1
0
Fork 0
mirror of https://codeberg.org/noisytoot/notnotdnethack.git synced 2024-11-09 19:06:31 +00:00
notnotdnethack/win/share/monsters.txt
2019-05-25 20:46:48 -04:00

10826 lines
185 KiB
Text

A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (71, 108, 108)
N = (255, 255, 255)
O = (218, 218, 182)
P = (108, 145, 182)
# tile 0 (giant ant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJAJKKAMMM
MMMMMJAAAKJJJAMM
MMMMMAKJJAJJAAMM
MMMKKAJJJAAAMMMM
MMBJJAAAAAJJAMMM
MMJBJAJAJAAMMMMM
MMMMMAJAMJAMMMMM
MMMMMMJAMJAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 1 (killer bee)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MPPPMMMMMPPMMMMM
PPPPPMMMPBPPMMMM
PBPPPMMPBPPPMMMM
MPPBPMPPLPLLMMMM
MMMPPMPLLALHAHMM
MMMAKKKLAHAAHHMM
BBJJJJJJJAHHAAMM
ABJBBJJJJAHAHHMM
MJJABJAJMJMHHMMM
MMMMMMMJMJMMMMMM
MMMMMMMMMMMMMMMM
MMMAAAAAAAAAAAMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 2 (soldier ant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJAJKKAMMM
MMMMMJAAAKJJJAMM
MMMMMAKJJAJJAAMM
MJJKKAJJJAAAMMMM
JBJJJAAAAAJJAMMM
JJJBJAJAJAAMMMMM
JAAJJAJAMJAMMMMM
MMJJAAJAMJAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 3 (fire ant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDACCCAMMM
MMMMMDAAACDDDAMM
MMMMMACDDADDAAMM
MMMCCADDDAAAMMMM
MMGDDAAAAADDAMMM
MMDGDADADAAMMMMM
MMMMMADAMDAMMMMM
MMMMMMDAMDAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 4 (giant beetle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKKDKKMMMMM
MMMMKACLCJJDMMMM
MMMKCLCJJDDDKMMM
MMMDCCJDADDADMMM
MMMADJDDDDDDDMMM
MMMBAKDDAADKAAMM
MMMABAKDDKMMMMMM
MMMMMMAAMAAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 5 (queen bee)
{
MMMMMMMMMMMMMMMM
MPPPMMMMMPPMMMMM
PPPPPMMMPPPPMMMM
PPPPPMMPPBPPMMMM
PBPPPMMPBPPPMMMM
MPPBPMPPLPLLMMMM
MMMPPMPLLALHAHMM
MMMAKKKLAHAAHHMM
BBJJJJJJJAHHAAHM
ABJBBJJJJAHAHHHM
MJJABJAJMJHHHAAM
MMMJMMMJMJAAAHHM
MMJJMMJJMJMHHAHM
MMJAAAJAAJMMHHMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 6 (acid blob)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMKDDAMMMMMMM
MMMDDKDDKAMMMMMM
MDDDIIIDJDAMMMMM
DMIIOOIIDAIAMMMM
MDKNNNODIDAMMIAM
IDJNANOJDDJAMMMM
ADIDNOIDIDDDAMMM
MMMJDIKIADKIAMMM
MIAMIDIDMJDAMMMM
MMMIMDDAMMMMDAMM
MMMMMMMMMIAMMMMM
MMIAMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 7 (quivering blob)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPPPPMMMMMMM
MMMMMMMMMPMMMMMM
MPMOOOPPEMMAAAMM
PMOPBBBPOEAEAAMM
PMPBNNNPMOEAAEAM
PMPNNNNNPOEEAEAM
POPNAANNEOMOAEAM
MOPNAANNEMMOAAAM
MOPBNNNEPPMOEAAM
BPOPEEEBBPOMEEAM
BBBPBBBBBBPPPPAM
MMBBBBBBBBBBPAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 8 (gelatinous cube)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMLLLMMMMMM
MMMMMLLLLLLLLMMM
MMMLLLLLLLLLDMMM
MMMCLLLLLLLDDAMM
MMMCGGCLLLDDDAAM
MMMCAGCGGDDDDAAA
MMMCCCCAGDDDAAAA
MMMMMCCCCDDAAAAM
MMMMMMMCCDAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 211 (shoggoth)
{
MMMMMMMMMMMMGMMM
MMMMMMAGMMMMAMMM
MMMAAAMMMAMAMMMM
MGAMFAAMMMAAMMMM
MMMMAAAMAAAMMAGM
MMMGMAAAAFAAAMMM
MMMMMMMAAAMGMMGM
MMMMMGMAAAMMAMMA
MGMMMMAMAAAAAGMA
MMAMMGAAGAAAAAAA
MMMAAAAGAAAFAAFM
GMAAAAAAAAAAFFMG
MAAAAAAFAFAMMMMM
GAAAAFAAFAMAMMAF
GAAFAAFMMAFMMMMM
MMAAFMMAAFMMAMMM
}
# tile 9 (chickatrice)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMOOMMMMMMM
MMMMMMHAOOMMMMMM
MMMMMHHOOHMHHAMM
MMMMMMMMOOHOAMMM
MMMMMMMMOOFAMMMM
MMMMMMMMFGGFAMMM
MMMMMMMMAGFGAAMM
MMMMMMMMMMMGAMMM
MMMMMMMFMMFFAMMM
MMMMMMMAFFAAMMMM
MMMMMMMMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 10 (cockatrice)
{
MMMMMMMMMMMMMMMM
MMMDMDDMMMMMMMMM
MMMMDDMMMMMMMMMM
MMMMNLMMAAMMMMMM
MMHHANMAAAMMMMMM
MHHMNOMMAAAAMMMM
MMMAOOLFFFAAMMMM
MMMOOLKGGFFAAMMM
MMMAOAGGFGFFAAMM
MMMMMMMGFFGFAAMM
MMMMMMMMMFGGAAMM
MMMMMFAMMMFFAMMM
MMMMFAMMMMFFAMMM
MMMMFAMMFFFAMMMM
MMMMMFFFFAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 11 (pyrolisk)
{
MMMMMMMMMMMMMMMM
MMMDMDDMMMMMMMMM
MMMMDDMMMMMMMMMM
MMMMNBMMAAMMMMMM
MMHHANMAAAMMMMMM
MHHMNBMMAAAAMMMM
MMMAPBBJJJAAMMMM
MMMPPPKDDKJAAMMM
MMMAPADDKDKJAAMM
MMMMMMMDJKDJAAMM
MMMMMMMMMJDDAAMM
MMMMMJAMMMJJAMMM
MMMMJAMMMMJJAMMM
MMMMKAMMKKKAMMMM
MMMMMJKKKAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 12 (jackal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOMMOMMMMMMMMM
MMMOMOOMMMOMMMMM
MMOOOOMMMMMOMMMM
MMIOIOOMMMMOMAMM
MOLLOOOLMMMOMAMM
DOOOAOOOOOOOAAMM
MMAAOOOOOOOOAAMM
MMMMOJOOOOOLAAMM
MMMMOJOLKALKAAMM
MMMOOAOAAAOAAMMM
MMMMMOOMMOOAMMMM
MMMMMMMMMMMMMMMM
}
# tile 13 (fox)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMCMMMMMMMMMMM
MMMMCMMMMMMMMMMM
MMCCACMMMCCCMMMM
MMACCCCCCACCCMMM
MMMAACCCCMACCMMM
MMMMACAACMMAAMMM
MMMACMACAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 14 (coyote)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMKMMKMMMMMMMMM
MMMKMKKMMMMMMKKK
MMKKKKMMMMMMKKKA
MMNCNKMKKKKKAAAM
MKCCKKKKKKKKKMMM
KKCKAKKKKKKKKMMM
DKKKAKAKKKKAKMMM
MMAAKAAKAAAAKMMM
MMMMAKAKAAAAKMMM
MMMAKKAKAMAKKMMM
MMMMMAKKMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 15 (werejackal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOMMOMMMMMMMMM
MMMOMOOMMMOMMMMM
MMOOOOMMMMMOMMMM
MMIOIOOMMMMOMAMM
MOLLOOOLMMMOMAMM
DOOOALLOOOOOAAMM
MMAALLLLOOOOAAMM
MMMMLJLLLOOLAAMM
MMMMLJLLKALKAAMM
MMLLLALAAAOAAMMM
MMMLMLLMMOOAMMMM
MMMMMMLMMMMMMMMM
}
# tile 16 (little dog)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJMMJMMMMMMMMM
MMMJMJJMMMKMMMMM
MMJJJJMMMMMKMMMM
MMNJNKKMMMMKMAMM
MJJJCKKMMMMKMAMM
MPJJAKCKKCKKAAMM
MDDAACKKCKKKAAMM
MMMMKJKJCJKJAAMM
MMMMKJKJJAJJAAMM
MMMKKAKAAAKAAMMM
MMMMMKKMMMKAMMMM
MMMMMMMMMMMMMMMM
}
# tile 17 (dog)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJMMJMMMMMKMMM
MMMJMJJMMMMMMKMM
MMJJJJMMMMMMMKMM
MMNJNKKMMMMMMKMA
MJJJCKKKKMMMMKMA
MPJCAKCKKKKCKKAA
MDDAACKKKKCKKKAA
MMAAKJKKJJCJKJAA
MMMMKJKKJJJAJJAA
MMMMKAKJAAAAKJAM
MMMKKAKAAAAAKAAM
MMMMMKKAAMMMKAMM
MMMMMMMMMMMMMMMM
}
# tile 18 (large dog)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJMMJMMMMMKMMM
MMMJMJJMMMMMMKMM
MMJJJJMMMMMMMKMM
MMNJNKKKMMMMMKMA
MJJJCKKKKKMMJKMA
MPJCAKCKKKKCKKAA
MDDAACKKKKCKKKAA
MMAAKJKKJJCJKJAA
MMMJKJKKJJJAJJAA
MMMMKAKJAAAAKJAM
MMMMKAKJAAAAKJAM
MMMKKAKAAAAAKAAM
MMMMMKKAAMMMKAMM
MMMMMMMMMMMMMMMM
}
# tile 19 (dingo)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMCMM
MMMCMMCMMMMMMMCM
MMMCMCCMMMMMMMCA
MMCCCCKMMMMMMMCA
MMACACCKCCCCCCAA
MMLLCCCKCCCLCCCA
MKCCACKCLLLLACCA
MMAACAACLLAAACCA
MMMMACACAAAAAACA
MMMMCCACAAAMMCCA
MMMMMACCAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 20 (wolf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPMMPMMMMMPMMM
MMMPMPPMMMMMMPMM
MMPPPPMMMMMMMPMM
MMNMNPPMMMMMMPMA
MPMMPPPPPMMMMPMA
PPMPAPPPPPPPPPAA
DPPPAPPPPPPPPPAA
MMAAPMPPMMPMPMAA
MMMMPMPPMMMAMPAA
MMMMPAPMAAAAPMAM
MMMPPAPAAAAAPAAM
MMMMMPPAAMMPPAMM
MMMMMMMMMMMMMMMM
}
# tile 21 (werewolf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPMMPMMMMMPMMM
MMMPMPPMMMMMMPMM
MMPPPPMMMMMMMPMM
MMNMNPPMMMMMMPMA
MPMMPPPPPMMMMPMA
PPMPAPPPPPPPPPAA
DPPPALPPPPPPPPAA
MMAALLPLMMPMPMAA
MMMMLMLLMMMAMPAA
MMMMLALMAAAAPMAM
MMLLLALAAAAAPPAM
MMMLMLLAAMMPPMMM
MMMMMLLMMMMMMMMM
}
# tile 22 (warg)
{
MMMMMMMMMMMMMMMM
MMMPMMPMMMMPPMMM
MMMPMPPMMMMMMPMM
MMPPPPMMMMMMMPMA
MMNMNPPMMMMMMPMA
MPMMPPPPPMMMMPMA
PPPPDPPPPPPPPPAA
DPPNDPPPPPPPPPAA
MMDDDPPPPPPPPPAA
PNDNPMPPPPPPPPAA
MPPPPAPPPPAPPMAM
MMMPAAPPAAAAPPAA
MMMPAAPMAAAAPMAM
MPPPAAPAAAAAPAAM
MMMMPPPAAMPPPAMM
MMMMMMMMMMMMMMMM
}
# tile 23 (winter wolf cub)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMNMMMMMMMMM
MMMNMNBMMMNMMMMM
MMNNNNMMMMMNMMMM
MMDNDNBMMMMNMAMM
MMNNNNBMMMMNMAMM
MNNNNNNNNNNNAAMM
MDNBBNNNNNNBAAMM
MMMMNNNNNNNBAAMM
MMMMNNNBBANBAAMM
MMMNBANAAANAAMMM
MMMMMNBMMNBAMMMM
MMMMMMMMMMMMMMMM
}
# tile 24 (winter wolf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMNMMMMMNMMM
MMMNMNNMMMMMMNMM
MMNNNNMMMMMMMNMM
MMDODNNMMMMMMNMA
MNOONNNNNMMMMNMA
NNONANNNNNNNNNAA
DNNBANNNNNNNNNAA
MMAANNNNNNNBNNAA
MMMMNBNNNBBANNAA
MMMMNANBAAAANBAM
MMMNNANAAAAANAAM
MMMMMNNAAMMNNAMM
MMMMMMMMMMMMMMMM
}
# tile 25 (hell hound pup)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMCMMCMMMMMMMMM
MMMCMCCMMMCMMMMM
MMCCCCMMMMMCMMMM
MMDCDCCMMMMCMAMM
MCCCCCCMMMMCMAMM
MPCCACCCCCCCAAMM
MCHAACCCCCCCAAMM
CHCMCCCCCCCCAAMM
MDMMCCCCCACCAAMM
MMMCCACAAACAAMMM
MMMMMCCMMMCAMMMM
MMMMMMMMMMMMMMMM
}
# tile 26 (hell hound)
{
MMMMMMMMMMMMMMMM
MMMCMMCMMMMCCMMM
MMMCMCCMMMMMMCMM
MMCCCCMMMMMMMCMA
MMDJDCCMMMMMMCMA
MCCCCCCCCMMMMCMA
CCCCDCCCCCCCCCAA
MCHCMCCCCCCCCCAA
CHCMMCCCCCCCCCAA
MDMMCCCCCCCCCCAA
MMMCCACCCCACCMAM
MMMCAACCAAAACCAA
MMMCAACMAAAACMAM
MCCCAACAAAAACAAM
MMMMCCCAAMCCCAMM
MMMMMMMMMMMMMMMM
}
# tile 27 (Cerberus)
{
MMMMMMMMMMMMMMMM
MMJMMJMMMMMMMMMM
MMJJJJMJMMJMMMMM
MNJNJMMJMJJMMMMM
JJJJKAJJJJMMMMJM
PJJJJANJNKKMMMJM
DJKJAJJJKJJKMMJM
MMAAJPJKAJKJKJJM
MMJJJDDAJKJJJJJA
MMJJJAAJJJJJJJJA
MJKKKJJJKJJKJJAA
MJJAAKJJKJJJKJAA
JJAAAAJJAAAAJJAM
JAAAAAJAAAAAJAAM
MMMMMJJAAMMMJAMM
MMMMMMMMMMMMMMMM
}
# tile 12 (anuban jackal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMAMMAMMMMMMMMM
MMMAMAAMMMJMMMMM
MMAAAAMMMMMAMMMM
MMEAEAAMMMMAMPMM
AAAAAAALMMMAMPMM
MJJJPAAAAAAAPPMM
MMPPAAAAAAAAPPMM
MMMMAJAAAAALPPMM
MMMMAJALKPAKPPMM
MMMAAPAPPPAPPMMM
MMMMMAAMMAAPMMMM
MMMMMMMMMMMMMMMM
}
# tile 28 (gas spore)
{
MMMMMMMMMOOMMMMM
MMMMMMMMJMMMMMMM
MMMMOOMMKMMMMMMM
MOOJMKLOOLOOMOOM
MMMKJLKNNKLJKMMM
MOOMLNKKKKKLJKOO
MMJLKKKKKNNKLJMM
MMMKKNNKKNNKKJMM
MMONKNNKKKKKNOMM
MMONKKKKKKKKNNMM
MMMKKKKNNKKKKJMM
MMMLNNKNNKNNLMMM
MMMMLNKKKKNLAAAM
MMMMMLJOOJLAAAAM
MMMMMMAAAAAAAAAM
MMMMMMMAAAAAAAMM
}
# tile 29 (floating eye)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMONNNOMMMMM
MMMMPNNNNNNNPMMM
MMMMNNNNNNNNNMMM
MMMONNBBBBNNNOMM
MMMNNBBEEBBNNNMM
MMMNNBEAAEBNNNMM
MMMONBEAAEBNNOMM
MMMMNBBEEBBNNMMM
MMMMPNBBBBNNPAAM
MMMMMMONNNOAAAAM
MMMMMMAAAAAAAAAM
MMMMMMMAAAAAAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (monoton)
{
MMMPPPPPPMMMMMMM
PPPMMMMOMMMMPPPM
MMMMMMMOPPPPMMMM
MMMMMJJJJJMMMMMM
MMMMKJMMMJJMMMMM
MMMKKMAOOMJJMMMM
MMMKKAAOOOJJMMMM
MMMKAAOOONNJMMMM
MMMMAOOONNNMMMMM
MMMMAOOONNNMMMMM
MMMMMOONNNMMMMMM
MMMMMMONNMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (duton)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMJMKMMMM
MMMMMMMJJKKKMMMM
MMMMMJJKKKKKMMMM
MMMJJKKKKKOKMMMM
MMJOKKNKKKKKPPPM
MMJOKKKKKKKOMMMM
MMJJOOOKKMMOMMMM
MMJJKKKMMMOMMMMM
MMJMKNMMMMOMMMMM
MMMMMNMMMMMOMMMM
MMMMNMMMMMMOMMMM
MMMMNMMMMMMPOMMM
MMMMMNMMMMMMMMMM
MMMMMNMMMMMMMMMM
MMMMMONMMMMMMMMM
}
# tile 29 (triton)
{
MMMMMMMMMMMMMMMM
MMMMMMMJJJMMMMMM
MMMMKKKKKKKKKMMM
MMMPPKKNANKKPPMM
MMPMJKNKOKNKJMPM
MMPMMJKAKAKJMMPM
MPMMMJKKNKKJMMMP
MPMMMOOKKKOOMMMP
MMMMOOMMKMMOOMMM
MMMOOMMMMMMMOOMM
MMMMOOMMMMMOOMMM
MMMMMOOMMMOOMMMM
MMMMMMNNMNNMMMMM
MMMMMNNOMONNMMMM
MMMMMNOMMMONMMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (quaton)
{
MMMMMMMMMMMMMMMM
MMMPMMMPMMMPMMMM
MMPMPMMPMMPMPMMM
MPMMMPPPPPMMMPMM
MPMOOJOAOJOOMPMM
MAMNJKNNNKJNMPMM
MMMOJKONOKJOMAMM
MMMJPKKKKKPJMMMM
MMPPOJKOKJOPPMMM
PPMOOMMNMMOOMPPM
OMOOMMMNMMMOOMOM
NMMOOMMNMMOOMMNM
MMMMOMMOMMOMMMMM
MMMOOMMOMMOOMMMM
MMOOMMNONMMOOMMM
MMMMMMMMMMMMMMMM
}
# tile 29 (quinon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAMMMMMMMM
MMMMMMMMMMMMMMMM
MMJJJJKKKJJJJMMM
OOJJJKONOKJJJOOM
ANJJAKNNNKAJJNOM
OOJAAKONOKAAJOOM
JJJAAKKCKKAAJJJA
JJJAAKKCKKAAJJJM
JJJMAKKCKKAMJJJM
MJJJAAKCKAAJJJMM
MMJJMMKKKMMJJMMM
MMMMMMMMMMMMMMMM
}
# tile 30 (freezing sphere)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMPBBBPMMMMM
MMMMPBBBBBBBPMMM
MMMMBBBBBBBBBMMM
MMMPBPPPBBBBBPMM
MMMBBNNBBPPPBBMM
MMMBBANPBNNBBBMM
MMMPBBPPBANPBPMM
MMMMBBBBBBPPBMMM
MMMMPBBBBBBBPAAM
MMMMMMPBBBPAAAAM
MMMMMMAAAAAAAAAM
MMMMMMMAAAAAAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 31 (flaming sphere)
{
MMMMMMMMMMMMMMMM
MMMMCMMMHMMMMMMM
MMMMCMMMMOMMMCMM
MMMCMMHMCCMMMCMM
MMMCMMCMCCMMCCMM
MMMDCAMDDCMACCMM
MAHCDCADDCAADCMM
MAACDCDDDDDADDMM
MMACDDDJJJDDDDMM
MMADDCAKDDACDDMM
MMMADAKDDCDADMMM
MMMADADHCHCADMMM
MMMMDADDDCDADMMM
MMMMMDADDDADMMMM
MMMMMMJJJJJMMMMM
MMMMMMMMMMMMMMMM
}
# tile 32 (shocking sphere)
{
MMMMMMMMMMMMMMMM
MMMMMPPPPPPMMMMM
MMMPPIAAADAPPMMM
MMPAAAIAAADDAPMM
MMPHAAAPBOAAAPMM
MPAHHAPBBBOAAAPM
MPHAAAPBBBBAHHPM
MPAAAAPPBBBAAAPM
MPAAAIAPPPAAAIPM
MPIIIAAAAAAIIAPM
MMPIAANAAPAAAIPM
MMPIAANAAAPAAPMM
MMMPANANAPAPAPMM
MMMMPPAIAPAPPMMM
MMMMMMPPPPPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 33 (beholder)
{
MMMMMMMMMOAMMMMM
MMMMMMMMJMMMMMMM
MMMMOAMMKMMMMMMM
MAOJMKLAOLOAMOAM
MMMKJLKNNKLJKMMM
MAOMLNKKKKKLJKOA
MMJLKKKKKNNKLJMM
MMMKKNNKKANKKJMM
MMANKANKKKKKNOMM
MMONKKKKKKKKNAMM
MMMKKKKNNKKKKJMM
MMMLANKANKNALMMM
MMMMLNKKKKNLAAAM
MMMMMLJOOJLAAAAM
MMMMMMAAAAAAAAAM
MMMMMMMAAAAAAAMM
}
# tile 34 (kitten)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMKMMMM
MMMMMMMMMMMMCMMM
MMMMCMCMMMMMLMAM
MMMCCCCJMMMMCMAM
MMMNCNCJCCLCLMAM
MMMCCCCJCCLCCAAM
MMMMIACCLLCCCAAM
MMMMMCACCJCCJAMM
MMMMMMCCAMMCAMMM
MMMMMMMMMMMMMMMM
}
# tile 35 (housecat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMKMMMM
MMMMMMMMMMMMCMMM
MMMCMCMMMMMMLMAM
MMCCCCJMMMMMCMAM
MCNCNCJCLCLCLMAM
MCCCCCJCLCLCCAAM
MMCICJCCLCLCLAAM
MMMAACCLCLCCCAAM
MMMCCACCJJCCJAMM
MMMMMCCAMMMCAMMM
MMMMMMMMMMMMMMMM
}
# tile 36 (jaguar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMCMMCMMMMMMCMMM
MMCCMCJMMMMMMCMA
MCCCCCJMMMMMMCMA
MGCGCCJCAACCJCMA
MCCCCCJCCCCCCCAA
MCDDDJCAACCAJCAA
MMCCACCAJCCAACAA
MMMMCACCJJJCCJAM
MMMMCACAAAAACJAM
MMMCKACAAAAACAAM
MMMMMCCAAMMMCAMM
MMMMMMMMMMMMMMMM
}
# tile 37 (lynx)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
OMMMMOMMMMMMMMMM
