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notnotdnethack/dat/Drow.des
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# SCCS Id: @(#)Priest.des 3.4 2002/04/08
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, High Priest
# and receive your quest assignment.
#
MAZE: "Dro-strt",' '
FLAGS: noteleport,hardfloor,shortsighted
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0-------------------------FFF.... ...... ......
1|.....|.|...|...|.|...|.+..F..... ....... ........
2|.....|.|...|...|.|...|.|..F....... ....... .... ....
3|.....|.|...|...|.|...|.|FFF....... ....... ... .....
4|.....|.--+---+--.--+--.|........... ...... .. .......
5|.....|.+.........+.....+......... .. ..... .... ...........
6---+---.--+---+--.--+--.|......... .. ..... ..... }.............
7|.......|...|...|.|...|.|FFF......... ....... ..... }}..............
8--+---+-|...|...|.|...|.|..F........ ........ .......}}.FFFF...FFFF..
9|...|...|...|...|.|...|.+..F..... ....... ...... }}.F..-----..F.
0|...|...|--------+-----.|FFF...... ....... .......}}..F.........F.
1|...|...|.........|...|.| ........ ......... ....... }}..F|.-----.|F.
2---------..F+--F..|...+.| ......... ......... ... ..... }}..|.|...|.|}..
3|.......+..|.|.+..|...|.| ... .............. .. ....}}..|.+...|.|}..
4--+---+--..|---|..-----.| ... ..... ......... .. }}..|.|...|.|}.
5|...|...|..+.|.|..|...|.| ... ...... ........ ... ..}}..F|.-----.|F.
6|...|...|..F--+F..|...+.| ............... .... ..... }}.F.........F..
7|...|...|.........|...|.| . .... .... ............ ..}}.F..-----..F.
8-----------------------.| . .. ...... .. . }}FFFF...FFFF.
9------------------------- .... }}}............
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
# Portal arrival point
BRANCH:(40,01,40,01),(0,0,0,0)
# Stairs
STAIR:(68,13),down
# Doors
DOOR:closed,(02,08)
DOOR:closed,(02,14)
DOOR:closed,(03,06)
DOOR:closed,(06,08)
DOOR:closed,(06,14)
DOOR:closed,(08,05)
DOOR:closed,(08,13)
DOOR:closed,(10,04)
DOOR:closed,(10,06)
DOOR:locked,(11,15)
DOOR:locked,(12,12)
DOOR:locked,(14,16)
DOOR:closed,(14,04)
DOOR:closed,(14,06)
DOOR:locked,(15,13)
DOOR:closed,(17,10)
DOOR:closed,(18,05)
DOOR:closed,(20,04)
DOOR:closed,(20,06)
DOOR:closed,(22,12)
DOOR:closed,(22,16)
DOOR:closed,(24,01)
DOOR:closed,(24,05)
DOOR:closed,(24,09)
DOOR:closed,(66,13)
# The drawbridge
DRAWBRIDGE:(73,13),west,closed
# Altar
ALTAR:(03,02),chaos,altar
# High Priestess of Lolth
MONSTER:'@',"Eclavdra",(03,01)
# The treasure of Eclavdra
CONTAINER:'(',"chest",(03,01)
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
# guards for the audience chamber
MONSTER:'@',"drow matron-mother",(01,02)
MONSTER:'@',"drow matron-mother",(01,03)
MONSTER:'@',"drow matron-mother",(01,04)
MONSTER:'@',"drow matron-mother",(01,05)
MONSTER:'@',"drow matron-mother",(05,02)
MONSTER:'@',"drow matron-mother",(05,03)
MONSTER:'@',"drow matron-mother",(05,04)
MONSTER:'@',"drow matron-mother",(05,05)
# Monsters on siege duty.
MONSTER:'@',"drow matron",(10,13)
MONSTER:'@',"hedrow warrior",(10,12)
MONSTER:'@',"hedrow warrior",(10,14)
MONSTER:'C',"sprow",(12,13)
MONSTER:'C',"sprow",(14,13)
MONSTER:'C',"sprow",(12,15)
MONSTER:'C',"sprow",(14,15)
MONSTER:'@',"drow matron",random
MONSTER:'@',"drow matron",random
MONSTER:'@',"drow matron",random
MONSTER:'@',"shadowsmith",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
MONSTER:'@',"hedrow warrior",random
#
# The "locate" level for the quest.
#
# Here you have to venture through the Drider caves
# to go further towards your assigned quest.
#
MAZE: "Dro-loca",' '
FLAGS: hardfloor,shortsighted
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 .. .... ...... ... ....... ..
2 .. ......H... .......... ..... ........ ....
3 .. .. ... . ......... .. . ..... ....
4 .. .. . ..... .. . .. .....
5 .... . .. .. H .. ..
6 .... H .. .. .... .. ..
7 ..... ... .. .. ........ .. ..
8 ...... ...... ... .. ............ ... ...
9 .... .. .... .... ........................H....H......
0 .. .. .. ... ........................ ..
1 .. .. .. ........................ ..
2 .... .... .. ........................ ..
3 ...... .. .. ... .................... ..
4 .... .... .. ..... ............ ..
5 .. .. .. .. ... .H ............ .... ...
6 .. .. .............. .... ............ .... .. .....
7 ... .. .. .... ..... .. ....
8 .............. ...... .....
