide-idle-time)
by which you can change usermode +I (hide idle time in WHOIS) from
oper-only to settable by users. More options will follow in a future
release.
* In WHOIS you can now see if a user is currently (temp)shunned.
This only works for locally connected users for technical reasons,
so use ```/WHOIS Nick Nick``` to see it for remote users.
Changes:
* The oper notices and logging with regards to server linking have changed
a little. They are more consistent and log more now.
* When an IRCOp tries to oper up from an insecure connection we will now
mention the https://www.unrealircd.org/docs/FAQ#oper-requires-tls page.
This message is customizable through
[set::plaintext-policy::oper-message](https://www.unrealircd.org/docs/Set_block#set::plaintext-policy).
* The French HELPOP text was updated.
UnrealIRCd 5.0.3.1
-------------------
This fixes a crash issue after REHASH in 5.0.3.
UnrealIRCd 5.0.3
-----------------
Fixes:
* Fix serious flood issue in labeled-response implementation.
* An IRCOp SQUIT'ing a far remote server may cause a broken link topology
* In channels that are +D (delayed join), PARTs were not shown correctly to
channel operators.
Enhancements:
* A new HISTORY command for history playback (```HISTORY #channel number-of-lines```)
which allows you to fetch more lines than the on-join history playback.
Of course, taking into account the set limits in the +H channel mode.
This command is one of the [two interfaces](https://www.unrealircd.org/docs/Channel_history#Ways_to_retrieve_history)
to [Channel history](https://www.unrealircd.org/docs/Channel_history).
* Two new [message tags](https://www.unrealircd.org/docs/Message_tags),
```unrealircd.org/userip``` and ```unrealircd.org/userhost```
which communicate the user@ip and real user@host to IRCOps.
Changes:
* Drop the draft/ prefix now that the IRCv3
[labeled-response](https://ircv3.net/specs/extensions/labeled-response.html)
specification is out of draft.
* The operclass permission ```immune:target-limit``` is now called
```immune:max-concurrent-conversations```, since it bypasses
[set::anti-flood::max-concurrent-conversations](https://www.unrealircd.org/docs/Set_block#set::anti-flood::max-concurrent-conversations).
For 99% of the users this change is not important, but it may be
if you use highly customized [operclass blocks](https://www.unrealircd.org/docs/Operclass_block)
Are you upgrading from UnrealIRCd 4.x to UnrealIRCd 5? If so,
then check out the *UnrealIRCd 5* release notes [further down](#unrealircd-5). At the
very least, check out [Upgrading from 4.x](https://www.unrealircd.org/docs/Upgrading_from_4.x).
UnrealIRCd 5.0.2
-----------------
Fixes:
* Halfop users are not synced correctly, resulting in missing users across links.
* [Channel history](https://www.unrealircd.org/docs/Channel_history) used
incorrect time internally, resulting in messages expiring too soon.
The syntax is now really ```/MODE #chan +H lines:time-in-minutes```.
To make clear that the time is in minutes, an 'm' will be added
automatically by the server (eg ```+H 15:1440m```).
* Documentation: to exempt someone from gline via /ELINE you have to use type 'G', not 'g'.
Similarly, to exempt from spamfilter, use type 'F' and not 'f'.
* Exempting IPs from throttling via [except throttle](https://www.unrealircd.org/docs/Except_throttle_block) was not working.
* Unable to customize [set::tls::outdated-protocols](https://www.unrealircd.org/docs/Set_block#set::ssl::outdated-protocols)
and [set::tls::outdated-ciphers](https://www.unrealircd.org/docs/Set_block#set::ssl::outdated-ciphers).
* Specifying multiple channels did not work in [set::auto-join](https://www.unrealircd.org/docs/Set_block#set::auto-join),
[set::oper-auto-join](https://www.unrealircd.org/docs/Set_block#set::oper-auto-join) and
[tld::channel](https://www.unrealircd.org/docs/Tld_block).