ACMCCAMMMMMMMMMM
MCCCAMMMMMMMMCAM
MGCGCOAKKKKKMLAM
MCKCCAJCCCCCKAMM
LLDDLLACLLLCCAAM
MMCCMAACLLLCCAAM
MMMMMMMCAAAACAAM
MMMMCACAAAACCAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 38 (panther)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMAAMM
MMMMMMMMMMMMMMAM
MMMMMMMMMMMMMMAM
MAMMMAMMMMMMMMAM
MEAMAEMMMMMMMMAM
MAAAAAEAAAAAAAMM
MAAAAAEAAAAAAAMM
MHAHAAMAAAAAAAAM
MAAAAMAAAAAEAAAM
MAAAMMAAAAAEAAAM
MMMMMAAMMMMAAAMM
MMAAAAMMAAAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 39 (large cat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMKMMM
MMMMMMMMMMMMMCMM
MMMCMCMMMMMMMLMA
MMCCCCJMMMMMMCMA
MCNCNCJCLCCLCLMA
MCCCCCJCLCCLCCAA
MMCDCJCCLCCLCLAA
MMMAACCLCCLCCCAA
MMMMCACCJJJCCJAM
MMMCKALAAAAACAAM
MMMMMCCAAMMMCAMM
MMMMMMMMMMMMMMMM
}
# tile 40 (tiger)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMCMMCMMMMMMCMMM
MCCJCCMMMMMMMCMA
MCAACCJMMMMMMAMA
MGAGCCJACACAJCMA
MCCCCCACACACACAA
MODOCACCACACACAA
MOCOACCJACACACAA
MMMMCACJAJAJCAAM
MMMMAACAAAAAAJAM
MMMCKACAAAAACAAM
MMMMMCCAAMMCCAMM
MMMMMMMMMMMMMMMM
}
# tile 73 (displacer beast)
{
MMMMMMMMMMMMMMMM
MMMMMMMMEMMMMMMM
MMMMMMMEMEMMAAMM
DEEEAMMAMEMMMMAM
MMMMEAMEMDMMMMAM
MAMMMAMEMMMMMMAM
MEAMAEAAAMMMMMAM
MAAAAAAAAAAMMAMM
MAAAAEAAAAAAAAMM
MHAHAEAAAAAAAAAM
MAAAAEAAAAAAAAAM
MAAAMAAAAAAAAAAM
MMMMMAEMAEEAMEAM
MMMMAEMAEMEAMEAM
MMMAEMAEMEAMEAMM
MMMMMMMMMMMMMMMM
}
# tile 40 (son of Typhon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMJJJJJMMMMMMMMM
MJHJJHJJMMMMHMMM
JHCKCHJJAMMMMHMA
JHJJHJJJAMMMMAMA
JEJEHJJJHHHHCHMA
MHHHHHJHHHHHHHAA
MOANHAHHHHHHHHAA
MOHNAHHCCHHHHHAA
MMMMAHHKCCCCHAAM
MMMMHAHAAAAAACAM
MMMHCAHAAAAAHAAM
MMMMMHHAAMMHHAMM
MMMMMMMMMMMMMMMM
}
# tile 41 (gremlin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
GGGAMMMMAGGGMMMM
MGGGFAAAGGGMMMMM
MMFFFFFFFFMMMMMM
MMMNDFFDNAMMMMMM
MMMGNFFNGAMMMMMM
MMMGFFFFGAMMAAMM
MMMAGFFFAFAAAAAM
MMGFAGFAFFFAAAAM
MGFGFAAFFAFAAAAM
MGFMGFAGAAFAAAAM
MMMMFFAGFAAMAAMM
MMMGFAMFGAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 42 (gargoyle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPAPPPPAPMMMMM
MMPAMMMMMMAPMMMM
MMPMDDMMDDAPMMMM
MMMMPDMMDPAMMMMM
MMMMPMMMMPAMMAAM
MMMMAPMMMAMAAAAA
MMMPMAPMAMMMAAAA
MMPMPMAAMMAMAAAA
MMPAMPMAPAAMAAAA
MMPAMPMMMMAMAAMM
MMMMMPMMMMAAAAMM
MMMMMPMAPMAAMMMM
MMMMPFAMFPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 43 (winged gargoyle)
{
MMMKMMMMMMKMMMMM
MMMKJMMMMKJMMMMM
MMKJAPPPPAJJMMMM
MMKJMMMMMMAJMMMM
MMKJDDMMDDAJMMMM
MKJAPDMMDPAJJMMM
MKJAPMMMMPAAJAAM
KJAMAPMMMAMAJJAA
JMMPMAPMAMMMAJAA
MMPMPMAAMMAMAAAA
MMPAMPMAPAAMAAAA
MMPAMPMMMMAMAAMM
MMMMMPMMMMAAAAMM
MMMMMPMAPMAAMMMM
MMMMPFAMFPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 255 (nightgaunt)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMEEEEM
MMMEEMMMMEEAAMMM
MMMEEAMMEAAEEMMM
MMMMAEMEAEEAMMMM
MMMMAEAAEAEEEMMM
MMMMEAEAAEMMMMMM
MMMEAAEEAMMMEMMM
MEEAMMAEMMEEMMMM
MMMMMMAEEEMMMMMM
MMMMMMEAMMMMMMMM
MMMMMEAMMMMMMMMM
MMMMEAMMMMMMMMMM
MMMMMEAMMMMAAAAM
MMMMMMEMAAAAMMMM
MMMMMAAAAAAAAMMM
}
# tile 44 (hobbit)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJAMMMMMMM
MMMMMJJJJAMMMMMM
MMMMJLFLFJMMMMMM
MMMMJLLLLJMMMMMM
MMMMJKLLKJJMAAMM
MMMCLLLLLLCAAAMM
MMCLALLLLALCAMMM
MMLLAJJKJALLAMMM
MMMLMLKJLALAAMMM
MMMMMLLALLAMAMMM
MMMMLLLMLLLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 45 (dwarf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMBMMMMMMMMM
MMMMMBEEMMMMMMMM
MMMMBBEEEMMMMMMM
MMMMBLLLEMMMMMMM
MMMMMOLOMMMAAAMM
MMMBBOOOEEAAAAMM
MMMBABOEAEAAAAMM
MMMMLBBELAAAAMMM
MMMMEBAEEAAMMMMM
MMMMBEAEBMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 46 (bugbear)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKMMMMMMMMM
MKMMKKKMMMMMMMMM
MKKKKKKMMMMMMMMM
KADKADKKKMMMMMMM
KKKKKKKJKKMMMMMM
KAPAPAKJJKJMMMMM
KAAAAAKKJKJJMMMM
MKKKKKJKAKKJMMMM
MMKAJJCAKKKJMAAM
MMKKMKKKKKJJAAMM
MMMCMMKJAKJAAMMM
MMMMMCCAAKJAMMMM
MMMMMMMMCCAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 47 (dwarf lord)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMBMMMMMMMMM
MMMMMBEEMMMMMMMM
MMMMHHHHHMMMMMMM
MMMMBLLLEMMMMMMM
MMMMBOLOEMMAAAMM
MMMBBOOOEEAAAAMM
MMMBABOEAEAAAAMM
MMMMLBBELAAAAMMM
MMMMEBAEEAAMMMMM
MMMMBEAEBMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 48 (dwarf king)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMHMCMHMMMMMMM
MMMMHCHCHMMMMMMM
MMMMHHHHHMMMMMMM
MMMMBLLLEMMMAMMM
MMMMMOLOMMMAAAAM
MMMEBOOOEEAAAAMM
MMMBABOEAEAAAAMM
MMMMLBBELAAAAMMM
MMMMEBAEEAAMMMMM
MMMMBEAEBMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 90 (deep one)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMGAMMMMMMMMM
MMMMAGAAMMMMMMMM
MMMMGGFAMMMMMMMM
MMMMMGFAMMMMMMMM
MMFGGGFFFAMAAMMM
MMGFFFFGGFAAAMMM
MMGAGFFAAGNOMMMM
MMGAGFFFFAAAMMMM
MMMMGFGFAAAAAAMM
MMMGGAGFAAAAMMMM
MGGFFAGFFAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 49 (mind flayer)
{
MMMMMMMMMMMMMMMM
MMMMMMMIIIICMMMM
MMMMMIIIIIICMMMM
MMMMIIIIIIICMMMM
MMMIGIIIIGCMMMMM
MMMIIGINGICMMMMM
MMMMIIIIICMMMMMM
MMMMIAIAIFMMMMMM
MMMMIAIAIFMMMMMM
MMMMIAIAIFIMMMMM
MMMMMFIFIFICMAAM
MMMMCBIBBFMCAAAM
MMMIIIBBFFACAAAM
MMMMMMBBFCAAAAMM
MMMMMMCFFCAAMMMM
MMMMIICMIIAMMMMM
}
# tile 49 (edderkop)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMIGIIIIGCMMMMM
MMMIIGINGICMMMMM
MMMMIIIIICMMMMMM
MMMMIAIAIFMMMMMM
MMMMIAIAIFMMMMMM
MMMMIAIAIFIMMMMM
MMMMMFIFIFICMAAM
MMMMCBIBBFMCAAAM
MMMIIIBBFFACAAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 50 (master mind flayer)
{
MMMMMMMMMMMMMMMM
MMMMMMMIIIICMMMM
MMMMMIIIIIICMMMM
MMMMIIIIIIICMMMM
MMMIGIIIIGCMMMMM
MMMIIGINGICMMMMM
MEEEIIIIICEEEEMM
MMEEIAIAIEEEEMMM
MMMEIAIAIEEEMMMM
MMMMIAIAIEEEMMMM
MMMMEFIFIEEEMAAM
MMMMCBIBBEEEAAAM
MMMIIIBBEEEEAAAM
MMMMEEBEEEEAAAMM
MMMEEECEEEAAMMMM
MMMMIICMIIAMMMMM
}
# tile 000 (gnoll)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMCMMMOMMMMMM
MMMMKCAMMOAMMMMM
MCCCAKJAMJAMMMMM
MMKKKCKJAJAMMMMM
MMMMMKJAAJAMMMMM
MMMMPBPPPJAMMMMM
MMMMPBPAPCAMMMMM
MMMPKKKAAJAMMMMM
MMCPKCKKAJAMMMMM
MMMACKCAAJAMMMMM
MMMMCACCAJAAAMMM
MMMMCAACAJAAAMMM
MMMCCACCAAAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (githyanki pirate)
{
MMMMMMMMMMMMMMMM
MMMMMHHCAMMMMMMM
MMMMHCCCCAMMMMMM
MMMMCGJGJCMMMMMM
MMMMCGGGGCMMMMMM
MMMMMAGGAMMMMMON
MMMHHKAAJHHAAONO
MMMKCJCCJCKANOOM
MMMKAKCCJAKNONMM
MMMHAJKCJABMNAMM
MMMGACKKCAGBAAMM
MMMMMACKAABAAMMM
MMMMMCAACAAMAMMM
MMMMJJAMJJAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 93 (deeper one)
{
MMMMMMMMMMMMMMMM
MMMMMMMMJMJMJMMM
MMMMMGAMJMJMJMMM
MMMMAGAAMJJJMMMM
MMMMGGFAMMJMMMMM
MMMMMGFAMMJMMMMM
MMFGGGFFFAJAAMMM
MMGFFFFGGFGAAMMM
MMGAGFFAAAJAAMMM
MMGAGFFFAAJAMMMM
MMMMGFGFAAJAMMMM
MMMMGFGFAAJAMMMM
MMMGGAGFAAJAMMMM
MFGGFAGFFAJAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (anubite)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMNMMMMMM
MMMMMAMMMNMMMMMM
MMMMJAPMMOPMMMMM
MAAAEJJPMJPMMMMM
MMJJJAJJPJPMMMMM
MMMMMJAPPJPMMMMM
MMMMCACHHJPMMMMM
MMMMHCHPHAPMMMMM
MMMHHKHPPJPMMMMM
MMCHKAKKPJPMMMMM
MMMPJKJPPJPMMMMM
MMMMJPAJPJPPPMMM
MMMMAPPJPJPPPMMM
MMMJJPJJPPPPMMMM
MMMMMMMMMMMMMMMM
}
# tile 51 (manes)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMPPMMMMMMMMMM
MMMPPPPMMMMMMMMM
MMPAPAPMMMMMMMMM
MMPPPPPMPPPMPMMM
MMPMMPPPPMMMMMMM
MMPMMPPPPPMMMPMM
MMPPPPPMPPPMMMMM
MMPMPMPMPPMPMMMM
MPMMMPMPPPPMMMMM
MPMMMMPPPMPPMMMM
MMPMMMMPMPMPMPMM
MMMMMMMMPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 52 (homunculus)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJMMMMMMM
MMMMMMLLCMMMMMMM
MMMMMMLLCMMMMMMM
MMMMMBBPPPAAMMMM
MMMMLMBPPACAAMMM
MMMMMMBAPAAAAMMM
MMMMMLLALCAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 53 (imp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOMDMOMMMMMM
MMMMMOCDDOMMMMMM
MMMMMMCDDMMMMMMM
MMMMMGGFFFAAMMMM
MMMMCMGFFADAAMMM
MMMMMMGAFAAAAMMM
MMMMMCDADDAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 54 (lemure)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMPPMMMMMMMMMM
MMMPPPPMMMMMMMMM
MMPAPAPMMMMPMMMM
MMPPPPPMMPPMPMMM
MMPMMPPPPPPPPMMM
MMPMMPPPPPPPMMMM
MMPPPPPPPPPMMMMM
MMMMPPPPPPPPMMMM
MMPPPPPPPPPPMMMM
MMMPPPPPPPPPPMMM
MMPMPMMPPPPMPPMM
MMMMMMMMPMPPMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 55 (quasit)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOMDMOMMMMMM
MMMMMOCDDODMMMMM
MMMMMMCDDMDMMMMM
MMMMMGGFFFAAMMMM
MMMMCMGFFAAADAMM
MMMMCMGFFJJDAMMM
MMMMMMGAFAAAAMMM
MMMMMCDADDAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 56 (tengu)
{
MMMMMMMMMMMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPPPPMMMMMM
MMMMMDPPNPMMMMMM
MMMMDDDPPPMMMMMM
MMMMDDPPPPMMMMMM
MMMMDMMPPAMMMMMM
MMMMMPIAAIPMAAAM
MMMMPPPIIPPPAAAM
MMMMPAPPPPAPAAAM
MMMMPAHHHHAPAAAM
MMMMLAPPPPALAAAM
MMMMMMPPPPAAAAMM
MMMMMMPPPPAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 56 (uranium imp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMAAAAAMMM
MMAAAAAAADCCAAMM
MAAPPIAADCDMDAMM
MAIAIPFCFDAAAAMM
MAAAAIIDGFMAAMMM
MMAAFFFFFFFAAAAM
MMMAAFOFNFAAAMAM
MMMAAAFFFAAAAMMA
MMAANHDCDIPAAMMM
MAAHNHFDFIPIAAMM
AAFHAAFFFAAIFAAM
AAFFAAFDFAAFFAAM
MAAAAAFAFAAAAAMM
MMAAAGGAGGAAMMMM
MMMMAAAAAAAMMMMM
}
# tile 280 (legion devil grunt)
{
MMMMMJMMMMMMMMMM
MMMMMJOAOMMMMMMM
MMMMMALCLAMMMMMM
MMMMMCCCCKMMMMMM
MMMMMJCCKMMMMMMM
MMMMMJDPPDMMMMMM
MMMMDJDDDDDMMAMM
MMMMDJDDDADMAMMM
MMMMDCDDDDDAAAMM
MMMMDJDDAAAAAAAM
MMMMMCDADDAAAAMM
MMMMMDDADPAAAAMM
MMMMMPDADPAAMMMM
MMMMMDDADDAMMMMM
MMMMMJJMJJMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 281 (legion devil soldier)
{
MMMMMJOMOMMMMMMM
MMMMMJOAOMMMMMMM
MMMMMALCLAMMMMMM
MMMMMCCCCKMMMMMM
MMMMMJCCKMMMMMMM
MMMMMJDPPGMMMMMM
MMMMDJDDDDDMMAMM
MMMMDJDDDADMAMMM
MMMMDCDDDDDAAAMM
MMMMDJDDAAAAAAAM
MMMMMCDADDAAAAMM
MMMMMDDADPAAAAMM
MMMMMPDADPAAMMMM
MMMMMDDADDAMMMMM
MMMMMAAMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 282 (legion devil sergeant)
{
MMMMMOMMMOMMMMMM
MMMMMOOAOOMMMMMM
MMMMMOLCLOMMMMMM
MMMMMCCCCCMMMMMM
MMMMMMCCCKMMMMMM
MMMMMGDPDGAMMMMM
MMMMDDDDDDDDMMMM
MMMMDADDDDADAAAM
MMMMDADDDDADAAAA
MMMMDADDDDADAAAM
MMMMCDDADDJCJAMM
MMMMMDDADDJJJAMM
MMMMMPDADPAAMMMM
MMMMMDDADDAMMMMM
MMMMMAAMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 283 (legion devil captain)
{
MMMMMMMMMMMMMMMM
MMMMOOHAHOOMMMMM
MMNPPAFCFAPPNMMM
MMPMMCCCCCMMPMMM
MMMMMMCCCKAMMMMM
MMMMMHDPDHDMMMMM
MMMMDDDDDDDDAAMM
MMMMDADDHDADAAAA
MMMMDADDDDADAAAM
MMMMDADDDDADAAAM
MMMMCDDADDJCJAMM
MMMMMDDADDJJJAMM
MMMMMIDADIJJJAMM
MMMMMDDADDJJJAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 283 (Glasya)
{
MMMMMCMMMCMMMMMM
MMMMMCNHHCMMMMMM
MMMMMKACAKMMMMMM
MMMJMKCCCKMJMMMM
MMMJMMKJKMMJMMMM
MMJJJJJCJJJJJMMM
MMJJJACKCAJJJMMM
MJJJAAAJAAAJJJMM
MJJJKAAAAAKJJJMM
MJJJNKACAKHJJJMM
MJJJCJCKCJCJJJMM
MJJJJJAAAJJJJJMM
MMJMJMCACMJMJMMM
MMJMJMCJCMJMJMMM
MMJMMMKMKMMMJMMM
MMMMMMHOHMMMMMMM
}
# tile 57 (blue jelly)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEMMMMMMMM
MMMMMMOBEMMMMMMM
MMMBEMOBEBOEMMMM
MMOBEOBBEOBBEMMM
MMOBEOBBEOBBEMMM
MMBBBGGBGGBEEEMM
MMBBBAGBAGEEEEAM
MMBBBBBBEBEEEEAA
MMMBBBBBBBEEEAAA
MMMMBBBBBEEEAAAM
MMMMMMBBBEEAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 58 (spotted jelly)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEMMMMMMMM
MMMMMMOBEMMMMMMM
MMMBEMOCEBOEMMMM
MMOCEOCCEOBCEMMM
MMOCEOBCEOCBDMMM
MMBBBHHBHHBEDDMM
MMCCBAHBAHEEEEAM
MMBBCBBBEBEEDEAA
MMMBBBCBBBEEDAAA
MMMMBCCCBEEDAAAM
MMMMMMCCBEEAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 59 (ochre jelly)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDMMMMMMMM
MMMMMMLCDMMMMMMM
MMMCDMLCDCLDMMMM
MMLCDLCCDLCCDMMM
MMLCDLCCDLCCDMMM
MMCCCGGCGGCDDDMM
MMCCCAGCAGDDDDAM
MMCCCCCCDCDDDDAA
MMMCCCCCCCDDDAAA
MMMMCCCCCDDDAAAM
MMMMMMCCCDDAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 211 (aoa droplet)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMOOMMMMMMM
MMMMMOOOOOOMMMMM
MMMMMONNOOPMMMMM
MMMMOONOOOPPMMMM
MMMMOOOOOPPPMMMM
MMMMMOOOPPPMMMMM
MMMMMOPPPPPMMMMM
MMMMMMMPPMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 211 (aoa)
{
MMMMMOOOOOOOMMMM
MMMONNOOOOOOOOMM
MMONOONOOOOOOOOM
MMNOOONOOOOOOOPM
MONOONOOOOOOOOPP
MOONNOOOOOOOOPPP
MOOOOOOOOOOOOPPP
MOOOOOOOOOOOPPPP
MOOOOOOOOOOOPPPP
MOOOOOOOOOOPPPPP
MOOOOOOOOOPPPPPM
MMOOOOOOPPPPPPPM
MMOOOOPPPPPPPPMM
MMMOPPPPPPPPPMMM
MMMMMPPPPPPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 60 (kobold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNBPBNMMMMMMMM
MMMBABABMMMMMMMM
MMMMBBPAMMAMMMMM
MMMBBABPAMAAMAMM
MMBPBBBBPAAAAAMM
MMBAPBPAPAAAAAMM
MMMMPBPAAAAAAMMM
MMMMBABAAAAMMMMM
MMMBBABBAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 61 (large kobold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNBPBNMMMMMMMM
MMMBABABMMMMMMMM
MMMMBBPAMMAMMMMM
MMMBBABPAMAAMMMM
MMBPBBBBPAAAMAMM
MMBAPBPAPAAAAAMM
MMBAPBPAPAAAAAMM
MMMMPBPAAAAAAMMM
MMMMBABAAAAMMMMM
MMMBBABBAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 62 (kobold lord)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNCCCNMMMMMMMM
MMMCABACMMMMMMMM
MMMCBBPCMMAMMMMM
MMCCBABCCMAAMMMM
MMCCBBBCCAAAMAMM
MMBCCBCCPAAAAAMM
MMBACBCAPAAAAAMM
MMMMBBBAAAAAAMMM
MMMMBABAAAAMMMMM
MMMBBABBAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 63 (kobold shaman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNHHHNMMMMMMMM
MMMHABAHMMMMMMMM
MMMHBBPHMMAMMMMM
MMHHBABHHMAAMMMM
MHHHBBBHHHAAMAMM
MHBHHBHHPHAAAAMM
MMBAHBHAPAAAAAMM
MMMMBBBAAAAAAMMM
MMMMBABAAAAMMMMM
MMMBBABBAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 64 (leprechaun)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMMFMMMMKMMMM
MMMMMGFFMMKLKMMM
