Lost equipment is more like knight starting equip (notably no plate mail)
The castle has a lawful temple (room with downstair)
No random traps (dishonorable) and the sleep gas traps are falling rocks (murder holes)
Rondel dagger: +2 to-hit 1d6/1d3 pierce etraits: quick, armor piercing, second attack, target weakpoints
-3 replace the 3 short swords on the knight home level
-Carnwennan is now a rondel dagger instead of a normal dagger
-Note: knights get Expert in dagger, but have -3 multi-throw dagger
Church pick/shortsword:
-shortsword: +1 to-hit 1d8/1d7 pierce/slash etraits: create opening for sneak attacks, target weakpoints
-pick: -1 to-hit 1d12/1d8+2d6 pierce etraits: armor piercing, cleave, fell, hew
-pick works as a pick
-90% chance to find one in the uh home box
-righteous (both)
-Piercing attacks (shortswords vs. non-pierce resistant, all pick attacks) get +20% damage vs. animals and ritually impure targets
-uh gets skilled pick axe
-get insight bonus
Fixes some missing monster-wield-list entries
Fixes bugs causing dire poison to never proc
Beast cutter/crusher:
-crusher (club): 2d6/1d8 blunt/pierce etraits: armor piercing, hew, stunning strike, knockback
-cutter (flail): -2 to-hit 1d6+4/3d4+3 blunt/slash etraits: armor piercing, bleed, hew, stunning strike
-80% chance to find one in the uh home box
-Serrated (both)
-uh gets skilled flail
Fossilized tooth (club): -3 to-hit 6d6/3d12+3 blunt armor piercing, hew, stunning strike, knock back+charge, target weakpoints
-Confers fire resistance and half-spell damage when wielded.
-Comes in world-erpent, primordial dragon, and void-dragon variants
-If wielded in "target weakpoints" mode, becomes -3 to-hit 1d8/1d8 pierce etrait: target weakpoints, and gains special on-hit effects
--Special effects (*requires 20 insight*)
--primordial dragon: +5d10 + spe fire, burns scrolls, potions, and spellbooks
--world-serpent: +1d8+spe poison, +1d8+spe acid, boils potions, inflicts dire poison
--void-dragon: +3d3+spe cold, freezes potions, drains 3 levels from target
-5% of occultists have a occult tooth instead of an occult dragon-tooth club
-5% of level-gen fossil placements are now teeth
-get insight bonus
Erebor: Abandoned forge in Erebor (locate level)
Moria: Dwarf smith forge in Erebor (home level)
Knight: Human smith in other room
Chaos3: Goblin smith in Minas Morgul
Add to Ana, Bard, Bin, Cave, Drow, Elf, Knight, Noble, Ranger, and Samurai quests. Also add shallow water to Barb
Also add to Vlad's tower, pleasant castle, chaos, neutral, and law quests, as well as the dun savana and the drowned city.
-Update inclusion code to work with grass instead of room
Martial artists regen power if standing barefoot on grass.
Herbivourous pets can eat from grass squares, providing nutrition as if they had eaten a food ration (4000 turns of nutrition)
Engraving: Grass is not dusty, but it also doesn't dull weapons.
-Wands of death kill grass squares, wands of sleep don't
Scrolls of Antimagic grant magic resistance but block your own spellcasting, for 400 turns. 4 scrolls are up in Vlad's throne room.
Scrolls of Resistance grant all 5 temporary energy resistances for 5 - 500 turns. Typically, 3 such scrolls may be found in the quest leader's treasure chest.
The Scroll of Consecration creates an altar. Be sure to read it on a regular floor square, or your god will get angry at you and you won't get the altar. The scroll of consecration can be found in the black temple. You can't write or wish for scrolls of this type.