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519 lines
20 KiB
Text
519 lines
20 KiB
Text
#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Robert the Lifer
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# and receive your quest assignment.
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#
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MAZE:"Con-strt",' '
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FLAGS:noteleport,hardfloor
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GEOMETRY:left,top
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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|--------------------------------------------------------|-----------------|
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|....|...|...|...|...|...|...|...|...|...|...|...|...|...|................K|
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|....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+F.................|
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|..........................................................................|
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|..........................................................................|
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|....F+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FF------------..----|
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|....F...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|....F...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|F+FF|---------------------------------------------------|.................|
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|....F...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|....F...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|....FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+|-----------------|
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|........................................................F.................|
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|........................................................+.................|
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|........................................................F.................|
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|+FFFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FFF+FF|.................|
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|....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|
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|--------------------------------------------------------|-----------------|
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Stairs
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STAIR:(64,08),down
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# Portal arrival point
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BRANCH:(71,03,71,03),(0,0,0,0)
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# Altar
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ALTAR:(70,16),chaos,shrine
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# Robert the Lifer
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MONSTER:'@',"Robert the Lifer",(74,18)
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OBJECT:'?',"resistance",(74,18)
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# fellow prisoners
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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MONSTER:'@',"inmate",random
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# Corrupt guards
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MONSTER[50%]:'@',"prison guard",random
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MONSTER[50%]:'@',"prison guard",random
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MONSTER[50%]:'@',"prison guard",random
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MONSTER[50%]:'@',"prison guard",random
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MONSTER[50%]:'@',"prison guard",random
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MONSTER[50%]:'@',"prison guard",random
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# Good `ol mimics
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MONSTER:'m',"giant mimic", (74,05), m_feature "staircase up"
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# Random traps
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TRAP:"web",random
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TRAP:"web",random
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TRAP:"web",random
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TRAP:"web",random
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# Prison debris
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OBJECT[75%]: '_', "chain", random
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OBJECT[75%]: '_', "chain", random
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OBJECT[75%]: '_', "chain", random
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OBJECT[75%]: '_', "chain", random
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OBJECT[75%]: '_', "chain", random
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OBJECT[50%]: '0', "heavy iron ball", random
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OBJECT[50%]: '0', "heavy iron ball", random
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the exit from the Royal Dungeons
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# to go further towards your assigned quest.
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#
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MAZE:"Con-loca",' '
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FLAGS:noteleport,hardfloor
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GEOMETRY:left,top
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# 1 2 3 4 5 6 7 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0--------------- ---------------
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1|.....F.......| ################################# |............K|
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2|.....F.......+## # #############+.............|
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3|.....F.......| # # |.............|
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4|.....+.......| # # |.............|
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5|.....F.......| # # |.............|
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6|.....F.......| ### # |.............|
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7|.....F.......| ## # |FFFFFFFFFFFFF|
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8|-------------- ######### # |......|......|
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9 # |S-------| # |......|......|
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0 # |........| ###### |-------------|
