notnotdnethack/changelog.txt

500 lines
16 KiB
Plaintext

Added acu (Illithanachronounbinder) role
Unlocks at levels
1
tentacle attack
mind blast
extrinsic telepathy
4
psionic pulse ability
7
echolocation
10
flying
12
psionic craze ability
14
reflection
15
telekinesis ability
17
teleport control
20
all thrown items return
Cannot reach next level until spirit of your level is summoned
God is fallen and cannot pray or sacrifice
Has extra levels after Astral Plane and must rescue god
Full spirit spoiler coming when someone writes one
Please, someone, write one maybe?
Include like artifacts they have too, yeah
Lots of new artifacts added dropped by spirits
Summoning rituals are the same as binder however Dantalion can be
summoned anywhere and Chupoclops only needs a poison corpse
While summoned spirit is alive you have its active and passive powers.
Using an effigy removes the effect of this.
Can only have one spirit monster summoned alive at a time usually.
Salamander race
Can secrete a pool of lava at the cost of halving hp
Can fling balls of lava that do extra dmg based on xp lvl from pools
of lava
Slithy (can go slink through iron bars)
Can walk through and play in (and store things in) lava
Can reach expert in spear
Requires special snakeleg body armour
Cannot wear boots or even kick things
Unlock a salamander attack routine at lvl 10
Special spell fireball
Cannot eat monsters that are too close to amphibians without
cannibalism penalty
Lava balls burn down any door within heat range of impact
Monsters that likes_lava (including you as a salamander)
regenerate hungerlessly while in lava
Salamander Convict and Rogue quest
New Pantheon -
Lawful - Utu, some fallen sun disk diety
Neutral - Kossuth, technically not a diety but an old elemental
Chaotic - Garyx, actualy a fire dragon god but whatever
Quest leader - Salamander Mage
Salamander who has learned the way of magic from stealthily
studying his efreet overlords for years. Respected by
underling slaves and wants to rebel and lead his own opressive
colony.
Quest nemesis - Efreet Sultan
Bad dangerous efreet turbolord, spews fire, very bad.
Quest friendly - Salamander Slave
Weaker salamander that are oppressed by efreet overlords
Salamander slaves vs efreet
Levels are some sort of lava planes into like some sort of aladin like
castle
Fire elementals
Slaves of the Efreet
Efreet
Evil djinni that cast some fire based and other spells and
wield scimitars and they are mean.
Efreet Overseer
Eviler djinni that cast some fire based and other spells and
wield scimitars and they are meaner.
Efreet Merchant
More dangerous but no whip and less fiery than overseer
Efreet Guardian
A slammer and a half of an efreet. Beware.
Various fire plane enemies
Journey to the Charcoal palace
Epic loot
Etherealoid race
True neutral
Is large
Phases through walls
Resists Disintegration
Resists Stoning
Has unchanging
Unarmed attacks count as energy damage
Passive hp regeneration is blocked
Unbreathing
Unliving
Does not hunger
Cannot eat
Cannot wear armor
Can hold a shield
Flys
Receives displacement at xlvl 7
Gains +1 ac per experience level
Has xray vision radius = 3 + xplvl/7 floored
Has an addtional 1d6 shadow engulf attack
Can #monster to phase out/phase in
phasing out freezes you for 2 turns and takes you to "the nowhere"
effectively a special level with undiggable stone all over
monsters cannot spawn or go here
the terrain cannot be changed
amulet or planes block access
Cannot teleport or warp out of the nowhere, must phase back in
to leave
Pw and god prayer timeout do not heal in the nowhere
XP lvl is effectively gained at half the rate
50% of the time killing a monster will heal you for a 1/8 of the xp it
would have provided, or 5 hp if that is larger
Special spell haste self
Ent race
Lawful/neutral
Stat caps
str,dex,con,int,wis,cha
25, 16, 25, 14, 14, 14
Always start at least 19 str
Can pick up and throw boulders
HUGE
Better hp growth than dwarves
Base speed 10
Start with an extra -3 ac and 3 DR for each slot
Have a random species which determines the additional properties they get
Special Properties
Ancient Body
Body is very ancient and blow resistant even at its weakest points. Reroll negative AC like Balam
Ash, Blue Gum, Elm, Locust, Methuselah, Redwood
Ancient Knowledge
old and wise, dbon and abon increase based on wisdom/4 floored
Elder, Oak, Willow, Yew
Beautiful Scent
Release a good smell that calms enemies, when landing an attack against a monster with a respiratory system has a 1/5 chance of discouraging them by d(1+ xlvl/7) up to xlvl
Chestnut, Dogwood, Magnolia, Mimosa, Poplar
Coniferous
From cold climates, cold resistance. also protect invent from cold damage
Cedar, Cypress, Fir, Methuselah, Redwood, Yew
Deciduous
Strong willed and patient from time spent in forest, receives amnesia forgetness at half of the rate and take sanity damage at half rate.
