notnotdnethack/include/youprop.h

663 lines
29 KiB
C

/* SCCS Id: @(#)youprop.h 3.4 1999/07/02 */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#ifndef YOUPROP_H
#define YOUPROP_H
#include "prop.h"
#include "permonst.h"
#include "mondata.h"
#include "pm.h"
/* KMH, intrinsics patch.
* Reorganized and rewritten for >32-bit properties.
* HXxx refers to intrinsic bitfields while in human form.
* EXxx refers to extrinsic bitfields from worn objects.
* BXxx refers to the cause of the property being blocked.
* Xxx refers to any source, including polymorph forms.
*/
#define maybe_polyd(if_so,if_not) (Upolyd ? (if_so) : (if_not))
/*** Resistances to troubles ***/
#define Oona_resistance ((u.oonaenergy == AD_FIRE ? Fire_resistance : u.oonaenergy == AD_COLD ? Cold_resistance : u.oonaenergy == AD_ELEC ? Shock_resistance : FALSE))
/* With intrinsics and extrinsics */
#define HNo_prop u.uprops[NO_PROP].intrinsic
#define HFire_resistance u.uprops[FIRE_RES].intrinsic
#define EFire_resistance u.uprops[FIRE_RES].extrinsic
#define Fire_resistance (HFire_resistance || EFire_resistance || \
(species_resists_fire(&youmonst) && !(Race_if(PM_ANDROID) && !Upolyd)) || \
ward_at(u.ux,u.uy) == SIGIL_OF_CTHUGHA )
#define InvFire_resistance (EFire_resistance || Preservation || ward_at(u.ux,u.uy) == SIGIL_OF_CTHUGHA)
#define HCold_resistance u.uprops[COLD_RES].intrinsic
#define ECold_resistance u.uprops[COLD_RES].extrinsic
#define NCold_resistance (species_resists_cold(&youmonst) || \
ward_at(u.ux,u.uy) == BRAND_OF_ITHAQUA)
#define Cold_resistance (HCold_resistance || ECold_resistance || NCold_resistance)
#define InvCold_resistance (ECold_resistance || Preservation || ward_at(u.ux,u.uy) == BRAND_OF_ITHAQUA || (HCold_resistance&FROMRACE && is_coniferous_ent(youracedata, u.ent_species)))
#define HSleep_resistance u.uprops[SLEEP_RES].intrinsic
#define ESleep_resistance u.uprops[SLEEP_RES].extrinsic
#define Sleep_resistance (HSleep_resistance || ESleep_resistance || \
species_resists_sleep(&youmonst))
#define HDisint_resistance u.uprops[DISINT_RES].intrinsic
#define EDisint_resistance u.uprops[DISINT_RES].extrinsic
#define Disint_resistance (HDisint_resistance || EDisint_resistance || \
species_resists_disint(&youmonst))
#define HShock_resistance u.uprops[SHOCK_RES].intrinsic
#define EShock_resistance u.uprops[SHOCK_RES].extrinsic
#define Shock_resistance (HShock_resistance || EShock_resistance || \
(species_resists_elec(&youmonst) && !(Race_if(PM_ANDROID) && !Upolyd)) || \
ward_at(u.ux,u.uy) == TRACERY_OF_KARAKAL )
#define InvShock_resistance (EShock_resistance || Preservation || ward_at(u.ux,u.uy) == TRACERY_OF_KARAKAL || (HShock_resistance&FROMRACE && (Race_if(PM_ANDROID) || Race_if(PM_PARASITIZED_ANDROID))))
#define HPoison_resistance u.uprops[POISON_RES].intrinsic
#define EPoison_resistance u.uprops[POISON_RES].extrinsic
#define Poison_resistance (HPoison_resistance || EPoison_resistance || GoodHealth || \
species_resists_poison(&youmonst) || \
(ward_at(u.ux,u.uy) == WINGS_OF_GARUDA && num_wards_at(u.ux, u.uy) > rn2(7)))
#define HAcid_resistance u.uprops[ACID_RES].intrinsic
#define EAcid_resistance u.uprops[ACID_RES].extrinsic
#define Acid_resistance (HAcid_resistance || EAcid_resistance ||\
species_resists_acid(&youmonst))
#define InvAcid_resistance (EAcid_resistance || Preservation)
#define HDrain_resistance u.uprops[DRAIN_RES].intrinsic
#define EDrain_resistance u.uprops[DRAIN_RES].extrinsic
#define Drain_resistance (HDrain_resistance || EDrain_resistance || GoodHealth || \
species_resists_drain(&youmonst) || is_undead(youracedata) || is_demon(youracedata) || is_were(youracedata) ||\
