Official PissIRCd repository. Based on UnrealIRCd
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/************************************************************************
* IRC - Internet Relay Chat, windows/service.c
* Copyright (C) 2002-2004 Dominick Meglio (codemastr)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
SERVICE_STATUS IRCDStatus;
SERVICE_STATUS_HANDLE IRCDStatusHandle;
/* Signal to rehash */
#define IRCD_SERVICE_CONTROL_REHASH 128
MODVAR BOOL IsService = FALSE;
#define WIN32_VERSION BASE_VERSION "-" PATCH1 PATCH2 PATCH3 PATCH4 PATCH5
/* Places the service in the STOPPED state
* Parameters:
* code - The error code (or 0)
*/
void SetServiceStop(int code)
{
IRCDStatus.dwCurrentState = SERVICE_STOPPED;
IRCDStatus.dwCheckPoint = 0;
IRCDStatus.dwWaitHint = 0;
IRCDStatus.dwWin32ExitCode = code;
IRCDStatus.dwServiceSpecificExitCode = code;
SetServiceStatus(IRCDStatusHandle, &IRCDStatus);
}
/* Handles the service messages
* Parameters:
* opcode - The message to process
*/
VOID WINAPI IRCDCtrlHandler(DWORD opcode)
{
DWORD status;
int i;
Client *acptr;
/* Stopping */
if (opcode == SERVICE_CONTROL_STOP)
{
IRCDStatus.dwCurrentState = SERVICE_STOP_PENDING;
SetServiceStatus(IRCDStatusHandle, &IRCDStatus);
/* for (i = 0; i <= LastSlot; i++)
{
if (!(acptr = local[i]))
continue;
if (IsUser(acptr))
sendnotice(acptr, "Server Terminating.");
else if (IsServer(acptr))
sendto_one(acptr, NULL, ":%s ERROR :Terminated", me.name);
} */
unload_all_modules();
/* for (i = LastSlot; i >= 0; i--)
if ((acptr = local[i]) && DBufLength(&acptr->local->sendQ) > 0)
(void)send_queued(acptr); */
SetServiceStop(0);
}
/* Rehash */
else if (opcode == IRCD_SERVICE_CONTROL_REHASH)
{
request_rehash(NULL);
}
SetServiceStatus(IRCDStatusHandle, &IRCDStatus);
}
/* Entry point function
* Parameters:
* dwArgc - Argument count
* lpszArgv - Arguments
*/
VOID WINAPI ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
{
DWORD error = 0;
char path[MAX_PATH], *folder;
IsService = TRUE;
/* Initialize the service structure */
IRCDStatus.dwServiceType = SERVICE_WIN32_OWN_PROCESS;
IRCDStatus.dwCurrentState = SERVICE_START_PENDING;
IRCDStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP|SERVICE_ACCEPT_SHUTDOWN;
IRCDStatus.dwWin32ExitCode = NO_ERROR;
IRCDStatus.dwServiceSpecificExitCode = 0;
IRCDStatus.dwCheckPoint = 0;
IRCDStatus.dwWaitHint = 0;
GetModuleFileName(NULL,path,MAX_PATH);
folder = strrchr(path, '\\');
*folder = 0;
chdir(path);
/* Go one level up, since we are currently in the bin\ subdir
* and we want to be in (f.e.) "C:\Program Files\UnrealIRCd 6"
*/
chdir("..");
/* Register the service controller */
IRCDStatusHandle = RegisterServiceCtrlHandler("UnrealIRCd", IRCDCtrlHandler);
GetOSName(OSName);
InitDebug();
init_winsock();
/* Initialize the IRCd */
if ((error = InitUnrealIRCd(dwArgc, lpszArgv)) != 1)
{
SetServiceStop(error);
return;
}
/* Go into the running state */
IRCDStatus.dwCurrentState = SERVICE_RUNNING;
IRCDStatus.dwCheckPoint = 0;
IRCDStatus.dwWaitHint = 0;
SetServiceStatus(IRCDStatusHandle, &IRCDStatus);
SocketLoop(0);
return;
}