Ash, Beech, Birch, Bluegum, Chestnut, Dogwood, Elder, Elm, Ginkgo, Larch, Locust, Magnolia, Maple, Mimosa, Oak, Poplar, Willow
Powerful Build
Effectively one size larger for attacks, like ymir and caveman
Blue Gum, Chestnut, Ginkgo, Locust, Magnolia, Oak, Redwood
Fast Healing
Heal at double the natural rate
Ash, Beech, Birch, Cedar, Elder, Elm, Fir, Larch, Ginkgo, Maple, Oak, Yew
Spry
12 speed instead of 10 speed
Cypress, Fir, Poplar, Spruce, Dogwood, Elm
Some tree species have special abilities of their own
Bluegum
Get another effective size larger
Dogwood
Effectively a size smaller for weapons but starts with intrinsic speed
Elder
Built in robe effect like incantifiers
Gingko
Poison res
Locust
Receive a flat +2 to base strength dbon
Mimosa
+1 DR in every slot
Methuselah
Spell boost intrinsic
Redwood
8 speed but effectively another two sizes larger
Willow
Intrinsic weldproof
Special spell restore ability
Yuki-Onna changes
Increase hp gain SLIGHTLY
Move max con from 14 to 16 to make it miserable but more reasonable
Fix nymph handling to act more like vanilla and not scale weight for nymphs but instead to always give 1000 carry cap.
Added a snow cloud form that can be switched back and forth from at will
Blocked by protection from shape changers
Cannot wear armor or hold weapons or use hands
Gets a cold touch, engulf, and the same cold passive as base form
Movement only turns are done at (NORMAL_SPEED/((xlvl/10)+1)) (1-9, normal, 10-19 6, 20-29 4, 30 3)
Gets (xlvl/6)+1 DR in each slot and and extra -xlvl AC
Regenerates
Has catsight
Resists cold, sleep, poison, and sickness
Is human size but since it is an odd body the carry cap can be 25% higher
Clockwork changes - takes nndnh clkwk materials patch
Player clockwork automata have materials
Valid starting materials: bronze, iron, green-steel
Mammon's breath changes material to gold
Can apply silver flame boons to smelt self to silver, platinum, or mithril
If made from a sflame material, can apply reflection boon to self to get intrinsic reflection
Material properties
bronze
2x boiler heat damage dice
iron
rusting, iron sear damage (+1d(defender's level))
green-steel
rusting, green-steel sear damage (+2d9 unholy)
silver
silver sear damage (+1d20)
platinum
platinum sear damage (+1d5 to +1d20)
mithril
-3 AC and +3 DR
gold
gold sear damage (+1d20 holy if alignment record > 3, +1d20 unholy if alignment record < -3, else nothing)
Rusting is resisted by waterproofing
Sear damage only applies on direct contact (like bare-handed attacks with no gloves)
Unlike Eden, there's no passive damage
Monk changes
Can set attack styles with #style
Surge punch
3 pw to do 3 + d(5) damage per barehanded hit
Force punch
3 pw to do a big pushback 50% of hits
Also does d(5) damage bonus
Unlock level 4
Spirit punch
3x3 magic explosion 6d3 with punch, centered on
target, 8 pw
Unlock level 10
Flicker punch
1 pw
Unlock level 8
Works like ataru somersaults but flavored as warping
instead
Absortive strikes
Halved dmg but regains dmg as pw, this can't be on with other modes
Unlock level 2
Chi Healing
Drains 1 pw per turn to heal 1 hp
Unlock level 6
Caveman changes
Start with spear instead of club
Can apply rocks to knap soft stones into spear points
which can be attached to their spear.