Enhancements:
* [Extended server bans](https://www.unrealircd.org/docs/Extended_server_bans) in *LINE and /ELINE allow
you to ban or exempt users on criteria other than host/IP. These use a
similar syntax to extended bans. Currently supported are ~a, ~S and ~r. Examples:
* ```/ELINE ~a:TrustedAccount kG 0 This user can bypass kline/gline when using SASL```
* ```/ELINE ~S:1234567890abcdef1234567890abcdef1234567890abcdef1234567890abcdef kGF 0 Trusted user with this certificate fingerprint```
* ```/GLINE ~r:*some*stupid*real*name*```
* These can also be used in the configuration file, eg: ```except ban { mask ~S:11223344etc; type all; };```
* New options that may not be used much, but can be useful on specific networks:
* The IRCd may add automatic bans, for example due to a blacklist hit,
a spamfilter hit, or because of antirandom or antimixedutf8. The new
option [set::automatic-ban-target](https://www.unrealircd.org/docs/Set_block#set::automatic-ban-target) specifies on *what* the ban should
be placed. The default is *ip*. Other options are: userip, host, userhost, account, certfp.
* Similarly, an oper may type ```/GLINE nickname```. The new option
[set::manual-ban-target](https://www.unrealircd.org/docs/Set_block#set::manual-ban-target) specifies on what the ban should be placed.
By default this is *host* (fallback to *ip*).
* New options to exempt webirc users: [set::connthrottle::webirc-bypass](https://www.unrealircd.org/docs/Connthrottle),
[set::restrict-commands::name-of-command::exempt-webirc](https://www.unrealircd.org/docs/Set_block#set::restrict-commands).
UnrealIRCd 5.0.1
-----------------
Fixes:
* IRCd may hang in rare circumstances
* Windows: fix repeated "ERROR renaming 'data/reputation.db.tmp'" warnings
* Antirandom and blacklist did not deal properly with 'warn' actions
* [Authprompt](https://www.unrealircd.org/docs/Authentication#How_it_looks_like)
did not always work properly
* Line numbers were incorrect in config file warnings/errors when using @if or @define
Enhancements:
* New /ELINE exception type 'm' to bypass allow::maxperip.
Or in the configuration file: ```except ban { mask 203.0.113.0/24; type maxperip; };```
* IRCOps can override MLOCK restrictions when services are down,
if they have the channel:override:mlock operclass permission,
such as opers which use the operclass 'netadmin-with-override'.
Other:
* Gottem and k4be have [uploaded their 3rd party modules](https://modules.unrealircd.org/)
to unrealircd-contrib so *NIX users can now easily install them using the new
[Module manager](https://www.unrealircd.org/docs/Module_manager)
UnrealIRCd 5
-------------
After more than 6 months of hard work, UnrealIRCd 5 is now our new "stable" branch.
In particular I would like to thank Gottem and 'i' for their source code
contributions and PeGaSuS and westor for testing releases.
When we transitioned from 3.2.x to 4.0.0 there were 175,000 lines of source code
added/removed during 3 years of development. This time it was 120,000 lines in
only 6 months, a major effort!
**If you are upgrading from 4.x to 5.x, then it would be wise to read
[Upgrading from 4.x](https://www.unrealircd.org/docs/Upgrading_from_4.x).
In any case, be sure to upgrade your services package first! (if you use any)**
UnrealIRCd 5 is compatible with the following services:
* [anope](https://www.anope.org/) (version 2.0.7 or higher) -
with the "unreal4" protocol module
* [atheme](https://atheme.github.io/atheme.html) (version 7.2.9 or higher) -
with the "unreal4" protocol module
Summary
--------
The most visible change to end-users is channel history. A lot of IRCv3 features were added.
Various modules from Gottem have been integrated and enhanced.
We now have a 3rd party module manager so you can install modules with 1 simple command.
Channel settings of ```+P``` channels and *LINES are saved in a database and
restored on startup (via 'channeldb' and 'tkldb' respectively).
Channel mode ```+L``` has a slight change of meaning, the existing floodprot
mode (```+f```) has a new type to prevent repeated messages and a new drop action.
A few extended bans have been added as well (```~f``` and ```~p```).
IRCOps now have the ability to add ban exceptions via the ```/ELINE``` command.
