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Ron Nazarov
40df90efc8
Winterly Fort Ludios and Minas Tirith. Minas Tirith has some extra secret doors to ensure that there are no unreachable areas.
396 lines
15 KiB
Text
396 lines
15 KiB
Text
# SCCS Id: @(#)knox.des 3.4 1994/08/20
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1992 by Izchak Miller
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# Copyright (c) 2008 by Patric Mueller
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# NetHack may be freely redistributed. See license for details.
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#
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MAZE:"knox-1",' '
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FLAGS: noteleport
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GEOMETRY:center,center
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MAP
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----------------------------------------------------------------------------
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| |........|...............................................................|
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| |........|.................................................------------..|
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| -------+--.................................................|..........|..|
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| |........}}}}}}}....................}}}}}}}..........|..........|..|
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| |........}-----}....................}-----}..........--+--+--...|..|
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| ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
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| |..........}---S------------------------S---}.................|...|..|
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| |..........}}}|...............|..........|}}}.................+...|..|
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| -------..........}|...............S..........|}...................|...|..|
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| |.....|..........}|...............|......\...S}...................|...|..|
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| |.....+........}}}|...............|..........|}}}.................+...|..|
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| |.....|........}---S------------------------S---}.................|...|..|
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| |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
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| |..-S----......}-----}....................}-----}..........--+--+--...|..|
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| |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
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| |..|....|..................................................|..........|..|
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| -----------................................................------------..|
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| |..............................................................|
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----------------------------------------------------------------------------
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ENDMAP
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Portal arrival point
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BRANCH:(08,16,08,16),(0,0,0,0)
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# Throne room, with Croesus on the throne
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REGION:(37,08,46,11),lit,"throne"
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MONSTER:'@',"Croesus",(43,10),hostile
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OBJECT:'(',"magic chest",(43,10)
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# The Vault
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# Using unfilled morgue for
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# identification in mkmaze.c
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REGION:(21,08,35,11),lit,"morgue",unfilled
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# Corner towers
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REGION:(19,06,21,06),lit,"ordinary"
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REGION:(46,06,48,06),lit,"ordinary"
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REGION:(19,13,21,13),lit,"ordinary"
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REGION:(46,13,48,13),lit,"ordinary"
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# A welcoming committee
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REGION:(03,10,07,13),lit,"zoo",filled,true
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# arrival chamber; needs to be a real room to control migrating monsters,
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# and `unfilled' is a kludge to force an ordinary room to remain a room
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REGION:(06,15,09,16),unlit,"ordinary",unfilled
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# Barracks
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REGION:(62,03,71,04),lit,"barracks",filled,true
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# Doors
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DOOR:closed,(06,14)
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DOOR:closed,(09,03)
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DOOR:open,(63,05)
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DOOR:open,(66,05)
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DOOR:open,(68,08)
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DOOR:locked,(08,11)
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DOOR:open,(68,11)
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DOOR:closed,(63,14)
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DOOR:closed,(66,14)
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# Soldiers guarding the fort
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MONSTER:'@',"soldier",(12,14)
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MONSTER:'@',"soldier",(12,13)
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MONSTER:'@',"soldier",(11,10)
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MONSTER:'@',"soldier",(13,02)
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MONSTER:'@',"soldier",(14,03)
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MONSTER:'@',"soldier",(20,02)
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MONSTER:'@',"soldier",(30,02)
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MONSTER:'@',"soldier",(40,02)
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MONSTER:'@',"soldier",(30,16)
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MONSTER:'@',"soldier",(32,16)
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MONSTER:'@',"soldier",(40,16)
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MONSTER:'@',"soldier",(54,16)
