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https://codeberg.org/noisytoot/notnotdnethack.git
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226 lines
7.2 KiB
Text
226 lines
7.2 KiB
Text
%{
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/* SCCS Id: @(#)lev_lex.c 3.4 2002/03/27 */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#define LEV_LEX_C
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#include "hack.h"
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#include "lev_comp.h"
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#include "sp_lev.h"
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/* We need to declare this here, since lex includes stdio.h before _POSIX_C_SOURCE is set */
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/* On FreeBSD and OpenBSD, fileno is a macro, so parenthesize it to prevent expansion */
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extern int (fileno)(FILE *);
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/* Most of these don't exist in flex, yywrap is macro and
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* yyunput is properly declared in flex.skel.
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*/
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#if !defined(FLEX_SCANNER) && !defined(FLEXHACK_SCANNER)
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int yyback(int *,int);
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int yylook(void);
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int yyinput(void);
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int yywrap(void);
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int yylex(void);
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/* Traditional lexes let yyunput() and yyoutput() default to int;
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* newer ones may declare them as void since they don't return
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* values. For even more fun, the lex supplied as part of the
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* newer unbundled compiler for SunOS 4.x adds the void declarations
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* (under __STDC__ or _cplusplus ifdefs -- otherwise they remain
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* int) while the bundled lex and the one with the older unbundled
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* compiler do not. To detect this, we need help from outside --
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* sys/unix/Makefile.utl.
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*
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* Digital UNIX is difficult and still has int in spite of all
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* other signs.
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*/
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# if !defined(VOIDYYPUT)
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# define VOIDYYPUT
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# endif
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# ifdef VOIDYYPUT
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void yyunput(int);
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void yyoutput(int);
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# else
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int yyunput(int);
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int yyoutput(int);
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# endif
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#endif /* !FLEX_SCANNER && !FLEXHACK_SCANNER */
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#ifdef FLEX_SCANNER
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#define YY_MALLOC_DECL \
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void * malloc(size_t); \
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void * realloc(void *,size_t);
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#endif
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void init_yyin(FILE *);
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void init_yyout(FILE *);
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/*
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* This doesn't always get put in lev_comp.h
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* (esp. when using older versions of bison).
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*/
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extern YYSTYPE yylval;
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int line_number = 1, colon_line_number = 1;
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static char map[4096];
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static int map_cnt = 0;
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%}
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%e 1500
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%p 5000
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%n 700
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%s MAPC
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%%
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<MAPC>ENDMAP {
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BEGIN(INITIAL);
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yylval.map = (char *) alloc(map_cnt + 1);
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(void) strncpy(yylval.map, map, map_cnt);
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yylval.map[map_cnt] = 0;
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map_cnt = 0;
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return MAP_ID;
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}
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<MAPC>[-|}{+estwABCFGHIKLNPSTWY\\#., 0123456789]*\r?\n {
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int len = yyleng;
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/* convert \r\n to \n */
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if (len >= 2 && yytext[len - 2] == '\r') len -= 1;
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line_number++;
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(void) strncpy(map + map_cnt, yytext, len);
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map_cnt += len;
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map[map_cnt - 1] = '\n';
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map[map_cnt] = '\0';
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}
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^#.*\n { line_number++; }
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: { colon_line_number = line_number; return ':'; }
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MESSAGE return MESSAGE_ID;
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MAZE return MAZE_ID;
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NOMAP return NOMAP_ID;
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LEVEL return LEVEL_ID;
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INIT_MAP return LEV_INIT_ID;
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FLAGS return FLAGS_ID;
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GEOMETRY return GEOMETRY_ID;
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^MAP\r?\n { BEGIN(MAPC); line_number++; }
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OBJECT return OBJECT_ID;
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CONTAINER return COBJECT_ID;
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MONSTER return MONSTER_ID;
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TRAP return TRAP_ID;
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DOOR return DOOR_ID;
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DRAWBRIDGE return DRAWBRIDGE_ID;
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MAZEWALK return MAZEWALK_ID;
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WALLIFY return WALLIFY_ID;
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REGION return REGION_ID;
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RANDOM_OBJECTS return RANDOM_OBJECTS_ID;
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RANDOM_MONSTERS return RANDOM_MONSTERS_ID;
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RANDOM_PLACES return RANDOM_PLACES_ID;
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ALTAR return ALTAR_ID;
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LADDER return LADDER_ID;
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STAIR return STAIR_ID;
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PORTAL return PORTAL_ID;
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TELEPORT_REGION return TELEPRT_ID;
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BRANCH return BRANCH_ID;
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FOUNTAIN return FOUNTAIN_ID;
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FORGE return FORGE_ID;
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SINK return SINK_ID;
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POOL return POOL_ID;
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NON_DIGGABLE return NON_DIGGABLE_ID;
