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notnotdnethack/dat/HalfDragonFemaleNoble.des

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# SCCS Id: @(#)Knight.des 3.4 1995/04/16
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991,92 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the old fortune teller
# and receive your quest assignment.
#
MAZE: "Hdf-strt" , 'T'
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T', true, true, lit, true
NOMAP
#
#STAIR: random, up
#Arrive via levelport
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MAZE: "Hdf-home",'T'
FLAGS: hardfloor
#INIT_MAP: 'T' , 'T' , false , true , lit , false
MESSAGE:"You come upon a dilapidated town on the shore of a frozen lake."
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
2 TTTTT- -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
3T TTTTTTT- +.....----.....-..-TTT T TT TT TTTT
4T TTT T F -.....S..-.....-..----T T T T TT
5T TT T FFF+FFFF-.....-..-.....--+-..- TT TTT
6T T --+--- -.....----.....- +..- T TT
7T -.. .- T -.....- -.....- ------ T
8T T -....- --...-- ---+--- T-..-
9T T -....+ --+-- . +..-
0TT +....- . ------- T
1TTT -. ..- --+-- +..-..-
2TTT -+-S-- ----- --...-- -..-..- T
3TTTT -.+ -...+ --+---+--.....- ----+-- T
4TTTT ++- T-...--+--...-...-.....- T T T T T
5TTTTT TT T-...-...-...-...-.....- T -+--T TTT TTTT
6TTTTTTT TTT-----...-...-...--...--TTT -..-TTTT T T TTTT
7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
2 TTTTTF -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
3T TTTTTTTF .....----.....-..-TTT T TT TT TTTT
4T TTT T F -.....S..-.....-..----T T T T TT
5T TT T FFF FFFF-.....-..-.....--+-..- TT TTT
6T T -- --- .......-.....----.....-..+..- T TT
7T - -..T.....-.....-..-.....-..------ T
8T T - -........--...--..---+---...T-..-
9T T - .........--+--..............+..-
0TT -..........................------- T
1TTT - -..................--+--...+..-..-
2TTT - - --.-----...........--...--..-..-..- T
3TTTT - -...+...--+---+--.....-..----+-- T
4TTTT - T-...--+--...-...-.....-....... T T T T T
5TTTTT TT T-...-...-...-...-.....-.T..-+--T TTT TTTT
6TTTTTTT.TTT-----...-...-...--...--TTT.-..-TTTT T T TTTT
7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# corvian settlers
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTT
2 TTTTTF - -TT----------TTTTTTTTTTTTTTT.TTTT.TT.TTTTTTTTTTTTTTT
3T TTTTTTTF ---- - -TTT T.......TT......... TT...... TTTT
4T TTT T F - S - - ----T ......T............T. ..T. TT
5T TT T FFF FFFF- - - -- - - .......................TT... TTT
6T T -- --- - ---- - - ........................T . TT
7T - - T - - - - ------ ........................T....
8T T - - -- -- --- --- T- - ......................... .
9T T - -- -- - ........................ ..
0TT - ------- ......................T....
1TTT - - -- -- - - .........................
2TTT - -S-- ----- -- -- - - - .....................T..
3TTTT - - -- --- -- - ---- -- ........................ T
4TTTT - T- -- -- - - - T..................T. T T T
5TTTTT TT T- - - - - - T - --T TTT................... TTTT
6TTTTTTT TTT----- - - -- --TTT - -TTTT..............T...T.... TTTT
7TTTTTTTTTTTTTTT- --------------TTTTT- -TTTTTTTTTTTTTTT..TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345678
#0 1 2 3 4 5 6 7
# Monsters on siege duty.
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T.TT....TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTT
2.....TTTTT-.......-#####-TT----------TTTTTTTTTTTTTTTITTTTITTITTTTTTTTTTTTTTT
3T..TTTTTTT-.......+#####----#####-##-TTT.T..II...TTIII.IIIII TT...... ..TTTT
4T..TTT..T.F.......-#####S##-#####-##----T...III.T..I.IIIIIIIIT. ..T. ....TT
5T.TT..T...FFF+FFFF-#####-##-#####--+-##-..I..II...IIIIIIIIIIIII..TT.... TTT
6T.T.--+---........-#####----#####-..+##-..II.....IIIIIIIIIIIIIII..T. .. .TT
7T...-##.#-..T.....-#####-..-#####-..------.I....IIIIIIIIIIIIIIII...T.....