(ward_at(u.ux,u.uy) == CARTOUCHE_OF_THE_CAT_LORD && num_wards_at(u.ux, u.uy) >= 4 && \
!( (mvitals[PM_KITTEN].mvflags & G_GENOD || mvitals[PM_KITTEN].died >= 120) && \
(mvitals[PM_HOUSECAT].mvflags & G_GENOD || mvitals[PM_HOUSECAT].died >= 120) && \
(mvitals[PM_LARGE_CAT].mvflags & G_GENOD || mvitals[PM_LARGE_CAT].died >= 120) \
) \
))
#define HAntimagic u.uprops[ANTIMAGIC].intrinsic
#define EAntimagic u.uprops[ANTIMAGIC].extrinsic
#define Antimagic (EAntimagic || HAntimagic || \
(u.usteed && u.usteed->misc_worn_check & W_SADDLE \
&& which_armor(u.usteed, W_SADDLE)->oartifact == ART_HELLRIDER_S_SADDLE) || \
(activeFightingForm(FFORM_KNI_RUNIC) && uwep && uwep->otyp == LONG_SWORD) || \
Nullmagic ||\
(Upolyd && resists_magm(&youmonst)))
#define HNullmagic u.uprops[NULLMAGIC].intrinsic
#define ENullmagic u.uprops[NULLMAGIC].extrinsic
#define Nullmagic (ENullmagic || HNullmagic)
#define HStone_resistance u.uprops[STONE_RES].intrinsic
#define EStone_resistance u.uprops[STONE_RES].extrinsic
#define Stone_resistance (HStone_resistance || EStone_resistance || GoodHealth ||\
species_resists_ston(&youmonst))
#define HSick_resistance u.uprops[SICK_RES].intrinsic
#define ESick_resistance u.uprops[SICK_RES].extrinsic
#define Sick_resistance (HSick_resistance || ESick_resistance || GoodHealth || \
(ward_at(u.ux,u.uy) == CARTOUCHE_OF_THE_CAT_LORD && num_wards_at(u.ux, u.uy) == 7 && \
!( (mvitals[PM_KITTEN].mvflags & G_GENOD || mvitals[PM_KITTEN].died >= 120) && \
(mvitals[PM_HOUSECAT].mvflags & G_GENOD || mvitals[PM_HOUSECAT].died >= 120) && \
(mvitals[PM_LARGE_CAT].mvflags & G_GENOD || mvitals[PM_LARGE_CAT].died >= 120) \
) \
) || species_resists_sickness(&youmonst))
#define HStrangled u.uprops[STRANGLED].intrinsic
#define EStrangled u.uprops[STRANGLED].extrinsic
#define Strangled (HStrangled || EStrangled)
#define Drowning (Underwater && !Breathless && !amphibious(youracedata))
#define HChastity u.uprops[CHASTITY].intrinsic
#define EChastity u.uprops[CHASTITY].extrinsic
#define Chastity (HChastity || EChastity)
#define HCleaving u.uprops[CLEAVING].intrinsic
#define ECleaving u.uprops[CLEAVING].extrinsic
#define Cleaving (HCleaving || ECleaving)
#define HGoodHealth u.uprops[GOOD_HEALTH].intrinsic
#define EGoodHealth u.uprops[GOOD_HEALTH].extrinsic
#define GoodHealth (HGoodHealth || EGoodHealth)
#define HDestruction u.uprops[DESTRUCTION].intrinsic
#define EDestruction u.uprops[DESTRUCTION].extrinsic
#define Destruction (HDestruction || EDestruction)
#define HMindblasting u.uprops[MIND_BLASTS].intrinsic
#define EMindblasting u.uprops[MIND_BLASTS].extrinsic
#define Mindblasting (HMindblasting || EMindblasting)
#define HPreservation u.uprops[PRESERVATION].intrinsic
#define EPreservation u.uprops[PRESERVATION].extrinsic
#define Preservation (HPreservation || EPreservation)
#define HQuickDraw u.uprops[QUICK_DRAW].intrinsic
#define EQuickDraw u.uprops[QUICK_DRAW].extrinsic
#define QuickDraw (HQuickDraw || EQuickDraw)
#define HClearThoughts u.uprops[CLEAR_THOUGHTS].intrinsic
#define EClearThoughts u.uprops[CLEAR_THOUGHTS].extrinsic
#define ClearThoughts (HClearThoughts || EClearThoughts)
#define HBlowingWinds u.uprops[BLOWING_WINDS].intrinsic
#define EBlowingWinds u.uprops[BLOWING_WINDS].extrinsic
#define BlowingWinds (HBlowingWinds || EBlowingWinds)
#define HTimeStop u.uprops[TIME_STOP].intrinsic
#define ETimeStop u.uprops[TIME_STOP].extrinsic
#define TimeStop (HTimeStop || ETimeStop)
#define RapidHealing u.uprops[RAPID_HEALING].intrinsic
/* Extrinsics only */
//None
/*** Troubles ***/
/* Pseudo-property */
#define Punished (uball)