Advanced admins can use more dynamic configuration options where you can
define variables and use them later in the configuration file.
Finally, there have been speed improvements, we use better defaults and
have added more countermeasures and options against spambots.
Under the hood *a significant amount* of the source code was changed and cleaned up.
Read below for the full list of enhancements, changes and removals (and information for developers too).
Enhancements
-------------
* Support for IRCv3 server generated [message tags](https://ircv3.net/specs/extensions/message-tags), which allows us to communicate
additional information in protocol messages such as in JOIN and PRIVMSG.
Currently implemented and permitted message tags are:
* [account](https://ircv3.net/specs/extensions/account-tag-3.2): communicate the services account that a user uses
* [msgid](https://ircv3.net/specs/extensions/message-ids): assign an unique message id to each message
* [time](https://ircv3.net/specs/extensions/server-time-3.2): assign a time label to each message
The last two are mainly for history playback.
* Support for IRCv3 [echo-message](https://ircv3.net/specs/extensions/echo-message-3.2), which helps clients, among other things,
to see if the message you sent was altered in any way, eg: censored,
stripped from color, etc.
* Support for IRCv3 [draft/labeled-response-0.2](https://ircv3.net/specs/extensions/labeled-response), which helps clients to
correlate commands and responses.
* Support for IRCv3 [BATCH](https://ircv3.net/specs/extensions/batch-3.2), needed for some other features.
* Recording and playback of [channel history](https://www.unrealircd.org/docs/Channel_history) when channel mode +H is set.
The syntax is: ```MODE #chan +H max-lines-to-record:max-time-to-record-in-minutes```.
For example: ```MODE #chan +H 50:1440``` means the last 50 messages will be stored and no
message will be stored longer than 1440 minutes (1 day).
The channel history is then played back when joining such a channel,
but with two things to keep in mind:
1) The client must support the 'server-time' CAP ('time' message tag),
otherwise history is not shown. Any modern IRC client supports this.
2) Only a maximum of 15 lines are played back on-join by default
The reason for the maximum 15 lines on-join playback is that this can
be quite annoying if you rejoin repeatedly and as to not flood the users
screen too much (unwanted). In the future we will support a mechanism
for clients to "fetch" history - rather than sending it on-join - so
they can fetch more than the 15 lines, up to the number of lines and
time configured in the +H channel mode.
You can configure the exact number of lines that are played back and
all the limits that apply to +H via [set::history::channel](https://www.unrealircd.org/docs/Set_block#set::history).
* For saving and retrieving history we currently have the following options:
* *history_backend_mem*: channel history is stored in memory.
This is very fast but also means history is lost on restart.
* *history_backend_null*: don't store channel history at all.
This can be useful to load on servers with no users on it, such as a
hub server, where storing history is unnecessary.
As you can see there is currently no 'disk' backend. However, in the
future more options may be added. Also note that 3rd party modules
can add history backends as well.
* Support for ban exceptions via the new ```/ELINE``` command. This allows you
to add exceptions for regular bans (KLINE/GLINE/ZLINE/etc), but also
for connection throttling and blacklist checking.
For more information, just type ```/ELINE ``` in your IRC client as an IRCOp.
* [Websocket](https://www.unrealircd.org/docs/WebSocket_support) support now includes type 'text'
in addition to 'binary', which should work with [KiwiIRC](https://kiwiirc.com/)'s nextclient.
Also, websockets are no longer active on all ports by default. You have to explicitly
enable the websocket option in the listen block and also specify type *text* or *binary*,
eg: ```listen { ip *; port 6667; options { websocket { type text; } } }```
Also note that websockets require nick names and channels to consist of UTF8
characters only, due to
[WebSocket being incompatible with non-UTF8](https://www.unrealircd.org/docs/WebSocket_support#Problems_with_websockets_and_non-UTF8)
* There's now a [Module manager](https://www.unrealircd.org/docs/Module_manager)
which allows you to install and upgrade 3rd party modules in an easy way:
* ```./unrealircd module list``` - to list all available 3rd party modules
* ```./unrealircd module install third/something``` - to install the specified module.
