notnotdnethack/src/dogmove.c

1514 lines
45 KiB
C

/* SCCS Id: @(#)dogmove.c 3.4 2002/09/10 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "xhity.h"
#include "mfndpos.h"
extern boolean notonhead;
extern struct obj *propellor;
int extra_pref(struct monst *, struct obj *);
extern boolean would_prefer_hwep(struct monst *,struct obj *);
extern boolean would_prefer_rwep(struct monst *,struct obj *);
#define DOG_SATIATED 3000
static boolean dog_hunger(struct monst *,struct edog *);
static int dog_invent(struct monst *,struct edog *,int);
static int dog_goal(struct monst *,struct edog *,int,int,int);
static boolean can_reach_location(struct monst *,xchar,xchar,xchar,xchar);
static boolean could_reach_item(struct monst *, xchar,xchar);
/*
* See if this armor is better than what we're wearing.
*/
boolean
is_better_armor(register struct monst *mtmp, register struct obj *otmp)
{
register struct obj *obj;
register struct obj *best = (struct obj *)0;
if (otmp->oclass != ARMOR_CLASS) return FALSE;
//Special case: can't wear most torso armor
if (mtmp->mtyp == PM_HARROWER_OF_ZARIEL
&& ((is_suit(otmp) && arm_blocks_upper_body(otmp->otyp))
|| is_shirt(otmp)
)){
return FALSE;
}
if (is_suit(otmp) && (!arm_match(mtmp->data, otmp) || !arm_size_fits(mtmp->data, otmp)))
return FALSE;
if (is_shirt(otmp) && (otmp->objsize != mtmp->data->msize || !shirt_match(mtmp->data,otmp) || (mtmp->misc_worn_check & W_ARM)))
return FALSE;
if (is_cloak(otmp) && ((abs(otmp->objsize - mtmp->data->msize) > 1)))
return FALSE;
if (is_helmet(otmp) && !(helm_match(mtmp->data, otmp) && helm_size_fits(mtmp->data, otmp)))
return FALSE;
if (is_shield(otmp) && (
((mtmp == &youmonst) ? (uwep && bimanual(uwep,youracedata))
: (MON_WEP(mtmp) && bimanual(MON_WEP(mtmp),mtmp->data)))
|| mon_offhand_attack(mtmp)
)
)
return FALSE;
if (is_gloves(otmp) && (otmp->objsize != mtmp->data->msize || !can_wear_gloves(mtmp->data))) return FALSE;
if (is_boots(otmp) &&
(!boots_size_fits(mtmp->data, otmp) || !can_wear_boots(mtmp->data)))
return FALSE;
if (is_helmet(otmp) &&
!is_flimsy(otmp) &&
otmp->otyp != find_gcirclet() &&
num_horns(mtmp->data) > 0)
return FALSE;
obj = (mtmp == &youmonst) ? invent : mtmp->minvent;
for(; obj; obj = obj->nobj)
{
if (is_cloak(otmp) && !is_cloak(obj) ) continue;
if (is_suit(otmp) && !is_suit(obj) ) continue;
if (is_shirt(otmp) && !is_shirt(obj) ) continue;
if (is_boots(otmp) && !is_boots(obj) ) continue;
if (is_shield(otmp) && !is_shield(obj)) continue;
if (is_helmet(otmp) && !is_helmet(obj)) continue;
if (is_gloves(otmp) && !is_gloves(obj)) continue;
if (!obj->owornmask) continue;
if (best &&
(arm_total_bonus(obj) + extra_pref(mtmp,obj) >=
arm_total_bonus(best) + extra_pref(mtmp,best)))
best = obj;
}
return ((best == (struct obj *)0) ||
(arm_total_bonus(otmp) + extra_pref(mtmp,otmp) >
arm_total_bonus(best) + extra_pref(mtmp,best)));
}
/*
* See if a monst could use this item in an offensive or defensive capacity.
*/
boolean
could_use_item(register struct monst *mtmp, register struct obj *otmp, boolean check_if_better)
{
boolean can_use;
if(mindless_mon(mtmp) && otmp && otmp->where == OBJ_MINVENT)
can_use = TRUE;
else can_use =
/* make sure this is an intelligent monster */
(mtmp && !is_animal(mtmp->data) && !mindless_mon(mtmp) &&
!nohands(mtmp->data) &&
otmp &&
/* food */
((dogfood(mtmp, otmp) < APPORT) ||
/* collect artifacts and oprop items */
(otmp->oartifact
|| !check_oprop(otmp, OPROP_NONE)
|| (rakuyo_prop(otmp) && u.uinsight >= 20)
|| (mercy_blade_prop(otmp) && !u.veil)
|| (otmp->otyp == ISAMUSEI && u.uinsight >= 22)
|| (otmp->otyp == DISKOS && u.uinsight >= 10)
) ||
/* slotless non-artifact items */
((otmp->otyp == ARMOR_SALVE && u.uinsight >= 66) || otmp->otyp == PRESERVATIVE_ENGINE) ||
/* chains for some */
((mtmp->mtyp == PM_CATHEZAR) && otmp->otyp == CHAIN) ||
/* better weapons */
(is_armed_mon(mtmp) &&
(otmp->oclass == WEAPON_CLASS || is_weptool(otmp)) &&
(!check_if_better ||
mtmp->mtyp == PM_MARILITH ||
would_prefer_hwep(mtmp, otmp) ||
would_prefer_rwep(mtmp, otmp))) ||
/* useful masks */
(otmp->otyp == MASK && otmp->corpsenm != NON_PM && mtmp->mtyp == PM_LILLEND) ||
(is_worn_tool(otmp) && can_wear_blindf(mtmp->data)) ||
/* better armor */
(otmp->oclass == ARMOR_CLASS &&
(!check_if_better || is_better_armor(mtmp, otmp))) ||
/* useful amulets */
is_museable_amulet(otmp->otyp) ||
/* misc magic items that muse can use */
otmp->otyp == SCR_TELEPORTATION ||
otmp->otyp == SCR_EARTH ||
otmp->otyp == SCR_REMOVE_CURSE ||
otmp->otyp == WAN_DEATH ||
otmp->otyp == WAN_DIGGING ||
otmp->otyp == WAN_FIRE ||
otmp->otyp == WAN_COLD ||
otmp->otyp == WAN_LIGHTNING ||
otmp->otyp == WAN_MAGIC_MISSILE ||
otmp->otyp == WAN_STRIKING ||
otmp->otyp == WAN_TELEPORTATION ||
otmp->otyp == POT_HEALING ||
otmp->otyp == POT_EXTRA_HEALING ||
otmp->otyp == POT_FULL_HEALING ||
otmp->otyp == POT_PARALYSIS ||
otmp->otyp == POT_BLINDNESS ||
otmp->otyp == POT_CONFUSION ||
otmp->otyp == POT_AMNESIA ||
(otmp->otyp == POT_WATER && otmp->blessed) ||
otmp->otyp == POT_ACID ||
otmp->otyp == FROST_HORN ||
otmp->otyp == FIRE_HORN ||
otmp->otyp == UNICORN_HORN));
if (can_use){
/* arbitrary - greedy monsters keep any item you can use */
if (likes_gold(mtmp->data)) return TRUE;
/* mindless monsters hold onto anything they are already carrying */
if(mindless_mon(mtmp))
return TRUE;
if (otmp->oclass == ARMOR_CLASS){
return !check_if_better || !is_better_armor(&youmonst, otmp);
}
else if (otmp->oclass == WAND_CLASS && otmp->spe <= 0)
return FALSE; /* used charges or was cancelled? */
else {
/*Hold all useful items. The player can take with #loot if needed*/
return TRUE;
}
}
return FALSE;
}
struct obj *
DROPPABLES(register struct monst *mon)
{
register struct obj *obj;
struct obj *wep = MON_WEP(mon),
*hwep = mon_attacktype(mon, AT_WEAP)
? select_hwep(mon) : (struct obj *)0,
*proj = mon_attacktype(mon, AT_WEAP)
? select_rwep(mon) : (struct obj *)0,
*rwep;
boolean item1 = FALSE, item2 = FALSE;
boolean intelligent = TRUE;
boolean marilith = mon_attacktype(mon, AT_MARI);
if(on_level(&valley_level, &u.uz))
return (struct obj *)0; //The Dead hold on to their possessions (prevents the "drop whole inventory" bug
if(is_eeladrin(mon->data) || mon->mtyp == PM_SNOW_CLOUD || (mon->mtyp != PM_UNEARTHLY_DROW && is_yochlol(mon->data)))
return (struct obj *)0; //Eladrin don't drop objects in their energy form.