#define Insanity (100 - u.usanity)
#define NightmareAware_Sanity ((Nightmare && ClearThoughts) ? (u.usanity + 4*Insanity/5) : ClearThoughts ? (u.usanity + 9*Insanity/10) : u.usanity)
#define NightmareAware_Insanity ((Nightmare && ClearThoughts) ? (Insanity/5) : ClearThoughts ? Insanity/10 : Insanity)
#define FacelessHelm(obj) ((obj)->otyp == PLASTEEL_HELM || (obj)->otyp == CRYSTAL_HELM || (obj)->otyp == PONTIFF_S_CROWN || (obj)->otyp == FACELESS_HELM || (obj)->otyp == IMPERIAL_ELVEN_HELM)
#define FacelessCloak(obj) ((obj)->otyp == WHITE_FACELESS_ROBE || (obj)->otyp == BLACK_FACELESS_ROBE || (obj)->otyp == SMOKY_VIOLET_FACELESS_ROBE)
#define Faceless(obj) (FacelessHelm(obj) || FacelessCloak(obj))
/* urings[2] == secondary left ring, urings[3] == secondary right ring */
#define is_left_ring(obj) ((obj) == uleft || (obj) == urings[2])
#define is_right_ring(obj) ((obj) == uright || (obj) == urings[3])
#define save_vs_sanloss() ((uwep && uwep->oartifact == ART_NODENSFORK) || (rnd(30) < (ACURR(A_WIS) + (uring_art(ART_NARYA) ? narya() : 0))))
#define Mortal_race (!nonliving(youracedata) && !is_minion(youracedata) && !is_demon(youracedata) && !is_primordial(youracedata))
#define Dark_immune (is_unalive(youracedata) || is_primordial(youracedata))
/* Those implemented solely as timeouts (we use just intrinsic) */
#define HStun u.uprops[STUNNED].intrinsic
#define Stunned (((HStun || u.umonnum == PM_STALKER || \
(Upolyd && youmonst.data->mlet == S_BAT)) && !BConfStun) || StaggerShock)
/* Note: birds will also be stunned */
#define HConfusion u.uprops[CONFUSION].intrinsic
#define Confusion ((HConfusion && !BConfStun) || StumbleBlind)
#define EDoubt u.uprops[DOUBT].intrinsic
#define HDoubt u.uprops[DOUBT].intrinsic
#define Doubt (HDoubt || EDoubt)
#define LightBlind ((Darksight && !Is_waterlevel(&u.uz) && !Extramission) &&\
(dimness(u.ux,u.uy) <= 0) &&\
!(ublindf && !Blindfolded))
#define Blinded u.uprops[BLINDED].intrinsic
#define HBlind_res u.uprops[BLIND_RES].intrinsic
#define EBlind_res u.uprops[BLIND_RES].extrinsic
#define Blind_res (HBlind_res || EBlind_res)
#define Blindfolded ((ublindf && is_opaque_worn_tool(ublindf)) ||\
(uarmh && uarmh->otyp == PLASTEEL_HELM && uarmh->obj_material != objects[uarmh->otyp].oc_material && is_opaque(uarmh)) ||\
(uarmh && uarmh->otyp == CRYSTAL_HELM && is_opaque(uarmh)))
/* ...means blind because of a cover */
#define NoLightBlind (((Blinded || Blindfolded || !haseyes(youracedata)) && \
!(u.sealsActive&SEAL_DANTALION && !((uarm && arm_blocks_upper_body(uarm->otyp) && is_opaque(uarm)) || (uarmu && is_opaque(uarmu)))) && \
!forcesight) || StumbleBlind)
// #define Blind ((Blinded || Blindfolded || !haseyes(youracedata) || LightBlind) && \
// !(u.sealsActive&SEAL_DANTALION && !(uarm && uarm->otyp != CRYSTAL_PLATE_MAIL)) && \
// !Blind_res && !forcesight)
#define Blind (((Blinded || Blindfolded || !haseyes(youracedata)) && \
!(u.sealsActive&SEAL_DANTALION && !((uarm && arm_blocks_upper_body(uarm->otyp) && is_opaque(uarm)) || (uarmu && is_opaque(uarmu)))) && \
!forcesight) || StumbleBlind)
/* ...the Eyes operate even when you really are blind
or don't have any eyes */
#define HGaze_immune u.uprops[GAZE_RES].intrinsic
#define EGaze_immune u.uprops[GAZE_RES].extrinsic
#define Gaze_immune (HGaze_immune || EGaze_immune)
#define Sick u.uprops[SICK].intrinsic
#define Stoned u.uprops[STONED].intrinsic
#define Golded u.uprops[GOLDED].intrinsic
#define Vomiting u.uprops[VOMITING].intrinsic
#define Glib u.uprops[GLIB].intrinsic
#define Slimed u.uprops[SLIMED].intrinsic /* [Tom] */
#define FrozenAir u.uprops[FROZEN_AIR].intrinsic
