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377 lines
15 KiB
Text
377 lines
15 KiB
Text
# SCCS Id: @(#)Wizard.des 3.1 92/07/11
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# Copyright (c) 1992 by David Cohrs
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# [Tom] -- the gnome quest
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#
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# this one looks familiar... :)
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# level.
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#
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MAZE: "Gnr-strt",' '
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FLAGS: noteleport,hardfloor
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#GEOMETRY:left,center
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###########1#########2#########3#########4#########5#########6#########7#####
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#MAP
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#0
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#1 # # #
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#2 # # # # # #
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#3
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#4 # # # # # # # # #
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#5 #
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#6 # # # # ## ----------- # #
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#7 # # ## # # | |
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#8 # # # # | | # #
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#9 ## ## # # | | ##
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#0 # # # # # -----------
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#1 # #
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#2 # # # # # # # # # # # #
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#3 # # # # #
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#4 # # # # ## # # # #
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#5 # # # # # #
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#6 # #
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#ENDMAP
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#BRANCH:(00,00,75,16),(0,0,0,0)
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#Portal placement happens after everything is generated, this doesn't work :(
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GEOMETRY:left,center
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###########1#########2#########3#########4#########5#########6#########7#####
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0
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1 # # #
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2 ## ##### #######
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3 # # # #
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4 ############### ### ###### # ##### ########
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5 # #### # # # #
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6 # #### ##################### ## -----S----- ###
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7 ######### # ######## # # # |....\....| #
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8 # # ###### ### # |.........| ####
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9 ## # # ## ####### |.........| ## #
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0 # #### # ######## # # # -----+----- #
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1 # ######### # # # # #
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2 ####### # # ##### ############### #####
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3 # # ######## # # # # # #
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4 # # ###### ######### ##############
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5 # #### # # # #
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6 # #
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7
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8
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9
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ENDMAP
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RANDOM_PLACES:(61,01),(73,06),(61,16),(41,15),(42,01),(27,16),(22,10),(19,01),(10,13),(08,10)
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STAIR:(35,06),up
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BRANCH:(00,00,75,16),(44,04,64,12)
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STAIR:place[0],down
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DOOR: closed, (59,10)
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# throne room
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MONSTER: 'G', "Ruggo the Gnome High King", (59,7)
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MONSTER: '7', "damaged arcadian avenger", (59,5)
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MONSTER: 'G', "gnome comrade", (55,7)
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MONSTER: 'G', "gnome comrade", (56,7)
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MONSTER: 'G', "gnome comrade", (57,7)
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MONSTER: 'G', "gnome comrade", (58,7)
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MONSTER: 'G', "gnome comrade", (60,7)
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MONSTER: 'G', "gnome comrade", (61,7)
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MONSTER: 'G', "gnome comrade", (62,7)
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MONSTER: 'G', "gnome comrade", (63,7)
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MONSTER: 'G', "gnome", (55,8)
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MONSTER: 'G', "gnome", (56,8)
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MONSTER: 'G', "gnome", (57,8)
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MONSTER: 'G', "gnome", (58,8)
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MONSTER: 'G', "gnome", (60,8)
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MONSTER: 'G', "gnome", (61,8)
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MONSTER: 'G', "gnome", (62,8)
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MONSTER: 'G', "gnome", (63,8)
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# the evil hordes
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "large kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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#
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# The "locate" level for the quest.
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#
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# Here you have to infiltrate the Cave of the Wumpus to go
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# further towards your assigned quest.
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#
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MAZE: "Gnr-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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###########1#########2#########3#########4#########5#########6#########7#####
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0
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1 ............. ...........
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2 ............... .............
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3 ............. ............... ..........
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4 ........... ............. ...............
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5 ... ... ..................
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6 ... .......... ... ..................
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7 ... ............ S ...................
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8 ... .......... ......................
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9 ..... .. .....S........................
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0 .... ............... . ........ ........................S.
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1 ...... .. .............S.............. ..................
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2 .... .. ........... ...............
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3 .. ... ....................
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4 .... S ...................
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5 .. .. .. ...............
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6 .. ....... .... ..... .... .. ....... S
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7 ............ ....... .. ....... ..... ... ....
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8 ....... ..... ...... .......
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9
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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###########1#########2#########3#########4#########5#########6#########7#####
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# Dungeon Description
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REGION:(00,00,75,19),unlit,"ordinary"
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REGION:(52,06,73,15),unlit,"ordinary",unfilled,true
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# Doors
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DOOR:locked,(28,11)
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# Stairs
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STAIR:(04,03),up
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STAIR:(73,10),down
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'k', "kobold",(02,10),hostile
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MONSTER:'k', "kobold",(03,11),hostile
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MONSTER:'k', "kobold",(04,12),hostile
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MONSTER:'k', "kobold",(02,11),hostile
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MONSTER:'k', "kobold",(16,16),hostile
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MONSTER:'k', "kobold",(17,17),hostile
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MONSTER:'k', "kobold",(18,18),hostile
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MONSTER:'k', "kobold",(19,16),hostile
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MONSTER:'k', "kobold",(30,06),hostile
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MONSTER:'k', "kobold",(31,07),hostile
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MONSTER:'k', "kobold",(32,08),hostile
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MONSTER:'k', "kobold",(33,06),hostile
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MONSTER:'k', "kobold",(34,07),hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', "large kobold",(03,12),hostile
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MONSTER:'k', "large kobold",(20,17),hostile
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MONSTER:'k', "large kobold",(35,08),hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', random,random,hostile
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MONSTER:'k', random,random,hostile
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WALLIFY
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#
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# The "goal" level for the quest.
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#
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# Here you meet Scorpius, your nemesis monster. You have to
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# defeat Scorpius in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Gnr-goal", ' '
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0
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1
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2
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3 ------------- -------------
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4 |...........| |...........|
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5 -------|...........-------------------...........|
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6 |......S...........|.................|...........|
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7 |......|...........|.................|...........|
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8 |......|...........|.................|...........|
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9 --S----|...........S.................S...........|
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0 |......|...........|.................|...........|
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1 |......|...........|.................|...........|
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2 |......|...........|.................|...........|
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3 -------|...........-------------------...........|
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4 |...........| |...........|
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5 ------------- -------------
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6
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7
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8
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9
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# Dungeon Description
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REGION:(13,10,18,12),unlit,"temple"
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# Stairs
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STAIR:(55,05),up
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# The altar of Kurtulmak. This is not a shrine.
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ALTAR:(16,11),law,altar
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# Objects
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OBJECT:')',"crossbow",(16,11),blessed,+2,"The Rogue Gear-spirits"
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'k',"Great High Shaman of Kurtulmak",(16,11)
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "large kobold",random,hostile
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MONSTER:'k', "kobold shaman",random,hostile
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MONSTER:'k', "kobold shaman",random,hostile
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MONSTER:'k', "kobold shaman",random,hostile
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "fila" is the upper filler, between the
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# start and locate levels, and "filb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Gnr-fila" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'G', random, random
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MONSTER: 'G', random, random
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MONSTER: 'G', random, random
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MONSTER: 'G', random, random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome lord", random
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MONSTER: 'k', "large kobold", random
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MONSTER: 'k', "large kobold", random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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MAZE: "Gnr-filb" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold", random
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MONSTER: 'k', "kobold lord", random
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MONSTER: 'k', "kobold shaman", random
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MONSTER: 'k', "kobold shaman", random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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