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MONSTER:'@',"soldier",(54,14)
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MONSTER:'@',"soldier",(54,13)
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MONSTER:'@',"soldier",(57,10)
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MONSTER:'@',"soldier",(57,09)
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MONSTER:'@',"lieutenant",(15,08)
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# Four dragons guarding each side
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MONSTER:'D',random,(18,09)
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MONSTER:'D',random,(49,10)
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MONSTER:'D',random,(33,05)
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MONSTER:'D',random,(33,14)
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# Eels in the moat
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MONSTER:';',"giant eel",(17,08)
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MONSTER:';',"giant eel",(17,11)
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MONSTER:';',"giant eel",(48,08)
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MONSTER:';',"giant eel",(48,11)
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# The corner rooms treasures
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OBJECT:'*',"diamond",(19,06)
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OBJECT:'*',"diamond",(20,06)
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OBJECT:'*',"diamond",(21,06)
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OBJECT:'*',"emerald",(19,13)
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OBJECT:'*',"emerald",(20,13)
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OBJECT:'*',"emerald",(21,13)
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OBJECT:'*',"ruby",(46,06)
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OBJECT:'*',"ruby",(47,06)
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OBJECT:'*',"ruby",(48,06)
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OBJECT:'*',"amethyst",(46,13)
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OBJECT:'*',"amethyst",(47,13)
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OBJECT:'*',"amethyst",(48,13)
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#
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# "Winterly Fort Ludios" by Patric Mueller <bhaak@gmx.net>
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#
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MAZE:"knox-2",' '
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FLAGS: noteleport,shortsighted
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GEOMETRY:center,center
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MAP
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--------------------}}I-----------------------------------------------------
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| |........|.........}II...................................................|
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| |........|.........}II.............}}}}}}}....................}}}}}}}....|
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| -------+--..........}II............}-----}....................}-----}....|
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| |..............}III..........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}....|
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| |.............}}II...........}---S------------------------S---}....|
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| ---.............}}II...........}}}|...............|..........|}}}....|
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| |................II..............}|...............S..........|}......|
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| |................}II.............}|...............|......\...S}......|
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| -------..............}III..........}}}|...............|..........|}}}....|
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| |.....|.............}}IIII.........}---S------------------------S---}....|
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| |.....+..............}}II..........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}....|
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| |.....|...............}}I..........}-----}....................}-----}....|
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| |.....|................}}I.........}}}}}}}....................}}}}}}}....|
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| |..-S----...............}II..............................................|
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| |..|....|..............}IIII.....|--+--|...........................|--+--|
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| |..|....|.............}}}.IIII...|.....|..........|--+--|..........|.....|
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| -----------..........}}}...III...+.....|----------|.....|----------|.....|
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| |.........}}}...III....|.......................................|
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----------------------}}}----III--------------------------------------------
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ENDMAP
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Portal arrival point
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BRANCH:(08,16,08,16),(0,0,0,0)
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# Throne room, with Croesus on the throne
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REGION:(57,06,66,09),lit,"throne"
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MONSTER:'@',"Croesus",(63,08),hostile
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OBJECT:'(',"magic chest",(63,08)
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# The Vault
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# Using unfilled morgue for
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# identification in mkmaze.c
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REGION:(41,06,55,09),lit,"morgue",unfilled
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# Corner towers
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REGION:(39,04,41,04),lit,"ordinary"
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REGION:(66,04,68,04),lit,"ordinary"
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REGION:(39,11,41,11),lit,"ordinary"
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REGION:(66,11,68,11),lit,"ordinary"
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# A welcoming committee
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REGION:(03,10,07,13),lit,"zoo",filled,true
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# arrival chamber; needs to be a real room to control migrating monsters,
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# and `unfilled' is a kludge to force an ordinary room to remain a room