9
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
# Doors
# Stairs
STAIR:(01,13),up
STAIR:(73,02),down
# Magic Chest
OBJECT:'(',"magic chest",random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
OBJECT: random,random,random
GOLD: random, random
GOLD: random, random
GOLD: random, random
GOLD: random, random
GOLD: random, random
#
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 'C', "drider", random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', random, random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "giant spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood spider", random, hostile
MONSTER: 's', "mirkwood elder", random, hostile
MONSTER: 's', "mirkwood elder", random, hostile
MONSTER: 's', "mirkwood elder", random, hostile
#
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
TRAP: "web", random
#
# The "goal" level for the quest.
#
# Here you meet Nalzok your nemesis monster. You have to
# defeat Nalzok in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Dro-goal", ' '
FLAGS: noteleport,hardfloor,shortsighted
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1TTTTTTT,,,,,T,,,TTTT,,,TTT,,,,TTTTTTTTT,,,TTTT,TT,,,TTTT,,,,,,TTTTT,T,,,,,,T
2TT,,,,,,,,TT,,,,,,TT,,TT,,,,,,,,,,,,,,,,,,,,,,,,,T,,,TTTT,,,,,,TT,,,T,,T,,,T
3TT,,,TT,,,,T,,,T,,,,,,,,,,,,TTTTTTTTTTTTTTTTTTT,,,,,,,TTT,,,T,,T,,,T,,,TT,,T
4T,,TTT,,,,,,,T,,T,,,TT,,,,TTT,,,,,,,,,,,,,,,,,TTT,,T,TTTT,,TT,,T,,,,,,,,,,TT
5T,,,T,,,,,TTT,,,TTT,,T,,,TT,,,}}}}}}},}}}}}}},,,TT,,TTTTT,,TTT,,,,,TTT,,,TTT
6TT,,,TT,,TTTTT,,,TT,,,,,,T,,}}}|----T,T----|}}},,T,,,TTT,,,TTT,,,TTTTTTTTTTT
7TTT,,,TT,TTTTTT,,,,T,,,,,T,}}|--T,,,,,,,,,T--|}},T,,,,T,,,TTTT,,TTT,,,,TTTTT
8TT,T,,,T,,TTT,,T,,,,,T,,,T,}|-T,,T,,,,,,,T,,T-|},T,,,,,,,,TTTTT,,,,,,,,,,,TT
9TT,,T,T,,,,T,,,,,,,TT,,,,T,}|T,,,,,,,,,,,,,,,T|},T,,T,,,,,TTTTT,,,,,,,,,,,,T
0T,,,T,,,,,,T,,,,,,,T,,,,,T,,,,,,,,,,,,,,,,,,,,,,,T,,TT,,,TTTTT,,,,,,,,,,,,,T
1T,,TTT,TT,,,T,,,,TTT,T,,,T,}|T,,,,,,,,,,,,,,,T|},T,TTT,,,TTTTTT,,,,,,,,,,,,T
2T,TT,,,,,T,,,,,,,,T,,T,,,T,}|-T,,T,,,,,,,T,,T-|},T,T,,,,,TTTT,TTT,,,,,,,,,TT
3TTT,,,,,,,T,,T,,,,,,,,T,,T,}}|--T,,,,,,,,,T--|}},T,,,,,,TTT,T,,,TTTT,,,,TTTT
4TTT,,,,,,,T,,TT,,,,,,,,,,T,,}}}|----T,T----|}}},,T,,,,,TTTT,,,,,,T,,TTT,,,TT
5TT,,,,,,,,,T,,,TT,,,,T,,,TT,,,}}}}}}},}}}}}}},,,TT,,,,TTTT,,TT,,,T,,,,,,,,TT
6TTT,,,,,,,TT,,,T,,,,TTT,,,TTT,,,,,,,,,,,,,,,,,TTT,,,,TTTTTT,TT,,T,,,,,,,,,,T
7TTTTT,,,TTTT,T,,,T,TTTTT,,,,TTTTTTTTTTTTTTTTTTT,,,,,TTTTTTT,TTT,T,,,TT,,,,TT
8TTTTTTTTTTTTT,TTTTTTTTT,TT,,,,,,,,,,,,,,,,,,,,,,,TT,TTTTTTTT,,,,,,TTTTTT,TTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:(00,00,75,19),(25,03,49,17),up
# Objects
OBJECT:')',"rapier",(37,10),blessed,0,"Silver Starlight"
OBJECT:'(',"chest",(37,10)
# Monsters.
MONSTER:'@',"Seyll Auzkovyn", (37,10)
# elf guards for the audience chamber
MONSTER:'@',"stjarna-alfr",(38,09), hostile
MONSTER:'@',"stjarna-alfr",(38,10), hostile
MONSTER:'@',"stjarna-alfr",(38,11), hostile
MONSTER:'@',"stjarna-alfr",(36,09), hostile
MONSTER:'@',"stjarna-alfr",(36,10), hostile
MONSTER:'@',"stjarna-alfr",(36,11), hostile
MONSTER:'@',"stjarna-alfr",(37,09), hostile
MONSTER:'@',"stjarna-alfr",(37,11), hostile
# traps
# One pit at each cardinal point.
TRAP:"pit",(37,05)
TRAP:"pit",(37,06)
TRAP:"pit",(46,10)
TRAP:"pit",(45,10)
TRAP:"pit",(37,15)
TRAP:"pit",(37,14)
TRAP:"pit",(28,10)
TRAP:"pit",(29,10)
TRAP:random,random
TRAP:random,random
MONSTER:'@',"Elvenking",random
MONSTER:'@',"elf-lord",random
MONSTER:'@',"elf-lord",random
MONSTER:'@',"elf-lord",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
MONSTER:'@',"Grey-elf",random
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Dro-fila", ' '
FLAGS: hardfloor,shortsighted
#
INIT_MAP: '.' , ' ' , true , true , unlit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
MAZE: "Dro-filb", ' '
FLAGS: hardfloor,shortsighted
#
INIT_MAP: 'G' , 'T', true, true, lit, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Green-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "Grey-elf", random, hostile
MONSTER: '@', "elf-lord", random, hostile