pissircd/src/modules/netinfo.c

142 lines
4.3 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/out.c
* (C) 2004 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(cmd_netinfo);
#define MSG_NETINFO "NETINFO"
ModuleHeader MOD_HEADER
= {
"netinfo",
"5.0",
"command /netinfo",
"UnrealIRCd Team",
"unrealircd-6",
};
MOD_INIT()
{
CommandAdd(modinfo->handle, MSG_NETINFO, cmd_netinfo, MAXPARA, CMD_SERVER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/** NETINFO: Share configuration settings with directly linked server.
* Originally written by Stskeeps
*
* Technical documentation:
* https://www.unrealircd.org/docs/Server_protocol:NETINFO_command
*
* parv[1] = max global count
* parv[2] = time of end sync
* parv[3] = unreal protocol using (numeric)
* parv[4] = cloak key check (> u2302)
* parv[5] = free(**)
* parv[6] = free(**)
* parv[7] = free(**)
* parv[8] = network name
*/
CMD_FUNC(cmd_netinfo)
{
long lmax;
long endsync, protocol;
char buf[512];
if (parc < 9)
return;
/* Only allow from directly connected servers */
if (!MyConnect(client))
return;
if (IsNetInfo(client))
{
unreal_log(ULOG_WARNING, "link", "NETINFO_ALREADY_RECEIVED", client,
"Got NETINFO from server $client, but we already received it earlier!");
return;
}
/* is a long therefore not ATOI */
lmax = atol(parv[1]);
endsync = atol(parv[2]);
protocol = atol(parv[3]);
/* max global count != max_global_count --sts */
if (lmax > irccounts.global_max)
{
irccounts.global_max = lmax;
unreal_log(ULOG_INFO, "link", "NEW_GLOBAL_RECORD", client,
"Record global users is now $record_global_users (set by server $client)",
log_data_integer("record_global_users", lmax));
}
unreal_log(ULOG_INFO, "link", "SERVER_SYNCED", client,
"Link $client -> $me is now synced "
"[secs: $synced_after_seconds, recv: $received_bytes, sent: $sent_bytes]",
log_data_client("me", &me),
log_data_integer("synced_after_seconds", TStime() - endsync),
log_data_integer("received_bytes", client->local->traffic.bytes_received),
log_data_integer("sent_bytes", client->local->traffic.bytes_sent));
if (!(strcmp(NETWORK_NAME, parv[8]) == 0))
{
unreal_log(ULOG_WARNING, "link", "NETWORK_NAME_MISMATCH", client,
"Network name mismatch: server $client has '$their_network_name', "
"server $me has '$our_network_name'.",
log_data_client("me", &me),
log_data_string("their_network_name", parv[8]),
log_data_string("our_network_name", NETWORK_NAME));
}
if ((protocol != UnrealProtocol) && (protocol != 0))
{
unreal_log(ULOG_INFO, "link", "LINK_PROTOCOL_MISMATCH", client,
"Server $client is running UnrealProtocol $their_link_protocol, "
"server $me uses $our_link_protocol.",
log_data_client("me", &me),
log_data_integer("their_link_protocol", protocol),
log_data_integer("our_link_protocol", UnrealProtocol));
}
strlcpy(buf, CLOAK_KEY_CHECKSUM, sizeof(buf));
if (*parv[4] != '*' && strcmp(buf, parv[4]))
{
unreal_log(ULOG_WARNING, "link", "CLOAK_KEY_MISMATCH", client,
"Server $client has a DIFFERENT CLOAK KEY (OR METHOD)!!! You should fix this ASAP!\n"
"When the cloaking configuration is different on servers, this will cause "
"channel bans on cloaked hosts/IPs not to work correctly, "
"meaning users can bypass channel bans!");
}
SetNetInfo(client);
}