pissircd/src/modules/connect.c

124 lines
3.2 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/out.c
* (C) 2004 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(cmd_connect);
#define MSG_CONNECT "CONNECT"
ModuleHeader MOD_HEADER
= {
"connect",
"5.0",
"command /connect",
"UnrealIRCd Team",
"unrealircd-6",
};
MOD_INIT()
{
CommandAdd(modinfo->handle, MSG_CONNECT, cmd_connect, MAXPARA, CMD_USER|CMD_SERVER); /* hmm.. server.. really? */
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/***********************************************************************
* cmd_connect() - Added by Jto 11 Feb 1989
***********************************************************************//*
** cmd_connect
** parv[1] = servername
*/
CMD_FUNC(cmd_connect)
{
int retval;
ConfigItem_link *aconf;
Client *server;
const char *str;
if (!IsServer(client) && MyConnect(client) && !ValidatePermissionsForPath("route:global",client,NULL,NULL,NULL) && parc > 3)
{ /* Only allow LocOps to make */
/* local CONNECTS --SRB */
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
if (!IsServer(client) && MyUser(client) && !ValidatePermissionsForPath("route:local",client,NULL,NULL,NULL) && parc <= 3)
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
if (hunt_server(client, recv_mtags, "CONNECT", 3, parc, parv) != HUNTED_ISME)
return;
if (parc < 2 || *parv[1] == '\0')
{
sendnumeric(client, ERR_NEEDMOREPARAMS, "CONNECT");
return;
}
if ((server = find_server_quick(parv[1])))
{
sendnotice(client, "*** Connect: Server %s already exists from %s.",
parv[1], server->direction->name);
return;
}
aconf = find_link(parv[1]);
if (!aconf)
{
sendnotice(client,
"*** Connect: Server %s is not configured for linking",
parv[1]);
return;
}
if (!aconf->outgoing.hostname && !aconf->outgoing.file)
{
sendnotice(client,
"*** Connect: Server %s is not configured to be an outgoing link (has a link block, but no link::outgoing::hostname or link::outgoing::file)",
parv[1]);
return;
}
if ((str = check_deny_link(aconf, 0)))
{
sendnotice(client, "*** Connect: Disallowed by connection rule: %s", str);
return;
}
unreal_log(ULOG_INFO, "link", "LINK_REQUEST", client,
"CONNECT: Link to $link_block requested by $client",
log_data_link_block(aconf));
connect_server(aconf, client, NULL);
}