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405 lines
22 KiB
Text
405 lines
22 KiB
Text
A blindfold can be very useful if you're telepathic.
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A candelabrum affixed with seven candles shows the way with a magical light.
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A crystal plate mail will not rust.
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A katana might slice a worm in two.
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A magic vomit pump could be useful for gourmands.
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A nymph knows how to unlock chains.
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A potion of blindness lets you see invisible things.
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A priest can get the gods to listen easily.
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A priestess and a virgin you might be, but that unicorn won't care.
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A ring of conflict is a bad thing if there is a nurse in the room.
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A short sword is not as good as a long sword.
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A succubus will go farther than a nymph.
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A wand can exorcize a past explorer's ghost.
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Acid blobs should be attacked bare-handed.
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Affairs with nymphs are often very expensive.
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Afraid of nymphs? Wear a ring of adornment.
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Afraid of your valuables being stolen? Carry more junk!
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Alcohol has been known to improve the Kung Fu of inebriates.
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Altar candles burn brightly for those favored by the gods.
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Always be aware of the phase of the moon!
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Always sweep the floor before engraving important messages.
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Amulets of Yendor are hard to make. Even for a djinni.
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An elven cloak protects against magic.
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An umber hulk can be a confusing sight.
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As Crom is my witness, I'll never go hungry again!
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Asking about monsters may be very useful.
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Attack long worms from the rear -- that is so much safer!
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Attacking an eel where there is none is usually a fatal mistake!
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Bandaging wounds helps keep up appearances.
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Bashing monsters with a bow is not such a good idea.
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Be careful! The Wizard may plan an ambush!
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Be nice to a nurse: Put away your weapon and take off your clothes.
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Being digested is a painfully slow process.
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Blank scrolls make more interesting reading.
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Blind? Catch a floating eye!
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Booksellers never read scrolls; they might get carried away.
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Chemistry 101: Never pour water into acid.
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Concise conquest: Control, confuse, conjure, condemn.
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Conserve energy, turn off the lights.
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Digging up a grave could be a bad idea...
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Dilithium crystals are rare indeed.
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Dogs are attracted by the smell of tripe.
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Dogs are superstitious; they never step on cursed items.
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Dogs of ghosts aren't angry, just hungry.
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Don't forget! Large dogs are MUCH harder to kill than little dogs.
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Don't mess with shopkeepers, or you'll get the Guild after you.
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Dragons never whip their children; they wouldn't feel it!
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Eat your carrots. They're good for your eyes.
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Eating a freezing sphere is like eating a yeti.
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Eating a killer bee is like eating a scorpion.
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Eating a tengu is like eating a nymph.
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Eating a wraith is a rewarding experience!
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Eating unpaid leprechauns may be advantageous.
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Elbereth has quite a reputation around these parts.
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Elf corpses are incompatible with the sandman, and at times the gods as well.
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Elven cloaks cannot rust.
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Even evil players have a guardian angel.
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Ever fought with an enchanted tooth?
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Ever tried reading while confused?
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Ever tried to put a troll into a large box?
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Ever wondered why one would want to dip something in a potion?
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Ever wondered how they create new potions? Try gemstones!
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Expensive cameras have penetrating flash lights.
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Extra staircases lead to extra levels.
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Fiery letters might deter monsters.
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For a good time engrave `Elbereth'.
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Gems are too precious to be thrown away carelessly.
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Getting hungry? Stop wearing rings!
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Getting too warm? Take off that Amulet of Yendor and stay away from the exit!
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Gods expect the best from their priesthood.
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Gods look down their noses at demigods.
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Got a question? Try rec.games.roguelike.nethack.
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Grave robbers sometimes get rich.
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Guy Montag keeps his scrolls in a bag.
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Handle your flasks carefully -- there might be a ghost inside!
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Holy water has many uses.
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Horses trust their riders, even when not so deserved.
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Hunger is a confusing experience for a dog!
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I once knew a hacker who ate too fast and choked to death.
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I smell a maze of twisty little passages.
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I wish I never wished a wand of wishing. (Wishful thinking.)
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I wouldn't advise playing catch with a giant.
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I'm watching you. -- The Wizard of Yendor
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Ice boxes keep your food fresh.
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If you are being punished, it's done with a deadly weapon.