* You can now test for configuration errors without actually starting the
IRC server. This is ideal if you are upgrading UnrealIRCd to a newer
version: simply run ```./unrealircd configtest``` to make sure it passes
the configuration test, and then you can safely restart the server for
the upgrade (in this example case).
* Channel mode +L now kicks in for any rejected join, so not just for +l but
also for +b, +i, +O, +z, +R and +k. If, for example, the channel is
+L #insecure and also +z then, when an insecure user ties to join, they
will be redirected to #insecure.
* New extended ban ~f to forward users to the specified channel if the ban
matches. Example: ```MODE #chan +b ~f:#badisp:*!*@*.isp.org```
* Channel mode +f now has a 'd' action: drop message. This will send an
error message to the user and not show the message in the channel but
otherwise do nothing (no kick or ban).
For example: ```MODE #chan +f [5t#d]:15``` will limit sending a maximum of
5 messages per 15 seconds per-user and drop any messages sent above that limit.
* Channel mode +f now has 'r' floodtype to prevent repeated lines. This will
compare the current message to the last message and the one before that
the user sent to the channel. If it's a repeat then the user can be
kicked (the default action), the message can be dropped ('d') or the
user can be banned ('b'). Example: ```MODE #chan +f [1r#d]:15```
If you want to permit 1 repeated line but not 2 then use: ```+f [2r#d]:15```
* New module **tkldb** (loaded by default): all *LINES and spamfilters are now
saved across reboots. No need for services for that anymore.
* New module **channeldb** (loaded by default): saves and restores all channel
settings including topic, modes, bans etc. of +P (persistent) channels.
* New module [restrict-commands](https://www.unrealircd.org/docs/Set_block#set::restrict-commands), which allows you to restrict any IRC
command based on criteria such as "how long is this user connected",
"is this user registered (has a services account)" etc.
The example.conf now ships with configuration to disable LIST the
first 60 seconds and disable INVITE the first 120 seconds.
If you are having spambot problems then tweaking this configuration
may be helpful to you.
* New option [set::require-module](https://www.unrealircd.org/docs/Set_block#set::require-module), which allows you to require certain
modules on other UnrealIRCd 5 servers, otherwise the link is rejected.
* New option [set::min-nick-length](https://www.unrealircd.org/docs/Set_block#set::min-nick-length) to set a minimum nick length.
* New module rmtkl (loaded by default): this allows you to remove TKL's
such as GLINEs easily via the /RMTKL command.
* The [reputation and connthrottle](https://www.unrealircd.org/docs/Connthrottle) modules are now loaded by default.
Just as a reminder, what these do is classifying your users in "known
users (known IP's)" and "unknown IP's" for IP's that have not been
seen before (or only for a short amount of time). Then, when there
is a connection flood, unknown/new IP addresses are throttled at
20 connections per minute, while known users are always allowed in.
* Add support for [defines and conditional configuration](https://www.unrealircd.org/docs/Defines_and_conditional_config) via @define and @if.
This is mostly for power users, in particular users who share the same
configuration file across several servers.
* New extban ~p to hide the part/quit message in PART and QUIT.
For example: ```MODE #chan +b ~p:*!*@*.nl```
* You will now see a warning when a server is not responding even
before they time out. How long to wait for a PONG reply upon PING
can be changed via [set::ping-warning](https://www.unrealircd.org/docs/Set_block#set::ping-warning) and defaults to 15 seconds.
If you see the warning frequently then your connection is flakey.
* Add new setting [set::broadcast-channel-messages](https://www.unrealircd.org/docs/Set_block#set::broadcast-channel-messages) which defines when
channel messages are sent across server links. The default setting
is *auto* which is the correct setting for pretty much everyone.
* Add new option [set::part-instead-of-quit-on-comment-change](https://www.unrealircd.org/docs/Set_block#set::part-instead-of-quit-on-comment-change):
when a QUIT message is changed due to channel restrictions, such as
stripping color or censoring a word, we normally change the QUIT
message. This has an effect on ALL channels, not just the one that
imposed the restrictions. While we feel that is the best tradeoff,
there is now also this new option (off by default) that will change
the QUIT into a PART in such a case, so the other channels that
do not have the restrictions (eg: are -S and -G) can still see the
original QUIT message.
