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notnotdnethack/win/curses/cursstat.c

949 lines
30 KiB
C

/* vim:set cin ft=c sw=4 sts=4 ts=8 et ai cino=Ls\:0t0(0 : -*- mode:c;fill-column:80;tab-width:8;c-basic-offset:4;indent-tabs-mode:nil;c-file-style:"k&r" -*-*/
#include "curses.h"
#include "hack.h"
#include "wincurs.h"
#include "cursstat.h"
#include "botl.h"
/* Status window functions for curses interface */
/* Private declarations */
/* Used to track previous value of things, to highlight changes. */
typedef struct nhs {
long value;
int highlight_turns;
int highlight_color;
} nhstat;
static attr_t get_trouble_color(const char *);
static void draw_trouble_str(const char *, const char *);
static void print_statdiff(const char *append, nhstat *, int, int);
static void get_playerrank(char *);
static int hpen_color(boolean, int, int);
static void draw_bar(boolean, int, int, const char *);
static void draw_horizontal(int, int, int, int);
static void draw_horizontal_new(int, int, int, int);
static void draw_vertical(int, int, int, int);
static void curses_add_statuses(WINDOW *, boolean, boolean, int *, int *, boolean);
static void curses_add_status(WINDOW *, boolean, boolean, int *, int *,
const char *, const char *, long, boolean);
static int decrement_highlight(nhstat *, boolean);
static attr_t hpen_color_attr(boolean, int, int);
extern struct color_option text_color_of(const char *text,
const struct text_color_option *color_options);
struct color_option percentage_color_of(int value, int max,
const struct percent_color_option *color_options);
extern const struct text_color_option *text_colors;
extern const struct percent_color_option *hp_colors;
extern const struct percent_color_option *pw_colors;
/* Whether or not we have printed status window content at least once.
Used to ensure that prev* doesn't end up highlighted on game start. */
static boolean first = TRUE;
static nhstat prevdepth;
static nhstat prevstr;
static nhstat prevint;
static nhstat prevwis;
static nhstat prevdex;
static nhstat prevcon;
static nhstat prevcha;
static nhstat prevau;
static nhstat prevlevel;
static nhstat prevdive;
static nhstat prevac;
static nhstat prevdr;
static nhstat prevexp;
static nhstat prevtime;
static nhstat prevscore;
extern const char *hu_stat[]; /* from eat.c */
extern const char *ca_hu_stat[]; /* from eat.c */
extern const char *enc_stat[]; /* from botl.c */
extern const char *enc_stat_abbrev1[]; /* from botl.c */
extern const char *enc_stat_abbrev2[]; /* from botl.c */
static attr_t
get_trouble_color(const char *stat)
{
attr_t res = curses_color_attr(CLR_GRAY, 0);
/* Check if we have a color enabled with statuscolors */
if (!iflags.use_status_colors)
return curses_color_attr(CLR_GRAY, 0); /* no color configured */
struct color_option stat_color;
stat_color = text_color_of(stat, text_colors);
if (stat_color.color == NO_COLOR && !stat_color.attr_bits)
return curses_color_attr(CLR_GRAY, 0);
if (stat_color.color != NO_COLOR)
res = curses_color_attr(stat_color.color, 0);
res = curses_color_attr(stat_color.color, 0);
int count;
for (count = 0; (1 << count) <= stat_color.attr_bits; count++) {
if (count != ATR_NONE &&
(stat_color.attr_bits & (1 << count)))
res |= curses_convert_attr(count);
}
return res;
}
/* TODO: This is in the wrong place. */
void
get_playerrank(char *rank)
{
char buf[BUFSZ];
if (Upolyd) {
int k = 0;
Strncpy(buf, mons[u.umonnum].mname, BUFSZ);
while(buf[k] != 0) {
if ((k == 0 || (k > 0 && buf[k-1] == ' ')) &&
'a' <= buf[k] && buf[k] <= 'z')
buf[k] += 'A' - 'a';
k++;
}
Strncpy(rank, buf, BUFSZ);
} else
Strncpy(rank, rank_of(u.ulevel, Role_switch, flags.female), BUFSZ);
}
/* Handles numerical stat changes of various kinds.