MMMMGFFFFMMKMMMM
MMMMMKLKAMGLAAMM
MMMFGFJFFFAKAMAM
MMMGAGFFAAAKMAAM
MMMMLKHKKJAKAAMM
MMMMGFAGKJAKAMMM
MMMGFAAMGFAKMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 65 (small mimic)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMPOPMMMMMMM
MMMMMMNNOMMMMMMM
MMMMMMNNOMMMMMMM
MMMMMMMOAMMMMMMM
MMMMMNNNNNMMAAMM
MMMMOONNNOOMAAMM
MMMMNANOOANAAAMM
MMMMMMNAOAAAAMMM
MMMMMMNAOAAMAMMM
MMMMMNNMOOAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 66 (large mimic)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMLLOAMMMMMM
MMMMMMNNOAMMMMMM
MMMMMMNNOAMMMMMM
MMMMMMONOAMMMMMM
MMMMMNNNNOMMAAAM
MMMMOONNNOOMAAAM
MMMNOANNNAOOAAAM
MMMNAONONOANAAAM
MMMMMNOMNOAAAAMM
MMMMMNOMNOAAMAMM
MMMMNNOMNOOAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 67 (giant mimic)
{
MMMMMMMMMMMMMMMM
MMMMMMNNOMMMMMMM
MMMMMNNNNOAMMMMM
MMMMMNNNNOAMMMMM
MMMMMNNNNOAMMMMM
MMMMMONNNOAMMMMM
MMPONNOOONOOPAAA
MPONONNNNOONOPAA
MONOANNNNOAONOAA
MNNOANNNNOAOOOAA
MMMAANNONNAAAAAA
MMMMPNOMNNPAAAAA
MMMMONOMNNOAAMMA
MMMMNNOMNNOAAMMA
MMMNNNOMNNOOAMMM
MMMMMMMMMMMMMMMM
}
# tile 68 (dryad)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOHMMMMMMMMMMM
MMOHHLMMMMMMMMMM
MMOHLLMMMMMMMMMM
MMHHLAMMMMMMMMMM
MOHLLFKKKKLAMMMM
MHKFLFKKKKAMMMMM
OHKJFKKJJKMAMMMM
HKKLJJGKAAAAAAAM
MJJAJGDKJAAAAAMM
MMJAMKKJJAAAAMMM
MMMJMKKKKJAAMMMM
MMMMJKKKKKJAMMMM
MMMMKJKJKJKJMMMM
MMMMMMMMMMMMMMMM
}
# tile 69 (naiad)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOHMMMMMMMMMMM
MMOHHLMMMMMMMMMM
MMOHLLMMMMMMMMMM
MMHHLAMMMMMMMMMM
MOHLLJBBBBLAMMMM
MHBJLJBBBBAMMMMM
OHBPJBBPPBMAMMMM
HBBLPPNBAAAAAAAM
MPPAPNDBMAAAAAMM
MMPAMBBPPAAAAMMM
MMMPMBBBBPAAMMMM
MMMMPBBBBBPAMMMM
MMMMBPBPBPBPMMMM
MMMMMMMMMMMMMMMM
}
# tile 70 (oread)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOHMMMMMMMMMMM
MMOHHLMMMMMMMMMM
MMOHLLMMMMMMMMMM
MMHHLAMMMMMMMMMM
MOHLLCOOOOLAMMMM
MHOCLCOOOOAMMMMM
OHOLCOOLLOMAMMMM
HOOKLLIOAAAAAAAM
MLLALIBOKAAAAAMM
MMLAMOOLLAAAAMMM
MMMLMOOOOLAAMMMM
MMMMLOOOOOLAMMMM
MMMMOLOLOLOLMMMM
MMMMMMMMMMMMMMMM
}
# tile 68 (swamp nymph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOAMMMMMMMMMMM
MMOAACMMMMMMMMMM
MMOACIMMMMMMMMMM
MMAAIAMMMMMMMMMM
MOACIFGGGGCPMMMM
MAGFCFGGGGPMMMMM
OAGGFGGFFGMPMMMM
AGGCGGOGPPPPPPPM
MFFPGOHGMPPPPPMM
MMFPMGGFFPPPPMMM
MMMFMGGGGFPPMMMM
MMMMFGGGGGFPMMMM
MMMMGFGFGFGFMMMM
MMMMMMMMMMMMMMMM
}
# tile 71 (goblin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMLKMMMMMMMMMM
MMMCJAMMMMMMMMMM
MMKJAMMMMMMMMMMM
MJJAMIIKMMMAAMMM
MIKMIGIGIJAAMMMM
JMICKIIIJKMMMMMM
MMMIIJJJKMAMMMMM
MMMMKICJAAAAAMMM
MMMMICKKJAMMMMMM
MMMMIKAIJAMMMMMM
MMMIKAAMIKMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 72 (hobgoblin)
{
MMMMMMMMMMMMMMMM
MMMMMLKMMMMMMMMM
MMMMCKAMMMMMMMMM
MMMCJAMMMMMMMMMM
MMKJAMMMMMMMMMMM
MJJAMIIKMMMAAMMM
MIKMIHIHIJAAMMMM
JMICKIIIJKMMMMMM
MMMIIJJJKMAMMMMM
MMMMKICCAAAAAMMM
MMMMIIIIJAMMMMMM
MMMMICKKJAMMMMMM
MMMMIKAIJAMMMMMM
MMMIKAAMIKMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 73 (orc)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMLPLAMMMMMMMM
MMMMMPMAMMMMMMMM
MMKCCAKKKAMAAMMM
MMBPCKJMPMAAAMMM
MMBAGGFAAPNOMMMM
MMBAJJPNOAAAMMMM
MMMMBNOJAAAAAAMM
MMMBJACPAAAAMMMM
MMBPPABPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 74 (hill orc)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMLKLAMMMMMMMM
MMMMMKMAMMMMMMMM
MMKGGAFFKAMAAMMM
MMJKGFFMKMAAAMMM
MMJAHHFAAKNOMMMM
MMJAGFFNOAAAMMMM
MMMMGNNFAAAAAAMM
MMMGGAGFAAAAMMMM
MMKJJAKJJAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 75 (Mordor orc)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMLPLAMMMMMMMM
MMMMMPMAMMMMMMMM
MMKIIAIIKAMAAMMM
MMBPIDDMPMAAAMMM
MMBAGGFAAPMOMMMM
MMBAIDDNOAAAMMMM
MMMMBNOJAAAAAAMM
MMMBIAIPAAAAMMMM
MMBPPABPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 76 (Uruk-hai)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMLPLAMMMMMMMM
MMMMMPMAMMMMMMMM
MMIIIAIIIAMMMMMM
MMBPIKIMBAAAAMMM
MMBIGMPPPPAAAMMM
MNBADMPDDPAAMMMM
MMBNNJPDDPAAMMMM
MMMMINPPPPAAAAMM
MMMBIAKMAAAAMMMM
MMBPPABPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 77 (orc shaman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMLPLAMMMMMMMM
MMMMMPMAMMMMMMMM
MMCCCACCCAMMMMMM
MMBPCKCMBAAAAMMM
MMBCGGFJBAAAAMMM
MMBAJJCJBAAAMMMM
MMBAJJCJBAAAMMMM
MMMMCACJAAAAAAMM
MMMBCACPAAAAMMMM
MMBPPABPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 78 (orc-captain)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMNNOOPAMMMMMMM
MMMMLPLAMMMMMMMM
MMMIPPPAMMMMMMMM
MMDIIPADDAMAAMMM
MMBPIADMPMAAAMMM
MMBAGGFAAPMOMMMM
MMBAGGFAAPMOMMMM
MMBAJJPNOAAAMMMM
MMMMBNOJAAAAAAMM
MMMBDAIPAAAAMMMM
MMBPPABPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 79 (rock piercer)
{
MJKKKKKKKKJAAAMM
MMJJGKGKJJAAAAMM
MMMJKKKJJAAAAMMM
MMMJJKKJJAAAAMMM
MMMMJKKJAAAAMMMM
MMMMJJKJMAAAMMMM
MMMMJJKJMAAAMMMM
MMMMJJJJMMAMMMMM
MMMMMJJMMMAMMMMM
MMMMMJJMMMAMMMMM
MMMMMJJMMMMMMMMM
MMMMMJJMMMMMMMMM
MMMMMJMMMMMMMMMM
MMMMMJMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 80 (iron piercer)
{
MBPPPPPPPPMAAAMM
MMBBDPDPMMAAAAMM
MMMBPPPMMAAAAMMM
MMMPBPPMMAAAAMMM
MMMMBPPMAAAAMMMM
MMMMBBPMAAAAMMMM
MMMMPBPMAAAAMMMM
MMMMPBPMMMAMMMMM
MMMMMBPMMMAMMMMM
MMMMMBPMMMAMMMMM
MMMMMBPMMMMMMMMM
MMMMMBPMMMMMMMMM
MMMMMBMMMMMMMMMM
MMMMMPMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 81 (glass piercer)
{
MNBBBBBBBBPAAAMM
MMNNDBDBPPAAAAMM
MMMNBBBPPAAAAMMM
MMMPNBBPPAAAAMMM
MMMMNBBPAAAAMMMM
MMMMNNBPAAAAMMMM
MMMMPNBPAAAAMMMM
MMMMPNBPMMAMMMMM
MMMMMNBMMMAMMMMM
MMMMMNBMMMAMMMMM
MMMMMNBMMMMMMMMM
MMMMMNBMMMMMMMMM
MMMMMNMMMMMMMMMM
MMMMMPMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 81 (heaven piercer)
{
MIDDDDDDDDCAAAMM
MMIIHDHDCCAAAAMM
MMMIDDDCCAAAAMMM
MMMCIDDCCAAAAMMM
MMMMIDDCAAAAMMMM
MMMMIIDCAAAAMMMM
MMMMCIDCAAAAMMMM
MMMMCIDCMMAMMMMM
MMMMMIDMMMAMMMMM
MMMMMIDMMMAMMMMM
MMMMMIDMMMMMMMMM
MMMMMIDMMMMMMMMM
MMMMMIMMMMMMMMMM
MMMMMCMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 82 (rothe)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMKMMMM
MMMMMMMMMMMMKMMM
MMMMMMMMMMMMKMMM
MMMMMMMJJJKKJMMM
MMMMMJKKKKKKKMMM
MMAAAKKKKKKKKMMM
MAAAAAKKKKKKKAMM
AAKKAAKKKKKAKAMM
MKEKKAKKKJAAKAMM
MKKKJAKKAJAAKMMM
MMKJAAAKAAAMMMMM
MMAAKAMKAMMMMMMM
MMAMMAMKMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 83 (mumak)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMPMMMM
MPPMMMMMMMMMPMMM
PPPMMMPPPPPMPMMM
PPPPPPPPPMPPMMMM
PPPPBPPBBPMPPMMM
PPPBPPPPPPMPPMMM
MPDPPDDPPMPPPMMM
MMBPPDDPMPPPPAMM
MMPPPPPPPPPPPAMM
MMPPPPOMMPAPPAMM
MOOPPOOAPPAPPAMM
OOPPOOAAPPAMMMMM
MPPPAPAMPPMMMMMM
PPPAMMMMMMMMMMMM
MAAMMMMMMMMMMMMM
}
# tile 84 (leocrotta)
{
MMMMMMMMMMMMMMMM
MMAMMAMMMMMMMMMM
MMAOOAMMMMJMMMMM
MMAOOAAMMMMJMMMM
MAPOAFAMMMMJMMMM
MAPOAAAMJJJJMMMM
MAOPAAJKKKKKJMMM
MAOAAKJJKKJKJAMM
MMMJKKKKKJAKKAMM
MMMJKJKKJAAKKAMM
MMJKJAKKAAPAPAMM
MMKKAAKKAAPAPAMM
MPAPAAPAPAMMMMMM
MPAPAMPAPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 85 (wumpus)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMBMMM
MMMMMMMMMMMMMBMM
MMMMMMMBBBBBMBMM
MMMMBBBPPBBBBMMM
MMMBOOBBBPBBBBMM
MMMOOBBBBBPBBBMM
MMDABBAABBPBBBAM
MBOOBBDABEBBEBAA
MBOBBBBBBEBEBBAA
MBBBBBBBEBBABBAA
MEBBBBBEABBABBAA
MMEEEEEAABBAMMMM
MMMMMBBAMBBMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 86 (titanothere)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMPPPMPM
MMMMMMMPPPPPPPAP
MMMMMPPPPPPPPPMA
MMPMPMPPPPPPPPMA
MMPPPMPPPPPPPPPA
MMPPPPMPPPPPPPPA
MPPPPPMPPPPPPPMM
MPPEPPMPPPPMPPAM
PBPPPMPPPMAAPPAM
PPPPMAAPPAAMMMMM
MPPMPPAPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 87 (baluchitherium)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMPPPMPM
MMMMMMMPPPPPPPAP
MMMMMPPPPPPPPPMA
MMPMPMPPPPPPPPMA
MMPPPMPPPPPPPPPA
MMPPPPMPPPPPPPPA
BPPPPPMPPPPPPPMM
BMPEPPMPPPPMPPAM
PBMPPMPPPMAAPPAM
PPPPMAAPPAAMMMMM
MPPMPPAPPAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 88 (mastodon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMOMMMOMMMMMMMMM
MNMMPOPMPMMMMMMM
NMMPNPPPPPMMMMMM
OMPNPPPPPPMPPMMM
OMPOPEPPPMPPPPPM
MOPOPOPMMPPPPPAP
MMPPOPPMPPPPPPAA
MMPPAAAPPPPAPPAM
MMPMMMAPPAAAPPAM
MMMMMMMPPAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 89 (sewer rat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKMMMM
MMKKKKJKKJKKKMMM
MMJAKAKJJJKKKJMM
MMGKGKJKAKKAKKAM
MKKJJJJKAKAAKKAM
MPJJAAKKAJAJKAMM
MMAAMKKAMMJKAMMM
MMMMMMMMMJJAMMMM
MMMMMMMMMMMMMMMM
}
# tile 90 (giant rat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKKMMM
MMKKKKJKKKJKKKMM
MMJAKAKJKJJKKKJM
MMGAGAKJKJJKKKKM
MMAKAKJKKAKKAKKA
MKKJJJJKAJKAAKKA
MPJJAAKKAJJAJKAM
MMAAMKKAAMMJKAMM
MMMMMMMMMMJJAMMM
MMMMMMMMMMMMMMMM
}
# tile 91 (rabid rat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKKMMM
MMKKKKJKKKJKKKMM
MMJAKAKJKJJKKKJM
MMGAGAKJKJJKKKKM
MMAKAKJKKAKKAKKA
MKKJOOOKAJKAAKKA
MPJOOAKKAJJAJKAM
MMAOOOKAAMMJKAMM
MOOOOOOOOMJJAMMM
MMMMMMMMMMMMMMMM
}
# tile 92 (wererat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKKMMM
MMKKKKJKKKJKKKMM
MMLLLLKJKJJKKKJM
MMFLFLLJKJJKKKKM
MMLLLLJKKAKKAKKA
MKKJJJJKAJKAAKKA
MPJJAAKKAJJAJKAM
MMAAMKKAAMMJKAMM
MMMMMMMMMMJJAMMM
MMMMMMMMMMMMMMMM
}
# tile 394 (enormous rat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKKMMM
MMKKKKJKKKJKKKMM
MMJAKAKJKJJKKKJM
MMHAHAKJKJJKKKKM
MMAKAKJKKAKKAKKA
MKKJJJJKAJKAAKKA
MPJJAAKKAJJAJKAM
MMAAMKKAAMMJKAMM
MMMMMMMMMMJJAMMM
MMMMMMMMMMMMMMMM
}
# tile 395 (rodent of unusual size)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMKMMKMJKKKKKMMM
MMKKKKJKKKJKKKMM
MMJAKAKJKJJKKKJM
MMDADAKJKJJKKKKM
MMAKAKJKKAKKAKKA
MKKJJJJKAJKAAKKA
MPJJAAKKAJJAJKAM
MMAAMKKAAMMJKAMM
MMMMMMMMMMJJAMMM
MMMMMMMMMMMMMMMM
}
# tile 93 (rock mole)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAAAAMMMM
MMMAAAAAAAAAAMMM
MMAAAAAAAAAAAAMM
MMJAJAAAAAAAAAAM
MAAAAAAAAAAAAAAM
ANMNAAAAAAAAAAAM
AMMMAAAAMMMAAAMM
ANMNAAMAAMMMAAMM
MAAAAMMMMMMMMMMM
}
# tile 94 (woodchuck)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMKJAMMMMMM
MMMMMMNKKNAMMMMM
MMMMMMKNOJAMMMMM
MMMMMMKNOJAMMMMM
MMMMMKKKKKJAMMMM
MMMMJJKLLJJJAAMM
MMMMMMKLLJAAAAAM
MMMMMMKJJJAAAAMM
MMMMMJJAAJJAAMMM
MMMMMMMMMMMMMMMM
}
# tile 95 (cave spider)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMPAMMMMMM
MMMMMMMPAMMMMMMM
MMMMMMPAPBBAMMMM
MMMPAMAPBPPPAMMM
MMMABBPPAPPAAMPA
MMMGPPPPAAAPPPAA
MMMPPGPAAPPAAAAM
MMDMPAPAPAAPPAMM
MMMMDMPAAPAMAPAM
MMMMMPAAMAPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 96 (centipede)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMPBPPMMMMMM
MMMMBBPAAAMMMMMM
MMPPBAAAMMMMMMMM
MPAPBBBPPPPMMMMM
MMPAAPPBBBAMMMMM
MMMMPAAPAPBPPMMM
MMMMMMAABBPPMMMM
MMMMMMBBMPPAPMMM
MMMMPBBPPAPMAMMM
MMMGPPPAPMAPMMMM
MMMPPGPAAPMMMMMM
MMBMPAAMMMMMMMMM
MMMBMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 97 (giant spider)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMJAMMMMMM
MMMMMMMJAMMMMMMM
MMMMMMJAJKKAMMMM
MMMJAMAJKJJJAMMM
MMMAKKJJAJJAAMJA
MMMGJJJJAAAJJJAA
MMMJJGJAAJJAAAAM
MMDMJAJAJAAJJAMM
MMMMDMJAAJAMAJAM
MMMMMJAAMAJAMMMM
MMMMMMMMMMMMMMMM
}
# tile 98 (scorpion)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJKJKJAAMM
MMMMMMJAMJKJKKAM
MMMMMMMKAMMMJJJA
MMMMMMJAMMMMKKJA
MMMMMMMMMMMJJJKA
MMMMMMMAJKKAJJAM
MMMMMAAJKJJJAAMM
MMMAKKJJAJJAAMMM
MMMGJJJJAAAJJJAM
MMMJJGJAAJJAAAJM
MMDMJAJAJAAJJAMM
MMMMDMJAAJAMJAAM
MMMMMMMJAAJAMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (phase spider)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMPPMMMM
MMMMMMMMMPPPPMMM
MMMMMMMMMPPPPMMM
MMMMMMMFPPPPPMMM
MMMMMMFAPPPPPPMM
MMMMMFAFPGPPPPMM
MMFAMAFGFFFPPPMM
MMAGGFFAFFPPPPMM
MMIFFFFAAAFPPPMM
MMFFIFAAFFPPPMMM
MCMFAFAFPPPPPMMM
MMMCMFAAFPPPPMMM
MMMMFAAMAFPPMMMM
MMMMMMMMMMPPMMMM
MMMMMMMMMMMMMMMM
}
# tile 227 (baby metroid)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMGFGMMMMMM
MMMMMMFFDFFMMMMM
MMMMMMGCGCGMMMMM
MMMMMMOPMPOMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 227 (metroid)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMGFGMMMMMM
MMMMMGFFDFFGMMMM
MMMMFFFDLDFFFMMM
MMMMGFDLDLDFGMMM
MMMMMFGCGCGFMMMM
MMMMMGPOMOPGMMMM
MMMMMNMMMMMNMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 227 (alpha metroid)
{
MMMMMMMMMMMMMMMM
MMMMMMMCCCMMMMMM
MMMMMCKKKKKKMMMM
MMMMBKKKCKKKCMMM
MMMKJBKKCKKKJMMM
MMPPBJJFDFDJJMMM
MMOMPDDDLDDDGMMM
MMMONGDFDFDGMMMM
MMMMMMMGFGMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 99 (lurker above)
{
MAAAAAAAAAAAAAAA
MMMAAGFAAGFAAAMM
MMMAAAAAAAAAAAMM
MMMMAODODODOAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 100 (trapper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAODODODOAMMM
MMMAAAAAAAAAAAMM
MMMAAGFAAGFAAAMM
MAAAAAAAAAAAAAAA
}
# tile 227 (gamma metroid)
{
MMMMMMMMMMMMMMMM
MPPMMMMMMMMMMMMM
POOPMMCCCCMMMMMM
OMMOKCKKKKKKMMMM
MMMKBJKCKKCKCMMM
MMMKJBCLKKLCJMMM
OPPOBCKCCCCKCMMM
MOOMCKKCLDCKKCMM
MMMMKNCDDDDCJKMM
MMMMPNGDGFGKJJKM
MMMMNOMMMMMKJKMM
MMMMOPMMMMKCKKMM
MMMMMNMMMMONOMMM
MMMMMMMMMONPMMMM
MMMMMMMMNNPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 227 (zeta metroid)
{
MMMMMMMMMMMMMMMM
MOOOMMMMMMMMMMMM
MMNNOBICMMMMKMMM
MMMPJJBIKMMJMJMM
MMMNOBIJMMMJMMMM
MMOOMJCKCMMMKMMM
MMMMMMKCCKKMJKMM
MMOCKKDKCCKMMKMM
MMPCCGDLKCJKMJKM
MMMMMDFDKCJKMMKJ
MMMMMFDJCCKJMMMC
MMMMMMGJCKKMJMMK
MMMMMMMMJJMMMJMK
MMMMMMMMJKMMMJMJ
MMMMMMMOPKCMMMJM
MMMMMMOKCCMMMMMM
}
# tile 227 (omega metroid)
{
MMMPOOPMMMMMMMMM
MPOONKOMCCCMMMMM
MONMMPKKBIKKMMMM
MMMMMMMJJBIMMMMM
MONMMOKKBIKKMMMM
MPOONKOMCKCMMMMM
MMMPOOPGKCKJKMMM
MMMMMMMDKKCKJKMM
MMMMNOCKKKCKKJMM
MMMMMPCCLDCKKJMM
MMMMNOPGDLCKKJMM
MMMMMMMDFCCKJJMM
MMMMMMMFDKKJKJMM
MMMMMMMMKJKKJCMM
MMMMMMMPPKCKCKMM
