pissircd/src/socket.c

1537 lines
42 KiB
C

/*
* Unreal Internet Relay Chat Daemon, src/socket.c
* Copyright (C) 1990 Jarkko Oikarinen and
* University of Oulu, Computing Center
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file
* @brief Socket functions such as reading, writing, connecting.
*
* The actual data parsing functions (for incoming data) are in
* src/parse.c.
*/
#include "unrealircd.h"
#include "dns.h"
int OpenFiles = 0; /* GLOBAL - number of files currently open */
int readcalls = 0;
void completed_connection(int, int, void *);
void set_sock_opts(int, Client *, int);
void set_ipv6_opts(int);
void close_listener(ConfigItem_listen *listener);
static char readbuf[BUFSIZE];
char zlinebuf[BUFSIZE];
extern char *version;
MODVAR time_t last_allinuse = 0;
#ifdef USE_LIBCURL
extern void url_do_transfers_async(void);
#endif
void start_of_normal_client_handshake(Client *client);
void proceed_normal_client_handshake(Client *client, struct hostent *he);
/** Close all connections - only used when we terminate the server (eg: /DIE or SIGTERM) */
void close_connections(void)
{
Client *client;
list_for_each_entry(client, &lclient_list, lclient_node)
{
if (client->local->fd >= 0)
{
fd_close(client->local->fd);
client->local->fd = -2;
}
}
list_for_each_entry(client, &unknown_list, lclient_node)
{
if (client->local->fd >= 0)
{
fd_close(client->local->fd);
client->local->fd = -2;
}
if (client->local->authfd >= 0)
{
fd_close(client->local->authfd);
client->local->fd = -1;
}
}
close_unbound_listeners();
OpenFiles = 0;
#ifdef _WIN32
WSACleanup();
#endif
}
/** Report an error to the log and also send to all local opers.
* @param text Format string for outputting the error.
* It must contain only two '%s'. The first
* one is replaced by the sockhost from the
* client, and the latter will be the error
* message from strerror(errno).
* @param client The client - ALWAYS locally connected.
*/
void report_error(char *text, Client *client)
{
int errtmp = ERRNO, origerr = ERRNO;
char *host, xbuf[256];
int err, len = sizeof(err), n;
host = (client) ? get_client_name(client, FALSE) : "";
Debug((DEBUG_ERROR, text, host, STRERROR(errtmp)));
/*
* Get the *real* error from the socket (well try to anyway..).
* This may only work when SO_DEBUG is enabled but its worth the
* gamble anyway.
*/
#ifdef SO_ERROR
if (client && !IsMe(client) && client->local->fd >= 0)
if (!getsockopt(client->local->fd, SOL_SOCKET, SO_ERROR, (void *)&err, &len))
if (err)
errtmp = err;
#endif
if (origerr != errtmp) {
/* Socket error is different than original error,
* some tricks are needed because of 2x strerror() (or at least
* according to the man page) -- Syzop.
*/
snprintf(xbuf, 200, "[syserr='%s'", STRERROR(origerr));
n = strlen(xbuf);
snprintf(xbuf+n, 256-n, ", sockerr='%s']", STRERROR(errtmp));
sendto_snomask(SNO_JUNK, text, host, xbuf);
ircd_log(LOG_ERROR, text, host, xbuf);
} else {
sendto_snomask(SNO_JUNK, text, host, STRERROR(errtmp));
ircd_log(LOG_ERROR, text,host,STRERROR(errtmp));
}
return;
}
/** Report a BAD error to the log and also send to all local opers.
* TODO: Document the difference between report_error() and report_baderror()
* @param text Format string for outputting the error.
* It must contain only two '%s'. The first
* one is replaced by the sockhost from the
* client, and the latter will be the error
* message from strerror(errno).
* @param client The client - ALWAYS locally connected.
*/
void report_baderror(char *text, Client *client)
{
#ifndef _WIN32
int errtmp = errno; /* debug may change 'errno' */
#else
int errtmp = WSAGetLastError(); /* debug may change 'errno' */
#endif
char *host;
int err, len = sizeof(err);
host = (client) ? get_client_name(client, FALSE) : "";
Debug((DEBUG_ERROR, text, host, STRERROR(errtmp)));
/*
* Get the *real* error from the socket (well try to anyway..).
* This may only work when SO_DEBUG is enabled but its worth the
* gamble anyway.
*/
#ifdef SO_ERROR
if (client && !IsMe(client) && client->local->fd >= 0)
if (!getsockopt(client->local->fd, SOL_SOCKET, SO_ERROR, (void *)&err, &len))
if (err)
errtmp = err;
#endif
sendto_umode(UMODE_OPER, text, host, STRERROR(errtmp));
ircd_log(LOG_ERROR, text, host, STRERROR(errtmp));
return;
}
/** Accept an incoming connection.
* @param listener_fd The file descriptor of a listen() socket.
* @param data The listen { } block configuration data.
*/
static void listener_accept(int listener_fd, int revents, void *data)
{
ConfigItem_listen *listener = data;
int cli_fd;
if ((cli_fd = fd_accept(listener->fd)) < 0)
{
if ((ERRNO != P_EWOULDBLOCK) && (ERRNO != P_ECONNABORTED))
{
/* Trouble! accept() returns a strange error.
* Previously in such a case we would just log/broadcast the error and return,
* causing this message to be triggered at a rate of XYZ per second (100% CPU).
* Now we close & re-start the listener.
* Of course the underlying cause of this issue should be investigated, as this
* is very much a workaround.