#define BloodDrown u.uprops[BLOOD_DROWN].intrinsic
#define Deadmagic u.uprops[DEADMAGIC].intrinsic
#define Catapsi u.uprops[CATAPSI].intrinsic
#define Misotheism u.uprops[MISOTHEISM].intrinsic
#define DarksightOnly u.uprops[DARKVISION_ONLY].intrinsic
#define Shattering u.uprops[SHATTERING].intrinsic
#define DimensionalLock u.uprops[DIMENSION_LOCK].intrinsic
/* Hallucination is solely a timeout; its resistance can be intrinsic or extrinsic */
#define HHallucination u.uprops[HALLUC].intrinsic
#define HHalluc_resistance u.uprops[HALLUC_RES].intrinsic
#define EHalluc_resistance u.uprops[HALLUC_RES].extrinsic
#define Halluc_resistance (HHalluc_resistance || EHalluc_resistance || \
(Upolyd && dmgtype(youmonst.data, AD_HALU)))
#define Hallucination (HHallucination && !Halluc_resistance)
#define Delusion(mon) ((mon) && !BlockableClearThoughts && ((mon)->mtyp == PM_WALKING_DELIRIUM))
/* Timeout, plus a worn mask */
#define HFumbling u.uprops[FUMBLING].intrinsic
#define EFumbling u.uprops[FUMBLING].extrinsic
#define Fumbling (HFumbling || EFumbling)
#define HWounded_legs u.uprops[WOUNDED_LEGS].intrinsic
#define EWounded_legs u.uprops[WOUNDED_LEGS].extrinsic
#define Wounded_legs ((HWounded_legs || EWounded_legs))
#define HSleeping u.uprops[SLEEPING].intrinsic
#define ESleeping u.uprops[SLEEPING].extrinsic
#define Sleeping (HSleeping || ESleeping)
#define RestfulSleep (HSleeping&FROMOUTSIDE || ESleeping)
#define HHunger u.uprops[HUNGER].intrinsic
#define EHunger u.uprops[HUNGER].extrinsic
#define Hunger (HHunger || EHunger)
/*** Insanity-related ***/
#define HPanicking u.uprops[PANIC].intrinsic
#define EPanicking u.uprops[PANIC].extrinsic
#define Panicking ((HPanicking || EPanicking) && !BlockableClearThoughts)
#define HStumbleBlind u.uprops[STUMBLE_BLIND].intrinsic
#define EStumbleBlind u.uprops[STUMBLE_BLIND].extrinsic
#define StumbleBlind ((HStumbleBlind || EStumbleBlind) && !BlockableClearThoughts)
#define HStaggerShock u.uprops[STAGGER_SHOCK].intrinsic
#define EStaggerShock u.uprops[STAGGER_SHOCK].extrinsic
#define StaggerShock ((HStaggerShock || EStaggerShock) && !BlockableClearThoughts)
#define HBabble u.uprops[BABBLING].intrinsic
#define EBabble u.uprops[BABBLING].extrinsic
#define Babble ((HBabble || EBabble) && !BlockableClearThoughts)
#define HScreaming u.uprops[SCREAMING].intrinsic
#define EScreaming u.uprops[SCREAMING].extrinsic
#define Screaming ((HScreaming || EScreaming) && !BlockableClearThoughts)
#define HFaintingFits u.uprops[FAINTING_FIT].intrinsic
#define EFaintingFits u.uprops[FAINTING_FIT].extrinsic
#define FaintingFits ((HFaintingFits || EFaintingFits) && !BlockableClearThoughts)
/*** Vision and senses ***/
#define HNormalvision u.uprops[NORMALVISION].intrinsic
#define ENormalvision u.uprops[NORMALVISION].extrinsic
#define Normalvision ((HNormalvision || ENormalvision || \
normalvision(youracedata)) && !DarksightOnly)
#define HLowlightsight u.uprops[LOWLIGHTSIGHT].intrinsic
#define ELowlightsight u.uprops[LOWLIGHTSIGHT].extrinsic
#define Lowlightsight ((HLowlightsight || ELowlightsight || \
lowlightsight2(youracedata)) && !DarksightOnly)
#define HElfsight u.uprops[ELFSIGHT].intrinsic
#define EElfsight u.uprops[ELFSIGHT].extrinsic
#define Elfsight ((HElfsight || EElfsight || \
lowlightsight3(youracedata)) && !DarksightOnly)
#define HDarksight u.uprops[DARKSIGHT].intrinsic
#define EDarksight u.uprops[DARKSIGHT].extrinsic
#define Darksight (HDarksight || EDarksight || \
darksight(youracedata))
#define HCatsight u.uprops[CATSIGHT].intrinsic
#define ECatsight u.uprops[CATSIGHT].extrinsic
#define Catsight ((HCatsight || ECatsight || \