type is generally STAT_OTHER (generic "do nothing special"),
but is used if the stat needs to be handled in a special way. */
static void
print_statdiff(const char *append, nhstat *stat, int new, int type)
{
char buf[BUFSZ];
WINDOW *win = curses_get_nhwin(STATUS_WIN);
int color = CLR_GRAY;
/* Turncount isn't highlighted, or it would be highlighted constantly. */
if (type != STAT_TIME && new != stat->value) {
/* Less AC is better */
if ((type == STAT_AC && new < stat->value) ||
(type != STAT_AC && new > stat->value)) {
color = STAT_UP_COLOR;
if (type == STAT_GOLD)
color = HI_GOLD;
} else
color = STAT_DOWN_COLOR;
stat->value = new;
stat->highlight_color = color;
stat->highlight_turns = 5;
} else if (stat->highlight_turns)
color = stat->highlight_color;
attr_t attr = curses_color_attr(color, 0);
wattron(win, attr);
wprintw(win, "%s", append);
if (type == STAT_STR && new > 18) {
if (new > STR18(100))
wprintw(win, "%d", new - 20);
else if (new == STR18(100))
wprintw(win, "18/**");
else
wprintw(win, "18/%02d", (new - 18)*5);
} else
wprintw(win, "%d", new);
wattroff(win, attr);
}
static void
draw_trouble_str(const char *hilite, const char *str)
{
WINDOW *win = curses_get_nhwin(STATUS_WIN);
attr_t attr = get_trouble_color(hilite);
wattron(win, attr);
wprintw(win, "%s", str);
wattroff(win, attr);
}
/* Returns a ncurses attribute for foreground and background.
This should probably be in cursinit.c or something. */
attr_t
curses_color_attr(int nh_color, int bg_color)
{
int color = nh_color + 1;
int cnum = COLORS >= 16 ? 16 : 8;
attr_t cattr = A_NORMAL;
if (!nh_color) {
#ifdef USE_DARKGRAY
if (iflags.wc2_darkgray) {
if (!can_change_color() || COLORS <= 16)
cattr |= A_BOLD;
} else
#endif
color = COLOR_BLUE;
}
if (COLORS < 16 && color > 8) {
color -= 8;
cattr = A_BOLD;
}
/* Can we do background colors? We can if we have more than
16*7 colors (more than 8*7 for terminals with bold) */
if (COLOR_PAIRS > cnum * 7) {
if (bg_color != NO_COLOR && bg_color != CLR_BLACK)
color += cnum * (1+bg_color);
}
cattr |= COLOR_PAIR(color);
return cattr;
}
/* Returns a complete curses attribute. Used to possibly bold/underline/etc HP/Pw. */
static attr_t
hpen_color_attr(boolean is_hp, int cur, int max)
{
struct color_option stat_color;
int count;
attr_t attr = 0;
if (!iflags.use_status_colors)
return curses_color_attr(CLR_GRAY, 0);
stat_color = percentage_color_of(cur, max, is_hp ? hp_colors : pw_colors);
if (stat_color.color != NO_COLOR)
attr |= curses_color_attr(stat_color.color, 0);
for (count = 0; (1 << count) <= stat_color.attr_bits; count++) {
if (count != ATR_NONE && (stat_color.attr_bits & (1 << count)))
attr |= curses_convert_attr(count);
}
return attr;
}
/* Return color for the HP bar.
With status colors ON, this respect its configuration (defaulting to gray), but
only obeys the color (no weird attributes for the HP bar).
With status colors OFF, this returns reasonable defaults which are also used
for the HP/Pw text itself. */
static int
hpen_color(boolean is_hp, int cur, int max)
{
if (iflags.use_status_colors) {
struct color_option stat_color;
stat_color = percentage_color_of(cur, max, is_hp ? hp_colors : pw_colors);
if (stat_color.color == NO_COLOR)
return CLR_GRAY;
else
return stat_color.color;
} else
return CLR_GRAY;
int color = CLR_GRAY;
if (cur == max)
color = CLR_GRAY;
else if (cur * 3 > max * 2) /* >2/3 */
color = is_hp ? CLR_GREEN : CLR_CYAN;
else if (cur * 3 > max) /* >1/3 */
color = is_hp ? CLR_YELLOW : CLR_BLUE;
else if (cur * 7 > max) /* >1/7 */
color = is_hp ? CLR_RED : CLR_MAGENTA;
else
color = is_hp ? CLR_ORANGE : CLR_BRIGHT_MAGENTA;
return color;
}
/* Draws a bar
is_hp: TRUE if we're drawing HP, Pw otherwise (determines colors)
cur/max: Current/max HP/Pw
title: Not NULL if we are drawing as part of an existing title.