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If you kill the Wizard, you get promoted to demi-god.
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If you need a wand of digging, kindly ask the minotaur.
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If you want to hit, use a dagger.
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If you want to rob a shop, train your dog.
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If you're lost, try buying a map next time you're in a shop.
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In his house at R'lyeh, dead Cthulhu waits dreaming.
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In Yendor, the flow of time is distorted.
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Inside a shop you better take a look at the price tags before buying anything.
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It is bad manners to use a wand in a shop.
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It is dangerous to visit a graveyard at midnight.
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It is not always a good idea to whistle for your dog.
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It is rumored that the Wizard has hired some help.
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It is said that to see a dreadblossom is to see your death.
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It is the letter 'c' and not 'e' that changes status to statue.
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It might be a good idea to offer the unicorn a ruby.
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It would be peculiarly sad were your dog turned to stone.
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It's a `d' eats `d' world.
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Keep your armors away from rust.
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Keep your weaponry away from acids.
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Kill a unicorn of your color and you kill your luck.
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Leather is waterproof. Ever see a cow with an umbrella?
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Leprechauns are the most skilled cutpurses in this dungeon.
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Lizard corpses protect against cockatrices.
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Money lost, little lost; honor lost, much lost; pluck lost, all lost.
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Most monsters can't swim.
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Music hath charms to affect the stubborn drawbridge.
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Music hath charms to soothe the savage beast.
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Never attack a guard.
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Never ride a long worm.
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Never use your best weapon to engrave a curse.
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No easy fighting with a heavy load!
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Nymphs can unlink more than your chain mail.
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Once your little dog will be a big dog, and you will be proud of it.
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Only female monsters can lay eggs.
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Opening a tin is difficult, especially when you attempt it bare handed!
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Orcs and killer bees share their lifestyle.
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Orcs do not procreate in dark rooms.
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Plain nymphs are harmless.
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Playing AD&D may be helpful.
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Playing Gauntlet might be enlightening in some situations.
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Playing billiards pays when you are in a shop.
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Polymorphing a shopkeeper might make you safer.
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Polymorphing your dog probably makes you safer.
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Potions don't usually mix, but sometimes...
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Psst! It's done with mirrors!
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Put on a ring of teleportation: it will take you away from onslaught.
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Rays aren't boomerangs, of course, but still...
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Read the manual before entering the cave -- you might get killed otherwise.
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Reading Herbert might be enlightening in one case.
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Reading Tolkien might help you.
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Reading scrolls after drinking booze can give confusing results.
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Riding a dragon can be an uplifting experience.
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Rust monsters love water. There are potions they hate, however.
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Sacks protect contents from temperatures up to 452 degrees fahrenheit.
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Scrolls fading? It's not the heat, it's the humidity.
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Shopkeepers accept credit cards, as long as you pay cash.
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Shopkeepers can spot a tourist a mile away with those Hawaiian shirts.
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Shopkeepers can't tell identical twins apart.
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Shopkeepers don't read, so what use is engraving in a shop?
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Shopkeepers have incredible patience.
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Shopkeepers might raise their prices for tourists.
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Shopkeepers value money more than revenge.
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Some monsters can be tamed. I once saw a hacker with a tame dragon!
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Someone once said that what goes up < might come down >.
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Someone's been spiking the pits!
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Sometimes monsters are more likely to fight each other than attack you.
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Spinach, carrot, and jelly -- a meal fit for a nurse!
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Tainted meat is even more sickening than poison!
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That is not dead which can eternal lie, and with strange aeons even death may die.
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Telepathy is just a trick: once you know how to do it, it's easy.
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The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
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The Wizard finds death to be quite an experience.
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The best equipment for your work is, of course, the most expensive.
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The flow of time itself is convoluted; with heroes centuries old phasing in and out.
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The gods don't appreciate pesky priesthood.
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The gods will get angry if you kill your dog.
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The magic marker is mightier than the sword.
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The moon is not the only heavenly body to influence this game.
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The orc swings his orcish broadsword named Elfrist at you. You die...
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The secret of wands of Nothing Happens: try again!
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There has always been something mystical about mirrors.
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There is a Mastermind deep in the dungeon.
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There is a big treasure hidden in the zoo!
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There is more magic in this cave than meets the eye.
