mirror of https://github.com/pissnet/pissircd.git
63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
/* This file will load all UnrealIRCd modules needed for JSON-RPC,
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* this allows remote (web) endpoints to query and control UnrealIRCd.
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* To actually use it, you would also need one or more rpc-user blocks
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* and one or more special listen blocks, see the documentation at
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* https://www.unrealircd.org/docs/JSON-RPC.
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*
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* You can include this file from your unrealircd.conf, using:
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* include "rpc.modules.default.conf";
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*
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* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
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* If you want to customize the modules to load you have two options:
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* 1) Keep the include for rpc.modules.default.conf as usual and make use
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* of blacklist-module "xyz"; to selectively disable modules.
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* See https://www.unrealircd.org/docs/Blacklist-module_directive
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* 2) OR, make a copy of this file (eg: name it rpc.modules.custom.conf)
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* and edit it. Then include that file from your unrealircd.conf
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* instead of this one.
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* The downside of option #2 is that you will need to track changes
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* in the original rpc.modules.default.conf with each new UnrealIRCd
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* release to make sure you don't miss any new functionality (as new
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* important modules may be added you need to add them to your conf).
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* You don't have this problem with option #1.
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*/
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/* The RPC modules are loaded in modules.default.conf nowadays,
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* so we only need to load the web server and add the default
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* local RPC UNIX socket socket.
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*/
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/* These are required for RPC to work */
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loadmodule "webserver";
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loadmodule "websocket_common";
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/* And a RPC listen socket */
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@if !defined($NO_DEFAULT_RPC_SOCKET)
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listen {
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file "rpc.socket";
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options { rpc; }
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}
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@endif
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/* And a memory log block */
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@if !defined($NO_DEFAULT_LOG_MEMORY_BLOCK)
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log {
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source {
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all;
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!debug;
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!join.LOCAL_CLIENT_JOIN;
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!join.REMOTE_CLIENT_JOIN;
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!part.LOCAL_CLIENT_PART;
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!part.REMOTE_CLIENT_PART;
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!kick.LOCAL_CLIENT_KICK;
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!kick.REMOTE_CLIENT_KICK;
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}
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destination {
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memory {
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max-lines 1000;
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max-time 7d;
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}
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}
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}
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@endif
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