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https://codeberg.org/noisytoot/notnotdnethack.git
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Ron Nazarov
34aaaf57e1
E as in the alias for extern, not the completely different E that's an alias for EXPLOSION used in objects.c.
73 lines
3 KiB
C
73 lines
3 KiB
C
/* SCCS Id: @(#)region.h 3.4 2002/10/15 */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef REGION_H
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#define REGION_H
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/* generic callback function */
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typedef boolean (*callback_proc)(void *, void *);
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/*
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* Overload the old player_inside field with two values, coded in such
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* a way as to retain compatibility with 3.4.0 save and bones files;
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* this relies on the fact that nethack's `boolean' is really stored
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* in a `char' (or bigger type) rather than in a single bit.
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*
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* 3.4.1 save and bones files will be correct.
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* 3.4.0 save files restored under 3.4.1 will be correct.
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* 3.4.0 bones files used with 3.4.1 will continue to have the minor
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* 3.4.0 bug of falsely claiming that the current game's hero is
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* responsible for the dead former hero's stinking clouds.
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*/
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#define REG_HERO_INSIDE 1
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#define REG_NOT_HEROS 2
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#define hero_inside(r) ((unsigned)(r)->player_flags & REG_HERO_INSIDE)
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#define heros_fault(r) (!((unsigned)(r)->player_flags & REG_NOT_HEROS))
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#define set_hero_inside(r) ((r)->player_flags |= REG_HERO_INSIDE)
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#define clear_hero_inside(r) ((r)->player_flags &= ~REG_HERO_INSIDE)
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#define set_heros_fault(r) ((r)->player_flags &= ~REG_NOT_HEROS)
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#define clear_heros_fault(r) ((r)->player_flags |= REG_NOT_HEROS)
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struct region_arg {
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int damage;
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int adtyp;
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};
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typedef struct {
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NhRect bounding_box; /* Bounding box of the region */
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NhRect *rects; /* Rectangles composing the region */
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short nrects; /* Number of rectangles */
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boolean attach_2_u; /* Region attached to player ? */
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unsigned int attach_2_m; /* Region attached to monster ? */
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int rx, ry; /* x and y coordinates the region was started at (used for dust clouds)*/
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/*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
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const char* enter_msg; /* Message when entering */
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const char* leave_msg; /* Message when leaving */
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short ttl; /* Time to live. -1 is forever */
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short expire_f; /* Function to call when region's ttl expire */
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short can_enter_f; /* Function to call to check wether the player
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can, or can not, enter the region */
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short enter_f; /* Function to call when the player enters*/
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short can_leave_f; /* Function to call to check wether the player
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can, or can not, leave the region */
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short leave_f; /* Function to call when the player leaves */
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short inside_f; /* Function to call every turn if player's
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inside */
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boolean player_flags; /* (see above) */
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unsigned int* monsters; /* Monsters currently inside this region */
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short n_monst; /* Number of monsters inside this region */
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short max_monst; /* Maximum number of monsters that can be
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listed without having to grow the array */
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#define MONST_INC 5
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/* Should probably do the same thing about objects */
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boolean visible; /* Is the region visible ? */
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int glyph; /* Which glyph to use if visible */
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struct region_arg arg; /* Optional user argument (Ex: strength of
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force field, damage of a fire zone, ...*/
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} NhRegion;
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#endif /* REGION_H */
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