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There is no harm in praising a large dog.
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There is nothing like eating a mimic.
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There once was a Knight named Lancelot who liked to ride with his lance a lot.
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They say a gelatinous cube can paralyze you...
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They say that Hell used to be a lot bigger.
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They say that Juiblex is afraid of a wand of digging.
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They say that Medusa would like to put you on a pedestal.
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They say that Vlad has three wives.
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They say that Vlad is always looking to add to his harem.
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They say that Vlad is a cuckold.
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They say that Vlad lives!!! ... above the mines.
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They say that `Elbereth' is often written about.
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They say that a bag of holding can't hold everything.
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They say that a blessed tin of quasit meat is a quick meal.
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They say that a cat avoids traps.
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They say that a cave spider will occasionally eat cave spider eggs.
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They say that a clever wizard can have stats: 18/** 24 18 24 24 24.
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They say that a clove of garlic makes a good talisman if handled right.
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They say that a cursed scroll of teleportation could land you in trouble.
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They say that a diamond is another kind of luck stone.
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They say that a dog can be trained to fetch objects.
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They say that a gelatinous cube makes a healthy breakfast.
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They say that a giant gets strong by eating right, try it!
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They say that a grid bug won't hit you when you cross it.
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They say that a lembas wafer is a very light snack.
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They say that a loadstone has a strange attraction and is not bad luck.
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They say that a lock pick by any other name is still a lock pick.
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They say that a lucky amulet will block poisoned arrows.
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They say that a mirror will freeze a floating eye but you can still see it.
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They say that a neutral character might get Giantslayer.
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They say that a polymorph trap is magic and magic protection prevents it.
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They say that a potion of healing can cancel a potion of sickness.
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They say that a potion of monster detection sometimes works both ways.
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They say that a sink looks different from high above the floor.
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They say that a summoned demon could improve your game.
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They say that a tin of wraith meat is a rare dining experience.
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They say that a unicorn might bring you luck.
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They say that a wand of cancellation is like a wand of polymorph.
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They say that a wand of locking can close more than just doors.
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They say that a wand of polymorph can change your game.
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They say that a wizard is even more powerful the second time around.
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They say that a xorn knows of no obstacles when pursuing you.
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They say that abusing a credit card could shock you sooner or later.
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They say that amulets, like most things, can be deadly or life saving.
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They say that an altar can identify blessings.
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They say that an ooze will bite your boots and a rockmole will eat them.
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They say that an unlucky hacker was once killed by an exploding tin.
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They say that antique dealers are always interested in precious stones.
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They say that bandaging one's wounds helps to keep up one's appearance.
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They say that booze can be diluted but not cancelled.
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They say that by listening carefully, you can hear a secret door!
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They say that calculating your donations lets you choose your blessings.
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They say that carrots and carrot juice may improve your vision.
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They say that cave spiders are not considered expensive health food.
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They say that demigods must leave behind their prized earthly possessions.
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They say that disturbing a djinni can be a costly mistake.
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They say that dragon scales can be quite enchanting.
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They say that dropping coins into a fountain will not grant you a wish.
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They say that dwarves lawfully mind their own business.
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They say that eating a bat corpse will make you batty, for a while.
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They say that eating a cram ration is a smart move.
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They say that eating blue jelly is cool if you don't fight the feeling.
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They say that escaping a dungeon is only the beginning of the end.
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They say that feeling an unexpected draft of air is sort of a breakthrough.
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They say that finding a cursed gray stone is always bad luck.
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They say that gaining a level is an experience that can raise your sights.
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They say that garter snake meat rarely tastes good but it's still healthy.
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They say that gauntlets of dexterity have a hidden enchanted touch.
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They say that going to heaven is just another way of escaping the dungeon.
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They say that golden nagas are law-abiding denizens as long as you are too.
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They say that gremlins can make you feel cooler than you are now.
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They say that grid bugs only exist in a strictly Cartesian sense.
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They say that hackers often feel jumpy about eating nymphs.
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They say that having polymorph control won't shock you.
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They say that if it's hard getting your food down another bite could kill.
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They say that if you don't wear glasses why bother with carrots?
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They say that if you notice a loose board beneath you, don't step on it.
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They say that if you start at the bottom the only place to go is up.
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They say that if you teleport to heaven you're presumed to be dead already.