*/
report_baderror("Cannot accept connections %s:%s", NULL);
sendto_realops("[BUG] Restarting listener on %s:%d due to fatal errors (see previous message)", listener->ip, listener->port);
close_listener(listener);
start_listeners();
}
return;
}
ircstats.is_ac++;
set_sock_opts(cli_fd, NULL, listener->ipv6);
if ((++OpenFiles >= maxclients) || (cli_fd >= maxclients))
{
ircstats.is_ref++;
if (last_allinuse < TStime() - 15)
{
sendto_ops_and_log("All connections in use. ([@%s/%u])", listener->ip, listener->port);
last_allinuse = TStime();
}
(void)send(cli_fd, "ERROR :All connections in use\r\n", 31, 0);
fd_close(cli_fd);
--OpenFiles;
return;
}
/* add_connection() may fail. we just don't care. */
add_connection(listener, cli_fd);
}
/** Create a listener port.
* @param listener The listen { } block configuration
* @param ip IP address to bind on
* @param port Port to bind on
* @param ipv6 IPv6 (1) or IPv4 (0)
* @returns 0 on success and <0 on error. Yeah, confusing.
*/
int unreal_listen(ConfigItem_listen *listener, char *ip, int port, int ipv6)
{
if (BadPtr(ip))
ip = "*";
if (*ip == '*')
{
if (ipv6)
ip = "::";
else
ip = "0.0.0.0";
}
/* At first, open a new socket */
if (listener->fd >= 0)
abort(); /* Socket already exists but we are asked to create and listen on one. Bad! */
if (port == 0)
abort(); /* Impossible as well, right? */
listener->fd = fd_socket(ipv6 ? AF_INET6 : AF_INET, SOCK_STREAM, 0, "Listener socket");
if (listener->fd < 0)
{
report_baderror("Cannot open stream socket() %s:%s", NULL);
return -1;
}
if (++OpenFiles >= maxclients)
{
sendto_ops_and_log("No more connections allowed (%s)", listener->ip);
fd_close(listener->fd);
listener->fd = -1;
--OpenFiles;
return -1;
}
set_sock_opts(listener->fd, NULL, ipv6);
if (!unreal_bind(listener->fd, ip, port, ipv6))
{
char buf[512];
ircsnprintf(buf, sizeof(buf), "Error binding stream socket to IP %s port %d", ip, port);
strlcat(buf, " - %s:%s", sizeof(buf));
report_baderror(buf, NULL);
fd_close(listener->fd);
listener->fd = -1;
--OpenFiles;
return -1;
}
if (listen(listener->fd, LISTEN_SIZE) < 0)
{
report_error("listen failed for %s:%s", NULL);
fd_close(listener->fd);
listener->fd = -1;
--OpenFiles;
return -1;
}
#ifdef TCP_DEFER_ACCEPT
if (listener->options & LISTENER_DEFER_ACCEPT)
{
int yes = 1;
(void)setsockopt(listener->fd, IPPROTO_TCP, TCP_DEFER_ACCEPT, &yes, sizeof(int));
}
#endif
#ifdef SO_ACCEPTFILTER
if (listener->options & LISTENER_DEFER_ACCEPT)
{
struct accept_filter_arg afa;
memset(&afa, '\0', sizeof afa);
strlcpy(afa.af_name, "dataready", sizeof afa.af_name);
(void)setsockopt(listener->fd, SOL_SOCKET, SO_ACCEPTFILTER, &afa, sizeof afa);
}
#endif
fd_setselect(listener->fd, FD_SELECT_READ, listener_accept, listener);
return 0;
}
/** Activate a listen { } block */
int add_listener(ConfigItem_listen *conf)
{
if (unreal_listen(conf, conf->ip, conf->port, conf->ipv6))
{
/* Error is already handled upstream */
conf->fd = -2;
}
if (conf->fd >= 0)
{
conf->options |= LISTENER_BOUND;
return 1;
}
else
{
conf->fd = -1;
return -1;
}
}
/** Close the listener socket, but do not free it (yet).
* This will only close the socket so no new clients are accepted.
* It also marks the listener as no longer "bound".
* Once the last client exits the listener will actually be freed.
* @param listener The listen { } block.
*/
void close_listener(ConfigItem_listen *listener)
{
if (listener->fd >= 0)
{
ircd_log(LOG_ERROR, "IRCd no longer listening on %s:%d (%s)%s",
listener->ip, listener->port,
listener->ipv6 ? "IPv6" : "IPv4",
listener->options & LISTENER_TLS ? " (SSL/TLS)" : "");
fd_close(listener->fd);
--OpenFiles;
}
listener->options &= ~LISTENER_BOUND;
listener->fd = -1;
/* We can already free the SSL/TLS context, since it is only
* used for new connections, which we no longer accept.
*/
if (listener->ssl_ctx)
{
SSL_CTX_free(listener->ssl_ctx);
listener->ssl_ctx = NULL;
}
}
/** Close all listeners that were pending to be closed. */
void close_unbound_listeners(void)
{
ConfigItem_listen *aconf, *aconf_next;
/* close all 'extra' listening ports we have */
for (aconf = conf_listen; aconf != NULL; aconf = aconf_next)
{
aconf_next = aconf->next;
if (aconf->flag.temporary)
close_listener(aconf);
}
}
int maxclients = 1024 - CLIENTS_RESERVE;
/** Check the maximum number of sockets (users) that we can handle - called on startup.