MMMMMMONCCCCKMMM
}
# tile 149 (metroid queen)
{
MMMMMMCCCKAMMMMM
MMMMMBKBBIKAMMMM
MMMMCKKBIKKAMMMM
MMMOPMKNMKKAMMMM
MMOPMMPNCKKAMMMM
MMNMMPNCKKAMMMMM
MMMMONGCKAAAAAAM
MMMMGFCKAAAAAAAA
MMGFDDKAMKKJAAAM
MFFDFGKCCCCKJAAM
MGDLDDKKCCKKCAAM
KKFDCCKKKKKCCKAM
CKMFCKKFGKKJKJAM
NOAACKMAAKKACKAM
MMMMNOAAMJJKKJAM
MMMMMMMMKKKCJAMM
}
# tile 101 (white unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
MMPHOMNNMMMMMMMM
MMMPHNNBMMMMMMMM
MMMONENBMMMMMMMM
MMONNNNBMMMMMMMM
MMNOANNBAAMMMMMM
MMMAONNBAMMMMMMM
MMMONNNONNNMMMMM
MMNONNNNONNOAAAM
MMNMONONNONAOAMM
MMOAANAAAAOAAMMM
MMMLAOAAOAOAMMMM
MMMMMOAALAOMMMMM
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 102 (gray unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
MMPHOMPPMMMMMMMM
MMMPHPPNMMMMMMMM
MMMMPGPNMMMMMMMM
MMMPPPPNMMMMMMMM
MMPPAPPNAAMMMMMM
MMMAPPPNAMMMMMMM
MMMMPPPMPPPMMMMM
MMPMPPPPMPPMAAAM
MMPMMPMPPMPAMAMM
MMPAAPAAAAMAAMMM
MMMLAMAAMAMAMMMM
MMMMMMAALAMMMMMM
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 103 (black unicorn)
{
MMMMMMMMMMMMMMMM
MMHPMMMMMMMMMMMM
MMPHOMAAMMMMMMMM
MMMPHAAJMMMMMMMM
MMMAADAJMMMMMMMM
MMAAAAAJMMMMMMMM
MMAAPAAJPPMMMMMM
MMMPAAAJPMMMMMMM
MMMAAAAAAAAMMMMM
MMAAAAAAAAAAPPPM
MMAMAAAAAAAPAPMM
MMAPPAPPAPAPPMMM
MMMLPAPPAPAPMMMM
MMMMMAPPLPAMMMMM
MMMMMLPMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 104 (pony)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMJJMMMMMMMMM
MMMMKKKJMMMMMMMM
MMMKKEKJMMMMMMMM
MMKKJKKJMMMMMMMM
MMJJAKKJAAMMMMMM
MMMAKKKJAMMMMMMM
MMMKKKKKKKJMMMMM
MMMKKKKKKKJJAAAM
MMMKJKJJJJJAJAMM
MMMJAJAAAAJAAMMM
MMMJAJAAJAJAMMMM
MMMLMJAALAJMMMMM
MMMMMLAMMMLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 105 (horse)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMJJMMMMMMMMM
MMMMKKKJMMMMMMMM
MMKKKEKJMMMMMMMM
MKKKJKKJAAMMMMMM
MJJJAKKJAAMMMMMM
MMMAKKKJAMMMMMMM
MMMKKKKKKKKJAMMM
MMKKKKKKKKKKJAMM
MMKJJKJJJJJKAJAM
MMJAAJAAAAAJAJAM
MMJAAJAAAJAJAAMM
MMLAMJAAMLMJAMMM
MMMMMLAMMMMLMMMM
MMMMMMMMMMMMMMMM
}
# tile 106 (warhorse)
{
MMMMMMMMMMMMMMMM
MMMMMJJJMMMMMMMM
MMMKKKKJJMMMMMMM
MKKKKEKJJMMMMMMM
KKKKKKKJJAAMMMMM
JKKKJKKJJAAMMMMM
MJJJAKKJJAAMMMMM
MMMAKKKJJAMMMMMM
MMMKKKKKKKKKJAMM
MMKKKKKKKKKKKJAM
MMKKJKKJKKJKKJJA
MMKJAKJAKJAKJAJA
MMKJAKJAKJAKJAMM
MMLCMKJALCMKJMMM
MMMMMLCMMMMLCMMM
MMMMMMMMMMMMMMMM
}
# tile 103 (Nightmare)
{
MMJMMMMMMMMMMMMM
MMMMJMJMMMMMMMMM
MMKJMMMMMMMMMMMM
MMJCJMAAMMMMMMMM
MMMKCAAJMKJMMMMM
MMMAADAKJMMMMMMM
MMAAAAACKJMMMMMM
MMAAPAAKJKMMMJMM
MMMPAAACJMMMJMMJ
MMMAJAAAAACKKJMM
MMAAAAAAJAACJKPM
MMAMJAAAAAAPCPMM
MMAKKAPJAPAPPMMM
MMMCPAPPKJAPMJMM
MMMMMAKPCPAKJMMM
MMMMMCJMMMCKMMMM
}
# tile 107 (fog cloud)
{
MMMMMMMPMMMMMMMM
MMMMPMMPMMMMMMMM
MMMMMPMPMMMPMMMM
MMMPMMMMMMMPMMMM
MMPMMPMPMPMMMMMM
MMMMPPMPPMPMPMMM
MPMMAPAPPPMMPMMM
MMMPMPPPPMPPMMMM
MMMMMMPPPPPMPMPM
MMMPMPPPPPMMPMMM
MMMMPMMPMPPMPMMM
MPMMMPMPMMMPPPMM
MMPMPMMMMPPMMMMM
MMMMMMMPMMMMPMMM
MMPMMPMPMMPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 108 (dust vortex)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKMMKKKKMMMMM
MMMKMMKKJJJKMMMM
MMKMMKJJJJMMKMMM
MKJMKJJMJKKMMKMM
MKJJKJMJJJJKMMMM
MKJJJJMMMMJJKMMM
MKKJMJMMMJMJKKMM
MMKJJMMMMJJJJKMM
MMMKJJJJMJKJJKMM
MKMMKKJMJJKMJKMM
MMKMMJJJJKMMKMMM
MMMKJJJKKMMKMMMM
MMMMKKKKMMKMMMMM
MMMMMMMMMMMMMMMM
}
# tile 109 (ice vortex)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMNMMNNNNMMMMM
MMMNMMNNOOONMMMM
MMNMMNOOOOMMNMMM
MNOMNOOMONNMMNMM
MNOONOMOOOONMMMM
MNOOOOMMMMOONMMM
MNNOMOMMMOMONNMM
MMNOOMMMMOOOONMM
MMMNOOOOMONOONMM
MNMMNNOMOONMONMM
MMNMMOOOONMMNMMM
MMMNOOONNMMNMMMM
MMMMNNNNMMNMMMMM
MMMMMMMMMMMMMMMM
}
# tile 110 (energy vortex)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMEMMEEEEMMMMM
MMMEMMEEAAAEMMMM
MMEMMEAAAAMMEMMM
MEAMEAAAAIEMMEMM
MEAAIAAAAAAEMMMM
MEAAAAAAAAAAEMMM
MEEAAAAAAAAAEEMM
MMEAAAAAAAAAAEMM
MMMEAAAAAAIAAEMM
MEMMEIAAAAEMAEMM
MMEMMAAAAEMMEMMM
MMMEAAAEEMMEMMMM
MMMMEEEEMMEMMMMM
MMMMMMMMMMMMMMMM
}
# tile 111 (steam vortex)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMPMMPPPPMMMMM
MMMPMMPPBBBPMMMM
MMPMMPBBBBMMPMMM
MPBMPBBPBPPMMPMM
MPBBPBPBBBBPMMMM
MPBBBBPMPPBBPMMM
MPPBPBMMMBPBPPMM
MMPBBPPMPBBBBPMM
MMMPBBBBPBPBBPMM
MPMMPPBPBBPMBPMM
MMPMMBBBBPMMPMMM
MMMPBBBPPMMPMMMM
MMMMPPPPMMPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 112 (fire vortex)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMDMMDDDDMMMMM
MMMDMMDDCCCDMMMM
MMDMMDCCCCMMDMMM
MDCMDCCHCDDMMDMM
MDCCDCHCCCCDMMMM
MDCCCCHHHHCCDMMM
MDDCHCHHHCHCDDMM
MMDCCHHHHCCCCDMM
MMMDCCCCHCDCCDMM
MDMMDDCHCCDMCDMM
MMDMMCCCCDMMDMMM
MMMDCCCDDMMDMMMM
MMMMDDDDMMDMMMMM
MMMMMMMMMMMMMMMM
}
# tile 113 (baby long worm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMCLCMMMMMMM
MMMMMMLLLMMMMMMM
MMMMMGGAGGMAMMMM
MMMMMGGAGGAAAMMM
MMMMMMLLLAAAMCMM
MMMMMMLLLAAMCCMM
MMMMMMCLLCCCCAMM
MMMMMMMLLLCCAMMM
MMMMMMMMCLLMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 114 (baby purple worm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIMMMMMMMM
MMMMMMIIIMMMMMMM
MMMMMMIIIMMMMMMM
MMMMMGGAGGMAMMMM
MMMMMGGAGGAAAMMM
MMMMMMIIIAAAMDMM
MMMMMMIIIAAMDDMM
MMMMMMIIIDDDDAMM
MMMMMMMIIIDDAMMM
MMMMMMMMIIIMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 115 (long worm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMCLCMMMMMMMM
MMMMCLLLCMMMMMMM
MMMMLLLLLMMMMMMM
MMMGGGLGGGAAMMMM
MMMGAGLGAGAAAMMM
MMMGGGLGGGAAAMMM
MMMMLLLLLAAACCMM
MMMMLLLLLAACCCMM
MMMMCLLLLCCCCAMM
MMMMMLLLLLCCAMMM
MMMMMMCLLLLMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 116 (purple worm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMDIDMMMMMMMM
MMMMDIIIDMMMMMMM
MMMMIIIIIMMMMMMM
MMMGGGIGGGAAMMMM
MMMGAGIGAGAAAMMM
MMMGGGIGGGAAAMMM
MMMMIIIIIAAADDMM
MMMMIIIIIAADDDMM
MMMMDIIIIDDDDAMM
MMMMMIIIIIDDAMMM
MMMMMMDIIIIMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 122 (hunting horror)
{
MMMMMMMMMMMMMKMM
MMMMMMMMMMMMKCMM
MMMMMMMMMMMCCCKM
MMJKKAMMMMMCCCKM
MJGJGJKKJMCCCCCM
MKKKJKJJKKKJCCCK
MJJAJJJJJJJJACCK
MJAAAJMMMMKJACCK
MMAJAMMAAJKJAMCK
MMMMMMAJJJJAAACM
MMMMMAKKJJAAMACM
MMMMMKJAAAAMJAMM
MMMMJJAAMMMJAMMM
MMMMMJJJJJJAMMMM
MMMMMAJJJJAMMMMM
MMMMMMAAAAMMMMMM
}
# tile 117 (grid bug)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMDMMMMNHCNMMDMM
MDMDMMNHDNCNDEDM
DMDMDMNNHCNDMDED
MDMMMDMNNHDNDMMM
MDDDMMENNGMDMDEM
MMDDDDEEEEGDMMDE
DMMMMMDEHEEMDMMM
MDMMMMMMMHMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 118 (xan)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMGGMMMM
MMMHHHMMMGOGGMMM
MMMMMHHMMGGGGMMM
MMMHHHHHMGGGMMMM
MMMMMMMGGMMMAAAM
MMMMMGOGGHHAAAAM
MMMMGOGGMMHHAAAM
NNNGOGGMAAHHHAMM
NANGGGGMAAHAHMMM
NNNGGNNNAAAAAAMM
MMGGGNANAAMAAAMM
MGGGANNNAAMAMAMM
MMGMMAAAAAAMMMMM
MMMMMMAAMAAMMMMM
}
# tile 118 (bebelith)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMNHCNMMMMM
MMMMMMNHDNCNMMMM
MMIMMMNNHCNDMIMM
MIMIMMEENEENIEIM
DMIMIMENNGEIMIED
MDMMMIMNNHINIMMM
MIIIMMHOAOMIMIEM
MMIIIIHAAAGIMMDE
DMMMMMDAHAEMDMMM
MDMMMMMMMHMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 119 (yellow light)
{
MMMMMMMMMMMMMMMM
MMMMMMNAMMMMMMMM
MMMMMMHAMMMMMMMM
MMNAMNHNAMNAMMMM
MMMLALHLALAMMMMM
MMMMNHHHNAMMMMMM
MMNLHHHHHLNAMMMM
NHHHHHHHHHHHNAMM
MMNLHHHHHLNAMMMM
MMMMNHHHNAMMMMMM
MMMLALHLALAMMMMM
MMNAMNNNAMNAMMMM
MMMMMMHAMMMMMMMM
MMMMMMNAMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 120 (black light)
{
MMMMMMMMMMMMMMMM
MMMMMMAAMMMMMMMM
MMMMMMAAMMMMMMMM
MMAAMAAAAMAAMMMM
MMMAAAAAAAAMMMMM
MMMMAAAAAAMMMMMM
MMAAAAAAAAAAMMMM
AAAAAAAAAAAAAAMM
MMAAAAAAAAAAMMMM
MMMMAAAAAAMMMMMM
MMMAAAAAAAAMMMMM
MMAAMAAAAMAAMMMM
MMMMMMAAMMMMMMMM
MMMMMMAAMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 121 (zruty)
{
MMMMMMMMMMMMMMMM
MMMMMMFFGFMMMMMM
MMMMOOFGFFFFMMMM
MMMAOFGFOOKFFMMM
MMMFFGFAOAJKKFMM
MMFFFFFFJAAJKKMM
MMODOFFJAJJKKJAM
MMDDDDJAJJKJJAAM
MMJODOAJJJAJJAAA
MKKJAJJJKJAJJAAA
MKKAAJKKKKJAAAAA
MMMAJJKKKKJJAAAA
MMMKJJAAAAKJAAAM
MMJKJJJAAJJJJMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 122 (couatl)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMIMMMMIMM
MMMMKKAIIIMMIIIM
MMMNAOJAKIMIIIII
MMMKKJAJJKKKMMII
MMMKKAAIJJJJJMMI
MMMFAAMIMMMKJMMI
MMFAFAMMAAAKJAAM
MMMMMMMAAAJJAAAM
MMMMMMAKKJJAAAMM
MMMMMMKJAAAAAJAM
MMMMMJJAAMMMJAMM
MMMMMMJJJJJJAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 123 (Aleax)
{
MMMMMMMMMMMMMMMM
MMMMMMBBBBMMIMMM
MMIMMBFMMMBMMMMM
MMMMBFMHHAMBMMMM
MMMBFMHHHHAMBMIM
MMMBFMLFLFAMFBMM
MIMBFMLLLLAMFBMM
MMMBFMALLAMFBMMM
MMBFMLLAALLMABAM
MBFMLLLLLLLLAFBM
MBFMLALLLLALAFBM
MBFMLAJJKJALAFBM
MMBFMMLJJLAAABAM
MMMBFMLLALAABAMM
MMBFMLLAALLAFBMM
MMMMMMMMMMMMMMMM
}
# tile 124 (weeping angel)
{
MMPOPMMMMMMPOPMM
MMPNNMMMMMMNNPMM
MMONNPMMMMPNNOMM
MMONNOMNNMONNOMM
MMNNNONMMNONNNMM
MMNNNNAOOANNNNMM
MMNNNNPOOANNNNMM
MMNNOPPAAAAPNNMM
MMNNNPANNAANNNMM
MMNNNNPNNANNNNMM
MMONNNPNNANNNOMM
MMONNPNNNANNNOMM
MMPONPNNNNANOPMM
MMPOPNNNNNNAOPMM
MMMOMOONNOOMOMMM
MMMMMPOPPOPMMMMM
}
# tile 124 (Angel)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMHHHHMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCMMMMMMM
MMMMMMCLLCMMAAMM
MMMMMMPLLPMMMMAM
MMMMMMNPPPAMAMMM
MMMMMBBLLPPAAAMM
MMMMMNNLLPPAAAMM
MMMMMMBNNPAAAAMM
MMMMMMBNNPAAAAMM
MMMMMBNNNPAAMAMM
MMMMMBNNNNPAMMMM
MMMMBNNNNNNPMMMM
MMMMMMMMMMMMMMMM
}
# tile 204 (guardian naga)
{
MMMHHHHMMMMMMMMM
MMHMKKMHMMMMMMMM
MMMKLLKMMMMMMMMM
MMMLLLLAMMMMMMMM
MMMALLAAMMMMMMMM
MMCLAALCMMMMMMMM
MMLLLLLLMMMMMMMM
MMCLLCLCMMAAMMMM
MMMCLLCAMAAAAMMM
MMMGLFCAAAGGAMMM
MMMGFFFAAFFFGFAM
MMMGFFFGFFFFFFFA
MMMGFFFFFFAAMFFA
MMMMFFFFFAMMFFAM
MMMMMFFAAMMFFAMM
MMMMMMMMMMFAMMMM
}
# tile 125 (ki-rin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMLPMMMMMMMMMMMM
MMPLOMCMCMMMMMMM
MMMPLCCDMMMMMMMM
MMMKCIKDMMMMMMMM
MMKCCCCDMMMMMMMM
MMCKACCDAMMMMMMM
MMMACCCCCCMMMAMM
MMMKCCCKCCKAAMMM
MMCAKCKCKCAKAMMM
MMCAAKAKAKAMMMMM
MMMLMKALAKMMMMMM
MMMMMLAMMLMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 126 (Archon)
{
MMMMMMMMMMMMMMMM
MMMMMMOOOOMMMMMM
MMMMMOOOOOOMMMMM
MMMMMOJLLJOMMMMM
MMMMMOLLLLOMMMMM
MMMMOOJLLJOOMMMM
MMMMMMAJJAMMMMMM
MMMMMAAAAAAAMMMM
MMMMAAAAAAAAAMMM
MMMOAAOAAAJLJMMM
MMOOAOAAAACJCMMM
MMMMLAAAACCJCCMM
MMMMMAAAAAJJJMMM
MMMMAAAAAAAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 295 (Solar)
{
HMHMMMMMNHOHMMMM
MOHHMHMMMNOOMOMM
MHOHOHMMHONONOHM
NHOOOHMMNONNNOHM
MOOOOCHMMCNNNNOM
MHOCOOHMMONCNNOM
JNNNNOBBPNONNNJO
ONCOCPBAPPCNCNNO
ONNNNBAAAPNOONNO
ONNNCBBAPPKNNNNM
MONNNNPAPOOOOOMM
MONNNNNMOOOOOHMM
MHONNNONHOOOHMMM
MHONONOHHOHOHMMM
MMOMOONMOHHMHMMM
MMMMHOHNMHMMMMMM
}
# tile 295 (god)
{
APAAAKKHHHAAAAPA
AOOAAHHLALHHAOOA
PAOAHAKKKKKAHOOP
PAOPAHKJDJKHPAOP
OAOPAKJDDDJKPAOO
OAAOAKJDADJKOAKO
OAAKPJJDDDJKKAMK
OOAAKJIADAIKKAMK
OKAAJKIIAIIKKAKO
OKMAMKAIAIAIKAOO
PKJMJKIIAIIIKAOP
POKJKKIAEAIJKAOP
APOKKKJEEEJJKAPA
APOPKKKEAEJKKAPA
APAKKCKEEEJKKAKA
AAKKCCKKEJKKKKKJ
}
# tile 127 (bat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJJJCACJJJMMMM
MMJJAAHJHAAJJMMM
MMJAMMMJAMMAJMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAAMMMMMM
MMMMAAAAAAAAMMMM
MMMAAAMAAMAAAMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 128 (giant bat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJKMJMJMJKMMMM
MMKJJJCACJJKJMMM
MJJJAAHJHAAJJKMM
MKJAMMMJAMMAJJMM
MMJAMMMMMMMAJMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAAAMMMMM
MMMAAAAAAAAAAMMM
MMAAAAMAAMAAAAMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 32 (parrot)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMGGMMMMMMMMMM
MMHHFAGMMMMMMMMM
MMHMFFFMMMMMMMMM
MMMMMFGGGMMMMMMM
MMMMMGFFFGGMMMMM
MMMMMGGFFFFGMMMM
MMMMMMGGFGMFGGMM
MMMMMMMGFFGMMMMM
MMMMMMMMFMFGMMMM
MMMMMMMMFMMFGMMM
MMMMMMMHHMMMFGMM
MMMMMMMMMMMMMMMM
}
# tile 129 (crow)
{
MMAMAAMMMMAAMMMM
MAAAAAAMAAAMMMMM
AAAAAAAAAAAMAAMM
MMMMAAAAAAAAAAAM
MMMMMMAAAAAAAAAM
MMMMMAAAAMMMMMAA
MMMMMADAMMMMMMMM
MMMMMPAMMMMMMMMM
MMMMMPMMMMMMMMMM
MMMMMMMMMPMPMPMM
MMMMMMMMPMPMPMPM
MMMMMMMPMPMPMMMM
MMMMMMMMPMPMPMMM
MMMMMMMMMMMPMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 130 (vampire bat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMAAMAMAMAAMMMM
MMAAAAAAAAAAAMMM
MAAAAMDADMAAAAMM
MAAAMMMAMMMAAAMM
MMAMMMMMMMMMAMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAAAMMMMM
MMMAAAAAAAAAAMMM
MMAAAAMAAMAAAAMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 129 (raven)
{
MMAAAAMMMAAAMMMM
MAAAAAAMAAAMMMMM
AAAAAAAAAAAMAAMM
AMMMAAAAAAAAAAAM
MMMMMMAAAAAAAAAM
MMMMMAAAAMMMMMAA
MMMMMADAMMMMMMMA
MMMMMPAMMMMMMMMM
MMMMMPMMMMMMMMMM
MMMMMMMMMPMPMPMM
MMMMMMMMPMPMPMPM
MMMMMMMPMPMPMMMM
MMMMMMMMPMPMPMMM
MMMMMMMMMMMPMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 254 (byakhee)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMKKKKM
MMMAKMMMMKKJJMMM
MMKKKJMMKJJKKMMM
MMKMJKMKJKKJMMMM
MMMMJKJJKJKKKMMM
MMMMKJKJJKMMMMMM
MMMKJJKKJMMMKMMM
MKKJMMJKMMKKMMMM
MMMMMMJKKKMMMMMM
MMMMMMKJMMMMMMMM
MMMMMKJMMMMMMMMM
MMMMKJMMMMMMMMMM
MMMMMKJMMMMAAAAM
MMMMMMKMAAAAMMMM
MMMMMAAAAAAAAMMM
}
# tile 131 (plains centaur)
{
MMMMMMMMMMMMMMMM
MMMKKAMMMMMMMMMM
MMMLLAAMMMMMMMMM
MAAKKAAMMMMMMMMM
MLLAALLAMMMMMMMM
LALLLLALAMMMMMMM
LALLLKALAMAMMMMM
MMLKLKAAAAAMMMMM
MMKLKJKJJKAAMMMM
MKJKJKJKJAKAAAAM
MKAKJJJJKJAAAMAM
MKAAKAAAAKAAMMMM
MMCAKAAJAKAMMMMM
MMMMKAAKAKMMMMMM
MMMMCAMMMCMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 132 (forest centaur)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMKKAMMMMMMMMMM
LAMLLAALAMMMMMMM
LAALLAALAMMMMMMM
MLLAALLAMMMMMMMM
MMLLLLAMAMMMMMMM
MMLKLKAAAAAMMMMM
MMKLKJKJJKAAMMMM
MKJKJKJKJAKAMAMM
MKAKJJJJKJAAAAMM
MKAAKAAJAKAMMMMM
MMCMKAAKAKMMMMMM
MMMMCAMMMCMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 133 (mountain centaur)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMKKAMMMMMMMMMM
MMMLLAAMMMMMMMMM
MMAKKAAMMMMMMMMM
MLJJJJLAMMMMMMMM
LAJKKJALAMAMMMMM
LAKKKKALAAAMMMMM
MMJJJJKJJKAAMMMM
MKJJJKJKJAKAAAAM
MKAKJJJJKJAAAMAM
MKAAKAAAAKAAMMMM
MMCAKAAJAKAMMMMM
MMMMKAAKAKMMMMMM
MMMMCAMMMCMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 133 (sprow)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMONMMMM
MMMMMMMMMONNKMMM
MMMMMMMMMONKKMMM
MMMMMMMMONJJMMMM
MMMMAAAKNJJAMMMM
MMMAKKJONJAKKMMM
MMAJJJKNJAKAAAJM
MMMAJJJAAAKAJAAJ
MMMMAAAAJJAMJAAJ
MMMMMAJJAAJMAJAA
MMMMAJAMAJAMMMMM
MMMMMMMMAJAMMMMM
MMMMMMMAJAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 133 (drider)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMAMNAANMMMMMM
MMMMAMNAANMMMMMM
MMMMADAAAADMMMMM
MMMMMMDAADAMMMMM
MMMMAMDDDDAAPMMM
MMMAMAMDDMAPAPMM
MMMAMAAAAAAPAPMM
MMAMAMAAAAPAPAMM
MMAMAMMAAPPAPAMM
MMMAMMMMMPPPAMMM
MMMAMMMMMMMMAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 134 (baby gray dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMBBBAMMMMMMM
MMMMNPNPPAMMMMMM
MMMBPPPPPAMMMMMM
MMCHHPABPAMAAAMM
MCHCDAMBPAAAAAAM
MMDMMBPPAAAAAAAM
MMMMBBPPPPPAAAAM
MMMBOOPPPPPPAAAM
MMBPOBPPPPPPPAAM
MMBPPBPPOBPAPPAM
MMBPABPMABPAPPAM
MMMMMBPAAMMPPAAM
MMMMMMMMMMMPAAMM
}
# tile 135 (baby silver dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPPPAMMMMMMM
MMMMOBOBBAMMMMMM
MMMPBBBBBAMMMMMM
MMCHHBAPBAMAAAMM
MCHCDAMPBAAAAAAM
MMDMMPBBAAAAAAAM
MMMMPPBBBBBAAAAM
MMMPNNBBBBBBAAAM
MMPBNPBBBBBBBAAM
MMPBBPBBNPBABBAM
MMPBAPBMAPBABBAM
MMMMMPBAAMMBBAAM
MMMMMMMMMMMBAAMM
}
# tile 136 (baby shimmering dragon)
{
MIMMMMMMMMMMMMMM
MMMBBBBBBBMIMMMM
MMBFMFFFMFBMMMIM
MBFMMBBBAMFBMMMM
BFMMNPNPPAFBMIMM
BFMBPPPPPAMBMMMM
BMCHHPABPAFBAAIM
BCHCDAMBPAAFBAAM
BMDMMBPPAAAAFBAM
BMMMBBPPPPPAAFBM
BFMBOOPPPPPPAAAB
BFBPOBPPPPPPPAFB
BFBPPBPPOBPAPPFB
BMBPABPMABPAPPFB
BMMMMBPAAMMPPAAB
MBMMMMMMMMMPAABM
}
# tile 262 (baby deep dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAMMMMMMM
MMMMDIDIIAMMMMMM
MMMAIIIIIAMMMMMM
MMCHHIAAIAMAAAMM
MCHCDAMAIAAAAAAM
MMDMMAIIAAAAAAAM
MMMMAAIIIIIAAAAM
MMMAIIIIIIIIAAAM
MMAIIAIIIIIIIAAM
MMAIIAIIIAIAIIAM
MMAIAAIMAAIAIIAM
MMMMMAIAAMMIIAAM
MMMMMMMMMMMIAAMM
}
# tile 137 (baby red dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMIIIAMMMMMMM
MMMMNDNDDAMMMMMM
MMMIDDDDDAMMMMMM
MMCHHDAIDAMAAAMM
MCHCDAMIDAAAAAAM
MMDMMIDDAAAAAAAM
MMMMIIDDDDDAAAAM
MMMIHHDDDDDDAAAM
MMIDHIDDDDDDDAAM
MMIDDIDDHIDADDAM
MMIDAIDMAIDADDAM
MMMMMIDAAMMDDAAM
MMMMMMMMMMMDAAMM
}
# tile 138 (baby white dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMNNNAMMMMMMM
MMMMIOIOOAMMMMMM
MMMNOOOOOAMMMMMM
MMCHHOANOAMAAAMM
MCHCDAMNOAAAAAAM
MMDMMNOOAAAAAAAM
MMMMNNOOOOOAAAAM
MMMNOOOOOOOOAAAM
MMNOONOOOOOOOAAM
MMNOONOOONOAOOAM
MMNOANOMANOAOOAM
MMMMMNOAAMMOOAAM
MMMMMMMMMMMOAAMM
}
# tile 139 (baby orange dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMLLLAMMMMMMM
MMMMNCNCCAMMMMMM
MMMLCCCCCAMMMMMM
MMCHHCALCAMAAAMM
MCHCDAMLCAAAAAAM
MMDMMLCCAAAAAAAM
MMMMLLCCCCCAAAAM
MMMLOOCCCCCCAAAM
MMLCOLCCCCCCCAAM
MMLCCLCCOLCACCAM
MMLCALCMALCACCAM
MMMMMLCAAMMCCAAM
MMMMMMMMMMMCAAMM
}
# tile 140 (baby black dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAMMMMMMMM
MMMMNANAAMMMMMMM
MMMAAAAAAMMMMMMM
MMCHHAMAAMMPPPMM
MCHCDMMAAMPPPPPM
MMDMMAAAPPPMPPPM
MMMMAAAAAAAPPPPM
MMMAAAAAAAAAPPPM
MMAAAAAAAAAAAPPM
MMAAAAAAAAAPAAPM
MMAAPAAMPAAPAAPM
MMMMMAAPMMMAAPPM
MMMMMMMMMMMAPPMM
}
# tile 141 (baby blue dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMBBBAMMMMMMM
MMMMNENEEAMMMMMM
MMMBEEEEEAMMMMMM
MMCHHEABEAMAAAMM
CCHCDAMBEAAAAAAM
MMDMMBEEAAAAAAAM
MMMMBBEEEEEAAAAM
MMMBOOEEEEEEAAAM
MMBEOBEEEEEEEAAM
MMBEEBEEOBEAEEAM
MMBEABEMABEAEEAM
MMMMMBEAAMMEEAAM
MMMMMMMMMMMEAAMM
}
# tile 142 (baby green dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMGGGAMMMMMMM
MMMMNFNFFAMMMMMM
MMMGFFFFFAMMMMMM
MMCHHFAGFAMAAAMM
MCHCDAMGFAAAAAAM
MMDMMGFFAAAAAAAM
MMMMGGFFFFFAAAAM
MMMGOOFFFFFFAAAM
MMGFOGFFFFFFFAAM
MMGFFGFFOGFAFFAM
MMGFAGFMAGFAFFAM
MMMMMGFAAMMFFAAM
MMMMMMMMMMMFAAMM
}
# tile 143 (baby yellow dragon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMNNNAMMMMMMM
MMMMDHDHHAMMMMMM
MMMNHHHHHAMMMMMM
MMCHHHANHAMAAAMM
MCHCDAMNHAAAAAAM
MMDMMNHHAAAAAAAM
MMMMNNHHHHHAAAAM
MMMNOOHHHHHHAAAM
MMNHONHHHHHHHAAM
MMNHHNHHONHAHHAM
MMNHANHMANHAHHAM
MMMMMNHAAMMHHAAM
MMMMMMMMMMMHAAMM
}
# tile 144 (gray dragon)
{
MMMMMMBBBPAMMMMM
MMMMMNPNPPPAMMMM
MMMMBPPPPPPAMMMM
MMDCHHPMMPPAMMMM
CHCHCDMMBPPAMMMM
HDMDMMMBPPAMMMMM
MMMMMMOBPAAAAAAM
MMMMBOBPAAAAAAAA
MMBOOBPAMPPMAAAM
MBOOOBPPPPPPMAAM
MBOOOBPPPPPPPAAM
PPOOBBPPPPPPPPAM
BPMOBPPOOPPMPMAM
BPAABPMAAPPAPPAM
MMMMBPAAMMMPPMAM
MMMMMMMMPPPPMAMM
}
# tile 145 (silver dragon)
{
MMMMMMPPPBAMMMMM
MMMMMOBOBBBAMMMM
MMMMPBBBBBBAMMMM
MMDCHHBMMBBAMMMM
CHCHCDMMPBBAMMMM
HDMDMMMPBBAMMMMM
MMMMMMNPBAAAAAAM
MMMMPNPBAAAAAAAA
MMPNNPBAMBBMAAAM
MPNNNPBBBBBBMAAM
MPNNNPBBBBBBBAAM
BBNNPPBBBBBBBBAM
PBMNPBBNNBBMBMAM
PBAAPBMAABBABBAM
MMMMPBAAMMMBBMAM
MMMMMMMMBBBBMAMM
}
# tile 146 (shimmering dragon)
{
MIMBFMBBBPAFBMMM
MMBFMNPNPPPAFBMI
MBFMBPPPPPPAFBMM
MBDCHHPMMPPAFBIM
CBCHCDMMBPPAFBMM
HDBBMMMBPPAMBMMI
MMBFMMOBPAAAABAM
MBFMBOBPAAAAAFBA
BFBOOBPAMPPMAAFB
MBOOOBPPPPPPMAFB
MBOOOBPPPPPPPAFB
PPOOBBPPPPPPPPFB
BPMOBPPOOPPMPMFB
BPAABPMAAPPAPPFB
MMMMBPAAMMMPPMAB
MMMMMMMMPPPPMABM
}
# tile 273 (deep dragon)
{
MMMMMMAAAIAMMMMM
MMMMMDIDIIIAMMMM
MMMMAIIIIIIAMMMM
MMDCHHIMMIIAMMMM
CHCHCDMMAIIAMMMM
HDMDMMMAIIAMMMMM
MMMMMMIAIAAAAAAM
MMMMAIAIAAAAAAAA
MMAIIAIAMIIMAAAM
MAIIIAIIIIIIJAAM
MAIIIAIIIIIIIAAM
IIIIAAIIIIIIIIAM
AIMIAIIIIIIMIJAM
AIAAAIMAAIIAIIAM
MMMMAIAAMMMIIJAM
MMMMMMMMIIIIJAMM
}
# tile 147 (red dragon)
{
MMMMMMIIIDAMMMMM
MMMMMNDNDDDAMMMM
MMMMIDDDDDDAMMMM
MMDCHHDMMDDAMMMM
CHCHCDMMIDDAMMMM
HDMDMMMIDDAMMMMM
MMMMMMHIDAAAAAAM
MMMMIHIDAAAAAAAA
MMIHHIDAJDDJAAAM
MIHHHIDDDDDDJAAM
MIHHHIDDDDDDDAAM
DDHHIIDDDDDDDDAM
IDMHIDDHHDDJDJAM
IDAAIDMAADDADDAM
MMMMIDAAJJJDDJAM
MMMMMMMMDDDDJAMM
}
# tile 148 (white dragon)
{
MMMMMMNNNOAMMMMM
MMMMMIOIOOOAMMMM
MMMMNOOOOOOAMMMM
MMDCHHOMMOOAMMMM
CHCHCDMMNOOAMMMM
HDMDMMMNOOAMMMMM
MMMMMMONOAAAAAAM
MMMMNONOAAAAAAAA
MMNOONOAMOOMAAAM
MNOOONOOOOOOJAAM
MNOOONOOOOOOOAAM
OOOONNOOOOOOOOAM
NOMONOOOOOOMOJAM
NOAANOMAAOOAOOAM
MMMMNOAAMMMOOJAM
MMMMMMMMOOOOJAMM
}
# tile 149 (orange dragon)
{
MMMMMMLLLCAMMMMM
MMMMMNCNCCCAMMMM
MMMMLCCCCCCAMMMM
MMDCHHCMMCCAMMMM
CHCHCDMMLCCAMMMM
HDMDMMMLCCAMMMMM
MMMMMMOLCAAAAAAM
MMMMLOLCAAAAAAAA
MMLOOLCAMCCKAAAM
MLOOOLCCCCCCJAAM
MLOOOLCCCCCCCAAM
CCOOLLCCCCCCCCAM
LCMOLCCOOCCKCJAM
LCAALCMAACCACCAM
MMMMLCAAMKKCCJAM
MMMMMMMMCCCCJAMM
}
# tile 150 (black dragon)
{
MMMMMMAAAAMMMMMM
MMMMMNANAAAMMMMM
MMMMAAAAAAAMMMMM
MMDCHHAMMAAMMMMM
CHCHCDMMAAAMMMMM
HDMDMMMAAAMMMMMM
MMMMMMAAAMMPPPPM
MMMMAAAAPPPPPPPP
MMAAAAAAAAAMPPPM
MAAAAAAAAAAAAPPM
MAAAAAAAAAAAAPPM
AAAAAAAAAAAAAAPM
AAMAAAAAAAAMAAPM
AAPPAAMPPAAPAAPM
MMMMAAPPMMMAAAPM
MMMMMMMMAAAAAMMM
}
# tile 151 (blue dragon)
{
MMMMMMBBBEAMMMMM
MMMMMNENEEEAMMMM
MMMMBEEEEEEAMMMM
MMDCHHEMMEEAMMMM
CHCHCDMMBEEAMMMM
HDMDMMMBEEAMMMMM
MMMMMMOBEAAAAAAM
MMMMBOBEAAAAAAAA
MMBOOBEAMEEMAAAM
MBOOOBEEEEEEJAAM
MBOOOBEEEEEEEAAM
EEOOBBEEEEEEEEAM
BEMOBEEOOEEMEJAM
BEAABEMAAEEAEEAM
MMMMBEAAMMMEEJAM
MMMPMMMMEEEEJAMM
}
# tile 152 (green dragon)
{
MMMMMMGGGFAMMMMM
MMMMMNFNFFFAMMMM
MMMMGFFFFFFAMMMM
MMDCHHFMMFFAMMMM
CHCHCDMMGFFAMMMM
HDMDMMMGFFAMMMMM
MMMMMMOGFAAAAAAM
MMMMGOGFAAAAAAAA
MMGOOGFAMFFMAAAM
MGOOOGFFFFFFJAAM
MGOOOGFFFFFFFAAM
FFOOGGFFFFFFFFAM
GFMOGFFOOFFMFJAM
GFAAGFMAAFFAFFAM
MMMMGFAAMMMFFJAM
MMMMMMMMFFFFJAMM
}
# tile 153 (yellow dragon)
{
MMMMMMNNNHAMMMMM
MMMMMDHDHHHAMMMM
MMMMNHHHHHHAMMMM
MMDCHHHMMHHAMMMM
CHCHCDMMNHHAMMMM
HDMDMMMNHHAMMMMM
MMMMMMONHAAAAAAM
MMMMNONHAAAAAAAA
MMNOONHAJHHJAAAM
MNOOONHHHHHHJAAM
MNOOONHHHHHHHAAM
HHOONNHHHHHHHHAM
NHMONHHOOHHJHJAM
NHAANHMAAHHAHHAM
MMMMNHAAJJJHHJAM
MMMMMMMMHHHHJAMM
}
# tile 154 (stalker)
{
MMMMMMMMMMMMMMMM
MMMMMMMPPPMMMMMM
MMMMMMPMPMPMMMMM
MMMMMPPPPPPMMMMM
MMMMMPPMMPPPMMMM
MMMMPPPPPPMPMMMM
MMMMPMPPPPMPMMMM
MMMMPMPPPMMPMMMM
MMMMPMMPPMMPMMMM
MMMMPMPPPPMPMMMM
MMMMPMPMMPMPMMMM
MMMMPMPMMPMPMMMM
MMMMMMPMMPMMMMMM
MMMMMMPMMPMMMMMM
MMMMMPPMMPPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 155 (air elemental)
{
MMMMMMMMMMMMMMMM
MMMPMPPPMMPMMMMM
MMPMPAPAMPMMMMMM
PMMPPPPPPMMPMMMM
MPMPPAAPPPMMMPMM
MMPPPAAPMPMPMMMM
MMPAPAAPAPMMMMMM
PMPAPPPMAPMPMAAM
MMPAMPPMAPMAAAAM
MMPAPPPPAPAAAAMM
MMPAPMAPAPAAAAMM
MMPAPMAPAPAAAAAM
MMMMPMAPAAAAAAAM
MMPMPMAPPAAAAAAM
MMMPPMAPPPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 156 (fire elemental)
{
MMMMMMMMMMMMMMMM
MHMMLDDDMMMMMMMM
MMMLDADACMHMMMMM
HMMDDDDDDMMHMHMM
MMLDDAADDDMMMMMM
MMDDDAADCDMHMMMM
MMDADAACADMMMMMM
HMDADDDCADMMMAAM
MMDACDDCADMAAAAM
MMDADDDDADAAAAMM
MMDADCADADAAAAMM
HMDADCADADAAAAAM
MMMMDCADAAAAAAAM
MHMLDCADDAAAAAAM
MMLDDCADDDAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 157 (earth elemental)
{
MMFMMMMMMMMMMMMM
MMMMCKKKMMFMMMMM
MMMCKAKAJMMMMFMM
MMMKKKKKKMMMMMMM
MMCKKAAKKKMFMMFM
MFKKKAAKJKMMMMMM
MMKAKAAJAKMMFMMM
MMKAKJJJAKMMMAAM
FMKAJKKJAKMAAAAM
MMKAKKKKAKAAAAMM
MMKAKJAKAKAAAAMM
MMKAKJAKAKAAAAAM
MMMMKJAKAAAAAAAM
MFMCKJAKKAAAAAAM
MMCKKJAKKKAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 158 (water elemental)
{
MMMMMMMMMMMMMMMM
MMMMPBBBMMEMMMMM
MEMPBABAEMMMEMMM
MMMBBBBBBMMMMMMM
MMPBBAABBBMEMMEM
EMBBBAABEBMMMMMM
MMBABAABEBMEMMMM
MMBABBBBEBMMMAAM
MMBAPBBEABMAAAAM
EMBABBBBABAAAAMM
MMBABEABABAAAAMM
MMBABEABABAAAAAM
MMMMBEABAAAAAAAM
MEMPBEABBAAAAAAM
MMPBBEABBBAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 158 (lethe elemental)
{
MMMMMMMMMMMMMMMM
MMMMDPPEMMEMMMMM
MEMDPAPAEMMMEMMM
MMMPPPPPEMMMMMMM
MMDPPAAPPPMEMMEM
EMPPPAAPEPMMMMMM
MMPAPAAPEEMEMMMM
MMPAPPPBEEMMMAAM
MMPADPPEAEMAAAAM
EMPAPPEEAEAAAAMM
MMPAPEAEAEAAAAMM
MMPAPEAEAEAAAAAM
MMMMPEAEAAAAAAAM
MEMDPEAEEAAAAAAM
MMDPPEAEEEAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 159 (lichen)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMFFFMMMFFFMMMM
MMFCFFFFFCCFAMMM
MFCOOFFFCOFFFAMM
MFCOOFFFCFFFFAMM
MMFFFFFFFFFFAMMM
MMMAFFFCCFFFAMMM
MMMFFFFCOFFAAMMM
MMFCCFFCOFCFAMMM
MMFCOFFCFFOCFAMM
MMFFCFFFCFFFFAMM
MMMFFFAAFFFFFAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 160 (brown mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMJJJMMMJJJMMMM
MMJKJJJJJKKJAMMM
MJKCCJJJKCJJJAMM
MJKCCJJJKJJJJAMM
MMJJJJJJJJJJAMMM
MMMAJJJKKJJJAMMM
MMMJJJJKCJJAAMMM
MMJKKJJKCJKJAMMM
MMJKCJJKJJCKJAMM
MMJJKJJJKJJJJAMM
MMMJJJAAJJJJJAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 161 (yellow mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMHHHMMMHHHMMMM
MMHHHHHHHNHHAMMM
MHHNNOHHNNOHHAMM
MHHNNOOHHOOHHAMM
MMHHOOHHHHHHAMMM
MMMAHHHHHHHHAMMM
MMMHHHHNNOHAAMMM
MMHHHHHNNOHHAMMM
MMHNNOHHHONOHAMM
MMHHOHHHHHOOHAMM
MMMHHHAAHHHHHAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 162 (green mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMFFFMMMFFFMMMM
MMFGFFFFFGGFAMMM
MFGOOFFFGOFFFAMM
MFGOOFFFGFFFFAMM
MMFFFFFFFFFFAMMM
MMMAFFFGGFFFAMMM
MMMFFFFGOFFAAMMM
MMFGGFFGOFGFAMMM
MMFGOFFGFFOGFAMM
MMFFGFFFGFFFFAMM
MMMFFFAAFFFFFAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 163 (red mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMDDDMMMDDDMMMM
MMDCDDDDDCCDAMMM
MDLLCDDDCLDDDAMM
MDCCCDDDCDDDDAMM
MMDDDDDDDDDDAMMM
MMMADDDCCDDDAMMM
MMMDDDDCLDDAAMMM
MMDCCDDCLDCDAMMM
MMDCLDDCDDLCDAMM
MMDDCDDDCDDDDAMM
MMMDDDAADDDDDAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 164 (shrieker)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMGGGGFFMMMMM
MMMGGGGIGIDFFMMM
MGGGIIGGGIIFFFFM
GIIGIIGGGGGGGDDF
GIIGGGGIIGIIGIDF
GGGGIGGIIGIIGGFF
MMGGGGGGGGGGGMMM
MMMMMMFFFMMAAAAA
MMMMAGGGFFAAAAAA
MMMAGGGGGGFAAAAM
MMMAAAAAAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 165 (violet fungus)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMIIIMMMIIIMMMM
MMILIIIIILLIAMMM
MIOOLIIILOIIIAMM
MILLLIIILIIIIAMM
MMIIIIIIIIIIAMMM
MMMAIIILLIIIAMMM
MMMIIIILOIIAAMMM
MMILLIILOILIAMMM
MMILOIILIIOLIAMM
MMIILIIILIIIIAMM
MMMIIIAAIIIIIAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 10 (migo worker)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMPMMMMM
MMMMMMMMMPPMMPMM
MMMMMMMMPPPMPPMM
MMMMMMMPPPMPPPMM
MMMMMMMKKKLPPMMM
MMOOOMKKKLLKKMMM
MOOONKKKLKKKKKMM
MMOOJJJJJJJJJJMM
MMMJJMJKJKJKJMMM
MMMMMMMKMKMKMMMM
MMMMMMMKMKMKMMMM
MMMMMMMMMMMMMMMM
MMMMAAAAAAAAAAMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 14 (migo soldier)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMPMMMMM
MMMMMMMMMPPMMPMM
MMMMMMMMPPPMPPMM
MMMMMMMPPPMPPPMM
MMOOOMMCCCLPPMMM
MOONOOCCCLLCCMMM
MOONNCCCLCCCCCMM
MMOOKKKKKKKKKKMM
MMMKKMKCKCKCKMMM
MMMPPCCMMCMCMMMM
MMMMMMMMMCMCMMMM
MMMMMMMMMMMMMMMM
MMMMAAAAAAAAAAMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}# tile 17 (migo philosopher)
{
MMMMMMMMMMMMMMMM
MMOOMMMMMMPMMMMM
MOMMOMMMMPPMMPMM
MMMMMOMMPPPMPPMM
MMOOOOMPPKKLPPMM
MOONOOMKKKLLLKMM
MOONOOKKKLLKKKKM
MOONNKKKLKKKKKKM
MMOOJJJJJJJJJJMM
MMMJJMJKJKJKJMMM
MMMMMMMKMKMKMMMM
MMMMMMMKMKMKMMMM
MMMMMMMMMMMMMMMM
MMMMAAAAAAAAAAMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 161 (phantom fungus)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPPPMMMPPPMMMM
MMPPPPPPPNPPAMMM
MPPNNOPPNNOPPAMM
MPPNNOOPPOOPPAMM
MMPPOOPPPPPPAMMM
MMMAPPPPPPPPAMMM
MMMPPPPNNOPAAMMM
MMPPPPPNNOPPAMMM
MMPNNOPPPONOPAMM
MMPPOPPPPPOOPAMM
MMMPPPAAPPPPPAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 17 (migo queen)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMOMMMMM
MMMMMMMMNMMMMMMM
OMOOMMMOMMPMMMOM
