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notnotdnethack/dat/blackforest.des

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#
# The "fill" level for the ice caves.
#
# This level is used to fill out any levels not occupied by
# specific levels as defined below.
#
MAZE: "bffill" , ' '
INIT_MAP: 'e' , 'T' , true , true , unlit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Foggy ruins in the forest
#
MAZE: "bftemple", 'T'
GEOMETRY:center,center
MAP
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TTT-------TTTTTTTTTTTTTTTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeTTTTTTeeeTTTTTTTeeeeTT
TTT|.....|TTTTTTTTTTTTTTTeeTTTTTTTTTeeeeeeeTTTeeeTTTTeeeeeeeeeeeeTTTTeeeeeeT
TTT|.....+eeeTTTTTTTTTTTeeTTTTTTTTTTTTTTeTTTTTTeTTTTTeTTTTTeeeeeeeTTTeeeeeTT
TTT|.....|TTeeeeeeeeeeeeeTTeeeeeeeeeeeeeeTTTTTTeTTTTTeeTTTTTTeeeeTTTTTeeeTTT
TTT-------TTTTTTTeTTTTTTTTTeTTTTTTTTTeeeeeeTTTTTTTTTTTeeeTTTTTeTTTTTTTTeeeeT
TTTTTTTTTTTTTTTTeeTTTTTeeeeeeeeTTCCCCCCCCCCCCCTTTTeeeeTTeTTTTTeeTTTTTeeeeeeT
TTTTTTTTTTTTTTTTeTTTeeeeeeeeCCCCCCCCCCCCCCCCCCCCCCCTeeeeeTTTTTTeTTTTTeTTeeTT
TTTTTTTTTTTTTeeeeeeeeeeeTeCCCCCCCCCCeCCCCCCCCCCCCCCCCCeeeTTTTeeeTTTTTeTTTTTT
TTTTTTTTTTTTTeTTTTTTeeeCCCCCCCCCCCCeeeTTTTTTCCCCCCCCCCCCCCTTTeTTTTTTTeeeTTTT
TTTTTTTTTTeeeeTTTTTTTeCCCCCCCCCCCCeee-TTT-TTTTCCCCCCCCCCCCCTTeTTTTTTTTTeTTTT
TTTTTTTTTTeTTTTTTTTTTTTTCCCCCCCCCCCeeeTTTTTTTCCCCCCCCCCCCCCCeeeTTTTTTTTeTTTT
TTTTTTTTeeeeeTTTTTTTTTCCCCCCCCCCCCCCeCCCCCCCCCCCCCTTeeTTCCCCCeeeeeTTTeeeeeTT
TTTTTTTeeeeeeeTTTCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCeeeeeeeeeeCCCCCCeeeeee-eeeeT
TTTTTeeeeeeeeCCCCCTTTTCCCCCCCCCCCCCCCCCCCCCCCCeeeeTTTTTTTTeCCCCCCCCCCCCCCCCC
TTTTTeeeeeeeeeCTTTTTTTTTeeCCCCCCTTTCCCCCCCTeeeeeTTTTTTTTTTTeeCCCCCCCCCCCCCCC
TTTTTTeeeeeeeTTTTTTTeeeeeeeeTTTTTTTTTeeeeeeee-TTTTTTeeeeTTTTTeeCCCCCCCCCCCCC
TTTTTTTTTeeeeeeeeeeeeeTTTTTeeeeTTTTTTTTTeTTTTTTTTTTeeeeeeTTTTTTeeeeeeeeeeeTT
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTeeeeeeeeeeeTTTTTTTTTTTeeeeeeeeeeeeeeeeeeTTTTTT
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
ALTAR:(36,10),chaos,altar
STAIR:(72,02),down
STAIR:(10,13),up
REGION:(00,00,74,18),unlit,"ordinary"
REGION:(36,10,36,10),lit,"ordinary"
DOOR:closed,(09,03)
REGION:(04,02,08,04), unlit,"shop"
# Random traps
TRAP:"rust",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:random,random
TRAP:random,random
TRAP:random,random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MAZE: "bfboss", 'T'
GEOMETRY:center,center
MAP
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTeeeeeeeeeTTTTeeeeeeTTTTTTTTTTTTTTTTTTTTTTTTeeeeeeeeeeeeeTTTTTT
TTTTTTTTTTeeeeeeeeeeeeeeeeeeTTTTeeeeeeeTTTTTTeeeeeTTTeeeeeeeTeeeeeTeeeeTTTTT
TTTTTTTeeeeeeeeeTeeeeeeeTTTTTTTTTTTTTTeeeeeeeeTTTeeeeeeeTeeeeeeeeeeeeeeTTTTT
TTTTeeeeeeeeeeeeeeeeeeCCCCCCCCCCCCCCCTTTTeeCeeTTTTTeeTeeeeeeeeTeeeeTeeeeTTTT
TTeeeeeeeeeeeeeeeeeCCCCCCCCCCCCCCCCCCCTTTTeeeTTTTTTTeeeeeeeeeeeeTeeeeCCCCCCC
TeeeeeTeeeeeTeeeeCCCCCCCCCCCCCCCCCCCCCCTTTTTeeeTTTTTTeeeeTeeeeeeeeeCCCCCCCCC
TeeeeTeeeeeeeeeCCCCCCCCTTeeeeeeTCCCCCCCCTTTTTTeTTTTTTTeeeeeeeTeeeCCCCCCCCCCC
TTeeeeeeeeeeeeCCCCCCCCTTTTeeTTeTTCCCCCCCCCTTTTeeeeeTTTTeeeTeeeeCCCCCCCCCCCCT
TTTeeeeeeeTeeCCCCCCCCTTTTTTTTTeeTTCCCCCCCCCCTTTTeeeeTTTTeeeeeCCCCCCCCCCTTTTT
TTTTTeeTeeeeeCCCCCCCCCeTTTTTTTTeeeeCCCeeCCCCeeTTTeeeeTTTTTeeCCCCCCCCTTTTTTTT
TTTTTTTeeeeeeeCCCCCCCCCeTTTTTTTTTTTeCCCeeCCCCCeeTeTeeeTTTTCCCCCCTTTTTTTTTTTT
TTTTTTTeTTTeeeeTeCCCCCCeeTTTTTTTTTTTeCCeTeCCCCCeeeTTTTTTTCCCCCTTTTTTTTTTTTTT
TTTTTTeeTTTeTeeeeeeCCCCCeTTTTTTTTTTTTeeCCeeCCCeCCTeeTTTTCCCCCTTTTTTTTTTTTTTT
TTTTTeeTTTTeTTTTTTTTCCCCeeTTTTTTTeeeTTCCeCCCCeeCCCCCeCTCCCCCTTTTTTTTTTTTTTTT
TTTTTeTTTeeeeTTeeeeTTCCCCeeeeeeTTeTeeTTeCeCCCeCeCCCCCeCCCCCTTTTTTTTTTTTTTTTT
TTTTeeeeeeTTeeeeeeeTTCCCCeTTTTeeTeTTeeeeeCeCeCCCeCCCCCeCCTTTTTTTTTTTTTTTTTTT
TTeeeeeTTTTTTTeeeeTTTCCCCTTTeeeeeeTTTTTTeeCeTTCCCeCCCCCeeTTTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
# Dungeon Description
REGION:(00,00,74,18),unlit,"ordinary"
# Stairs
STAIR:(10,07),up
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
# monsters.
MONSTER:'{',"Thrashing Tulip Poplar",(65,04)
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
WALLIFY