* New module [webredir](https://www.unrealircd.org/docs/Set_block#set::webredir::url). Quite some people run their IRCd on port 443 or 80
so their users can avoid firewall restrictions in place. In such a case,
with this module, you can now send a HTTP redirect in case some user
enters your IRC server name in their browser. Eg https://irc.example.org/
can be made to redirect to https://www.example.org/
* We now protect against misbehaving SASL servers and will time out
SASL sessions after
[set::sasl-timeout](https://www.unrealircd.org/docs/Set_block#set::sasl-timeout),
which is 15 seconds by default.
Changed
--------
* Channel mode +L can now be set by chanops (+o and higher) instead of only
by +q (channel owner)
* Channel names must now be valid UTF8 by default.
We actually have 3 possible settings of [set::allowed-channelchars](https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars):
* **utf8**: Channel must be valid UTF8, this is the new default
* **ascii**: A very strict setting, for example in use at freenode,
the channel name may not contain high ascii or UTF8
* **any**: A very loose setting, which allows almost all characters
in the channel name. This was the OLD default, up to and
including UnrealIRCd 4. It is no longer recommended.
For most networks this new default setting of utf8 will be fine, since
by far most IRC clients use UTF8 for many years already.
If you have a network that has a significant portion of chatters
that are on old non-UTF8 clients that use a specific character set
then you may want to use ```set { allowed-nickchars any; }```
Some Russian and Ukrainian networks are known to need this.
* The "except tkl" block is now called [except ban](https://www.unrealircd.org/docs/Except_ban_block#UnrealIRCd_5). If no type
is specified in an except ban { } block then we exempt the entry
from kline, gline, zline, gzline and shun.
* We no longer use a blacklist for stats (set::oper-only-stats).
We use a whitelist now instead: [set::allow-user-starts](https://www.unrealircd.org/docs/Set_block#set::allow-user-stats).
Most users can just remove their old set::oper-only-stats line,
since the new default set::allow-user-starts setting is fine.
* Windows: we now require a 64-bit version, Windows 7 or later.
The new program path is: C:\Program Files\UnrealIRCd 5
and the binaries have been moved to a new subdirectory: bin\
* Modules lost their m_ prefix, so for example m_map is now just map.
Also the modules in cap/ are now directly in modules.
* More modules that were previously PERM (permanent) can now be unloaded
and reloaded on the fly. This allows more "hotfixing" without restart
in case of a bug and also more control for admins at runtime.
Only <5 modules out of 173 are permanent now.
* User mode +T now blocks channel CTCPs as well.
* User mode +q (unkickable) could previously be set by any IRCOp.
This has been changed to require the self:unkickablemode operclass
permission. This is included in the *-with-override operclasses
(eg: netadmin-with-operoverride).
* [set::modes-on-join](https://www.unrealircd.org/docs/Set_block#set::modes-on-join) is now ```+nt``` by default.
* The [authprompt](https://www.unrealircd.org/docs/Authentication#How_it_looks_like) module is now loaded by default. This means that if
you do a soft kline on someone (eg: ```KLINE %*@*.badisp```) then the user
has a chance to [authenticate](https://www.unrealircd.org/docs/Authentication#How_it_looks_like) to services, even without SASL, and
bypass the ban if (s)he is authenticated.
* The WHOX module is now used by default. Previously it was optional.
WHOX enhances the "WHO" output, providing additional information to
IRC clients such as the services account that someone is using.
It is also more universal than standard WHO. Unfortunately this also
means the WHO syntax changed to something less logical.
* At many places the term *SSL* has been changed to *SSL/TLS* or *TLS*.
Configuration items (eg: set::ssl to set::tls) have been renamed
as well and so have directories (eg: conf/ssl to conf/tls).
The old configuration names still work and currently does NOT raise
any warning. Also, when upgrading an existing installation on *NIX,
the conf/tls directory will be symlinked to conf/ssl as to not break
any Let's Encrypt certificate scripts.
* It is now mandatory to have at least one open SSL/TLS port, otherwise
UnrealIRCd will refuse to boot. Previously this was a warning.
