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This so I - and others - don't constantly have to wonder whether the client is called sptr, cptr or acptr in a simple routine. Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-) Couldn't just mass-replace of course since there are places where there are multiple clients involved. So had to check each function. Also renamed some 'acptr' to 'target' and such. I will write a page with new style rules later.. but in short if there is only 1 client involved it will now be called 'client'.
76 lines
1.7 KiB
C
76 lines
1.7 KiB
C
/*
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* IRC - Internet Relay Chat, src/modules/out.c
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* (C) 2004 The UnrealIRCd Team
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*
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* See file AUTHORS in IRC package for additional names of
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* the programmers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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CMD_FUNC(cmd_locops);
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#define MSG_LOCOPS "LOCOPS"
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ModuleHeader MOD_HEADER
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= {
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"locops",
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"5.0",
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"command /locops",
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"UnrealIRCd Team",
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"unrealircd-5",
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};
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MOD_INIT()
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{
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CommandAdd(modinfo->handle, MSG_LOCOPS, cmd_locops, 1, CMD_USER);
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MARK_AS_OFFICIAL_MODULE(modinfo);
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return MOD_SUCCESS;
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}
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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/*
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** cmd_locops (write to opers who are +g currently online *this* server)
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** parv[1] = message text
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*/
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CMD_FUNC(cmd_locops)
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{
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char *message;
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message = parc > 1 ? parv[1] : NULL;
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if (BadPtr(message))
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{
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sendnumeric(client, ERR_NEEDMOREPARAMS, "LOCOPS");
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return;
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}
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if (MyUser(client) && !ValidatePermissionsForPath("chat:locops",client,NULL,NULL,NULL))
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{
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sendnumeric(client, ERR_NOPRIVILEGES);
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return;
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}
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sendto_umode(UMODE_OPER, "from %s: %s", client->name, message);
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}
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