rwep = mon_attacktype(mon, AT_WEAP) ? propellor : &zeroobj;
if (is_animal(mon->data) || mindless_mon(mon)) {
intelligent = FALSE;
item1 = item2 = TRUE;
}
if (!tunnels(mon->data) || !needspick(mon->data))
item1 = TRUE;
for(obj = mon->minvent; obj; obj = obj->nobj) {
if (!item1 && is_pick(obj) && (obj->otyp != DWARVISH_MATTOCK
|| !which_armor(mon, W_ARMS))) {
item1 = TRUE;
continue;
}
if (!item2 && obj->otyp == UNICORN_HORN && !obj->cursed) {
item2 = TRUE;
continue;
}
if(marilith && (obj->oclass == WEAPON_CLASS || is_weptool(obj)) && objects[obj->otyp].oc_skill > 0){
continue; //Keep all weapons
}
if (!obj->owornmask && obj != wep &&
(!intelligent ||
(obj != rwep
&& obj != proj && obj != hwep
&& !would_prefer_hwep(mon, obj) /*cursed item in hand?*/
&& !would_prefer_rwep(mon, obj)
&& ((rwep != &zeroobj) ||
(!is_ammo(obj) && !is_launcher(obj)))
&& (rwep == &zeroobj || !ammo_and_launcher(obj, rwep))
&& !could_use_item(mon, obj, TRUE))))
return obj;
}
return (struct obj *)0;
}
struct obj *
drop_envy(register struct monst *mon)
{
register struct obj *obj;
if(MON_WEP(mon))
return MON_WEP(mon);
if(MON_SWEP(mon))
return MON_SWEP(mon);
for(obj = mon->minvent; obj; obj = obj->nobj) {
if(!obj->owornmask)
return obj;
}
return (struct obj *)0;
}
static const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS, BED_CLASS, 0 };
static boolean cursed_object_at(int, int);
static xchar gtyp, gx, gy; /* type and position of dog's current goal */
static void wantdoor(int, int, void *);
static boolean
cursed_object_at(int x, int y)
{
struct obj *otmp;
for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
if (otmp->cursed) return TRUE;
return FALSE;
}
int
dog_nutrition(struct monst *mtmp, struct obj *obj)
{
int nutrit;
/*
* It is arbitrary that the pet takes the same length of time to eat
* as a human, but gets more nutritional value.
*/
if (obj->oclass == FOOD_CLASS) {
if(obj->otyp == CORPSE) {
mtmp->meating = 3 + (mons[obj->corpsenm].cwt >> 6);
nutrit = mons[obj->corpsenm].cnutrit;
} else {
mtmp->meating = objects[obj->otyp].oc_delay;
nutrit = objects[obj->otyp].oc_nutrition;
}
if(mtmp->mtyp == PM_DRACAE_ELADRIN && HAS_ESMT(mtmp))
ESMT(mtmp)->smith_biomass_stockpile += nutrit;
switch(mtmp->data->msize) {
case MZ_TINY: nutrit *= 8; break;
case MZ_SMALL: nutrit *= 6; break;
default:
case MZ_MEDIUM: nutrit *= 5; break;
case MZ_LARGE: nutrit *= 4; break;
case MZ_HUGE: nutrit *= 3; break;
case MZ_GIGANTIC: nutrit *= 2; break;
}
if(obj->oeaten) {
mtmp->meating = eaten_stat(mtmp->meating, obj);
nutrit = eaten_stat(nutrit, obj);
}
} else if (obj->oclass == COIN_CLASS) {
mtmp->meating = (int)(obj->quan/2000) + 1;
if (mtmp->meating < 0) mtmp->meating = 1;
nutrit = (int)(obj->quan/20);
if (nutrit < 0) nutrit = 0;
} else if (obj->otyp == POT_BLOOD) {
/* 1/5th multiplier applied in dog_eat */
nutrit = ((obj->odiluted ? 1 : 2) *
(obj->blessed ? mons[(obj)->corpsenm].cnutrit*3/2 : mons[(obj)->corpsenm].cnutrit ));
} else {
/* Unusual pet such as gelatinous cube eating odd stuff.
* meating made consistent with wild monsters in mon.c.
* nutrit made consistent with polymorphed player nutrit in
* eat.c. (This also applies to pets eating gold.)
