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notnotdnethack/include/permonst.h
Ron Nazarov 378f50efd6
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C

/* SCCS Id: @(#)permonst.h 3.4 1999/07/02 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef PERMONST_H
#define PERMONST_H
/* This structure covers all attack forms.
* aatyp is the gross attack type (eg. claw, bite, breath, ...)
* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
* damn is the number of hit dice of damage from the attack.
* damd is the number of sides on each die.
*
* Some attacks can do no points of damage. Additionally, some can
* have special effects *and* do damage as well. If damn and damd
* are set, they may have a special meaning. For example, if set
* for a blinding attack, they determine the amount of time blinded.
*/
struct attack {
uchar aatyp;
uchar adtyp, damn, damd;
uchar lev_req; /*The attacker must have reached X hit dice to get this attack.*/
boolean offhand; /*This attack is blocked by a shield (offhand weapons and spiritual rapiers handled via at_ type).*/
boolean polywep; /*This attack is changed to a weapon attack if you're poly'd into this form and wielding a weapon.*/
uchar ins_req; /*The PC must have reached X insight for the attacker to get this attack.*/
};
#define is_null_attk(attk) ((attk) && ((attk)->aatyp == 0 && (attk)->adtyp == 0 && (attk)->damn == 0 && (attk)->damd == 0))
/* Max # of attacks for any given monster.
*/
#define NATTK 10
/* Weight of a human body
*/
#define WT_BEE 1
#define WT_DIMINUTIVE 10
#define WT_ANT WT_DIMINUTIVE
#define WT_TINY 140
#define WT_HOBBIT 500
#define WT_SMALL 750
#define WT_DWARF 900
#define WT_ELF 1200
#define WT_HUMAN 1450
#define WT_MEDIUM 1500
#define WT_LARGE 3000
#define WT_HUGE 4500
#define WT_DRAGON 4500
#define WT_GIGANTIC 9000
#define CN_BEE 5
#define CN_DIMINUTIVE 10
#define CN_ANT CN_DIMINUTIVE
#define CN_TINY 100
#define CN_GNOME 100
#define CN_HOBBIT 200
#define CN_SMALL 200
#define CN_DWARF 300
#define CN_HUMAN 400
#define CN_MEDIUM 400
#define CN_LARGE 800
#define CN_HUGE 1000
#define CN_GIGANTIC 1500
#ifndef ALIGN_H
#include "align.h"
#endif
#include "monattk.h"
#include "monflag.h"
struct permonst {
const char *mname; /* full name */
char mlet; /* symbol */
schar mlevel, /* base monster level */
mmove, /* move speed */
mr; /* (base) magic resistance */
aligntyp maligntyp; /* basic monster alignment */
unsigned long geno; /* creation/geno mask value */
schar nac, /* Natural-armor AC */
dac, /* Dodge AC */
pac, /* Protection AC*/
/* (base) dr values for head/body/gloves/legs/feet */
hdr,
bdr,
gdr,
ldr,
fdr,
/* (special) dr values for head/body/gloves/legs/feet */
spe_hdr,
spe_bdr,
spe_gdr,
spe_ldr,
spe_fdr;
struct attack mattk[NATTK]; /* attacks matrix */
unsigned short cwt, /* weight of corpse */
cnutrit; /* its nutritional value */
uchar msound; /* noise it makes (6 bits) */
uchar msize; /* physical size (3 bits) */
/* Assumes that vocalizations from the monster account for some combat noise */
#define combatNoise(dat) (dat->msound ? dat->msize*2+1 : dat->msize+1)
unsigned int mresists; /* resistances */
unsigned int mconveys; /* conveyed by eating */
unsigned long mflagsm, /* Monster Motility boolean bitflags */
mflagst, /* Monster Thoughts and behavior boolean bitflags */
mflagsf, /* Monster Fighting skills bitflags */
mflagsb, /* Monster Body plan boolean bitflags */
mflagsg, /* Monster Game mechanics and bookkeeping boolean bitflags */
mflagsa, /* Monster rAce boolean bitflags */
mflagsv, /* Monster Vision boolean bitflags */
mflagsw; /* Monster Warded boolean bitflags */
uchar mcolor; /* color to use */
int mtyp; /* Index number of this permonst entry */
};
extern struct permonst
mons[]; /* the master list of monster types */
#define VERY_SLOW 3
#define SLOW_SPEED 9
#define NORMAL_SPEED 12 /* movement rates */
#define FAST_SPEED 15
#define VERY_FAST 24
#define NON_PM PM_PLAYERMON /* "not a monster" */
#define LOW_PM (NON_PM+1) /* first monster in mons[] */
#define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
never generated randomly and cannot be polymorphed into */
#endif /* PERMONST_H */