Official PissIRCd repository. Based on UnrealIRCd
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Bram Matthys 7a96e647eb
Update windows installer: use different group name by default (so 3.4.x doesn't get installed in Unreal3.2, and easy to remove afterwards)
8 years ago
autoconf config.sub & config.guess moved to autoconf/ in previous commit. 8 years ago
doc add stuff on new oper system in release notes 8 years ago
extras move ircdcron to extras/ in source tree. remove some old Makefile stuff. 8 years ago
include bump version to 3.4-alpha4 8 years ago
src Update windows installer: use different group name by default (so 3.4.x doesn't get installed in Unreal3.2, and easy to remove afterwards) 8 years ago
.CHANGES.NEW bump version to 3.4-alpha4 8 years ago
.gitignore Update to ignore build artifacts 8 years ago
.travis.yml Fix typo in config - oops 9 years ago
Config Update Config to handle directory creation 8 years ago
LICENSE Import of Unreal3.0 (STABLE) 23 years ago
Makefile.in Rename macro DATADIR -> PERMDATADIR. Windows SDK's.. just freaking amazing.... 8 years ago
README.md update with new conf locations & suggestions from dboyz 8 years ago
autogen.sh - Move configure.ac to the project's root. 13 years ago
configure bump version to 3.4-alpha4 8 years ago
configure.ac bump version to 3.4-alpha4 8 years ago
curlinstall Fix curlinstall script (updated c-ares version) 9 years ago
makefile.win32 typo & create 'logs' directory on windows 8 years ago
unrealircd.in Give 3.2.x users some directory hints if they try to do things the 3.2.x way. 8 years ago

README.md

About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of over 50%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.

Pick the right branch!

The 3.2.x (stable) series have proven to be very reliable over the past 10(!) years. If you want to run a stable IRCd then download UnrealIRCd 3.2 from www.unrealircd.org, or use the 'master' branch on GitHub (NOTE: this is not the default branch!).

Otherwise, if you want to check out the latest technology and features, don't mind crashing once in a while and want to help us test, then try out 3.4.x (alpha!). On GitHub use the 'unreal34' branch (the default).

If you are just interested in checking out UnrealIRCd for the first time then we recommend you to try 3.2.x and not 3.4.x. UnrealIRCd 3.2.x is full of features as well and is much more stable. Also the documentation for 3.4.x is not up to date which may hinder you getting started.

How to get started

Please consult our excelent online documentation at https://www.unrealircd.org/docs/ when setting up the IRCd!

Note: the procedure below is for UnrealIRCd version 3.4.x (not 3.2.x!)

Step 1: Installation

Windows

Simply download the UnrealIRCd Windows version from www.unrealircd.org

Compiling UnrealIRCd for Windows yourself is not straightforward and thus not recommended.

*BSD/Linux/OS X

First you must compile the IRCd:

  • Run ./Config
  • Run make
  • Run make install
  • Now change to the directory where you installed UnrealIRCd, e.g. cd /home/xxxx/unrealircd

Step 2: Configuration

Configuration files are stored in the conf/ folder by default (eg: /home/xxxx/unrealircd/conf)

Create a configuration file

If you are new, then you need to create your own configuration file: Copy conf/examples/example.conf to conf/ and call it unrealircd.conf. Then open it in an editor and carefully modify it using the documentation and FAQ as a guide (see below).

Step 3: Booting

Linux/*BSD/OS X

Run ./unrealircd start in the directory where you installed UnrealIRCd.

Windows

Start -> All Programs -> UnrealIRCd -> UnrealIRCd

Documentation & FAQ

You can find the documentation online at: http://www.unrealircd.org/docs/

We also have a good FAQ: http://www.unrealircd.org/docs/FAQ