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https://codeberg.org/noisytoot/notnotdnethack.git
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Ron Nazarov
cd5bdd97cd
Valid starting materials: bronze, iron, green-steel
Mammon's breath changes material to gold
Can apply silver flame boons to smelt self to silver, platinum, or mithril
If made from a sflame material, can apply reflection boon to self to get intrinsic reflection
Material properties
bronze
2x boiler heat damage dice
iron
rusting, iron sear damage (+1d(defender's level))
green-steel
rusting, green-steel sear damage (+2d9 unholy)
silver
silver sear damage (+1d20)
platinum
platinum sear damage (+1d5 to +1d20)
mithril
-3 AC and +3 DR
gold
gold sear damage (+1d20 holy if alignment record > 3, +1d20 unholy if alignment record < -3, else nothing)
Rusting is resisted by waterproofing
Sear damage only applies on direct contact (like bare-handed attacks with no gloves)
Unlike Eden, there's no passive damage
Also:
Fix some inconsistent/broken species name handling
Add species to xlogfile
HReflection exists and acus get it instead of EReflection
Show all wizmode-only enlightenment info (except the redundant spirit display) in end-of-game dump
(cherry picked from commit 4983371805
)
499 lines
16 KiB
Text
499 lines
16 KiB
Text
Added acu (Illithanachronounbinder) role
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Unlocks at levels
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1
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tentacle attack
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mind blast
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extrinsic telepathy
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4
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psionic pulse ability
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7
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echolocation
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10
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flying
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12
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psionic craze ability
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14
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reflection
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15
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telekinesis ability
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17
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teleport control
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20
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all thrown items return
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Cannot reach next level until spirit of your level is summoned
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God is fallen and cannot pray or sacrifice
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Has extra levels after Astral Plane and must rescue god
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Full spirit spoiler coming when someone writes one
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Please, someone, write one maybe?
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Include like artifacts they have too, yeah
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Lots of new artifacts added dropped by spirits
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Summoning rituals are the same as binder however Dantalion can be
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summoned anywhere and Chupoclops only needs a poison corpse
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While summoned spirit is alive you have its active and passive powers.
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Using an effigy removes the effect of this.
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Can only have one spirit monster summoned alive at a time usually.
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Salamander race
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Can secrete a pool of lava at the cost of halving hp
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Can fling balls of lava that do extra dmg based on xp lvl from pools
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of lava
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Slithy (can go slink through iron bars)
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Can walk through and play in (and store things in) lava
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Can reach expert in spear
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Requires special snakeleg body armour
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Cannot wear boots or even kick things
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Unlock a salamander attack routine at lvl 10
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Special spell fireball
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Cannot eat monsters that are too close to amphibians without
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cannibalism penalty
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Lava balls burn down any door within heat range of impact
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Monsters that likes_lava (including you as a salamander)
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regenerate hungerlessly while in lava
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Salamander Convict and Rogue quest
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New Pantheon -
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Lawful - Utu, some fallen sun disk diety
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Neutral - Kossuth, technically not a diety but an old elemental
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Chaotic - Garyx, actualy a fire dragon god but whatever
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Quest leader - Salamander Mage
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Salamander who has learned the way of magic from stealthily
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studying his efreet overlords for years. Respected by
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underling slaves and wants to rebel and lead his own opressive
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colony.
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Quest nemesis - Efreet Sultan
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Bad dangerous efreet turbolord, spews fire, very bad.
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Quest friendly - Salamander Slave
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Weaker salamander that are oppressed by efreet overlords
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Salamander slaves vs efreet
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Levels are some sort of lava planes into like some sort of aladin like
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castle
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Fire elementals
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Slaves of the Efreet
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Efreet
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Evil djinni that cast some fire based and other spells and
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wield scimitars and they are mean.
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Efreet Overseer
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Eviler djinni that cast some fire based and other spells and
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wield scimitars and they are meaner.
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Efreet Merchant
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More dangerous but no whip and less fiery than overseer
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Efreet Guardian
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A slammer and a half of an efreet. Beware.
