mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-24 10:15:12 +00:00
0cb192e101
Let it roll randomly.
347 lines
9 KiB
Text
347 lines
9 KiB
Text
# SCCS Id: @(#)yendor.des 3.4 1996/10/20
|
|
# Copyright (c) 1989 by Jean-Christophe Collet
|
|
# Copyright (c) 1992 by M. Stephenson and Izchak Miller
|
|
# NetHack may be freely redistributed. See license for details.
|
|
#
|
|
# The top (real) wizard level.
|
|
# Keeping the Moat for old-time's sake
|
|
MAZE:"wizard1",random
|
|
FLAGS:noteleport,hardfloor
|
|
GEOMETRY:center,center
|
|
MAP
|
|
----------------------------.
|
|
|.......|..|.........|.....|.
|
|
|.......S..|.}}}}}}}.|.....|.
|
|
|..--S--|..|.}}---}}.|---S-|.
|
|
|..|....|..|.}--.--}.|..|..|.
|
|
|..|....|..|.}|...|}.|..|..|.
|
|
|..--------|.}--.--}.|..|..|.
|
|
|..|.......|.}}---}}.|..|..|.
|
|
|..S.......|.}}}}}}}.|..|..|.
|
|
|..|.......|.........|..|..|.
|
|
|..|.......|-----------S-S-|.
|
|
|..|.......S...............|.
|
|
----------------------------.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),up
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,28,12)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
|
|
# Make it a morgue for rm id in mkmaze.c
|
|
# for the purpose of random sdoor placement
|
|
REGION:(12,01,20,09),unlit,"morgue",unfilled
|
|
# another region to constrain monster arrival
|
|
REGION:(01,01,10,11),unlit,"ordinary",unfilled
|
|
MAZEWALK:(28,05),east
|
|
LADDER:(06,05),down
|
|
# Non diggable walls
|
|
# Walls inside the moat stay diggable
|
|
NON_DIGGABLE:(00,00,11,12)
|
|
NON_DIGGABLE:(11,00,21,00)
|
|
NON_DIGGABLE:(11,10,27,12)
|
|
NON_DIGGABLE:(21,00,27,10)
|
|
# Non passable walls
|
|
NON_PASSWALL:(00,00,11,12)
|
|
NON_PASSWALL:(11,00,21,00)
|
|
NON_PASSWALL:(11,10,27,12)
|
|
NON_PASSWALL:(21,00,27,10)
|
|
# The wizard and his guards
|
|
MONSTER:'@',"Wizard of Yendor",(16,05),asleep
|
|
MONSTER:'d',"hell hound",(15,05)
|
|
MONSTER:'V',"vampire lord",(17,05)
|
|
# The local treasure
|
|
OBJECT:'+',"Book of the Dead",(16,05)
|
|
OBJECT:'(',"magic chest",(16,05)
|
|
# Kinda mean to place these here, since the player may be blindsided by an upgraded wizard,
|
|
# but them's the breaks!
|
|
OBJECT[10%]:'+',"secrets",(16,05)
|
|
OBJECT[5%]:')',"quarterstaff",(16,05), blessed, 7, "The Staff of Wild Magic"
|
|
OBJECT[5%]:'[',"robe",(16,05), blessed, 7, "The Robe of the Archmagi"
|
|
OBJECT[5%]:'[',"cornuthaum",(16,05), blessed, 7, "The Hat of the Archmagi"
|
|
# Surrounding terror
|
|
MONSTER:';',"kraken",(14,02)
|
|
MONSTER:';',"giant eel",(17,02)
|
|
MONSTER:';',"kraken",(13,04)
|
|
MONSTER:';',"giant eel",(13,06)
|
|
MONSTER:';',"kraken",(19,04)
|
|
MONSTER:';',"giant eel",(19,06)
|
|
MONSTER:';',"kraken",(15,08)
|
|
MONSTER:';',"giant eel",(17,08)
|
|
MONSTER:';',"piranha",(15,02)
|
|
MONSTER:';',"piranha",(19,08)
|
|
# Random monsters
|
|
MONSTER:'D',random,random
|
|
MONSTER:'H',random,random
|
|
MONSTER:'&',random,random
|
|
MONSTER:'&',random,random
|
|
MONSTER:'&',random,random
|
|
MONSTER:'&',random,random
|
|
# And to make things a little harder.
|
|
TRAP:"board",(16,04)
|
|
TRAP:"board",(16,06)
|
|
TRAP:"board",(15,05)
|
|
TRAP:"board",(17,05)
|
|
# Random traps.
|
|
TRAP:"spiked pit",random
|
|
TRAP:"sleep gas",random
|
|
TRAP:"anti magic",random
|
|
TRAP:"magic",random
|
|
# Some random loot.
|
|
OBJECT:'*',"ruby",random
|
|
OBJECT:'!',random,random
|
|
OBJECT:'!',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'+',random,random
|
|
OBJECT:'+',random,random
|
|
OBJECT:'+',random,random
|
|
|
|
|
|
# The middle wizard level.
|
|
MAZE:"wizard2",random
|
|
FLAGS:noteleport,hardfloor
|
|
GEOMETRY:center,center
|
|
MAP
|
|
----------------------------.