catsight(youracedata)) && !DarksightOnly)
#define HExtramission u.uprops[EXTRAMISSION].intrinsic
#define EExtramission u.uprops[EXTRAMISSION].extrinsic
#define Extramission ((HExtramission || EExtramission || \
extramission(youracedata)) && !DarksightOnly)
#define HXray_vision u.uprops[XRAY_VISION].intrinsic
#define EXray_vision u.uprops[XRAY_VISION].extrinsic
#define Xray_vision (HXray_vision || EXray_vision)
#define HSee_invisible u.uprops[SEE_INVIS].intrinsic
#define ESee_invisible u.uprops[SEE_INVIS].extrinsic
#define See_invisible_old (HSee_invisible || ESee_invisible || \
species_perceives(youracedata))
#define See_invisible(X,Y) (ESee_invisible || (See_invisible_old && dist2(u.ux, u.uy, X, Y)<13))
#define HEcholocation u.uprops[ECHOLOCATION].intrinsic
#define EEcholocation u.uprops[ECHOLOCATION].extrinsic
#define Echolocation (HEcholocation || EEcholocation || \
echolocation(youracedata))
#define HInfravision u.uprops[INFRAVISION].intrinsic
#define EInfravision u.uprops[INFRAVISION].extrinsic
#define Infravision ((HInfravision || EInfravision || \
infravision(youracedata)) && !DarksightOnly)
#define HBloodsense u.uprops[BLOODSENSE].intrinsic
#define EBloodsense u.uprops[BLOODSENSE].extrinsic
#define Bloodsense ((HBloodsense || EBloodsense || \
bloodsense(youracedata)) && !DarksightOnly)
#define HLifesense u.uprops[LIFESENSE].intrinsic
#define ELifesense u.uprops[LIFESENSE].extrinsic
#define Lifesense ((HLifesense || ELifesense || \
lifesense(youracedata)) && !DarksightOnly)
#define HSenseall u.uprops[SENSEALL].intrinsic
#define ESenseall u.uprops[SENSEALL].extrinsic
#define Senseall (HSenseall || ESenseall || \
senseall(youracedata))
#define HOmnisense u.uprops[OMNISENSE].intrinsic
#define EOmnisense u.uprops[OMNISENSE].extrinsic
#define Omnisense (HOmnisense || EOmnisense || \
omnisense(youracedata))
#define HEarthsense u.uprops[EARTHSENSE].intrinsic
#define EEarthsense u.uprops[EARTHSENSE].extrinsic
#define Earthsense (HEarthsense || EEarthsense || \
earthsense(youracedata))
#define HDetect_monsters u.uprops[DETECT_MONSTERS].intrinsic
#define EDetect_monsters u.uprops[DETECT_MONSTERS].extrinsic
#define Detect_monsters (HDetect_monsters || EDetect_monsters)
#define HTelepat u.uprops[TELEPAT].intrinsic
#define ETelepat u.uprops[TELEPAT].extrinsic
#define Blind_telepat (HTelepat || ETelepat || \
species_is_telepathic(youracedata))
#define Unblind_telepat (ETelepat || (Blind_telepat && ((uarmh && uarmh->oartifact == ART_ENFORCED_MIND) || Role_if(PM_ANACHRONOUNBINDER))))
#define Tele_blind (!Blind_telepat && uarmh && uarmh->oartifact == ART_ENFORCED_MIND)
#define HWarning u.uprops[WARNING].intrinsic
#define EWarning u.uprops[WARNING].extrinsic
#define Warning (HWarning || EWarning)
/* Warning for a specific type of monster */
#define HWarn_of_mon u.uprops[WARN_OF_MON].intrinsic
#define EWarn_of_mon u.uprops[WARN_OF_MON].extrinsic
#define Warn_of_mon (HWarn_of_mon || EWarn_of_mon || (uwep && uwep->oclass == WEAPON_CLASS && (uwep)->obj_material == WOOD && (uwep)->otyp != MOON_AXE && \
(uwep->oward & WARD_THJOFASTAFUR)))
#define HSearching u.uprops[SEARCHING].intrinsic
#define ESearching u.uprops[SEARCHING].extrinsic
#define Searching (HSearching || ESearching)
#define HClairvoyant u.uprops[CLAIRVOYANT].intrinsic
#define EClairvoyant u.uprops[CLAIRVOYANT].extrinsic
#define BClairvoyant u.uprops[CLAIRVOYANT].blocked
#define Clairvoyant ((HClairvoyant || EClairvoyant || \
(uwep && uwep->oartifact == ART_HOLY_MOONLIGHT_SWORD && uwep->lamplit)\
) && !BClairvoyant)
#define HWeldproof u.uprops[WELDPROOF].intrinsic