NOMMOMMMOPPMMMMM
MMMMMOMOPPPMPPMM
MMOOOOMOPKOLPOMO
MOONONOKKOLLLKMO
MONOOOKKKLLKKKOM
MOONNKKKLKKKKKKM
OMOOJOJJJJJJJOMM
MOMJJMOKOKOKOMMM
NOMMMMMKMOMKMMMM
OMMMAAAKAKAOAAMM
MMMMMAAAAAAMMMMM
}
# tile 166 (gnome)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMDFMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMGFFMMMMMMMM
MMMMGGFFFMMMMMMM
MMMMGLLLFMMMMMMM
MMMMMOLOMMMAAAMM
MMMFGOOOFFAAAAMM
MMMGAGOFAFAAAAMM
MMMMLKNKFAAAAMMM
MMMMFGAFFAAMMMMM
MMMMGFAFGMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 167 (gnome lord)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMDMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMGFFMMMMMMMM
MMMMHHHHHMMMMMMM
MMMMGLLLFMMMMMAM
MMMMMOLOMMMAAAMM
MMMFGOOOFFAAAAMM
MMMGAGOFAFAAAAMM
MMMMLKNKFAAAAMMM
MMMMFGAFFAAMMMMM
MMMMGFAFGMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 168 (gnomish wizard)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMGFFMMMMMMMM
MMMMGGFFFMMMMMMM
MMMMGLLLFMMMMMMM
MMMFFOLOFFMAAAMM
MMMGFOOOFFAAAAMM
MMMFAGOFAFAAAAMM
MMMGLKNKFFAAAMMM
MMMFFGFFFFAMMMMM
MMMGFFFFGFAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 169 (gnome king)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMHMCMHMMMMMMM
MMMMHCHCHMMMMMMM
MMMMHHHHHMMMMMMM
MMMMGLLLFMMMAMMM
MMMMMOLOMMMAAAAM
MMMFGOOOFFAAAAMM
MMMGAGOFAFAAAAMM
MMMMLKNKFAAAAMMM
MMMMFGAFFAAMMMMM
MMMMGFAFGMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 170 (giant)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
MMMMJJLLLLJJAMMM
MMMMJFFLLFFJAMMM
MMMMJLLLLLLJAMMM
MMMMALLAALLAAAMM
MMMMMALLLLJAAAAM
MMCCLLJJJJLLCCAA
MCLLLCCKCKCLLLCA
MLLLKLKCKCLKLLLA
MLLAALLCCLLAALLA
MLLAAJJJKKJAALLA
MCLCMJJJJJKKCLAA
MMLLMCLJACLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJMCLLLKAA
}
# tile 171 (stone giant)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
MMMMJJLLLLJJAMMM
MMMMJFFLLFFJAMMM
MMMMJLLLLLLJAMMM
MMMMALLAALLAAAMM
MMMMMALLLLJAAAAM
MMCCLLJJJJLLCCAA
MCLLLCCKCKCLLLCA
MLLLAAKCKCLKLLLA
MLLPPPACCLLAALLA
MLLPPPPAKKJAALLA
MCLCPPPAJJKKCLAA
MMLLPPALACLJLLAA
MMMMMALJACLJAAAA
MMMLLLLJMCLLLKAA
}
# tile 172 (hill giant)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
MMMMJJLLLLJJAMMM
MMMMJFFLLFFJAMMM
MMMMJLLLLLLJAMMM
MMMMALLAALLAAAMM
MMMMMALLLLJAAAAM
MMMJJKJJJJJJJAAM
MMLJJCCKCKCJJLAM
MMJLKKKCKCKKLJAM
MMLAAKKCCKJAALAA
MMLAAJJJKKJAALAA
MMLCMJJJJJKKCLAA
MMLLMCLJACLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJMLLLLKAA
}
# tile 173 (fire giant)
{
MMMMPPDDDDAAMMMM
MMMMPDDDDDDDAMMM
MMMPPDLLLLDDAMMM
MMMPDPFLLFFDAMMM
MMMPPPLLLLLDAMMM
MMMMPLLAALLAAAMM
MMMPPALLLLJAAAAM
MMMJPDJJJJJJJAAM
MMLDDHDKCKCJJLAM
MMJLHDDCKCKKLJAM
MMLAHDHCCKJAALAA
JLAADDHJKKJAALAA
JJLJDHHJJJKKCLAA
MMLLJJJJACLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJMLLLLKAA
}
# tile 174 (frost giant)
{
MMMMMKJJJJAAMMMM
MMMMKJJJJJJJAMMM
MMMMJJLLLLJJAMMM
MMMMJEELLEEJAMMM
MMMMJLLLLLLJAMMM
MMMMAKJJJJJAAAMM
MMMMMKJAAJJAAAAM
MMMMKKJJJJAJAAAA
MMMKJKJJJJAJJAAA
MMKJKKJJJJJKJJAA
MMKAAJKJJAJAAJAA
MMJAAJKKAKJAAJAA
MMLCMJJJJJKKCLAA
MMLLMCJJAJLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJMCLLLKAA
}
# tile 000 (gnoll matriarch)
{
MMMMMCMMMMMMMMMM
MMMMKCAMMMMMMMMM
MCCCAKJAMMMMMMMM
MMKKKCKJAMMMMMMM
MMMMMKJAAMMMMMMM
MMMJKKKJKCMMMMMM
MMJKKCKCKKCMMMMM
MCJLKCKKCJKCMMMM
CKCJJJLKCKMKCMMM
KMJKKCJJKJMAKAMM
MMJLKCKKCKAAAAAM
MMCJJJLKCJAAAAAM
MMMCCCJJJKAAAAAM
MMMCKKACKKAAAAMM
MMMCKAACKAAMMAMM
MMKKKAMKKAMMMMMM
}
# tile 175 (storm giant)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
MMMMJJLLLLJJAMMM
MMMMJFFLLFFJAMMM
MMMMJLLLLLLJAMMM
MMMMALLAALLAAHMM
MMMMMALLLLJAHAAM
MMMJJKJJJJJHHAAM
MMLJJCCKCKHHLAAM
MMJLKKKCKHHHHHHM
MMLAAKKCCKJAHHAA
MMLAAJJJKKJHHALA
MMLCMJJJJJKHAAAA
MMLLMCLJACHAAAAA
MMMMMCLJACCJAAAA
MMMLLLLJMLLLLKAA
}
# tile 176 (ettin)
{
MMMMNNMMONOPMMMM
MMNNOOPNNOOPPMMM
MMNPPMMNPPMMPMMM
MMALPPLALPPLAMMM
MMAPPPPAPPPPAMMM
MMAPAAPAPAAPAAMM
MMAPPPPAPPPPAAAM
MMBIIIIJJJIIIBAA
MBPPPIIIIIIPPPBA
MPPPFPIIIIPFPPPA
MPPAAPIIIIPAAPPA
MPPAAIIIIIIAAPPA
MBPBMIIFFIIABPAA
MMPPMBPAABPAPPAA
MMMMMBPAABPAAAAA
MMMPPPPAMBPPPFAA
}
# tile 177 (titan)
{
MMMMMAAAAAAAMMMM
MMMMAALLLLAAAMMM
MMMMAMMLLMMAAMMM
MMMMALLLLLLAAMMM
MMMMALLAALLAAAMM
MMMMMALLLLJAAAAM
MMCCJJJJJJJJCCAM
MCLLLCCKCKCLLLCA
MLLLKJKCKCJKLLLA
MLLAAJJCCJJAALLA
MLLAAJJCCJJAALLA
MLLAAJJJKKJAALLA
MCLCMJJJJJKKCLAA
MMLLMCLJACLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJMCLLLKAA
}
# tile 178 (minotaur)
{
MMMMMMMMMMMMMMMM
MOMMMMMMMMMMOMMM
MOOOJJJJJJOOOMMM
MMOOJJKJJJOOMMMM
MMMJGAKJGAJAMMMM
MMMJJJKJJJJAMMMM
MMMMJJKJJJAAAMMM
MMMMJKKKJAAAAMMM
MMCLJAJAKALCAAMA
MCLLJJJJJALLCAAA
MLLCLAAAALCLLAAM
MLAACLLLLCAALAAM
MLLMJJJJJJJLLAAA
MLLMJJJJJJJLLAAA
MMMMCLCACLCAAAAA
MMLLLLLMLLLLLAAM
}
# tile 178 (minotaur priestess)
{
MMMMMMMMMMMMMMMM
MOMMMMMMMMMMOMMM
MOOONNANNAOOOMMM
MMOONNOANAOOMMMM
MMMNBJONBJAPMMMM
MMMNNNONAAAPMMMM
MMMMNAOAAAPPPMMM
MMMMNOOOAPPPPMMM
MMNNADADNAAAPPMP
MANANNNNNANAAPPP
MAAANLLLANNNAPPM
MAPPLLLLLNPPAPPM
MNAMCCKKJAANAPPP
MNAMALJLAANNNPPP
MMMMNNAPNNAPPPPP
MMNANNNMNNAAAPPM
}
# tile 319 (deepest one)
{
MMMMMGMMMMMMMMMM
MMMMGGFMBMBMBMMM
MMMAAGAABMBMBMMM
MMMGGGFFMBBBMMMM
MMMMMGFAMMJMMMMM
MMFGGGFFFMJMMMMM
MMGFFGFGFAJAAMMM
MMGFFFFAGFGAAMMM
MMGAGFFAAAJAAMMM
MMGAGFFFAAJAMMMM
MMMMGFGFAAJAMMMM
MMMMGFGFAAJAMMMM
MMMMGAGFAAJAMMMM
MMMFGAGFAAJAMMMM
MMMGFAGFAAJAMMMM
MMGGFAGFFAJAMMMM
}
# tile 179 (tove)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKFFKFKJMMM
MMMMFFAAAJJFKJMM
MMMMMMMMJFKKJKAA
MMMMMJFFFKKJAAKA
MMMNJKAKKKJAAAAM
MMNANKKKJJAAAMMM
OMOMAAAAAKAAMMMM
MOMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 179 (jubjub bird)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMAAAAMMMMMM
MMMMMNNNNNNMMMMM
MMMMJHAJJAHJMMMM
MMMJJHHCCHHJJMAA
MMMJJCCDDCCAJAAA
MMMMJAJCCJAAMAAA
MMMJMMAJJAMMJAAA
MMJJJMJKKJMJJJAA
MJJJAJKLLKJAJJJA
MJJJAJKLLKJAJJJA
MJJMJAJKKJAJAJJA
MMJMJJMJJAJJAJAM
MMJMAJMAAMJAMJAM
MMMCJCAAMMCJCMMM
}
# tile 179 (bandersnatch)
{
MMMMMMMMMMMMMMMM
MMAAAMMMMMMMMMMM
MAAAAAMMMMMMMMMM
MAAMAAAMAAAMMMMM
MAAAMAAAMAAAMMMM
MMAAAMAAAAAAAMMM
MMAHAHMAAMAAAMMP
MAAAAAAAAAMAAAPP
MMAOAOMAAAOAAAPP
MMMMMMAAAOMAAAPP
MMMMOAAOOMAAAAPP
MMMMOAPAAAAAAAPM
MMMMOOMMAAPAAPPM
MMMMMOMAAPPAAPMM
MMMMMMMMMMAAPMMM
MMMMMMMMMMMMMMMM
}
# tile 179 (jabberwock)
{
MMMMMMMMMMMMMMMM
MMMDPMMMMMMMMMMM
MMMMDPMADOOMMMMM
MMDAIDADIPADMMMM
MMMDIAPIPAMMMMMM
MMMDBDDDAMMMMMMM
MMIBBDADDAMMAAMM
MDDDDAODDIAAAAMM
MMOAOAMDDAIAAAMM
MMIOAODDAAADDAAM
MMDDDADDDDAIDAMM
MMMAAADDIDIDDDMM
MMMMIDDAIDDDDAMM
MMMMIDAAIDAAMMMM
MMMIDAAMMIDMMMMM
MMMMMMMMMMMMMMMM
}
# tile 180 (malkuth sephirah)
{
MMMMMMMMMMMMMMMM
MMMMMMMMAMMOAMMM
MMMMAAMMOAMHOMMM
MMMMOAAMHAONOAMM
MMMMOOAAAOOHOHMM
HCOOAAOAOOCNHOAM
OOMOOOOAOOCNHNAM
HMMOHOCOOANHOHAM
CMMHOHCHCCONHOAM
HMHCHCHCHCAHNOAM
CMHAHCCCCHCOHAAM
CMHAACAACAHNHAMM
HMMCMCAAKAHNOAMM
MMMMMCAMMMCHAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 180 (yesod sephirah)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMHHMMMMMMMMM
MMMMHAAHMMMMMMMM
MMMMCAACJAMMMMMM
MMMMDHHDDJMMMMMM
MMMNNDDNNDJAMMMM
MMAHHHHHHADJAMMM
MMAKNHHHJADDAAMM
MMAJCHHCJAJDJAMA
MMMMAHDADJDDDAAA
MMMMAHJAJDJDJAAA
MMMAAJDAADDJJAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 180 (hod sephirah)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMOMMMMEEMMMAMMM
MONMMMEPNEMMCMMM
MONOMMANPAMDCMMM
NONOMMAPPAJJDJMM
ONNNOOEPPEJJKJDM
ONNNNNOEEAAAJJKM
NONNAIIPNIIAAJKD
ONNOEAENPEAAAJJK
OONAAAMPPMAAMAJK
MNOAPAAMMAAPMAJK
MNNAMAEAAAAAAMAJ
MONNAAEPAPAAAAAJ
MMNAAPPAAPPAAAAA
MMMMMMMMMMMMMMMM
}
# tile 180 (gevurah sephirah)
{
MMMMMCCHHAAMMMMM
MMMCHHHHHHHAMMMM
MMMHHBBBPPHAMMMM
MMMHBAAPAAPAMMMM
MMMHBPPPPPPAMMMM
MMMAAPPAPPPAAMMM
MMAAAAPAPAAAAAMM
MACHHAAAAACHAAMM
APHCNNHNHHHCPAMM
AHPHHHHHNLHPHAMM
APAAHHNNHCAAPAAM
APAACCCHHCAAPAAM
APEACCCCCLLCPAAM
APPAHPCAHPCPPAAA
AAAAHPCAHPCAAAAA
MAHPPPCAPPPPCAAA
}
# tile 180 (chokhmah sephirah)
{
MMMMMMPMMPMMMMMM
NPOPMONMMOOMPOPN
MNOOMONPPOOMOONM
PONONOPHHPONONOP
NONNNHHHHHONNNON
MNNNNHALACHNNNNM
MONNHHLLCCHNNNOM
MNOHHHPLCKNNNONM
MMNHNBBPKBBNNNMM
MMHHBEEEEEEEONMM
MMHNAABEEENHNPMM
MMOAAOOEEHCHCHMM
MOAAANBEMCNOOCOM
MAAOPOBECHCPCHCM
MMOPPEEMMEEPPOMM
MMMMMMMMMMMMMMMM
}
# tile 185 (lich)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOOOMMMMMMMMMM
MMAOAOOMMMMMMMMM
MMOOOOOMMMMMMMMM
MMOOMOMMMMMMMMMM
MMMMMPPPMMMMMMMM
MMMOOPPPMMMMAAAM
MMOMPPPPPAMMAAAM
MOMMMPPPPMAAAAAM
MMMMOMPPPAAAAMAM
MMMMMMPPPAAAMAMM
MMMMMOPAPMAMMMMM
MMMOOOAMOAMMMMMM
MMMMMMOOOMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 186 (demilich)
{
MMMMMMMMMMMMMMMM
MMMOOOMMMMMMMMMM
MMAOAOOMMMMMMMMM
MMOOOOOMMMMMMMMM
MMOOMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPPPMMMMMMMM
MMMOOPPPMMMMAAAM
MMOMPPPPPAMMAAAM
MOMMMPPPPMAAAAAM
MMMMLMPPPAAAAMAM
MMMMMMLPPAAAMAMM
MMMMMLLALMAMMMMM
MMMLLLAMLAMMMMMM
MMMMMMLLLMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 187 (master lich)
{
MMMHMMMMMMMMMMMM
MMMHCHMHMMMMMMMM
MMMHHHCHMMMMMMMM
MMAOAOHHMMMMMMMM
MMOOOOOMMMMMMMMM
MMOOMOMMMMMMMMMM
MMMMMPPPMMMMMMMM
MMMPPPPPMMMMAAAM
MMPPPPPPPAMMAAAM
MOMMPPPPPMAAAAAM
MMMMOPPPPAAAAMAM
MMMMMMPPPAAAMAMM
MMMMMOPAPMAMMMMM
MMMOOOAMOAMMMMMM
MMMMMMOOOMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 188 (death knight)
{
MMMMMMMMMMMAMMMM
MMMMMMMMMMAAMMMM
MMMMBNMMMAAPMMMM
MMMBNBBMAAPPMMMM
MMMAOABBAPPMMMMM
MMMOOOBBPPMMMMMM
MMMOOAOPPMMMMMMM
MMMMAANNBBMMMMMM
MMMAOOBBPMMMMAAA
NPAOPKKPPPAMMAAA
MNNPKLCJPPMAAAAA
NNPNKCKJPPAAAAMA
PPMMMJJPPPAAAMAM
MMMMMMOPAPMAMMMM
MMMMOOOAMOAMMMMM
MMMMMMMOOOMMMMMM
}
# tile 188 (arch-lich)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOOOMMMMMMMMMM
MMDODOOMMMMMMMMM
MMOOOOOMMMMMMMMM
HMOOMOMMMMMMMMMM
AMMMMPPPMMMMMMMM
AMMOOPPPMMMMAAAM
MAOMPPPPPAMMAAAM
MOMMMPPPPMAAAAAM
MAMMOMPPPAAAAMAM
MMAMMMPPPAAAMAMM
MMAMMOPAPMAMMMMM
MMAOOOAMOAMMMMMM
MMMMMMOOOMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 189 (kobold mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNONONOMMMMMMM
MMMOAOAOMOPMMMMM
MMMMONNMMMAMMMMM
MMMONODNAMAAMMMM
MMOLONNONAAAMAMM
MMNALONANAAAAAMM
MMNAOLOAOAAAAAMM
MMMMNOLAAAAAAMMM
MMMMNANAAAAMMMMM
MMMOOANOAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 190 (gnome mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMGGFOMMMMMMM
MMMMGGFFOOPMMMMM
MMMMGDODFMMMMMMM
MMMMMONOMMMAAAMM
MMMNONOONOAAAAMM
MMMOANLOAOAAAAMM
MMMMNNOLOAAAAMMM
MMMMNOANDAAMMMMM
MMMMNOAOOMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 191 (orc mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOOPMMMMMMMM
MMMMDODPOPMMMMMM
MMMMOOOAMMMMMMMM
MMOOOOOOOAMAAMMM
MMOOOOOOOMAAAMMM
MMOAOOOAACCCMMMM
MMOAOOOCCAAAMMMM
MMMMOCCOAAAAAAMM
MMMCCAOOAAAAMMMM
MMOOOAOOOAMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 192 (dwarf mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMBMMMMMMMMM
MMMMMBBEOMMMMMMM
MMMMBBEEEOPMMMMM
MMMMBDODEMMMMMMM
MMMMMONOMMMAAAMM
MMMNONOONOAAAAMM
MMMOANLOAOAAAAMM
MMMMNNOLOAAAAMMM
MMMMNOANDAAMMMMM
MMMMNOAOOMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 193 (elf mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMOMMMMMM
MMMMMMMOOOPMMMMM
MMMMMMOOOOPMMMMM
MMMMMMOEOEAPMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMMMMAM
MMMMMMOAAOMMAAAM
MMMMMOOOOOOAAAAM
MMMMOALOOLAOAAAM
MMMMOADOOOAOAAMM
MMMMMMOOAOAAMAMM
MMMMMOOAMOOAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 194 (human mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMONNOMMMMMMMMM
MMMNNNNOPMMMMMMM
MMPANANMOPPMMMMM
MMPNNNNMMMMMMMMM
MMONOONNPMMMMMMM
MONLNNOOOMMMMMMM
MNJNOOOOOMMAAAMM
MOJOOOODNMAAAAMM
MNJOLNOAOAAAAAAM
MOCNOMNKNAAAAAMM
MNMOOMOLAAAAAAAM
MMMOOAOOAAAMMMMM
MMNNNMNNNAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 193 (drow mummy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMOMMMMMM
MMMMMMMOOOPMMMMM
MMMMMMOOOOPMMMMM
MMMMMMODODAPMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMMMMAM
MMMMMMOAAOMMAAAM
MMMMMOOOOOOAAAAM
MMMMOALOOLAOAAAM
MMMMOADOOOAOAAMM
MMMMMMOOAOAAMAMM
MMMMMOOAMOOAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 195 (ettin mummy)
{
MMMMMNNMMONOOMMM
MMMNNOOONNOOOOMM
MMMNOOOONOOOOOOM
MMMOFOFOLOFOFOMO
MMMOOOOOLOOOOOMP
MMMNOOOOLNNOOOAM
MMMONOOOLOOOOAAA
MMOOOONNNNNNNOAA
MONNNNNNOONOOOOA
MONODNNOOOOOOOOA
MNNAAONNONOAAOOA
MNOAAONOONLAAOOA
MOOOMONOONOOOOAA
MMOOMNNOANOLOOAA
MMMMMNOOANOOAAAA
MMMOOOOOMOOOOKAA
}
# tile 196 (giant mummy)
{
MMMMMMONOOAAMMMM
MMMMONNNOOOOAMMM
MMMMNNOOOOOOOMMM
MMMMNFFOOFFOOPMM
MMMMNONOOOOOAOPM
MMMMAONOOOOAAAPM
MMMMMANOOODAAAAM
MMOOOONOOONNNOAA
MONNNNNOOOOOOOOA
MONODNNLOOOOOOOA
MNNAAONOLNOAAOOA
MNOAAONOONLAAOOA
MOOOMONOONOOOOAA
MMOOMNNOANOLOOAA
MMMMMNOOANOOAAAA
MMMOOOOOMOOOOKAA
}
# tile 197 (red naga hatchling)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKMMMMMMMMMMM
MMMKLKMMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMALAAMMMMMMMMM
MMMLALAMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMLLLAAMMMMMMMM
MMMLDLAAMMMMMMMM
MMMIDDAAAAADAMMM
MMMIDDDAAADDAMMM
MMMMIIDDDDDAMMMM
MMMMMMMMMMMMMMMM
}
# tile 198 (black naga hatchling)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKMMMMMMMMMMM
MMMKLKMMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMALAAMMMMMMMMM
MMMLALAMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMLALAAMMMMMMMM
MMMAAAPAMMPAAMMM
MMMAAAAPPPAAAMMM
MMMMAAAAAAAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 199 (golden naga hatchling)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKMMMMMMMMMMM
MMMKLKMMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMALAAMMMMMMMMM
MMMLALAMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMLLLAAMMMMMMMM
MMMLHLAAMMMMMMMM
MMMNHHAAAAAHAMMM
MMMNHHHAAAHHAMMM
MMMMNNHHHHHAMMMM
MMMMMMMMMMMMMMMM
}
# tile 200 (guardian naga hatchling)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKMMMMMMMMMMM
MMMKLKMMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMALAAMMMMMMMMM
MMMLALAMMMMMMMMM
MMMLLLAMMMMMMMMM
MMMLLLAAMMMMMMMM
MMMLFLAAMMMMMMMM
MMMGFFAAAAAFAMMM
MMMGFFFAAAFFAMMM
MMMMGGFFFFFAMMMM
MMMMMMMMMMMMMMMM
}
# tile 201 (red naga)
{
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMKLLKMMMMMMMMM
MMMLLLLAMMMMMMMM
MMMALLAAMMMMMMMM
MMMLAALAMMMMMMMM
MMMLLLLAMMMMMMMM
MMMLLLDAMMAAMMMM
MMMLDLDAMAAAAMMM
MMMIDDDAAAIIAMMM
MMMIDDDAIDDDIDAM
MMMIDDDIDDDDDDDA
MMMIDDDDDDAAMDDA
MMMMDDDDDAMMDDAM
MMMMMDDAAMMDDAMM
MMMMMMMMMMDAMMMM
}
# tile 202 (black naga)
{
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMKLLKMMMMMMMMM
MMMLLLLAMMMMMMMM
MMMALLAAMMMMMMMM
MMMLAALAMMMMMMMM
MMMLLLLAMMMMMMMM
MMMLLLAAMMMMMMMM
MMMLALAAMMPPPMMM
MMMAAAAPPPAAPMMM
MMMAAAAPAAAAAAPM
MMMAAAAAAAAAAAAP
MMMAAAAAAAPPMAAP
MMMMAAAAAPMMAAPM
MMMMMAAPPMMAAPMM
MMMMMMMMMMAPMMMM
}
# tile 203 (golden naga)
{
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMKLLKMMMMMMMMM
MMMLLLLAMMMMMMMM
MMMALLAAMMMMMMMM
MMMLAALAMMMMMMMM
MMMLLLLAMMMMMMMM
MMMLLLHAMMAAMMMM
MMMLHLHAMAAAAMMM
MMMNHHHAAANNAMMM
MMMNHHHANHHHNHAM
MMMNHHHNHHHHHHHA
MMMNHHHHHHAAMHHA
MMMMHHHHHAMMHHAM
MMMMMHHAAMMHHAMM
MMMMMMMMMMHAMMMM
}
# tile 204 (guardian naga)
{
MMMMMMMMMMMMMMMM
MMMMKKMMMMMMMMMM
MMMKLLKMMMMMMMMM
MMMLLLLAMMMMMMMM
MMMALLAAMMMMMMMM
MMCLAALCMMMMMMMM
MMLLLLLLMMMMMMMM
MMCLLCLCMMAAMMMM
MMMCLLCAMAAAAMMM
MMMGLFCAAAGGAMMM
MMMGFFFAAFFFGFAM
MMMGFFFGFFFFFFFA
MMMGFFFFFFAAMFFA
MMMMFFFFFAMMFFAM
MMMMMFFAAMMFFAMM
MMMMMMMMMMFAMMMM
}
# tile 205 (ogre)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMCLLLCMMMMMMM
MMLCKKLKKCLMMMMM
MMMLAALAALJAMMMM
MMMCLLLLLCJAMMMM
MMMMCAAACJAAAMMM
MMMMLDDDLAAAAMMM
MMCLJLLLKALCAAMA
MCLLAJJJJALLCAAA
MLLCLAAAALCLLAAM
MLAACLLLLCAALAAM
MLCMHHHBHHACLAAA
MLLMJJJJJJALLAAA
MMMMCJJJCLAAAAAA
MMLLLLLMLLLLLAAM
}
# tile 350 (ogre mage)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKOOOKMMMMMMM
MMOKJJOJJKOMMMMM
MMMOAAOAAOJAMMMM
MMMCOOOOOKJAMMMM
MMMMKAAACJAAAMMM
MMMMOEEEOAAAAMMM
MMKOJOHHJAOKAAMA
MKOOAHDDHAOOKAAA
MOOKOHDDHOKOOAAM
MOAAKOHHOCAAOAAM
MOKMPPPIPPAKOAAA
MOOMJJJJJJAOOAAA
MMMMKJJJKOAAAAAA
MMOOOOOMOOOOOAAM
}
# tile 206 (ogre lord)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMCLLLCMMMMMMM
MMLCKKLKKCLMMMMM
MMMLAALAALJAMMMM
MMMCLLLLLCJAMMMM
MMMMCLLLCJAAAMMM
MMMMLAAALAAAAMMM
MMJKJLLLKAKJAAMA
MCLKAJJJJAKLCAAA
MLLJKAAAAKJLLAAM
MLAAJKKKKJAALAAM
MLCMHHHBHHACLAAA
MLLMJJJJJJALLAAA
MMMMCJJJCLAAAAAA
MMLLLLLMLLLLLAAM
}
# tile 207 (ogre king)
{
MMMHMMCMMHMMMMMM
MMMHDCHCDHMMMMMM
MMMHHHHHHHMMMMMM
MMLCKKLKKCLMMMMM
MMMLAALAALJAMMMM
MMMCLLLLLCJAMMMM
MMMMCLLLCJAAAMMM
MMMMLAAALAAAAMMM
MMJKJLLLKAKJAAMA
MCJKAJJJJAKJCAAA
MLJJKAAAAKJJLAAM
MLAAJKKKKJAALAAM
MLCMHHHBHHACLAAA
MLLMJJJJJJALLAAA
MMMMCJJJCLAAAAAA
MMLLLLLMLLLLLAAM
}
# tile 352 (siege ogre)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMNOOOOMMMMMMM
MMONLLOLLNOMMMMM
MMMOAAOAAOLAMMMM
MKKNOOOOONLJKKMM
CCCJNAAANLJKCCCM
MJJAOIIIOAAJJJAA
MBBBLOOONAEBBJMA
MNBEALLLLABBNAAA
MOONEAAAAENOOAAM
MOAANOOOONAAOAAM
MONMBBBIBBANOAAA
MOOEBPPPPBEOOAAA
MMMBNPPPNOEAAAAA
MMOOOOOMOOOOOAAM
}
# tile 208 (gray ooze)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPBPAMMMMMMM
MMMPBBBPBAMMMMMM
MMBBNNBPPBAAMMMM
MBBNNPPPBBPAAAMM
PBBBPPPBPBBAAAMM
BBBPBPPPPPBPAAAM
BBPBPPPPPPPBAAAM
PBPPBPPPBBPPAAAM
MPBBPPPBAAPPPAAM
MMMPBBBAAAKPPJMM
MMMMMMMMACPPAKMM
MMMMMMMMMKCCCJMM
MMMMMMMMMMMMMMMM
}
# tile 209 (brown pudding)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMJMMM
MMMMJKKJJJMMJJMM
MMMKKKCJJJJJMMMM
MMKKNNJNNJJJMMMM
MMKJANJANJJJAMMM
MMKKJJJJJCJJAAMM
MMJKJJCJJJJJAAMM
MMMJJJJJJJJAAAMM
MMMMJJJJJJAAAMMM
MMMMMAAAAAAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 210 (black pudding)
{
MMMMMMMMAMMMMMMM
MMMMMMMMAAMMMMMM
MMMMMAAAMMMMMMMM
MMMMAAAAAMMMMMMM
MMMMCACAAMMMMMMM
MMMMDADAAMMMMMMM
MMMMAAAAAMMMMMMM
MMMMAAAAAMMMMMMM
MMMMAAAAAMMMMMMM
MMMMMAAAAAMMMMMM
MMMMMAAAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMAAAAAAMMMM
MMMMMMMAAAAAAMAM
MMMMMMMMAAAAAAAA
MMMMMMMMMMAAAAMM
}
# tile 211 (green slime)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMGMMM
MMMMMGMMMMMMGMMG
MGMMMMGMMGMNGNMG
MMNGMNGGNGGGGGGG
MMGGNGGNGGGFGGFM
GGNGGGGGGGGGFFMG
MNGGGGGFGFGMMMMM
NGGGGFGGFGMGMMGF
NGGFGGFMMGFMMMMM
MMGGFMMGGFMMGMMM
}
# tile 211 (flux slime)
{
MMMMMMIIIMMMMMMM
MMHMMMCIGMMMMMMM
MHHNMCCAGGMMMMMM
MHHNMMCDGMMMMBBM
MHHNMMDDDMMMBBEE
MMHPMMMDPMMMBEEE
MMMPMMPPMMMMMEEM
MMMPPMDDDMMMMPMM
MMPPDDDDDDDDMPPM
MMDDDDDDDDDBMPPM
MMHDDDDCCABBPPMM
MMHHHHCCCPBBPPMM
MMHHHHNNPPBBAAAM
MMHHHHHNPBBAAAAM
MMMMHHHHBBAAAAMM
MMMMMMHHBAAAMMMM
}
# tile 107 (darkness given hunger)
{
MMMMMMMAMMMMMMMM
MMMMAMMAMMMMMMMM
MMMMMAMAMMMAMMMM
MMMAMMMMMMMAMMMM
MMAMMAMAMAMMMMMM
MMMMAAMAAMAMAMMM
MAMMAACACAMMAMMM
MMMAMADADMAAMMMM
MMMMMMAAAAAMAMAM
MMMAMAAAAAMMAMMM
MMMMAMMAMAAMAMMM
MAMMMAMAMMMAAAMM
MMAMAMMMMAAMMMMM
MMMMMMMAMMMMAMMM
MMAMMAMAMMAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 212 (quantum mechanic)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLMMMMMM
MMMBEEILIEEBMMMM
MMMENNELENNELMMM
MMMEANEEEANELMMM
MMMBEEILIEEBLMMM
MMMMMILLLIILMMMM
MMLNMLLAALLAAAAM
MEENNMLLLLJAAAAM
CBBGNNJJJJNAAAMM
DDFFONNNONNNAAMM
MMMMMNNNONNLAAMM
MMMMMNCKCKNAMAMM
MMMMMNCKCKNNMMMM
MMMMNAAKCAANNMMM
MMMMMMMMMMMMMMMM
}
# tile 213 (rust monster)
{
MMMMMMMMMMMMMMMM
MMMMEEEEMMMMMMMM
MMMEEHEHEMMMMMMM
MMMEEEAEEMMMMMMM
MMMEEPAPEMMMMMMM
MMMEPEAEPMMMEMMM
MMMMEEEEMAAEEMMM
MMMMEEEEEAAEEEMM
MMMEEEEEEEAEAEEM
MMEEEEEEAAAAEMMM
MMEEAEEEEAEEEAMM
MMAAEEEEEEEEEAAM
MMMMAEEEEEEEAAAM
MMMMMEEEEEAAMMAM
MMMMMMAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 214 (disenchanter)
{
MMMMMMMMMMMMMMMM
MMMMPPPPMMMMMMMM
MMMPPDPDPMMMMMMM
MMMPPPAPPMMMMMMM
MMMPPOAOPMMMMMMM
MMMPOPAPOMMMPMMM
MMMMPPPPMAAPPMMM
MMMMPPPPPAAPPPMM
MMMPPPPPPPAPAPPM
MMPPPPPPAAAAPMMM
MMPPAPPPPAPPPAMM
MMAAPPPPPPPPPAAM
MMMMAPPPPPPPAAAM
MMMMMPPPPPAAMMAM
MMMMMMAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 215 (garter snake)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKAMMMMMMMMM
MMMNAOKAMMMMMMMM
MMMKKAKAMMMMMMMM
MMMKKAKAMMMMKAMM
MMMMAPKAPMMKAPPM
MMMMMPKAPPMKAPMM
MMMMMKAAPMMKAPMM
MMMMKAAPMMKAAPMM
MMMMKAAPPKAAPMMM
MMMMKAAKKAAPMMMM
MMMMMKAAAAPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 216 (snake)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKAMMMMMMMMM
MMMNAOJAMMMMMMMM
MMMKKJAJMMMMMMMM
MMMKKAAJMMMMKKMM
MMMFAAKJMMMKJAAM
MMFAFAKJAAMKJAMM
MMMMMKJAAMMKJAMM
MMMMKJAAMMKJJAMM
MMMMKJAAAKJJAMMM
MMMMKJJJJJJAMMMM
MMMMMKJJJJAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 217 (water moccasin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAAAMMMMMMMMM
MMMAAAAAMMMAAMMM
MMMOAOAAAMAAMMMM
MMMAAAMAAMAAMMMM
MMMDAMMAAMAAMMMM
MMDMDMAAAMMAAMMM
MMMMMAAAMMMAAMMM
MMMMMAAAMMMAAMMM
MMMMAAAMMMAAAMMM
MMMMAAAAAAAAMMMM
MMMMAAAAAAAMMMMM
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 218 (pit viper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAAAMMMMMMMMM
MMMAAAAAMMMAAAMM
MMMOAAAAAMAAMAAM
MMMAAMMAAMAAMAAM
MMMDMMMAAMAAMMAM
MMMMMMAAAMMAAMAM
MMMMMMAAMMMAAMMM
MMMMMAAAMMMAAMMM
MMMMMAAMMMAAAMMM
MMMMMAAMMAAAMMMM
MMMMMAAAAAAMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 219 (python)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMKKKAMMMMMJJMM
MMMGAGJAMMMJJJMM
MMJKKJAJMMKJJMMM
MMKKKAJJMMKJJMAA
MMKKAAKJAMKKJAAM
MMMMMAKJAAMKJAAM
MMMMJKJAAMMKJJAM
MMMJJJAAMMKJJJAM
MMMJJJAAAKJJJAMM
MMMJJJJJJJJJAAMM
MMMMJJJJJJJAAMMM
MMMMMJJJJJAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 220 (cobra)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAAAMMMMMMMMM
MMMAAAAAAMMMMMMM
MMPAMMAAAAMMMMMM
MMAMMAAAAAMMAAMM
MMDMMAAAAAMMMMAM
MMMMMMAAAMMMMMAM
MMMMMMAAMMAAAAMM
MMMMMAAMMAAMMMMM
MMMMAAMMMAAMMMMM
MMMMAAMMMMAAAAMM
MMMMAAAMMMMMMAAM
MMMMMAAAAAAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 221 (troll)
{
MMMMMMMMMMMMMMMM
MMAAAAAAMMMMMMMM
AAAANANAMMMMMMMM
MAAKKKJJAMMMMMMM
AAAKAAAKAMMMMMMM
AKAKAAAKAAMMMMMM
KJJAKKKAJKAMMMMM
KJAJAAAJJJAMMMMM
KJAJKKJJKJAMMMMM
MKJJAFGFJJAAAAMM
MMKJAMPFJAAAAMMM
MMMAFAGFAAAAAAMM
MMMGFAGPMAAMAAMM
MMKJJAKJAAMAAMMM
MMKJAMMKAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 222 (ice troll)
{
MMMMMMMMMMMMMMMM
MMOONOOOMMMMMMMM
NONOAOAOOMMMMMMM
MNOKKKJJOMMMMMMM
NOJKAAAKOOMMMMMM
OKJKAAAKAOMMMMMM
KJJAKKKAJKAMMMMM
KJAJAAAJJJAMMMMM
KJAJKKJJKJAMMMMM
MKJJAEBEJJAAAAMM
MMKJAMPEJAAAAMMM
MMMAEABEAAAAAAMM
MMMBEABPMAAMAAMM
MMKJJAKJAAMAAMMM
MMKJAMMKAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 223 (rock troll)
{
MMMMMMMMMMMMMMMM
MMMAAAAAMMMMMMMM
MAAANANAAAAMMMMM
MAAKKKJJAAMMMMMM
AAAKAAAKAAAAMMMM
AKAKAAAKAAAMMMMM
KJJAKKKAJKAAMMMM
KJAJAAAJJJAMMMMM
KJAPAKJJKJAMMMMM
PKJPPAGFJJAAAAMM
PPPPPAFFJAAAAMMM
MPPPAAGFAAAAAAMM
MMMAFAGFMAAMAAMM
MMKJJAKJAAMAAMMM
MMKJAMMKAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 224 (water troll)
{
MMMMMMMMMMMMMMMM
MMMAAAAAMMMMMMMM
MMAANANAAMMMMMMM
MAAKKKJJAAMMMMMM
MAAKAAAKAAMMMMMM
MKAKAAAKAAMMMMMM
KJJAKKKAJKAMMMMM
KJAJAAAJJJAMMMMM
KJAJKKJJKJAMMMMM
MKJJAEBEJJAAAAMM
MMKJAMPEJAAAAMMM
MMMAEABEAAAAAAMM
MMMBEABPMAAMAAMM
MMKJJAKJAAMAAMMM
MMKJAMMKAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 225 (Olog-hai)
{
MMMPPPPPMMMMMMMM
MMPPAAAPPMMMMMMM
MMPANANAPMMMMMMM
MMPAAAAAPMMMMMMM
MPPAAAAAPPMMMMMM
PPPAAAAAPPPMMMMM
AAPPAAAPPAAMMMMM
AAAPPPPPAAAMMMMM
AAAPPPPPAAAMMMMM
MAAAAPPPAAAPPPMM
PONNNNNNAACPPMMM
MMMAPAPPAPPPPPMM
MMMPPAPPMPPMPPMM
MMAAAAAAAPMPPMMM
MMAAAMAAAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 221 (wood troll)
{
MMMMMFFFFGFFMMMM
MMMFFFFFFFFFFFMM
MMGFFGJFFFJFFGFM
MMFFFFANANAFFFFM
MMGFFAKKKJJAFFFM
MFMFFFKAAAKFFFMM
FFFAKAKAAAKFFMFM
FJFKJJAKKKAJKAAM
MFJKJAJAAAJJJFFA
MMMKJAJKKJJKJFJF
MMMMKJJAJKJJJJFA
MMMMMKJAJAJJAAAA
MMMMMMAJAKJAFAAA
MMMMMMKJAKAJAAMA
MMMMMKJJAKJAAMAA
MMMJJKJAJMKJJMMM
}
# tile 226 (umber hulk)
{
MMMMMMMMMMMMMMMM
MMMAAAAAMMMMMMMM
MMAAAAAAAMMMMMMM
MADADADADAMMMMMM
MAAAAAAAAAMAMMMM
MAAAOAOAAAMAAMMM
MAMAOAOAMAAAMMMM
MAMAAAAAPAAMMMMM
MAAAAAAAPMMMMMMM
MAMAAAAAMPPPPPPM
MMMAAMAAMPPPPPMM
MMMAAMAAPPPPPPPM
MMMAAPAAPPPPMMMM
MMAAAPAAAPPMMMMM
MAAAPMMAAPMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 226 (shambling horror)
{
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAGAAAAPMM
MMPAAAGAGAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
}
# tile 226 (stumbling horror)
{
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAHAAAAPMM
MMPAAAHAHAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
}
# tile 226 (wandering horror)
{
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAADAAAAPMM
MMPAAADADAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
MMPAAAAAAAAAAPMM
}
# tile 386 (uvuudaum)
{
MMMMMAKJAMMMMMMM
MMMMAJJJJMAAMNNM
MAMAKJAJJAKJAMON
ALAAKJAAJKJJKMON
ACAAKJAAAAAKJMOJ
MAKKJJKKAAJKAAJK
MMAKJJJACACJAAJJ
MMAJJJKALAKJAJJA
MAJJKJKAAAKJJJAM
AJKJKJKJKAJJJAMM
AKJKJKJKJKAJAMMM
AKAKJJJKAKAAMMMM
AKAAKAAAAKAMMMMM
MALAKAJALAMMMMMM
MMAAKALAAMMMMMMM
MMMALAAMMMMMMMMM
}
# tile 227 (vampire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAMMMMMMMM
MMMMAAOAAMMMMMMM
MADDAGAGADAMMMMM
MMADALLOADMMMMMM
MAAAAAAAAAMMMMMM
MMAAAAAAAAMMMMMM
MMMAAAAAAAMMMMMM
MMADAAAAAAPPPPPM
MMADDAAAAAPPPPMM
MMAAAAAAAAPPPMMM
MMMMMAAPAAPPMMMM
MMMMAAPMMAPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 228 (vampire lord)
{
MMMMMMMMMMMMMMMM
MMMMMAAAAMMMMMMM
MNMMAAOOAAMMMMMM
MNDDAGAAGADAMMMM
MNADALLLOADMMMMM
AAAAAAAAAAAMMMMM
AAAAAAAAAAAMMMMM
MAAAAAAAAAAMMMMM
MNAAAAAAAAAMMMMM
MNMAAAAAAAAPPPPP
MNADAAAAAAAPPPPP
MNADDAAAAAAPPPPM
MNAAAAAAAAAPPPMM
MNMMMAAAPAAPPMMM
MNMMAAPPMMAPMMMM
MMMMMMMMMMMMMMMM
}
# tile 229 (vampire mage)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAMMMMMMMM
MMMMAAOAAMMMMMMM
MADDAGAGADAMMMMM
MMADALLOADMMMMMM
MAAAAMAMAAMMMMMM
MMAAAACAAAMMMMMM
MMMAAADAAAMMMMMM
MMADAAAAAAPPPPPM
MMADDAAAAAPPPPMM
MMAAAAAAAAPPPMMM
MMMMMAAPAAPPMMMM
MMMMAAPMMAPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 68 (Mina Harker)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNHMMMMMMMMMMM
MMNHHOMMMMMMMMMM
MMNHOOMMMMMMMMMM
MDHHOAMMMMMMMMMM
MNHOODAAAAOPMMMM
MHDDODAAAAPMMMMM
NHADDAADDAMPMMMM
HAAOAALLPPPPPPPM
MDDADLNADPPPPPMM
MMDAMAADDPPPPMMM
MMMDMAAAADPPMMMM
MMMMAAAAAADPMMMM
MMMMADADADADMMMM
MMMMMMMMMMMMMMMM
}
# tile 69 (Ilona Szilagy)
{
MMMMMMMMMMMMMMMM
MMMMMMJKJMMMMMMM
MMMDMKLOLKMDMMMM
MMMDDKOOOKDDMMMM
MMMMDKJOJKDMMMMM
MMMADKOOOKDAMMMM
MMMAAJAAAJAAMMMM
MMMAADDADDAAMMMM
MMMMDAAAAADMMMMM
MMMMOMAAAMOMMMMM
MMMMMADAAAMMMMMM
MMMMADAAAAAMMMMM
MMMMADAAAAAMMMMM
MMMAADAAADAAMMMM
MMMMDAAAADAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 69 (Carmilla)
{
MMMKJJJMMMMMMMMM
MMKJJOLMMMMMMMMM
MMKJOOOOMMMMMMMM
MDJJOOOPMMMMMMMM
MDDJOLDAAAAMMMMM
MMDDDAAADAAAMMMM
MMADAADAADAAMMMM
MAAAAADAADMOAMMM
MAADAAAADPPOOPPM
MAMADDAAAPPPOPPM
MAOMAAAAAPPPPMMM
MOOMMAAAAAPPMMMM
MOMMMAAAAAAPPMMM
MMMMMAAAAAAPPMMM
MMMMAAAAAAAAPPMM
MMMAAAAAAAAAAPMM
}
# tile 230 (Vlad the Impaler)
{
MMMMMMMMMMMMMMMM
MMNMMAAAAMMMMMMM
ADNDAAOOAADDDAMM
MANDAGAAGADDAMMM
MMNDALLLOADAMMMM
MMNAAAAAAAAAAAAA
MHHHDAAAAADDDDDA
HEHEHJAAAADDDAAM
LLLLLJAAAADDAAPP
MLLLJAAAAADDAPPP
MMNJDAAAAADAPPPP
MANDDAAAAAAAPPPP
MANAAAAAAAAPPPPM
MMNMMAAAPAAPPPMM
MMNMAAPPMMAPMMMM
MMMMMMMMMMMMMMMM
}
# tile 231 (barrow wight)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMLLOMMMMMMMMMM
MMDLDLOMMMMMMMMM
