pissircd/src/modules/kill.c

196 lines
5.3 KiB
C

/*
* Unreal Internet Relay Chat Daemon, src/modules/kill.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(cmd_kill);
ModuleHeader MOD_HEADER
= {
"kill",
"5.0",
"command /kill",
"UnrealIRCd Team",
"unrealircd-6",
};
MOD_INIT()
{
CommandAdd(modinfo->handle, "KILL", cmd_kill, 2, CMD_USER|CMD_SERVER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/** The KILL command - this forcefully terminates a users' connection.
* parv[1] = kill victim(s) - comma separated list
* parv[2] = reason
*/
CMD_FUNC(cmd_kill)
{
char targetlist[BUFSIZE];
char reason[BUFSIZE];
char buf2[BUFSIZE];
char *str;
char *nick, *save = NULL;
Client *target;
Hook *h;
int ntargets = 0;
int maxtargets = max_targets_for_command("KILL");
if ((parc < 3) || BadPtr(parv[2]))
{
sendnumeric(client, ERR_NEEDMOREPARAMS, "KILL");
return;
}
if (!IsServer(client->direction) && !ValidatePermissionsForPath("kill:global",client,NULL,NULL,NULL) && !ValidatePermissionsForPath("kill:local",client,NULL,NULL,NULL))
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
if (MyUser(client))
strlcpy(targetlist, canonize(parv[1]), sizeof(targetlist));
else
strlcpy(targetlist, parv[1], sizeof(targetlist));
strlncpy(reason, parv[2], sizeof(reason), iConf.quit_length);
for (nick = strtoken(&save, targetlist, ","); nick; nick = strtoken(&save, NULL, ","))
{
MessageTag *mtags = NULL;
if (MyUser(client) && (++ntargets > maxtargets))
{
sendnumeric(client, ERR_TOOMANYTARGETS, nick, maxtargets, "KILL");
break;
}
target = find_user(nick, NULL);
/* If a local user issued the /KILL then we will "chase" the user.
* In other words: we'll check the history for recently changed nicks.
* We don't do this for remote KILL requests as we have UID for that.
*/
if (!target && MyUser(client))
{
target = get_history(nick, KILLCHASETIMELIMIT);
if (target)
sendnotice(client, "*** KILL changed from %s to %s", nick, target->name);
}
if (!target)
{
sendnumeric(client, ERR_NOSUCHNICK, nick);
continue;
}
if ((!MyConnect(target) && MyUser(client) && !ValidatePermissionsForPath("kill:global",client,target,NULL,NULL))
|| (MyConnect(target) && MyUser(client)
&& !ValidatePermissionsForPath("kill:local",client,target,NULL,NULL)))
{
sendnumeric(client, ERR_NOPRIVILEGES);
continue;
}
/* Hooks can plug-in here to reject a kill */
if (MyUser(client))
{
int ret = EX_ALLOW;
for (h = Hooks[HOOKTYPE_PRE_KILL]; h; h = h->next)
{
/* note: parameters are: client, victim, reason. reason can be NULL !! */
ret = (*(h->func.intfunc))(client, target, reason);
if (ret != EX_ALLOW)
break;
}
if ((ret == EX_DENY) || (ret == EX_ALWAYS_DENY))
continue; /* reject kill for this particular user */
} else if(MyUser(target)) {
int ret = EX_ALLOW;
for (h = Hooks[HOOKTYPE_PRE_REMOTE_TO_LOCAL_KILL]; h; h = h->next)
{
/* note: parameters are: client, victim, reason. reason can be NULL !! */
ret = (*(h->func.intfunc))(client, target, reason);
if (ret != EX_ALLOW)
break;
}
if ((ret == EX_DENY) || (ret == EX_ALWAYS_DENY))
continue; /* reject kill for this particular user */
}
/* From here on, the kill is probably going to be successful. */
unreal_log(ULOG_INFO, "kill", "KILL_COMMAND", client,
"Client killed: $target.details [by: $client] ($reason)",
log_data_client("target", target),
log_data_string("reason", reason));
new_message(client, recv_mtags, &mtags);
/* Victim gets a little notification (s)he is about to die */
if (MyConnect(target))
{
sendto_prefix_one(target, client, NULL, ":%s KILL %s :%s",
client->name, target->name, reason);
}
if (MyConnect(target) && MyConnect(client))
{
/* Local kill. This is handled as if it were a QUIT */
}
else
{
/* Kill from one server to another (we may be src, victim or something in-between) */
/* Broadcast it to other servers */
sendto_server(client, 0, 0, mtags, ":%s KILL %s :%s",
client->id, target->id, reason);
/* Don't send a QUIT for this */
SetKilled(target);
ircsnprintf(buf2, sizeof(buf2), "Killed by %s (%s)", client->name, reason);
}
if (MyUser(client))
RunHook(HOOKTYPE_LOCAL_KILL, client, target, reason);
ircsnprintf(buf2, sizeof(buf2), "Killed by %s (%s)", client->name, reason);
exit_client(target, mtags, buf2);
free_message_tags(mtags);
if (IsDead(client))
return; /* stop processing if we killed ourselves */
}
}