pissircd/src/mempool.c

719 lines
21 KiB
C

/*
* Copyright (c) 2007-2012, The Tor Project, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* * Neither the names of the copyright owners nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Imported from hybrid svn:
* \file mempool.c
* \brief A pooling allocator
* \version $Id: mempool.c 1967 2013-05-08 14:33:22Z michael $
*/
#include "unrealircd.h"
#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
/* When running with AddressSanitizer, if using memory pools we will
* likely NOT detect various kinds of misusage. (This is a known problem)
* Therefore, if ASan is enabled, we don't use memory pools and will
* use malloc/free instead, so ASan can do it's job much better.
* Theoretically we could still use ASan + memory pools if we manually
* designate and mark red zones. However, that still does not fix the
* case of quick memory re-use. Mempool re-uses a freed area quickly
* to be efficient, while ASan does the exact opposite (putting
* freed items in a 256MB quarantine buffer), since quick re-use
* will hide use-after-free bugs. -- Syzop
*/
void mp_pool_init(void)
{
}
mp_pool_t *mp_pool_new(size_t sz, size_t ignored)
{
mp_pool_t *m = safe_alloc(sizeof(mp_pool_t));
/* We (mis)use the item_alloc_size. It has a slightly different
* meaning in the real mempool code where it's aligned, rounded, etc.
* That is something we don't want as it would hide small overflows.
*/
m->item_alloc_size = sz;
return m;
}
void *mp_pool_get(mp_pool_t *pool)
{
return malloc(pool->item_alloc_size);
}
void mp_pool_release(void *item)
{
safe_free(item);
}
#else
/** Returns floor(log2(u64)). If u64 is 0, (incorrectly) returns 0. */
static int
tor_log2(uint64_t u64)
{
int r = 0;
if (u64 >= (1ULL << 32))
{
u64 >>= 32;
r = 32;
}
if (u64 >= (1ULL << 16))
{
u64 >>= 16;
r += 16;
}
if (u64 >= (1ULL << 8))
{
u64 >>= 8;
r += 8;
}
if (u64 >= (1ULL << 4))
{
u64 >>= 4;
r += 4;
}
if (u64 >= (1ULL << 2))
{
u64 >>= 2;
r += 2;
}
if (u64 >= (1ULL << 1))
{
u64 >>= 1;
r += 1;
}
return r;
}
/** Return the power of 2 in range [1,UINT64_MAX] closest to <b>u64</b>. If
* there are two powers of 2 equally close, round down. */
static uint64_t
round_to_power_of_2(uint64_t u64)
{
int lg2;
uint64_t low;
uint64_t high;
if (u64 == 0)
return 1;
lg2 = tor_log2(u64);
low = 1ULL << lg2;
if (lg2 == 63)
return low;
high = 1ULL << (lg2 + 1);
if (high - u64 < u64 - low)
return high;
else
return low;
}
/* OVERVIEW:
*
* This is an implementation of memory pools for Tor cells. It may be
* useful for you too.
*
* Generally, a memory pool is an allocation strategy optimized for large
* numbers of identically-sized objects. Rather than the elaborate arena
* and coalescing strategies you need to get good performance for a
* general-purpose malloc(), pools use a series of large memory "chunks",
* each of which is carved into a bunch of smaller "items" or
* "allocations".
*
* To get decent performance, you need to:
* - Minimize the number of times you hit the underlying allocator.
* - Try to keep accesses as local in memory as possible.
* - Try to keep the common case fast.
*
* Our implementation uses three lists of chunks per pool. Each chunk can
* be either "full" (no more room for items); "empty" (no items); or
* "used" (not full, not empty). There are independent doubly-linked
* lists for each state.
*
* CREDIT:
*
* I wrote this after looking at 3 or 4 other pooling allocators, but
* without copying. The strategy this most resembles (which is funny,
* since that's the one I looked at longest ago) is the pool allocator
* underlying Python's obmalloc code. Major differences from obmalloc's
* pools are:
* - We don't even try to be threadsafe.
* - We only handle objects of one size.
* - Our list of empty chunks is doubly-linked, not singly-linked.
* (This could change pretty easily; it's only doubly-linked for
* consistency.)
* - We keep a list of full chunks (so we can have a "nuke everything"
* function). Obmalloc's pools leave full chunks to float unanchored.
*
* LIMITATIONS:
* - Not even slightly threadsafe.
* - Likes to have lots of items per chunks.
