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notnotdnethack/dat/dismalswamp.des
2025-05-22 21:46:22 -04:00

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#
# The "fill" level for the ice caves.
#
# This level is used to fill out any levels not occupied by
# specific levels as defined below.
#
MAZE: "dsfill" , ' '
INIT_MAP: 'e' , 'T' , true , true , random , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
TRAP:random,random
TRAP:random,random
TRAP:random,random
# swamp bog
#
MAZE: "dsbog", 'T'
GEOMETRY:center,center
MAP
TT---------TTT---TTTTT---TTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
TT|.......|----.-------.--------.--------.------.------.------.-------|....|
TT|........................................................................|
TT|.......|----.-------ee-------.--------.------.------.------.-------|....|
TT---------TTT---TTTTTTeeeTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
TTTTTTTTTTTTTTTTTTTTeeeeeeeeTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTeeeTTTTTTT
TTTTTTTTTTTTTTTTTTeeeeeeeeeeeeeTTTTTTTTeeeTT.........TTTTTTTTTTTTeeeeeeeeeTT
TTTTTTTTTTTTTTTTeeeeeeeeeeeeeeeeeTTTTTTeeeee.........TTTTTTTTTTTeeeeeeeeeeeT
TTTTTTTTTTTTTTeeTeeeeeeeeeeeeeeeeeeeeeeeeeTT.........eeeeeeeeeeeeeeeeeeeeeeT
TTTTTTTTTTTeeeeeeTeTTTTTTTeeeeeeeeeeeeTTTTTT.........TTTTTTTTTeeeeeeeeeeeeee
TTTTTTTeeeeeeeeeTTTTTTTTTTTeeeeeeeTeeeeTTTTTTTTT+TTTTTTTTTTTeeeeeeeeeeeeeeee
TTeeeeeeeeeeeTTTTTeTTTTTTTTTeeeeeTeeeeeTTTTTTTTTeTTTTTTTTTeeTeeeeeeeeeeeeeee
eeeeeeeeeeeTTTTeeeeTTTTTTTTTTeeeeeeeeeeeeeeeTTTTeTTTTTeeeeeeeTeeeeeeeeeeeeTT
eeeeeeeeeeTTTeeeTTTTTTTeeTTTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeTeeeTTTTTTeTTT
eeeeeeeeeTTTeeTTTTTTeeeeeeTTTTeeTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeTTTTTeeeeTT
TTeeeeTTTTeeeTTTTTeeeeeeeeeeTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeTTTTeTTTTTTTeeTTTT
TTTTTTeeeeeTeTTTTeeeeeeeeeeeeeeeTTTeeeeeeeeeeeeeeeeeeeeeeTTeeee+.....TeeeeTT
TTTTTTeTTTTTeeeTTeeeeeeeeeeeeTTTTeee.eeeeeeeeeeeeeeeeeeeeTeeeeeT.....TTeeeeT
TTTTTTTTTTTTTTeeeeTTeeeeeeeeeeeeeeTTeeeeeeeeeeeeeeeeeeeeTTTeeeeT.....TeeeeeT
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
ALTAR:(06,02),law,shrine,"Kurtulmak"
STAIR:(72,02),down
STAIR:(09,12),up
FORGE:(03,13)
REGION:(00,00,74,18),lit,"ordinary"
#DOOR:closed,(09,03)
DOOR: open,(63,16)
DOOR: open,(48,10)
REGION:(64,16,68,18),lit,"shop"
REGION:(44,06,52,09),lit,"shop"
REGION:(04,02,09,04), lit,"temple"
# Objects
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
# Monsters
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#kroo the kobold master
MAZE: "dsboss", 'T'
GEOMETRY:center,center
MAP
|--------------------------------------TTTT-------------------|TT----|
|....|...|.|...|......|.|......|......|----|............+.....S##+...|
|S---|...|.+...|......|.+......|......|....|.|---+------|.....|TT|...|
|....|...+.|...|......+.|......|......|....+.|..|.......|.....|TT|---|
|....|...|.|...|......|.|......|......|....|.|..--|.....|.....S####TTT
|--+------+------------+----------+---------.+....|.....---+--|TTT#TTT
|.......................|.....|..............|....|.....|.....|TTT###T
|+--------------------|.|.....+.|---+-----S------------+|.....|TTTTT#T
|.......+.+.....|.....|.|.....|.|......|TT#TTTTTTTTTTT|.|.....|TTTTT#T