*/
void check_user_limit(void)
{
#ifdef RLIMIT_FD_MAX
struct rlimit limit;
long m;
if (!getrlimit(RLIMIT_FD_MAX, &limit))
{
if (limit.rlim_max < MAXCONNECTIONS)
m = limit.rlim_max;
else
m = MAXCONNECTIONS;
/* Adjust soft limit (if necessary, which is often the case) */
if (m != limit.rlim_cur)
{
limit.rlim_cur = limit.rlim_max = m;
if (setrlimit(RLIMIT_FD_MAX, &limit) == -1)
{
/* HACK: if it's mac os X then don't error... */
#ifndef OSXTIGER
fprintf(stderr, "error setting maximum number of open files to %ld\n",
(long)limit.rlim_cur);
exit(-1);
#endif // OSXTIGER
}
}
/* This can only happen if it is due to resource limits (./Config already rejects <100) */
if (m < 100)
{
fprintf(stderr, "\nERROR: Your OS has a limit placed on this account.\n"
"This machine only allows UnrealIRCd to handle a maximum of %ld open connections/files, which is VERY LOW.\n"
"Please check with your system administrator to bump this limit.\n"
"The recommended ulimit -n setting is at least 1024 and "
"preferably 4096.\n"
"Note that this error is often seen on small web shells that are not meant for running IRC servers.\n",
m);
exit(-1);
}
maxclients = m - CLIENTS_RESERVE;
}
#endif // RLIMIT_FD_MAX
#ifndef _WIN32
#ifdef BACKEND_SELECT
if (MAXCONNECTIONS > FD_SETSIZE)
{
fprintf(stderr, "MAXCONNECTIONS (%d) is higher than FD_SETSIZE (%d)\n", MAXCONNECTIONS, FD_SETSIZE);
fprintf(stderr, "You should not see this error on Linux or FreeBSD\n");
fprintf(stderr, "You might need to recompile the IRCd and answer a lower value to the MAXCONNECTIONS question in ./Config\n");
exit(-1);
}
#endif
#endif
#ifdef _WIN32
maxclients = MAXCONNECTIONS - CLIENTS_RESERVE;
#endif
}
/** Initialize some systems - called on startup */
void init_sys(void)
{
#ifndef _WIN32
/* Create new session / set process group */
(void)setsid();
#endif
init_resolver(1);
return;
}
/** Replace a file descriptor (*NIX only).
* See close_std_descriptors() as for why.
* @param oldfd: the old FD to close and re-use
* @param name: descriptive string of the old fd, eg: "stdin".
* @param mode: an open() mode, such as O_WRONLY.
*/
void replacefd(int oldfd, char *name, int mode)
{
#ifndef _WIN32
int newfd = open("/dev/null", mode);
if (newfd < 0)
{
fprintf(stderr, "Warning: could not open /dev/null\n");
return;
}
if (oldfd < 0)
{
fprintf(stderr, "Warning: could not replace %s (invalid fd)\n", name);
return;
}
if (dup2(newfd, oldfd) < 0)
{
fprintf(stderr, "Warning: could not replace %s (dup2 error)\n", name);
return;
}
#endif
}
/** Mass close standard file descriptors (stdin, stdout, stderr).
* We used to really just close them here (or in init_sys() actually),
* making the fd's available for other purposes such as internet sockets.
* For safety we now dup2() them to /dev/null. This in case someone
* accidentally does a fprintf(stderr,..) somewhere in the code or some
* library outputs error messages to stderr (such as libc with heap
* errors). We don't want any IRC client to receive such a thing!
*/
void close_std_descriptors(void)
{
#if !defined(_WIN32) && !defined(NOCLOSEFD)
replacefd(fileno(stdin), "stdin", O_RDONLY);
replacefd(fileno(stdout), "stdout", O_WRONLY);
replacefd(fileno(stderr), "stderr", O_WRONLY);
#endif
}
/** Write PID file */
void write_pidfile(void)
{
#ifdef IRCD_PIDFILE
int fd;
char buff[20];
if ((fd = open(conf_files->pid_file, O_CREAT | O_WRONLY, 0600)) < 0)
{
ircd_log(LOG_ERROR, "Error writing to pid file %s: %s", conf_files->pid_file, strerror(ERRNO));
return;
}
ircsnprintf(buff, sizeof(buff), "%5d\n", (int)getpid());
if (write(fd, buff, strlen(buff)) < 0)
ircd_log(LOG_ERROR, "Error writing to pid file %s: %s", conf_files->pid_file, strerror(ERRNO));
if (close(fd) < 0)
ircd_log(LOG_ERROR, "Error writing to pid file %s: %s", conf_files->pid_file, strerror(ERRNO));
#endif
}
/** Reject an insecure (outgoing) server link that isn't SSL/TLS.
* This function is void and not int because it can be called from other void functions
*/
void reject_insecure_server(Client *client)
{
sendto_umode(UMODE_OPER, "Could not link with server %s with SSL/TLS enabled. "
"Please check logs on the other side of the link. "
"If you insist with insecure linking then you can set link::options::outgoing::insecure "
"(NOT recommended!).",
client->name);
dead_socket(client, "Rejected link without SSL/TLS");
}
/** Start server handshake - called after the outgoing connection has been established.
* @param client The remote server
*/
void start_server_handshake(Client *client)
{
ConfigItem_link *aconf = client->serv ? client->serv->conf : NULL;
if (!aconf)
{
/* Should be impossible. */
sendto_ops_and_log("Lost configuration for %s in start_server_handshake()", get_client_name(client, FALSE));
return;
}
RunHook(HOOKTYPE_SERVER_HANDSHAKE_OUT, client);
sendto_one(client, NULL, "PASS :%s", (aconf->auth->type == AUTHTYPE_PLAINTEXT) ? aconf->auth->data : "*");
send_protoctl_servers(client, 0);
send_proto(client, aconf);
/* Sending SERVER message moved to cmd_protoctl, so it's send after the first PROTOCTL
* that we receive from the remote server. -- Syzop
*/
}
/** Do an ident lookup if necessary.
* @param client The incoming client
*/
void consider_ident_lookup(Client *client)
{
char buf[BUFSIZE];
/* If ident checking is disabled or it's an outgoing connect, then no ident check */
if ((IDENT_CHECK == 0) || (client->serv && IsHandshake(client)))
{
ClearIdentLookupSent(client);
ClearIdentLookup(client);
return;
}
RunHook(HOOKTYPE_IDENT_LOOKUP, client);
return;
}
/** Called when TCP/IP connection is established (outgoing server connect) */
void completed_connection(int fd, int revents, void *data)
{
Client *client = data;
ConfigItem_link *aconf = client->serv ? client->serv->conf : NULL;
if (IsHandshake(client))
{
/* Due to delayed ircd_SSL_connect call */
start_server_handshake(client);
fd_setselect(fd, FD_SELECT_READ, read_packet, client);
return;
}
SetHandshake(client);
if (!aconf)
{
sendto_ops_and_log("Lost configuration for %s", get_client_name(client, FALSE));
return;
}
if (!client->local->ssl && !(aconf->outgoing.options & CONNECT_INSECURE))
{
sendto_one(client, NULL, "STARTTLS");
} else
{
start_server_handshake(client);
}
if (!IsDeadSocket(client))
consider_ident_lookup(client);
fd_setselect(fd, FD_SELECT_READ, read_packet, client);
}
/** Close the physical connection.
