Unrealircd to UnrealIRCd

This commit is contained in:
ZarTek @ CREOLE 2022-12-14 16:17:29 +01:00 committed by Bram Matthys
parent 67ec21f4e9
commit b53f23416d
11 changed files with 14 additions and 14 deletions

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@ -1363,7 +1363,7 @@ help Svsnline {
" Adds a global realname ban.";
" Must be sent through an U-Lined server.";
" The reason must be a single parameter therefore";
" spaces are indicated by _, Unrealircd will internally";
" spaces are indicated by _, UnrealIRCd will internally";
" translate these to spaces.";
" -";
" Syntax: SVSNLINE + <reason_for_ban> :<realname> (To add a ban)";

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@ -1320,7 +1320,7 @@ help Svsnline {
" Añade un ban global aun nombre real (realname).";
" Debe enviarse a través de un servidor con U-Lines.";
" La razón debe ser el único parámetro, por lo tanto";
" los espacios se indican con _, el Unrealircd lo hará internamente";
" los espacios se indican con _, el UnrealIRCd lo hará internamente";
" trasladar esto a espacios.";
" -";
" Sintaxis: SVSNLINE + <razón_del_ban> :<realname> (para añadir un ban)";

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@ -1268,7 +1268,7 @@ help Svsnline {
" Ajoute un ban global sur un realname.";
" Doit être envoyé à travers un serveur avec U:Line.";
" La raison doit être un seul paramètre c'est pour quoi";
" les espaces sont indiqués par des _, Unrealircd les traduira";
" les espaces sont indiqués par des _, UnrealIRCd les traduira";
" en interne par des espaces";
" -";
" Syntaxe : SVSNLINE + <raison_du_ban> :<realname> (pour ajouter un ban)";

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@ -1315,7 +1315,7 @@ help Svsnline {
" Voegt een wereldwijd verbod op echte namen toe.";
" Moet via een U-Lined server worden verstuurd.";
" De reden moet dus één enkele parameter zijn";
" spaties worden aangegeven met _, Unrealircd will intern";
" spaties worden aangegeven met _, UnrealIRCd will intern";
"vertaal deze naar spaties.";
" -";
" Syntaxis: SVSNLINE + <reason_for_ban> :<realname> (Om een ban toe te voegen)";

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@ -1362,7 +1362,7 @@ help Svsnline {
" Global bir realname (isim) yasağını ekler.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" Bir parametre ile sebeb belirtilmelidir.";
" Kelime aralarında boşluk yerine _, kullanılmalıdır. Unrealircd otomatik olarak";
" Kelime aralarında boşluk yerine _, kullanılmalıdır. UnrealIRCd otomatik olarak";
" boşluk karaterine çevirecektir.";
" -";
" Kullanımı: SVSNLINE +/- <ban_sebebi> :<isim> (ban ekler.)";

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@ -18,14 +18,14 @@ by this server"
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
all tokens, their respective value and a brief description are listed below.
Unrealircd attempts to follow the proposed ISupport standard as much as possible. Unrealircd
UnrealIRCd attempts to follow the proposed ISupport standard as much as possible. UnrealIRCd
only ignores the standard in one regard, the TARGMAX token. This token is believed to be
impractical and technically impossible to correctly implement due to existing limitations
in the standard. Therefore, this token is not currently supported.
Unrealircd does additionally provide a few tokens which are not specified in the standard, these
UnrealIRCd does additionally provide a few tokens which are not specified in the standard, these
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
Unrealircd also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
UnrealIRCd also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
compatibility until the ISupport standard is more widely accepted by clients.
Token Value Default Value Description

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@ -19,7 +19,7 @@
#include "unrealircd.h"
/* new FD management code, based on mowgli.eventloop from atheme, hammered into Unrealircd by
/* new FD management code, based on mowgli.eventloop from atheme, hammered into UnrealIRCd by
* me, nenolod.
*/
FDEntry fd_table[MAXCONNECTIONS + 1];

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@ -320,7 +320,7 @@ int add_to_client_hash_table(const char *name, Client *client)
/*
* If you see this, you have probably found your way to why changing the
* base version made the IRCd become weird. This has been the case in all
* Unrealircd versions since 3.0. I'm sick of people ripping the IRCd off and
* UnrealIRCd versions since 3.0. I'm sick of people ripping the IRCd off and
* just slapping on some random <theirnet> BASE_VERSION while not changing
* a single bit of code. YOU DID NOT WRITE ALL OF THIS THEREFORE YOU DO NOT
* DESERVE TO BE ABLE TO DO THAT. If you found this however, I'm OK with you

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@ -134,7 +134,7 @@
</button>
<button fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="fya-YD-1uu">
<rect key="frame" x="132" y="88" width="274" height="18"/>
<buttonCell key="cell" type="check" title="Automatically start Unrealircd Agent on login" bezelStyle="regularSquare" imagePosition="left" state="on" inset="2" id="VUc-0Q-Rwf">
<buttonCell key="cell" type="check" title="Automatically start UnrealIRCd Agent on login" bezelStyle="regularSquare" imagePosition="left" state="on" inset="2" id="VUc-0Q-Rwf">
<behavior key="behavior" changeContents="YES" doesNotDimImage="YES" lightByContents="YES"/>
<font key="font" metaFont="system"/>
</buttonCell>

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@ -107,7 +107,7 @@ MOD_UNLOAD()
return MOD_SUCCESS;
}
/* Originally from bahamut, modified a bit for Unrealircd by codemastr
/* Originally from bahamut, modified a bit for UnrealIRCd by codemastr
* also Opers can now see +s channels -- codemastr */
/*
@ -316,7 +316,7 @@ CMD_FUNC(cmd_list)
* Operates by stepping through the hashtable, sending the entries back if
* they match the criteria.
* client = Local client to send the output back to.
* Taken from bahamut, modified for Unrealircd by codemastr.
* Taken from bahamut, modified for UnrealIRCd by codemastr.
*/
int send_list(Client *client)
{

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@ -21,7 +21,7 @@
#include "unrealircd.h"
/** @file
* @brief Unrealircd database API - see @ref UnrealDBFunctions
* @brief UnrealIRCd database API - see @ref UnrealDBFunctions
*/
/**