pissircd/src/fdlist.c

219 lines
5.2 KiB
C

/*
* UnrealIRCd, src/fdlist.c
* Copyright (c) 2012 William Pitcock <nenolod@dereferenced.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
/* new FD management code, based on mowgli.eventloop from atheme, hammered into UnrealIRCd by
* me, nenolod.
*/
FDEntry fd_table[MAXCONNECTIONS + 1];
/** Notify I/O engine that a file descriptor opened.
* @param fd The file descriptor
* @param desc Description for in the fd table
* @param close_method Tell what a subsequent call to fd_close() should do,
* eg close the socket, file or don't close anything.
* @returns The file descriptor 'fd' or -1 in case of fatal error.
*/
int fd_open(int fd, const char *desc, FDCloseMethod close_method)
{
FDEntry *fde;
if ((fd < 0) || (fd >= MAXCONNECTIONS))
{
unreal_log(ULOG_ERROR, "io", "BUG_FD_OPEN_OUT_OF_RANGE", NULL,
"[BUG] trying to add fd $fd to fd table, but MAXCONNECTIONS is $maxconnections",
log_data_integer("fd", fd),
log_data_integer("maxconnections", MAXCONNECTIONS));
#ifdef DEBUGMODE
abort();
#endif
return -1;
}
fde = &fd_table[fd];
memset(fde, 0, sizeof(FDEntry));
fde->fd = fd;
fde->is_open = 1;
fde->backend_flags = 0;
fde->close_method = close_method;
strlcpy(fde->desc, desc, FD_DESC_SZ);
return fde->fd;
}
#ifndef _WIN32
# define OPEN_MODES S_IRUSR|S_IWUSR
#else
# define OPEN_MODES S_IREAD|S_IWRITE
#endif
int fd_fileopen(const char *path, unsigned int flags)
{
int fd;
char comment[FD_DESC_SZ];
char pathbuf[BUFSIZE];
fd = open(path, flags, OPEN_MODES);
if (fd < 0)
return -1;
strlcpy(pathbuf, path, sizeof pathbuf);
snprintf(comment, sizeof comment, "File: %s", unreal_getfilename(pathbuf));
return fd_open(fd, comment, FDCLOSE_FILE);
}
/** Internal function to unmap and optionally close the fd.
*/
/** Remove file descriptor from our table and possibly close the fd.
* The fd is closed (or not) according to the method specified in fd_open().
* @param fd The file descriptor
* @returns 1 on success, 0 on failure
*/
int fd_close(int fd)
{
FDEntry *fde;
unsigned int befl;
FDCloseMethod close_method;
if ((fd < 0) || (fd >= MAXCONNECTIONS))
{
unreal_log(ULOG_ERROR, "io", "BUG_FD_CLOSE_OUT_OF_RANGE", NULL,
"[BUG] trying to close fd $fd to fd table, but MAXCONNECTIONS is $maxconnections",
log_data_integer("fd", fd),
log_data_integer("maxconnections", MAXCONNECTIONS));
#ifdef DEBUGMODE
abort();
#endif
return 0;
}
fde = &fd_table[fd];
if (!fde->is_open)
{
unreal_log(ULOG_ERROR, "io", "BUG_FD_CLOSE_NOT_OPEN", NULL,
"[BUG] trying to close fd $fd to fd table, but FD is (already) closed",
log_data_integer("fd", fd));
#ifdef DEBUGMODE
abort();
#endif
return 0;
}
befl = fde->backend_flags;
close_method = fde->close_method;
memset(fde, 0, sizeof(FDEntry));
fde->fd = fd;
/* only notify the backend if it is actively tracking the FD */
if (befl)
fd_refresh(fd);
/* Finally, close the file or socket if requested to do so */
switch (close_method)
{
case FDCLOSE_SOCKET:
CLOSE_SOCK(fd);
break;
case FDCLOSE_FILE:
close(fd);
break;
case FDCLOSE_NONE:
default:
break;
}
return 1;
}
/* Deregister I/O notification for this file descriptor */
void fd_unnotify(int fd)
{
FDEntry *fde;
if ((fd < 0) || (fd >= MAXCONNECTIONS))
return;
fde = &fd_table[fd];
if (!fde || !fde->is_open)
return;
fde->read_callback = fde->write_callback = NULL;
fd_refresh(fd);
}
int fd_socket(int family, int type, int protocol, const char *desc)
{
int fd;
fd = socket(family, type, protocol);
if (fd < 0)
return -1;
return fd_open(fd, desc, FDCLOSE_SOCKET);
}
int fd_accept(int sockfd)
{
const char buf[] = "Incoming connection";
int fd;
fd = accept(sockfd, NULL, NULL);
if (fd < 0)
return -1;
return fd_open(fd, buf, FDCLOSE_SOCKET);
}
void fd_desc(int fd, const char *desc)
{
FDEntry *fde;
if ((fd < 0) || (fd >= MAXCONNECTIONS))
{
unreal_log(ULOG_ERROR, "io", "BUG_FD_DESC_OUT_OF_RANGE", NULL,
"[BUG] trying to fd_desc fd $fd in fd table, but MAXCONNECTIONS is $maxconnections",
log_data_integer("fd", fd),
log_data_integer("maxconnections", MAXCONNECTIONS));
#ifdef DEBUGMODE
abort();
#endif
return;
}
fde = &fd_table[fd];
if (!fde->is_open)
{
unreal_log(ULOG_ERROR, "io", "BUG_FD_DESC_NOT_OPEN", NULL,
"[BUG] trying to fd_desc fd $fd in fd table, but FD is (already) closed",
log_data_integer("fd", fd));
#ifdef DEBUGMODE
abort();
#endif
return;
}
strlcpy(fde->desc, desc, FD_DESC_SZ);
}