it's a variable now, called err, rather than a function called err. the variable defines the name of a function that handles errors. Signed-off-by: Leah Rowe <info@minifree.org>
9.8 KiB
We have Makefiles in some C programs, under util/
, and projects that we import
may use Makefiles, but cbmk itself does not contain any Makefiles. Instead, we
do everything in shell scripts.
This approach has certain drawbacks, but for the most part it ensures that the code is more readable. It's easier to implement a cleaner coding style, which the next sections will cover.
Coding style
Read https://man.openbsd.org/style.9 and go read a few userland program source trees in OpenBSD's main CVS tree. This is the style that inspires the cbmk coding style; OpenBSD's style pertains to C programming, and it has been adapted for shell scripts in the Canoeboot build system, cbmk.
You should read the OpenBSD style and go read OpenBSD utils, especially userland
programs like cat
or ls
in the OpenBSD src
tree.
Canoeboot scripts, and also C programs like nvmutil
, are heavily inspired by
this style. We insist on its use, because this style is extremely readable and
forces you to write better code.
main on top
In every cbmk script, it is our intention that there be a main()
function.
All logic should be inside a function, and main()
should be the function that
executes first; at the bottom of each script, insert this line:
main $@
This will execute main()
, passing any arguments (from the user's shell) to it.
Top-down logic
Every function called from main should always be below the calling function.
Therefore, if multiple functions call a given function, that function should be
below the final one that called it. Here is an example (please also pay
attention to how the functions are formatted, e.g. where {
and }
go:
#!/usr/bin/env sh
. "include/lib.sh"
main()
{
foo
bar
do_something_else
}
foo()
{
printf "I'm a function that does stuff.\n"
bar || $err "foo: an error occured"
do_something_else
}
bar()
{
printf "I'm another function that does stuff.\n"
some_other_command || printf "WARNING: bar: something something" 1>&2
}
do_something_else()
{
complicated_function bla bla bla || \
$err "do_something_else: something happened that wasn't nice"
}
complicated_function()
{
printf "I'm a complicated function, provided as helper"
printf " function for do_something_else()\n"
do_some_complicated_stuff || return 1
}
main $@
PWD is always root of cbmk
In any script executed by cbmk, under script/
, the work directory is relative
to the main cbmk
script. In other words, all scripts under script/
also
assume this.
This is actually one of the reasons for that design, as also alluded to in the main cbmk maintenance manual.
main should only be a simple skeleton
The main()
function should not implement much logic itself. Each script in
cbmk is its own program. The main()
function should contain the overall
structure of the entire logic, with subfunctions providing actual functionality.
Subfunctions can then have their own subfunctions, declared below themselves, in this top-down style. For example, a function that builds SeaBIOS payloads might be below a function that builds ROM images with SeaBIOS payloads inside them, when building coreboot ROM images.
One task, one script
Not literally one task, but one theme, one kind of overall task. For
example, script/build/roms
builds final ROM images of coreboot,
containing payloads; that same script does not also build cross compilers or
tell you the current weather forecast. This is an analog of the Unix design
philosophy which says: write one program that does one thing well, and then
another program that does another thing very well; programs communicate with
each other via the universal method, namely text.
Error handling
Where feasible, a script should do:
set -e -u
If -e
isn't feasible, perhaps try just -u
- if neither is feasible, then
that is OK. Judge it case by case.
However, neither of these should be relied upon exclusively. When a script runs any kind of command that could return with error status, that error status must be handled.
The general rule is to call err()
, which is provided in cbmk by
the file include/lib.sh
. This is inspired by the way err()
is called in
BSD programs (from err.h
, a non-standard BSD libc extension).
Where a script must perform certain cleanup before exiting, the script should
implement its own fail()
function that performs cleanup, and then
calls err()
. The err()
function takes a string as argument, which will be
printed to the screen.
If $err
is being called from main()
, just write the error message. However,
if it's being called from another function, you should write the function name.
For example:
$err "function_name: this shit doesn't work. fix it."
Do not directly exit
Please try to use err
for all error exits.
The main cbmk
script has its own exit function, for handling zero or non-zero
exits. Zero means success, and non-zero means error.
A script should either return zero status, or call err()
.
An individual function may, in some cases, return 1 or 0 itself, which would then be handled accordingly by the calling function.
How to handle errors
There are some instances where errors should be ignored, in which case you might do:
command || :
The ||
means: if command
exits with non-zero (error) status, do this, and
then after the ||
is what to do: similarly, &&
instead would mean: if the
command succeeded, then do this.
Never mix &&
and ||
If/else blocks
Keep these simple, and where possible, maybe don't use them at all! For example:
if [ "${var}" = "foo" ]; then
do_something
fi
You might instead do:
[ "${var}" != "foo" ] || \
do_something
or
[ "${var}" = "foo" ] && \
do something
Warnings
In C, the stderr
file is 2 as represented by int fd
style. In shell scripts,
it's the same: 1 for standard output, 2 for errors/warnings. The err
function
in cbmk writes to 2 (stderr).
If you want to output something that is a warning, or otherwise an error that should not yield an exit, you should do something like this:
printf "function_name: this is dodgy stuff. fix it maybe?\n" 1>&2
Avoid passing arguments excessively
In functions, use of arguments passed to them can be useful, but in general, they should be avoided; use global variables when feasible.
Do not exceed 80 characters per line
See: RFC 3676
Excessively long code lines are really annoying to read.
Use tab-based indendation
A new line should begin with tab indentation, in a function.
Multi-line commands
Use \ at the end, as you would, but use four spaces to indent on the follow-up line. For example:
function_name()
{
really stupidly long command that may also return error state || \
$err "function_name: you fucked up. try again."
}
Use printf!
Don't use echo
unless there's some compelling reason to do so.
The printf
functionality is more standard, across various sh implementations.
env
Don't do:
#!/bin/sh
Do:
#!/usr/bin/env sh
This is more portable, between various Unix systems.
Be portable!
In addition to not using bashisms, commands that cbmk uses must also be portable; where possible, third party projects should be tweaked.
This is actually something that is currently lacking or otherwise untested in Canoeboot; it's currently assumed that only Linux (specifically GNU+Linux) will work, because many of the projects that Canoeboot makes use of will use bashisms, or other GNUisms (e.g. GNU-specific C extensions or GNU Make specific behaviour in Makefiles).
Work+testing is sorely needed, in this area. It would be nice if Canoeboot could be built on BSD systems, for example.
Do as little as possible
Don't over-engineer anything. Write as simply as you can, to perform a single task. This is basically the same as what has been written elsewhere, but it's re-stated this way to illustrate a point:
Canoeboot's build system is designed to be as efficient as possible. It intentionally avoids implementing many things that are unnecessary for the user. The purpose of Canoeboot is to provide coreboot ROM images as efficiently as possible, with desirable configurations that users want. Do that in as few steps as possible, in the most streamlined way possible, while still providing a degree of configurability - this is the mentality behind cbmk design.