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NON_PASSWALL return NON_PASSWALL_ID;
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ROOM return ROOM_ID;
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SUBROOM return SUBROOM_ID;
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RANDOM_CORRIDORS return RAND_CORRIDOR_ID;
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CORRIDOR return CORRIDOR_ID;
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GOLD return GOLD_ID;
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ENGRAVING return ENGRAVING_ID;
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NAME return NAME_ID;
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CHANCE return CHANCE_ID;
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levregion return LEV;
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open { yylval.i=D_ISOPEN; return DOOR_STATE; }
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closed { yylval.i=D_CLOSED; return DOOR_STATE; }
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locked { yylval.i=D_LOCKED; return DOOR_STATE; }
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nodoor { yylval.i=D_NODOOR; return DOOR_STATE; }
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broken { yylval.i=D_BROKEN; return DOOR_STATE; }
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north { yylval.i=W_NORTH; return DIRECTION; }
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east { yylval.i=W_EAST; return DIRECTION; }
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south { yylval.i=W_SOUTH; return DIRECTION; }
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west { yylval.i=W_WEST; return DIRECTION; }
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random { yylval.i = -1; return RANDOM_TYPE; }
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none { yylval.i = -2; return NONE; }
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object return O_REGISTER;
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monster return M_REGISTER;
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place return P_REGISTER;
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align return A_REGISTER;
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left { yylval.i=1; return LEFT_OR_RIGHT; }
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half-left { yylval.i=2; return LEFT_OR_RIGHT; }
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center { yylval.i=3; return CENTER; }
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half-right { yylval.i=4; return LEFT_OR_RIGHT; }
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right { yylval.i=5; return LEFT_OR_RIGHT; }
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top { yylval.i=1; return TOP_OR_BOT; }
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bottom { yylval.i=5; return TOP_OR_BOT; }
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lit { yylval.i=1; return LIGHT_STATE; }
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unlit { yylval.i=0; return LIGHT_STATE; }
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filled { yylval.i=0; return FILLING; }
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unfilled { yylval.i=1; return FILLING; }
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noalign { yylval.i= AM_NONE; return ALIGNMENT; }
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law { yylval.i= AM_LAWFUL; return ALIGNMENT; }
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neutral { yylval.i= AM_NEUTRAL; return ALIGNMENT; }
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chaos { yylval.i= AM_CHAOTIC; return ALIGNMENT; }
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coaligned { yylval.i= AM_SPLEV_CO; return ALIGNMENT; }
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noncoaligned { yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; }
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peaceful { yylval.i=1; return MON_ATTITUDE; }
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hostile { yylval.i=0; return MON_ATTITUDE; }
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asleep { yylval.i=1; return MON_ALERTNESS; }
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awake { yylval.i=0; return MON_ALERTNESS; }
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m_feature { yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; }
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m_monster { yylval.i= M_AP_MONSTER; return MON_APPEARANCE; }
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m_object { yylval.i= M_AP_OBJECT; return MON_APPEARANCE; }
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sanctum { yylval.i=2; return ALTAR_TYPE; }
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shrine { yylval.i=1; return ALTAR_TYPE; }
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altar { yylval.i=0; return ALTAR_TYPE; }
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up { yylval.i=1; return UP_OR_DOWN; }
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down { yylval.i=0; return UP_OR_DOWN; }
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false { yylval.i=0; return BOOLEAN; }
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true { yylval.i=1; return BOOLEAN; }
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skipcheck { yylval.i=0; return SANITYFLAG; }
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noskipcheck { yylval.i=1; return SANITYFLAG; }
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dust { yylval.i=DUST; return ENGRAVING_TYPE; }
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engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
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burn { yylval.i=BURN; return ENGRAVING_TYPE; }
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mark { yylval.i=MARK; return ENGRAVING_TYPE; }
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blessed { yylval.i=1; return CURSE_TYPE; }
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uncursed { yylval.i=2; return CURSE_TYPE; }
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cursed { yylval.i=3; return CURSE_TYPE; }
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contained { return CONTAINED; }
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noteleport { yylval.i=NOTELEPORT; return FLAG_TYPE; }
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hardfloor { yylval.i=HARDFLOOR; return FLAG_TYPE; }
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nommap { yylval.i=NOMMAP; return FLAG_TYPE; }
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arboreal { yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */
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shortsighted { yylval.i=SHORTSIGHTED; return FLAG_TYPE; }
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lethe { yylval.i=LETHE; return FLAG_TYPE; }
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\[\ *[0-9]+\%\ *\] { yylval.i = atoi(yytext + 1); return PERCENT; }
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[+\-]?[0-9]+ { yylval.i=atoi(yytext); return INTEGER; }
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\"[^"]*\" { yytext[yyleng-1] = 0; /* Discard the trailing \" */
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yylval.map = (char *) alloc(strlen(yytext+1)+1);
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Strcpy(yylval.map, yytext+1); /* Discard the first \" */
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return STRING; }
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\r?\n { line_number++; }
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[ \t]+ ;
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'\\.' { yylval.i = yytext[2]; return CHAR; }
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'.' { yylval.i = yytext[1]; return CHAR; }
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. { return yytext[0]; }
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%%
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/* routine to switch to another input file; needed for flex */
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void init_yyin( FILE *input_f )
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{
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#if defined(FLEX_SCANNER) || defined(FLEXHACK_SCANNER)
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if (yyin)
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yyrestart(input_f);
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else
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#endif
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yyin = input_f;
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}
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/* analogous routine (for completeness) */
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void init_yyout( FILE *output_f )
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{
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yyout = output_f;
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}
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/*lev_comp.l*/
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