8T.T.-####-........--###--..---+---...T-##-..I...IIIIIIIIIIIIIIIII.... ...
9T.T.-####+.........--+--......#.......+##-......II...IIIIIIIIIIII.... ......
0TT..+####-....................#.....-------.....II..IIIIIIIIIIIIII.T........
1TTT.-#.##-..................--+--...+##-##-..I..III.IIIIIIIIIIIIII.... .. .
2TTT.-+-S--.-----...........--###--..-##-##-..I..III.IIIIIIIIIIIIIIT.. ...
3TTTT..-#+..-###+...--+---+--#####-..----+--...I..IIIIIIIIIIIIIIII......... T
4TTTT..++-.T-###--+--###-###-#####-............T..IIIIIIIIIIIIIIIIT. ..T.T.T
5TTTTT..TT.T-###-###-###-###-#####-.T..-+--T..TTTIIIII..IIIIIIIIII.. ...TTTT
6TTTTTTT.TTT-----###-###-###--###--TTT.-##-TTTTIIIIII.....IIITIIIT.......TTTT
7TTTTTTTTTTTTTTT-###--------------TTTTT-##-TTTTTTTTTTTTTTTIITTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:(00,02),up
STAIR:(75,10),down
# Church
REGION:(18,01,24,07),lit,"temple"
ALTAR:(21,02),neutral,altar,"_Velka, Goddess of Sin"
REGION:(10,01,18,04),lit,"morgue"
# Doors
# Building Doors (others are damaged walls)
DOOR:locked,(09,09)
# Inside Doors
DOOR:closed,(13,05)
DOOR:closed,(18,03)
DOOR:closed,(21,09)
DOOR:closed,(30,08)
DOOR:closed,(35,05)
DOOR:closed,(36,06)
DOOR:closed,(38,09)
DOOR:closed,(36,11)
DOOR:closed,(40,13)
DOOR:closed,(39,15)
DOOR:closed,(30,11)
DOOR:closed,(25,13)
DOOR:closed,(21,13)
DOOR:closed,(17,14)
DOOR:closed,(15,13)
# Magic Chest
OBJECT:'(',"magic chest",(06,09)
#
# The "locate" level for the quest.
#
# Here you have to find your way to the Isle of Glass to go
# further towards your assigned quest.
#
MAZE: "Hdf-loca",'T'
FLAGS: hardfloor
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT..TTTTTTTTT..TTTTT.TTTTTT-- --TTTTTTTTTTTTTTTTT
2T....TTTTTTT.........TTT---- -TTTTTTTTTTTTTTTTT
3T.T..TTTTTTTT...TTT..TT S..TTTTT.TTTTTTTT --- -- ----------
4T.T........TT...TTTTTTTT---- -..T.TT...TTTTTTT - -
5T.TTTTTTTT.TTT..TTTTTTTTTTT-- --T.......TTTTTTTT - - - -
6T.TTTTTTTT...T...TTTTTTTTTTT----TTTT......TTTTTTTT - -
7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT - - - ----- --
8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT - -
9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------ -- --
0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT - -
1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT... .TT -
2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.. ..TT -----
3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ------
4TTTTTTTTTTTTTTTTTTT...T.......................TTTT ------- - - -- -
5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT - - - -
6TTTTTTTTTTTTTTTTTTT.............................TT - - - - -
7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T. - - - -
8TTTTTTTTTTTTTTTTTTTT.....TTTTTT ........TTTTTTT... ------- - ------
9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT TTTTTTTTT TTTTT TTTTTT-- --TTTTTTTTTTTTTTTTT
2T TTTTTTT TTT---- -TTTTTTTTTTTTTTTTT #
3T T TTTTTTTT TTT TT S TTTTT TTTTTTTT ---S-- ----------
4T T TT TTTTTTTT---- - T TT TTTTTTT -....+#####+........-
5T TTTTTTTT TTT TTTTTTTTTTT-- --T TTTTTTTT -....- -........-
6T TTTTTTTT T TTTTTTTTTTT----TTTT TTTTTTTT -....+# ##+........-
7T TTTTTTTTTT TTTTTTTTTTTTTTTTT TTTTTTTT -....-# # -S-----+--
8T TTTTTTT TTTTTTTT TTTTTTTTT TTTTTTTTTTT -....-# # # #
9T TTTTTTT TTTTTT TTTTTTTT TTTTTTTTTTT ------#--+-- #
0TTTTTTTTTTT TT TT TT TTTTT TTTTTT TTT #-...- ###
1TTTTTTTTTTTTTTTT TTT T TT TTTT TT #+...- #
2TTTTTTTTTTTTTTTTT TTTTTTTT TTT TT ----- ###
3TTTTTTTTTTTTTTTTTTT TTTTTTTT TT ########### # ------
4TTTTTTTTTTTTTTTTTTT T TTTT #------- -+-+-- -....-
5TTTTTTTTTTTTTTTTTTTTT TTTT TTT TTTTTT ###+.....- -....- -....-
6TTTTTTTTTTTTTTTTTTT TT # -.....- -....- -....-
7TTTTTTTTTTTTTTTTTTT TTTTTTTT TT TTT T +# -.....- -....- #+....-