Otherwise, the format is as follows: [ 11 / 11 ] */
static void
draw_bar(boolean is_hp, int cur, int max, const char *title)
{
WINDOW *win = curses_get_nhwin(STATUS_WIN);
char buf[BUFSZ];
if (title)
Strncpy(buf, title, BUFSZ);
else {
int len = 5;
snprintf(buf, BUFSZ, "%*d / %-*d", len, cur, len, max);
if (!iflags.hitpointbar) {
attr_t attr = hpen_color_attr(is_hp, cur, max);
wattron(win, attr);
wprintw(win, "%s", buf);
wattroff(win, attr);
return;
}
}
if (!iflags.hitpointbar) {
wprintw(win, "%s", buf);
return;
}
/* Colors */
attr_t fillattr, attr;
int color = hpen_color(is_hp, cur, max);
int invcolor = color & 7;
fillattr = curses_color_attr(color, invcolor);
attr = curses_color_attr(color, 0);
/* Figure out how much of the bar to fill */
int fill = 0;
int len = strlen(buf);
if (cur > 0 && max > 0)
fill = len * cur / max;
if (fill > len)
fill = len;
waddch(win, '[');
wattron(win, fillattr);
wprintw(win, "%.*s", fill, buf);
wattroff(win, fillattr);
wattron(win, attr);
wprintw(win, "%.*s", len - fill, &buf[fill]);
wattroff(win, attr);
waddch(win, ']');
}
/* Update the status win - this is called when NetHack would normally
write to the status window, so we know somwthing has changed. We
override the write and update what needs to be updated ourselves. */
void
curses_update_stats(void)
{
WINDOW *win = curses_get_nhwin(STATUS_WIN);
/* Clear the window */
werase(win);
int orient = curses_get_window_orientation(STATUS_WIN);
boolean horiz = FALSE;
if ((orient != ALIGN_RIGHT) && (orient != ALIGN_LEFT))
horiz = TRUE;
boolean border = curses_window_has_border(STATUS_WIN);
/* Figure out if we have proper window dimensions for horizontal statusbar. */
if (horiz) {
/* correct y */
int cy = 3;
if (!iflags.classic_status && iflags.statuslines >= 4)
cy = 4;
if (iflags.classic_status && iflags.statuslines <= 2)
cy = 2;
/* actual y (and x) */
int ax = 0;
int ay = 0;
getmaxyx(win, ay, ax);
if (border)
ay -= 2;
if (cy != ay) {
curses_create_main_windows();
curses_last_messages();
doredraw();
/* Reset XP highlight (since classic_status and new show different numbers) */
prevexp.highlight_turns = 0;
curses_update_stats();
return;
}
}
/* Starting x/y. Passed to draw_horizontal/draw_vertical to keep track of
window positioning. */
int x = 0;
int y = 0;
/* Don't start at border position if applicable */
if (border) {
x++;
y++;
}
/* Get HP values. */
int hp = u.uhp;
int hpmax = u.uhpmax;
if (Upolyd) {
hp = u.mh;
hpmax = u.mhmax;
}
if (orient != ALIGN_RIGHT && orient != ALIGN_LEFT)
draw_horizontal(x, y, hp, hpmax);
else
draw_vertical(x, y, hp, hpmax);
if (border)
box(win, 0, 0);
wnoutrefresh(win);
if (first) {
first = FALSE;
/* Zero highlight timers. This will call curses_update_status again if needed */
curses_decrement_highlights(TRUE);
}
}
static void
draw_horizontal(int x, int y, int hp, int hpmax)
{
if (!iflags.classic_status) {
/* Draw new-style statusbar */
draw_horizontal_new(x, y, hp, hpmax);
return;
}
char buf[BUFSZ];
char rank[BUFSZ];
WINDOW *win = curses_get_nhwin(STATUS_WIN);
/* Line 1 */