#define EWeldproof u.uprops[WELDPROOF].extrinsic
#define Weldproof (HWeldproof || EWeldproof || \
is_weldproof(youracedata) || (u.ulycn >= LOW_PM) || \
Race_if(PM_ANDROID) || Race_if(PM_PARASITIZED_ANDROID))
/*** Appearance and behavior ***/
#define Adornment u.uprops[ADORNED].extrinsic
#define HInvis u.uprops[INVIS].intrinsic
#define EInvis u.uprops[INVIS].extrinsic
#define BInvis u.uprops[INVIS].blocked
#define NoBInvis (HInvis || EInvis || Underwater || \
pm_invisible(youracedata) || \
(ward_at(u.ux,u.uy) == HAMSA \
&& num_wards_at(u.ux, u.uy) == 6 ))
#define Invis (((HInvis || EInvis || \
pm_invisible(youracedata) || \
(ward_at(u.ux,u.uy) == HAMSA \
&& num_wards_at(u.ux, u.uy) == 6 ) || \
(flags.run != 0 && uwep && uwep->oartifact == ART_TOBIUME)\
) && !BInvis) || Underwater)
#define Invisible (Invis && !See_invisible(u.ux,u.uy) && !Underwater)
/* Note: invisibility also hides inventory and steed */
#define HDisplaced u.uprops[DISPLACED].intrinsic
#define EDisplaced u.uprops[DISPLACED].extrinsic
#define Displaced (HDisplaced || EDisplaced || \
species_displaces(youracedata) || u.uvaul_duration)
#define HStealth u.uprops[STEALTH].intrinsic
#define EStealth u.uprops[STEALTH].extrinsic
#define BStealth (u.uprops[STEALTH].blocked || (uwep && uwep->otyp == KHAKKHARA))
#define Stealth ((HStealth || EStealth || Underwater) && !BStealth)
#define HAggravate_monster u.uprops[AGGRAVATE_MONSTER].intrinsic
#define EAggravate_monster u.uprops[AGGRAVATE_MONSTER].extrinsic
#define Aggravate_monster ((HAggravate_monster || EAggravate_monster) && !(uarmc && uarmc->oartifact == ART_MANTLE_OF_WRATH))
#define HConflict u.uprops[CONFLICT].intrinsic
#define EConflict u.uprops[CONFLICT].extrinsic
#define Conflict (HConflict || EConflict)
/*** Transportation ***/
#define HJumping u.uprops[JUMPING].intrinsic
#define EJumping u.uprops[JUMPING].extrinsic
#define Jumping (HJumping || EJumping)
#define HTeleportation u.uprops[TELEPORT].intrinsic
#define ETeleportation u.uprops[TELEPORT].extrinsic
#define Teleportation (HTeleportation || ETeleportation || \
ward_at(u.ux,u.uy) == ANDREALPHUS_TRANSIT || \
species_teleports(youracedata))
#define HTeleport_control u.uprops[TELEPORT_CONTROL].intrinsic
#define ETeleport_control u.uprops[TELEPORT_CONTROL].extrinsic
#define Teleport_control (HTeleport_control || ETeleport_control || \
ward_at(u.ux,u.uy) == ANDREALPHUS_STABILIZE || \
species_controls_teleports(youracedata))
#define HLevitation u.uprops[LEVITATION].intrinsic
#define ELevitation u.uprops[LEVITATION].extrinsic
#define Levitation (HLevitation || ELevitation || \
species_floats(youracedata))
/* Can't touch surface, can't go under water; overrides all others */
#define Lev_at_will (((HLevitation & I_SPECIAL) != 0L || \
(ELevitation & W_ARTI) != 0L) && \
(HLevitation & ~(I_SPECIAL|TIMEOUT)) == 0L && \
(ELevitation & ~W_ARTI) == 0L && \
!species_floats(youracedata))
#define HFlying u.uprops[FLYING].intrinsic
#define EFlying u.uprops[FLYING].extrinsic
# define Flying (EFlying || HFlying || species_flies(youracedata) || \
u.ufirst_light || (u.usteed && mon_resistance(u.usteed,FLYING)))
/* May touch surface; does not override any others */
#define Wwalking ((HWwalking || EWwalking) && \
!is_3dwater(u.ux, u.uy))
#define HWwalking u.uprops[WWALKING].intrinsic
#define EWwalking u.uprops[WWALKING].extrinsic
/* Don't get wet, can't go under water; overrides others except levitation */
/* Wwalking is meaningless on water level */
#define HSwimming u.uprops[SWIMMING].intrinsic
#define ESwimming u.uprops[SWIMMING].extrinsic /* [Tom] */
# define Swimming (((HSwimming || ESwimming || \
species_swims(youracedata) || \
