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8f9f9963d9
Rename Eyes->Eye Drop plural from quest text The Eye is pink gemstone (morganite) as a nod to the Vance story the name probably came from.
437 lines
16 KiB
Text
437 lines
16 KiB
Text
# SCCS Id: @(#)Monk.des 3.4 2002/04/08
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991-2 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, the Grand Master
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# and receive your quest assignment.
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#
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MAZE: "Mon-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0 TGGGGGGGGGGGGGGGGG GGGGGGT
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1 GTTGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGT
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2 GGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG
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3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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4 GGGGGGGGGG-----------------------GGGGGG
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5 GGGGGGGGGG|............|........|GGGGGG
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6 GGGGGGGGGG|............|........|GGGGGGGT
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7 GGGGGGGGGGG|............+........+GGGGGGGGGG
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8 GGGGGGGGGGG|............|........|GGGGGGGGGGGG
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9 GGGGGGGGGGGG|............|........|GGGGGGGGGGGGGG
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0 GGGGGGGGGGG|------+-----|........|GG GGGGGGGGGGGGGGGG
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1 GGGGGGGGGGG|.....|.|....|........|GG GGGGGGGGGGGGGGGGGGGGG
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2 GGGGGGGGGG|.....+.+....|---+----|GG GGGGGGGGGGGGGGGGGGGGGGG
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3 GGGGGGGGGG|.....|.|....|........|GG GGGGGGGGGGGGGGGGGGGGGGG
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4 GGGGGGGGG|.....|.|....|........|GG GGGGGGGGGGGG
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5 GGGGGGGTGG-----------------------GG GGGGGGGGGG
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6 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGG
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7 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGG
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8 GGGGGGGGGGGT GGGGGGGGGGG GGGGGGGGGGGGT GGGGGGGG
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9 GGGGGG GGGGG GGGGGGGGGT GGGGGG
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(18,05,29,09),lit,"temple"
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# Portal arrival point
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BRANCH:(70,17,70,17),(0,0,0,0)
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# Stairs
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STAIR:(02,17),down
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# Unattended Altar - unaligned due to conflict - player must align it.
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ALTAR:(20,07),noalign,altar
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# Doors
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DOOR:broken,(39,07)
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DOOR:broken,(30,07)
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DOOR:broken,(34,12)
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DOOR:closed,(25,12)
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DOOR:locked,(23,12)
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DOOR:closed,(24,10)
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# The Grand Master
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MONSTER:'@',"Grand Master",(24,07)
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# No treasure chest!
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# guards for the audience chamber
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MONSTER:'@',"abbot",(26,07)
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MONSTER:'@',"abbot",(26,08)
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MONSTER:'@',"abbot",(35,10)
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MONSTER:'@',"abbot",(35,11)
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MONSTER:'@',"abbot",(27,07)
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MONSTER:'@',"abbot",(27,08)
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MONSTER:'@',"abbot",(35,10)
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MONSTER:'@',"abbot",(35,11)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:"dart",(43,06)
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TRAP:"dart",(43,08)
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'E',"terracotta soldier",(37,01)
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MONSTER: 'E',"terracotta soldier",(37,18)
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MONSTER: 'E',"terracotta soldier",(11,03)
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MONSTER: 'E',"terracotta soldier",(44,04)
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MONSTER: 'E',"earth elemental",(12,11)
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MONSTER: 'E',"earth elemental",(60,12)
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MONSTER: 'E',"earth elemental",(14,08)
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MONSTER: 'E',"earth elemental",(55,11)
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MONSTER: 'X',"xorn",(18,17)
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MONSTER: 'X',"xorn",(59,10)
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MONSTER: 'X',"xorn",(13,09)
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MONSTER: 'X',"xorn",(11,17)
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# Monsters in the mentioned library.
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MONSTER: '\'',"living lectern",(18,11)
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MONSTER: '\'',"living lectern",(22,11)
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MONSTER: '\'',"living lectern",(18,14)
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MONSTER: '\'',"living lectern",(22,14)
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MONSTER: '\'',"paper golem",(21,13)
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MONSTER: '\'',"paper golem",(21,12)
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MONSTER: '\'',"paper golem",(19,12)
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MONSTER: '\'',"spell golem",(19,13)
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OBJECT[90%]:'?',"blank paper",(19,12)
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OBJECT[90%]:'?',"blank paper",(22,13)
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OBJECT[90%]:'?',"blank paper",(18,11)
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OBJECT[90%]:'?',"blank paper",(22,12)
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OBJECT[90%]:'?',"blank paper",(19,14)
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OBJECT[90%]:'?',"blank paper",(21,12)
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OBJECT[80%]:'?',random,(21,13)
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OBJECT[80%]:'?',random,(21,14)
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OBJECT[80%]:'?',random,(18,12)
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#
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# The "locate" level for the quest.