Sceptre of Might is now a bone spear
Spear changes
Spears now all have changable points that can be changed to other
spearheads.
Gem spearheads have special effects.
Dilithium Crystal
Double Damage
Turquoise
Hitting an enemy warps the player nearby
Morganite
Regeneration
Citrine
Bright Light
Blinding onhit
Amber
Slow monster
Jet
AC and DR Protection - shrouds you in a black mist (more
protection based on enchant)
Opal
Reflection
Chrysoberyl
Disease resistance
Garnet
2x Fire dmg
Fire resistance
Amethyst
Telepathy
Jasper
+d8 dmg
Violet Fluorite
Sleeping attack
Sleep Resistance
Blue Fluorite
+d8 magic dmg
drain pw if hits you
half spell damage
White Fluorite
Energy Regen
Green Fluorite
Curse Resistance
Obsidian
Ignores DR
Agate
Free Action
Jade
Stinking cloud
Poison resistance
Luckstone
Tohit +7
Loadstone
+2d4 dmg
weldproof
Touchstone
+3d5 study
Fossile dark
2x dmg drain xp
Silver Slingstone
Sears silver haters
Madman changes
Salamander Madman
Early game can slap with tail instead of kicking while straitjacketed
Will have to use lava to burn down doors
Mad stuff box has
+3 mercurial rakuyo spear
+3 mercurial small flaming trident
+3 spiked red dsm
Expert spear skill
Expert trident skill
Spearhead Tattoo
Anachrononaut changes
Ana quest
Now a random power armor on ground zero, good luck.
Power armor -
When on +4 movement points, 25 str, -19 ac, carries its
own weight and +100 carry cap.
When off -6 ac, weighs 500.
Can fire 1d(2+spe/2) blaster bolts from it.
Is made of metal so hinders spellcasting.
Cannot squeeze around boulders or do tight corners while worn.
Must be charged, wearing it while on and firing lower charge.
Gnome ana -
Starts with silver armor/weapons and is made of silver.
Silver knuckle dusters, allow you to attack barehanded as a
half dragon as well as doing +5d4 dmg.
Power armor and some lame armor
Power armor starts time fluxed, doesn't give extra AC when on
until repaired with an upgrade kit resized to fit you or
another monster.
Starts with a potion vaporizer and some potions.
New salamander ana race, demolition expert.
Vibrospear
Fireproof armor, some dragonhide
Flamethrower
Sprays burning oil splashes doing (6+multishot bonus)d6
Uses a charge system and uses 1 charge per use
Eth ana -
Etherblade
Polearm type weapon, can be used in melee
3d6 vs small and large
Can be charged and fired with F to shoot a 3d6 blast of darkness
+5 ring of protection
Can get expert in polearms and darts
Added armorsmiths
Armorsmiths are meant to address the weird gap caused by
upgrade kits for strangely sized races
Maybe you'll find one in an adventure town
Charge a price to provide various services
Armor repair
Remove damage from armor
Shrink armor
Lowers the size of an armor piece by 1 level
Grow armor
Increases the size of an armor piece by 1 level
Requires an armor piece of the same type to be
combined
Change Shape
Change the shape (barded/segmented/centaur) of a piece
of armor
Requires a corpse or figurine reference item if not using your shape
Scales to Shield
Turns dragon scales into the equivalent shield without requiring
wearing it. -- useful for eths
Dungeon Changes
Added adventure branches and the village
Dlvl4 is now a village of friendlies of your race
4 different variants that race helps select
Talk to the travelling wizard to open a portal to a branch
Five branches with unique prizes and enemies
Ice Caves
Fight the abominable snowman for the
abominable veil
cold res cloak of discplacement
Black Forest
Fight the tulip poplar for the poplar punisher
+2d6 dmg quarterstaff
Gnomish Mines
Fight Raggo the Gnome King, Ruggo's crazed brother
for his lucky pet rock
Dismal Swamp
Fight Kroo the Kobold King and his court
very fast speed ring of poison
resistance
Archipelago
Fight the ancient something and his tentacles
emerald with slotless magical
breathing and swimming
Go play and find out!