wmove(win, y, x);
get_playerrank(rank);
#pragma GCC diagnostic ignored "-Wformat-truncation"
snprintf(buf, BUFSZ, "%s the %s", plname, rank);
#pragma GCC diagnostic pop
/* Use the title as HP bar (similar to hitpointbar) */
draw_bar(TRUE, hp, hpmax, buf);
/* Attributes */
print_statdiff(" St:", &prevstr, ACURR(A_STR), STAT_STR);
print_statdiff(" Dx:", &prevdex, ACURR(A_DEX), STAT_OTHER);
print_statdiff(" Co:", &prevcon, ACURR(A_CON), STAT_OTHER);
print_statdiff(" In:", &prevint, ACURR(A_INT), STAT_OTHER);
print_statdiff(" Wi:", &prevwis, ACURR(A_WIS), STAT_OTHER);
print_statdiff(" Ch:", &prevcha, ACURR(A_CHA), STAT_OTHER);
wprintw(win, (u.ualign.type == A_CHAOTIC ? " Chaotic" :
u.ualign.type == A_NEUTRAL ? " Neutral" :
u.ualign.type == A_VOID ? " Gnostic" :
u.ualign.type == A_LAWFUL ? " Lawful" :
u.ualign.type == A_NONE ? " Unaligned" : " Other"));
if (flags.showscore)
print_statdiff(" S:", &prevscore, botl_score(), STAT_OTHER);
/* Line 2 */
y++;
wmove(win, y, x);
describe_level(buf);
wprintw(win, "%s", buf);
#ifndef GOLDOBJ
print_statdiff("$", &prevau, u.ugold, STAT_GOLD);
#else
print_statdiff("$", &prevau, money_cnt(invent), STAT_GOLD);
#endif
/* HP/Pw use special coloring rules */
attr_t hpattr, pwattr;
hpattr = hpen_color_attr(TRUE, hp, hpmax);
pwattr = hpen_color_attr(FALSE, u.uen, u.uenmax);
wprintw(win, " HP:");
wattron(win, hpattr);
wprintw(win, "%d(%d)", hp, hpmax);
wattroff(win, hpattr);
wprintw(win, " Pw:");
wattron(win, pwattr);
wprintw(win, "%d(%d)", u.uen, u.uenmax);
wattroff(win, pwattr);
print_statdiff(" Br:", &prevdive, u.divetimer, STAT_OTHER);
print_statdiff(" AC:", &prevac, (u.uac + u.ustdy), STAT_AC);
print_statdiff(" DR:", &prevdr, u.udr, STAT_OTHER);
if (Upolyd)
print_statdiff(" HD:", &prevlevel, mons[u.umonnum].mlevel, STAT_OTHER);
else if (flags.showexp) {
print_statdiff(" Xp:", &prevlevel, u.ulevel, STAT_OTHER);
/* use waddch, we don't want to highlight the '/' */
waddch(win, '/');
print_statdiff("", &prevexp, u.uexp, STAT_OTHER);
}
else
print_statdiff(" Exp:", &prevlevel, u.ulevel, STAT_OTHER);
if (flags.time)
print_statdiff(" T:", &prevtime, moves, STAT_TIME);
if (wizard && flags.movetoprint) {
int i, tmp;
*buf='\0';
for (i=0, tmp = flags.movetoprint; tmp>=1<<i; i++)
switch(tmp & (1<<i)) {
case MOVE_STANDARD: Strcat(buf, "standard/"); break;
case MOVE_INSTANT: Strcat(buf, "instant/"); break;
case MOVE_PARTIAL: Strcat(buf, "bonus/"); break;
case MOVE_ATTACKED: Strcat(buf, "attacked/"); break;
case MOVE_MOVED: Strcat(buf, "moved/"); break;
case MOVE_QUAFFED: Strcat(buf, "quaffed/"); break;
case MOVE_ZAPPED: Strcat(buf, "zapped/"); break;
case MOVE_READ: Strcat(buf, "read/"); break;
case MOVE_CASTSPELL: Strcat(buf, "cast/"); break;
case MOVE_ATE: Strcat(buf, "ate/"); break;
case MOVE_FIRED: Strcat(buf, "fired/"); break;
}
if (strlen(buf) > 0) Strcpy(eos(buf)-1, "");
wprintw(win, " [%d:%s]", flags.movetoprintcost, buf);
}
if (iflags.showrealtime) {
time_t currenttime = get_realtime();
wprintw(win, " %ld:%2.2ld", currenttime / 3600,
(currenttime % 3600) / 60);