8TTTTTTTTTTTTTTTTTTTT TTTTTT TTTTTTT ------- -....+##------
9TTTTTTTTTTTTTTTTTTTTTT TTTTTTTT TT T TTTTTTTTTT T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT..TTTTTTTTT..TTTTT.TTTTTT--...--TTTTTTTTTTTTTTTTT
2T....TTTTTTT.........TTT----.....-TTTTTTTTTTTTTTTTT #
3T.T..TTTTTTTT...TTT..TTA.........S..TTTTT.TTTTTTTT ---S-- ----------
4T.T........TT...TTTTTTTT----.....-..T.TT...TTTTTTT -....+#####+........-
5T.TTTTTTTT.TTT..TTTTTTTTTTT--...--T.......TTTTTTTT -....- -........-
6T.TTTTTTTT...T...TTTTTTTTTTT-----TTT......TTTTTTTT -....+# ##+........-
7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT -....-# # -S-----+--
8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT -....-# # # #
9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------#--+-- #
0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT #-...- ###
1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT.....TT #+...- #
2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.....TT ----- ###
3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ########### # ------
4TTTTTTTTTTTTTTTTTTT...T.......................TTTT #------- -+-+-- -....-
5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT ###+.....- -....- -....-
6TTTTTTTTTTTTTTTTTTT.............................TT # -.....- -....- -....-
7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T.+# -.....- -....- #+....-
8TTTTTTTTTTTTTTTTTTTT.....TTTTTT.........TTTTTTT... ------- -....+##------
9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
#
RANDOM_PLACES:(53,07),(57,16),(60,11),(67,05),(64,17),(63,08)
STAIR: (01,09), up
STAIR: place[0], down
# Portal departure point
PORTAL:(23,03,23,03),(00,00,00,00),"qstlb"
#
#
OBJECT:'?',"resistance",(40,15)
OBJECT:'?',"resistance",(40,15)
OBJECT:'#',"+5 color_white large victorian underwear",(40,15)
OBJECT:'#',"+5 color_white large gentlewoman's dress",(40,15)
OBJECT:'#',"+5 large silver gauntlets",(40,15)
OBJECT:'#',"+5 large silver band",(40,15)
OBJECT:'#',"+5 yorshka's spear",(40,15)
OBJECT:'%',"corpse",(40,15),"crow-winged half-dragon",0
MONSTER: '@', "corvian knight", (45, 12)
MONSTER: '@', "corvian knight", (46, 11)
MONSTER: '@', "corvian knight", (31, 18)
#
#
# The "goal" level for the quest.
#
# Here you meet your nemesis, the Reble Ringleader.
# You have to defeat her party in combat to regain
# the artifact you have come to retrieve.
#
MAZE: "Hdf-goal", ' '
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T' , false , true , lit , false
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1TTTTTTTTTTTT-- --T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
2------------| |--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
3|...........| |.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
4------.-----| |.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
5|......|....| |.|......|.|..........|...|..............TTTTTTTTTTTTTTT
6|.---|.|....| |.|......|.|..............|...............---------TTTTT
7|....|.|....-- --.|......|.|........ ....|...........|...| |TTTTT
8|.-..|.|....---- ---.-------.|.|........ ....|........|..|..T| ----- |TTTTT
9|....|.------........|.....|.|.|........|......... ...|..|...| | | |TTTTT
0|.-..|......|.. ...|...|.|.|.|........|.....|... ...|..|... | |TTTTT
1|....------.|. ..|...|.|.|.|.........|....|...........|...| | | |TTTTT
2|.-.......|.|. ..- ---.|.|.|.........|................|..T| ----- |TTTTT
3|.........|.|. ..|...|.|.|.|.........|....... ........TTT| |TTTTT
4|.-.......|.|.. ...--.------.--........ ...... ......TTTTT---------TTTTT
5|.........|.|........|..........|........ .............TTTTTTTTTTTTTTTTTTTT
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random monsters.