*/
mtmp->meating = obj->owt/20 + 1;
nutrit = 5*objects[obj->otyp].oc_nutrition;
}
return nutrit;
}
/* returns 2 if pet dies, otherwise 1 */
int
dog_eat(struct monst *mtmp, struct obj *obj, int x, int y, boolean devour)
{
register struct edog *edog = EDOG(mtmp);
boolean poly = FALSE, grow = FALSE, heal = FALSE, ston = FALSE,
tainted = FALSE, acidic = FALSE, freeze = FALSE, burning = FALSE, poison = FALSE;
int nutrit;
boolean vampiric = is_vampire(mtmp->data);
boolean eatonlyone = (obj->oclass == FOOD_CLASS || obj->oclass == CHAIN_CLASS || obj->oclass == POTION_CLASS);
int mtyp = NON_PM;
// boolean can_choke = (edog->hungrytime >= monstermoves + DOG_SATIATED && !vampiric);
boolean can_choke = mtmp->mgluttony && !Breathless_res(mtmp);
if(!can_choke && edog->hungrytime < monstermoves)
edog->hungrytime = monstermoves;
nutrit = dog_nutrition(mtmp, obj);
long rotted = 0;
poly = polyfodder(obj) && !resists_poly(mtmp->data);
grow = mlevelgain(obj);
heal = mhealup(obj);
ston = (obj->otyp == CORPSE || obj->otyp == EGG || obj->otyp == TIN || obj->otyp == POT_BLOOD) && obj->corpsenm >= LOW_PM && touch_petrifies(&mons[obj->corpsenm]) && !Stone_res(mtmp);
if(obj->otyp == CORPSE){
mtyp = obj->corpsenm;
if (mtyp != PM_LIZARD && mtyp != PM_SMALL_CAVE_LIZARD && mtyp != PM_CAVE_LIZARD
&& mtyp != PM_LARGE_CAVE_LIZARD && mtyp != PM_LICHEN && mtyp != PM_BEHOLDER
) {
long age = peek_at_iced_corpse_age(obj);
rotted = (monstermoves - age)/(10L + rn2(20));
if (obj->cursed) rotted += 2L;
else if (obj->blessed) rotted -= 2L;
}
if(mtyp != PM_ACID_BLOB && !ston && rotted > 5L)
tainted = TRUE;
else if(acidic(&mons[mtyp]) && !Acid_res(mtmp))
acidic = TRUE;
if(freezing(&mons[mtyp]) && !Cold_res(mtmp))
freeze = TRUE;
if(burning(&mons[mtyp]) && !Fire_res(mtmp))
burning = TRUE;
if(poisonous(&mons[mtyp]) && !Poison_res(mtmp))
poison = TRUE;
}
if (devour) {
if (mtmp->meating > 1) mtmp->meating /= 2;
if (nutrit > 1) nutrit = (nutrit * 3) / 4;
}
/* vampires only get 1/5 normal nutrition */
if (vampiric) {
mtmp->meating = (mtmp->meating + 4) / 5;
nutrit = (nutrit + 4) / 5;
}
edog->hungrytime += nutrit;
if(u.sealsActive&SEAL_MALPHAS && mtmp->mtyp == PM_CROW && obj->otyp == CORPSE){
more_experienced(ptrexperience(&mons[obj->corpsenm]),0);
newexplevel();
}
mtmp->mconf = 0;
if (edog->mhpmax_penalty) {
/* no longer starving */
mtmp->mhpmax += edog->mhpmax_penalty;
edog->mhpmax_penalty = 0;
}
if (mtmp->mflee && mtmp->mfleetim > 1) mtmp->mfleetim /= 2;
if (mtmp->mtame < 20) mtmp->mtame++;
if (x != mtmp->mx || y != mtmp->my) { /* moved & ate on same turn */
newsym(x, y);
newsym(mtmp->mx, mtmp->my);
}
if (is_pool(x, y, FALSE) && !Underwater) {
/* Don't print obj */
/* TODO: Reveal presence of sea monster (especially sharks) */
} else
/* hack: observe the action if either new or old location is in view */
/* However, invisible monsters should still be "it" even though out of
sight locations should not. */
if (cansee(x, y) || cansee(mtmp->mx, mtmp->my))
pline("%s %s %s.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It",
obj->oclass == POTION_CLASS ? "drinks" : vampiric ? "drains" : devour ? "devours" : "eats",
eatonlyone ? singular(obj, doname) : doname(obj));
/* It's a reward if it's DOGFOOD and the player dropped/threw it. */
/* We know the player had it if invlet is set -dlc */
if(dogfood(mtmp,obj) == DOGFOOD && obj->invlet)
edog->apport += (int)(200L/
((long)edog->dropdist + monstermoves - edog->droptime));
if (mtmp->mtyp == PM_RUST_MONSTER && obj->oerodeproof) {
/* The object's rustproofing is gone now */
obj->oerodeproof = 0;
mtmp->mstun = 1;
if (canseemon(mtmp) && flags.verbose) {
pline("%s spits %s out in disgust!",
Monnam(mtmp), distant_name(obj,doname));
}
can_choke = FALSE;
nutrit = 0;
} else if (vampiric && !(obj->otyp == POT_BLOOD)) {
/* Split Object */
if (obj->quan > 1L) {
if(!carried(obj)) {
(void) splitobj(obj, 1L);
} else {
/* Carried */
obj = splitobj(obj, obj->quan - 1L);
freeinv(obj);
if (inv_cnt() >= 52 && !merge_choice(invent, obj))
dropy(obj);
else
obj = addinv(obj); /* unlikely but a merge is possible */
}
#ifdef DEBUG
debugpline("split object,");
#endif
}
/* Take away blood nutrition */
obj->oeaten = drainlevel(obj);
obj->odrained = 1;
can_choke = FALSE;
} else {
/*These cases destroy the object, rescue its contents*/
struct obj *obj2;
while((obj2 = obj->cobj)){
obj_extract_self(obj2);
/* Compartmentalize tip() */
place_object(obj2, mtmp->mx, mtmp->my);
stackobj(obj2);
}
if (obj == uball) {
unpunish();
delobj(obj);
} else if (obj == uchain)
unpunish();
else if (obj->quan > 1L && eatonlyone) {
obj->quan--;
obj->owt = weight(obj);
} else
delobj(obj);
}
if (can_choke && edog->hungrytime >= (monstermoves + 5*DOG_SATIATED))
{
if (canseemon(mtmp))
{
pline("%s chokes over %s food!", Monnam(mtmp), mhis(mtmp));
pline("%s dies!", Monnam(mtmp));
} else {
You("have a very sad feeling for a moment, then it passes.");
}
mondied(mtmp);
if (mtmp->mhp <= 0)
return 2;
}
if (ston) {
xstoney((struct monst *)0, mtmp);
if (mtmp->mhp <= 0)
return 2;
}
if(tainted){
int dmg = d(3, 12);
if(!rn2(10))
dmg += 100;
if(m_losehp(mtmp, dmg, FALSE, "tainted corpse"))
return 2;
}
if(acidic){
// if(canspotmon(mtmp))
// pline()
if(m_losehp(mtmp, rnd(15), FALSE, "acidic corpse"))
return 2;
}
if(freeze){
if(m_losehp(mtmp, d(2, 12), FALSE, "frozen corpse"))
return 2;
}
if(burning){
if(m_losehp(mtmp, rnd(20), FALSE, "burning corpse"))
return 2;
}
if(poison){
int dmg = d(1, 8);
if(!rn2(10))
dmg += 80;
if(m_losehp(mtmp, dmg, FALSE, "poisonous corpse"))
return 2;
}
if (poly) {
(void) newcham(mtmp, NON_PM, FALSE,
cansee(mtmp->mx, mtmp->my));
}
/* limit "instant" growth to prevent potential abuse */