* - One pointer overhead per allocated thing. (The alternative is
* something like glib's use of an RB-tree to keep track of what
* chunk any given piece of memory is in.)
* - Only aligns allocated things to void* level: redefine ALIGNMENT_TYPE
* if you need doubles.
* - Could probably be optimized a bit; the representation contains
* a bit more info than it really needs to have.
*/
/* Tuning parameters */
/** Largest type that we need to ensure returned memory items are aligned to.
* Change this to "double" if we need to be safe for structs with doubles. */
#define ALIGNMENT_TYPE void *
/** Increment that we need to align allocated. */
#define ALIGNMENT sizeof(ALIGNMENT_TYPE)
/** Largest memory chunk that we should allocate. */
#define MAX_CHUNK (8 *(1L << 20))
/** Smallest memory chunk size that we should allocate. */
#define MIN_CHUNK 4096
typedef struct mp_allocated_t mp_allocated_t;
typedef struct mp_chunk_t mp_chunk_t;
/** Holds a single allocated item, allocated as part of a chunk. */
struct mp_allocated_t {
/** The chunk that this item is allocated in. This adds overhead to each
* allocated item, thus making this implementation inappropriate for
* very small items. */
mp_chunk_t *in_chunk;
union {
/** If this item is free, the next item on the free list. */
mp_allocated_t *next_free;
/** If this item is not free, the actual memory contents of this item.
* (Not actual size.) */
char mem[1];
/** An extra element to the union to insure correct alignment. */
ALIGNMENT_TYPE dummy_;
} u;
};
/** 'Magic' value used to detect memory corruption. */
#define MP_CHUNK_MAGIC 0x09870123
/** A chunk of memory. Chunks come from malloc; we use them */
struct mp_chunk_t {
uint32_t magic; /**< Must be MP_CHUNK_MAGIC if this chunk is valid. */
mp_chunk_t *next; /**< The next free, used, or full chunk in sequence. */
mp_chunk_t *prev; /**< The previous free, used, or full chunk in sequence. */
mp_pool_t *pool; /**< The pool that this chunk is part of. */
/** First free item in the freelist for this chunk. Note that this may be
* NULL even if this chunk is not at capacity: if so, the free memory at
* next_mem has not yet been carved into items.
*/
mp_allocated_t *first_free;
int n_allocated; /**< Number of currently allocated items in this chunk. */
int capacity; /**< Number of items that can be fit into this chunk. */
size_t mem_size; /**< Number of usable bytes in mem. */
char *next_mem; /**< Pointer into part of <b>mem</b> not yet carved up. */
char mem[]; /**< Storage for this chunk. */
};
static mp_pool_t *mp_allocated_pools = NULL;
/** Number of extra bytes needed beyond mem_size to allocate a chunk. */
#define CHUNK_OVERHEAD offsetof(mp_chunk_t, mem[0])
/** Given a pointer to a mp_allocated_t, return a pointer to the memory
* item it holds. */
#define A2M(a) (&(a)->u.mem)
/** Given a pointer to a memory_item_t, return a pointer to its enclosing
* mp_allocated_t. */
#define M2A(p) (((char *)p) - offsetof(mp_allocated_t, u.mem))
void
mp_pool_init(void)
{
EventAdd(NULL, "mp_pool_garbage_collect", &mp_pool_garbage_collect, NULL, 119*1000, 0);
}
/** Helper: Allocate and return a new memory chunk for <b>pool</b>. Does not
* link the chunk into any list. */
static mp_chunk_t *
mp_chunk_new(mp_pool_t *pool)
{
size_t sz = pool->new_chunk_capacity * pool->item_alloc_size;
mp_chunk_t *chunk = safe_alloc(CHUNK_OVERHEAD + sz);
#ifdef MEMPOOL_STATS
++pool->total_chunks_allocated;
#endif
chunk->magic = MP_CHUNK_MAGIC;
chunk->capacity = pool->new_chunk_capacity;
chunk->mem_size = sz;
chunk->next_mem = chunk->mem;
chunk->pool = pool;
return chunk;
}
/** Take a <b>chunk</b> that has just been allocated or removed from
* <b>pool</b>'s empty chunk list, and add it to the head of the used chunk
* list. */
static void
add_newly_used_chunk_to_used_list(mp_pool_t *pool, mp_chunk_t *chunk)
{
chunk->next = pool->used_chunks;
if (chunk->next)
chunk->next->prev = chunk;
pool->used_chunks = chunk;
assert(!chunk->prev);
}
/** Return a newly allocated item from <b>pool</b>. */
void *
mp_pool_get(mp_pool_t *pool)
{
mp_chunk_t *chunk;
mp_allocated_t *allocated;
if (pool->used_chunks != NULL) {
/*
* Common case: there is some chunk that is neither full nor empty. Use
* that one. (We can't use the full ones, obviously, and we should fill
* up the used ones before we start on any empty ones.