* @param client The client connection to close (LOCAL!)
*/
void close_connection(Client *client)
{
RunHook(HOOKTYPE_CLOSE_CONNECTION, client);
/* This function must make MyConnect(client) == FALSE,
* and set client->direction == NULL.
*/
if (IsServer(client))
{
ircstats.is_sv++;
ircstats.is_sbs += client->local->sendB;
ircstats.is_sbr += client->local->receiveB;
ircstats.is_sks += client->local->sendK;
ircstats.is_skr += client->local->receiveK;
ircstats.is_sti += TStime() - client->local->firsttime;
if (ircstats.is_sbs > 1023)
{
ircstats.is_sks += (ircstats.is_sbs >> 10);
ircstats.is_sbs &= 0x3ff;
}
if (ircstats.is_sbr > 1023)
{
ircstats.is_skr += (ircstats.is_sbr >> 10);
ircstats.is_sbr &= 0x3ff;
}
}
else if (IsUser(client))
{
ircstats.is_cl++;
ircstats.is_cbs += client->local->sendB;
ircstats.is_cbr += client->local->receiveB;
ircstats.is_cks += client->local->sendK;
ircstats.is_ckr += client->local->receiveK;
ircstats.is_cti += TStime() - client->local->firsttime;
if (ircstats.is_cbs > 1023)
{
ircstats.is_cks += (ircstats.is_cbs >> 10);
ircstats.is_cbs &= 0x3ff;
}
if (ircstats.is_cbr > 1023)
{
ircstats.is_ckr += (ircstats.is_cbr >> 10);
ircstats.is_cbr &= 0x3ff;
}
}
else
ircstats.is_ni++;
/*
* remove outstanding DNS queries.
*/
unrealdns_delreq_bycptr(client);
if (client->local->authfd >= 0)
{
fd_close(client->local->authfd);
client->local->authfd = -1;
--OpenFiles;
}
if (client->local->fd >= 0)
{
send_queued(client);
if (IsTLS(client) && client->local->ssl) {
SSL_set_shutdown(client->local->ssl, SSL_RECEIVED_SHUTDOWN);
SSL_smart_shutdown(client->local->ssl);
SSL_free(client->local->ssl);
client->local->ssl = NULL;
}
fd_close(client->local->fd);
client->local->fd = -2;
--OpenFiles;
DBufClear(&client->local->sendQ);
DBufClear(&client->local->recvQ);
}
client->direction = NULL;
}
/** Set IPv6 socket options, if possible. */
void set_ipv6_opts(int fd)
{
#if defined(IPV6_V6ONLY)
int opt = 1;
(void)setsockopt(fd, IPPROTO_IPV6, IPV6_V6ONLY, (void *)&opt, sizeof(opt));
#endif
}
/** This sets the *OS* socket buffers.
* This shouldn't be needed anymore, but I've left the function here.
*/
void set_socket_buffers(int fd, int rcvbuf, int sndbuf)
{
int opt;
opt = rcvbuf;
setsockopt(fd, SOL_SOCKET, SO_RCVBUF, (void *)&opt, sizeof(opt));
opt = sndbuf;
setsockopt(fd, SOL_SOCKET, SO_SNDBUF, (void *)&opt, sizeof(opt));
}
/** Set the appropriate socket options */
void set_sock_opts(int fd, Client *client, int ipv6)
{
int opt;
if (ipv6)
set_ipv6_opts(fd);
#ifdef SO_REUSEADDR
opt = 1;
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (void *)&opt, sizeof(opt)) < 0)
report_error("setsockopt(SO_REUSEADDR) %s:%s", client);
#endif
#if defined(SO_USELOOPBACK) && !defined(_WIN32)
opt = 1;
if (setsockopt(fd, SOL_SOCKET, SO_USELOOPBACK, (void *)&opt, sizeof(opt)) < 0)
report_error("setsockopt(SO_USELOOPBACK) %s:%s", client);
#endif
/* Previously we also called set_socket_buffers() to set some
* specific buffer limits. This is no longer needed on modern OS's.
* Setting it explicitly actually slows things down.
*/
/* Set to non blocking: */
#if !defined(_WIN32)
if ((opt = fcntl(fd, F_GETFL, 0)) == -1)
{
if (client)
{
report_error("fcntl(fd, F_GETFL) failed for %s:%s", client);
}
}
else if (fcntl(fd, F_SETFL, opt | O_NONBLOCK) == -1)
{
if (client)
{
report_error("fcntl(fd, F_SETL, nonb) failed for %s:%s", client);
}
}
#else
opt = 1;
if (ioctlsocket(fd, FIONBIO, &opt) < 0)
{
if (client)
{
report_error("ioctlsocket(fd,FIONBIO) failed for %s:%s", client);
}
}
#endif
}
/** Returns 1 if using a loopback IP (127.0.0.1) or
* using a local IP number on the same machine (effectively the same;
* no network traffic travels outside this machine).
* @param ip The IP address to check
* @returns 1 if loopback, 0 if not.