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1 ################# |........| # H
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2 # |........+####### #
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3 # |----S---|---|----| # |----------|
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4 |--+-------| # |...|....| ##### |..........|
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5 |..........| # |...+...K| # # |..........|
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6 |..........| # |-|+-+---| # #########+..........|
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7 |..........| ######S......+### |..........|
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8 |----------| |......| |----------|
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9 |------|
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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# 1 2 3 4 5 6 7 7
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# Dungeon Description
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RANDOM_PLACES:(2,16),(5,17),(7,15),(9,16),(11,15)
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REGION:(01,01,13,07),lit,"ordinary"
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REGION:(02,15,11,17),lit,"ordinary"
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REGION:(62,01,74,09),lit,"ordinary"
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REGION:(62,14,71,17),lit,"shop"
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REGION:(28,10,35,12),lit,"barracks"
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REGION:(39,17,44,18),lit,"ordinary"
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# Stairs
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STAIR:(02,03),up
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STAIR:(39,17),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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DOOR:locked,(04,14)
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DOOR:locked,(06,04)
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DOOR:open,(14,02)
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DOOR:closed,(61,16)
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DOOR:locked,(45,17)
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DOOR:closed,(41,16)
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DOOR:closed,(40,15)
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DOOR:closed,(39,16)
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DOOR:locked,(36,12)
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DOOR:closed,(61,02)
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# Warden's Office
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CONTAINER:'(',"ice box",(44,14)
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OBJECT:'%',"egg",contained
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OBJECT:'%',"egg",contained
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OBJECT:'%',"egg",contained
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OBJECT:'%',"egg",contained
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OBJECT:'%',"apple",contained
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OBJECT:'%',"pear",contained
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OBJECT:'%',"honeycomb",contained
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OBJECT:'%',"honeycomb",contained
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OBJECT:'%',"cream pie",contained
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CONTAINER:'\\',"expensive bed",(37,15)
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#Box full of crazy
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CONTAINER:'(',"chest",(37,14),cursed,6
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OBJECT:'(',"trephination kit",contained
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OBJECT:')',"scalpel",contained,uncursed, 2
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OBJECT:'[',"stilettos",contained,blessed,2
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OBJECT:'[',"gentlewoman's dress",contained,blessed,2
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OBJECT:'[',"victorian underwear",contained,blessed,2
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OBJECT:'[',"stilettos",contained,blessed,2
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OBJECT:'[',"gentlewoman's dress",contained,blessed,2
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OBJECT:'[',"victorian underwear",contained,blessed,2
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OBJECT:'[',"low boots",contained,blessed,2
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OBJECT:'[',"ruffled shirt",contained,blessed,2
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OBJECT:'[',"leather armor",contained,blessed,2
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OBJECT:'[',"buckler",contained,blessed,2
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OBJECT:'#',"+2 blessed fencing gloves",contained
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# Note: in some worlds "fencing gloves" will be fumbling.
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# Fencing tournaments must be real fun to watch in such worlds!
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# Police station
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MONSTER: '@',"inmate",(63,08)
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MONSTER: '@',"prisoner",(64,09)
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MONSTER: '@',"inmate",(70,09)
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MONSTER: '@',"prisoner",(73,08)
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MONSTER: '@',"prison guard",(62,01),asleep
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MONSTER: '@',"prison guard",(65,01),asleep
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MONSTER: '@',"prison guard",(66,01),asleep
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MONSTER: '@',"prison guard",(74,02),asleep
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MONSTER: '@',"prison guard",(63,03),asleep
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MONSTER: '@',"prison guard",(72,03),asleep
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MONSTER: 'K',"malkuth sephirah",(71,04),asleep
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MONSTER: 'K',"malkuth sephirah",(68,05),asleep
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MONSTER: 'K',"hod sephirah",(64,06),asleep
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# Iron golem in supply room
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MONSTER: ''',"iron golem",(11,17),asleep
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# Supply room junk
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OBJECT: '_', "chain", (2,15)
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OBJECT: '_', "chain", (2,15)
