pissircd/src/modules/slog.c

191 lines
5.7 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/monitor.c
* (C) 2021 Bram Matthys and The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
ModuleHeader MOD_HEADER
= {
"slog",
"5.0",
"S2S logging",
"UnrealIRCd Team",
"unrealircd-6",
};
/* Forward declarations */
CMD_FUNC(cmd_slog);
void _do_unreal_log_remote_deliver(LogLevel loglevel, const char *subsystem, const char *event_id, MultiLine *msg, const char *json_serialized);
MOD_TEST()
{
MARK_AS_OFFICIAL_MODULE(modinfo);
EfunctionAddVoid(modinfo->handle, EFUNC_DO_UNREAL_LOG_REMOTE_DELIVER, _do_unreal_log_remote_deliver);
return MOD_SUCCESS;
}
MOD_INIT()
{
MARK_AS_OFFICIAL_MODULE(modinfo);
CommandAdd(modinfo->handle, "SLOG", cmd_slog, MAXPARA, CMD_SERVER);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/** Server to server logging command.
* This way remote servers can send a log message to all servers.
* The message is broadcasted on to the rest of the network.
* Syntax:
* parv[1]: loglevel (eg "info")
* parv[2]: subsystem (eg: "link")
* parv[3]: event ID (eg: "LINK_DENIED_AUTH_FAILED")
* parv[4]: log message (only the first line!)
* We also require the "unrealircd.org/json-log" message tag to be present
* and to contain a valid UnrealIRCd JSON log.
* In fact, for sending the log message to disk and everything, we ignore
* the message in parv[4] and use the "msg" in the JSON itself.
* This because the "msg" in the JSON can be multi-line (can contain \n's)
* while the message in parv[4] will only be the first line.
*
* Why not skip parv[4] altogether and not send it all?
* I think it is still useful to send these, both for easy watching
* at server to server traffic, and also so (services) servers don't have
* to implement a full JSON parser.
*/
CMD_FUNC(cmd_slog)
{
LogLevel loglevel;
const char *subsystem;
const char *event_id;
const char *msg;
const char *msg_in_json;
char *json_incoming = NULL;
char *json_serialized = NULL;
MessageTag *m;
MultiLine *mmsg = NULL;
json_t *j, *jt;
json_error_t jerr;
const char *original_timestamp;
if ((parc < 4) || BadPtr(parv[4]))
{
sendnumeric(client, ERR_NEEDMOREPARAMS, "SLOG");
return;
}
loglevel = log_level_stringtoval(parv[1]);
if (loglevel == ULOG_INVALID)
return;
subsystem = parv[2];
if (!valid_subsystem(subsystem))
return;
event_id = parv[3];
if (!valid_event_id(event_id))
return;
msg = parv[4];
m = find_mtag(recv_mtags, "unrealircd.org/json-log");
if (m)
json_incoming = m->value;
if (!json_incoming)
return;
// Was previously: unreal_log_raw(loglevel, subsystem, event_id, NULL, msg); // WRONG: this may re-broadcast too, so twice, including back to direction!!!
/* Validate the JSON */
j = json_loads(json_incoming, JSON_REJECT_DUPLICATES, &jerr);
if (!j)
{
unreal_log(ULOG_INFO, "log", "REMOTE_LOG_INVALID", client,
"Received malformed JSON in server-to-server log message (SLOG) from $client",
log_data_string("bad_json_serialized", json_incoming));
return;
}
jt = json_object_get(j, "msg");
if (!jt || !(msg_in_json = json_string_value(jt)))
{
unreal_log(ULOG_INFO, "log", "REMOTE_LOG_INVALID", client,
"Missing 'msg' in JSON in server-to-server log message (SLOG) from $client",
log_data_string("bad_json_serialized", json_incoming));
json_decref(j);
return;
}
mmsg = line2multiline(msg_in_json);
/* Set "timestamp", and save the original one in "original_timestamp" (if it existed) */
jt = json_object_get(j, "timestamp");
if (jt)
{
original_timestamp = json_string_value(jt);
if (original_timestamp)
json_object_set_new(j, "original_timestamp", json_string(original_timestamp));
}
json_object_set_new(j, "timestamp", json_string(timestamp_iso8601_now()));
json_object_set_new(j, "log_source", json_string(client->name));
/* Re-serialize the result */
json_serialized = json_dumps(j, JSON_COMPACT);
if (json_serialized)
do_unreal_log_internal_from_remote(loglevel, subsystem, event_id, mmsg, j, json_serialized, client);
/* Broadcast to the other servers */
sendto_server(client, 0, 0, recv_mtags, ":%s SLOG %s %s %s :%s",
client->id,
parv[1], parv[2], parv[3], parv[4]);
/* Free everything */
safe_free(json_serialized);
json_decref(j);
safe_free_multiline(mmsg);
}
void _do_unreal_log_remote_deliver(LogLevel loglevel, const char *subsystem, const char *event_id, MultiLine *msg, const char *json_serialized)
{
MessageTag *mtags = safe_alloc(sizeof(MessageTag));
safe_strdup(mtags->name, "unrealircd.org/json-log");
safe_strdup(mtags->value, json_serialized);
/* Note that we only send the first line (msg->line),
* even for a multi-line event.
* If the recipient really wants to see everything then
* they can use the JSON data.
*/
sendto_server(NULL, 0, 0, mtags, ":%s SLOG %s %s %s :%s",
me.id,
log_level_valtostring(loglevel), subsystem, event_id, msg->line);
free_message_tags(mtags);
}