*/
int is_loopback_ip(char *ip)
{
ConfigItem_listen *e;
if (!strcmp(ip, "127.0.0.1") || !strcmp(ip, "0:0:0:0:0:0:0:1") || !strcmp(ip, "0:0:0:0:0:ffff:127.0.0.1"))
return 1;
for (e = conf_listen; e; e = e->next)
{
if ((e->options & LISTENER_BOUND) && !strcmp(ip, e->ip))
return 1;
}
return 0;
}
/** Retrieve the remote IP address and port of a socket.
* @param client Client to check
* @param fd File descriptor
* @param port Remote port (will be written)
* @returns The IP address
*/
char *getpeerip(Client *client, int fd, int *port)
{
static char ret[HOSTLEN+1];
if (IsIPV6(client))
{
struct sockaddr_in6 addr;
int len = sizeof(addr);
if (getpeername(fd, (struct sockaddr *)&addr, &len) < 0)
return NULL;
*port = ntohs(addr.sin6_port);
return inetntop(AF_INET6, &addr.sin6_addr.s6_addr, ret, sizeof(ret));
} else
{
struct sockaddr_in addr;
int len = sizeof(addr);
if (getpeername(fd, (struct sockaddr *)&addr, &len) < 0)
return NULL;
*port = ntohs(addr.sin_port);
return inetntop(AF_INET, &addr.sin_addr.s_addr, ret, sizeof(ret));
}
}
/** This checks set::max-unknown-connections-per-ip,
* which is an important safety feature.
*/
static int check_too_many_unknown_connections(Client *client)
{
int cnt = 1;
Client *c;
if (!find_tkl_exception(TKL_CONNECT_FLOOD, client))
{
list_for_each_entry(c, &unknown_list, lclient_node)
{
if (!strcmp(client->ip,GetIP(c)))
{
cnt++;
if (cnt > iConf.max_unknown_connections_per_ip)
return 1;
}
}
}
return 0;
}
/** Process the incoming connection which has just been accepted.
* This creates a client structure for the user.
* The sockhost field is initialized with the ip# of the host.
* The client is added to the linked list of clients but isnt added to any
* hash tables yuet since it doesnt have a name.
* @param listener The listen { } block on which the client was accepted.
* @param fd The file descriptor of the client
* @returns The new client, or NULL in case of trouble.
* @note When NULL is returned, the client at socket 'fd' will be
* closed by this function and OpenFiles is adjusted appropriately.
*/
Client *add_connection(ConfigItem_listen *listener, int fd)
{
Client *client;
char *ip;
int port = 0;
client = make_client(NULL, &me);
/* If listener is IPv6 then mark client (client) as IPv6 */
if (listener->ipv6)
SetIPV6(client);
ip = getpeerip(client, fd, &port);
if (!ip)
{
/* On Linux 2.4 and FreeBSD the socket may just have been disconnected
* so it's not a serious error and can happen quite frequently -- Syzop
*/
if (ERRNO != P_ENOTCONN)
{
report_error("Failed to accept new client %s :%s", client);
}
refuse_client:
ircstats.is_ref++;
client->local->fd = -2;
free_client(client);
fd_close(fd);
--OpenFiles;
return NULL;
}
/* Fill in sockhost & ip ASAP */
set_sockhost(client, ip);
safe_strdup(client->ip, ip);
client->local->port = port;
client->local->fd = fd;
/* Tag loopback connections */
if (is_loopback_ip(client->ip))
{
ircstats.is_loc++;
SetLocalhost(client);
}
/* Check set::max-unknown-connections-per-ip */
if (check_too_many_unknown_connections(client))
{
ircsnprintf(zlinebuf, sizeof(zlinebuf),
"ERROR :Closing Link: [%s] (Too many unknown connections from your IP)\r\n",
client->ip);
(void)send(fd, zlinebuf, strlen(zlinebuf), 0);
goto refuse_client;
}
/* Check (G)Z-Lines and set::anti-flood::connect-flood */
if (check_banned(client, NO_EXIT_CLIENT))
goto refuse_client;
client->local->listener = listener;
if (client->local->listener != NULL)
client->local->listener->clients++;
add_client_to_list(client);
irccounts.unknown++;
client->status = CLIENT_STATUS_UNKNOWN;
list_add(&client->lclient_node, &unknown_list);
if ((listener->options & LISTENER_TLS) && ctx_server)
{
SSL_CTX *ctx = listener->ssl_ctx ? listener->ssl_ctx : ctx_server;
if (ctx)
{
SetTLSAcceptHandshake(client);
Debug((DEBUG_DEBUG, "Starting TLS accept handshake for %s", client->local->sockhost));
if ((client->local->ssl = SSL_new(ctx)) == NULL)
{
goto refuse_client;
}
SetTLS(client);
SSL_set_fd(client->local->ssl, fd);
SSL_set_nonblocking(client->local->ssl);
SSL_set_ex_data(client->local->ssl, ssl_client_index, client);
if (!ircd_SSL_accept(client, fd))
{
Debug((DEBUG_DEBUG, "Failed TLS accept handshake in instance 1: %s", client->local->sockhost));
SSL_set_shutdown(client->local->ssl, SSL_RECEIVED_SHUTDOWN);
SSL_smart_shutdown(client->local->ssl);
SSL_free(client->local->ssl);
goto refuse_client;
}
}
}
else
start_of_normal_client_handshake(client);
return client;
}
static int dns_special_flag = 0; /* This is for an "interesting" race condition very ugly. */
/** Start of normal client handshake - DNS and ident lookups, etc.
* @param client The client
* @note This is called directly after accept() -> add_connection() for plaintext.
* For SSL/TLS connections this is called after the SSL/TLS handshake is completed.