}
if (iflags.statuslines >= 3) {
y++;
wmove(win, y, x);
}
curses_add_statuses(win, FALSE, FALSE, NULL, NULL, iflags.statuslines >= 3);
}
static void
draw_horizontal_new(int x, int y, int hp, int hpmax)
{
char buf[BUFSZ];
char rank[BUFSZ];
WINDOW *win = curses_get_nhwin(STATUS_WIN);
/* Line 1 */
wmove(win, y, x);
get_playerrank(rank);
char race[BUFSZ];
Strncpy(race, urace.adj, BUFSZ);
race[0] = highc(race[0]);
for (int i = 0; race[i]; i++)
if (race[i] == ' ' && race[i+1])
race[i+1] = highc(race[i+1]);
wprintw(win, "%s the %s %s%s%s", plname,
(u.ualign.type == A_CHAOTIC ? "Chaotic" :
u.ualign.type == A_NEUTRAL ? "Neutral" :
u.ualign.type == A_VOID ? "Gnostic" :
u.ualign.type == A_LAWFUL ? "Lawful" :
u.ualign.type == A_NONE ? "Unaligned" : "Other"),
Upolyd ? "" : race, Upolyd ? "" : " ",
rank);
/* Line 2 */
y++;
wmove(win, y, x);
wprintw(win, "HP:");
draw_bar(TRUE, hp, hpmax, NULL);
print_statdiff(" AC:", &prevac, (u.uac + u.ustdy), STAT_AC);
print_statdiff(" DR:", &prevdr, u.udr, STAT_OTHER);
if (Upolyd)
print_statdiff(" HD:", &prevlevel, mons[u.umonnum].mlevel, STAT_OTHER);
else if (flags.showexp) {
/* Ensure that Xp have proper highlight on level change. */
int levelchange = 0;
if (prevlevel.value != u.ulevel) {
if (prevlevel.value < u.ulevel)
levelchange = 1;
else
levelchange = 2;
}
print_statdiff(" Xp:", &prevlevel, u.ulevel, STAT_OTHER);
/* use waddch, we don't want to highlight the '/' */
waddch(win, '(');
/* Figure out amount of Xp needed to next level */
int xp_left = 0;
if (u.ulevel < 30)
xp_left = (newuexp(u.ulevel) - u.uexp);
if (levelchange) {
prevexp.value = (xp_left + 1);
if (levelchange == 2)
prevexp.value = (xp_left - 1);
}
print_statdiff("", &prevexp, xp_left, STAT_AC);
waddch(win, ')');
}
else
print_statdiff(" Exp:", &prevlevel, u.ulevel, STAT_OTHER);
waddch(win, ' ');
describe_level(buf);
wprintw(win, "%s", buf);
/* Line 3 */
y++;
wmove(win, y, x);
wprintw(win, "Pw:");
draw_bar(FALSE, u.uen, u.uenmax, NULL);
print_statdiff(" Br:", &prevdive, u.divetimer, STAT_OTHER);
#ifndef GOLDOBJ
print_statdiff(" $", &prevau, u.ugold, STAT_GOLD);
#else
print_statdiff(" $", &prevau, money_cnt(invent), STAT_GOLD);
#endif
if (flags.showscore)
print_statdiff(" S:", &prevscore, botl_score(), STAT_OTHER);
if (flags.time)
print_statdiff(" T:", &prevtime, moves, STAT_TIME);
if (wizard && flags.movetoprint) {
int i, tmp;
*buf='\0';
for (i=0, tmp = flags.movetoprint; tmp>=1<<i; i++)
switch(tmp & (1<<i)) {
case MOVE_STANDARD: Strcat(buf, "standard/"); break;
case MOVE_INSTANT: Strcat(buf, "instant/"); break;
case MOVE_PARTIAL: Strcat(buf, "bonus/"); break;
case MOVE_ATTACKED: Strcat(buf, "attacked/"); break;
case MOVE_MOVED: Strcat(buf, "moved/"); break;
case MOVE_QUAFFED: Strcat(buf, "quaffed/"); break;
case MOVE_ZAPPED: Strcat(buf, "zapped/"); break;
case MOVE_READ: Strcat(buf, "read/"); break;
case MOVE_CASTSPELL: Strcat(buf, "cast/"); break;
case MOVE_ATE: Strcat(buf, "ate/"); break;
case MOVE_FIRED: Strcat(buf, "fired/"); break;
}
if (strlen(buf) > 0) Strcpy(eos(buf)-1, "");
