pissircd/src/modules/jumpserver.c

272 lines
7.0 KiB
C

/*
* JumpServer: This module can redirect clients to another server.
* (C) Copyright 2004-2016 Bram Matthys (Syzop).
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
ModuleHeader MOD_HEADER
= {
"jumpserver",
"1.1",
"/jumpserver command",
"UnrealIRCd Team",
"unrealircd-6",
};
/* Forward declarations */
CMD_FUNC(cmd_jumpserver);
int jumpserver_preconnect(Client *);
void jumpserver_free_jss(ModData *m);
/* Jumpserver status struct */
typedef struct JSS JSS;
struct JSS
{
char *reason;
char *server;
int port;
char *tls_server;
int tls_port;
};
JSS *jss=NULL; /**< JumpServer Status. NULL=disabled. */
MOD_INIT()
{
MARK_AS_OFFICIAL_MODULE(modinfo);
LoadPersistentPointer(modinfo, jss, jumpserver_free_jss);
CommandAdd(modinfo->handle, "JUMPSERVER", cmd_jumpserver, 3, CMD_USER);
HookAdd(modinfo->handle, HOOKTYPE_PRE_LOCAL_CONNECT, 0, jumpserver_preconnect);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
SavePersistentPointer(modinfo, jss);
return MOD_SUCCESS;
}
static void do_jumpserver_exit_client(Client *client)
{
if (IsSecure(client) && jss->tls_server)
sendnumeric(client, RPL_REDIR, jss->tls_server, jss->tls_port);
else
sendnumeric(client, RPL_REDIR, jss->server, jss->port);
exit_client(client, NULL, jss->reason);
}
static void redirect_all_clients(void)
{
int count = 0;
Client *client, *next;
list_for_each_entry_safe(client, next, &lclient_list, lclient_node)
{
if (IsUser(client) && !IsOper(client))
{
do_jumpserver_exit_client(client);
count++;
}
}
unreal_log(ULOG_INFO, "jumpserver", "JUMPSERVER_REPORT", NULL,
"[jumpserver] Redirected $num_clients client(s)",
log_data_integer("num_clients", count));
}
int jumpserver_preconnect(Client *client)
{
if (jss)
{
do_jumpserver_exit_client(client);
return HOOK_DENY;
}
return HOOK_CONTINUE;
}
void free_jss(void)
{
if (jss)
{
safe_free(jss->server);
safe_free(jss->reason);
safe_free(jss->tls_server);
safe_free(jss);
jss = NULL;
}
}
void jumpserver_free_jss(ModData *m)
{
free_jss();
}
CMD_FUNC(cmd_jumpserver)
{
char *serv, *tlsserv=NULL, *p;
const char *reason;
int all=0, port=6667, sslport=6697;
char request[BUFSIZE];
char logbuf[512];
if (!IsOper(client))
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
if ((parc < 2) || BadPtr(parv[1]))
{
if (jss && jss->tls_server)
sendnotice(client, "JumpServer is \002ENABLED\002 to %s:%d (TLS: %s:%d) with reason '%s'",
jss->server, jss->port, jss->tls_server, jss->tls_port, jss->reason);
else
if (jss)
sendnotice(client, "JumpServer is \002ENABLED\002 to %s:%d with reason '%s'",
jss->server, jss->port, jss->reason);
else
sendnotice(client, "JumpServer is \002DISABLED\002");
return;
}
if ((parc > 1) && (!strcasecmp(parv[1], "OFF") || !strcasecmp(parv[1], "STOP")))
{
if (!jss)
{
sendnotice(client, "JUMPSERVER: No redirect active (already OFF)");
return;
}
free_jss();
unreal_log(ULOG_INFO, "jumpserver", "JUMPSERVER_DISABLED", client,
"[jumpserver] $client.details turned jumpserver OFF");
return;
}
if (parc < 4)
{
/* Waah, pretty verbose usage info ;) */
sendnotice(client, "Use: /JUMPSERVER <server>[:port] <NEW|ALL> <reason>");
sendnotice(client, " Or: /JUMPSERVER <server>[:port]/<tlsserver>[:port] <NEW|ALL> <reason>");
sendnotice(client, "if 'NEW' is chosen then only new (incoming) connections will be redirected");
sendnotice(client, "if 'ALL' is chosen then all clients except opers will be redirected immediately (+incoming connections)");
sendnotice(client, "Example: /JUMPSERVER irc2.test.net NEW This server will be upgraded, please use irc2.test.net for now");
sendnotice(client, "And then for example 10 minutes later...");
sendnotice(client, " /JUMPSERVER irc2.test.net ALL This server will be upgraded, please use irc2.test.net for now");
sendnotice(client, "Use: '/JUMPSERVER OFF' to turn off any redirects");
return;
}
/* Parsing code follows... */
strlcpy(request, parv[1], sizeof(request));
serv = request;
p = strchr(serv, '/');
if (p)
{
*p = '\0';
tlsserv = p+1;
}
p = strchr(serv, ':');
if (p)
{
*p++ = '\0';
port = atoi(p);
if ((port < 1) || (port > 65535))
{
sendnotice(client, "Invalid serverport specified (%d)", port);
return;
}
}
if (tlsserv)
{
p = strchr(tlsserv, ':');
if (p)
{
*p++ = '\0';
sslport = atoi(p);
if ((sslport < 1) || (sslport > 65535))
{
sendnotice(client, "Invalid TLS serverport specified (%d)", sslport);
return;
}
}
if (!*tlsserv)
tlsserv = NULL;
}
if (!strcasecmp(parv[2], "new"))
all = 0;
else if (!strcasecmp(parv[2], "all"))
all = 1;
else {
sendnotice(client, "ERROR: Invalid action '%s', should be 'NEW' or 'ALL' (see /jumpserver help for usage)", parv[2]);
return;
}
reason = parv[3];
/* Free any old stuff (needed!) */
if (jss)
free_jss();
jss = safe_alloc(sizeof(JSS));
/* Set it */
safe_strdup(jss->server, serv);
jss->port = port;
if (tlsserv)
{
safe_strdup(jss->tls_server, tlsserv);
jss->tls_port = sslport;
}
safe_strdup(jss->reason, reason);
/* Broadcast/log */
if (tlsserv)
{
unreal_log(ULOG_INFO, "jumpserver", "JUMPSERVER_ENABLED", client,
"[jumpserver] $client.details turned jumpserver ON for $jumpserver_who "
"to $jumpserver_server:$jumpserver_port "
"[TLS: $jumpserver_tls_server:$jumpserver_tls_port] "
"($reason)",
log_data_string("jumpserver_who", all ? "ALL CLIENTS" : "all new clients"),
log_data_string("jumpserver_server", jss->server),
log_data_integer("jumpserver_port", jss->port),
log_data_string("jumpserver_tls_server", jss->tls_server),
log_data_integer("jumpserver_tls_port", jss->tls_port),
log_data_string("reason", jss->reason));
} else {
unreal_log(ULOG_INFO, "jumpserver", "JUMPSERVER_ENABLED", client,
"[jumpserver] $client.details turned jumpserver ON for $jumpserver_who "
"to $jumpserver_server:$jumpserver_port "
"($reason)",
log_data_string("jumpserver_who", all ? "ALL CLIENTS" : "all new clients"),
log_data_string("jumpserver_server", jss->server),
log_data_integer("jumpserver_port", jss->port),
log_data_string("reason", jss->reason));
}
if (all)
redirect_all_clients();
}