*/
void start_of_normal_client_handshake(Client *client)
{
struct hostent *he;
client->status = CLIENT_STATUS_UNKNOWN; /* reset, to be sure (TLS handshake has ended) */
RunHook(HOOKTYPE_HANDSHAKE, client);
if (!DONT_RESOLVE)
{
if (should_show_connect_info(client))
sendto_one(client, NULL, ":%s %s", me.name, REPORT_DO_DNS);
dns_special_flag = 1;
he = unrealdns_doclient(client);
dns_special_flag = 0;
if (client->local->hostp)
goto doauth; /* Race condition detected, DNS has been done, continue with auth */
if (!he)
{
/* Resolving in progress */
SetDNSLookup(client);
} else {
/* Host was in our cache */
client->local->hostp = he;
if (should_show_connect_info(client))
sendto_one(client, NULL, ":%s %s", me.name, REPORT_FIN_DNSC);
}
}
doauth:
consider_ident_lookup(client);
fd_setselect(client->local->fd, FD_SELECT_READ, read_packet, client);
}
/** Called when DNS lookup has been completed and we can proceed with the client handshake.
* @param client The client
* @param he The resolved or unresolved host
*/
void proceed_normal_client_handshake(Client *client, struct hostent *he)
{
ClearDNSLookup(client);
client->local->hostp = he;
if (should_show_connect_info(client))
{
sendto_one(client, NULL, ":%s %s",
me.name,
client->local->hostp ? REPORT_FIN_DNS : REPORT_FAIL_DNS);
}
}
/** Read a packet from a client.
* @param fd File descriptor
* @param revents Read events (ignored)
* @param data Associated data (the client)
*/
void read_packet(int fd, int revents, void *data)
{
Client *client = data;
int length = 0;
time_t now = TStime();
Hook *h;
int processdata;
/* Don't read from dead sockets */
if (IsDeadSocket(client))
{
fd_setselect(fd, FD_SELECT_READ, NULL, client);
return;
}
SET_ERRNO(0);
fd_setselect(fd, FD_SELECT_READ, read_packet, client);
/* Restore handling of writes towards send_queued_cb(), since
* it may be overwritten in an earlier call to read_packet(),
* to handle (SSL) writes by read_packet(), see below under
* SSL_ERROR_WANT_WRITE.
*/
fd_setselect(fd, FD_SELECT_WRITE, send_queued_cb, client);
while (1)
{
if (IsTLS(client) && client->local->ssl != NULL)
{
length = SSL_read(client->local->ssl, readbuf, sizeof(readbuf));
if (length < 0)
{
int err = SSL_get_error(client->local->ssl, length);
switch (err)
{
case SSL_ERROR_WANT_WRITE:
fd_setselect(fd, FD_SELECT_READ, NULL, client);
fd_setselect(fd, FD_SELECT_WRITE, read_packet, client);
length = -1;
SET_ERRNO(P_EWOULDBLOCK);
break;
case SSL_ERROR_WANT_READ:
fd_setselect(fd, FD_SELECT_READ, read_packet, client);
length = -1;
SET_ERRNO(P_EWOULDBLOCK);
break;
case SSL_ERROR_SYSCALL:
break;
case SSL_ERROR_SSL:
if (ERRNO == P_EAGAIN)
break;
default:
/*length = 0;
SET_ERRNO(0);
^^ why this? we should error. -- todo: is errno correct?
*/
break;
}
}
}
else
length = recv(client->local->fd, readbuf, sizeof(readbuf), 0);
if (length <= 0)
{
if (length < 0 && ((ERRNO == P_EWOULDBLOCK) || (ERRNO == P_EAGAIN) || (ERRNO == P_EINTR)))
return;
if (IsServer(client) || client->serv) /* server or outgoing connection */
lost_server_link(client, "Read error or connection closed.");
exit_client(client, NULL, "Read error");
return;
}
client->local->lasttime = now;
if (client->local->lasttime > client->local->since)
client->local->since = client->local->lasttime;
/* FIXME: Is this correct? I have my doubts. */
ClearPingSent(client);
ClearPingWarning(client);
processdata = 1;
for (h = Hooks[HOOKTYPE_RAWPACKET_IN]; h; h = h->next)
{
processdata = (*(h->func.intfunc))(client, readbuf, &length);
if (processdata == 0)
break; /* if hook tells to ignore the data, then break now */
if (processdata < 0)
return; /* if hook tells client is dead, return now */
}
if (processdata && !process_packet(client, readbuf, length, 0))
return;
/* bail on short read! */
if (length < sizeof(readbuf))
return;
}
}
/** Process input from clients that may have been deliberately delayed due to fake lag */
void process_clients(void)
{
Client *client;
/* Problem:
* When processing a client, that current client may exit due to eg QUIT.
* Similarly, current->next may be killed due to /KILL.
* When a client is killed, in the past we were not allowed to touch it anymore
* so that was a bit problematic. Now we can touch current->next, but it may
* have been removed from the lclient_list or unknown_list.
* In other words, current->next->next may be NULL even though there are more
* clients on the list.
* This is why the whole thing is wrapped in an additional do { } while() loop
* to make sure we re-run the list if we ended prematurely.
* We could use some kind of 'tagging' to mark already processed clients.
* However, parse_client_queued() already takes care not to read (fake) lagged
* clients, and we don't actually read/recv anything in the meantime, so clients
* in the beginning of the list won't benefit, they won't get higher prio.
* Another alternative is not to run the loop again, but that WOULD be
* unfair to clients later in the list which wouldn't be processed then
* under a heavy (kill) load scenario.
* I think the chosen solution is best, though it remains silly. -- Syzop
*/
do {
list_for_each_entry(client, &lclient_list, lclient_node)
{
if ((client->local->fd >= 0) && DBufLength(&client->local->recvQ) && !IsDead(client))
{
parse_client_queued(client);
if (IsDead(client))
break;
}
}
} while(&client->lclient_node != &lclient_list);
do {
list_for_each_entry(client, &unknown_list, lclient_node)
{
if ((client->local->fd >= 0) && DBufLength(&client->local->recvQ) && !IsDead(client))
{
parse_client_queued(client);
if (IsDead(client) || (client->status > CLIENT_STATUS_UNKNOWN))
break;
}
}
} while(&client->lclient_node != &unknown_list);
}
/** Returns 4 if 'str' is a valid IPv4 address
* and 6 if 'str' is a valid IPv6 IP address.