* IRCOps now need to use SSL/TLS in order to oper up, as the
[set::plaintext-policy::oper](https://www.unrealircd.org/docs/Set_block#set::plaintext-policy) default setting is now 'deny'.
Similarly, [set::outdated-tls-policy::oper](https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy) is now also 'deny'.
You can change this, if you want, but it is not recommended.
* [set::outdated-tls-policy::server](https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy) is now 'deny' as well, since all
servers should use reasonable SSL/TLS protocols and ciphers.
* The default generated certificated has been changed from RSA 4096 bits
to Elliptic Curve Cryptography "384r1". This provides the same amount
of security but at higher speed. This only affects the default self-
signed certificate. You can still use RSA certificates just fine.
* If you do use an RSA certificate, we now require it to be at least
2048 bits otherwise UnrealIRCd will refuse to boot.
* When matching [allow { } blocks](https://www.unrealircd.org/docs/Allow_block), we now always continue with the next
block (if any) if the password did not match or no password was
specified. In other words, allow::options::nopasscont is now the
default and we behave as if there was a ::wrongpasscont too.
* All snomasks are now oper-only. Previously some were not, which
was confusing and could lead to information leaks.
Also removed weird set::snomask-on-connect accordingly.
* The IRCd now uses hash tables that are resilient against hash table
attacks. Also, the hash tables have increased in size to speed things
up when looking up nick names etc.
* Server options in VERSION (eg: Fhin6OoEMR3) are no longer shown to
normal users. They don't mean much nowadays anyway.
* ```./Config``` now asks fewer questions and configure runs faster since
many unnecessary checks have been removed (compatibility with very
old compilers / systems).
* We now default to system libs (eg: ```--with-system-pcre2``` is assumed)
* Spamfilter should catch some more spam evasion techniques.
* All /DCCDENY and deny dcc { } parsing and checking is now moved to
the 'dccdeny' module.
* Windows: If you choose to run UnrealIRCd as a service then it now
runs under the low-privilege NetworkService account rather than
the high-privilege LocalSystem account.
Minor issues fixed
-------------------
* Specifying a custom OpenSSL/LibreSSL path should work now
Removed
--------
* Support for old server protocols has been removed.
This means UnrealIRCd 5.x cannot link to 3.2.x. It also means you need
to use reasonably new services. Generally, if your services can link to
4.x then they should be able to link to 5.x as well. More information
about this change and why it was done
[can be found here](https://www.unrealircd.org/docs/FAQ#old-server-protocol).
* Connecting with a server password will no longer send that password
to NickServ. Use [SASL](https://www.unrealircd.org/docs/SASL) instead!
* Extended ban ~R (registered nick): this was the old method to match
registered users. Everyone should use ~a (services account) instead.
* The old TRE **posix** regex method has been removed because the TRE
library is no longer maintained for over a decade and contains many
bugs. (It was already deprecated in UnrealIRCd 4.2.3).
Use type **regex** instead, which uses the modern PCRE2 regex engine.
* Timesync support has been removed. Use your OS time synchronization
instead. (Note that Timesync was already disabled by default in 2018)
* Changing time offsets via ```TSCTL OFFSET``` and ```TSCTL SVSTIME``` are no longer
supported. Use your OS time synchronization (NTP!). Adjustments via
TSCTL are simply not accurate enough.
* The *nopost* module was removed since it no longer serves any useful
purpose. UnrealIRCd already protects against these kind of attacks
via ping cookies ([set::ping-cookie](https://www.unrealircd.org/docs/Set_block#set::ping-cookie), enabled by default).
Deprecated
-----------
* The set::official-channels block is now deprecated. This provided a
mechanism to pre-configure channels that would have 0 members and
would appear in /LIST with those settings, but once you joined all
those settings would be gone. Rather confusing.
Since UnrealIRCd 4.x we have permanent channels (+P) and since 5.x
we store these permanent channels in a database so all settings are
saved every few minutes and across restarts.
Since permanent channels (+P) are much better, the official-channels
support will be removed in a later version. There's no reason to
use official-channels anymore.