Is_waterlevel(&u.uz)) && !Punished && inv_weight() < 0) || \
(u.usteed && mon_resistance(u.usteed,SWIMMING)))
# define NoburdSwimming (((HSwimming || ESwimming || \
species_swims(youracedata) || \
Is_waterlevel(&u.uz)) && !Punished) || \
(u.usteed && mon_resistance(u.usteed,SWIMMING)))
/* Get wet, don't go under water unless if amphibious */
#define HMagical_breathing u.uprops[MAGICAL_BREATHING].intrinsic
#define EMagical_breathing u.uprops[MAGICAL_BREATHING].extrinsic
#define Amphibious (HMagical_breathing || EMagical_breathing || \
(Swimming && u.divetimer > 0 && u.usubwater) || \
amphibious(youracedata))
#define HNightmare u.uprops[WALKING_NIGHTMARE].intrinsic
#define ENightmare u.uprops[WALKING_NIGHTMARE].extrinsic
#define Nightmare (HNightmare || ENightmare)
#define BlockableClearThoughts (ClearThoughts && !Nightmare)
#define HSanctuary u.uprops[SANCTUARY].intrinsic
#define ESanctuary u.uprops[SANCTUARY].extrinsic
#define Sanctuary (HSanctuary || ESanctuary)
/* Get wet, may go under surface */
#define Invulnerable (Sanctuary || u.uinvulnerable || u.spiritPColdowns[PWR_PHASE_STEP] >= moves + 20)
#define Breathless (HMagical_breathing || EMagical_breathing || \
breathless(youracedata))
#define HWaterproof u.uprops[WATERPROOF].intrinsic
#define EWaterproof u.uprops[WATERPROOF].extrinsic
#define Waterproof (Preservation || HWaterproof || EWaterproof || u.ufirst_sky)
//define Underwater (u.uinwater)
#define Underwater (u.usubwater || is_3dwater(u.ux,u.uy))
/* Note that Underwater and u.uinwater are both used in code.
The latter form is for later implementation of other in-water
states, like swimming, wading, etc. */
#define HPasses_walls u.uprops[PASSES_WALLS].intrinsic
#define EPasses_walls u.uprops[PASSES_WALLS].extrinsic
#define Passes_walls (HPasses_walls || EPasses_walls || \
(uclockwork && u.phasengn)|| species_passes_walls(youracedata))
# define Phasing u.uprops[PASSES_WALLS].intrinsic
/*** Physical attributes ***/
#define HSlow_digestion u.uprops[SLOW_DIGESTION].intrinsic
#define ESlow_digestion u.uprops[SLOW_DIGESTION].extrinsic
#define Slow_digestion (HSlow_digestion || ESlow_digestion) /* KMH */
#define HHalf_spell_damage u.uprops[HALF_SPDAM].intrinsic
#define EHalf_spell_damage u.uprops[HALF_SPDAM].extrinsic
#define Half_spell_damage (HHalf_spell_damage || EHalf_spell_damage)
#define HHalf_physical_damage u.uprops[HALF_PHDAM].intrinsic
#define EHalf_physical_damage u.uprops[HALF_PHDAM].extrinsic
#define Half_physical_damage (HHalf_physical_damage || EHalf_physical_damage)
#define HRegeneration u.uprops[REGENERATION].intrinsic
#define ERegeneration u.uprops[REGENERATION].extrinsic
#define Regeneration (HRegeneration || ERegeneration || \
species_regenerates(youracedata))
#define HEnergy_regeneration u.uprops[ENERGY_REGENERATION].intrinsic
#define EEnergy_regeneration u.uprops[ENERGY_REGENERATION].extrinsic
#define Energy_regeneration (HEnergy_regeneration || EEnergy_regeneration)
#define HProtection u.uprops[PROTECTION].intrinsic
#define EProtection u.uprops[PROTECTION].extrinsic
#define Protection (HProtection || EProtection)
#define HProtection_from_shape_changers \
u.uprops[PROT_FROM_SHAPE_CHANGERS].intrinsic
#define EProtection_from_shape_changers \
u.uprops[PROT_FROM_SHAPE_CHANGERS].extrinsic
#define Protection_from_shape_changers \
(HProtection_from_shape_changers || \
EProtection_from_shape_changers)
#define HPolymorph u.uprops[POLYMORPH].intrinsic
#define EPolymorph u.uprops[POLYMORPH].extrinsic
#define Polymorph (HPolymorph || EPolymorph)
#define HPolymorph_control u.uprops[POLYMORPH_CONTROL].intrinsic