if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) {
if (!grow_up(mtmp, (struct monst *)0)) return 2;
}
if (heal) mtmp->mhp = mtmp->mhpmax;
if(mtyp != NON_PM){
give_mon_corpse_intrinsic(mtmp, mtyp);
}
return 1;
}
/* hunger effects -- returns TRUE on starvation */
static boolean
dog_hunger(register struct monst *mtmp, register struct edog *edog)
{
if (monstermoves+900 > edog->hungrytime && (
(!carnivorous(mtmp->data) && !herbivorous(mtmp->data)) ||
Is_town_level(&u.uz)
)) {
/* Pets don't get hungery on quest home */
edog->hungrytime = monstermoves + 1000;
/* but not too high; it might polymorph */
return(FALSE);
}
if(is_demon(mtmp->data) || is_minion(mtmp->data)){
if(monstermoves > edog->hungrytime + 750)
edog->hungrytime = monstermoves + 750;
}
if((monstermoves + DOG_SATIATED) > edog->hungrytime){
if(herbivorous(mtmp->data) && !carnivorous(mtmp->data) && levl[mtmp->mx][mtmp->my].typ == GRASS){
if(cansee(mtmp->mx, mtmp->my))
pline("%s eats some grass.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It");
edog->hungrytime += 5*objects[FOOD_RATION].oc_nutrition;
} else if (monstermoves > edog->hungrytime){
/* We're hungry; check if we're carrying anything we can eat
Intelligent pets should be able to carry such food */
register struct obj *otmp, *obest = (struct obj *)0;
int best_nutrit = -1; //cur_nutrit = -1,
int cur_food = APPORT, best_food = APPORT;
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
{
// cur_nutrit = dog_nutrition(mtmp, otmp);
cur_food = dogfood(mtmp, otmp);
if (cur_food < best_food) /*&& cur_nutrit > best_nutrit)*/
{
// best_nutrit = cur_nutrit;
best_food = cur_food;
obest = otmp;
}
}
if (obest != (struct obj *)0)
{
obj_extract_self(obest);
place_object(obest, mtmp->mx, mtmp->my);
if (dog_eat(mtmp, obest, mtmp->mx, mtmp->my, FALSE) == 2)
return(TRUE);
return(FALSE);
}
}
}
if (monstermoves > edog->hungrytime + 500) {
if (!edog->mhpmax_penalty) {
/* starving pets are limited in healing */
int newmhpmax = mtmp->mhpmax / 3;
mtmp->mconf = 1;
edog->mhpmax_penalty = mtmp->mhpmax - newmhpmax;
mtmp->mhpmax = newmhpmax;
if (mtmp->mhp > mtmp->mhpmax)
mtmp->mhp = mtmp->mhpmax;
if (mtmp->mhp < 1) goto dog_died;
if (cansee(mtmp->mx, mtmp->my))
pline("%s is confused from hunger.", Monnam(mtmp));
else if (couldsee(mtmp->mx, mtmp->my))
beg(mtmp);
else
You_feel("worried about %s.", y_monnam(mtmp));
stop_occupation();
} else if (monstermoves > edog->hungrytime + 750 || mtmp->mhp < 1) {
dog_died:
if (mtmp->mleashed
&& mtmp != u.usteed
) Your("leash goes slack.");
else if (cansee(mtmp->mx, mtmp->my))
pline("%s starves.", Monnam(mtmp));
else
You_feel("%s for a moment.",
Hallucination ? "bummed" : "sad");
mondied(mtmp);
return(TRUE);
}
}
return(FALSE);
}
void
give_mon_corpse_intrinsic(struct monst *mon, int mtyp)
{
struct permonst *ptr = &mons[mtyp];
for (int i = 1; i <= LAST_PROP; i++) {
if (intrinsic_possible(i, ptr)) {
if(mon_acquired_trinsic(mon, i))
continue;
if(ptr->mlevel <= rn2(15))
continue;
give_mintrinsic(mon, i);
if(canspotmon(mon)){
#define Mon(str) pline("%s %s", Monnam(mon), str)
switch (i) {
case FIRE_RES:
Mon(Hallucination ? "be chillin'." :"looks cool.");
break;
case SLEEP_RES:
Mon("looks wide awake.");
break;
case COLD_RES:
Mon("looks warm.");
break;
case DISINT_RES:
Mon(Hallucination ? "has it totally together, man." : "looks very firm.");
break;
case SHOCK_RES: /* shock (electricity) resistance */
if (Hallucination)
rn2(2) ? Mon("is grounded in reality.") : pline("%s health is currently amplified!", s_suffix(Monnam(mon)));
else Mon("looks well grounded.");
break;
case ACID_RES: /* acid resistance */
if (Hallucination)
rn2(2) ? Mon("has really gotten back to basics!") : Mon("looks insoluble.");
else Mon("looks tough.");
break;
case POISON_RES:
Mon("looks healthy.");
break;
case DISPLACED: /* displacement resistance */
if (Hallucination) pline("%s is quite beside %sself!", Monnam(mon), mhim(mon));
else pline("%s outline shimmers and shifts.", s_suffix(Monnam(mon)));
break;
case TELEPORT:
Mon(Hallucination ? "looks diffuse." : "looks very jumpy.");
break;
case TELEPORT_CONTROL:
Mon(Hallucination ? "looks centered." : "looks in control.");
break;
case TELEPAT:
if(Hallucination){
Mon("is in touch with the cosmos.");
change_uinsight(1);
}
//else nothing
break;
}
}
}
}
}
/* do something with object (drop, pick up, eat) at current position
* returns 1 if object eaten (since that counts as dog's move), 2 if died
*/
static int
dog_invent(register struct monst *mtmp, register struct edog *edog, int udist)
{
register int omx, omy;
struct obj *obj;
boolean droppables = FALSE;
if (mtmp->msleeping || !mtmp->mcanmove) return(0);
omx = mtmp->mx;
omy = mtmp->my;
/* if we are carrying sth then we drop it (perhaps near @) */
/* Note: if apport == 1 then our behaviour is independent of udist */
/* Use udist+1 so steed won't cause divide by zero */
#ifndef GOLDOBJ
if(DROPPABLES(mtmp) || mtmp->mgold) {
#else
if(DROPPABLES(mtmp)) {
#endif
if (!rn2(udist+1) || !rn2(edog->apport))
if(rn2(10) < edog->apport){
relobj(mtmp, (int)mtmp->minvis, TRUE);
if(edog->apport > 1) edog->apport--;
edog->dropdist = udist; /* hpscdi!jon */
edog->droptime = monstermoves;
}
droppables = TRUE;
}
if((obj=level.objects[omx][omy]) && !index(nofetch,obj->oclass)
#ifdef MAIL
&& obj->otyp != SCR_MAIL
#endif
){
int edible = dogfood(mtmp, obj);
if (!droppables && (edible <= CADAVER ||
/* starving pet is more aggressive about eating */
(edog->mhpmax_penalty && edible == ACCFOOD)) &&
could_reach_item(mtmp, obj->ox, obj->oy))
{
/* Don't eat if satiated. (arbitrary)
Non-mindless pets can sense if you are hungry or starving, and will eat less.