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They say that in a shop you can be charged for old charges.
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They say that in lighter moments you could think of ways to pass a stone.
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They say that in the dungeon breaking a mirror can be seven years bad luck.
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They say that in the dungeon you don't usually have any luck at all.
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They say that in time a blessed luckstone can make your god happy.
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They say that it is easier to kill the Wizard than to make him stand still.
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They say that it only takes 1 zorkmid to meet the Keter.
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They say that it's a blast when you mix the right potions together.
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They say that it's not blind luck if you catch a glimpse of Medusa.
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They say that killing a shopkeeper brings bad luck.
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They say that monsters never step on a scare monster scroll.
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They say that most monsters find flute recitals extremely boring.
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They say that mummy corpses are not well preserved.
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They say that naturally a ring of wishes would be heavily guarded.
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They say that no one notices the junk underneath a boulder.
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They say that nobody expects a unicorn horn to rust.
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They say that nobody knows if an explorer can live forever. Do you?
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They say that nothing can change the fact that some potions contain a djinni.
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They say that nothing can change the fact that some potions contain a ghost.
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They say that nymphs always fall for rock'n'roll, try it!
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They say that once an Olog-Hai is canned it never shows its face again.
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They say that once upon a time xans would never scratch your boots.
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They say that only an experienced wizard can do the tengu shuffle.
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They say that only chaotics can kill shopkeepers and get away with it.
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They say that only female monsters can lay eggs.
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They say that playing a horn really bad is really good.
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They say that rubbing a glowing potion does not make it a magic lamp.
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They say that scalpels become dull because they're not athames.
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They say that shopkeepers don't like pick-axes.
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They say that shopkeepers don't mind you bringing your pets in the shop.
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They say that shopkeepers don't usually mind if you sneak into a shop.
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They say that shopkeepers often have a large amount of money in their purses.
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They say that shopkeepers often remember things that you might forget.
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They say that sinks and armor don't mix, take your cloak off now!
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They say that sinks run hot and cold and many flavors in between.
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They say that snake charmers aren't charismatic, just musical.
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They say that soldiers are always prepared and usually protected.
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They say that some eggs could hatch in your pack, lucky or not.
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They say that some fire ants will make you a hot meal.
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They say that some horns play hot music and others are too cool for words.
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They say that some humanoids are nonetheless quite human.
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They say that some shopkeepers consider gems to be family heirlooms.
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They say that some shopkeepers recognize gems but they won't tell you.
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They say that some stones are much much heavier than others.
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They say that some yetis are full of hot air.
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They say that something very special would be in a well-protected place.
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They say that speed boots aren't fast enough to let you walk on water.
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They say that sunflowers are harmless in the dark.
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They say that teleport traps are the devil's work.
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They say that tengu don't wear rings, why should you?
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They say that tengu never steal gold although they would be good at it.
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They say that that which was stolen once can be stolen again, ask any nymph.
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They say that the Delphic Oracle knows that lizard corpses aren't confusing.
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They say that the Hand of Elbereth can hold up your prayers.
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They say that the Leprechaun King is rich as Croesus.
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They say that the Wizard of Yendor is schizophrenic and suicidal.
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They say that the experienced character knows how to convert an altar.
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They say that the gods are happy when they drop objects at your feet.
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They say that the idea of invisible Nazguls has a certain ring to it.
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They say that the lady of the lake now lives in a fountain somewhere.
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They say that the local shopkeeper frowns upon the rude tourist.
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They say that the only door to the vampire's tower is on its lowest level.
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They say that the only good djinni is a grateful djinni.
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They say that the thing about genocide is that it works both ways.
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They say that the unicorn horn rule is if it ain't broke then don't fix it.
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They say that the view from a fog cloud is really very moving.
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They say that the walls in shops are made of extra hard material.
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They say that there are at least 15 ways to lose a pair of fumble boots.
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They say that there is a luckstone somewhere in the Mines.
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They say that throwing glass gems is almost like throwing rocks.
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They say that trespassing a boulder is probably beneath you.
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They say that unicorns are fond of precious gems.
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They say that prayer at an altar can sometimes make the water there holy.
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They say that what goes down the drain might come back up.
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They say that wielded, a long sword named Fire Brand makes you feel cooler.