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Various fire plane enemies
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Journey to the Charcoal palace
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Epic loot
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Etherealoid race
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True neutral
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Is large
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Phases through walls
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Resists Disintegration
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Resists Stoning
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Has unchanging
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Unarmed attacks count as energy damage
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Passive hp regeneration is blocked
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Unbreathing
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Unliving
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Does not hunger
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Cannot eat
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Cannot wear armor
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Can hold a shield
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Flys
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Receives displacement at xlvl 7
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Gains +1 ac per experience level
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Has xray vision radius = 3 + xplvl/7 floored
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Has an addtional 1d6 shadow engulf attack
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Can #monster to phase out/phase in
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phasing out freezes you for 2 turns and takes you to "the nowhere"
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effectively a special level with undiggable stone all over
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monsters cannot spawn or go here
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the terrain cannot be changed
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amulet or planes block access
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Cannot teleport or warp out of the nowhere, must phase back in
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to leave
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Pw and god prayer timeout do not heal in the nowhere
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XP lvl is effectively gained at half the rate
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50% of the time killing a monster will heal you for a 1/8 of the xp it
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would have provided, or 5 hp if that is larger
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Special spell haste self
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Ent race
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Lawful/neutral
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Stat caps
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str,dex,con,int,wis,cha
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25, 16, 25, 14, 14, 14
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Always start at least 19 str
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Can pick up and throw boulders
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HUGE
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Better hp growth than dwarves
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Base speed 10
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Start with an extra -3 ac and 3 DR for each slot
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Have a random species which determines the additional properties they get
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Special Properties
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Ancient Body
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Body is very ancient and blow resistant even at its weakest points. Reroll negative AC like Balam
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Ash, Blue Gum, Elm, Locust, Methuselah, Redwood
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Ancient Knowledge
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old and wise, dbon and abon increase based on wisdom/4 floored
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Elder, Oak, Willow, Yew
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Beautiful Scent
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Release a good smell that calms enemies, when landing an attack against a monster with a respiratory system has a 1/5 chance of discouraging them by d(1+ xlvl/7) up to xlvl
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Chestnut, Dogwood, Magnolia, Mimosa, Poplar
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Coniferous
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From cold climates, cold resistance. also protect invent from cold damage
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Cedar, Cypress, Fir, Methuselah, Redwood, Yew
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Deciduous
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Strong willed and patient from time spent in forest, receives amnesia forgetness at half of the rate and take sanity damage at half rate.
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Ash, Beech, Birch, Bluegum, Chestnut, Dogwood, Elder, Elm, Ginkgo, Larch, Locust, Magnolia, Maple, Mimosa, Oak, Poplar, Willow
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Powerful Build
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Effectively one size larger for attacks, like ymir and caveman
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Blue Gum, Chestnut, Ginkgo, Locust, Magnolia, Oak, Redwood
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Fast Healing
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Heal at double the natural rate
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Ash, Beech, Birch, Cedar, Elder, Elm, Fir, Larch, Ginkgo, Maple, Oak, Yew
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Spry
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12 speed instead of 10 speed
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Cypress, Fir, Poplar, Spruce, Dogwood, Elm
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Some tree species have special abilities of their own
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Bluegum
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Get another effective size larger
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Dogwood
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Effectively a size smaller for weapons but starts with intrinsic speed
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Elder
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Built in robe effect like incantifiers
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Gingko
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Poison res
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Locust
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Receive a flat +2 to base strength dbon
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Mimosa
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+1 DR in every slot
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Methuselah
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Spell boost intrinsic
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Redwood
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8 speed but effectively another two sizes larger
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Willow
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Intrinsic weldproof
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Special spell restore ability
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Yuki-Onna changes
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Increase hp gain SLIGHTLY
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Move max con from 14 to 16 to make it miserable but more reasonable
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Fix nymph handling to act more like vanilla and not scale weight for nymphs but instead to always give 1000 carry cap.
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Added a snow cloud form that can be switched back and forth from at will
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Blocked by protection from shape changers
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Cannot wear armor or hold weapons or use hands
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Gets a cold touch, engulf, and the same cold passive as base form
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Movement only turns are done at (NORMAL_SPEED/((xlvl/10)+1)) (1-9, normal, 10-19 6, 20-29 4, 30 3)
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Gets (xlvl/6)+1 DR in each slot and and extra -xlvl AC
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Regenerates
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Has catsight
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Resists cold, sleep, poison, and sickness
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Is human size but since it is an odd body the carry cap can be 25% higher
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Clockwork changes - takes nndnh clkwk materials patch
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Player clockwork automata have materials
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Valid starting materials: bronze, iron, green-steel
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Mammon's breath changes material to gold
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Can apply silver flame boons to smelt self to silver, platinum, or mithril
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If made from a sflame material, can apply reflection boon to self to get intrinsic reflection
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Material properties
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bronze
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2x boiler heat damage dice
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iron
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rusting, iron sear damage (+1d(defender's level))
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green-steel
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rusting, green-steel sear damage (+2d9 unholy)
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silver
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silver sear damage (+1d20)
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platinum
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platinum sear damage (+1d5 to +1d20)
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mithril
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-3 AC and +3 DR
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gold
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gold sear damage (+1d20 holy if alignment record > 3, +1d20 unholy if alignment record < -3, else nothing)
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Rusting is resisted by waterproofing
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Sear damage only applies on direct contact (like bare-handed attacks with no gloves)
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Unlike Eden, there's no passive damage
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Monk changes
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Can set attack styles with #style
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Surge punch
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3 pw to do 3 + d(5) damage per barehanded hit
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Force punch
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3 pw to do a big pushback 50% of hits
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Also does d(5) damage bonus
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Unlock level 4
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Spirit punch
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3x3 magic explosion 6d3 with punch, centered on
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target, 8 pw
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Unlock level 10
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Flicker punch
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1 pw
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Unlock level 8
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Works like ataru somersaults but flavored as warping
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instead
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Absortive strikes
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Halved dmg but regains dmg as pw, this can't be on with other modes
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Unlock level 2
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Chi Healing
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Drains 1 pw per turn to heal 1 hp
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Unlock level 6
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Caveman changes
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Start with spear instead of club
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Can apply rocks to knap soft stones into spear points
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which can be attached to their spear.
