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99 lines
2.5 KiB
Text
99 lines
2.5 KiB
Text
# SCCS Id: @(#)oracle.des 3.4 1995/10/07
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# NetHack may be freely redistributed. See license for details.
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#
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# Oracle level
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#
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LEVEL: "oracle"
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ROOM: "ordinary" , lit, (40,10), (center,center), (11,9)
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NAME: "central"
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OBJECT:'`',"statue",(0,0),"forest centaur",1
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OBJECT:'`',"statue",(0,8),"mountain centaur",1
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OBJECT:'`',"statue",(10,0),"mountain centaur",1
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OBJECT:'`',"statue",(10,8),"forest centaur",1
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OBJECT:'`',"statue",(5,1),"plains centaur",1
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OBJECT:'`',"statue",(5,7),"plains centaur",1
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OBJECT:'`',"statue",(2,4),"plains centaur",1
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OBJECT:'`',"statue",(8,4),"plains centaur",1
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MONSTER: random, random, random
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MONSTER: random, random, random
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SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
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FOUNTAIN: (0, 1)
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FOUNTAIN: (1, 0)
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FOUNTAIN: (1, 2)
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FOUNTAIN: (2, 1)
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MONSTER: '@', "Oracle", (1,1)
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DOOR: false , nodoor , random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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# SCCS Id: @(#)oracle.des 3.4 1995/10/07
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# NetHack may be freely redistributed. See license for details.
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#
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# Quest level
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#
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LEVEL: "qstlb"
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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