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REGION:(06,15,09,16),unlit,"ordinary",unfilled
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# Barracks
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REGION:(36,16,36,18),lit,"barracks",filled,true
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# Doors
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DOOR:closed,(06,14)
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DOOR:closed,(09,03)
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DOOR:locked,(08,11)
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# barrack doors
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DOOR:closed,(35,17)
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DOOR:closed,(38,15)
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DOOR:closed,(55,16)
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DOOR:closed,(72,15)
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# Soldier in watchtower
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#MONSTER: '@', "lieutenant",(19,07),hostile
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#OBJECT:'/',"fire",(19,07)
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# Soldiers guarding the fort
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MONSTER:'@',"soldier",(12,14)
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MONSTER:'@',"soldier",(12,13)
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MONSTER:'@',"soldier",(11,10)
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MONSTER:'@',"soldier",(13,02)
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MONSTER:'@',"soldier",(14,03)
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MONSTER:'@',"soldier",(20,02)
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MONSTER:'@',"soldier",(30,02)
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MONSTER:'@',"soldier",(40,01)
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MONSTER:'@',"soldier",(30,16)
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MONSTER:'@',"soldier",(32,16)
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MONSTER:'@',"soldier",(36,08)
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MONSTER:'@',"soldier",(54,15)
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MONSTER:'@',"soldier",(54,13)
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MONSTER:'@',"soldier",(53,12)
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MONSTER:'@',"soldier",(71,10)
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MONSTER:'@',"soldier",(57,03)
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MONSTER:'@',"lieutenant",(15,08)
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# Four dragons guarding each side
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MONSTER:'D',random,(32,09)
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MONSTER:'D',random,(49,02)
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MONSTER:'D',random,(50,12)
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# this one isn't where he's supposed to be
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MONSTER:'D',random,(25,03)
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# Eels in the moat
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MONSTER:';',"giant eel",(50,04)
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MONSTER:';',"giant eel",(60,04)
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MONSTER:';',"giant eel",(43,12)
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MONSTER:';',"giant eel",(68,09)
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# The corner rooms treasures
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OBJECT:'*',"diamond",(39,04)
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OBJECT:'*',"diamond",(40,04)
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OBJECT:'*',"diamond",(41,04)
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OBJECT:'*',"emerald",(39,11)
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OBJECT:'*',"emerald",(40,11)
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OBJECT:'*',"emerald",(41,11)
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OBJECT:'*',"ruby",(66,04)
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OBJECT:'*',"ruby",(67,04)
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OBJECT:'*',"ruby",(68,04)
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OBJECT:'*',"amethyst",(66,11)
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OBJECT:'*',"amethyst",(67,11)
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OBJECT:'*',"amethyst",(68,11)
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#
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# "Minas Tirith?" by Patric Mueller <bhaak@gmx.net>
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#
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MAZE:"knox-3",' '
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FLAGS: noteleport,shortsighted
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GEOMETRY:center,center
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MAP
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----------------------------------------------------------------------------
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|........|.......}|F|}.......}F|F|F}......+..................|.| |.| |.|
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|........|.......}S.S}.......}F.|.F}......F...........|--F--+|.| |.| |.|
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|------+--......}F|||F}......}F.|.F}......+.....|--F--|...}F.|.| |.| |.|
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| |.........}F.|.F}......}F|F|F}......|--F--|.........}|.|S-----S-----S-
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| |.........}F|||F}.......}|.|}.......................}F.|..............
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| |--.........}|...|}......}F|F|F}......................}|.|.............
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| |...........}F|||F}......}F.|.F}......................}F.|...........
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| |...........}F.|.F}......}F.|.F}......................}|.|.........
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|------.........}F|||F}......}F|F|F}..........{{{.........}F.|.......
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|.....|..........}|.|}.......}|...|}..........{T{.........}|.|......
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|.....+.........}F|||F}......}F|F|F}..........{{{.........}F.|---S-
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|.....|.........}F.|.F}......}F.|.F}......................}|.|.......
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|.....|.........}F|||F}......}F.|.F}......................}F.|........
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|..-S----.......}|...|}......}F|F|F}......................}|.S....\......
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|..|....|.......}F|||F}.......}|.|}.......................}F.|..............