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Sceptre of Might is now a bone spear
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Spear changes
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Spears now all have changable points that can be changed to other
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spearheads.
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Gem spearheads have special effects.
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Dilithium Crystal
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Double Damage
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Turquoise
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Hitting an enemy warps the player nearby
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Morganite
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Regeneration
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Citrine
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Bright Light
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Blinding onhit
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Amber
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Slow monster
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Jet
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AC and DR Protection - shrouds you in a black mist (more
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protection based on enchant)
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Opal
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Reflection
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Chrysoberyl
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Disease resistance
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Garnet
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2x Fire dmg
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Fire resistance
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Amethyst
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Telepathy
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Jasper
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+d8 dmg
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Violet Fluorite
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Sleeping attack
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Sleep Resistance
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Blue Fluorite
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+d8 magic dmg
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drain pw if hits you
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half spell damage
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White Fluorite
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Energy Regen
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Green Fluorite
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Curse Resistance
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Obsidian
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Ignores DR
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Agate
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Free Action
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Jade
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Stinking cloud
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Poison resistance
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Luckstone
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Tohit +7
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Loadstone
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+2d4 dmg
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weldproof
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Touchstone
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+3d5 study
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Fossile dark
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2x dmg drain xp
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Silver Slingstone
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Sears silver haters
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Madman changes
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Salamander Madman
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Early game can slap with tail instead of kicking while straitjacketed
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Will have to use lava to burn down doors
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Mad stuff box has
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+3 mercurial rakuyo spear
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+3 mercurial small flaming trident
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+3 spiked red dsm
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Expert spear skill
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Expert trident skill
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Spearhead Tattoo
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Anachrononaut changes
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Ana quest
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Now a random power armor on ground zero, good luck.
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Power armor -
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When on +4 movement points, 25 str, -19 ac, carries its
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own weight and +100 carry cap.
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When off -6 ac, weighs 500.
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Can fire 1d(2+spe/2) blaster bolts from it.
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Is made of metal so hinders spellcasting.
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Cannot squeeze around boulders or do tight corners while worn.
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Must be charged, wearing it while on and firing lower charge.
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Gnome ana -
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Starts with silver armor/weapons and is made of silver.
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Silver knuckle dusters, allow you to attack barehanded as a
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half dragon as well as doing +5d4 dmg.
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Power armor and some lame armor
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Power armor starts time fluxed, doesn't give extra AC when on
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until repaired with an upgrade kit resized to fit you or
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another monster.
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Starts with a potion vaporizer and some potions.
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New salamander ana race, demolition expert.
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Vibrospear
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Fireproof armor, some dragonhide
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Flamethrower
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Sprays burning oil splashes doing (6+multishot bonus)d6
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Uses a charge system and uses 1 charge per use
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Eth ana -
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Etherblade
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Polearm type weapon, can be used in melee
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3d6 vs small and large
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Can be charged and fired with F to shoot a 3d6 blast of darkness
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+5 ring of protection
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Can get expert in polearms and darts
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Added armorsmiths
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Armorsmiths are meant to address the weird gap caused by
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upgrade kits for strangely sized races
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Maybe you'll find one in an adventure town
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Charge a price to provide various services
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Armor repair
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Remove damage from armor
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Shrink armor
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Lowers the size of an armor piece by 1 level
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Grow armor
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Increases the size of an armor piece by 1 level
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Requires an armor piece of the same type to be
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combined
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Change Shape
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Change the shape (barded/segmented/centaur) of a piece
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of armor
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Requires a corpse or figurine reference item if not using your shape
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Scales to Shield
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Turns dragon scales into the equivalent shield without requiring
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wearing it. -- useful for eths
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Dungeon Changes
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Added adventure branches and the village
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Dlvl4 is now a village of friendlies of your race
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4 different variants that race helps select
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Talk to the travelling wizard to open a portal to a branch
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Five branches with unique prizes and enemies
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Ice Caves
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Fight the abominable snowman for the
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abominable veil
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cold res cloak of discplacement
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Black Forest
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Fight the tulip poplar for the poplar punisher
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+2d6 dmg quarterstaff
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Gnomish Mines
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Fight Raggo the Gnome King, Ruggo's crazed brother
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for his lucky pet rock
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Dismal Swamp
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Fight Kroo the Kobold King and his court
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very fast speed ring of poison
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resistance
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Archipelago
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Fight the ancient something and his tentacles
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emerald with slotless magical
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breathing and swimming
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Go play and find out!