#define EPolymorph_control u.uprops[POLYMORPH_CONTROL].extrinsic
#define Polymorph_control (HPolymorph_control || EPolymorph_control)
#define HUnchanging u.uprops[UNCHANGING].intrinsic
#define EUnchanging u.uprops[UNCHANGING].extrinsic
#define Unchanging (HUnchanging || EUnchanging || (!Upolyd && GoodHealth)) /* KMH */
#define HSpellboost u.uprops[SPELLBOOST].intrinsic
#define ESpellboost u.uprops[SPELLBOOST].extrinsic
#define Spellboost (HSpellboost || ESpellboost)
#define HFire_crystal u.uprops[FIRE_CRYSTAL].intrinsic
#define EFire_crystal u.uprops[FIRE_CRYSTAL].extrinsic
#define Fire_crystal (HFire_crystal || EFire_crystal)
#define HWater_crystal u.uprops[WATER_CRYSTAL].intrinsic
#define EWater_crystal u.uprops[WATER_CRYSTAL].extrinsic
#define Water_crystal (HWater_crystal || EWater_crystal)
#define HAir_crystal u.uprops[AIR_CRYSTAL].intrinsic
#define EAir_crystal u.uprops[AIR_CRYSTAL].extrinsic
#define Air_crystal (HAir_crystal || EAir_crystal)
#define HEarth_crystal u.uprops[EARTH_CRYSTAL].intrinsic
#define EEarth_crystal u.uprops[EARTH_CRYSTAL].extrinsic
#define Earth_crystal (HEarth_crystal || EEarth_crystal)
#define HBlack_crystal u.uprops[BLACK_CRYSTAL].intrinsic
#define EBlack_crystal u.uprops[BLACK_CRYSTAL].extrinsic
#define Black_crystal (HBlack_crystal || EBlack_crystal)
#define HSterile u.uprops[STERILE].intrinsic
#define ESterile u.uprops[STERILE].extrinsic
#define Sterile ((HSterile || ESterile) && !GoodHealth)
#define HFast u.uprops[FAST].intrinsic
#define EFast u.uprops[FAST].extrinsic
#define Fast (HFast || EFast)
#define Very_fast ((HFast & ~INTRINSIC) || EFast)
#define HReflecting u.uprops[REFLECTING].intrinsic
#define EReflecting u.uprops[REFLECTING].extrinsic
#define Reflecting (HReflecting || EReflecting || \
(uwep && is_lightsaber(uwep) && uwep->lamplit && (activeFightingForm(FFORM_SORESU) || activeFightingForm(FFORM_SHIEN))) || \
(u.usteed && u.usteed->misc_worn_check & W_SADDLE \
&& which_armor(u.usteed, W_SADDLE)->oartifact == ART_HELLRIDER_S_SADDLE) || \
species_reflects(&youmonst))
#define HFree_action u.uprops[FREE_ACTION].intrinsic
#define EFree_action u.uprops[FREE_ACTION].extrinsic
#define Free_action (HFree_action || EFree_action) /* [Tom] */
#define Fixed_abil (u.uprops[FIXED_ABIL].extrinsic) /* KMH */
/*Note: the rings only give life saving when charged, so it can't be a normal property*/
#define ELifesaved u.uprops[LIFESAVED].extrinsic
#define Lifesaved (ELifesaved || Check_crystal_lifesaving() || Check_iaso_lifesaving() || Check_twin_lifesaving() || Check_ring_lifesaving() || (check_mutation(ABHORRENT_SPORE) && !(mvitals[PM_DARK_YOUNG].mvflags & G_GENOD)))
#define Necrospellboost (u.uprops[NECROSPELLS].extrinsic)
#define Double_spell_size (u.sealsActive&SEAL_NABERIUS)
#define EBConfStun u.uprops[BLOCK_CONFUSION].extrinsic
#define HBConfStun u.uprops[BLOCK_CONFUSION].intrinsic
#define BConfStun (EBConfStun || HBConfStun)
#define Straitjacketed (u.uentangled_oid || (uarm && uarm->otyp == STRAITJACKET && uarm->cursed))
#define ELBERETH_HIGH_POWER (Race_if(PM_ELF) \
|| (u.ugodbase[UGOD_CURRENT] >= GOD_OROME && u.ugodbase[UGOD_CURRENT] <= GOD_LORIEN) \
|| u.ugodbase[UGOD_CURRENT] == GOD_PEN_A \
|| u.ugodbase[UGOD_CURRENT] == GOD_EILISTRAEE \
)
#define LOLTH_HIGH_POWER (((Holiness_if(UNHOLY_HOLINESS)\
&& u.ugodbase[UGOD_CURRENT] != GOD_GHAUNADAUR \
&& u.ugodbase[UGOD_CURRENT] != GOD_EDDERGUD \
&& u.ugodbase[UGOD_CURRENT] != GOD_ILSENSINE \
) \
|| u.ugodbase[UGOD_CURRENT] == GOD_PEN_A \
|| u.ugodbase[UGOD_CURRENT] == GOD_THE_DEEP_BLUE_SEA \
) && Race_if(PM_DROW) && !flags.stag)
#endif /* YOUPROP_H */