*/
if (edog->hungrytime < monstermoves + DOG_SATIATED ||
(!mindless_mon(mtmp) &&
(
(YouHunger > 150*get_uhungersizemod() && edog->hungrytime < monstermoves + DOG_SATIATED/3) ||
(YouHunger > 50*get_uhungersizemod() && edog->hungrytime < monstermoves)
)
)
)
return dog_eat(mtmp, obj, omx, omy, FALSE);
}
if(can_carry(mtmp, obj) && !obj->cursed &&
could_reach_item(mtmp, obj->ox, obj->oy)) {
boolean can_use = could_use_item(mtmp, obj, TRUE);
if (can_use ||
(!droppables && rn2(20) < edog->apport+3)) {
if (can_use || rn2(udist) || !rn2(edog->apport)) {
if (cansee(omx, omy) && flags.verbose)
pline("%s picks up %s.", Monnam(mtmp),
distant_name(obj, doname));
obj_extract_self(obj);
newsym(omx,omy);
(void) mpickobj(mtmp,obj);
if (mon_attacktype(mtmp, AT_WEAP) &&
mtmp->weapon_check == NEED_WEAPON) {
mtmp->weapon_check = NEED_HTH_WEAPON;
(void) mon_wield_item(mtmp);
}
m_dowear(mtmp, FALSE);
}
}
}
}
return 0;
}
/* set dog's goal -- gtyp, gx, gy
* returns -1/0/1 (dog's desire to approach player) or -2 (abort move)
*/
static int
dog_goal(struct monst *mtmp, struct edog *edog, int after, int udist, int whappr)
{
register int omx, omy;
boolean in_masters_sight, dog_has_minvent;
register struct obj *obj;
xchar otyp;
int appr;
/* Steeds don't move on their own will */
if (mtmp == u.usteed)
return (-2);
omx = mtmp->mx;
omy = mtmp->my;
in_masters_sight = couldsee(omx, omy);
dog_has_minvent = (DROPPABLES(mtmp) != 0);
if (!edog || mtmp->mleashed) { /* he's not going anywhere... */
gtyp = APPORT;
gx = u.ux;
gy = u.uy;
} else if(distu(mtmp->mx,mtmp->my) > 5 || (!in_masters_sight && distu(mtmp->mx,mtmp->my) > 2) ){
gtyp = UNDEF;
} else {
#define DDIST(x,y) (dist2(x,y,omx,omy))
#define SQSRCHRADIUS 5
int min_x, max_x, min_y, max_y;
register int nx, ny;
boolean can_use = FALSE;
gtyp = UNDEF; /* no goal as yet */
gx = gy = 0; /* suppress 'used before set' message */
if ((min_x = omx - SQSRCHRADIUS) < 1) min_x = 1;
if ((max_x = omx + SQSRCHRADIUS) >= COLNO) max_x = COLNO - 1;
if ((min_y = omy - SQSRCHRADIUS) < 0) min_y = 0;
if ((max_y = omy + SQSRCHRADIUS) >= ROWNO) max_y = ROWNO - 1;
/* nearby food is the first choice, then other objects */
for (obj = fobj; obj; obj = obj->nobj) {
nx = obj->ox;
ny = obj->oy;
if (nx >= min_x && nx <= max_x && ny >= min_y && ny <= max_y) {
otyp = dogfood(mtmp, obj);
/* skip inferior goals */
if (otyp > gtyp || otyp == UNDEF)
continue;
/* avoid cursed items unless starving */
if (cursed_object_at(nx, ny) &&
!(edog->mhpmax_penalty && otyp < MANFOOD))
continue;
/* skip completely unreacheable goals */
if (!could_reach_item(mtmp, nx, ny) ||
!can_reach_location(mtmp, mtmp->mx, mtmp->my, nx, ny))
continue;
if (otyp < MANFOOD) {
if (otyp < gtyp || DDIST(nx,ny) < DDIST(gx,gy)) {
gx = nx;
gy = ny;
gtyp = otyp;
}
} else if(gtyp == UNDEF && in_masters_sight &&
((can_use = could_use_item(mtmp, obj, TRUE))
|| !dog_has_minvent) &&
(!levl[omx][omy].lit || levl[u.ux][u.uy].lit) &&
(otyp == MANFOOD || m_cansee(mtmp, nx, ny)) &&
(can_use ||
edog->apport > rn2(8)) &&
can_carry(mtmp,obj)) {
gx = nx;
gy = ny;
gtyp = APPORT;
}
}
}
}
/* follow player if appropriate, or move to attack nearby enemies */
if (gtyp == UNDEF ||
(gtyp != DOGFOOD && gtyp != APPORT && monstermoves < edog->hungrytime)) {
gx = u.ux;
gy = u.uy;
if (after && udist <= 4 && gx == u.ux && gy == u.uy)
return(-2);
appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
if (udist > 1) {
if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
whappr ||
(dog_has_minvent && rn2(edog->apport)))
appr = 1;
}
if(appr == 0 && u.sealsActive&SEAL_ECHIDNA && !mindless_mon(mtmp) && (is_animal(mtmp->data) || slithy(mtmp->data) || nohands(mtmp->data))){
appr = 1;
}
if(appr == 0 && Race_if(PM_DROW) && is_spider(mtmp->data)){
appr = 1;
}
if(appr >= 0){
struct monst *m2 = (struct monst *)0;
int distminbest = SQSRCHRADIUS;
for(m2=fmon; m2; m2 = m2->nmon){
if(!m2->mtame && !m2->mpeaceful && distu(m2->mx,m2->my) <= SQSRCHRADIUS && distmin(mtmp->mx,mtmp->my,m2->mx,m2->my) < distminbest){
distminbest = distmin(mtmp->mx,mtmp->my,m2->mx,m2->my);
gx = m2->mx;
gy = m2->my;
if(MON_WEP(mtmp) &&
(is_launcher(MON_WEP(mtmp)) || is_firearm(MON_WEP(mtmp)) )
){
if(distmin(mtmp->mx,mtmp->my,m2->mx,m2->my) >= BOLT_LIM) appr = 1;
else if(distmin(mtmp->mx,mtmp->my,m2->mx,m2->my) < 4) appr = -1;
else appr = 0;
} else {
appr = 1;
}
}
}
}
/* if you have dog food it'll follow you more closely */
if (appr == 0) {
obj = invent;
while (obj) {
if(dogfood(mtmp, obj) == DOGFOOD) {
appr = 1;
break;
}
obj = obj->nobj;
}
}
} else
appr = 1; /* gtyp != UNDEF */
if(mtmp->mconf)
appr = 0;
#define FARAWAY (COLNO + 2) /* position outside screen */
if (gx == u.ux && gy == u.uy && !in_masters_sight) {
