pissircd/src/modules/squit.c

154 lines
4.4 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/squit.c
* (C) 2004 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(cmd_squit);
#define MSG_SQUIT "SQUIT"
ModuleHeader MOD_HEADER
= {
"squit",
"5.0",
"command /squit",
"UnrealIRCd Team",
"unrealircd-6",
};
MOD_INIT()
{
CommandAdd(modinfo->handle, MSG_SQUIT, cmd_squit, 2, CMD_USER|CMD_SERVER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/*
** cmd_squit
** parv[1] = server name
** parv[parc-1] = comment
*/
CMD_FUNC(cmd_squit)
{
const char *server;
Client *target;
const char *comment = (parc > 2 && parv[parc - 1]) ? parv[parc - 1] : client->name;
// FIXME: this function is way too confusing, and full of old shit?
if (!ValidatePermissionsForPath("route:local",client,NULL,NULL,NULL))
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
if ((parc < 2) || BadPtr(parv[1]))
{
sendnumeric(client, ERR_NEEDMOREPARAMS, "SQUIT");
return;
}
server = parv[1];
target = find_server_quick(server);
if (target && IsMe(target))
{
target = client->direction;
server = client->direction->local->sockhost;
}
/*
** SQUIT semantics is tricky, be careful...
**
** The old (irc2.2PL1 and earlier) code just cleans away the
** server client from the links (because it is never true
** "client->direction == target".
**
** This logic here works the same way until "SQUIT host" hits
** the server having the target "host" as local link. Then it
** will do a real cleanup spewing SQUIT's and QUIT's to all
** directions, also to the link from which the orinal SQUIT
** came, generating one unnecessary "SQUIT host" back to that
** link.
**
** One may think that this could be implemented like
** "hunt_server" (e.g. just pass on "SQUIT" without doing
** nothing until the server having the link as local is
** reached). Unfortunately this wouldn't work in the real life,
** because either target may be unreachable or may not comply
** with the request. In either case it would leave target in
** links--no command to clear it away. So, it's better just
** clean out while going forward, just to be sure.
**
** ...of course, even better cleanout would be to QUIT/SQUIT
** dependant users/servers already on the way out, but
** currently there is not enough information about remote
** clients to do this... --msa
*/
if (!target)
{
sendnumeric(client, ERR_NOSUCHSERVER, server);
return;
}
if (MyUser(client) && ((!ValidatePermissionsForPath("route:global",client,NULL,NULL,NULL) && !MyConnect(target)) ||
(!ValidatePermissionsForPath("route:local",client,NULL,NULL,NULL) && MyConnect(target))))
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
/*
** Notify all opers, if my local link is remotely squitted
*/
if (MyConnect(target) && !MyUser(client))
{
unreal_log(ULOG_INFO, "link", "SQUIT", client,
"SQUIT: Forced server disconnect of $target by $client ($reason)",
log_data_client("target", target),
log_data_string("reason", comment));
}
else if (MyConnect(target))
{
if (target->user)
{
sendnotice(client, "ERROR: You're connected to %s, we cannot SQUIT ourselves",
me.name);
return;
}
unreal_log(ULOG_INFO, "link", "SQUIT", client,
"SQUIT: Forced server disconnect of $target by $client ($reason)",
log_data_client("target", target),
log_data_string("reason", comment));
}
exit_client_ex(target, client->direction, recv_mtags, comment);
}