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OBJECT: '_', "chain", (3,15)
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OBJECT: '_', "chain", (3,15)
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OBJECT: '_', "chain", (4,15)
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OBJECT: '0', "heavy iron ball", (4,15)
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OBJECT: '_', "chain", (4,15)
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OBJECT: '_', "chain", (5,15)
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OBJECT: '_', "chain", (5,15)
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OBJECT: '_', "chain", (6,15)
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OBJECT: '_', "chain", (6,15)
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OBJECT: '_', "chain", (6,15)
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OBJECT: '_', "chain", (7,15)
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OBJECT: '0', "heavy iron ball", (7,15)
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OBJECT: '_', "chain", (8,15)
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OBJECT: '_', "chain", (8,15)
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OBJECT: '_', "chain", (9,15)
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OBJECT: '_', "chain", (9,15)
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OBJECT: '_', "chain", (9,15)
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OBJECT: '_', "chain", (10,15)
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OBJECT: '_', "chain", (10,15)
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OBJECT: '_', "chain", (10,15)
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OBJECT: '_', "chain", (11,15)
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OBJECT: '_', "chain", (11,15)
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OBJECT: '0', "heavy iron ball", (11,15)
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OBJECT: '_', "chain", (2,16)
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OBJECT: '0', "heavy iron ball", (2,16)
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OBJECT: '_', "chain", (3,16)
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OBJECT: '_', "chain", (3,16)
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OBJECT: '_', "chain", (3,16)
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OBJECT: '_', "chain", (4,16)
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OBJECT: '_', "chain", (4,16)
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OBJECT: '_', "chain", (5,16)
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OBJECT: '_', "chain", (6,16)
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OBJECT: '_', "chain", (6,16)
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OBJECT: '_', "chain", (6,16)
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OBJECT: '_', "chain", (7,16)
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OBJECT: '_', "chain", (7,16)
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OBJECT: '0', "heavy iron ball", (7,16)
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OBJECT: '_', "chain", (7,16)
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OBJECT: '_', "chain", (8,16)
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OBJECT: '_', "chain", (8,16)
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OBJECT: '_', "chain", (9,16)
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OBJECT: '_', "chain", (9,16)
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OBJECT: '_', "chain", (9,16)
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OBJECT: '_', "chain", (10,16)
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OBJECT: '_', "chain", (10,16)
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OBJECT: '_', "chain", (11,16)
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OBJECT: '_', "chain", (2,17)
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OBJECT: '_', "chain", (3,17)
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OBJECT: '_', "chain", (3,17)
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OBJECT: '_', "chain", (3,17)
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OBJECT: '_', "chain", (4,17)
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OBJECT: '0', "heavy iron ball", (4,17)
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OBJECT: '_', "chain", (4,17)
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OBJECT: '_', "chain", (4,17)
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OBJECT: '0', "heavy iron ball", (4,17)
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OBJECT: '_', "chain", (5,17)
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OBJECT: '_', "chain", (6,17)
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OBJECT: '#', "rusty iron trephination kit", (6,17)
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OBJECT: '_', "chain", (7,17)
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OBJECT: '_', "chain", (7,17)
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OBJECT: '_', "chain", (7,17)
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OBJECT: '_', "chain", (8,17)
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OBJECT: '0', "heavy iron ball", (8,17)
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OBJECT: '_', "chain", (9,17)
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OBJECT: '_', "chain", (9,17)
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OBJECT: '0', "heavy iron ball", (9,17)
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OBJECT: '_', "chain", (9,17)
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OBJECT: '_', "chain", (10,17)
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OBJECT: '_', "chain", (10,17)
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OBJECT: '_', "chain", (10,17)
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OBJECT: '0', "heavy iron ball", (10,17)
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OBJECT: '_', "chain", (11,17)
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# pre-placed inherited artifact
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OBJECT: '_', "chain", place[0], uncursed, 0, "Inherited"
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#
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# The "goal" level for the quest.
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#
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# Here you meet Warden Arianna, your nemesis monster. You have to
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# defeat Warden Arianna in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE:"Con-goal",' '
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FLAGS:hardfloor
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GEOMETRY:left,top
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0---------------------------------------------------------
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1|...| |............................| |
