pissircd/src/api-messagetag.c

186 lines
5.4 KiB
C

/************************************************************************
* UnrealIRCd - Unreal Internet Relay Chat Daemon - src/api-mtag.c
* (c) 2019- Bram Matthys and The UnrealIRCd team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file
* @brief Message tag API
*/
#include "unrealircd.h"
/** This is the message tags API (message-tags).
* For an overview of message tags in general (not the API)
* see https://www.unrealircd.org/docs/Message_tags
* @defgroup MessagetagAPI Message tag API
* @{
*/
/** List of message tag handlers */
MODVAR MessageTagHandler *mtaghandlers = NULL;
/* Forward declarations */
static void unload_mtag_handler_commit(MessageTagHandler *m);
/** Adds a new message tag handler.
* @param module The module which owns this message-tag handler.
* @param mreq The details of the request such as which message tag, the handler, etc.
* @return Returns the handle to the new token if successful, otherwise NULL.
* The module's error code contains specific information about the
* error.
*/
MessageTagHandler *MessageTagHandlerAdd(Module *module, MessageTagHandlerInfo *mreq)
{
MessageTagHandler *m;
/* Some consistency checks to avoid a headache for module devs later on: */
if ((mreq->flags & MTAG_HANDLER_FLAGS_NO_CAP_NEEDED) && mreq->clicap_handler)
{
unreal_log(ULOG_ERROR, "module", "MESSAGETAGHANDLERADD_API_ERROR", NULL,
"MessageTagHandlerAdd() from module $module_name: "
".flags is set to MTAG_HANDLER_FLAGS_NO_CAP_NEEDED "
"but a .clicap_handler is passed as well. These options are mutually "
"exclusive, choose one or the other.",
log_data_string("module_name", module->header->name));
abort();
} else if (!(mreq->flags & MTAG_HANDLER_FLAGS_NO_CAP_NEEDED) && !mreq->clicap_handler)
{
unreal_log(ULOG_ERROR, "module", "MESSAGETAGHANDLERADD_API_ERROR", NULL,
"MessageTagHandlerAdd() from module $module_name: "
"no .clicap_handler is passed. If the "
"message tag really does not require a cap then you must "
"set .flags to MTAG_HANDLER_FLAGS_NO_CAP_NEEDED",
log_data_string("module_name", module->header->name));
abort();
}
m = MessageTagHandlerFind(mreq->name);
if (m)
{
if (m->unloaded)
{
m->unloaded = 0;
} else {
if (module)
module->errorcode = MODERR_EXISTS;
return NULL;
}
} else {
/* New message tag handler */
m = safe_alloc(sizeof(MessageTagHandler));
safe_strdup(m->name, mreq->name);
AddListItem(m, mtaghandlers);
}
/* Add or update the following fields: */
m->owner = module;
m->flags = mreq->flags;
m->is_ok = mreq->is_ok;
m->should_send_to_client = mreq->should_send_to_client;
m->clicap_handler = mreq->clicap_handler;
/* Update reverse dependency (if any) */
if (m->clicap_handler)
m->clicap_handler->mtag_handler = m;
if (module)
{
ModuleObject *mobj = safe_alloc(sizeof(ModuleObject));
mobj->type = MOBJ_MTAG;
mobj->object.mtag = m;
AddListItem(mobj, module->objects);
module->errorcode = MODERR_NOERROR;
}
return m;
}
/** Returns the message tag handler for the given name.
* @param name The message-tag name to search for.
* @return Returns the handle to the message tag handler,
* or NULL if not found.
*/
MessageTagHandler *MessageTagHandlerFind(const char *name)
{
MessageTagHandler *m;
for (m = mtaghandlers; m; m = m->next)
{
if (!strcasecmp(name, m->name))
return m;
}
return NULL;
}
/** Remove the specified message tag handler - modules should not call this.
* This is done automatically for modules on unload, so is only called internally.
* @param m The message tag handler to remove.
*/
void MessageTagHandlerDel(MessageTagHandler *m)
{
if (m->owner)
{
ModuleObject *mobj;
for (mobj = m->owner->objects; mobj; mobj = mobj->next) {
if (mobj->type == MOBJ_MTAG && mobj->object.mtag == m)
{
DelListItem(mobj, m->owner->objects);
safe_free(mobj);
break;
}
}
m->owner = NULL;
}
if (loop.rehashing)
m->unloaded = 1;
else
unload_mtag_handler_commit(m);
}
/** @} */
static void unload_mtag_handler_commit(MessageTagHandler *m)
{
/* This is an unusual operation, I think we should log it. */
unreal_log(ULOG_INFO, "module", "UNLOAD_MESSAGE_TAG", NULL,
"Unloading message-tag handler for '$token'",
log_data_string("token", m->name));
/* Remove reverse dependency, if any */
if (m->clicap_handler)
m->clicap_handler->mtag_handler = NULL;
/* Destroy the object */
DelListItem(m, mtaghandlers);
safe_free(m->name);
safe_free(m);
}
void unload_all_unused_mtag_handlers(void)
{
MessageTagHandler *m, *m_next;
for (m = mtaghandlers; m; m = m_next)
{
m_next = m->next;
if (m->unloaded)
unload_mtag_handler_commit(m);
}
}