Developers
-----------
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The ```MOD_TEST```, ```MOD_INIT```, ```MOD_LOAD``` and ```MOD_UNLOAD``` functions no longer
take a name argument. So: ```MOD_INIT(mymod)``` is now ```MOD_INIT()```
* We now use our own BuildBot infrastructure, so Travis-CI and AppVeyor
have been removed.
* We now use a new test framework.
* ```Auth_Check()``` now returns ```1``` for allow and ```0``` on deny (!!)
* New function ```new_message()``` which should be called when a new message
is sent, or at least for all channel events. It adds (or inherits)
message tags like 'account', 'msgid', 'time', etc.
* Many send functions now take an extra MessageTag *mtags parameter,
including but not limited to: sendto_one() and sendto_server().
* Command functions (CMD_FUNC) have an extra ```MessageTag *mtags```,
on the other hand the ```cptr``` parameter has been removed.
* Command functions no longer return ```int``` but are ```void```,
the same is true for ```exit_client()```. ```FLUSH_BUFFER``` has been removed too.
All this is a consequence of removing this (limited) signaling
of client exits. From now on, if you call ```exit_client()``` it will free
a lot of the client data and exit the user (close socket, send [s]quit),
but it will **not free 'sptr' itself**, so you can simply check if some
upstream function killed the client by checking ```IsDead(sptr)```.
This is highly recommended after running ```do_cmd()``` or calling other
functions that could kill a client. In which case you should return
rather than continue doing anything with ```sptr```.
Ultimately, in the main loop, the client will be freed (normally in less than 1 second).
* New single unified ```sendto_channel()``` and ```sendto_local_common_channels()```
functions that are used by all the channel commands.
* Numerics should now be sent using ```sendnumeric()```. There's also
a format string version ```sendnumericfmt()``` in case you need it,
in which case you need to pass the numeric format string yourself.
In such a case, don't forget the colon character, like ":%s", where needed.
* The parameters in several hooks have changed. Many now have an
extra ```MessageTag *mtags``` parameter. Sometimes there are other changes
as well, for example ```HOOKTYPE_CHANMSG``` now has 4 extra parameters.
* You can call do_cmd() with NULL mtags. Usually this is the correct way.
* If you used ```HOOKTYPE_PRE_USERMSG``` to block a message then you
should now use ```HOOKTYPE_CAN_SEND_TO_USER```. Similarly, the hook
```HOOKTYPE_CAN_SEND``` which deals with channels is now called
```HOOKTYPE_CAN_SEND_TO_CHANNEL```. Some other remarks:
* You CANNOT use HOOKTYPE_PRE_USERMSG anymore.
* The hooks require you to set an error message if you return HOOK_DENY.
* You should not send an error message yourself from these hooks.
In other words: do not use sendnumeric(). This is done by the
hook caller, based on the error message you return.
* Thanks to this, all rejecting of user messages now use generic
numeric 531 and all rejecting of channel messages use numeric 404.
See also under *Client protocol* later in this document.
* If you use CommandOverrideAddEx() to specify a priority value (rare)
then be aware that in 5.0.1 we now use the 4.0.x behavior again to
match the same style of priorities in hooks: overrides with the
lowest priority are run first.
* If you ever send a timestamp in a printf-like function, such as
in ```sendto_server()```, then be sure to use ```%lld``` and cast the timestamp
to *long long* so that it is compatible with both *NIX and Windows.
Example: ```sendnotice(sptr, "Timestamp is %lld", (long long)ts);```
* ```EventAdd()``` changed the order of parameters and expects every_msec now
which specifies the time in milliseconds rather than seconds. This
allows for additional precision, or at least multiple calls per second.
The minimum allowed every_msec value is 100 at this time.
The prototype is now: ```EventAdd(Module *module, char *name,
vFP event, void *data, long every_msec, int count);```
* New ```HOOKTYPE_IS_HANDSHAKE_FINISHED```. If a module returns ```0``` there, then
the ```register_user()``` function will not be called and the user will
not come online (yet). This is used by CAP and some other stuff.
Can be useful if your module needs to "hold" a user in the registration
phase.