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2|...| --............................| |
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3|...| |.............................| |
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4|...| --.............................| |
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5|...| |..............................| |
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6|...| --...................L..........| |
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7|...| |....................L..........| |
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8|...| --...................L.L.........| |
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9|...| |..............L.L.L.L.L.L.L.L...| |
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0|...|-----................L..L...L..L.....| |
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1|...........................L.L.L.L.......| |
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2|...........................L.L.L.L.......| |
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3|..........................L.L...L.L......| |
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4|.........................................|-------------|
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5|.........................................|.............|
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6|.........................................S.............|
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7|.........................................|.............|
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8|.........................................|.............|
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9---------------------------------------------------------
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ENDMAP
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#123456789012345678901234567890123456789012345678901234567890
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# Dungeon Description
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REGION:(00,00,56,19),lit,"ordinary"
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# Stairs
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STAIR:(02,02),up
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OBJECT:')',"rapier",(02,03),blessed,2,"Mistlight"
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OBJECT:'[',"stilettos",(02,04),blessed,2
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OBJECT:'[',"gentlewoman's dress",(02,06),blessed,2
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OBJECT:'[',"victorian underwear",(04,11),blessed,2
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# Non diggable walls
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NON_DIGGABLE:(00,00,56,19)
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# Random traps
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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# Lava demons
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MONSTER: '&',"lava demon",(31,05),hostile,awake
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MONSTER: '&',"lava demon",(23,09),hostile,awake
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MONSTER: '&',"lava demon",(39,09),hostile,awake
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MONSTER: '&',"lava demon",(36,14),hostile,awake
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MONSTER: '&',"lava demon",(26,14),hostile,awake
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# Elite guard
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MONSTER: ''',"iron golem",(04,13),hostile
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# Objects
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OBJECT:'(',"spoon",(31,10),blessed,0,"The Iron Spoon of Liberation"
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# OBJECT:'0',"heavy iron ball",(31,10),blessed,0,"The Iron Ball of Levitation"
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# OBJECT:'0',"heavy iron ball",(31,10),blessed,0,"The Iron Ball of Liberation"
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#Box full of crazy
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CONTAINER:'(',"chest",(55,18),cursed,6
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OBJECT:'#',"blessed iron +2 magic-resistant visored helmet named Mask of Waterdeep",contained
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OBJECT:'#',"blessed +2 ornamental cope named Masked Lord's Cope",contained
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OBJECT:'[',"gentleman's suit",contained,blessed,2
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OBJECT:'[',"ruffled shirt",contained,blessed,2
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OBJECT:'[',"high boots",contained,blessed,2
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OBJECT:'[',"gloves",contained,blessed,2
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OBJECT: '%', "corpse", random, "inmate", 0
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OBJECT: '%', "corpse", random, "inmate", 0
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OBJECT: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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OBJECT[75%]: '%', "corpse", random, "inmate", 0
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# Magic Chest
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OBJECT:'(',"magic chest",(55,15)
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# Warden Arianna
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MONSTER:'@',"Warden Arianna",(31,10),hostile
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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MAZE:"Con-fila",' '
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FLAGS:hardfloor
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GEOMETRY:left,top
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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----------------------------------------------------------------------------
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| --------- --------- |
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| F...|...| F...|...| |
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| |...|...F |...|...F |
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| |---|---| |---|---| |---|---| |---|---| |
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| F...|...| F...|...| F...|...| F...|...| |
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| |...|...F |...|...F |...|...F |...|...F |
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| |---|---| |---|---| |---|---| |---|---| |
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| F...|...| F...|...| F...|...| F...|...| |
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| |...|...F |...|...F |...|...F |...|...F |