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#
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# Here you have to locate the Monastery of the Earth-Lord to
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# go further towards your assigned quest.
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#
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MAZE: "Mon-loca",' '
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0 ---------------------------------------------------- --------
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1 ---eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee- --eeeee|
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2 ---eee--------eeeeeeee------eeeeeeeeeeeeeeeeeeeeeeee--- ---eee|
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3 ---eeeee- --eeeeeee- ----eeeeeeeeeeeeeeeeee---- --e--
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4 ---eeeee---- --------- --eeeeeeeeeeeeeeeeee-- --ee|
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5 ---eee----- ----e----eeeee----eeeee--- --ee||
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6----ee---- -----ee--- |eee--- |eeeeeee--- --eee|
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7|eee--- ----eeee--- |e--- |eeeeeeeee-- --eee||
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8|eee- ----eeeee--- ---- |eeeeeeeeee---eeee|
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9|eee---- ----eeeeee--- | |eee|eeeeeee-eeee||
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0|eeeeee----- ---eeeeeeeee- | -----eee|eeeeeeeeeeee|
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1|eeeeeeeeee----- ----eeeeeeeeeee--- -------eeeeee||eeeeeeeeeee||
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2|eeeeeeeeeeeeee-----eeeeeeeeeeeeeeee--- |eeeeeeeeeeee|||eeeeeeeeee|
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3|-S----eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee--- |eeeeeeeeeee|| |eeeeeeeee||
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4|.....|--eeeeeeeeeeee------eeeeeeeeeeeee-----eeeeeeeeee|| ||eeeeeeee|
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5|.....| ||eeeeeeeeee-- ---eeeeeeeeeeeeeeeeeeeeeeeee|| |eeeeeee||
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6|.....| ||eeeeeeeee- ---eeeeeeeeeeeeeeeeeeeee--| ||eeeeee|
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7|---S--------eeeeeee---- --eeeeeeeeeeeeeeeee---- |eeeee||
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8|...........|eeeeeeeeee--------eeeeeeeeeeeeee----- ||eeee|
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9|...........|eeeeeeeeeeeeeeeeeeeeeeeeeeee----- |eeee|
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0------------------------------------------ ------
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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# Stairs
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STAIR:(00,00,75,20), (00,13,12,20),up
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STAIR:(10,19,10,19), (00,00,00,00),down
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# Magic Chest
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OBJECT:'(',"magic chest",(03,18)
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ALTAR:(03,15),noalign,altar
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: random,random,random
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MONSTER: 'E',"terracotta soldier",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'X',"xorn monk",random
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MONSTER: 'X',"xorn monk",random
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MONSTER: 'X',"xorn monk",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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#
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# The "goal" level for the quest.
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#
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# Here you meet Master Kaen, your nemesis monster. You have to
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# defeat Master Kaen in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Mon-goal", ' '
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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||-------------------------|
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||...L...L....L..L..L..L....||
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||----------------.....L....L....L.....L..L...||
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|| ..L.....L...L.||.L.L..L....L.||
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|| ....L.L..L....||....L....L....||
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|| ||.L..........L....L....L......L.||
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|| ||..L.L..........L....L..L...L....------||
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| ..........LL...........................||
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| ......L..LLLL...L..L....L...L...L..L....|
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| ||..L..L..LLLLLL....L..L.......L......L...|
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| ||...L....LLLLLL..L....L.L...L...L..L.....|
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| .....L.L.LLLL.L...L...L......L......L...|
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| ..........LL...........................||
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|| ||...L...........L....L.L.........------||
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|| ||....L...L...L...L.L...L...L....||
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|| ..L...L.......||...L.......L..||
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|| ....L.....L.L.||.L..L..L.....||
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||----------------...L..L.L...L...L........L..||
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||....L.....L..L....L..L....||
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||-------------------------|
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ENDMAP
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# Random traps
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:random,random
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TRAP:random,random
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random monsters.