|
|
|.....|.S....|.............|.
|
|
|.....|.-------S--------S--|.
|
|
|.....|.|.........|........|.
|
|
|..-S--S|.........|........|.
|
|
|..|....|.........|------S-|.
|
|
|..|....|.........|.....|..|.
|
|
|-S-----|.........|.....|..|.
|
|
|.......|.........|S--S--..|.
|
|
|.......|.........|.|......|.
|
|
|-----S----S-------.|......|.
|
|
|............|....S.|......|.
|
|
----------------------------.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),up
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,28,12)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
|
|
# entire tower in a region, constrains monster migration
|
|
REGION:(01,01,26,11),unlit,"ordinary",unfilled
|
|
REGION:(09,03,17,09),unlit,"zoo"
|
|
DOOR:closed,(15,02)
|
|
DOOR:closed,(11,10)
|
|
MAZEWALK:(28,05),east
|
|
LADDER:(12,01),up
|
|
LADDER:(14,11),down
|
|
# Non diggable walls everywhere
|
|
NON_DIGGABLE:(00,00,27,12)
|
|
#
|
|
NON_PASSWALL:(00,00,06,12)
|
|
NON_PASSWALL:(06,00,27,02)
|
|
NON_PASSWALL:(16,02,27,12)
|
|
NON_PASSWALL:(06,12,16,12)
|
|
# Random traps.
|
|
TRAP:"spiked pit",random
|
|
TRAP:"sleep gas",random
|
|
TRAP:"anti magic",random
|
|
TRAP:"magic",random
|
|
# Some random loot.
|
|
OBJECT:'!',random,random
|
|
OBJECT:'!',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'+',random,random
|
|
# treasures
|
|
OBJECT:'"',random,(04,06)
|
|
|
|
|
|
# The bottom wizard level.
|
|
# Memorialize the fakewiz setup.
|
|
MAZE:"wizard3",random
|
|
FLAGS:noteleport,hardfloor
|
|
GEOMETRY:center,center
|
|
MAP
|
|
----------------------------.
|
|
|..|............S..........|.
|
|
|..|..------------------S--|.
|
|
|..|..|.........|..........|.
|
|
|..S..|.}}}}}}}.|..........|.
|
|
|..|..|.}}---}}.|-S--------|.
|
|
|..|..|.}--.--}.|..|.......|.
|
|
|..|..|.}|...|}.|..|.......|.
|
|
|..---|.}--.--}.|..|.......|.
|
|
|.....|.}}---}}.|..|.......|.
|
|
|.....S.}}}}}}}.|..|.......|.
|
|
|.....|.........|..S.......|.
|
|
----------------------------.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),up
|
|
STAIR:levregion(01,00,79,20),(0,0,28,12),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,28,12)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
|
|
PORTAL:(25,11,25,11),(0,0,0,0),"fakewiz1"
|
|
MAZEWALK:(28,09),east
|
|
REGION:(07,03,15,11),unlit,"morgue",unfilled
|
|
REGION:(17,06,18,11),unlit,"beehive"
|
|
# make the entry chamber a real room; it affects monster arrival;
|
|
# `unfilled' is a kludge to force an ordinary room to remain a room
|
|
REGION:(20,06,26,11),unlit,"ordinary",unfilled
|
|
DOOR:closed,(18,05)
|
|
DOOR:closed,(19,11)
|
|
LADDER:(11,07),up
|
|
# Non diggable walls
|
|
# Walls inside the moat stay diggable
|
|
NON_DIGGABLE:(00,00,06,12)
|
|
NON_DIGGABLE:(06,00,27,02)
|
|
NON_DIGGABLE:(16,02,27,12)
|
|
NON_DIGGABLE:(06,12,16,12)
|
|
#
|
|
NON_PASSWALL:(00,00,06,12)
|
|
NON_PASSWALL:(06,00,27,02)
|
|
NON_PASSWALL:(16,02,27,12)
|
|
NON_PASSWALL:(06,12,16,12)
|
|
#
|
|
MONSTER:'L',random,(10,07)
|
|
MONSTER:'V',"vampire lord",(12,07)
|
|
# Some surrounding horrors
|
|
MONSTER:';',"kraken",(08,05)
|
|
MONSTER:';',"giant eel",(08,08)
|
|
MONSTER:';',"kraken",(14,05)
|
|
MONSTER:';',"giant eel",(14,08)
|
|
# Other monsters
|
|
MONSTER:'L',random,random
|
|
MONSTER:'D',random,random
|
|
MONSTER:'D',random,(26,09)