*/
chunk = pool->used_chunks;
} else if (pool->empty_chunks) {
/*
* We have no used chunks, but we have an empty chunk that we haven't
* freed yet: use that. (We pull from the front of the list, which should
* get us the most recently emptied chunk.)
*/
chunk = pool->empty_chunks;
/* Remove the chunk from the empty list. */
pool->empty_chunks = chunk->next;
if (chunk->next)
chunk->next->prev = NULL;
/* Put the chunk on the 'used' list*/
add_newly_used_chunk_to_used_list(pool, chunk);
assert(!chunk->prev);
--pool->n_empty_chunks;
if (pool->n_empty_chunks < pool->min_empty_chunks)
pool->min_empty_chunks = pool->n_empty_chunks;
} else {
/* We have no used or empty chunks: allocate a new chunk. */
chunk = mp_chunk_new(pool);
/* Add the new chunk to the used list. */
add_newly_used_chunk_to_used_list(pool, chunk);
}
assert(chunk->n_allocated < chunk->capacity);
if (chunk->first_free) {
/* If there's anything on the chunk's freelist, unlink it and use it. */
allocated = chunk->first_free;
chunk->first_free = allocated->u.next_free;
allocated->u.next_free = NULL; /* For debugging; not really needed. */
assert(allocated->in_chunk == chunk);
} else {
/* Otherwise, the chunk had better have some free space left on it. */
assert(chunk->next_mem + pool->item_alloc_size <=
chunk->mem + chunk->mem_size);
/* Good, it did. Let's carve off a bit of that free space, and use
* that. */
allocated = (void *)chunk->next_mem;
chunk->next_mem += pool->item_alloc_size;
allocated->in_chunk = chunk;
allocated->u.next_free = NULL; /* For debugging; not really needed. */
}
++chunk->n_allocated;
#ifdef MEMPOOL_STATS
++pool->total_items_allocated;
#endif
if (chunk->n_allocated == chunk->capacity) {
/* This chunk just became full. */
assert(chunk == pool->used_chunks);
assert(chunk->prev == NULL);
/* Take it off the used list. */
pool->used_chunks = chunk->next;
if (chunk->next)
chunk->next->prev = NULL;
/* Put it on the full list. */
chunk->next = pool->full_chunks;
if (chunk->next)
chunk->next->prev = chunk;
pool->full_chunks = chunk;
}
/* And return the memory portion of the mp_allocated_t. */
return A2M(allocated);
}
/** Return an allocated memory item to its memory pool. */
void
mp_pool_release(void *item)
{
mp_allocated_t *allocated = (void *)M2A(item);
mp_chunk_t *chunk = allocated->in_chunk;
assert(chunk);
assert(chunk->magic == MP_CHUNK_MAGIC);
assert(chunk->n_allocated > 0);
allocated->u.next_free = chunk->first_free;
chunk->first_free = allocated;
if (chunk->n_allocated == chunk->capacity) {
/* This chunk was full and is about to be used. */
mp_pool_t *pool = chunk->pool;
/* unlink from the full list */
if (chunk->prev)
chunk->prev->next = chunk->next;
if (chunk->next)
chunk->next->prev = chunk->prev;
if (chunk == pool->full_chunks)
pool->full_chunks = chunk->next;
/* link to the used list. */
chunk->next = pool->used_chunks;
chunk->prev = NULL;
if (chunk->next)
chunk->next->prev = chunk;
pool->used_chunks = chunk;
} else if (chunk->n_allocated == 1) {
/* This was used and is about to be empty. */
mp_pool_t *pool = chunk->pool;
/* Unlink from the used list */
if (chunk->prev)
chunk->prev->next = chunk->next;
if (chunk->next)
chunk->next->prev = chunk->prev;
if (chunk == pool->used_chunks)
pool->used_chunks = chunk->next;
/* Link to the empty list */
chunk->next = pool->empty_chunks;
chunk->prev = NULL;
if (chunk->next)
chunk->next->prev = chunk;
pool->empty_chunks = chunk;
/* Reset the guts of this chunk to defragment it, in case it gets
* used again. */
chunk->first_free = NULL;
chunk->next_mem = chunk->mem;
++pool->n_empty_chunks;
}
--chunk->n_allocated;
}
/** Allocate a new memory pool to hold items of size <b>item_size</b>. We'll
* try to fit about <b>chunk_capacity</b> bytes in each chunk. */
mp_pool_t *
mp_pool_new(size_t item_size, size_t chunk_capacity)
{
mp_pool_t *pool;
size_t alloc_size, new_chunk_cap;
/* assert(item_size < SIZE_T_CEILING);
assert(chunk_capacity < SIZE_T_CEILING);
assert(SIZE_T_CEILING / item_size > chunk_capacity);
*/
pool = safe_alloc(sizeof(mp_pool_t));
/*
* First, we figure out how much space to allow per item. We'll want to
* use make sure we have enough for the overhead plus the item size.