* The function ```is_module_loaded()``` now takes a relative path like
"usermodes/noctcp" because with just "ctcp" one could not see the
difference between usermodes/noctcp and chanmodes/noctcp.
* ```CHFL_CHANPROT``` is now ```CHFL_CHANADMIN```, ```is_chanprot()``` is now ```is_chanadmin()```
* All hash tables now use [SipHash](https://en.wikipedia.org/wiki/SipHash), which is a hash function that is
resilient against hash table attacks. If you, as a module dev, too
use any hash tables anywhere (note: this is quite rare), then you
are recommended to use our functions, see the functions siphash()
and siphash_nocase() in src/hash.c.
* The random generator has been updated to use [ChaCha](https://en.wikipedia.org/wiki/Salsa20#ChaCha20_adoption) (more modern).
* You can now save pointers and integers etc. across rehashes by using
```LoadPersistentPointer()``` and ```SavePersistentPointer()```. For an example,
see ```src/modules/chanmodes/floodprot.c``` how this can be used.
Note that there can be no struct or type changes between rehashes.
* New ModData types: ```MODDATA_LOCALVAR``` and ```MODDA_GLOBALVAR```. These are
settings or things that are locally or globally identified by the
variable name only and not attached to any user/channel.
* Various files have been renamed. As previously mentioned, the m_
prefix was dropped in ```src/modules/m_*.c```. Similarly the s_ prefix
was dropped in ```src/s_*.c``` since it no longer had meaning. Also some
files have been deleted and integrated elsewhere or renamed to
have a name that better reflects their true meaning.
Related to this change is that all command functions are now called
```cmd_name``` rather than ```m_name```.
* ```HOOKTYPE_CHECK_INIT``` and ```HOOKTYPE_PRE_LOCAL_CONNECT```
have their return value changed. You should now return ```HOOK_*```, such
as ```HOOK_DENY``` or ```HOOK_CONTINUE```.
Server protocol
----------------
* UnrealIRCd 5 now assumes you support the following PROTOCTL options:
```NOQUIT EAUTH SID NICKv2 SJOIN SJ3 NICKIP TKLEXT2```.
If you fail to use ```SID``` or ```EAUTH``` then you will receive an
error. For the other options, support is *assumed*, no warning or
error is shown when you lack support. These are options that most,
if not all, services support since UnrealIRCd 4.x so it shouldn't be
a problem. More information [here](https://www.unrealircd.org/docs/FAQ#old-server-protocol)
* ```PROTOCTL MTAGS``` indicates that the server is capable of handling
message tags and that the server can cope with 4K lines. (Note that
the ordinary non-message-tag part is still limited to 512 bytes).
* Pseudo ID support in SASL was removed. We now use real UID's.
This breaks services who rely on the old pseudo ID format.
Client protocol
----------------
* Support for message tags and other IRCv3 features. See the IRCv3
specifications for more details.
* When a message is blocked, for whatever reason, we now use a generic
numeric response: ```:server 531 yourname targetname :reason``` for the block
This replaces all the various NOTICEs, ```ERR_NOCTCP```, ```ERR_NONONREG```, etc.
with just one single numeric.
The only other numerics that you may still encounter when PM'ing are
```ERR_NOSUCHNICK```, ```ERR_TOOMANYTARGETS``` and ```ERR_TARGETTOOFAST```, which are
generic errors to any command involving targets. And ```ERR_SERVICESDOWN```.
Note that channel messages already had a generic numeric for signaling
blocked messages for a very long time, ```ERR_CANNOTSENDTOCHAN```.
* The 271 response to the SILENCE command is now:
```:server 271 yournick listentry!*@*```
Previously the nick name appeared twice, which was a mistake.
* The 470 numeric, which is sent on /JOIN #channel redirect to #redirect
now uses the following format:
```:server 470 yournick #channel #redirect :[Link] Cannot join channel...etc..```
* Clients are recommended to implement and enable the
[server-time](https://ircv3.net/specs/extensions/server-time-3.2)
extension by default. When enabled, channel history is played back
on-join (if any) when the channel has channel mode +H.
Otherwise your users will not see channel history.