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1TTTTTTTTTTTT--.....--T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
2------------|.......|--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
3|...........|.......|.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
4------.-----|...\...|.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
5|......|....|.......|.|......|.|..........|...|..............TTTTTTTTTTTTTTT
6|.---|.|....|.......|.|......|.|..............|...............---------TTTTT
7|....|.|....--.....--.|......|.|........ ....|...........|...|.......|TTTTT
8|.-..|.|....----+---.-------.|.|........ ....|........|..|..T|.-----.|TTTTT
9|....|.------........|.....|.|.|........|......... ...|..|...|.|...|.|TTTTT
0|.-..|......|........|...|.|.|.|........|.....|... ...|..|...+.|...+.|TTTTT
1|....------.|........|...|.|.|.|.........|....|...........|...|.|...|.|TTTTT
2|.-.......|.|... ....-+---.|.|.|.........|................|..T|.-----.|TTTTT
3|.........|.|........|...|.|.|.|.........|....... ........TTT|.......|TTTTT
4|.-.......|.|........--.------.--........ ...... ......TTTTT---------TTTTT
5|.........|.|........+..........|........ .............TTTTTTTTTTTTTTTTTTTT
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:(66,10),up
TRAP: "switch", (08,14)
# Doors
# Outside Doors
NON_DIGGABLE:(00,00,75,20)
DOOR:closed,(68,10)
DOOR:locked,(62,10)
DOOR:locked,(16,08), 1
DOOR:closed,(22,12)
DOOR:closed,(21,15)
# Church
MONSTER:'@',"Bastard of the Boreal Valley",(16,04)
MONSTER:'d',"Watchdog of the Boreal Valley",(17,05)
MONSTER:'@', "corvian knight", (18,06)
MONSTER:'@', "corvian knight", (14,06)
MONSTER:'@', "corvian knight", (18,07)
MONSTER:'@', "corvian knight", (14,07)
MONSTER:'@', "corvian knight", (18,01)
MONSTER:'@', "corvian knight", (14,01)
MONSTER:'Z', "phalanx", (15,11)
MONSTER:'Z', "phalanx", (16,11)
MONSTER:'Z', "phalanx", (17,11)
MONSTER:'Z', "phalanx", (15,12)
MONSTER:'Z', "phalanx", (17,12)
MONSTER:'Z', "phalanx", (15,13)
MONSTER:'Z', "phalanx", (16,13)
MONSTER:'Z', "phalanx", (17,13)
MONSTER:'Z', "phalanx", (15,10)
MONSTER:'Z', "phalanx", (16,10)
MONSTER:'Z', "phalanx", (17,10)
MONSTER:'Z', "phalanx", (14,11)
MONSTER:'Z', "phalanx", (14,12)
MONSTER:'Z', "phalanx", (14,13)
MONSTER:'Z', "phalanx", (18,11)
MONSTER:'Z', "phalanx", (18,12)
MONSTER:'Z', "phalanx", (18,13)
MONSTER:'Z', "phalanx", (15,14)
MONSTER:'Z', "phalanx", (16,14)
MONSTER:'Z', "phalanx", (17,14)
# Objects
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "fila" is the upper filler, between the
# start and locate levels, and "filb" the lower between the locate
# and goal levels.
#
MAZE: "Hdf-fila" , ' '
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T', true, true, lit, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
LEVEL: "Hdf-filb"
#
FLAGS: hardfloor
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
OBJECT: random, random, random
OBJECT: random,random,random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'x', "man-fly", random, asleep
MONSTER: 'x', "man-fly", random, asleep
MONSTER: 'x', "man-fly", random, asleep
MONSTER: 'x', "man-fly", random, asleep
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
MONSTER: 'x', "man-fly", random, asleep
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: '@', "corvian knight", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
RANDOM_CORRIDORS