mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-21 16:55:06 +00:00
Ron Nazarov
34aaaf57e1
E as in the alias for extern, not the completely different E that's an alias for EXPLOSION used in objects.c.
66 lines
2 KiB
C
66 lines
2 KiB
C
/* SCCS Id: @(#)timeout.h 3.4 1999/02/13 */
|
|
/* Copyright 1994, Dean Luick */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef TIMEOUT_H
|
|
#define TIMEOUT_H
|
|
|
|
/* generic timeout function */
|
|
typedef void (*timeout_proc)(void *, long);
|
|
|
|
/* kind of timer */
|
|
#define TIMER_OBJECT 1 /* event follows a object */
|
|
#define TIMER_MONSTER 2 /* event follows a monster */
|
|
|
|
/* save/restore timer ranges */
|
|
#define RANGE_LEVEL 0 /* save/restore timers staying on level */
|
|
#define RANGE_GLOBAL 1 /* save/restore timers following global play */
|
|
|
|
/* flags for revive type after timeout */
|
|
#define REVIVE_MONSTER 0
|
|
#define GROW_MOLD 1
|
|
#define REVIVE_MOLD 2
|
|
#define GROW_SLIME 3
|
|
#define REVIVE_ZOMBIE 4
|
|
#define REVIVE_SHADE 5
|
|
#define REVIVE_YELLOW 6
|
|
#define GROW_BBLOOM 7
|
|
/*
|
|
* Timeout functions. Add a define here, then put it in the table
|
|
* in timeout.c. "One more level of indirection will fix everything."
|
|
*/
|
|
#define ROT_ORGANIC 0 /* for buried organics */
|
|
#define ROT_CORPSE 1
|
|
#define MOLDY_CORPSE 2
|
|
#define REVIVE_MON 3
|
|
#define BURN_OBJECT 4
|
|
#define HATCH_EGG 5
|
|
#define FIG_TRANSFORM 6
|
|
#define LIGHT_DAMAGE 7
|
|
#define SLIMY_CORPSE 8
|
|
#define ZOMBIE_CORPSE 9
|
|
#define SHADY_CORPSE 10
|
|
#define YELLOW_CORPSE 11
|
|
#define BOMB_BLOW 12
|
|
#define RETURN_AMMO 13
|
|
#define DESUMMON_MON 14
|
|
#define DESUMMON_OBJ 15
|
|
#define LARVAE_DIE 16
|
|
#define REVIVE_PICKUP 17
|
|
#define NUM_TIME_FUNCS 18
|
|
|
|
/* used in timeout.c */
|
|
typedef struct timer {
|
|
struct timer *next; /* next item in PROCESSING chain */
|
|
struct timer *tnxt; /* next item in LOCAL chain */
|
|
long timeout; /* when we time out */
|
|
unsigned long tid; /* timer ID */
|
|
short kind; /* kind of use */
|
|
short func_index; /* what to call when we time out */
|
|
void * arg; /* pointer to timeout argument */
|
|
int timerflags; /* flags for the timer */
|
|
} timer_element;
|
|
#define TIMERFLAG_PAUSED 0x01 /* pause progression of timer -- 'timeout' is how many turns were remaining when paused, instead of end-turn*/
|
|
#define TIMERFLAG_MIGRATING 0x10 /* progress but do not execute timer, as 'arg' is migrating */
|
|
|
|
#endif /* TIMEOUT_H */
|