mirror of
https://github.com/pissnet/pissircd.git
synced 2025-08-20 00:51:41 +01:00
example conf: comment out link { } and ulines { } as well
These are optional after all. Not everyone links multiple servers and not everyone uses Services. Fits with the rest that is //'ed out now. Indirectly suggested by jwheare.
This commit is contained in:
parent
6464407a7f
commit
0887a5a4bd
1 changed files with 35 additions and 35 deletions
|
|
@ -232,43 +232,43 @@ listen {
|
|||
* Link blocks allow you to link multiple servers together to form a network.
|
||||
* See https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
link hub.example.org
|
||||
{
|
||||
incoming {
|
||||
mask *@something;
|
||||
}
|
||||
|
||||
outgoing {
|
||||
bind-ip *; /* or explicitly an IP */
|
||||
hostname hub.example.org;
|
||||
port 6900;
|
||||
options { tls; }
|
||||
}
|
||||
|
||||
/* We use the SPKI fingerprint of the other server for authentication.
|
||||
* Open a shell on the OTHER SERVER and run the command to get the fingerprint:
|
||||
* On *NIX, run: ./unrealircd spkifp
|
||||
* On Windows, run: "C:\Program Files\UnrealIRCd 6\bin\unrealircdctl" spkifp
|
||||
*/
|
||||
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; }
|
||||
|
||||
class servers;
|
||||
}
|
||||
//link hub.example.org
|
||||
//{
|
||||
// incoming {
|
||||
// mask *@something;
|
||||
// }
|
||||
//
|
||||
// outgoing {
|
||||
// bind-ip *; /* or explicitly an IP */
|
||||
// hostname hub.example.org;
|
||||
// port 6900;
|
||||
// options { tls; }
|
||||
// }
|
||||
//
|
||||
// /* We use the SPKI fingerprint of the other server for authentication.
|
||||
// * Open a shell on the OTHER SERVER and run the command to get the fingerprint:
|
||||
// * On *NIX, run: ./unrealircd spkifp
|
||||
// * On Windows, run: "C:\Program Files\UnrealIRCd 6\bin\unrealircdctl" spkifp
|
||||
// */
|
||||
// password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; }
|
||||
//
|
||||
// class servers;
|
||||
//}
|
||||
|
||||
/* The link block for services is usually much simpler.
|
||||
* For more information about what Services are,
|
||||
* see https://www.unrealircd.org/docs/Services
|
||||
*/
|
||||
link services.example.org
|
||||
{
|
||||
incoming {
|
||||
mask 127.0.0.1;
|
||||
}
|
||||
|
||||
password "changemeplease";
|
||||
|
||||
class servers;
|
||||
}
|
||||
//link services.example.org
|
||||
//{
|
||||
// incoming {
|
||||
// mask 127.0.0.1;
|
||||
// }
|
||||
//
|
||||
// password "changemeplease";
|
||||
//
|
||||
// class servers;
|
||||
//}
|
||||
|
||||
/* U-lines give other servers (even) more power/commands.
|
||||
* If you use services you MUST add them here. You must add the
|
||||
|
|
@ -277,9 +277,9 @@ link services.example.org
|
|||
* IMPORTANT: Never put the name of an UnrealIRCd server here,
|
||||
* it's only for Services!
|
||||
*/
|
||||
ulines {
|
||||
services.example.org;
|
||||
}
|
||||
//ulines {
|
||||
// services.example.org;
|
||||
//}
|
||||
|
||||
/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
|
||||
* This is mainly meant to provide a little protection against accidental
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue