notnotdnethack/win/share/other.txt

4368 lines
75 KiB
Plaintext

A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (71, 108, 108)
N = (255, 255, 255)
O = (218, 218, 182)
P = (108, 145, 182)
# tile 0 (dark part of a room)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 1 (wall)
{
ANNOAMPPPPPMNNOA
AOOOAMPMPPMMOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMMPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPMPMOPMA
ANNOAMPPPPPMNNOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AOOOAMMPMPMMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 2 (wall)
{
AAANOOAAAAANOOAA
OOONOOAMOOONOOAM
POOMMMAMPOOMMMAM
MMMMMMMMMMMMMMMM
PPMMMPPPPPMMMPPP
PPNOOPPPPPNOOPPP
OONOOAMOOONOOAMO
OOMMMAMPOOMMMAMP
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 3 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 4 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 5 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 6 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 7 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 8 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
PPMOPPPPMOPPPMOP
PPMPPPPPMPPPPMPP
MMMMMMMMMMMMMMMM
MOPPPPMOPPPPMOPP
MPPPPPMPPPPPMPPP
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 9 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 10 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 11 (wall)
{
AAANNNNOOOOOOAAA
NNNNAAMMPPPPOMMM
OOONAMMPPPBBOMMM
OOOOOOOOOOOOOMMM
OOOPPPPPPPPPPMMM
OOOPPPPPPPPPPMMM
OOPPPPPPPPPPPPMM
OPPPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
APPMMMMMMMMMPPPM
AOOOAAAAAAAAOOOA
AOOOAMPPPPPMOOOA
AOOOAMPPPPPMOOOA
AMAAAMMPPPPMMAMA
AMMMAMMPPPPMMMMA
AOPPAMMPPPPMOPMA
}
# tile 12 (doorway)
{
AAAAAAAAAAAAAAAA
AAMMMMMMMMMMMMAA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AAMMMMMMMMMMMMAA
AAAAAAAAAAAAAAAA
}
# tile 13 (open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAJJMJJJJJJJJJAA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AMMMMMMMMMMMMMMA
AAAAAAAAAAAAAAAA
}
# tile 14 (open door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AKMMMMMMMMMMMMAA
ACKMMMMMMMMMMMMA
APJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AJJMMMMMMMMMMMMA
APJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AMJMMMMMMMMMMMMA
AKMMMMMMMMMMMMMA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 15 (closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
AMPPMPPPPPMBPPJA
AMMMMMMMMMBPPMJA
AMJJMJJJJJPAPAJA
AJJJJKJJJJMPMAJA
APKJPKJJJJJAAAJA
AMPPMPPPPPPMMPJA
AMMMMMMMMMMMMMJA
AMJJMJJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 16 (closed door)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AACCKKKKKKKKJJAA
ACKJJJJJJJJJJKJA
APJJPKJJKJJJJJJA
AMPPMPPPPPMBPPJA
AMMMMMMMMMBPPMJA
AMJJMJJJJJPAPAJA
AJJJJKJJJJMPMAJA
APKJPKJJJJJAAAJA
AMPPMPPPPPPMMPJA
AMMMMMMMMMMMMMJA
AMJJMJJJJJJJJJJA
AJKJJKJJKJJJJJJA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 17 (iron bars)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBMMMMMMM
MMMMBBMBPMBPMMMM
MBBMBPMBPMPPMBPM
MBPMBPMBPMPPMPPM
MBPMBPMBPMPPMPPM
MBPMBPMBPMPPAPPM
MBPMBPMBPAPPAPPM
MBPMBPABPAPPAPPM
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPABPABPAPPAPPA
MBPMBPMBPMPPMPPM
MMMMMMMMMMMMMMMM
}
# tile 18 (tree)
{
MMMMMMMMMMMMMMMM
MMMMMFFFFFFMMMMM
MMMFFFFFFFFFFMMM
MMFFFFFFFFFFFFMM
MMFFFFFFFFFFFFMM
MMFFFFJFFFJFFFMM
MMMFFFFJFJFFFMMM
MMMMFFJJJJFFMMMM
MMMMMMMKJJMAAAAM
MMMMMMMKJMAAAAAA
MMMMMMMJJMAAAAAA
MMMMMMMKJMAAAAAM
MMMMMMMKJAAAMMMM
MMMMMMKJJJAAMMMM
MMMJJJJMJMJJJAMM
MMMMMMMMMMMMMMMM
}
# tile 18 (dead tree)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMJMMMMJMMMMMM
MMJMMJMMMJMMMMJM
MMMJJAJMMAJMJJMM
MMMMMJJMMMJJMMMM
MMMJMMMJMJAMMMAM
MMMMJAJJJJMAMMAM
MMMMMMMKJJMAMAMM
MMMMMMMKJMMMAAAA
MMMMMMMJJMMAAAMM
MMMMMMMKJMAAAAAM
MMMMMMMKJAAAMMMA
MMMMMMKJJJAAMMMM
MMMJJJJAJAJJJAMM
MMMMMMMMMMMMMMMM
}
# tile 19 (floor of a room)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 20 (corridor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPMMPMMMMMM
MMMMMMPMMPMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 21 (lit corridor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPPPPMMMMMM
MMMMMMPPPPMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 22 (staircase up)
{
AAAAAAAAAAAAAAMA
AADJJJJJJJJJDAMA
AACDDJKNKKDDCAMA
AAAAAANNNAAAAMMA
AAADJNNNNNJDAMMA
AAACNOONONNCAMMA
AAAAAAOONAAAMMMA
AAAAKDOOOKJAMMMA
AAAACKPONKCAMMMA
AAAAAAOPOAAMMMMA
AAAAAKPPPJAMMMMA
AAAAACKJJKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 23 (staircase down)
{
AAAAAAAAAAAAAAMA
AADJJJJJJJJJDAMA
AACDDJNNNKDDCAMA
AAAAAANNNAAAAMMA
AAADJJNONJJDAMMA
AAACDDONNKDCAMMA
AAAAAAONOAAAMMMA
AAAAPOOONONAMMMA
AAAACPOOOPCAMMMA
AAAAAANPNAAMMMMA
AAAAAKKOJJAMMMMA
AAAAACKJJKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 24 (ladder up)
{
ADAAAAAAAAAAADMA
AADAAAANAAAADAMA
AACCCCNNNCCCCAMA
AADAANANANAADMMA
AAADAAANAAADAMMA
AAACDDDNDDDCAMMA
AAADAAAOAAADMMMA
AAAAKAAOAAJAMMMA
AAAACKKOKKCAMMMA
AAAADAAPAADMMMMA
AAAAAKJPJJAMMMMA
AAAAADAAAKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 25 (ladder down)
{
ADAAAAAAAAAAADMA
AADAAAANAAAADAMA
AACCCCCNCCCCCAMA
AADAAAANAAAADMMA
AAADAAANAAADAMMA
AAACDDDNDDDCAMMA
AAADAAAOAAADMMMA
AAAAKAAOAAJAMMMA
AAAACOKOKOCAMMMA
AAAADAOOOADMMMMA
AAAAAKJOJJAMMMMA
AAAAADAAAKAMMMMA
AAAAAAAAAAAAMMMA
AAAAAAAAAAAAAMMA
AAAAAAAAAAAAAAMA
AAAAAAAAAAAAAAAA
}
# tile 26 (altar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPDPDPDPDPMMMM
MMPPPDPDDDPPPMMM
MMMBBPPPDPPMAAMM
MMMBPPPPPPMMAMMM
MMPPMMMMMMMPPMMM
MMMAAAAAAAAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 27 (grave)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMONOPPMMMMMM
MMMONPPPPPPMMMMM
MMOPPPPPPPPPMMMM
MOPPPPPPPPPPPMMM
MOPAAPPAPAAPPMMM
MOPAPAPAPAPAPAAM
MOPAAPPAPAAPPAAA
MOPAPAPAPAPPPAAA
MOPAPAPAPAPPPAAA
MOPPPPPPPPPPPAAA
MOPPPPPPPFPPPAAM
MOPPFMMPPFMPPAMM
FFFFFFFFFFFFFFFM
MMMMMMMMMMMMMMMM
}
# tile 28 (opulent throne)
{
MMMMMMMMMMMMMMMM
MMMMMHHHHHMMMMMM
MMMMHCCCDDHMMMMM
MMMMHCCEDDHMMMMM
MMMMHCEEEDHMMMMM
MMMMHCCEDDHMMMMM
MMMMHCCEDDHMMAAM
MMMMMHCDDHAAAAAM
MMCCOHCDDHOCCAAA
MHHHDHHHHHCHHHAA
MHMHODDDCCOHAHAA
MMMHHHHHHHHHAAAM
MMMHALAAALAHAAMM
MMHAMAAAAAAAHMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (sink)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMPMMMMPMMMMMM
MMNPPPPPPPPNMMMM
MNOMPMPPMPMONMMM
MNOBMMPPMMBONMMM
MNOBBBPPBBBONAAM
MNOBBBBBBBBONAAA
MNOOOOOOOOOONAAA
MMNNNNNNNNNNAAAA
MMMMMOOOOAAAAAAA
MMMMMOOOOAAAAAMM
MMMMOOOOOOAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 30 (fountain)
{
MMMMEMMMMEMMMMMM
MMEEEEMMEEEMMMMM
MMEMMMEEEMEEMMMM
MMMEMEEEEMEMMMMM
MMEMMEEOEMEEMAMM
MEEMEENOEMEMEAAM
MEMMEMNOMEMEAAAM
MMMPPPNOPPPAAAMM
MMPEEENOEEEPAAMM
MOEENNNOOOEEPAMM
MNOEEEEEEEEONAAM
MPNOOOOOOOONPAAM
MMPNNNNNNNNPAAAM
MMMPPPPPPPPAAAMM
MMMMAAAAAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 31 (water)
{
MMMMMMMMMMNNNMMM
MEEEEMMMMNEMENMM
MMMMEEMEEEMMMMMM
MMMMMEEEMMMMMMMM
MNNMMMMMMEEMMMMM
EMENMMMMEMEEMMEE
MMMENMEMMMMEMMEM
MMMMEEMMMMMMEEMM
MMMMMMMMMMMMMMMM
NMMEEMMMEEEEMMMM
NNEMMEMEMMMEEMMN
MEMMMMEMNNMMEENM
MMMMMMMNEEEEMMMM
MMEEEMMEMMMEEEMM
MEMMEEMMMEMMEEEM
EEMMMMEEEMMMMMEE
}
# tile 32 (ice)
{
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNMMNNNNNNN
NNNNNNMNNMNNNNNN
NNNNNNMNNMNNNNNN
NNNNNNNMMNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
}
# tile 33 (molten lava)
{
DDDDDDCDDDDDDDDD
DDDDDCDKDDDDDDDD
DDCCDDKDDDDCCCDD
DCJJKDDDDDCKJJKD
DCJDKDDDDDCJKDKD
DDKKDDDDDDCJDKKD
DDDDDDDCDDDKKKDD
DDDCDDDDDDDDDDDD
DDDDJDCDDDDCDDDD
DDDDDDDDDDCJKDDD
DDDDDDDDDDDKDDDC
DDDDCCDDDDDDDDDD
DDDCJJKDDDDDDDDD
CDDCJDKDDDDDDJDD
DDDDKKDDDDCDDDDD
DDDDDDDDDDDKDDDD
}
# tile 34 (lowered drawbridge)
{
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJKAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
}
# tile 35 (lowered drawbridge)
{
EEEEEEEEEEEEEEEE
JEJKJEJKJEJKJEJK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKKKJKKKJKKKJKK
KJKAKJKAKJKAKJKA
KJKKKJKKKKKKKJKK
JAJKJAJKJAJKJAJK
AAAAAAAAAAAAAAAA
AAAEAAAEAAAEAAAE
}
# tile 36 (raised drawbridge)
{
MMMMMMMMMMMMMMMM
MMJKJMJKJMJKJMMM
MJKKKJKKKJKKKJMM
MJKAKJKAKJKAKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKKKJKKKJKKKJAM
MJKAKJKAKJKAKJAM
MJKKKJKKKKKKKJAM
MMJKJAJKJAJKJAAM
MMMAAAMAAAMAAAMM
MMMMMMMMMMMMMMMM
}
# tile 37 (raised drawbridge)
{
MMMMMMMMMMMMMMMM
MMJJJJJJJJJJJMMM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJJAAM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJKAAM
MJKKKKKKKKKKKJMM
MKKAKKKKKKKAKKAM
MJKKKKKKKKKKKJAM
MMJJJJJJJJJJJAAM
MMMAAAAAAAAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 38 (air)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAANAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAANAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAANAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 39 (cloud)
{
AAAAAAAAAAAAAAAA
AAAAAOOOOOOOAAAA
AAAOOOOOOOOOOAAA
AAOOOOOOOOOPOOAA
AAOOOOOOOOOOOOOA
AOOOOOOOOOOOOPOA
OOOPOOOOOOOOPOOO
OOOOOOOOOOPPOOOO
OOOOOOOOOOOOOPOO
OOPPOOOOOOOPPOOP
OOOOOPPPPPOOOOPP
APOOOOOOOOOOPPPA
AAPPPOOOOPPPPPPA
AAAPPPPPPPPPPAAA
AAAAAAPPPPAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 40 (water)
{
EEEEEEEEEENNNEEE
EBBBBEEEENBEBNEE
EEEEBBEBBBEEEEEE
EEEEEBBBEEEEEEEE
ENNEEEEEEBBEEEEE
BEBNEEEEBEBBEEBB
EEEBNEBEEEEBEEBE
EEEEBBEEEEEEBBEE
EEEEEEEEEEEEEEEE
NEEBBEEEBBBBEEEE
NNBEEBEBEEEBBEEN
EBEEEEBENNEEBBNE
EEEEEEENBBBBEEEE
EEBBBEEBEEEBBBEE
EBEEBBEEEBEEBBBE
BBEEEEBBBEEEEEBB
}
# tile 41 (arrow trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMCCAAAAACDAMMM
MMDCCHHAHHCDDAMM
MMDCHHNANHHCDAMM
MMDCHNNANNHCDAMM
MMDCHNNANNHCDAMM
MMDCCHAAAHCCDAMM
MMMCCAAAAACCAAMM
MMMDCAAAAACDAMMM
MMMMDAACAADAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 42 (dart trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCCACCCDMMMM
MMMCCCHAHCCDAMMM
MMDCCHAAAHCDDMMM
MMDCHHAAAHHCDAMM
MMDCHNAAANHCDAMM
MMDCHNNANNHCDAMM
MMDCCAAAAACDDAMM
MMMCCAACAACDAAMM
MMMDCACACACDAMMM
MMMMDDCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 43 (falling rock trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDAACDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCAAHCCDAMMM
MMDCCHHHHHCDDAMM
MMDCHHAAHHHCDAMM
MMDCHHHHHHHCDAMM
MMDCHHAAHHHCDAMM
MMDCHAHAAHHCDAMM
MMMCCAAAAHCCAAMM
MMMDCCAAHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 44 (squeaky board)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCHHNHHCDDAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMDAAAAAAAAADAMM
MMMCCHHNHHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 45 (bear trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDAAPCPAADMMMM
MMMDAHHHHHADAMMM
MMDDAAPNPAACDMMM
MMDCANNNNNACDAMM
MMDCAAPNPAACDAMM
MMDCANNNNNACDAMM
MMDDAHHHHHACDAMM
MMMDAACHCAADAAMM
MMMDCAAAAACDAMMM
MMMMDDAAADDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 46 (land mine)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCHHAHHCDDAMM
MMDCHHAAAHHCDAMM
MMDCAAAAAAACDAMM
MMDCAAAAAAACDAMM
MMDCHHNNNHHCDAMM
MMMCCHHNHHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 47 (rolling boulder trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCAAAAHCDDAMM
MMDCAAHAAAHCDAMM
MMDCAHAAAAHCDAMM
MMDCAAAAAAHCDAMM
MMDCAAAAAAHCDAMM
MMMCCAAAAHCCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 48 (sleeping gas trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCHHHCCDMMMM
MMMCAAAAAAACAMMM
MMDCAANNAAACDAMM
MMDCHNNAAAHCDAMM
MMDCHNAAANHCDAMM
MMDCHAAANHHCDAMM
MMDCAAAHHHACDAMM
MMMCAAAAAAACAAMM
MMMDCCHHHCCDAMMM
MMMMDDCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 49 (rust trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCCCCCCDMMMM
MMMCCCHHHCCDAMMM
MMDCCAAAAACDDAMM
MMDCAAEEEAACDAMM
MMDCAEEEEEACDAMM
MMDCAEEEEEACDAMM
MMDCAAEEEAACDAMM
MMMCCAAAAACCAAMM
MMMDCCHHHCCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 50 (fire trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCCAAACCDMMMM
MMMCCAADAACDAMMM
MMDCAADDAAADDAMM
MMDCAADDDAACDAMM
MMDCADCHCDACDAMM
MMDCADHNHDACDAMM
MMDCAAHNHAACDAMM
MMMCCAANAACCAAMM
MMMDCCAAACCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 51 (pit)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMMMMMABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 52 (spiked pit)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAMMMMMMABBBA
AMMMAMNMNMMABBBA
AMMMAMMMMMMABBBA
AMMMAMMNMNMABBBA
AMMMAMMMMMMABBBA
AMMMAMNMNMMABBBA
AMMMAMMMMMMABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 53 (hole)
{
MMMMMMMMMMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMAAAAAABMMMM
MMMMAAAAAAABBMMM
MMMAAAAAAAAABBBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMAAAAAAAAAABBM
MMMMAAAAAAAAABBM
MMMMMAAAAAAAABBM
MMMMMAAAAAAABBMM
MMMMMMAAAAABMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 54 (trap door)
{
AAAAAAAAAAAAAAAA
AMAAAAAAAAAAAABA
AMMAAAAAAAAAABBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMAAAAAAAABBBA
AMMMPPPPPPPPPBBA
AMMPPPPPPPPPPPBA
AMPPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
# tile 55 (teleportation trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMDCAAAAACCAMMM
MMDDCHHAHHCCDMMM
MMDCOHAAAHOCDAMM
MMDCHOAAAOHCDAMM
MMDCHOAAAOHCDAMM
MMDDCHHAHHCCDAMM
MMMDCAAAAACCAAMM
MMMDCCAAACCDAMMM
MMMMDDCACDDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 56 (level teleporter)
{
MMMMMMMMMMMMMMMM
MMMMMDDADDMMMMMM
MMMMDDAAADDMMMMM
MMMDCAAAAADDMMMM
MMMDCCCACCCCAMMM
MMDDCHAAAHCCDMMM
MMDCOAAOAAOCDAMM
MMDCHAOOOAHCDAMM
MMDCHAAOAAHCDAMM
MMDDCHAAAHCCDAMM
MMMDCCCACCCCAAMM
MMMDCAAAAACDAMMM
MMMMDDAAADDAAMMM
MMMMMDDADDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 57 (magic portal)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCACDDMMMMM
MMMDCCAAACCDMMMM
MMMDCAAAAACCAMMM
MMDDCHHAHHHADMMM
MMDDCHOAOAACDAMM
MMDDOAAAAAOCDAMM
MMDDAAOAOOCCDAMM
MMDAHHHAHHCCDAMM
MMMDCAAAAACCAAMM
MMMDCCAAACCDAMMM
MMMMDDCACDDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 58 (web)
{
OAOAMOAMMMOMMMMO
MOMNNNNMNOAMMOOA
OONMNOMNAMMOOAMM
MNMMOOMNMNOAMMMM
MNMOMMMNOAMMMMMM
ONOMOMNAMMMMMMMM
MONNNNAMMMMMMMMM
MMOMNAMMMMMMMMMM
MOAMOAMMMMMMMMMM
MOONAMMMMMMMMMMM
OAMOAMMMMMMMMMMM
MMOAMMMMMMMMMMMM
MMOAMMMMMMMMMMMM
MOAMMMMMMMMMMMMM
MOAMMMMMMMMMMMMM
OAMMMMMMMMMMMMMM
}
# tile 59 (statue trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCAADDMMMMM
MMMDCCAJJACDMMMM
MMMCCAKCJJADAMMM
MMDAAAKKJJADDAMM
MMACKACKJAAADAMM
MMAJJCKKJACJAAMM
MMDAJCKJJJJJAAMM
MMDAJCKJJJAADAMM
MMMCACKJAACCAAMM
MMMDACKJACCDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 60 (magic trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDAMMMMM
MMMDCCCCCCADMMMM
MMMCCCHHHAADAMMM
MMDCAHHNHAADDAMM
MMDCAANNAAACDAMM
MMDCAAAAAAACDAMM
MMDCAAANNAACDAMM
MMDCAANNNHACDAMM
MMMCAAHNHHCCAAMM
MMMDACHHHCCDAMMM
MMMMACCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 61 (anti-magic field)
{
MMMMMMMMMMMMMMMM
MMMMMMDDDDDMMMMM
MMMMMADCCCDDMMMM
MMMMDACCCCCCDMMM
MMMADAAHHHCCCMMM
MMADDAAHNHHACDMM
MMADCAAANNAACDMM
MMADCAAAAAAACDMM
MMADCAANNAAACDMM
MMADCAHNNNAACDMM
MMAACCHHNHAACMMM
MMMADCCHHHCADMMM
MMMAADCCCCCAMMMM
MMMMAADDDDDMMMMM
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 62 (polymorph trap)
{
MMMMMMMMMMMMMMMM
MMMMMDDDDDMMMMMM
MMMMDDCCCDDMMMMM
MMMDCAAAPCCDMMMM
MMMCCAAPHCCDAMMM
MMDCCAPAAHCDDAMM
MMDCHPNAAHHCDAMM
MMDCHNPAPNHCDAMM
MMDCHNAANPHCDAMM
MMDCHHAAPAHCDAMM
MMMCCHHPAACCAAMM
MMMDCCPAAACDAMMM
MMMMDCCCCCDAAMMM
MMMMMDDDDDAAMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 63 (wall)
{
MMMMMMMNNMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMNNMMMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMMMNNMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMNNMMMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMMNNMMMMMM
MMMMMMMMMNNMMMMM
MMMMMMMMNNMMMMMM
}
# tile 64 (wall)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMNMMMMMMMNMMMMM
MNNNMMMMMNNNMMMM
NNMNNMMMNNMNNMMM
NMMMNNMNNMMMNNMN
MMMMMNNNMMMMMNNN
MMMMMMNMMMMMMMNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 65 (wall)
{
NNNNNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNNNNNNNNNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNNNN
}
# tile 66 (wall)
{
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMMMMMMMMMNMMM
MMMMNNNNNNNNNMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
MMMMNMMMMMMMMMMM
NNNNNMMMMMMMMMMM
}
# tile 67 (cmap 67)
{
MMMMAAAAMMMMMMMM
MMAMMMMAAMMAAMMM
MAAMAAAMMMMMMAAM
MAAMAMMMMAMMAAMM
MMAMMMMAMAMAMAAM
MAMMAAAMAMMMMAAM
MAMAAMMMMMAMAAMM
MMMAAMMMMAAMMMMM
MAMAMMMAMMMAMAMM
MMMAMMMMMMAAMAAM
MAMAAAMAAAAMAMAM
MAAMMAAMMMMMMMAM
MMAMMMAAMMAMMAAM
MMAAAAAMMAAAAAMM
MMMMAAMMMMAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 68 (cmap 68)
{
MMMMMMMMMMMMMMMM
MMMMMNNNNNNMMMMM
MMMNNNNNNNNNNMMM
MMNNNNNNNNNNNNMM
MMNNNNNNNNNNNNMM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MNNNNNNNNNNNNNNM
MMNNNNNNNNNNNNMM
MMNNNNNNNNNNNNMM
MMMNNNNNNNNNNMMM
MMMMMNNNNNNMMMMM
MMMMMMMMMMMMMMMM
}
# tile 69 (cmap 69)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMMKHKAMMMMMMMM
MMMMMKHKAMMMMMMM
MMMMMMKKKAMMMMMM
MMMMMMMKKKAMMMMM
MMMMMMMMKDKAMMMM
MMMMMMMMJDKAMMMM
MMMMMMMJKDJAMMMM
MMMMMMJKDJAMMMMM
MMMMMJHDJAMMMMMM
MMMMJHDJAMMMMMMM
MMMMMKJAMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 70 (cmap 70)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMJKMMMMM
MMMMMMMMJDHJMMMM
MMMMMMMJDHJAMMMM
MMMMMMJDKJAMMMMM
MMMMMJDKJAMMMMMM
MMMMMKDJAMMMMMMM
MMMMMKDKAMMMMMMM
MMMMMMKKKAMMMMMM
MMMMMMMKKKAMMMMM
MMMMMMMMKHKAMMMM
MMMMMMMMMKHKAMMM
MMMMMMMMMMKKAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 71 (cmap 71)
{
MMMMMMMMMMMMMMMM
MMMMMIMMMMIMMMMM
MMMMIMMMMMMIMMMM
MMMIMMMMMMMMIMMM
MMIMMMIIIIMMMIMM
MIMMMMMMMMMMMMIM
MMMMIMMIIMMIMMMM
MMMMIMIIIIMIMMMM
MMMMIMIIIIMIMMMM
MMMMIMMIIMMIMMMM
MIMMMMMMMMMMMMIM
MMIMMMIIIIMMMIMM
MMMIMMMMMMMMIMMM
MMMMIMMMMMMIMMMM
MMMMMIMMMMIMMMMM
MMMMMMMMMMMMMMMM
}
# tile 72 (cmap 72)
{
MMMMMMMMMMMMMMMM
MCCCCCCCCCCCCCCC
MCMMMMMMMMMMMMMM
MCMCCCCCCCCCCCCM
MCMCMMMMMMMMMMCM
MCMCMCCCCCCCCMCM
MCMCMCMMMMMMCMCM
MCMCMCMCCCCMCMCM
MCMCMCMCCMCMCMCM
MCMCMCMMMMCMCMCM
MCMCMCCCCCCMCMCM
MCMCMMMMMMMMCMCM
MCMCCCCCCCCCCMCM
MCMMMMMMMMMMMMCM
MCCCCCCCCCCCCCCM
MMMMMMMMMMMMMMMM
}
# tile 73 (cmap 73)
{
MMMMMMMHHMMMMMMM
MMMMMMMHHMMMMMMM
MMMMHHMHHMHHMMMM
MMMHMMMHHMMMHMMM
MMHMHMMMMMMHMHMM
MMHMMHMMMMHMMHMM
MMMMMMHMMHMMMMMM
HHHHMMMHHMMMHHHH
HHHHMMMHHMMMHHHH
MMMMMMHMMHMMMMMM
MMHMMHMMMMHMMHMM
MMHMHMMMMMMHMHMM
MMMHMMMHHMMMHMMM
MMMMHHMHHMHHMMMM
MMMMMMMHHMMMMMMM
MMMMMMMHHMMMMMMM
}
# tile 74 (cmap 74)
{
MMMMMMMMMMMMMMMM
MMMMMMNNNNNMMMMM
MMMMMMMMNMMMMMMM
MMMNNNNMNMNNNMMM
MMMNMMNMNMNMNMMM
MNMNNNNMNMNMNMMM
MNMMMMMMNMNNNMNM
MNNNNNNNNMMMMMNM
MNMMMMMNNNNNNNNM
MNMNNNMNMMMMMMNM
MMMNMNMNMNNNNMNM
MMMNMNMNMNMMNMMM
MMMNNNMNMNNNNMMM
MMMMMMMNMMMMMMMM
MMMMMNNNNNMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 75 (cmap 75)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDDDDDDDD
AAADDDDDDCCDDDDD
AAADDDCCCCCCDDDD
AADDDDCCCCCDDDDD
AADDDCCCCCDDDDDD
AADDDCCCCDDDDDMM
AADDDCCCDDDDMMMM
AADDDCCCDDDDMMMM
AADDDDDDDDDMMMMM
AAADDDDDDDMMMMMM
AAADDDDDDDMMMMMM
AAAADDDDDDMMMMMM
AAAADDDDDDMMMMMM
AAAADDDDDDMMMMMM
}
# tile 76 (cmap 76)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
DDDDAAAAAAAAAADD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDCCCCCCDDD
MDDDDDDDDCCCCCDD
MMMDDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMMMDDDDDDDDMM
MMMMMMMDDDDMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 77 (cmap 77)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
DDDDDDDDDDDAAAAA
DDDDDDDDDDDDAAAA
DDDDDCCCDDDDDAAA
DDDDDCCCCDDDDDAA
DDDDDCCCCDDDDDDA
DDDDDCCCCCDDDDDD
DDDDDDCCCCCDDDDD
DDDDDDDCCCCDDDDD
MMMDDDDDCCCDDDDD
MMMDDDDDDCCDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDA
}
# tile 78 (cmap 78)
{
AAAADDDDDDMMMMMM
AAAADDDDDDDMMMMM
AAAADDDDDDDMMMMM
AAAADDDDDDDDMMMM
AAAADDCCCDDDMMMM
AAADDDDCCDDDMMMM
AADDDDCCCDDDMMMM
AADDDDCCCDDDMMMM
AADDDDCDDDDDMMMM
ADDDDDDDDDDMMMMM
ADDDDDDDDDMMMMMM
DDDDDDDDDMMMMMMM
DDDDDDDDMMMMMMMM
DDDDDDDMMMMMMMMM
DDDDDDDMMMMMMMMM
DDCCDDDMMMMMMMMM
}
# tile 79 (cmap 79)
{
MMMMDDDDDDDDDDDA
MMMMDDDDDDDDDDDA
MMMMDDDDDDDDDDAA
MMMMDDDDDDDDDDAA
MMMDDDDDDDDDDDAA
MMDDDCCDDDDDDAAA
MMDDDCCDDDDDDAAA
MMDDDCCDDDDDAAAA
MMDDDCCDDDDDAAAA
MMDDDDDDDDDDAAAA
MMMDDDDDDDDDAAAA
MMMDDDDDDDDDAAAA
MMMMDDDDDDDDDAAA
MMMMMDDDDDDDDAAA
MMMMMMDDDDDDDDAA
MMMMMMMDDDDDDDAA
}
# tile 80 (cmap 80)
{
DDDCDDDMMMMMMMMM
DDDCDDDMMMMMMMMM
ADDCDDDMMMMMMMMM
ADDDDDDDMMMMMMMM
ADDDDDDDDDDDDMMM
AADDDDDDDDDDDDDD
AADDDDDDDDDDDDDD
AAADDDDDDDDCDDDD
AAAAADDDDDDCCCCD
AAAAAAADDDDDCCCD
AAAAAAAAADDDDCCC
AAAAAAAAAADDDDCC
AAAAAAAAAAADDDDD
AAAAAAAAAAADDDDD
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
# tile 81 (cmap 81)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDDD
MMMMMMMMMMMMDDDD
DMMMMMMMMMMMDDDD
DDMMMMMMMMMMDDDC
DDDMMMMMMMMMDDDC
DDDDMMMMMMMMDDDC
DDDDDDMMMMDDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDC
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
# tile 82 (cmap 82)
{
MMMMMMDDDDDDDDAA
MMMMMMDDDDDDDDDA
MMMMMDDDDDDDDDDA
MMMMDDDDDDDDDDDA
DDDDDDDDDDDDDDDA
DDDDDDDDDDDDDDDA
CCCDDDDDDDDDDDAA
CCCCDDDDDDDDDDAA
CCCDDDDDDDDDDDAA
CCDDDDDDDDDDDAAA
CCDDDDDDAAAAAAAA
CDDDDDAAAAAAAAAA
CDDDDAAAAAAAAAAA
DDDDAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
# tile 83 (explosion dark 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMAAA
MMMMMMAMMMAAAAAA
MMMMMMMMMAAAAAAA
MMMMMMMMMAAAAAAM
MMMMMMMMAAAAMMMA
MMMAAAMAAAAMMMAA
MAMMMAAAAAAMAAAA
MMMMMAAAAAAMAAAA
MMMMAAAAAAAMAAAA
MMMMMMMMAAMMAAMM
MMMMAAAAAAAAAAMM
MMMAAAAMMAAAMMMM
MMAAAAMMAAAAMMMM
MMAAAMMAAAAAMMMM
}
# tile 84 (explosion dark 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
AMMMMMMMMAAAAAAM
AAAAAAMAAAAAAAAM
AAAAAAMMMMMAAAAA
MMMAAAMAAAAAAAAA
AAAAAAMAAAAAAAAA
AAAAAAMAAAAAAAAM
AAMMMMMMMMMMMAMM
MMAAAMAMMMMMAAAA
MAMAMAMMMAMMMAAA
MPPAMMMAAMMMMMAA
MAMMMMMAMMMMAAAA
MMMMMAMMAMMMPAAA
MMMMMMMMAMAMAPAA
MPAMMMAPAAAAAAAA
}
# tile 85 (explosion dark 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAMMMAMMM
AAAAAMMMMMMMMMMM
AAAAAAMMMAMMAMMM
AAAAAAAMMMMMMMMM
MMMMMMAAAAMMMMMM
AAAAAMMAAAAMMMMM
MMAAAAAAAAAAMMMM
AAMAAMMMMAAAMMMM
AAMAAAAAMAAAMMMM
AAPAAMAAAAAAMAMM
AAAMMMMMAAAAMMMM
AAMAMMAMAAAAMMMM
AMAAMMAMAAAAAMMM
}
# tile 86 (explosion dark 3)
{
MMAAAMAMAAAMMMMM
MMAAAMAAAAAMAPMM
MMMAAMAAMMMMMMMA
MMMAAAAAAMMMMPPM
MMAAAMAAMMAMMPAP
MAAAMMMAMMMMPMAP
MAAAMAAAMAMMPMMP
MAAAMAAAMMMAAAAP
MAAAMAAAMMMMPAAA
MAAAMMAAMMMMPPAA
MMAAAMMAAMMMPAAP
MMMAAAMMMAPMPPPP
MMMMAAAMMMPMMPMA
MMMMMAAMMMMMAAAM
MMAMAMMMAAPMMMPA
MMMMAMMMMMMMMMPA
}
# tile 87 (explosion dark 4)
{
APAAAMMPPAPAAAAA
MAPAMMAMAAAPAAAM
AAPMPAAMMAAAAAAM
PAPPPAAAMMAAPAMM
AAAPPAAAAPAAPMMA
AAPPMPPPAAAAAMMA
AAPAAAAAAAAAAAMM
APPAAAAAAAAAAAMM
AAAAAAAAAAAAPAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAMAA
AAAAAAAAAAAMHHMM
}
# tile 88 (explosion dark 5)
{
MMAAAMAMAMAAAAMM
MMAAAAAMAMAAAAMM
MMAAAAAMAMAAAAMM
PMAAAAAMMMAAAAMM
PMAAPAPAAMAAAAMM
PMMMPMMAMMAAAMMM
MMMAPMMAAAAAAMMM
MPAAPAAAAAAAAMMM
AAPMMMPAAAAAMMMM
MMAAMPPAAMAMMMAM
AMMMPPMMMMMMMMMM
MAAAAPPAAMMMAMMM
MMAAMPPMAAAMMMMM
AMMMMMMAAAAAMMMM
AAAMMMAAAAAAAMMM
MMMMPPAAAAAAAAMM
}
# tile 89 (explosion dark 6)
{
MMMMAMMMMMMMAMMP
MMMMAMMMMMMMAAMM
MAMMAAMMMPMMAMAM
MMMAAAMAMMPMMAAP
MMMAAAAMMAAPMMAM
MMMAAAAMMMMPMMMA
MMMAAAAMMAMMAMMA
MMMAAAAAMAAAMMMM
MMMAAAAAMMAAMMMM
MMMMAAAAAAAAAMMM
MMMMMAAAAAAAAAAA
MMMAMMAAAAAAAAAA
MMMMMMMMAAMAAAAA
MMMAMMMMMMMMAAAA
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 90 (explosion dark 7)
{
PPPAAAAAPAAAMAMM
AAPPAAPPPPAMAMMM
PPPPPPPPPPAMMAPP
MPPAAMAAMAPAAMMM
MMAAAAMAMMAAAPAA
APPAPAPMAMAMPAAM
AMMPPAAAMMMMMMMP
AAMMMMMMMAMMMMMM
PAPAMAAAAAAAAAAP
AAMAPAAAAMMMMMMA
AAAMAMPPMMMAAAAA
AAAAAAMAMMAAAAAA
AAAAAAAAAAAAAAAA
AAAAMMMMMMMMMMAA
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 91 (explosion dark 8)
{
MMMMPMMAAAAAAAMM
MMAMMAMAAMAMAAMM
PPMMAMMAAMAMAAMM
MMMAAAMAAMAMAAMM
MAAAAAMAAAMMAAMM
MMPAAMMAAAMAAAMM
MAAAMMAAAMMAAAMM
MAMAAMAAAAAAAAMM
AAMAAAAAAMAAAAMM
MMMAAAAAAAAAAAMM
MAAAAAAAAMAAAMMM
AAAAAAAAMMMMMMMM
AAAAAAMMMMAMMMMM
AAAMMMAMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 92 (explosion noxious 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMFFF
MMMMMMFMMMFFFFFF
MMMMMMMMMFFFFFFF
MMMMMMMMMFFFFFFM
MMMMMMMMFFFFMMMF
MMMFFFMFFFFMMMFF
MFMMMFFFFFFMFFFF
MMMMMFFFFFFMFFFF
MMMMFFFFFFFMFFFF
MMMMMMMMFFMMFFMM
MMMMFFFFFFFFFFMM
MMMFFFFMMFFFMMMM
MMFFFFMMFFFFMMMM
MMFFFMMFFFFFMMMM
}
# tile 93 (explosion noxious 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
FMMMMMMMMFFFFFFM
FFFFFFMFFFFFFFFM
FFFFFFMMMMMFFFFF
MMMFFFMFFFFFFFFF
FFFFFFMFFFFFFFFF
FFFFFFMFFFFFFFFM
FFMMMMMMMMMMMFMM
MMFFFMFMMMMMFFFF
MHMFMFMMMFMMMFFF
MGGFMMMFFMMMMMFF
MHMMMMMFMMMMFFFF
MMMMMFMMFMMMGFFF
MMMMMMMMFMFMFGFF
MGHMMMHGHHFFFFFF
}
# tile 94 (explosion noxious 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMFMMMFMMM
FFFFFMMMMMMMMMMM
FFFFFFMMMFMMFMMM
FFFFFFFMMMMMMMMM
MMMMMMFFFFMMMMMM
FFFFFMMFFFFMMMMM
MMFFFFFFFFFFMMMM
FFMFFMMMMFFFMMMM
FFMFFFFFMFFFMMMM
FFGFFMFFFFFFMFMM
FFFMMMMMFFFFMMMM
FFMFMMFMFFFFMMMM
FMFFMMFMFFFFFMMM
}
# tile 95 (explosion noxious 3)
{
MMFFFMFMFFFMMMMM
MMFFFMFFFFFMFGMM
MMMFFMFFMMMMMMMF
MMMFFFFFFMMMMGGM
MMFFFMFFMMFMMGFG
MFFFMMMFMMMMGMFG
MFFFMFFFMHMMGMMG
MFFFMFFFMMMFFFFG
MFFFMFFFMMMMGFHH
MFFFMMFFMMMMGGHH
MMFFFMMFFMMMGHHG
MMMFFFMMMFGMGGGG
MMMMFFFMMMGMMGMH
MMMMMFFMMMMMHHFM
MMFMFMMMFHGMMMGH
MMMMFMMMMMMMMMGH
}
# tile 96 (explosion noxious 4)
{
FGHFFMMGGFGHFFFF
MHGHMMFMFFHGFHFM
HFGMGHFMMHHHFFHM
GFGGGHHHMMHHGFMM
HHHGGHHHHGHHGMMF
HHGGMGGGHHHHFMMF
HHGHHHHHHHHHHFMM
HGGHHHHHHHHHHHMM
HHHHHHNNNNHHGHNH
GHHHHHHHNHHHHHNH
GHHGHGNNNNHHHHGF
GGNHNHNNNNHHHGGF
HHHHNHNNNHHHGGGG
HGGNGHNNNHHHGGGF
HHHHNHNHNMGGGMGF
GGGGNHHHGGGMHHMM
}
# tile 97 (explosion noxious 5)
{
MMFFFMFMFMFFFFMM
MMFFFFFMFMFFFFMM
MMFFFFFMFMFFFFMM
GMFFFFFMMMFFFFMM
GMFFGFGFFMFFFFMM
GMMMGMGFMMFFFMMM
MMMFGMMFFFFFFMMM
MGFFFFFFFFFFFMMM
FFGMMMGFFFFFMMMM
MMFFMGGFFMFMMMFM
FMMMGGMMMMMMMMMM
MFFFFGGFFMMMFMMM
MMHFMGGMFFFMMMMM
HMMMMMMFFFFFMMMM
HFHMMMFFFFFFFMMM
MMMMGGFFFFFFFFMM
}
# tile 98 (explosion noxious 6)
{
MMMMFMMMMMMMHMMG
MMMMFMMMMMMMFHMM
MFMMFFMMMGMMFMHM
MMMFFFMFMMGMMFFG
MMMFFFFMMFFGMMFM
MMMFFFFMMMMGMMMF
MMMFFFFMMFMMHMMF
MMMFFFFFMFFFMMMM
MMMFFFFFMMFFMMMM
MMMMFFFFFFFFFMMM
MMMMMFFFHFFFFFFF
MMMFMMFFFFFFFFFF
MMMMMMMMFFMFFFFF
MMMFMMMMMMMMFFFF
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 99 (explosion noxious 7)
{
GGGHHHHHGHHHMHMM
HHGGHHGGGGHMFMMM
GGGGGGGGGGFMMFGG
MGGHFMFFMHGFFMMM
MMHHHHMFMMFFHGHF
HGGFGFGMHMHMGFFM
FMMGGFFHMMMMMMMG
HFMMMMMMMFMMMMMM
GHGFMFFFFFFFFFFG
HFMHGHFFFMMMMMMF
FFFMFMGGMMMFFFFF
FFFFFFMFMMFFFFFF
FFFFFFFFFFFFFFFF
FFFFMMMMMMMMMMFF
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 100 (explosion noxious 8)
{
MMMMGMMFFFFFFFMM
MMFMMFMFFMFMFFMM
GGMMFMMFFMFMFFMM
MMMFFFMFFMFMFFMM
MFFFFFMFFFMMFFMM
MMGFFMMFFFMFFFMM
MFFFMMFFFMMFFFMM
MFMFFMFFFFFFFFMM
FFMFFFFFFMFFFFMM
MMMFFFFFFFFFFFMM
MFFFFFFFFMFFFMMM
FFFFFFFFMMMMMMMM
FFFFFFMMMMFMMMMM
FFFMMMFMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 101 (explosion muddy 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMJJJ
MMMMMMJMMMJJJJJJ
MMMMMMMMMJJJJJJJ
MMMMMMMMMJJJJJJK
MMMMMMMMJJJJKKKJ
MMMJJJMJJJJKKKJJ
MJMMMJJJJJJKJJJJ
MMMMMJJJJJJKJJJJ
MMMMJJJJJJJKJJJJ
MMMMMMMKJJKKJJKK
MMMMJJJJJJJJJJKK
MMMJJJJKKJJJKKKK
MMJJJJKKJJJJKKKK
MMJJJKKJJJJJKKKK
}
# tile 102 (explosion muddy 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
JMMMMMMMMJJJJJJM
JJJJJJKJJJJJJJJM
JJJJJJKKKKKJJJJJ
KKKJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJJ
JJJJJJKJJJJJJJJK
JJKKKKKKKKKKKJKK
KKJJJKJKKKKKJJJJ
KLKJKJKKKJKKKJJJ
KCCJKKKJJKKKKKJJ
KLKKKKKJKKKKJJJJ
KKKKKJKKJKKKCJJJ
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
# tile 103 (explosion muddy 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMJMMMJMMM
JJJJJMMMMMMMMMMM
JJJJJJMMMJMMJMMM
JJJJJJJMMMMMMMMM
KKKKKKJJJJMMMMMM
JJJJJKKJJJJMMMMM
KKJJJJJJJJJJMMMM
JJKJJKKKKJJJMMMM
JJKJJJJJKJJJMMMM
JJCJJKJJJJJJMJMM
JJJKKKKKJJJJMMMM
JJKJKKJKJJJJMMMM
JKJJKKJKJJJJJMMM
}
# tile 104 (explosion muddy 3)
{
MMJJJKJKJJJKKKKK
MMJJJKJJJJJKJCKK
MMMJJKJJKKKKKKKJ
MMMJJJJJJKKKKCCK
MMJJJKJJKKJKKCJC
MJJJKKKJKKKKCKJC
MJJJKJJJKLKKCKKC
MJJJKJJJKKKJJJJC
MJJJKJJJKKKKCJLL
MJJJKKJJKKKKCCLL
MMJJJKKJJKKKCLLC
MMMJJJKKKJCKCCCC
MMMMJJJKKKCKKCKL
MMMMMJJKKKKKLLJK
MMJMJKKKJLCKKKCL
MMMMJKKKKKKKKKCL
}
# tile 105 (explosion muddy 4)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LJCKCLJKKLLLJJLK
CJCCCLLLKKLLCJKK
LLLCCLLLLCLLCKKJ
LLCCKCCCLLLLJKKJ
LLCLLLLLLLLLLJKK
LCCLLLLLLLLLLLKK
LLLLLLCCCCLLCLCL
CLLLLLLLCLLLLLCL
CLLCLCCCCCLLLLCJ
CCCLCLCCCCLLLCCJ
LLLLCLCCCLLLCCCC
LCCCCLCCCLLLCCCJ
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
# tile 106 (explosion muddy 5)
{
KKJJJKJKJKJJJJMM
KKJJJJJKJKJJJJMM
KKJJJJJKJKJJJJMM
CKJJJJJKKKJJJJMM
CKJJCJCJJKJJJJMM
CKKKCKKJKKJJJMMM
KKKJCKKJJJJJJMMM
KCJJCJJJJJJJJMMM
JJCKKKCJJJJJMMMM
KKJJKCCJJKJMMMJM
JKKKCCKKKKMMMMMM
KJJJJCCJJKMMJMMM
KKLJKCCKJJJMMMMM
LKKKKKKJJJJJMMMM
LJLKKKJJJJJJJMMM
KKKKCCJJJJJJJJMM
}
# tile 107 (explosion muddy 6)
{
MMMMJKKKKKKKLKKC
MMMMJKKKKKKKJLKK
MJMMJJKKKCKKJKLK
MMMJJJKJKKCKKJJC
MMMJJJJKKJJCKKJK
MMMJJJJKKKKCKKKJ
MMMJJJJKKJKKLKKJ
MMMJJJJJKJJJKKKK
MMMJJJJJKKJJKKKK
MMMMJJJJJJJJJKKK
MMMMMJJJLJJJJJJJ
MMMJMMJJJJJJJJJJ
MMMMMMMMJJMJJJJJ
MMMJMMMMMMMMJJJJ
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 108 (explosion muddy 7)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
CCCCCCCCCCJKKJCC
KCCLJKJJKLCJJKKK
KKLLLLKJKKJJLCLJ
LCCJCJCKLKLKCJJK
JKKCCJJLKKKKKKKC
LJKKKKKKKJKKKKKK
CLCJKJJJJJJJJJJC
LJKLCLJJJKKKKKKJ
JJJKJKCCKKKJJJJJ
JJJJJJKJKKJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJMMMMMMMMMMJJ
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 109 (explosion muddy 8)
{
KKKKCKKJJJJJJJMM
KKJKKJKJJKJKJJMM
CCKKJKKJJKJKJJMM
KKKJJJKJJKJKJJMM
KJJJJJKJJJKKJJMM
KKCJJKKJJJKJJJMM
KJJJKKJJJKKJJJMM
KJKJJKJJJJJJJJMM
JJKJJJJJJKJJJJMM
KKKJJJJJJJJJJJMM
KJJJJJJJJMJJJMMM
JJJJJJJJMMMMMMMM
JJJJJJMMMMJMMMMM
JJJMMMJMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 110 (explosion wet 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMMEMMMEEEEEE
MMMMMMMMMEEEEEEE
MMMMMMMMMEEEEEEP
MMMMMMMMEEEEPPPE
MMMEEEMEEEEPPPEE
MEMMMEEEEEEPEEEE
MMMMMEEEEEEPEEEE
MMMMEEEEEEEPEEEE
MMMMMMMPEEPPEEPP
MMMMEEEEEEEEEEPP
MMMEEEEPPEEEPPPP
MMEEEEPPEEEEPPPP
MMEEEPPEEEEEPPPP
}
# tile 111 (explosion wet 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
EEEEEEPEEEEEEEEM
EEEEEEPPPPPEEEEE
PPPEEEPEEEEEEEEE
EEEEEEPEEEEEEEEE
EEEEEEPEEEEEEEEP
EEPPPPPPPPPPPEPP
PPEEEPEPPPPPEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPPPPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
# tile 112 (explosion wet 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMEMMM
EEEEEEEMMMMMMMMM
PPPPPPEEEEMMMMMM
EEEEEPPEEEEMMMMM
PPEEEEEEEEEEMMMM
EEPEEPPPPEEEMMMM
EEPEEEEEPEEEMMMM
EEBEEPEEEEEEMEMM
EEEPPPPPEEEEMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
# tile 113 (explosion wet 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMMEEPEEPPPPPPPE
MMMEEEEEEPPPPBBP
MMEEEPEEPPEPPBEB
MEEEPPPEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBEEE
MEEEPPEEPPPPBBEE
MMEEEPPEEPPPBEEB
MMMEEEPPPEBPBBBB
MMMMEEEPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBE
MMMMEPPPPPPPPPBE
}
# tile 114 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
NEBPBEEPPEEEEENP
BEBBBEEEPPEEBEPP
EEEBBEEEEBEEBPPE
EEBBPBBBEEEEEPPE
EEBEEEEEEEEEEEPP
EBBEEEEEEEEEEEPP
EEEEEEEEEEEEBEEE
BEEEEEEEEEEEEEEE
BEEBEBEEEEEEEEBE
BBEEEEEEEEEEEBBE
EEEEEEEEEEEEBBBB
EBBEBEEEEEEEBBBE
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
# tile 115 (explosion wet 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
PPEEEEEPEPEEEEMM
BPEEEEEPPPEEEEMM
BPEEBEBEEPEEEEMM
BPPPBPPEPPEEEMMM
PPPEBPPEEEEEEMMM
PBEEBEEEEEEEEMMM
EEBPPPBEEEEEMMMM
PPEEPBBEEPEMMMEM
EPPPBBPPPPMMMMMM
PEEEEBBEEPMMEMMM
PPNEPBBPEEEMMMMM
NPPPPPPEEEEEMMMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
# tile 116 (explosion wet 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MEMMEEPPPBPPEPNP
MMMEEEPEPPBPPEEB
MMMEEEEPPEEBPPEP
MMMEEEEPPPPBPPPE
MMMEEEEPPEPPNPPE
MMMEEEEEPEEEPPPP
MMMEEEEEPPEEPPPP
MMMMEEEEEEEEEPPP
MMMMMEEENEEEEEEE
MMMEMMEEEEEEEEEE
MMMMMMMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 117 (explosion wet 7)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
BBBBBBBBBBEPPEBB
PBBEEPEEPNBEEPPP
PPEEEEPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPPPPPPE
EEEPEPBBPPPEEEEE
EEEEEEPEPPEEEEEE
EEEEEEEEEEEEEEEE
EEEEMMMMMMMMMMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 118 (explosion wet 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
BBPPEPPEEPEPEEMM
PPPEEEPEEPEPEEMM
PEEEEEPEEEPPEEMM
PPBEEPPEEEPEEEMM
PEEEPPEEEPPEEEMM
PEPEEPEEEEEEEEMM
EEPEEEEEEPEEEEMM
PPPEEEEEEEEEEEMM
PEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMEMMMMM
EEEMMMEMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 119 (explosion magical 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMMEMMMEEEEEE
MMMMMMMMMEEEEEEE
MMMMMMMMMEEEEEEC
MMMMMMMMEEEEIIIE
MMMEEEMEEEEIIIEE
MEMMMEEEEEEIEEEE
MMMMMEEEEEEIEEEE
MMMMEEEEEEEIEEEE
MMMMMMMIEEIIEEII
MMMMEEEEEEEEEEII
MMMEEEEIIEEEIIII
MMEEEEIIEEEEIIII
MMEEEIIEEEEEIIII
}
# tile 120 (explosion magical 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
EEEEEEIEEEEEEEEM
EEEEEEIIIIIEEEEE
IIIEEEIEEEEEEEEE
EEEEEEIEEEEEEEEE
EEEEEEIEEEEEEEEI
EEIIIIIIIIIIIEII
IIEEEIEIIIIIEEEE
IHIEIEIIIEIIIEEE
ILLEIIIEEIIIIIEE
IHIIIIIEIIIIEEEE
IIIIIEIIEIIILEEE
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
# tile 121 (explosion magical 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMEMMM
EEEEEEEMMMMMMMMM
IIIIIIEEEEMMMMMM
EEEEEIIEEEEMMMMM
IIEEEEEEEEEEMMMM
EEIEEIIIIEEEMMMM
EEIEEEEEIEEEMMMM
EELEEIEEEEEEMEMM
EEEIIIIIEEEEMMMM
EEIEIIEIEEEEMMMM
EIEEIIEIEEEEEMMM
}
# tile 122 (explosion magical 3)
{
MMEEEIEIEEEIIIII
MMEEEIEEEEEIEIII
MMMEEIEEIIIIIIIE
MMMEEEEEEIIIIIII
MMEEEIEEIIEIIIEI
MEEEIIIEIIIIIIEI
MEEEIEEEINIIIIII
MEEEIEEEIIIEEEEI
MEEEIEEEIIIIIENN
MEEEIIEEIIIIIINN
MMEEEIIEEIIIINNI
MMMEEEIIIEIIIIII
MMMMEEEIIIIIIIIN
MMMMMEEIIIIINNEI
MMEMEIIIENIIIIIN
MMMMEIIIIIIIIIIN
}
# tile 123 (explosion magical 4)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NEIIINEIINNNEENI
IEIIINNNIINNIEII
NNNIINNNNINNIIIE
NNIIIIIINNNNEIIE
NNINNNNNNNNNNEII
NIINNNNNNNNNNNII
NNNNNNNNNNNNINNN
INNNNNNNNNNNNNNN
INNININNNNNNNNIE
IINNNNNNNNNNNIIE
NNNNNNNNNNNNIIII
NIININNNNNNNIIIE
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
# tile 124 (explosion magical 5)
{
IIEEEIEIEIEEEEMM
IIEEEEEIEIEEEEMM
IIEEEEEIEIEEEEMM
IIEEEEEIIIEEEEMM
IIEEIEIEEIEEEEMM
IIIIIIIEIIEEEMMM
IIIEIIIEEEEEEMMM
IIEEIEEEEEEEEMMM
EEIIIIIEEEEEMMMM
IIEEIIIEEIEMMMEM
EIIIIIIIIIMMMMMM
IEEEEIIEEIMMEMMM
IINEIIIIEEEMMMMM
NIIIIIIEEEEEMMMM
NENIIIEEEEEEEMMM
IIIIIIEEEEEEEEMM
}
# tile 125 (explosion magical 6)
{
MMMMEIIIIIIIHIII
MMMMEIIIIIIIEHII
MEMMEEIIIIIIEIHI
MMMEEEIEIIIIIEEI
MMMEEEEIIEEIIIEI
MMMEEEEIIIIIIIIE
MMMEEEEIIEIIHIIE
MMMEEEEEIEEEIIII
MMMEEEEEIIEEIIII
MMMMEEEEEEEEEIII
MMMMMEEEHEEEEEEE
MMMEMMEEEEEEEEEE
MMMMMMMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 126 (explosion magical 7)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
IIIIIIIIIIEIIEII
IIINEIEEINIEEIII
IINNNNIEIIEENINE
NIIEIEIININIIEEI
EIIIIEENIIIIIIII
NEIIIIIIIEIIIIII
INIEIEEEEEEEEEEI
NEININEEEIIIIIIE
EEEIEIIIIIIEEEEE
EEEEEEIEIIEEEEEE
EEEEEEEEEEEEEEEE
EEEEMMMMMMMMMMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 127 (explosion magical 8)
{
IIIIIIIEEEEEEEMM
IIEIIEIEEIEIEEMM
IIIIEIIEEIEIEEMM
IIIEEEIEEIEIEEMM
IEEEEEIEEEIIEEMM
IIIEEIIEEEIEEEMM
IEEEIIEEEIIEEEMM
IEIEEIEEEEEEEEMM
EEIEEEEEEIEEEEMM
IIIEEEEEEEEEEEMM
IEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMEMMMMM
EEEMMMEMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 128 (explosion fiery 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDDD
MMMMMMDMMMDDDDDD
MMMMMMMMMDDDDDDD
MMMMMMMMMDDDDDDC
MMMMMMMMDDDDCCCD
MMMDDDMDDDDCCCDD
MDMMMDDDDDDCDDDD
MMMMMDDDDDDCDDDD
MMMMDDDDDDDCDDDD
MMMMMMMCDDCCDDCC
MMMMDDDDDDDDDDCC
MMMDDDDCCDDDCCCC
MMDDDDCCDDDDCCCC
MMDDDCCDDDDDCCCC
}
# tile 129 (explosion fiery 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
DMMMMMMMMDDDDDDM
DDDDDDCDDDDDDDDM
DDDDDDCCCCCDDDDD
CCCDDDCDDDDDDDDD
DDDDDDCDDDDDDDDD
DDDDDDCDDDDDDDDC
DDCCCCCCCCCCCDCC
CCDDDCDCCCCCDDDD
CHCDCDCCCDCCCDDD
CLLDCCCDDCCCCCDD
CHCCCCCDCCCCDDDD
CCCCCDCCDCCCLDDD
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
# tile 130 (explosion fiery 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMDMMMDMMM
DDDDDMMMMMMMMMMM
DDDDDDMMMDMMDMMM
DDDDDDDMMMMMMMMM
CCCCCCDDDDMMMMMM
DDDDDCCDDDDMMMMM
CCDDDDDDDDDDMMMM
DDCDDCCCCDDDMMMM
DDCDDDDDCDDDMMMM
DDLDDCDDDDDDMDMM
DDDCCCCCDDDDMMMM
DDCDCCDCDDDDMMMM
DCDDCCDCDDDDDMMM
}
# tile 131 (explosion fiery 3)
{
MMDDDCDCDDDCCCCC
MMDDDCDDDDDCDLCC
MMMDDCDDCCCCCCCD
MMMDDDDDDCCCCLLC
MMDDDCDDCCDCCLDL
MDDDCCCDCCCCLCDL
MDDDCDDDCHCCLCCL
MDDDCDDDCCCDDDDL
MDDDCDDDCCCCLDHH
MDDDCCDDCCCCLLHH
MMDDDCCDDCCCLHHL
MMMDDDCCCDLCLLLL
MMMMDDDCCCLCCLCH
MMMMMDDCCCCCHHDC
MMDMDCCCDHLCCCLH
MMMMDCCCCCCCCCLH
}
# tile 132 (explosion fiery 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HDLCLHDCCHHHDDHC
LDLLLHHHCCHHLDCC
HHHLLHHHHLHHLCCD
HHLLCLLLHHHHDCCD
HHLHHHHHHHHHHDCC
HLLHHHHHHHHHHHCC
HHHHHHNNNNHHLHNH
LHHHHHHHNHHHHHNH
LHHLHLNNNNHHHHLD
LLNHNHNNNNHHHLLD
HHHHNHNNNHHHLLLL
HLLNLHNNNHHHLLLD
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
# tile 133 (explosion fiery 5)
{
CCDDDCDCDCDDDDMM
CCDDDDDCDCDDDDMM
CCDDDDDCDCDDDDMM
LCDDDDDCCCDDDDMM
LCDDLDLDDCDDDDMM
LCCCLCCDCCDDDMMM
CCCDLCCDDDDDDMMM
CLDDLDDDDDDDDMMM
DDLCCCLDDDDDMMMM
CCDDCLLDDCDMMMDM
DCCCLLCCCCMMMMMM
CDDDDLLDDCMMDMMM
CCHDCLLCDDDMMMMM
HCCCCCCDDDDDMMMM
HDHCCCDDDDDDDMMM
CCCCLLDDDDDDDDMM
}
# tile 134 (explosion fiery 6)
{
MMMMDCCCCCCCHCCL
MMMMDCCCCCCCDHCC
MDMMDDCCCLCCDCHC
MMMDDDCDCCLCCDDL
MMMDDDDCCDDLCCDC
MMMDDDDCCCCLCCCD
MMMDDDDCCDCCHCCD
MMMDDDDDCDDDCCCC
MMMDDDDDCCDDCCCC
MMMMDDDDDDDDDCCC
MMMMMDDDHDDDDDDD
MMMDMMDDDDDDDDDD
MMMMMMMMDDMDDDDD
MMMDMMMMMMMMDDDD
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 135 (explosion fiery 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
LLLLLLLLLLDCCDLL
CLLHDCDDCHLDDCCC
CCHHHHCDCCDDHLHD
HLLDLDLCHCHCLDDC
DCCLLDDHCCCCCCCL
HDCCCCCCCDCCCCCC
LHLDCDDDDDDDDDDL
HDCHLHDDDCCCCCCD
DDDCDCLLCCCDDDDD
DDDDDDCDCCDDDDDD
DDDDDDDDDDDDDDDD
DDDDMMMMMMMMMMDD
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 136 (explosion fiery 8)
{
CCCCLCCDDDDDDDMM
CCDCCDCDDCDCDDMM
LLCCDCCDDCDCDDMM
CCCDDDCDDCDCDDMM
CDDDDDCDDDCCDDMM
CCLDDCCDDDCDDDMM
CDDDCCDDDCCDDDMM
CDCDDCDDDDDDDDMM
DDCDDDDDDCDDDDMM
CCCDDDDDDDDDDDMM
CDDDDDDDDMDDDMMM
DDDDDDDDMMMMMMMM
DDDDDDMMMMDMMMMM
DDDMMMDMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 137 (explosion frosty 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMEEE
MMMMMNEMMMEEEEEE
MMNMMMNMMENBEEEE
MNMNMNMMMEEEEEEP
MMMMNMMMEEEEPPPE
MMMNENMNEEEPPPEE
MENMMENEEEEPNBEE
MMMNMEEEEEEPEEEE
MMMMEENBEEEPEEEE
MMMMMMMPEEPPEEPP
MMMMEEEEEEEEEEPP
MMMEEEEPPEEEPPPP
MMEEEEPPNBEEPPPP
MMEEEPPEEEEEPPPP
}
# tile 138 (explosion frosty 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EMMMMMMMMEEEEEEM
ENBEENPEEEENBEEM
EEEEEENPNPNEEEEE
PPBEEEPENEEEEEEE
EEEEEENNNNNEEEEE
EEEEEEPENEEENBEP
EEPPPPNPNPNPPPPP
PPEEENEPPPPNEEEE
PNPEPEPPPEPPPEEE
PBBEPPPEEPPNBPEE
PNPPPPPEPPPPEEEE
PPPPPEPPEPPPBEEE
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
# tile 139 (explosion frosty 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMEMMM
EEEEEMMMMMMMMMMM
EEEEEEMMMEMMNMMM
EEEEEEENMMNNMMMM
PPPPPPENENMMMMMM
EEEEEPPENENMNMMM
PPEEEEEEEEENMNMM
EEPEEPPPPNNEMNMM
EEPEEEEENEEEMMMM
EEBEEPEEEEEEMEMM
EEEPPPPPEEEEMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
# tile 140 (explosion frosty 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMMEEPEEPPPPPPPE
MMMENENEEPPPPBBP
MMEEENEEPPEPPBEB
MEEENENEPPPPBPEB
MEEEPEEEPNPPBPPB
MEEEPEEEPPPEEEEB
MEEEPEEEPPPPBENN
MEEEPPEEPPPPBBNN
MMEEEPNEEPPPBNNB
MMMEENNNPEBPBBBB
MMMMEENPPPBPPBPN
MMMMMEEPPPPPNNEP
MMEMEPPPENBPPPBN
MMMMEPPPPPPPPPBN
}
# tile 141 (explosion frosty 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NEBPBNEPPNNNEENP
BEBBBNNNPPNNBEPP
NNNBBNNNNBNNBPPE
NNBBPBBBNNNNEPPE
NNBNNNNNNNNNNEPP
NBBNNNNNNNNNNNPP
NNNNNNNNNNNNBNNN
BNNNNNNNNNNNNNNN
BNNBNBNNNNNNNNBE
BBNNNNNNNNNNNBBE
NNNNNNNNNNNNBBBB
NBBNBNNNNNNNBBBE
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
# tile 142 (explosion frosty 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
PPEEEEEPEPEEEEMM
BPEEEEEPPPEEEEMM
BPEEBEBEEPEEEEMM
BPPPBPPEPPEEEMMM
PPPEBPPENEEENMMM
PBEEBEEEENENEMMM
EEBPPPBNNNNNNNMM
PPEEPBBEENENMMEM
EPPPBBPPNPMMNMMM
PEEEEBBEEPMMEMMM
PPNEPBBPEEEMMMMM
NPPPPPPEEEEEMMMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
# tile 143 (explosion frosty 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MEMMEEPPPBPPEPNP
MMMEEEPEPPBPPEEB
MMMEENEPPEEBPPEP
MMMNEEENPPPBPPPE
MMNENPNPNEPPNPPE
MMMNNENNPEEEPPPP
MNMPEEEPPNEEPPPP
MMMNNENNEEEEEPPP
MMNMNPNENEEEEEEE
MMMNMMENEEEEEEEE
MMMMMNMMEEMEEEEE
MMMEMMMMMMMMEEEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 144 (explosion frosty 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
BBBBBBBBBBEPPEBB
PBBNEPEEPNBEEPPP
PPNNNNPEPPEENBNE
NBBEBEBPNPNPBEEP
EPPBBEENPPPPPPPB
NEPPPPPPPEPPPPPP
BNBEPEEEEEEEEEEB
NEPNBNEEEPNENPPE
EEEPEPBBPPPNEEEE
EEEEEEPEPNNNNNEE
EEEEEEEEEEENEEEE
EEEEMMMMMMNMNMEE
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 145 (explosion frosty 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
BBPPEPPEEPEPNENM
PPPEEEPEEPEPENMM
PEEEEEPEEEPPNENM
PPBEEPNENEPEEEMM
PEEEPPENEPPEEEMM
PEPEENNNNNEEEEMM
EEPEEEENEPEEEEMM
PPPEEENENEEEEEMM
PEEEEEEEEMEEEMMM
EEEEEEEEMMMMMMMM
EEEEEEMMMMENMMMM
EEEMMMEMMMNMNMMM
MMMMMMMMMMMNMMMM
MMMMMMMMMMMMMMMM
}
# tile 146 (zap 0 0)
{
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
}
# tile 147 (zap 0 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MIIMMIIMMIIMMIIM
IIIIIIIIIIIIIIII
IIIIIIIIIIIIIIII
MIIMMIIMMIIMMIIM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 148 (zap 0 2)
{
IIIMMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
MIIIIMMMMMMMMMMM
MMMIIIIMMMMMMMMM
MMMMIIIIMMMMMMMM
MMMMIIIIMMMMMMMM
MMMMMIIIIMMMMMMM
MMMMMMMIIIIMMMMM
MMMMMMMMIIIIMMMM
MMMMMMMMIIIIMMMM
MMMMMMMMMIIIIMMM
MMMMMMMMMMMIIIIM
MMMMMMMMMMMMIIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMMMIII
}
# tile 149 (zap 0 3)
{
MMMMMMMMMMMMMIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMMIIII
MMMMMMMMMMMIIIIM
MMMMMMMMMIIIIMMM
MMMMMMMMIIIIMMMM
MMMMMMMMIIIIMMMM
MMMMMMMIIIIMMMMM
MMMMMIIIIMMMMMMM
MMMMIIIIMMMMMMMM
MMMMIIIIMMMMMMMM
MMMIIIIMMMMMMMMM
MIIIIMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
IIIMMMMMMMMMMMMM
}
# tile 150 (zap 1 0)
{
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
}
# tile 151 (zap 1 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MCCMMCCMMCCMMCCM
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
MCCMMCCMMCCMMCCM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 152 (zap 1 2)
{
CCCMMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
MCCCCMMMMMMMMMMM
MMMCCCCMMMMMMMMM
MMMMCCCCMMMMMMMM
MMMMCCCCMMMMMMMM
MMMMMCCCCMMMMMMM
MMMMMMMCCCCMMMMM
MMMMMMMMCCCCMMMM
MMMMMMMMCCCCMMMM
MMMMMMMMMCCCCMMM
MMMMMMMMMMMCCCCM
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMMCCC
}
# tile 153 (zap 1 3)
{
MMMMMMMMMMMMMCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMCCCC
MMMMMMMMMMMCCCCM
MMMMMMMMMCCCCMMM
MMMMMMMMCCCCMMMM
MMMMMMMMCCCCMMMM
MMMMMMMCCCCMMMMM
MMMMMCCCCMMMMMMM
MMMMCCCCMMMMMMMM
MMMMCCCCMMMMMMMM
MMMCCCCMMMMMMMMM
MCCCCMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
CCCMMMMMMMMMMMMM
}
# tile 154 (zap 2 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
# tile 155 (zap 2 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MNNMMNNMMNNMMNNM
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
MNNMMNNMMNNMMNNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 156 (zap 2 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MNNNNMMMMMMMMMMM
MMMNNNNMMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMMNNNNMMMMMMM
MMMMMMMNNNNMMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMMNNNNMMM
MMMMMMMMMMMNNNNM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
# tile 157 (zap 2 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMNNNNM
MMMMMMMMMNNNNMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMNNNNMMMMM
MMMMMNNNNMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMNNNNMMMMMMMMM
MNNNNMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
# tile 158 (zap 3 0)
{
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
}
# tile 159 (zap 3 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MBBMMBBMMBBMMBBM
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
MBBMMBBMMBBMMBBM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 160 (zap 3 2)
{
BBBMMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
MBBBBMMMMMMMMMMM
MMMBBBBMMMMMMMMM
MMMMBBBBMMMMMMMM
MMMMBBBBMMMMMMMM
MMMMMBBBBMMMMMMM
MMMMMMMBBBBMMMMM
MMMMMMMMBBBBMMMM
MMMMMMMMBBBBMMMM
MMMMMMMMMBBBBMMM
MMMMMMMMMMMBBBBM
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMMBBB
}
# tile 161 (zap 3 3)
{
MMMMMMMMMMMMMBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMBBBB
MMMMMMMMMMMBBBBM
MMMMMMMMMBBBBMMM
MMMMMMMMBBBBMMMM
MMMMMMMMBBBBMMMM
MMMMMMMBBBBMMMMM
MMMMMBBBBMMMMMMM
MMMMBBBBMMMMMMMM
MMMMBBBBMMMMMMMM
MMMBBBBMMMMMMMMM
MBBBBMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
BBBMMMMMMMMMMMMM
}
# tile 162 (zap 4 0)
{
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
}
# tile 163 (zap 4 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MAAMMAAMMAAMMAAM
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
MAAMMAAMMAAMMAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 164 (zap 4 2)
{
AAAMMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
MAAAAMMMMMMMMMMM
MMMAAAAMMMMMMMMM
MMMMAAAAMMMMMMMM
MMMMAAAAMMMMMMMM
MMMMMAAAAMMMMMMM
MMMMMMMAAAAMMMMM
MMMMMMMMAAAAMMMM
MMMMMMMMAAAAMMMM
MMMMMMMMMAAAAMMM
MMMMMMMMMMMAAAAM
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMMAAA
}
# tile 165 (zap 4 3)
{
MMMMMMMMMMMMMAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMAAAA
MMMMMMMMMMMAAAAM
MMMMMMMMMAAAAMMM
MMMMMMMMAAAAMMMM
MMMMMMMMAAAAMMMM
MMMMMMMAAAAMMMMM
MMMMMAAAAMMMMMMM
MMMMAAAAMMMMMMMM
MMMMAAAAMMMMMMMM
MMMAAAAMMMMMMMMM
MAAAAMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
AAAMMMMMMMMMMMMM
}
# tile 166 (zap 5 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
# tile 167 (zap 5 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MNNMMNNMMNNMMNNM
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
MNNMMNNMMNNMMNNM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 168 (zap 5 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MNNNNMMMMMMMMMMM
MMMNNNNMMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMMMNNNNMMMMMMM
MMMMMMMNNNNMMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMMMNNNNMMM
MMMMMMMMMMMNNNNM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
# tile 169 (zap 5 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMNNNN
MMMMMMMMMMMNNNNM
MMMMMMMMMNNNNMMM
MMMMMMMMNNNNMMMM
MMMMMMMMNNNNMMMM
MMMMMMMNNNNMMMMM
MMMMMNNNNMMMMMMM
MMMMNNNNMMMMMMMM
MMMMNNNNMMMMMMMM
MMMNNNNMMMMMMMMM
MNNNNMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
# tile 170 (zap 6 0)
{
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
}
# tile 171 (zap 6 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MFFMMFFMMFFMMFFM
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
MFFMMFFMMFFMMFFM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 172 (zap 6 2)
{
FFFMMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
MFFFFMMMMMMMMMMM
MMMFFFFMMMMMMMMM
MMMMFFFFMMMMMMMM
MMMMFFFFMMMMMMMM
MMMMMFFFFMMMMMMM
MMMMMMMFFFFMMMMM
MMMMMMMMFFFFMMMM
MMMMMMMMFFFFMMMM
MMMMMMMMMFFFFMMM
MMMMMMMMMMMFFFFM
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMMFFF
}
# tile 173 (zap 6 3)
{
MMMMMMMMMMMMMFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMFFFF
MMMMMMMMMMMFFFFM
MMMMMMMMMFFFFMMM
MMMMMMMMFFFFMMMM
MMMMMMMMFFFFMMMM
MMMMMMMFFFFMMMMM
MMMMMFFFFMMMMMMM
MMMMFFFFMMMMMMMM
MMMMFFFFMMMMMMMM
MMMFFFFMMMMMMMMM
MFFFFMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
FFFMMMMMMMMMMMMM
}
# tile 174 (zap 7 0)
{
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
}
# tile 175 (zap 7 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MGGMMGGMMGGMMGGM
GGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGG
MGGMMGGMMGGMMGGM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 176 (zap 7 2)
{
GGGMMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
MGGGGMMMMMMMMMMM
MMMGGGGMMMMMMMMM
MMMMGGGGMMMMMMMM
MMMMGGGGMMMMMMMM
MMMMMGGGGMMMMMMM
MMMMMMMGGGGMMMMM
MMMMMMMMGGGGMMMM
MMMMMMMMGGGGMMMM
MMMMMMMMMGGGGMMM
MMMMMMMMMMMGGGGM
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMMGGG
}
# tile 177 (zap 7 3)
{
MMMMMMMMMMMMMGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMGGGG
MMMMMMMMMMMGGGGM
MMMMMMMMMGGGGMMM
MMMMMMMMGGGGMMMM
MMMMMMMMGGGGMMMM
MMMMMMMGGGGMMMMM
MMMMMGGGGMMMMMMM
MMMMGGGGMMMMMMMM
MMMMGGGGMMMMMMMM
MMMGGGGMMMMMMMMM
MGGGGMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
GGGMMMMMMMMMMMMM
}
# tile 178 (warning 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOOOOMMMMMMM
MMMMOOOOOOMMMMMM
MMMOOAAAAOOMMMMM
MMMOOAMMMOOAMMMM
MMMMAAMMMOOAMMMM
MMMMMMMMOOAAMMMM
MMMMMMMOOAAMMMMM
MMMMMMOOAAMMMMMM
MMMMMMOOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMOOMMMMMMMM
MMMMMMOOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 179 (warning 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOCOCMMMMMMM
MMMMOCOCOCMMMMMM
MMMOCAAAAOCMMMMM
MMMCOAMMMCOAMMMM
MMMMAAMMMOCAMMMM
MMMMMMMMOCAAMMMM
MMMMMMMOCAAMMMMM
MMMMMMOCAAMMMMMM
MMMMMMCOAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMCOMMMMMMMM
MMMMMMOCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 180 (warning 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMCCCCMMMMMMM
MMMMCCCCCCMMMMMM
MMMCCAAAACCMMMMM
MMMCCAMMMCCAMMMM
MMMMAAMMMCCAMMMM
MMMMMMMMCCAAMMMM
MMMMMMMCCAAMMMMM
MMMMMMCCAAMMMMMM
MMMMMMCCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMCCMMMMMMMM
MMMMMMCCAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 181 (warning 3)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMDDDDMMMMMMM
MMMMDDDDDDMMMMMM
MMMDDAAAADDMMMMM
MMMDDAMMMDDAMMMM
MMMMAAMMMDDAMMMM
MMMMMMMMDDAAMMMM
MMMMMMMDDAAMMMMM
MMMMMMDDAAMMMMMM
MMMMMMDDAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMDDMMMMMMMM
MMMMMMDDAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 182 (warning 4)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMIIIIMMMMMMM
MMMMIIIIIIMMMMMM
MMMIIAAAAIIMMMMM
MMMIIAMMMIIAMMMM
MMMMAAMMMIIAMMMM
MMMMMMMMIIAAMMMM
MMMMMMMIIAAMMMMM
MMMMMMIIAAMMMMMM
MMMMMMIIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMIIMMMMMMMM
MMMMMMIIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 183 (warning 5)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMIEIEMMMMMMM
MMMMIEIEIEMMMMMM
MMMIEAAAAIEMMMMM
MMMEIAMMMEIAMMMM
MMMMAAMMMIEAMMMM
MMMMMMMMIEAAMMMM
MMMMMMMIEAAMMMMM
MMMMMMIEAAMMMMMM
MMMMMMEIAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMEIMMMMMMMM
MMMMMMIEAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 184 (sub mine walls 0)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AJKKACLCKJJAJJJA
AAKACLCKJJJJAAAA
AAACLLKKJJJJJJAA
AACLLKKKAAJJJJJA
ACKKKKKACJAJJJJA
AKKKKKACLJJAJJJA
AAKKKACLKJJJAJAA
AAKKACLKKJJJJJAA
AACCCKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 185 (sub mine walls 1)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJACJAJJJACCJAJ
AAACLJJAJACCLJJA
AACLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 186 (sub mine walls 2)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACKKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 187 (sub mine walls 3)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKCCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLKKKKAAJJJJJA
KCLKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 188 (sub mine walls 4)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AKKAALLJJJACCJAA
AKAACLJJJACCLJJA
AAACCKJJACLLCKJJ
AAACLKJJJCKCKKJA
AACLKKJJCKCKJJAC
AAKKCJJCKKKJJJCK
ACKKKJJKJKJJJJKK
ACKKCJKKJKJJJCKJ
AKKKJJKJKKJJJKKJ
ACKJJKJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AKJJJJJJJJJJJJJJ
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 189 (sub mine walls 5)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
AAKKCLCJJACCAJJA
AKKCLJJJACCCLAJA
AKCKKKJACCCLCAAA
ACKKKKJACCKCKKAA
CJKKKKACCKCKJJAA
KJJKCJJCKKKJJJAA
KJKKKJJKJKJJJJJA
JJJKCJKKJKJJJJJA
JJJJJJKJKKJJJJJA
JJJJJKJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
# tile 190 (sub mine walls 6)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKCCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKKCLKKKJJJJJJJA
KKCLKKKKAAJJJJJJ
KCKLKKKACJAJJJJJ
CKKKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 191 (sub mine walls 7)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
AAKKCLCJJJACCJAA
AKKCLJJJJACCLJJA
AKCLCKJJACCLCKJJ
ACKCKKJJJCKCKKJA
CJKKKKJJCKCKJJAC
KJJKCJJCKKKJJJCK
KJKKKJJKJKJJJJKK
JJJKCJKKJKJJJCKJ
JJJJJJKJKKJJJKKJ
JJJJJKJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 192 (sub mine walls 8)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAKKKCLCKJJJKKAA
AKKKCLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KKCLLKKKAAJJJJJJ
KCLLKKKACJAJJJJJ
CKLKKKACLJJAAJJJ
KAKKKCLLKJJJAJAJ
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 193 (sub mine walls 9)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAKKKCCCKJJJKKAA
AKKKCCLKJJJJJJKA
AKKCLLKKJJJJJJJA
AKCLLKKKAAJJJJJJ
ACLKKKKACJAJJJJJ
AKKKKKACLJJAAJJJ
AAKKKCLLKJJJAJAJ
AAKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AAKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 194 (sub mine walls 10)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAKKCCLCKJJJKKAA
AKKCLLCKJJJJJJKA
KKCCLLKKJJJJJJJA
KCKLLKKKAAJJJJJA
CCKKKKKACJAJJJJA
CKKKKKACLJJAAJJA
KAKKKCLLKJJJAJAA
AKKKCCCKKJJJAJAA
AACCKKKAAJJJJJJA
ACCKKKACJAJJJJJA
ACKKKACLJJAJJJJA
AKKKACLCKJJAJJAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
# tile 195 (sub gehennom walls 0)
{
ALLDAJMMMMMJLLDA
ADDDAJMJMMJJDDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJJMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMJMJDMJA
ALLDAJMMMMMJLLDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
ADDDAJJMJMJJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 196 (sub gehennom walls 1)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
MDDJJJAJMDDJJJAJ
JJJJJJJJJJJJJJJJ
MMJJJMMMMMJJJMMM
MMLDDMMMMMLDDMMM
DDLDDAJDDDLDDAJD
DDJJJAJMDDJJJAJM
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 197 (sub gehennom walls 2)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 198 (sub gehennom walls 3)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 199 (sub gehennom walls 4)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 200 (sub gehennom walls 5)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 201 (sub gehennom walls 6)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 202 (sub gehennom walls 7)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
MMJDMMMMJDMMMJDM
MMJMMMMMJMMMMJMM
JJJJJJJJJJJJJJJJ
JDMMMMJDMMMMJDMM
JMMMMMJMMMMMJMMM
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
# tile 203 (sub gehennom walls 8)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 204 (sub gehennom walls 9)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 205 (sub gehennom walls 10)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
DDDLAJJMMMCCDJJJ
DDDDDDDDDDDDDJJJ
DDDMMMMMMMMMMJJJ
DDDMMMMMMMMMMJJJ
DDMMMMMMMMMMMMJJ
DMMMMMMMMMMMMMMJ
JJJJJJJJJJJJJJJJ
AMMJJJJJJJJJMMMJ
ADDDAAAAAAAADDDA
ADDDAJMMMMMJDDDA
ADDDAJMMMMMJDDDA
AJAAAJJMMMMJJAJA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
# tile 206 (sub knox walls 0)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AJJJACLCKJJAJJJA
AAAAALCKJJJAAAAA
AAJAAAKKJJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 207 (sub knox walls 1)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
JJJACJAAJJJACJAA
AAACLJJAJJACLJJA
AACLCKJJAACLCKJJ
AAACKKJAAAACKKJA
AJAAAJAAAJAAAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 208 (sub knox walls 2)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 209 (sub knox walls 3)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 210 (sub knox walls 4)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 211 (sub knox walls 5)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 212 (sub knox walls 6)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 213 (sub knox walls 7)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AACCCAKJJAJJJAKA
AJACAJAJAJAJAJAA
KJJACJJAKJJACJJA
KJJAKJJAKJJACJJA
KJJACJAAKJJAKJAA
CJJACJAACJJAKJJA
KJAACJJACJJACJJA
KJAACJJACJAAKJJA
KJJAKJJAKJJACJAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
# tile 214 (sub knox walls 8)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 215 (sub knox walls 9)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 216 (sub knox walls 10)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAKKKCLCKJJKKKAA
AKKKCLCKKJJJKKKA
AKKCCCKKJJJJJKKA
AKCCCKKAAJJJJJKA
AJJCKKACJAJJJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAAAACLCKJJAAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
# tile 217 (sub sokoban walls 0)
{
ANNBAMEEEEEMNNBA
ABBBAMEMEEMMBBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMMEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEMEMBEMA
ANNBAMEEEEEMNNBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
ABBBAMMEMEMMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 218 (sub sokoban walls 1)
{
AAANBBAAAAANBBAA
BBBNBBAMBBBNBBAM
EBBMMMAMEBBMMMAM
MMMMMMMMMMMMMMMM
EEMMMEEEEEMMMEEE
EENBBEEEEENBBEEE
BBNBBAMBBBNBBAMB
BBMMMAMEBBMMMAME
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 219 (sub sokoban walls 2)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 220 (sub sokoban walls 3)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 221 (sub sokoban walls 4)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 222 (sub sokoban walls 5)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 223 (sub sokoban walls 6)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 224 (sub sokoban walls 7)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
EEMBEEEEMBEEEMBE
EEMEEEEEMEEEEMEE
MMMMMMMMMMMMMMMM
MBEEEEMBEEEEMBEE
MEEEEEMEEEEEMEEE
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
# tile 225 (sub sokoban walls 8)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 226 (sub sokoban walls 9)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
# tile 227 (sub sokoban walls 10)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
BBBNAMMEEENNBMMM
BBBBBBBBBBBBBMMM
BBBEEEEEEEEEEMMM
BBBEEEEEEEEEEMMM
BBEEEEEEEEEEEEMM
BEEEEEEEEEEEEEEM
MMMMMMMMMMMMMMMM
AEEMMMMMMMMMEEEM
ABBBAAAAAAAABBBA
ABBBAMEEEEEMBBBA
ABBBAMEEEEEMBBBA
AMAAAMMEEEEMMAMA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}