*/
alloc_size = (size_t)(offsetof(mp_allocated_t, u.mem) + item_size);
/*
* If the item_size is less than sizeof(next_free), we need to make
* the allocation bigger.
*/
if (alloc_size < sizeof(mp_allocated_t))
alloc_size = sizeof(mp_allocated_t);
/* If we're not an even multiple of ALIGNMENT, round up. */
if (alloc_size % ALIGNMENT) {
alloc_size = alloc_size + ALIGNMENT - (alloc_size % ALIGNMENT);
}
if (alloc_size < ALIGNMENT)
alloc_size = ALIGNMENT;
assert((alloc_size % ALIGNMENT) == 0);
/*
* Now we figure out how many items fit in each chunk. We need to fit at
* least 2 items per chunk. No chunk can be more than MAX_CHUNK bytes long,
* or less than MIN_CHUNK.
*/
if (chunk_capacity > MAX_CHUNK)
chunk_capacity = MAX_CHUNK;
/*
* Try to be around a power of 2 in size, since that's what allocators like
* handing out. 512K-1 byte is a lot better than 512K+1 byte.
*/
chunk_capacity = (size_t) round_to_power_of_2(chunk_capacity);
while (chunk_capacity < alloc_size * 2 + CHUNK_OVERHEAD)
chunk_capacity *= 2;
if (chunk_capacity < MIN_CHUNK)
chunk_capacity = MIN_CHUNK;
new_chunk_cap = (chunk_capacity-CHUNK_OVERHEAD) / alloc_size;
assert(new_chunk_cap < INT_MAX);
pool->new_chunk_capacity = (int)new_chunk_cap;
pool->item_alloc_size = alloc_size;
pool->next = mp_allocated_pools;
mp_allocated_pools = pool;
return pool;
}
/** Helper function for qsort: used to sort pointers to mp_chunk_t into
* descending order of fullness. */
static int
mp_pool_sort_used_chunks_helper(const void *_a, const void *_b)
{
mp_chunk_t *a = *(mp_chunk_t * const *)_a;
mp_chunk_t *b = *(mp_chunk_t * const *)_b;
return b->n_allocated - a->n_allocated;
}
/** Sort the used chunks in <b>pool</b> into descending order of fullness,
* so that we preferentially fill up mostly full chunks before we make
* nearly empty chunks less nearly empty. */
static void
mp_pool_sort_used_chunks(mp_pool_t *pool)
{
int i, n = 0, inverted = 0;
mp_chunk_t **chunks, *chunk;
for (chunk = pool->used_chunks; chunk; chunk = chunk->next) {
++n;
if (chunk->next && chunk->next->n_allocated > chunk->n_allocated)
++inverted;
}
if (!inverted)
return;
chunks = safe_alloc(sizeof(mp_chunk_t *) * n);
for (i=0,chunk = pool->used_chunks; chunk; chunk = chunk->next)
chunks[i++] = chunk;
qsort(chunks, n, sizeof(mp_chunk_t *), mp_pool_sort_used_chunks_helper);
pool->used_chunks = chunks[0];
chunks[0]->prev = NULL;
for (i = 1; i < n; ++i) {
chunks[i - 1]->next = chunks[i];
chunks[i]->prev = chunks[i - 1];
}
chunks[n - 1]->next = NULL;
safe_free(chunks);
mp_pool_assert_ok(pool);
}
/** If there are more than <b>n</b> empty chunks in <b>pool</b>, free the
* excess ones that have been empty for the longest. If
* <b>keep_recently_used</b> is true, do not free chunks unless they have been
* empty since the last call to this function.
**/
void
mp_pool_clean(mp_pool_t *pool, int n_to_keep, int keep_recently_used)
{
mp_chunk_t *chunk, **first_to_free;
mp_pool_sort_used_chunks(pool);
assert(n_to_keep >= 0);
if (keep_recently_used) {
int n_recently_used = pool->n_empty_chunks - pool->min_empty_chunks;
if (n_to_keep < n_recently_used)
n_to_keep = n_recently_used;
}
assert(n_to_keep >= 0);
first_to_free = &pool->empty_chunks;
while (*first_to_free && n_to_keep > 0) {
first_to_free = &(*first_to_free)->next;
--n_to_keep;
}
if (!*first_to_free) {
pool->min_empty_chunks = pool->n_empty_chunks;
return;
}
chunk = *first_to_free;
while (chunk) {
mp_chunk_t *next = chunk->next;
chunk->magic = 0xdeadbeef;
safe_free(chunk);
#ifdef MEMPOOL_STATS
++pool->total_chunks_freed;
#endif
--pool->n_empty_chunks;
chunk = next;
}
pool->min_empty_chunks = pool->n_empty_chunks;
*first_to_free = NULL;
}
/** Helper: Given a list of chunks, free all the chunks in the list. */
static void destroy_chunks(mp_chunk_t *chunk)
{
mp_chunk_t *next;
while (chunk) {
chunk->magic = 0xd3adb33f;
next = chunk->next;
safe_free(chunk);
chunk = next;
}
}
/** Helper: make sure that a given chunk list is not corrupt. */
static int
assert_chunks_ok(mp_pool_t *pool, mp_chunk_t *chunk, int empty, int full)
{
mp_allocated_t *allocated;
int n = 0;
if (chunk)
assert(chunk->prev == NULL);
while (chunk) {
n++;
assert(chunk->magic == MP_CHUNK_MAGIC);
assert(chunk->pool == pool);
for (allocated = chunk->first_free; allocated;
allocated = allocated->u.next_free) {
assert(allocated->in_chunk == chunk);
}
if (empty)
assert(chunk->n_allocated == 0);
else if (full)
assert(chunk->n_allocated == chunk->capacity);
else
assert(chunk->n_allocated > 0 && chunk->n_allocated < chunk->capacity);
assert(chunk->capacity == pool->new_chunk_capacity);
assert(chunk->mem_size ==
pool->new_chunk_capacity * pool->item_alloc_size);
assert(chunk->next_mem >= chunk->mem &&
chunk->next_mem <= chunk->mem + chunk->mem_size);
if (chunk->next)
assert(chunk->next->prev == chunk);
chunk = chunk->next;
}
return n;
}
/** Fail with an assertion if <b>pool</b> is not internally consistent. */
void
mp_pool_assert_ok(mp_pool_t *pool)
{
int n_empty;
n_empty = assert_chunks_ok(pool, pool->empty_chunks, 1, 0);
assert_chunks_ok(pool, pool->full_chunks, 0, 1);
assert_chunks_ok(pool, pool->used_chunks, 0, 0);
assert(pool->n_empty_chunks == n_empty);
}
void
mp_pool_garbage_collect(void *arg)
{
mp_pool_t *pool = mp_allocated_pools;
for (; pool; pool = pool->next)
mp_pool_clean(pool, 0, 1);
}
/** Dump information about <b>pool</b>'s memory usage to the Tor log at level
* <b>severity</b>. */
void
mp_pool_log_status(mp_pool_t *pool)
{
unsigned long long bytes_used = 0;
unsigned long long bytes_allocated = 0;
unsigned long long bu = 0, ba = 0;
mp_chunk_t *chunk;
int n_full = 0, n_used = 0;
assert(pool);
for (chunk = pool->empty_chunks; chunk; chunk = chunk->next)
bytes_allocated += chunk->mem_size;
for (chunk = pool->used_chunks; chunk; chunk = chunk->next) {
++n_used;
bu += chunk->n_allocated * pool->item_alloc_size;
ba += chunk->mem_size;
}
bytes_used += bu;
bytes_allocated += ba;
bu = ba = 0;
for (chunk = pool->full_chunks; chunk; chunk = chunk->next) {
++n_full;
bu += chunk->n_allocated * pool->item_alloc_size;
ba += chunk->mem_size;
}
bytes_used += bu;
bytes_allocated += ba;
}
#endif