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They say that wielded, a long sword named Frost Brand makes you hot stuff.
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They say that wiping its face is impossible for a floating eye.
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They say that with a floating eye you could see in the dark.
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They say that you are lucky if you can get a unicorn to catch a ruby.
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They say that you are what you eat.
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They say that you can find named weapons at an altar if you're lucky.
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They say that you can safely touch cockatrice eggs but why bother?
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They say that you can't break an amulet of reflection.
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They say that you don't always get what you wish for.
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They say that you should always be prepared for a final challenge.
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They say that you should ask a dwarf to let you into a locked shop.
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They say that you should pray for divine inspiration.
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They say that you should religiously give your gold away.
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They say that you will never get healthy by eating geckos.
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They say that zapping yourself with a wand of undead turning is stupid.
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They say the Wizard's castle is booby-trapped!
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They say the gods get angry if you kill your dog.
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They say the gods get angry if you pray too much.
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They say there is a powerful magic item hidden in a castle deep down!
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Those who wield a cockatrice corpse have a rocky road ahead of them.
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Throwing food at a wild dog might tame him.
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To a full belly all food is bad.
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Trolls are described as rubbery: they keep bouncing back.
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Try the fall-back end-run play against ghosts.
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Try using your magic marker on wet scrolls.
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Two wrongs don't make a right, but three lefts do.
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Valkyries come from the north, and have commensurate abilities.
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Vampires hate garlic.
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Vault guards never disturb their Lords.
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Vegetarians enjoy lichen and seaweed.
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Visitors are requested not to apply genocide to shopkeepers.
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Watch out, the Wizard might come back.
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Water traps have no effect on dragons.
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What is a cockatrice going to eat when it gets hungry?
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Who needs an apron if they're made of glass?
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Why do you suppose they call them MAGIC markers?
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Why do you think they call them mercenaries?
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Why would anybody in his sane mind engrave "Elbereth"?
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Wishing too much may bring you too little.
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You can't bribe soldier ants.
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You can't leave a shop through the back door: there isn't one!
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You may discover a fine spirit inside a potion bottle.
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You may want to dip into a potion of bottled blessings.
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You might be able to bribe a demon lord.
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You might trick a shopkeeper if you're invisible.
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You should certainly learn about quantum mechanics.
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You're going into the morgue at midnight???
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Your dog knows what to eat; maybe you should take lessons.
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Zap yourself and see what happens...
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Zapping a wand of undead turning might bring your dog back to life.
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They say Garuda is the eternal sworn enemy of the Naga race.
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Garuda is known for feeding exclusively on snakes.
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It is said that those who bow before Garuda need not fear poison.
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They say that cats are frightened of the Great Eagle.
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They say that rats fear the Eagle's shadow.
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They say all cats bow before the name of their Lord.
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They say that cats are the sworn enemies of rats and bats.
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They say that cats are the sworn enemies of birds of fish.
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They say that cats are the enemies of birds.
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It is said that those who stand before the altar of Bastet shall never fall ill.
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It is said that the wariors of Sekhmet grow only more skilled.
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They say there is a Queen over all the queens of ants and bees.
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They say the Queen of the ants is also Matriarch of all spiders.
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They say that mystical insects and crustaceans bow to the same throne.
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They say the elementals still fear their God.
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They say an Elder God once ruled energy and matter alike.
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They say that even the angels once trembled before the Ancient Eye.
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They say that the Queen of Fungi made a bargan with the Elder God.
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They say slimes and puddings fear the six branches.
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They say that mimics and jellies fear the six fingers.
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They say that the Deep Ones fear the Elder Sign.
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They say that the eaters of minds can be repelled by an ancient sign.
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They say that piercers and trappers and the Unnatural Ones fear to step over sticks.
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They say that byakhee and metroids may be driven back by an alien sign.
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They say that the eyed palm blocks the sight of any evil creature.
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They say that even the servents of the Utmost Law respect the hexagram.
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They say that demons and elementals cannot pass a pentagram.
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They say that the dead cannot cross back over the river Acheron.
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They say all beings fear the three dreadful sisters.
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They say that orcs still fear the name of Elbereth.
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They say that elves enjoy the protection of the Queen of Stars.
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They say that only the mortal races may pass a seven-pointed star.
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