|
|
MONSTER:'&',random,random
|
|
MONSTER:'&',random,random
|
|
MONSTER:'&',random,random
|
|
# And to make things a little harder.
|
|
TRAP:"board",(10,07)
|
|
TRAP:"board",(12,07)
|
|
TRAP:"board",(11,06)
|
|
TRAP:"board",(11,08)
|
|
# Some loot
|
|
OBJECT:')',random,random
|
|
OBJECT:'!',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'?',random,random
|
|
OBJECT:'(',random,random
|
|
# treasures
|
|
OBJECT:'"',random,(11,07)
|
|
|
|
|
|
# The former decoy wizard levels.
|
|
# There are two of these, and we need to
|
|
# distinguish between them for the portal.
|
|
MAZE:"fakewiz1",random
|
|
GEOMETRY:center,center
|
|
MAP
|
|
.........
|
|
.}}}}}}}.
|
|
.}}---}}.
|
|
.}--.--}.
|
|
.}|...|}.
|
|
.}--.--}.
|
|
.}}---}}.
|
|
.}}}}}}}.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),up
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,8,7)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
|
|
PORTAL:(4,4,4,4),(0,0,0,0),"wizard3"
|
|
MAZEWALK:(08,05),east
|
|
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
|
|
MONSTER:'L',random,(04,04)
|
|
MONSTER:'V',"vampire lord",(03,04)
|
|
MONSTER:';',"kraken",(06,06)
|
|
# And to make things a little harder.
|
|
TRAP:"board",(04,03)
|
|
TRAP:"board",(04,05)
|
|
TRAP:"board",(03,04)
|
|
TRAP:"board",(05,04)
|
|
|
|
|
|
MAZE:"fakewiz2",random
|
|
GEOMETRY:center,center
|
|
MAP
|
|
.........
|
|
.}}}}}}}.
|
|
.}}---}}.
|
|
.}--.--}.
|
|
.}|...|}.
|
|
.}--.--}.
|
|
.}}---}}.
|
|
.}}}}}}}.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),up
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,8,7)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
|
|
MAZEWALK:(08,05),east
|
|
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
|
|
MONSTER:'L',random,(04,04)
|
|
MONSTER:'V',"vampire lord",(03,04)
|
|
MONSTER:';',"kraken",(06,06)
|
|
# And to make things a little harder.
|
|
TRAP:"board",(04,03)
|
|
TRAP:"board",(04,05)
|
|
TRAP:"board",(03,04)
|
|
TRAP:"board",(05,04)
|
|
# treasures
|
|
OBJECT:'"',random,(04,04)
|
|
|
|
MAZE:"fakewiz3",random
|
|
GEOMETRY:center,center
|
|
MAP
|
|
.........
|
|
.}}}}}}}.
|
|
.}}---}}.
|
|
.}--.--}.
|
|
.}|...|}.
|
|
.}--.--}.
|
|
.}}---}}.
|
|
.}}}}}}}.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),up
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,8,7)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
|
|
MAZEWALK:(08,05),east
|
|
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
|
|
MONSTER:'L',random,(04,04)
|
|
MONSTER:'V',"vampire lord",(03,04)
|
|
MONSTER:';',"kraken",(06,06)
|
|
# And to make things a little harder.
|
|
TRAP:"board",(04,03)
|
|
TRAP:"board",(04,05)
|
|
TRAP:"board",(03,04)
|
|
TRAP:"board",(05,04)
|
|
# treasures
|
|
OBJECT:'"',random,(04,04)
|
|
|
|
|
|
MAZE:"fakewiz4",random
|
|
GEOMETRY:center,center
|
|
MAP
|
|
.........
|
|
.}}}}}}}.
|
|
.}}---}}.
|
|
.}--.--}.
|
|
.}|...|}.
|
|
.}--.--}.
|
|
.}}---}}.
|
|
.}}}}}}}.
|
|
ENDMAP
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),up
|
|
STAIR:levregion(01,00,79,20),(0,0,8,7),down
|
|
BRANCH:levregion(01,00,79,20),(0,0,8,7)
|
|
TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
|
|
MAZEWALK:(08,05),east
|
|
REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
|
|
MONSTER:'L',random,(04,04)
|
|
MONSTER:'V',"vampire lord",(03,04)
|
|
MONSTER:';',"kraken",(06,06)
|
|
# And to make things a little harder.
|
|
TRAP:"board",(04,03)
|
|
TRAP:"board",(04,05)
|
|
TRAP:"board",(03,04)
|
|
TRAP:"board",(05,04)
|
|
# treasures
|
|
OBJECT:'"',random,(04,04)
|
|
|