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| |---|---| |---|---| |---|---| |---|---| |
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| ...|...| F...|...| F...|...| F...|...| |
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| |...|...F |...|...F |...|...F |...|...F |
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| |---|---| |---|---| |---|---| |---|---| |
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| F...|...| F...|...| F...|...| F...|...| |
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| |...|...F |...|... |...|...F |...|...F |
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| |---|---| |---|---| |---|---| |---|---| |
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| ...|...| F...|...| |
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| |...|...F |...|...F |
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|--------------------------------------------------------------------------|
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ENDMAP
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# Random prisoners
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MONSTER[50%]:'@',"inmate",random
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MONSTER[50%]:'@',"inmate",random
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MONSTER[50%]:'@',"inmate",random
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MONSTER[50%]:'@',"inmate",random
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MONSTER[50%]:'@',"inmate",random
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MONSTER[25%]:'@',"prisoner",random
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MONSTER[25%]:'@',"prisoner",random
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GEOMETRY:left,top
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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----------------------------------------------------------------------------
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|........+...........---------...........+...........---------.............|
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|........F...........F...|...|...........F...........F...|...|.............|
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|........F...........|...|...F...........F...........|...|...F.............|
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|....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|
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|....F...|...|.......F...|...|.......F...|...|.......F...|...|.............|
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|....|...|...F.......|...|...F.......|...|...F.......|...|...F.............|
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|....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|
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|....F...|...|.......F...|...|.......F...|...|.......F...|...|.............|
|
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|....|...|...F.......|...|...F.......|...|...F.......|...|...F.............|
|
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|....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|
|
|
|........|...|.......F...|...|.......F...|...|.......F...|...|.............|
|
|
|....|...|...F.......|...|...F.......|...|...F.......|...|...F.............|
|
|
|....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|
|
|
|....F...|...|.......F...|...|.......F...|...|.......F...|...|.............|
|
|
|....|...|...F.......|...|...........|...|...F.......|...|...F.............|
|
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|....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|
|
|
|........|...|...........F...........F...|...|...........F.................|
|
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|....|...|...F...........+...........|...|...F...........+.................|
|
|
|--------------------------------------------------------------------------|
|
|
ENDMAP
|
|
# Dungeon Description
|
|
REGION:(00,00,75,19),lit,"ordinary"
|
|
# Stairs
|
|
STAIR:(74,03),up
|
|
STAIR:(03,17),down
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,75,19)
|
|
# "Regular" prisoners
|
|
MONSTER:'@',"inmate",(59,02)
|
|
MONSTER:'@',"inmate",(55,08)
|
|
MONSTER:'@',"inmate",(43,14)
|
|
MONSTER:'@',"inmate",(38,05)
|
|
MONSTER:'@',"inmate",(27,02)
|
|
MONSTER:'@',"inmate",(23,08)
|
|
MONSTER:'@',"inmate",(11,14)
|
|
MONSTER:'@',"inmate",(06,05)
|
|
# Undead prisoners
|
|
MONSTER:'8',"ghost",(42,17),"Orzo the Inmate"
|
|
MONSTER[50%]:'8',"ghost",(40,18),"Fredgar the Inmate"
|
|
MONSTER[50%]:'8',"ghost",(06,12),"Rastilon the Inmate"
|
|
MONSTER:'Z',"skeleton",(28,15),awake
|
|
# Bugs and snakes
|
|
MONSTER:'S',"pit viper",(06,17)
|
|
MONSTER:'x',"xan",random
|
|
# Corrupt guards
|
|
MONSTER[50%]:'@',"prison guard",random
|
|
MONSTER[50%]:'@',"prison guard",random
|
|
MONSTER[50%]:'@',"prison guard",random
|
|
MONSTER[50%]:'@',"prison guard",random
|
|
# Random traps
|
|
TRAP:"web",random
|
|
TRAP:"web",random
|
|
TRAP:"web",random
|
|
TRAP:"web",random
|
|
# Prison debris
|
|
OBJECT[75%]: '_', "chain", random
|
|
OBJECT[75%]: '_', "chain", random
|
|
OBJECT[75%]: '_', "chain", random
|
|
OBJECT[75%]: '_', "chain", random
|
|
OBJECT[75%]: '_', "chain", random
|
|
OBJECT[50%]: '0', "heavy iron ball", random
|
|
OBJECT[50%]: '0', "heavy iron ball", random
|
|
|
|
|
|
MAZE:"Con-filb",' '
|
|
FLAGS:hardfloor
|
|
INIT_MAP: '.' , ' ', true, true, unlit, true
|
|
MESSAGE: "This appears to be a prison level that is still under construction"
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
# Peaceful miners
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
MONSTER:'@',"miner",random,peaceful
|
|
# Earth creatures
|
|
MONSTER:'X',"xorn",random
|
|
MONSTER:'E',"earth elemental",random
|
|
MONSTER[50%]:'X',"xorn",random
|
|
MONSTER[50%]:'E',"earth elemental",random
|
|
# Other nasties
|
|
MONSTER:'t',"lurker above",random
|
|
MONSTER:'t',"trapper",random
|
|
MONSTER[50%]:'t',"lurker above",random
|
|
MONSTER[50%]:'t',"trapper",random
|
|
MONSTER[50%]:'p',"rock piercer",random
|
|
MONSTER[50%]:'p',"rock piercer",random
|
|
MONSTER[50%]:'p',"iron piercer",random
|
|
MONSTER[50%]:'p',"iron piercer",random
|
|
MONSTER[50%]:'p',"glass piercer",random
|
|
MONSTER[50%]:'p',"glass piercer",random
|
|
# Tools and corpses
|
|
OBJECT[50%]: '(', "pick-axe", random
|
|
OBJECT[75%]: '(', "lantern", random
|
|
OBJECT[50%]: '(', random, random
|
|
OBJECT[25%]: '%', "corpse", random, "miner", 0
|
|
OBJECT[25%]: '%', "corpse", random, "miner", 0
|
|
OBJECT[25%]: '%', "corpse", random, "miner", 0
|
|
OBJECT[25%]: '%', "corpse", random, "miner", 0
|
|
# Natural cavern hazards
|
|
TRAP: "pit", random
|
|
TRAP: "pit", random
|
|
TRAP: "pit", random
|
|
TRAP: "pit", random
|
|
TRAP: "pit", random
|
|
TRAP: "pit", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "web", random
|
|
TRAP: "web", random
|
|
|