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MONSTER: 'E',"terracotta soldier",random
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MONSTER: 'E',"terracotta soldier",random
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MONSTER: 'E',"terracotta soldier",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'E',"earth elemental",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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MONSTER: 'X',"xorn",random
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0 ||-------------------------|
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1 ||...L...L....L..L..L..L....||
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2 ||----------------.....L....L....L.....L..L...||
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3 ||................S..L.....L...L.||.L.L..L....L.||
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4 ||.................S....L.L..L....||....L....L....||
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5 ||.................||.L..........L....L....L......L.||
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6 ||..................||..L.L..........L....L..L...L....------||
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7 |....................S..........LL...........................||
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8 |....................S......L..LLLL...L..L....L...L...L..L....|
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9 |...................||..L..L..LLLLLL....L..L.......L......L...|
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0 |...................||...L....LLLLLL..L....L.L...L...L..L.....|
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1 |....................S.....L.L.LLLL.L...L...L......L......L...|
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2 |....................S..........LL...........................||
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3 ||..................||...L...........L....L.L.........------||
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4 ||.................||....L...L...L...L.L...L...L....||
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5 ||.................S..L...L.......||...L.......L..||
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6 ||................S....L.....L.L.||.L..L..L.....||
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7 ||----------------...L..L.L...L...L........L..||
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8 ||....L.....L..L....L..L....||
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9 ||-------------------------|
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Stairs
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STAIR:(73,09),up
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# Altars
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ALTAR:(20,09),chaos,altar
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# Objects
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OBJECT:'(',"soul-lens",(20,09),blessed,0,"The Eye of the Overworld"
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# Kaen.
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MONSTER:'@',"Master Kaen",(20,10)
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MONSTER:'X',"xorn monk",(24,11)
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MONSTER:'X',"xorn monk",(25,11)
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MONSTER:'X',"xorn monk",(26,11)
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MONSTER:'X',"xorn monk",(27,11)
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MONSTER:'X',"xorn",(28,11), asleep
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MONSTER:'X',"xorn",(29,11), asleep
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MONSTER:'X',"xorn",(30,11), asleep
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MONSTER:'X',"xorn",(31,11), asleep
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MONSTER:'X',"xorn",(32,11), asleep
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MONSTER:'X',"xorn",(33,11), asleep
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MONSTER:'Z',"dao lao gui monk",(24,04)
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MONSTER:'Z',"dao lao gui monk",(26,04)
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MONSTER:'Z',"dao lao gui monk",(28,04)
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MONSTER:'Z',"dao lao gui monk",(30,04)
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MONSTER:'Z',"dao lao gui monk",(32,04)
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MONSTER:'\'',"zhi ren monk",(24,15)
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MONSTER:'\'',"zhi ren monk",(25,15)
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MONSTER:'\'',"zhi ren monk",(26,15)
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MONSTER:'\'',"zhi ren monk",(27,15)
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MONSTER:'\'',"zhi ren monk",(28,15)
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MONSTER:'\'',"zhi ren monk",(29,15)
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MONSTER:'\'',"zhi ren monk",(30,15)
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MONSTER:'\'',"zhi ren monk",(31,15)
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MONSTER:'\'',"zhi ren monk",(32,15)
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MONSTER:'\'',"zhi ren monk",(33,15)
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MONSTER:'n',"xuenu monk",(24,08)
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MONSTER:'n',"xuenu monk",(25,08)
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MONSTER:'n',"xuenu monk",(26,08)
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MONSTER:'n',"xuenu monk",(27,08)
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MONSTER:'n',"yuki-onna",(28,08), asleep
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MONSTER:'n',"yuki-onna",(29,08), asleep
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MONSTER:'n',"yuki-onna",(30,08), asleep
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MONSTER:'n',"yuki-onna",(31,08), asleep
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MONSTER:'n',"yuki-onna",(32,08), asleep
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MONSTER:'n',"yuki-onna",(33,08), asleep
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "fila" is the upper filler, between the
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# start and locate levels, and "filb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Mon-fila",' '
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FLAGS: shortsighted,hardfloor
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INIT_MAP: ' ' , 'G' , false, false, lit , false
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#
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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MONSTER: random, random, random, hostile
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LEVEL: "Mon-filb"
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#
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random, hostile
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random,random,random
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MONSTER: 'X', "xorn monk", random, hostile
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MONSTER: 'X', "xorn", random, hostile
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MONSTER: 'X', "xorn", random, hostile
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MONSTER: 'X', "xorn", random, hostile
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MONSTER: 'X', "xorn", random, hostile
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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OBJECT: random,random,random
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MONSTER: random, random, random, hostile
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'E', random, random, hostile
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MONSTER: 'E', "earth elemental", random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random, hostile
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'E', "earth elemental", random
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RANDOM_CORRIDORS
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