|.---+---.|----.+.....|.|.....|.|......|TT##TTTTTTTTTT|.+.....|TTTTT#T
|.|.....|.|...|.|.....|.-------.|------|TTT#TTTTTTTTTT|.|.....|TT####T
|.|.....|.+...|+|-----|.|...|...|....|TTTTT###TTTTTTTT|+------|TT#TTTT
|.|-----|.|...|.......|.|...|.|-|....|TTTTT###TTTTTTTT|.......|T|+--|T
|.|.....|.|...|.......|.|...|.+K|....|TTTTTTTTTTTTTTTT|.......|T|...|T
|.|.....|.----|...\...|.--+--.-----+------------------|.......|T|...|T
|.+.....|.....+.......+..............S................S.......|T|---|T
|--------------------------------------------------------------TTTTTTT
ENDMAP
# Dungeon Description
RANDOM_MONSTERS: 'k'
REGION:(00,00,69,16),lit,"ordinary"
#ROOM: "ordinary" , lit, random, random, (11,9)
DOOR: closed,(1,7)
DOOR: closed,(2,15)
DOOR: closed,(3,5)
DOOR: closed,(5,9)
DOOR: closed,(8,8)
DOOR: closed,(9,3)
DOOR: closed,(10,5)
DOOR: closed,(10,11)
DOOR: closed,(10,8)
DOOR: closed,(11,2)
DOOR: closed,(14,15)
DOOR: closed,(15,11)
DOOR: closed,(16,9)
DOOR: closed,(22,15)
DOOR: closed,(22,3)
DOOR: closed,(23,5)
DOOR: closed,(24,2)
DOOR: closed,(26,14)
DOOR: closed,(30,7)
DOOR: closed,(30,13)
DOOR: closed,(34,5)
DOOR: closed,(35,14)
DOOR: closed,(36,7)
DOOR: closed,(43,3)
DOOR: closed,(45,5)
DOOR: closed,(49,2)
DOOR: closed,(55,7)
DOOR: closed,(55,11)
DOOR: closed,(56,1)
DOOR: closed,(56,9)
DOOR: closed,(59,5)
TRAP: random,random
TRAP: random,random
TRAP: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
MONSTER: 'B',"giant bat", (43,11), hostile, asleep
OBJECT:'(',"chest",(45,12)
GOLD: random,(45,12)
GOLD: random,(45,12)
GOLD: random,(45,12)
OBJECT: '(',"pick-axe",(31,13)
OBJECT: '*',random,(45,12)
OBJECT: '/',random,(45,12)
OBJECT: '*',random,(45,12)
MONSTER: 'B',"giant bat", (65,13), hostile, asleep
OBJECT:'(',"chest",(65,13)
GOLD: random,(65,13)
GOLD: random,(65,13)
OBJECT: '*',random,(65,13)
OBJECT: '*',random,(65,13)
OBJECT: '*',random,(65,13)
MONSTER: 's',"giant spider", (67,1), hostile, asleep
GOLD: random,(68,2)
GOLD: random,(68,2)
GOLD: random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT:'(',"chest",(68,2)
OBJECT:'(',"chest",(2,1)
OBJECT:'(',"chest",(3,1)
OBJECT:'(',"chest",(4,1)
OBJECT:'(',"chest",(18,14)
OBJECT: ')',random,(18,14)
OBJECT: ')',random,(18,14)
OBJECT: '/',random,(18,14)
OBJECT: '[',random,(18,14)
OBJECT: '[',random,(18,14)
OBJECT: '!',random,(18,14)
OBJECT: '!',random,(18,14)
MONSTER: '@', "armorsmith", random, peaceful
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', "large kobold", (15,12), hostile
MONSTER: 'k', random, (17,12), hostile
MONSTER: 'k', "large kobold", (19,12), hostile
MONSTER: 'k', "rock kobold", (20,12), hostile
MONSTER: 'k', random, (21,12), hostile
MONSTER: 'k', "swamp kobold", (16,13), hostile
MONSTER: 'k', random, (18,13), hostile
MONSTER: 'k', "large kobold", (19,13), hostile
MONSTER: 'k', random, (21,13), hostile
MONSTER: 'k', "swamp kobold", (15,14), hostile
MONSTER: 'k', "swamp kobold", (17,14), hostile
MONSTER: 'k', "Kroo the Kobold King", (18,14), hostile
MONSTER: 'k', "rock kobold", (20,14), hostile
MONSTER: 'k', "kobold shaman", (15,15), hostile
MONSTER: 'k', "kobold shaman", (16,15), hostile
MONSTER: 'k', random, (20,15), hostile
MONSTER: 'k', random, (21,15), hostile
STAIR: (23,6), up