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|..|....|.......}F.|.F}......}F|F|F}......|--F--|.........}|.|S-----S-----S-
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|----------.....}F|||F}......}F.|.F}......+.....|--F--|...}F.|.| |.| |.|
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| |......}S.S}.......}F.|.F}......F...........|--F--+|.| |.| |.|
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| |......}|F|}.......}F|F|F}......+..................|.| |.| |.|
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----------------------------------------------------------------------------
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ENDMAP
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# everything's lit
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REGION:(00,00,75,19),lit,"ordinary"
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# Portal arrival point
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BRANCH:(06,16,06,16),(0,0,0,0)
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# Throne room, with Croesus on the throne
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REGION:(62,12,75,15),lit,"throne"
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MONSTER:'@',"Croesus",(66,14),hostile
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OBJECT:'(',"magic chest",(66,14)
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# The Vault
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# Using unfilled morgue for
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# identification in mkmaze.c
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REGION:(62,05,75,10),lit,"morgue",unfilled
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# A welcoming committee
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REGION:(01,10,05,13),lit,"zoo",filled,true
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# arrival chamber; needs to be a real room to control migrating monsters,
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# and `unfilled' is a kludge to force an ordinary room to remain a room
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REGION:(04,15,07,16),unlit,"ordinary",unfilled
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# Barracks
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REGION:(43,01,44,02),lit,"barracks",filled,true
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REGION:(43,17,44,17),lit,"barracks",filled,true
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# Drawbridges of first ringwall
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DRAWBRIDGE:(30,05),east,closed
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DRAWBRIDGE:(34,05),west,closed
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DRAWBRIDGE:(29,10),east,closed
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DRAWBRIDGE:(35,10),west,closed
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DRAWBRIDGE:(30,15),east,closed
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DRAWBRIDGE:(34,15),west,closed
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# Guards of first ringwall, with possible offensive wands
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MONSTER:'C',random,(31,02),hostile
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OBJECT[50%]:'/',random,(31,02)
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MONSTER:'C',random,(31,03),hostile
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OBJECT[50%]:'/',random,(31,03)
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MONSTER:'C',random,(31,07),hostile
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OBJECT[50%]:'/',random,(31,07)
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MONSTER:'C',random,(31,08),hostile
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OBJECT[50%]:'/',random,(31,08)
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MONSTER:'C',random,(31,12),hostile
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OBJECT[50%]:'/',random,(31,12)
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MONSTER:'C',random,(31,13),hostile
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OBJECT[50%]:'/',random,(31,13)
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MONSTER:'C',random,(31,17),hostile
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OBJECT[50%]:'/',random,(31,17)
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MONSTER:'C',random,(31,18),hostile
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OBJECT[50%]:'/',random,(31,18)
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MONSTER:'C',random,(33,02),hostile
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OBJECT[50%]:'/',random,(33,02)
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MONSTER:'C',random,(33,03),hostile
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OBJECT[50%]:'/',random,(33,03)
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MONSTER:'C',random,(33,07),hostile
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OBJECT[50%]:'/',random,(33,07)
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MONSTER:'C',random,(33,08),hostile
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OBJECT[50%]:'/',random,(33,08)
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MONSTER:'C',random,(33,12),hostile
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OBJECT[50%]:'/',random,(33,12)
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MONSTER:'C',random,(33,13),hostile
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OBJECT[50%]:'/',random,(33,13)
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MONSTER:'C',random,(33,17),hostile
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OBJECT[50%]:'/',random,(33,17)
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MONSTER:'C',random,(33,18),hostile
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OBJECT[50%]:'/',random,(33,18)
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# Drawbridges of second ringwall
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DRAWBRIDGE:(16,06),east,closed
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DRAWBRIDGE:(22,06),west,closed
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DRAWBRIDGE:(17,10),east,closed
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DRAWBRIDGE:(21,10),west,closed
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DRAWBRIDGE:(16,14),east,closed
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DRAWBRIDGE:(22,14),west,closed
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# Guards of first ringwall, with possible offensive wands
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MONSTER:'C',random,(18,04),hostile
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MONSTER:'C',random,(20,04),hostile
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OBJECT[50%]:'/',random,(18,04)