* Zero (0) is returned in any other case (eg: hostname).
*/
int is_valid_ip(char *str)
{
char scratch[64];
if (inet_pton(AF_INET, str, scratch) == 1)
return 4; /* IPv4 */
if (inet_pton(AF_INET6, str, scratch) == 1)
return 6; /* IPv6 */
return 0; /* not an IP address */
}
static int connect_server_helper(ConfigItem_link *, Client *);
/** Start an outgoing connection to a server, for server linking.
* @param aconf Configuration attached to this server
* @param by The user initiating the connection (can be NULL)
* @param hp The address to connect to.
* @returns <0 on error, 0 on success. Rather confusing.
*/
int connect_server(ConfigItem_link *aconf, Client *by, struct hostent *hp)
{
Client *client;
#ifdef DEBUGMODE
sendto_realops("connect_server() called with aconf %p, refcount: %d, TEMP: %s",
aconf, aconf->refcount, aconf->flag.temporary ? "YES" : "NO");
#endif
if (!aconf->outgoing.hostname)
return -1; /* This is an incoming-only link block. Caller shouldn't call us. */
if (!hp)
{
/* Remove "cache" */
safe_free(aconf->connect_ip);
}
/*
* If we dont know the IP# for this host and itis a hostname and
* not a ip# string, then try and find the appropriate host record.
*/
if (!aconf->connect_ip)
{
if (is_valid_ip(aconf->outgoing.hostname))
{
/* link::outgoing::hostname is an IP address. No need to resolve host. */
safe_strdup(aconf->connect_ip, aconf->outgoing.hostname);
} else
{
/* It's a hostname, let the resolver look it up. */
int ipv4_explicit_bind = 0;
if (aconf->outgoing.bind_ip && (is_valid_ip(aconf->outgoing.bind_ip) == 4))
ipv4_explicit_bind = 1;
/* We need this 'aconf->refcount++' or else there's a race condition between
* starting resolving the host and the result of the resolver (we could
* REHASH in that timeframe) leading to an invalid (freed!) 'aconf'.
* -- Syzop, bug #0003689.
*/
aconf->refcount++;
unrealdns_gethostbyname_link(aconf->outgoing.hostname, aconf, ipv4_explicit_bind);
return -2;
}
}
client = make_client(NULL, &me);
client->local->hostp = hp;
/*
* Copy these in so we have something for error detection.
*/
strlcpy(client->name, aconf->servername, sizeof(client->name));
strlcpy(client->local->sockhost, aconf->outgoing.hostname, HOSTLEN + 1);
if (!connect_server_helper(aconf, client))
{
int errtmp = ERRNO;
report_error("Connect to host %s failed: %s", client);
if (by && IsUser(by) && !MyUser(by))
sendnotice(by, "*** Connect to host %s failed.", client->name);
fd_close(client->local->fd);
--OpenFiles;
client->local->fd = -2;
free_client(client);
SET_ERRNO(errtmp);
if (ERRNO == P_EINTR)
SET_ERRNO(P_ETIMEDOUT);
return -1;
}
/* The socket has been connected or connect is in progress. */
make_server(client);
client->serv->conf = aconf;
client->serv->conf->refcount++;
#ifdef DEBUGMODE
sendto_realops("connect_server() CONTINUED (%s:%d), aconf %p, refcount: %d, TEMP: %s",
__FILE__, __LINE__, aconf, aconf->refcount, aconf->flag.temporary ? "YES" : "NO");
#endif
Debug((DEBUG_ERROR, "reference count for %s (%s) is now %d",
client->name, client->serv->conf->servername, client->serv->conf->refcount));
if (by && IsUser(by))
strlcpy(client->serv->by, by->name, sizeof(client->serv->by));
else
strlcpy(client->serv->by, "AutoConn.", sizeof client->serv->by);
client->serv->up = me.name;
SetConnecting(client);
SetOutgoing(client);
irccounts.unknown++;
list_add(&client->lclient_node, &unknown_list);
set_sockhost(client, aconf->outgoing.hostname);
add_client_to_list(client);
if (aconf->outgoing.options & CONNECT_TLS)
{
SetTLSConnectHandshake(client);
fd_setselect(client->local->fd, FD_SELECT_WRITE, ircd_SSL_client_handshake, client);
}
else
fd_setselect(client->local->fd, FD_SELECT_WRITE, completed_connection, client);
return 0;
}
/** Helper function for connect_server() to prepare the actual bind()'ing and connect().
* @param aconf Configuration entry of the server.
* @param client The client entry that we will use and fill in.
* @returns 1 on success, 0 on failure.
*/
static int connect_server_helper(ConfigItem_link *aconf, Client *client)
{
char *bindip;
char buf[BUFSIZE];
if (!aconf->connect_ip)
return 0; /* handled upstream or shouldn't happen */
if (strchr(aconf->connect_ip, ':'))
SetIPV6(client);
safe_strdup(client->ip, aconf->connect_ip);
snprintf(buf, sizeof buf, "Outgoing connection: %s", get_client_name(client, TRUE));
client->local->fd = fd_socket(IsIPV6(client) ? AF_INET6 : AF_INET, SOCK_STREAM, 0, buf);
if (client->local->fd < 0)
{
if (ERRNO == P_EMFILE)
{
sendto_realops("opening stream socket to server %s: No more sockets",
get_client_name(client, TRUE));
return 0;
}
report_baderror("opening stream socket to server %s:%s", client);
return 0;
}
if (++OpenFiles >= maxclients)
{
sendto_ops_and_log("No more connections allowed (%s)", client->name);
return 0;
}
set_sockhost(client, aconf->outgoing.hostname);
if (!aconf->outgoing.bind_ip && iConf.link_bindip)
bindip = iConf.link_bindip;
else
bindip = aconf->outgoing.bind_ip;
if (bindip && strcmp("*", bindip))
{
if (!unreal_bind(client->local->fd, bindip, 0, IsIPV6(client)))
{
report_baderror("Error binding to local port for %s:%s -- "
"Your link::outgoing::bind-ip is probably incorrect.", client);
return 0;
}
}
set_sock_opts(client->local->fd, client, IsIPV6(client));
return unreal_connect(client->local->fd, client->ip, aconf->outgoing.port, IsIPV6(client));
}
/** Checks if the system is IPv6 capable.