register coord *cp;
cp = gettrack(omx,omy,0);
if (cp) {
gx = cp->x;
gy = cp->y;
if(edog) edog->ogoal.x = 0;
} else {
/* assume master hasn't moved far, and reuse previous goal */
if(edog && edog->ogoal.x &&
((edog->ogoal.x != omx) || (edog->ogoal.y != omy))) {
gx = edog->ogoal.x;
gy = edog->ogoal.y;
edog->ogoal.x = 0;
} else {
int fardist = FARAWAY * FARAWAY;
gx = gy = FARAWAY; /* random */
do_clear_area(omx, omy, 9, wantdoor,
(void *)&fardist);
/* here gx == FARAWAY e.g. when dog is in a vault */
if (gx == FARAWAY || (gx == omx && gy == omy)) {
gx = u.ux;
gy = u.uy;
} else if(edog) {
edog->ogoal.x = gx;
edog->ogoal.y = gy;
}
}
}
} else if(edog) {
edog->ogoal.x = 0;
}
return appr;
}
boolean
acceptable_pet_target(struct monst *mtmp, struct monst *mtmp2, boolean ranged)
{
if(mtmp2->moccupation) return FALSE;
if(nonthreat(mtmp2)) return FALSE;
if(mtmp->mhp*4 < mtmp->mhpmax && u.uhp*2 >= u.uhpmax)
return FALSE;
if(get_mx(mtmp, MX_EDOG) && (monstermoves - EDOG(mtmp)->whistletime < 5))
return FALSE;
if(mtmp->mpassive)
return FALSE;
if(mtmp->mtame && u.peaceful_pets && mtmp2->mpeaceful)
return FALSE;
if(mtmp->mtame && mtmp2->mpeaceful && !u.uevent.uaxus_foe && mtmp2->mtyp == PM_AXUS)
return FALSE;
if(mtmp->mtame && mtmp2->mpeaceful && is_metroid(mtmp->data) && is_metroid(mtmp2->data))
return FALSE;
if(mtmp->mhp < 100 && attacktype_fordmg(mtmp2->data, AT_BOOM, AD_MAND))
return FALSE;
if((Upolyd ? u.mh < 100 : u.uhp < 100) && mtmp->mtame && attacktype_fordmg(mtmp2->data, AT_BOOM, AD_MAND))
return FALSE;
if(mtmp2->mtyp == PM_MANDRAKE)
return FALSE;
if(has_template(mtmp2, SLIME_REMNANT) && mtmp->mpeaceful == mtmp2->mpeaceful)
return FALSE;
if(mtmp2->mtyp == PM_BEAUTEOUS_ONE && mtmp->mpeaceful == mtmp2->mpeaceful)
return FALSE;
return !(
(!ranged &&
(int)mtmp2->m_lev >= (int)mtmp->m_lev+2 + (mtmp->encouraged)*2 &&
!(mon_attacktype(mtmp, AT_EXPL) || extra_nasty(mtmp->data) || mtmp->m_lev >= max(mtmp->data->mlevel*1.5, 5))
) ||
(!ranged &&
mtmp2->mtyp == PM_FLOATING_EYE && rn2(10) &&
!is_blind(mtmp) && haseyes(mtmp->data) && !is_blind(mtmp2)
&& (mon_resistance(mtmp,SEE_INVIS) || !mtmp2->minvis)
) ||
(!ranged &&
mtmp2->mtyp==PM_GELATINOUS_CUBE && rn2(10)
) ||
(!ranged &&
max_passive_dmg(mtmp2, mtmp) >= mtmp->mhp
) ||
(( mtmp2->mtyp == urole.guardnum
|| mtmp2->mtyp == urole.ldrnum
|| (Role_if(PM_NOBLEMAN) && (mtmp->mtyp == PM_KNIGHT || mtmp->mtyp == PM_MAID || mtmp->mtyp == PM_PEASANT) && mtmp->mpeaceful)
|| (Race_if(PM_DROW) && is_drow(mtmp->data) && mtmp->mpeaceful)
|| (Role_if(PM_KNIGHT) && (mtmp->mtyp == PM_KNIGHT) && mtmp->mpeaceful)
|| (Race_if(PM_GNOME) && (is_gnome(mtmp->data) && !is_undead(mtmp->data)) && mtmp->mpeaceful)
|| always_peaceful(mtmp2->data)
) &&
mtmp2->mpeaceful && !(Conflict || mtmp->mberserk)
) ||
(!ranged && touch_petrifies(mtmp2->data) &&
!resists_ston(mtmp)));
}
boolean
betrayed(struct monst *mtmp)
{
int udist = distu(mtmp->mx, mtmp->my);
if(get_mx(mtmp, MX_EDOG)){
if(EDOG(mtmp)->loyal)
return FALSE;
else if(EDOG(mtmp)->waspeaceful && mtmp->mpeacetime == 0 && u.uhp >= u.uhpmax/10)
return FALSE;
}
// pline("testing for betrayal");
if ( (udist < 4 || !rn2(3))
&& get_mx(mtmp, MX_EDOG)
&& (can_betray(mtmp->data) || roll_madness(MAD_PARANOIA))
&& u.uhp < u.uhpmax/2 /* You look like you're in a bad spot */
&& mtmp->mhp >= u.uhp /* Pet is buff enough */
&& rn2(22) > mtmp->mtame - 10 /* Roll against tameness */
&& rn2(EDOG(mtmp)->abuse + 2)) {
/* Treason */
if (canseemon(mtmp))
pline("%s turns on you!", Monnam(mtmp));
else
pline("You feel uneasy about %s.", y_monnam(mtmp));
untame(mtmp, 0);
mtmp->mtraitor = TRUE;
if (get_mx(mtmp, MX_ESUM))
mtmp->mextra_p->esum_p->summoner = (struct monst *)0;
/* Do we need to call newsym() here? */
newsym(mtmp->mx, mtmp->my);
return TRUE;
}
return FALSE;
}
/* return 0 (no move), 1 (move) or 2 (dead) */
int
dog_move(
register struct monst *mtmp,
register int after) /* this is extra fast monster movement */
{
int omx, omy; /* original mtmp position */
int appr, whappr, udist;
int i, j, k;
struct obj *obj = (struct obj *) 0;
xchar otyp;
boolean has_edog, cursemsg[9], do_eat = FALSE;
xchar nix, niy; /* position mtmp is (considering) moving to */
register int nx, ny; /* temporary coordinates */
xchar cnt, uncursedcnt, chcnt;
int chi = -1, nidist, ndist;
coord poss[9];
long info[9], allowflags;
#define GDIST(x,y) (dist2(x,y,gx,gy))
/*
* Tame Angels have isminion set and an ispriest structure instead of
* an edog structure. Fortunately, guardian Angels need not worry
* about mundane things like eating and fetching objects, and can
* spend all their energy defending the player. (They are the only
* monsters with other structures that can be tame.)