wprintw(win, " [%d:%s]", flags.movetoprintcost, buf);
}
if (iflags.showrealtime) {
time_t currenttime = get_realtime();
wprintw(win, " %ld:%2.2ld", currenttime / 3600,
(currenttime % 3600) / 60);
}
if (iflags.statuslines >= 4) {
y++;
wmove(win, y, x);
}
curses_add_statuses(win, TRUE, FALSE, &x, &y, iflags.statuslines >= 4);
/* Right-aligned attributes */
int stat_length = 6; /* " Dx:xx" */
int str_length = 6;
if (ACURR(A_STR) > 18 && ACURR(A_STR) < 119)
str_length = 9;
getmaxyx(win, y, x);
/* We want to deal with top line of y. getmaxx would do what we want, but it only
exist for compatibility reasons and might not exist at all in some versions. */
y = 0;
if (curses_window_has_border(STATUS_WIN)) {
x--;
y++;
}
x -= stat_length;
int orig_x = x;
wmove(win, y, x);
print_statdiff(" Co:", &prevcon, ACURR(A_CON), STAT_OTHER);
x -= stat_length;
wmove(win, y, x);
print_statdiff(" Dx:", &prevdex, ACURR(A_DEX), STAT_OTHER);
x -= str_length;
wmove(win, y, x);
print_statdiff(" St:", &prevstr, ACURR(A_STR), STAT_STR);
x = orig_x;
y++;
wmove(win, y, x);
print_statdiff(" Ch:", &prevcha, ACURR(A_CHA), STAT_OTHER);
x -= stat_length;
wmove(win, y, x);
print_statdiff(" Wi:", &prevwis, ACURR(A_WIS), STAT_OTHER);
x -= str_length;
wmove(win, y, x);
print_statdiff(" In:", &prevint, ACURR(A_INT), STAT_OTHER);
}
/* Personally I never understood the point of a vertical status bar. But removing the
option would be silly, so keep the functionality. */
static void
draw_vertical(int x, int y, int hp, int hpmax)
{
char buf[BUFSZ];
char rank[BUFSZ];
WINDOW *win = curses_get_nhwin(STATUS_WIN);
/* Print title and dungeon branch */
wmove(win, y++, x);
get_playerrank(rank);
int ranklen = strlen(rank);
int namelen = strlen(plname);
int maxlen = 19;
if (!iflags.hitpointbar)
maxlen += 2; /* With no hitpointbar, we can fit more since there's no "[]" */
if ((ranklen + namelen) > maxlen) {
/* The result doesn't fit. Strip name if >10 characters, then strip title */
if (namelen > 10) {
while (namelen > 10 && (ranklen + namelen) > maxlen)
namelen--;
}
while ((ranklen + namelen) > maxlen)
ranklen--; /* Still doesn't fit, strip rank */
}
#pragma GCC diagnostic ignored "-Wformat-truncation"
snprintf(buf, BUFSZ, "%-*s the %-*s", namelen, plname, ranklen, rank);
#pragma GCC diagnostic pop
draw_bar(TRUE, hp, hpmax, buf);
wmove(win, y++, x);
wprintw(win, "%s", dungeons[u.uz.dnum].dname);
y++; /* Blank line inbetween */
wmove(win, y++, x);
/* Attributes. Old vertical order is preserved */
print_statdiff("Strength: ", &prevstr, ACURR(A_STR), STAT_STR);
wmove(win, y++, x);
print_statdiff("Intelligence: ", &prevint, ACURR(A_INT), STAT_OTHER);
wmove(win, y++, x);
print_statdiff("Wisdom: ", &prevwis, ACURR(A_WIS), STAT_OTHER);
wmove(win, y++, x);
print_statdiff("Dexterity: ", &prevdex, ACURR(A_DEX), STAT_OTHER);
wmove(win, y++, x);
print_statdiff("Constitution: ", &prevcon, ACURR(A_CON), STAT_OTHER);
wmove(win, y++, x);
print_statdiff("Charisma: ", &prevcha, ACURR(A_CHA), STAT_OTHER);
wmove(win, y++, x);