* IPv6 is always available at compile time (libs, headers), but the OS may
* not have IPv6 enabled (or ipv6 kernel module not loaded). So we better check..
*/
int ipv6_capable(void)
{
int s = socket(AF_INET6, SOCK_STREAM, 0);
if (s < 0)
return 0; /* NO ipv6 */
CLOSE_SOCK(s);
return 1; /* YES */
}
/** Attempt to deliver data to a client.
* This function is only called from send_queued() and will deal
* with sending to the SSL/TLS or plaintext connection.
* @param cptr The client
* @param str The string to send
* @param len The length of the string
* @param want_read In case of SSL/TLS it may happen that SSL_write()
* needs to READ data. If this happens then this
* function will set *want_read to 1.
* The upper layer should then call us again when
* there is data ready to be READ.
* @retval <0 Some fatal error occurred, (but not EWOULDBLOCK).
* This return is a request to close the socket and
* clean up the link.
* @retval >=0 No real error occurred, returns the number of
* bytes actually transferred. EWOULDBLOCK and other
* possibly similar conditions should be mapped to
* zero return. Upper level routine will have to
* decide what to do with those unwritten bytes...
*/
int deliver_it(Client *client, char *str, int len, int *want_read)
{
int retval;
*want_read = 0;
if (IsDeadSocket(client) || (!IsServer(client) && !IsUser(client)
&& !IsHandshake(client)
&& !IsTLSHandshake(client)
&& !IsUnknown(client)))
{
str[len] = '\0';
sendto_ops
("* * * DEBUG ERROR * * * !!! Calling deliver_it() for %s, status %d %s, with message: %s",
client->name, client->status, IsDeadSocket(client) ? "DEAD" : "", str);
return -1;
}
if (IsTLS(client) && client->local->ssl != NULL)
{
retval = SSL_write(client->local->ssl, str, len);
if (retval < 0)
{
switch (SSL_get_error(client->local->ssl, retval))
{
case SSL_ERROR_WANT_READ:
SET_ERRNO(P_EWOULDBLOCK);
*want_read = 1;
return 0;
case SSL_ERROR_WANT_WRITE:
SET_ERRNO(P_EWOULDBLOCK);
break;
case SSL_ERROR_SYSCALL:
break;
case SSL_ERROR_SSL:
if (ERRNO == P_EAGAIN)
break;
/* FALLTHROUGH */
default:
return -1; /* hm.. why was this 0?? we have an error! */
}
}
}
else
retval = send(client->local->fd, str, len, 0);
/*
** Convert WOULDBLOCK to a return of "0 bytes moved". This
** should occur only if socket was non-blocking. Note, that
** all is Ok, if the 'write' just returns '0' instead of an
** error and errno=EWOULDBLOCK.
**
** ...now, would this work on VMS too? --msa
*/
# ifndef _WIN32
if (retval < 0 && (errno == EWOULDBLOCK || errno == EAGAIN ||
errno == ENOBUFS))
# else
if (retval < 0 && (WSAGetLastError() == WSAEWOULDBLOCK ||
WSAGetLastError() == WSAENOBUFS))
# endif
retval = 0;
if (retval > 0)
{
client->local->sendB += retval;
me.local->sendB += retval;
if (client->local->sendB > 1023)
{
client->local->sendK += (client->local->sendB >> 10);
client->local->sendB &= 0x03ff; /* 2^10 = 1024, 3ff = 1023 */
}
if (me.local->sendB > 1023)
{
me.local->sendK += (me.local->sendB >> 10);
me.local->sendB &= 0x03ff;
}
}
return (retval);
}
/** Initiate an outgoing connection, the actual connect() call. */
int unreal_connect(int fd, char *ip, int port, int ipv6)
{
int n;
if (ipv6)
{
struct sockaddr_in6 server;
memset(&server, 0, sizeof(server));
server.sin6_family = AF_INET6;
inet_pton(AF_INET6, ip, &server.sin6_addr);
server.sin6_port = htons(port);
n = connect(fd, (struct sockaddr *)&server, sizeof(server));
} else {
struct sockaddr_in server;
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
inet_pton(AF_INET, ip, &server.sin_addr);
server.sin_port = htons(port);
n = connect(fd, (struct sockaddr *)&server, sizeof(server));
}
#ifndef _WIN32
if (n < 0 && (errno != EINPROGRESS))
#else
if (n < 0 && (WSAGetLastError() != WSAEINPROGRESS) && (WSAGetLastError() != WSAEWOULDBLOCK))
#endif
{
return 0; /* FATAL ERROR */
}
return 1; /* SUCCESS (probably still in progress) */
}
/** Bind to an IP/port (port may be 0 for auto).
* @returns 0 on failure, other on success.
*/
int unreal_bind(int fd, char *ip, int port, int ipv6)
{
if (ipv6)
{
struct sockaddr_in6 server;
memset(&server, 0, sizeof(server));
server.sin6_family = AF_INET6;
server.sin6_port = htons(port);
if (inet_pton(AF_INET6, ip, &server.sin6_addr.s6_addr) != 1)
return 0;
return !bind(fd, (struct sockaddr *)&server, sizeof(server));
} else {
struct sockaddr_in server;
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = htons(port);
if (inet_pton(AF_INET, ip, &server.sin_addr.s_addr) != 1)
return 0;
return !bind(fd, (struct sockaddr *)&server, sizeof(server));
}
}