*/
has_edog = !!get_mx(mtmp, MX_EDOG);
omx = mtmp->mx;
omy = mtmp->my;
if (has_edog && dog_hunger(mtmp, EDOG(mtmp))) return(2); /* starved */
udist = distu(omx,omy);
/* Let steeds eat and maybe throw rider during Conflict */
if (mtmp == u.usteed) {
if ((Conflict && !resist(mtmp, RING_CLASS, 0, 0)) || mtmp->mberserk) {
dismount_steed(DISMOUNT_THROWN);
return (1);
}
udist = 1;
} else
/* maybe we tamed him while being swallowed --jgm */
if (!udist) return(0);
if (!rn2(850) && betrayed(mtmp)) return 1;
nix = omx; /* set before newdogpos */
niy = omy;
cursemsg[0] = FALSE; /* lint suppression */
info[0] = 0; /* ditto */
if (has_edog) {
j = dog_invent(mtmp, EDOG(mtmp), udist);
if (j == 2) return 2; /* died */
else if (j == 1) goto newdogpos; /* eating something */
whappr = (monstermoves - EDOG(mtmp)->whistletime < 5) || (uwep && uwep->otyp == SHEPHERD_S_CROOK);
} else
whappr = 0;
appr = dog_goal(mtmp, has_edog ? EDOG(mtmp) : (struct edog *)0,
after, udist, whappr);
if (appr == -2) return(0);
/*NOTE: This may make pets skip their turns IF YOU ARE SINGING (pet_can_sing checks). */
if (pet_can_sing(mtmp, FALSE))
return(3);
/* lose tameness if under effects of taming song */
if (has_edog && EDOG(mtmp)->friend && mtmp->mtame) {
mtmp->mtame -= (always_hostile_mon(mtmp) ? 2 : 1);
if (wizard) pline("[%s friend for %d(%d)]", Monnam(mtmp), mtmp->mtame, EDOG(mtmp)->waspeaceful);
if (mtmp->mtame <= 0) {
untame(mtmp, EDOG(mtmp)->waspeaceful);
return(3);
}
}
allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT;
if (mon_resistance(mtmp,PASSES_WALLS)) allowflags |= (ALLOW_ROCK | ALLOW_WALL);
if (passes_bars(mtmp) && !Is_illregrd(&u.uz) ) allowflags |= ALLOW_BARS;
if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
/*I'm making minions just RESIST conflict automatically, instead of becoming a swarm of hostile angels*/
if ((Conflict && has_edog && !resist(mtmp, RING_CLASS, 0, 0)) || mtmp->mberserk) {
allowflags |= ALLOW_U;
// if (!has_edog) {
// coord mm;
// /* Guardian angel refuses to be conflicted; rather,
// * it disappears, angrily, and sends in some nasties
// */
// if (canspotmon(mtmp)) {
// pline("%s rebukes you, saying:", Monnam(mtmp));
// verbalize("Since you desire conflict, have some more!");
// }
// mongone(mtmp);
// i = rnd(4);
// while(i--) {
// mm.x = u.ux;
// mm.y = u.uy;
// if(enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
// (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type,
// mm.x, mm.y, FALSE);
// }
// return(2);
// }
}
if (!Conflict && !mtmp->mberserk && !mtmp->mconf &&
mtmp == u.ustuck && !sticks(&youmonst)) {
unstuck(mtmp); /* swallowed case handled above */
You("get released!");
}
/*
* We haven't moved yet, so search for monsters to attack from a
* distance and attack them if it's plausible.
*/
if (find_offensive(mtmp))
{
int ret = use_offensive(mtmp);
if (ret == 1) return 2; /* died */
if (ret == 2) return 1; /* did something */
}
else if (find_defensive(mtmp))
{
int ret = use_defensive(mtmp);
if (ret == 1) return 2; /* died */
if (ret == 2) return 1; /* did something */
}
else if (find_misc(mtmp))
{
int ret = use_misc(mtmp);
if (ret == 1) return 2; /* died */
if (ret == 2) return 1; /* did something */
}
else if (mtmp->mlstmv != monstermoves) /* ?? only do a ranged attack once per turn? */
{
if(!mtarget_adjacent(mtmp)){ /* don't fight at range if there's a melee target */
/* Look for monsters to fight (at a distance) */
struct monst *mtmp2 = mfind_target(mtmp, FALSE, TRUE);
if (mtmp2 && (mtmp2 != mtmp)
&& (mtmp2 != &youmonst)
&& acceptable_pet_target(mtmp, mtmp2, TRUE))
{
int res;
mon_ranged_gazeonly = 1;//State variable
res = (mtmp2 == &youmonst) ? mattacku(mtmp)
: mattackm(mtmp, mtmp2);
if (res & MM_AGR_DIED)
return 2; /* Oops, died */
if (!(mon_ranged_gazeonly) && (res & MM_HIT))
return 1; /* that was our move for the round */
}
}
}
if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
allowflags |= OPENDOOR;
if (m_carrying(mtmp, SKELETON_KEY)||m_carrying(mtmp, UNIVERSAL_KEY)) allowflags |= UNLOCKDOOR;
}
if (species_busts_doors(mtmp->data)) allowflags |= BUSTDOOR;
if (tunnels(mtmp->data)
#ifdef REINCARNATION
&& !Is_rogue_level(&u.uz) /* same restriction as m_move() */
#endif
) allowflags |= ALLOW_DIG;
cnt = mfndpos(mtmp, poss, info, allowflags);
/* Normally dogs don't step on cursed items, but if they have no
* other choice they will. This requires checking ahead of time
* to see how many uncursed item squares are around.
*/
uncursedcnt = 0;
for (i = 0; i < cnt; i++) {
nx = poss[i].x; ny = poss[i].y;
if (MON_AT(nx,ny) && !(info[i] & ALLOW_M)) continue;
if (cursed_object_at(nx, ny)) continue;
uncursedcnt++;
}
chcnt = 0;
chi = -1;
nidist = GDIST(nix,niy);
for (i = 0; i < cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
cursemsg[i] = FALSE;
/* if leashed, we drag him along. */
if (mtmp->mleashed && distu(nx, ny) > 4) continue;
/* if a guardian, try to stay close by choice */
if (!has_edog &&
(j = distu(nx, ny)) > 16 && j >= udist) continue;
if ((info[i] & ALLOW_M) && MON_AT(nx, ny)) {
int mstatus;
register struct monst *mtmp2 = m_at(nx,ny);
if (!acceptable_pet_target(mtmp, mtmp2, FALSE))
continue;
if (after) return(0); /* hit only once each move */
notonhead = 0;
mstatus = mattackm(mtmp, mtmp2);
/* aggressor (pet) died */
if (mstatus & MM_AGR_DIED) return 2;
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) &&
rn2(4) && mtmp2->mlstmv != monstermoves &&
!onscary(mtmp->mx, mtmp->my, mtmp2) &&
/* monnear check needed: long worms hit on tail */
monnear(mtmp2, mtmp->mx, mtmp->my)
){
mstatus = mattackm(mtmp2, mtmp); /* return attack */
if (mstatus & MM_DEF_DIED) return 2;
}
return 0;
}
{ /* Dog avoids harmful traps, but perhaps it has to pass one
* in order to follow player. (Non-harmful traps do not
* have ALLOW_TRAPS in info[].) The dog only avoids the
* trap if you've seen it, unlike enemies who avoid traps
* if they've seen some trap of that type sometime in the
* past. (Neither behavior is really realistic.)
*/
struct trap *trap;
if ((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))) {
if (mtmp->mleashed) {
if (flags.soundok) whimper(mtmp);
} else
/* 1/40 chance of stepping on it anyway, in case
* it has to pass one to follow the player...