wprintw(win, "Alignment: ");
wprintw(win, (u.ualign.type == A_CHAOTIC ? "Chaotic" :
u.ualign.type == A_NEUTRAL ? "Neutral" :
u.ualign.type == A_VOID ? "Gnostic" :
u.ualign.type == A_LAWFUL ? "Lawful" :
u.ualign.type == A_NONE ? "Unaligned" : "Other"));
wmove(win, y++, x);
wprintw(win, "Dungeon Level: ");
/* Astral Plane doesn't fit */
if (In_endgame(&u.uz))
wprintw(win, "%s", Is_astralevel(&u.uz) ? "Astral" : "End Game");
else
wprintw(win, "%d", depth(&u.uz));
wmove(win, y++, x);
#ifndef GOLDOBJ
print_statdiff("Gold: ", &prevau, u.ugold, STAT_GOLD);
#else
print_statdiff("Gold: ", &prevau, money_cnt(invent), STAT_GOLD);
#endif
wmove(win, y++, x);
/* HP/Pw use special coloring rules */
attr_t hpattr, pwattr;
hpattr = hpen_color_attr(TRUE, hp, hpmax);
pwattr = hpen_color_attr(FALSE, u.uen, u.uenmax);
wprintw(win, "Hit Points: ");
wattron(win, hpattr);
wprintw(win, "%d/%d", hp, hpmax);
wattroff(win, hpattr);
wmove(win, y++, x);
wprintw(win, "Magic Power: ");
wattron(win, pwattr);
wprintw(win, "%d/%d", u.uen, u.uenmax);
wattroff(win, pwattr);
wmove(win, y++, x);
print_statdiff("Breath: ", &prevdive, u.divetimer, STAT_OTHER);
wmove(win, y++, x);
print_statdiff("Armor Class: ", &prevac, (u.uac + u.ustdy), STAT_AC);
wmove(win, y++, x);
print_statdiff("Damage Resist: ", &prevdr, u.udr, STAT_OTHER);
wmove(win, y++, x);
if (Upolyd)
print_statdiff("Hit Dice: ", &prevlevel, mons[u.umonnum].mlevel, STAT_OTHER);
else if (flags.showexp) {
print_statdiff("Experience: ", &prevlevel, u.ulevel, STAT_OTHER);
/* use waddch, we don't want to highlight the '/' */
waddch(win, '/');
print_statdiff("", &prevexp, u.uexp, STAT_OTHER);
}
else
print_statdiff("Level: ", &prevlevel, u.ulevel, STAT_OTHER);
wmove(win, y++, x);
if (flags.time) {
print_statdiff("Time: ", &prevtime, moves, STAT_TIME);
wmove(win, y++, x);
}
if (iflags.showrealtime) {
time_t currenttime = get_realtime();
wprintw(win, "Realtime: %ld:%2.2ld", currenttime / 3600,
(currenttime % 3600) / 60);
wmove(win, y++, x);
}
if (flags.showscore) {
print_statdiff("Score: ", &prevscore, botl_score(), STAT_OTHER);
wmove(win, y++, x);
}
curses_add_statuses(win, FALSE, TRUE, &x, &y, FALSE);
}
static void
curses_add_statuses(WINDOW *win, boolean align_right,
boolean vertical, int *x, int *y, boolean first)
{
if (align_right) {
/* Right-aligned statuses. Since add_status decrease one x more
(to separate them with spaces), add 1 to x unless we have borders
(which would offset what add_status does) */
int mx = *x;
int my = *y;
getmaxyx(win, my, mx);
if (!curses_window_has_border(STATUS_WIN))
mx++;
*x = mx;
}
/* Find out how much abbreviation is required to make it fit, if not using
vertical status. do_statuseffects (used by tty and dumplogs) can print to
a buffer without affecting the terminal unlike curses statusline code, so
call that to find the length. */
int abbrev = 0;
if (!vertical) {
int cx, cy, mx, my;
getyx(win, cy, cx);
getmaxyx(win, my, mx);
char buf[MAXCO];
for (;;) {
buf[0] = '\0'; /* so eos() works */
do_statuseffects(buf, FALSE, abbrev, first ? 3 : 2);