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OBJECT[50%]:'/',random,(20,04)
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MONSTER:'C',random,(18,08),hostile
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MONSTER:'C',random,(20,08),hostile
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OBJECT[50%]:'/',random,(18,08)
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OBJECT[50%]:'/',random,(20,08)
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MONSTER:'C',random,(18,12),hostile
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MONSTER:'C',random,(20,12),hostile
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OBJECT[50%]:'/',random,(18,12)
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OBJECT[50%]:'/',random,(20,12)
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MONSTER:'C',random,(18,16),hostile
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MONSTER:'C',random,(20,16),hostile
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OBJECT[50%]:'/',random,(18,16)
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OBJECT[50%]:'/',random,(20,16)
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# Doors
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DOOR:closed,(04,14)
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DOOR:closed,(07,03)
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DOOR:locked,(06,11)
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# barrack doors
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DOOR:closed,(60,02)
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DOOR:closed,(60,18)
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DOOR:closed,(42,01)
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DOOR:closed,(42,03)
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DOOR:closed,(42,17)
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DOOR:closed,(42,19)
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# elves
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MONSTER:'@',"Grey-elf", (60,03),hostile
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MONSTER:'@',"Woodland-elf",(60,04),hostile
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MONSTER:'@',"Green-elf", (60,05),hostile
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MONSTER:'@',"Grey-elf", (60,06),hostile
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MONSTER:'@',"Woodland-elf",(60,07),hostile
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MONSTER:'@',"Green-elf", (60,08),hostile
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MONSTER:'@',"Grey-elf", (60,09),hostile
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MONSTER:'@',"Woodland-elf",(60,10),hostile
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MONSTER:'@',"Elvenking", (60,11),hostile
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MONSTER:'@',"Grey-elf", (60,12),hostile
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MONSTER:'@',"Woodland-elf",(60,13),hostile
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MONSTER:'@',"Green-elf", (60,14),hostile
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MONSTER:'@',"elf-lord", (60,15),hostile
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MONSTER:'@',"Grey-elf", (60,16),hostile
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MONSTER:'@',"Woodland-elf",(60,17),hostile
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# Soldiers guarding the fort in front of ringwalls
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MONSTER:'@',"soldier",(12,14)
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MONSTER:'@',"soldier",(12,13)
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MONSTER:'@',"soldier",(11,10)
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MONSTER:'@',"soldier",(13,15)
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MONSTER:'@',"soldier",(14,04)
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MONSTER:'@',"soldier",(12,18)
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MONSTER:'@',"soldier",(13,12)
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MONSTER:'@',"soldier",(14,8)
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MONSTER:'@',"lieutenant",(12,08)
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MONSTER:'@',"soldier",(28,16)
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MONSTER:'@',"soldier",(24,17)
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MONSTER:'@',"soldier",(25,09)
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MONSTER:'@',"soldier",(25,15)
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MONSTER:'@',"soldier",(26,13)
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MONSTER:'@',"soldier",(27,04)
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MONSTER:'@',"soldier",(28,10)
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MONSTER:'@',"soldier",(23,03)
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MONSTER:'@',"lieutenant",(26,08)
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# Four dragons guarding the fort
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MONSTER:'D',random,(42,09)
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MONSTER:'D',random,(50,09)
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MONSTER:'D',random,(49,08)
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MONSTER:'D',random,(46,12)
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# Eels in the moat
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MONSTER:';',"giant eel",(16,04)
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MONSTER:';',"giant eel",(22,15)
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MONSTER:';',"giant eel",(29,07)
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MONSTER:';',"giant eel",(35,14)
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# The corner rooms treasures
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OBJECT:'*',"diamond",(62,17)
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OBJECT:'*',"diamond",(62,18)
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OBJECT:'*',"diamond",(62,19)
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OBJECT:'*',"emerald",(74,17)
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OBJECT:'*',"emerald",(74,18)
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OBJECT:'*',"emerald",(74,19)
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OBJECT:'*',"ruby",(62,01)
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OBJECT:'*',"ruby",(62,02)
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OBJECT:'*',"ruby",(62,03)
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|
OBJECT:'*',"amethyst",(74,01)
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|
OBJECT:'*',"amethyst",(74,02)
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|
OBJECT:'*',"amethyst",(74,03)
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