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Unrealircd to UnrealIRCd
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11 changed files with 14 additions and 14 deletions
doc
src
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@ -1363,7 +1363,7 @@ help Svsnline {
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" Adds a global realname ban.";
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" Must be sent through an U-Lined server.";
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" The reason must be a single parameter therefore";
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" spaces are indicated by _, Unrealircd will internally";
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" spaces are indicated by _, UnrealIRCd will internally";
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" translate these to spaces.";
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" -";
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" Syntax: SVSNLINE + <reason_for_ban> :<realname> (To add a ban)";
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@ -1320,7 +1320,7 @@ help Svsnline {
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" Añade un ban global aun nombre real (realname).";
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" Debe enviarse a través de un servidor con U-Lines.";
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" La razón debe ser el único parámetro, por lo tanto";
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" los espacios se indican con _, el Unrealircd lo hará internamente";
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" los espacios se indican con _, el UnrealIRCd lo hará internamente";
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" trasladar esto a espacios.";
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" -";
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" Sintaxis: SVSNLINE + <razón_del_ban> :<realname> (para añadir un ban)";
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@ -1268,7 +1268,7 @@ help Svsnline {
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" Ajoute un ban global sur un realname.";
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" Doit être envoyé à travers un serveur avec U:Line.";
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" La raison doit être un seul paramètre c'est pour quoi";
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" les espaces sont indiqués par des _, Unrealircd les traduira";
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" les espaces sont indiqués par des _, UnrealIRCd les traduira";
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" en interne par des espaces";
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" -";
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" Syntaxe : SVSNLINE + <raison_du_ban> :<realname> (pour ajouter un ban)";
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@ -1315,7 +1315,7 @@ help Svsnline {
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" Voegt een wereldwijd verbod op echte namen toe.";
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" Moet via een U-Lined server worden verstuurd.";
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" De reden moet dus één enkele parameter zijn";
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" spaties worden aangegeven met _, Unrealircd will intern";
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" spaties worden aangegeven met _, UnrealIRCd will intern";
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"vertaal deze naar spaties.";
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" -";
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" Syntaxis: SVSNLINE + <reason_for_ban> :<realname> (Om een ban toe te voegen)";
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@ -1362,7 +1362,7 @@ help Svsnline {
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" Global bir realname (isim) yasağını ekler.";
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" Sadece U:Lined (Servisler)'den gönderilebilir.";
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" Bir parametre ile sebeb belirtilmelidir.";
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" Kelime aralarında boşluk yerine _, kullanılmalıdır. Unrealircd otomatik olarak";
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" Kelime aralarında boşluk yerine _, kullanılmalıdır. UnrealIRCd otomatik olarak";
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" boşluk karaterine çevirecektir.";
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" -";
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" Kullanımı: SVSNLINE +/- <ban_sebebi> :<isim> (ban ekler.)";
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@ -18,14 +18,14 @@ by this server"
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Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
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all tokens, their respective value and a brief description are listed below.
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Unrealircd attempts to follow the proposed ISupport standard as much as possible. Unrealircd
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UnrealIRCd attempts to follow the proposed ISupport standard as much as possible. UnrealIRCd
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only ignores the standard in one regard, the TARGMAX token. This token is believed to be
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impractical and technically impossible to correctly implement due to existing limitations
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in the standard. Therefore, this token is not currently supported.
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Unrealircd does additionally provide a few tokens which are not specified in the standard, these
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UnrealIRCd does additionally provide a few tokens which are not specified in the standard, these
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include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
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Unrealircd also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
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UnrealIRCd also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
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compatibility until the ISupport standard is more widely accepted by clients.
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Token Value Default Value Description
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@ -19,7 +19,7 @@
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#include "unrealircd.h"
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/* new FD management code, based on mowgli.eventloop from atheme, hammered into Unrealircd by
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/* new FD management code, based on mowgli.eventloop from atheme, hammered into UnrealIRCd by
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* me, nenolod.
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*/
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FDEntry fd_table[MAXCONNECTIONS + 1];
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@ -320,7 +320,7 @@ int add_to_client_hash_table(const char *name, Client *client)
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/*
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* If you see this, you have probably found your way to why changing the
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* base version made the IRCd become weird. This has been the case in all
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* Unrealircd versions since 3.0. I'm sick of people ripping the IRCd off and
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* UnrealIRCd versions since 3.0. I'm sick of people ripping the IRCd off and
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* just slapping on some random <theirnet> BASE_VERSION while not changing
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* a single bit of code. YOU DID NOT WRITE ALL OF THIS THEREFORE YOU DO NOT
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* DESERVE TO BE ABLE TO DO THAT. If you found this however, I'm OK with you
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@ -134,7 +134,7 @@
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</button>
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<button fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="fya-YD-1uu">
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<rect key="frame" x="132" y="88" width="274" height="18"/>
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<buttonCell key="cell" type="check" title="Automatically start Unrealircd Agent on login" bezelStyle="regularSquare" imagePosition="left" state="on" inset="2" id="VUc-0Q-Rwf">
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<buttonCell key="cell" type="check" title="Automatically start UnrealIRCd Agent on login" bezelStyle="regularSquare" imagePosition="left" state="on" inset="2" id="VUc-0Q-Rwf">
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<behavior key="behavior" changeContents="YES" doesNotDimImage="YES" lightByContents="YES"/>
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<font key="font" metaFont="system"/>
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</buttonCell>
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@ -107,7 +107,7 @@ MOD_UNLOAD()
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return MOD_SUCCESS;
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}
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/* Originally from bahamut, modified a bit for Unrealircd by codemastr
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/* Originally from bahamut, modified a bit for UnrealIRCd by codemastr
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* also Opers can now see +s channels -- codemastr */
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/*
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@ -316,7 +316,7 @@ CMD_FUNC(cmd_list)
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* Operates by stepping through the hashtable, sending the entries back if
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* they match the criteria.
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* client = Local client to send the output back to.
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* Taken from bahamut, modified for Unrealircd by codemastr.
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* Taken from bahamut, modified for UnrealIRCd by codemastr.
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*/
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int send_list(Client *client)
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{
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@ -21,7 +21,7 @@
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#include "unrealircd.h"
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/** @file
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* @brief Unrealircd database API - see @ref UnrealDBFunctions
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* @brief UnrealIRCd database API - see @ref UnrealDBFunctions
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*/
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/**
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