if (abbrev >= 2 || strlen(buf) < mx - cx)
break;
abbrev++;
}
}
#define status_effect(str1, str2, str3, duration) \
(curses_add_status(win, align_right, vertical, x, y, str1, \
abbrev == 2 ? (str3) : abbrev == 1 ? (str2) : (str1), \
duration, first), first = FALSE)
long long mask = get_status_mask();
for (int i = 0; i < SIZE(status_effects); i++) {
struct status_effect status = status_effects[i];
if (mask & status.mask & iflags.statuseffects)
status_effect(status.name, status.abbrev1, status.abbrev2, get_status_duration(status.mask));
/* Add hunger and encumbrance after foodpois */
if (status.mask == BL_MASK_FOODPOIS) {
if (u.uhs != NOT_HUNGRY) {
if (uclockwork)
status_effect(ca_hu_stat[u.uhs], ca_hu_stat[u.uhs], ca_hu_stat[u.uhs], 0);
else
status_effect(hu_stat[u.uhs], hu_stat[u.uhs], hu_stat[u.uhs], 0);
}
int enc = near_capacity();
if (enc > UNENCUMBERED)
status_effect(enc_stat[enc], enc_stat_abbrev1[enc], enc_stat_abbrev2[enc], 0);
}
}
#undef status_effect
}
static void
curses_add_status(WINDOW *win, boolean align_right, boolean vertical,
int *x, int *y, const char *hilite, const char *str,
long duration, boolean first)
{
/* If vertical is TRUE here with no x/y, that's an error. But handle
it gracefully since NH3 doesn't recover well in crashes. */
if (!x || !y)
vertical = FALSE;
if (!vertical && !align_right && !first)
waddch(win, ' ');
char buf[BUFSZ];
if (duration & TIMEOUT)
Snprintf(buf, BUFSZ, "%s:%ld", str, duration);
else
Strncpy(buf, str, BUFSZ);
if (align_right) {
*x -= (strlen(buf) + 1); /* add spacing */
wmove(win, *y, *x);
}
draw_trouble_str(hilite, buf);
if (vertical) {
wmove(win, *y, *x);
*y += 1; /* ++ advances the pointer addr */
}
}
/* Decrement a single highlight, return 1 if decremented to zero. zero is TRUE if we're
zeroing the highlight. */
static int
decrement_highlight(nhstat *stat, boolean zero)
{
if (stat->highlight_turns > 0) {
if (zero) {
stat->highlight_turns = 0;
return 1;
}
stat->highlight_turns--;
if (stat->highlight_turns == 0)
return 1;
}
return 0;
}
/* Decrement the highlight_turns for all stats. Call curses_update_stats
if needed to unhighlight a stat */
void
curses_decrement_highlights(boolean zero)
{
int unhighlight = 0;
unhighlight |= decrement_highlight(&prevdepth, zero);
unhighlight |= decrement_highlight(&prevstr, zero);
unhighlight |= decrement_highlight(&prevdex, zero);
unhighlight |= decrement_highlight(&prevcon, zero);
unhighlight |= decrement_highlight(&prevint, zero);
unhighlight |= decrement_highlight(&prevwis, zero);
unhighlight |= decrement_highlight(&prevcha, zero);
unhighlight |= decrement_highlight(&prevau, zero);
unhighlight |= decrement_highlight(&prevlevel, zero);
unhighlight |= decrement_highlight(&prevdive, zero);
unhighlight |= decrement_highlight(&prevac, zero);
unhighlight |= decrement_highlight(&prevdr, zero);
unhighlight |= decrement_highlight(&prevexp, zero);
unhighlight |= decrement_highlight(&prevtime, zero);
unhighlight |= decrement_highlight(&prevscore, zero);
if (unhighlight)
curses_update_stats();
}