*/
if ((trap->tseen || mon_resistance(mtmp, SEARCHING)) && rn2(40)) continue;
}
}
/* dog eschews cursed objects, but likes dog food */
/* (minion isn't interested; `cursemsg' stays FALSE) */
if (has_edog)
for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) {
if (obj->cursed) cursemsg[i] = TRUE;
else if ((otyp = dogfood(mtmp, obj)) < MANFOOD &&
(otyp < ACCFOOD
|| EDOG(mtmp)->hungrytime <= monstermoves)
&& EDOG(mtmp)->hungrytime < monstermoves + DOG_SATIATED
&& !((mtmp->misc_worn_check & W_ARMH) && which_armor(mtmp, W_ARMH) &&
FacelessHelm(which_armor(mtmp, W_ARMH)) && (which_armor(mtmp, W_ARMH))->cursed)
&& !((mtmp->misc_worn_check & W_ARMC) && which_armor(mtmp, W_ARMC) &&
FacelessCloak(which_armor(mtmp, W_ARMC)) && (which_armor(mtmp, W_ARMC))->cursed)
) {
/* Note: our dog likes the food so much that he
* might eat it even when it conceals a cursed object */
nix = nx;
niy = ny;
chi = i;
do_eat = TRUE;
cursemsg[i] = FALSE; /* not reluctant */
goto newdogpos;
}
}
/* didn't find something to eat; if we saw a cursed item and
aren't being forced to walk on it, usually keep looking */
if (cursemsg[i] && !mtmp->mleashed && uncursedcnt > 0 &&
rn2(13 * uncursedcnt)) continue;
j = ((ndist = GDIST(nx,ny)) - nidist) * appr;
if ((j == 0 && !rn2(++chcnt)) || j < 0 ||
(j > 0 && !whappr &&
((omx == nix && omy == niy && !rn2(3))
|| !rn2(12))
)) {
nix = nx;
niy = ny;
nidist = ndist;
if(j < 0) chcnt = 0;
chi = i;
}
nxti: ;
}
newdogpos:
if (nix != omx || niy != omy) {
struct obj *mw_tmp;
if (info[chi] & ALLOW_U) {
if (mtmp->mleashed) { /* play it safe */
pline("%s breaks loose of %s leash!",
Monnam(mtmp), mhis(mtmp));
m_unleash(mtmp, FALSE);
}
(void) mattacku(mtmp);
return(0);
}
if (!m_in_out_region(mtmp, nix, niy))
return 1;
if (((IS_ROCK(levl[nix][niy].typ) && may_dig(nix,niy)) ||
closed_door(nix, niy)) &&
tunnels(mtmp->data) && needspick(mtmp->data)) {
if (closed_door(nix, niy)) {
if (!(mw_tmp = MON_WEP(mtmp)) ||
!is_pick(mw_tmp) || !is_axe(mw_tmp))
mtmp->weapon_check = NEED_PICK_OR_AXE;
} else if (IS_TREE(levl[nix][niy].typ)) {
if (!(mw_tmp = MON_WEP(mtmp)) || !is_axe(mw_tmp))
mtmp->weapon_check = NEED_AXE;
} else if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp)) {
mtmp->weapon_check = NEED_PICK_AXE;
}
if (mtmp->weapon_check >= NEED_PICK_AXE) {
mon_wield_item(mtmp);
return 0; /* did not move. Maybe spent time wielding,
but definitely does not just move without required item */
}
}
/* insert a worm_move() if worms ever begin to eat things */
remove_monster(omx, omy);
place_monster(mtmp, nix, niy);
if(mtmp->mtyp == PM_SURYA_DEVA){
struct monst *blade;
for(blade = fmon; blade; blade = blade->nmon) if(blade->mtyp == PM_DANCING_BLADE && mtmp->m_id == blade->mvar_suryaID) break;
if(blade){
int bx = blade->mx, by = blade->my;
remove_monster(bx, by);
place_monster(blade, omx, omy);
newsym(omx,omy);
newsym(bx,by);
}
}
if (cursemsg[chi] && (cansee(omx,omy) || cansee(nix,niy)))
pline("%s moves only reluctantly.", Monnam(mtmp));
for (j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
mtmp->mtrack[0].x = omx;
mtmp->mtrack[0].y = omy;
/* We have to know if the pet's gonna do a combined eat and
* move before moving it, but it can't eat until after being
* moved. Thus the do_eat flag.
*/
if (do_eat) {
if (dog_eat(mtmp, obj, omx, omy, FALSE) == 2) return 2;
}
} else if (mtmp->mleashed && distu(omx, omy) > 4) {
/* an incredible kludge, but the only way to keep pooch near
* after it spends time eating or in a trap, etc.
*/
coord cc;
nx = sgn(omx - u.ux);
ny = sgn(omy - u.uy);
cc.x = u.ux + nx;
cc.y = u.uy + ny;
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
i = xytod(nx, ny);
for (j = (i + 7)%8; j < (i + 1)%8; j++) {
dtoxy(&cc, j);
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
}
for (j = (i + 6)%8; j < (i + 2)%8; j++) {
dtoxy(&cc, j);
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
}
cc.x = mtmp->mx;
cc.y = mtmp->my;
dognext:
if (!m_in_out_region(mtmp, nix, niy))
return 1;
remove_monster(mtmp->mx, mtmp->my);
place_monster(mtmp, cc.x, cc.y);
newsym(cc.x,cc.y);
set_apparxy(mtmp);
}
return(1);
}
/* check if a monster could pick up objects from a location */
static boolean
could_reach_item(struct monst *mon, xchar nx, xchar ny)
{
if ((!is_pool(nx,ny, FALSE) || mon_resistance(mon,SWIMMING)) &&
(!is_lava(nx,ny) || likes_lava(mon->data)) &&
(!boulder_at(nx,ny) || throws_rocks(mon->data)))
return TRUE;
return FALSE;
}
/* Hack to prevent a dog from being endlessly stuck near an object that
* it can't reach, such as caught in a teleport scroll niche. It recursively
* checks to see if the squares in between are good. The checking could be a
* little smarter; a full check would probably be useful in m_move() too.
* Since the maximum food distance is 5, this should never be more than 5 calls
* deep.
*/
static boolean
can_reach_location(struct monst *mon, xchar mx, xchar my, xchar fx, xchar fy)
{
int i, j;
int dist;
if (mx == fx && my == fy) return TRUE;
if (!isok(mx, my)) return FALSE; /* should not happen */
dist = dist2(mx, my, fx, fy);
for(i=mx-1; i<=mx+1; i++) {
for(j=my-1; j<=my+1; j++) {
if (!isok(i, j))
continue;
if (dist2(i, j, fx, fy) >= dist)
continue;
if (IS_ROCK(levl[i][j].typ) && !mon_resistance(mon,PASSES_WALLS) &&
(!may_dig(i,j) || !tunnels(mon->data)))
continue;
if (IS_DOOR(levl[i][j].typ) &&
(levl[i][j].doormask & (D_CLOSED | D_LOCKED)))
continue;
if (!could_reach_item(mon, i, j))
continue;
if (can_reach_location(mon, i, j, fx, fy))
return TRUE;
}
}
return FALSE;
}
/*ARGSUSED*/ /* do_clear_area client */
static void
wantdoor(int x, int y, void * distance)
{
int ndist;
if (*(int*)distance > (ndist = distu(x, y))) {
gx = x;
gy = y;
*(int*)distance = ndist;
}
}
/*dogmove.c*/