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Collapsed mineshaft branch added, random mines end level accessible from oracle level
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Replace sokoban with lokobanv2
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Single soko level with a few crates, no pits, and a lokoban pinata
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Lokoban pinata
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doesn't move, no attacks
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on death, scatters
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3 wands and rings
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30 random food items
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500 gold
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either a bag of holding, amulet of reflection, or more gold
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depends on what you already have
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has like 1.4-1.5k hp
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can be instakilled if you play the pinata game properly
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Neutral Quest changes
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Branch to spire from the spire in the outlands.
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At the top is the sigil with stores and the lady of pain who
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carries the Cage key.
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At the sigil is also Fell, the tattoo master who sells
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tats.
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hourglass
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increases speed by 1
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available for ana's and acu
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$3000
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falchion
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just gives +1 base dice to slashing weapons
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available for those who wield a slashing weapon
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$2000
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kestrel
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1/20 of the time another random multishot with any item
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available for those wielding a bow or rangers
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$3000
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bulwark
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+1 ac
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for anyone
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$1500
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fountain
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1/30 pw regen boost
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for anyone
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$2000
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Croesus family crest
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gold in open inventory weighs nothing.
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available for someone wearing all gold chest,gloves,boot,helm
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$30000
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Blasphemous shapes
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grants intrinsic polymorphitis
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must have u.regifted be at least 1, (donated an arti to an unknown god priest)
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$8000
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Willow
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small curse resistance chance (1/20),
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available if you chose the forest adventure branch
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$4000
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Hammer
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grease is half as likely of wearing off
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available if you have astaroth bound
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$4000
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Spearhead
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teaches flintknapping
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available only for non caveman salamanders
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$10000
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Crystal Orb
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Extreme Focus. Confusion misdirection chance acts as if another 30 booze have been consumed.
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available after killing Chaos
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$6000
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Hyphen
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+1 bonus for all syllables as if one of each has been read
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available after killing an aspect of the Silence
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$6000
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Flaming Whip
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Immunity to sliming
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Available after killing Lungorthin
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$6000
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Chaos 1 changes
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Upgrade several of the fixed loot items
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The leather helm on the first level is now anarachic
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The copr on kary's level is now dragonhide if possible
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Werebuster now generates +5
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The runesword on the first level is now anarchic
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Chaos crystals now have passive tentacle attacks acting like living armor doing their damage type
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Add death eye boss to chaos catacombs
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Pretty mean and has death gaze
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Drops an artifact "The eye of death"
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Grants slotless stone res, and half spell damage
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Black knights are replaced with monsters instead of player monsters
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Have a chance to generate with anarchic on some of their gear
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Fixed difficulty instead of variable like player monsters
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Warmachine replaced with a proper boss
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Can summon mini nukes and fire lasers
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Is really dangerous and also covetous for some reason
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Sasuke's blade is now a real artifact and gets +d8 dmg against cross aligned
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Give masamune +d8 dmg against cross aligned
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Add artifact socketing
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Masamune, Sasuke's blade, and werebuster are all socketed artifacts
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A single chaos crystal can be socketed into the pommel of the blade
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The artifact will confer the carry properties of the crystal but will not perform living attacks
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This includes the new skill bonuses, and the life saving properties of the uncracked crystals
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The weight of the crystal is not included in the weight of the artifact
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Socketing a crystal adds an oprop to the artifact
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Fire Crystal - Flaming, 2x fire damage
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Water Crystal - Misty, 2x water damage
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Ait Crystal - Shocking, 2x lightning damage
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Earth Crystal - Flaying
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Black Crystal - Sparkling, 2x magic damage
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Law quest changes
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Hide a dye savant posing as a statue in the arcward level
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Will recolor any non stackable item for free
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Sings songs, can be wished for, can be tamed
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General changes
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Red dragon scale based armor now grants flying.
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Upgrade kits now work on tools.
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