Collapsed mineshaft branch added, random mines end level accessible from oracle level
Replace sokoban with lokobanv2
Single soko level with a few crates, no pits, and a lokoban pinata
Lokoban pinata
doesn't move, no attacks
on death, scatters
3 wands and rings
30 random food items
500 gold
either a bag of holding, amulet of reflection, or more gold
depends on what you already have
has like 1.4-1.5k hp
can be instakilled if you play the pinata game properly
Neutral Quest changes
Branch to spire from the spire in the outlands.
At the top is the sigil with stores and the lady of pain who
carries the Cage key.
At the sigil is also Fell, the tattoo master who sells
tats.
hourglass
increases speed by 1
available for ana's and acu
$3000
falchion
just gives +1 base dice to slashing weapons
available for those who wield a slashing weapon
$2000
kestrel
1/20 of the time another random multishot with any item
available for those wielding a bow or rangers
$3000
bulwark
+1 ac
for anyone
$1500
fountain
1/30 pw regen boost
for anyone
$2000
Croesus family crest
gold in open inventory weighs nothing.
available for someone wearing all gold chest,gloves,boot,helm
$30000
Blasphemous shapes
grants intrinsic polymorphitis
must have u.regifted be at least 1, (donated an arti to an unknown god priest)
$8000
Willow
small curse resistance chance (1/20),
available if you chose the forest adventure branch
$4000
Hammer
grease is half as likely of wearing off
available if you have astaroth bound
$4000
Spearhead
teaches flintknapping
available only for non caveman salamanders
$10000
Crystal Orb
Extreme Focus. Confusion misdirection chance acts as if another 30 booze have been consumed.
available after killing Chaos
$6000
Hyphen
+1 bonus for all syllables as if one of each has been read
available after killing an aspect of the Silence
$6000
Flaming Whip
Immunity to sliming
Available after killing Lungorthin
$6000
Chaos 1 changes
Upgrade several of the fixed loot items
The leather helm on the first level is now anarachic
The copr on kary's level is now dragonhide if possible
Werebuster now generates +5
The runesword on the first level is now anarchic
Chaos crystals now have passive tentacle attacks acting like living armor doing their damage type
Add death eye boss to chaos catacombs
Pretty mean and has death gaze
Drops an artifact "The eye of death"
Grants slotless stone res, and half spell damage
Black knights are replaced with monsters instead of player monsters
Have a chance to generate with anarchic on some of their gear
Fixed difficulty instead of variable like player monsters
Warmachine replaced with a proper boss
Can summon mini nukes and fire lasers
Is really dangerous and also covetous for some reason
Sasuke's blade is now a real artifact and gets +d8 dmg against cross aligned
Give masamune +d8 dmg against cross aligned
Add artifact socketing
Masamune, Sasuke's blade, and werebuster are all socketed artifacts
A single chaos crystal can be socketed into the pommel of the blade
The artifact will confer the carry properties of the crystal but will not perform living attacks
This includes the new skill bonuses, and the life saving properties of the uncracked crystals
The weight of the crystal is not included in the weight of the artifact
Socketing a crystal adds an oprop to the artifact
Fire Crystal - Flaming, 2x fire damage
Water Crystal - Misty, 2x water damage
Ait Crystal - Shocking, 2x lightning damage
Earth Crystal - Flaying
Black Crystal - Sparkling, 2x magic damage
Law quest changes
Hide a dye savant posing as a statue in the arcward level
Will recolor any non stackable item for free
Sings songs, can be wished for, can be tamed
General changes
Red dragon scale based armor now grants flying.
Upgrade kits now work on tools.