MMLLLLOMMMMMMMMM
MMLJLMMPMMMMMMMM
MMOOOMPPMMMAAAAM
MMPOOMPPMAAAAAAM
MLPOOMPPMPAAAAMM
MJJOOMPPMPAAAAMM
MJMOMMPLMPPAAAMM
MJMOMPPPPPPAAAMM
MJMMMPPPPPPPAAMM
MJMMLLPPPPPPAMMM
MJMMMMMLLAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 232 (wraith)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPPPPPMMMMMMMM
MMMPAAPPPMMMMMMM
MMMMPAAPPMMMMMMM
MMMMPAAPPMMMMMMM
MMPPMPPPMPMMMMMM
MOLAPPPMPPMMMMMM
MMAAPPPPAPMMAAAM
MMPPPPPOLPAAAAAM
MMMAMPPAAAAPPAMM
MMMMMPPAPPPPAMMM
MMMMMMPPPPAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 233 (phantasm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOLMMMMMMMMMMM
MMOLLAMMMMMMMMMM
MMOLAAMMMMMMMMMM
MMLLAAMMMMMMMMMM
MOLAANOOOOAAMMMM
MLONANOOOOAMMMMM
OLOPNOOPPOMAMMMM
LOOAPPNOAAAAAAAM
MPPAPNDOPAAAAAMM
MMPAMOOPPAAAAMMM
MMMPMOOOOPAAMMMM
MMMMPOOOOOPAMMMM
MMMMOPOPOPOPMMMM
MMMMMMMMMMMMMMMM
}
# tile 233 (Nazgul)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPPPPPMMMMMMMM
MMMPAAPPPMMMMMMM
MMMMPAAPPMMMMMMM
MMMMPAAPPMMMMMMM
MMPPMPPPMPMMMMMM
MOLAPPPMPPMMMMMM
MOPAPPPPAPMMAAAM
MMPAPPPPAPMMAAAM
MMPAMPPPLPMMAAAM
MMPPMPPOLPAAAAAM
MMMAAPPOAAAPPAMM
MMMMMPPAPPPPAMMM
MMMMMMPPPPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 234 (xorn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOBMOPMBPMMMMM
MMMBBBBPPPPMMMMM
MMMBMMMMMMMMMMMM
MMMDDBBMBDDAMAMM
MMMDDBBMPDDAAAAM
MMMBMMMMMMMAAAAM
MMMBOBMBPPMAAAAM
MMMBBBMPPPMAAAAM
MMMBMMMMMMMAAAMM
MMMBOBBPPBPAAMMM
MMMBOMBPMPPAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 235 (monkey)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMKKAMMMMMM
MMMMMMKLLJAMMMMM
MMMMMMKLLJAMMMMM
MMMMMMMKJAMMMMMM
MMMMMKKKKKJAAMMM
MMMMKJKLLJJJAAMM
MMMMLAKLLJALAAMM
MMMMMMKJJJAAAAMM
MMMMMMJAAJAAAMMM
MMMMMJJAMJJAMMMM
MMMMMMMMMMMMMMMM
}
# tile 236 (ape)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKKKJMMMMMM
MMMMMJJJJJJMMMMM
MMMMKCELECJJMAAM
MMMMKLLLLCAJAAAA
MMMKKCLACCAJJAAA
MMKKKKCCCAJKJJAA
MMKKAKJAAJJAJJAA
MMKAAKJJJJJAAJAA
MMLCMKJJJJJKCLAA
MMLLMCJJAKLJLLAA
MMMMMCLJACLJAAAA
MMMLLLLJACLLLKAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 237 (owlbear)
{
MMMMMMMMMMMMMMMM
MMMMKMMMMMKMMMMM
MMMMCKMMMKKMMMMM
MMMMCKKKKKKMMMMM
MMMKOOOKOOOKMMMM
MMMKOOOKOOOKAMMA
MMMKOOAJAOOKAAAA
MMCKCJJHJJKAKAAA
MCKKKCKLKKAJJKAA
MKJJJJCKKJJJJJAA
MKJJJPAKJPJJJJAA
MMKJJJAKJJJJJAAA
MMMJJPAKJPJJAAAM
MMMJAAJAJAAJAAMM
MMMPJPJAJPJPAMMM
MMMMMMMMMMMMMMMM
}
# tile 238 (yeti)
{
MMMMMMMMMMMMMMMM
MMMMBNNNMMMMMMMM
MMMBNANAPMMMMMMM
MMBNNNNNNPMMMMMM
MMNNNADANNMMMMMM
MMNNNNNNPNMMMMMM
MMNMNNBPPNPMMMMM
MMNMNNNNANPMMAAM
MMNNBNNNPNMAAAAM
MMMMNNNNPMKAAAMM
MMMMNNMNPAKKAAMM
MMMMNBMNPAACKAAM
MMMMNNANPAAKKJAM
MMMBNNANNPAACKAM
MMBNNAMMNNAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 239 (carnivorous ape)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKKKJMMMMMM
MMMMMJJJJJJMMMMM
MMMMKCELECJJMAAM
MMMMKLLLLCAJAAAA
MMMKKCAAACAJJAAA
MMKKKCDDDCAKJJAA
MMKKAKCCCAJAJJAA
MMKAAKJAAJJAAJAA
MMLCMAJJJJJKCLAA
MMLLDDAJAKLJLLAA
MMMDDALJACLJAAAA
MMDDALLJACLLLKAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 240 (sasquatch)
{
MMMMMMMMMMMMMMMM
MMMMCCCCCMMMMMMM
MMMCGAJGAJMMMMMM
MMCKKKKJJJMMMMMM
MMCKKAAAKJJMMMMM
MCKKKAAAKKJMMMMM
MCKJKKKKKKKJMMMM
MCKAJJJJJAKJMMMM
MCKAJKKKJAKJMAAM
MCKJAJKJACKJAAAA
MCKJAJJJACKJAAAM
MMJMAJAKKAJAAAAA
MMMCKJAKKJAAAAAM
MKCKJJACKJKJAAMM
MCJJJKACKJJKAMMM
MMMMMMMMMMMMMMMM
}
# tile 221 (gug)
{
MMMMMMMMMMMMMMMM
MMAAAAAAMMMMMMMM
AAAAIAIAMMMMMMMM
MAAKKKJJAMMMMMMM
AAAKOANKAMMMMMMM
AKAKNAOKAAMMMMMM
KJJJODNAJKAAMMMM
KJAAKKJAJJAKAMMM
KJAJAAAJKJAJAMMM
AKJJAJAJJJAJAAMM
KAKJAMKAJAJJAMMM
MKJAJAKAAAJAAAMM
MMMKJAKPMAAMAAMM
MMKJJAKJAAMAAMMM
MMKJAMMKAMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 241 (kobold zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNMMMNMMMMMMMM
MMMNGFBNMMMMMMMM
MMMGABABMMMMMMMM
MMMMGBFAMMAMMMMM
MMMGBABFAMAAMMMM
MMGFBBBIKAAAMAMM
MMBAFBFFEAAAAAMM
MMBAFBFFAAAAAAMM
MMMMFBFAAAAAAMMM
MMMMBABAAAAMMMMM
MMMBBABBAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 242 (gnome zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGMMMMMMMMM
MMMMMGFFMMMMMMMM
MMMMGGFFFMMMMMMM
MMMMGDFDFMMMMMMM
MMMMMPFPMMMAAAMM
MMMFGFPFEGAAAAMM
MMGAAGFFFAGAAAMM
MMMMAKNKFAAAAMMM
MMMMFGAFFAAMMMMM
MMMMGFAFGMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 243 (orc zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMMMMMMM
MMMMNOPAMMMMMMMM
MMMMGPGAMMMMMMMM
MMMMMPFAMMMMMMMM
MMKCCAKKKAMAAMMM
MBBPCKJMBBAAAMMM
BBMAGGFAABBAMMMM
BMMAJJPAAABAMMMM
MMMMBAPPPAAAAAMM
MMMBJAAEPAAAMMMM
MMBPPAAAPPMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 244 (dwarf zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMBMMMMMMMMM
MMMMMBEEMMMMMMMM
MMMMBBEEEMMMMMMM
MMMMBFFFEMMMMMMM
MMMMMPFPMMMAAAMM
MMMBBPPPEEAAAAMM
MMFBABPEAEAAAAMM
MMFMEBBEFAAAAMMM
MMMMEBAEEAAMMMMM
MMMMBEAEBMAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 245 (elf zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMMFEFEAMMMMM
MMMMMMFFFFAMMMMM
MMMMMMAFDAMMMMAM
MMMMMMGAAGMMAAAM
MMMMFFGGGFFFAAAM
MMMFAAAGFAAAFAAM
MMMMMAGGGFAAAAMM
MMMMMMGFAFAAMAMM
MMMMMKDAMFKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 246 (human zombie)
{
MMMMMMAAAMMMMMMM
MMMMMFFGAAMMMMMM
MMMMMAGAFAMMMMMM
MMMMMFFGFAMMMMMM
MMMMFKFMMJJMMMMM
MMMMJJJFJKJMMMMM
MMMFJMKJJAKJMMMM
MMFKMMKFJFFJMMMM
MMGMMMKKJGMMMMMM
MMMMMBPMBPAAAAAM
MMMMMFPAPFAAAAMM
MMMMMBFABFAAAAMM
MMMMMPFABPAAMMMM
MMMMMBFABFAMMMMM
MMMMGGAGGAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 245 (drow zombie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMMFDFDAMMMMM
MMMMMMFFFFAMMMMM
MMMMMMAFDAMMMMAM
MMMMMMGAAGMMAAAM
MMMMFFGGGFFFAAAM
MMMFAAAGFAAAFAAM
MMMMMAGGGFAAAAMM
MMMMMMGFAFAAMAMM
MMMMMKDAMFKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 247 (ettin zombie)
{
MMMMNNMMONOPMMMM
MMNNOOPNNOOPPMMM
MMNFFMMNFFMMPMMM
MMADFFDADFFDAMMM
MMAFFFFAFFFFAMMM
MMAFAAFAFAAFAAMM
MMAFFFFAFFFFAAAM
MMGIIIIJJJIIIGAA
MGFFFIIIIIIFFFGA
MGFFFFIIIIFFFFFA
MFFAAFIIIIFAAFFA
MFFAAIIIIIIAAFFA
MFFFMIIFFIIAGFAA
MMFFMGFAAGFAFFAA
MMMMMGFAAGFAAAAA
MMMFFFFAMGFFFFAA
}
# tile 248 (giant zombie)
{
MMMMMMJJJJAAMMMM
MMMMJJJJJJJJAMMM
MMMMJJFFFFJJAMMM
MMMMJDDFFDDJAMMM
MMMMJFFFFFFJAMMM
MMMMAFFAAFFAAAMM
MMMMMAFFFFJAAAAM
MMGGFFJJJJFFGGAA
MGFFFGGFFFFFFFCA
MFFFKFFFFFFKFFFA
FFFAAFFFFFFAAFFA
FFAAMJJJKKJAAFFA
FFAMMJJJJJKAGFAA
MMMMMGFAGFFAFFAA
MMMMGFFAGFFAAAAA
MMMGFFAAGFFFAAAA
}
# tile 249 (ghoul)
{
MMMMMMAAAMMMMMMM
MMMMMOOOAAMMMMMM
MMMMMDODOAMMMMMM
MMMMMOOOOAMMMMMM
MMMMPPOOOPPMMMMM
MMMMPPPPPPPMMMMM
MMMPPMPPPAPPMMMM
MMPPMMPPPOOPMMMM
MMOMMMPPPOMMMMMM
MMMMMPPMPPAAAAAM
MMMMMPPAPPAAAAMM
MMMMMPPAPPAAAAMM
MMMMMPPAPPAAMMMM
MMMMMPPAPPAMMMMM
MMMMOOAOOAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (skeletal pirate)
{
MMMMMMMMMMMMMMMM
MMMMMMOOAMMMMMMM
MMMMMCDCCAMMMMMM
MMMMCFAFAAMMMMMM
MMMMMFFFFAMMMMMM
MMMMMAOFAMMMMMNM
MMMMOKAAJOMAAAOM
MMMPFJOAJPPAAONM
MMMFAKAOJAFAONMM
MMMPAJOAJAPCNAMM
MMMFAAAOAAFCOAMM
MMMMMAJJAACAAMMM
MMMMMOAAOAAMAMMM
MMMMJJAMJJAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 250 (skeleton)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMOOOMMMMMMMMMM
MMAOAOOMMMMMMMMM
MMOOOOOMMMMMMMMM
MMOOMOMMMMMMMMMM
MMMMMMOMMMMMMMMM
MMMMOOOOOMMMAAAM
MMMOAMOOOAMMAAAM
MMOAMOAAOMAAAAAM
MMMMOAMOOOAAAMAM
MMMMMMOOOAAAMAMM
MMMMMOMAOMAMMMMM
MMMOOOAMOAMMMMMM
MMMMMMOOOMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (gnoll ghoul)
{
MMMMMMMMMPMMMMMM
MMMMMMMMMPMMMMMM
MMMMMMMMMPMMMMMM
MMMMNOAMMDAMMMMM
MMNOAOOAMJDMMMMM
MMNOONOAAJDMMMMM
MMMMMOAAAJAMMMMM
MMMMKOKKKJAMMMMM
MMMMJJJAJOAMMMMM
MMMKKKKAAJAMMMMM
MMOJKDKKAJAMMMMM
MMMAODOAAJAMMMMM
MMMMODNOAJAAAMMM
MMMMNAAOAJAAAMMM
MMMOOAOOAAAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 251 (straw golem)
{
MMMMMMLJMMMMMMMM
MMMMMMLJHJMMMMMM
MMMMHJLJHMMMAMMM
MMMMAAAAALMMMMMA
MMMMDAADALMAMAAM
MMMMLJHJLMMAAAAM
MMMMLLHJLHHCHHLM
MMMHHLJLMAJLJLMA
MHHJJLLLLAAAMAAM
MMJLMMLALHAAAAAA
MLLMMCJLHJHAAAAA
MMMMMHJLAHJHAAAM
MMMMMHJAACALHAAA
MMMMCJLAAJHALHAM
MMMMHALAMAHAALMM
MMMMMMMMMMLMMMMM
}
# tile 252 (paper golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMOAMMMMMMM
MMMMMNNNOAMMMMMM
MMMMMONNNOAMMMMM
MMMMMMONNOAMMMMM
MMMMMMMNOAMMMMMM
MMNNOAMNOAMMMMMM
MMNONOAOAONNOAMM
MMOAOANNOAOOOAMM
MMMMMMNNNOAAAAAM
MMMMMMONOAAAAAAM
MMMMMMMOOAAAAAAM
MMMMMNOAAOAAAAAM
MMMMMNOAMMNOAAMM
MMMMOOAMMMOOAMMM
MMMMMMMMMMMMMMMM
}
# tile 253 (rope golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMOOOMMMMMMM
MMMMMOMMMOMMMMMM
MMMMMOMMMOMMMAAM
MOOMMMOMMOMMAMMA
OMMOMMMLLMMOOMMA
MMMOMMMLOOOMAOAM
MMMMOOOOOAAAAOMM
MMMMMMMOOMMAAMAM
MMMMMMMLOMAAMMMA
MMMMMMOMMOOAAMMA
MMMMOOMMAMMOMAMM
MMMOMMAAMMMOMAMM
MMMOMAMMMMOAAMMM
MMMMOAMMMMMMMMMM
}
# tile 254 (gold golem)
{
MMMMMMMMMMMMMMMM
MMMMMMHNHMMMMMMM
MMMMMMDNDMMMNMMM
MMMMMMHNHMMMJCMM
MMMMMMHNHMMMNCMM
MMMHHHAAAAHANCMM
MMHNJNHNHNJNACMA
MMHHHHHHHHHHHAMA
MNCACCCCCCCCAMMA
MHHMAAAAAAAAAMAA
MNHMANCMAHNCMAAA
MNJMAHCMAHHCMAAA
MMHMANCMAHNCMAAA
MMMMHJCMAHJCMAAM
HMMMHNCMAHNCMAMH
MMHMMMMMMMMMMMMM
}
# tile 255 (leather golem)
{
MMMMMMKKKKMMMMMM
MMMMMKHKHJMMMMMM
MMMMKAKKJJAMMMMM
MMMKKAJJJJAJMMMM
MMKKJJAJAAKJJMMM
MKKKJJAAKKKJJJMM
MMKKJJJAKKJJJJMM
MMMKKJJJAMAAAMAM
MMMMAAAAMKJAAAAM
MMMMKJAAAKKAAAAA
MMMKJJAAMKJJAAAM
MMMKKJAMMKKJAAAM
MMKKJJJAKKJJJAAM
MMKKKJJAKKKJJAMM
MMMKJJAMMKJJAMMM
MMMMKAMMMMKAMMMM
}
# tile 256 (wood golem)
{
MMMMMMMMMMMMMMMM
MMMMMMKCKJMMMMMM
MMMMMMHCHJMMCMMM
MMMMMMKCKJMMCKMM
MMMMMMKCKJMMCKJM
MMMKKKAAAAKACKJM
MMKCCCCCCCCCAKJA
MMKKKKKKKKKKKAJA
MCJAJJJJJJJJAMMA
MCKJAAAAAAAAAMAA
MCKJACKJAKCKJAAA
MCKJACKJAKCKJAAA
MMKJACKJAKCKJAAA
MMMMKCKJAKCKJAAM
MMMMKCKJAKCKJAMM
MMMMMMMMMMMMMMMM
}
# tile 257 (flesh golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMDMMDDCMMMMMMM
MMMMMDLDDLMMMMMM
MMDDMMLLLLCMDMMM
MMMCDLMLLLLADLMM
MMCLDLAMCLLAMLLM
MMLLLAAMLLCAMMLM
MCLLAAMCLLAAMMCA
MLLAMMCLLALLAAAA
MMLAMCLCAALCAAAA
MMMAMMLLCACLCAAA
MMMMLLALLAALLAAA
MMCLLLAAAADLLAMM
MMLLDDDMMDDDDDMM
MMMMMMMMMMMMMMMM
}
# tile 252 (spell golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMOAMMMMMMM
MMMMMNNNOAMMMMMM
MMMMMJLNAJAMMMMM
MMKMMMONNOAMMMMM
MKDJMMMNJAMMMMMM
MPJPOAMNOAMMMMMM
MONONOAOAOLJOAMM
MOOAOANNOAOOOAMM
MPOPMMAJNJAAAAAM
MMDMMMONOAAAAAAM
MMMMMMMOOAAAAAAM
MMMMMNLAAOAAAAAM
MMMMMJOAMMNOAAMM
MMMMOOAMMMJOAMMM
MMMMMMMMMMMMMMMM
}
# tile 258 (clay golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMLCCCCKMMMMMM
MMMLKKKKKKKMMMMM
MMMCKAKKAKKMMMMM
MMMCKAKKAKKMMMMM
MLCKKKKKKKKLCMMM
CKKJKKKKKKCKKJMM
KKKJKKJJKKJKKJAA
MJJAKKJAKKAJJAAA
MMAKKKJAKKKAAAAA
MMCKKKKKKKKKAAAA
MMCKKKAACKKKAAMM
MMCKKKAMCKKKAAMM
MMMMMMMMMMMMMMMM
}
# tile 294 (treasury golem)
{
HHMLKKHMMMMMMMMM
HHLKKHDHMMMMMMMM
HHLKHHHHHMMMMMMM
HHKKHHHAMMMMMMMM
HKKKHJAHHHHMMMMM
MKKJJHHHJHHHMMMM
LKHHCHCHHJHHMMMM
KKKCHHCHEJMHHMMM
KKKCHBJJJAAHHAMM
KKKHJJHHHAAHAAMM
KKKKHHAAHAAAAMMM
KKKKMHKJHHAAMMMM
KMKMMHHAAHHAAMMM
MMKMMHHAAMHAAMMM
MMMMHHAAMMHHAAMM
MMMHHJAMMMHHHAMM
}
# tile 259 (stone golem)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMBBBPPMMMMMMM
MMMBBPPPPPMMMMMM
MMMBHAPHAPMMMMMM
MMMPPPPPPPMMMMMM
MBBPPPPPPMBPAMMM
BPPPPMMMMPPPPAAM
BPPMBPPPPMPPPAAA
MPPMBPMPPMPPPAAA
MMMBPPMPPPAAAAAA
MMBPPPAPPPAAAAAM
MMPPPPAPPPPAAAMM
MMMPPAAMPPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 260 (glass golem)
{
MMMMMMMMMMMMMMMM
MMMMMBBBBBBAMMMM
MMMMMBPNPPPAMMMM
MMMMMBNPPPNAMMMM
MMMMMNPPPNPAMMMM
MMMMMBPPNPPAMMMM
MMMMMMMBAMMMBAMM
MBNBBABPBAMBPNAM
MNPPNABPNBBANPBA
MMMMMBPNPPPAABAA
MMMMMBNPPPAAAAAA
MMMMMMBPPNAAAAAA
MMMMBNABNABPAAAM
MMMBNPAMMMBNAAAM
MMBNPAMMMMNPAAMM
MMMBAMMMMMBPAMMM
}
# tile 261 (iron golem)
{
MMMMMMMMMMMMMMMM
MMMMMMPBPMMMMMMM
MMMMMMHBHMMMBMMM
MMMMMMPBPMMMJPMM
MMMMMMPBPMMMBPMM
MMMPPPAAAAPABPMM
MMPBJBBBBBJBAPMA
MMPPPPPPPPPPPAMA
MBMAMMMMMMMMAMMA
MBPMAAAAAAAAAMAA
MBPMABPMAPBPMAAA
MBJMABPMAPBPMAAA
MMPMABPMAPBPMAAA
MMMMPJPMAPJPMAAM
MMMMPBPMAPBPMAMM
MMMMMMMMMMMMMMMM
}
# tile 000 (argentum golem)
{
MMMMMMMMMMMMMMMM
MMMMMMPBPMMMMNAM
MMMMMMHBHMMMNAMM
MMMMMMPBPMMPAMMM
MMMMMMPBPMPAMMMM
MMMMBBAAAPAMAAAM
MMMBPPPNBANOOAOM
MMMPABPBANNOOOOM
MMMPMBPAPPPPPPOM
MMMPMPANPNNPPPOM
MMMMPAPNPPPPPPOM
MMMPABPANPPPPOMM
MMPAMPPAPNPPOAMM
MOAMMPPAPMNOMMMM
OAMMMBPAPPAAMMMM
MMMMPPAAMPPAMMMM
}
# tile 261 (retriever)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMAMMOAAAMMMAMMM
MAEAOAAAAAMAEAMM
AEAMOADAAAPMAEAM
MMMAAOABAAAAMMMM
MEAMAMOAHAOMAEMM
EAMEAAOOAAOMMAEM
MMEAMMMOOOMAMMMM
MMNAMMAMOMMANMMM
MNAMMMMMMMMMANMM
MNOMMMMMMMMMONMM
MMNNMMMMMMMMNMMM
MMMMMMMMMMMMMMMM
}
# tile 262 (human)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMELELAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCLAALCMAAAM
MMMMCLLLLLLCAAAM
MMMMLACLLCALAAAM
MMMMLAJJKJALAAAM
MMMMMMJJJKAAAAMM
MMMMMMJJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 262 (peasant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKKCMMMMMM
MMMMKKKKKKKKMMMM
MMMMMMELELAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMAMMM
MMMMMJJAAJJMAAAM
MMMMJJJLJJJJAAAM
MMMMJJJLJJJJAAAA
MMMMLAKJKCALAAAM
MMMMMMJKKCAAAAMM
MMMMMMJKACAAMAMM
MMMMMJLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 396 (miner)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBPAMMMMMM
MMMMMMBPPPAMMMMM
MMMMMMPEEPAMMMMM
MMMMMMPLLPAMMMMM
MMPPMMMLLAAMMMMM
MPMMMMOAAOAMAAAM
PMJMMOOOOOOAAAAM
MMMJOAOOOOAOAAAM
MMMMLAOOOOALAAAM
MMMMMJOOOOAAAAMM
MMMMMMJLALAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 275 (prison guard)
{
MMMMMMMMMMMMMMMM
MMMMMBBPPPAAMMMM
MMMMBNPPPPPPAMMM
MMMMBPPBPPPPAMMM
MMMMBAABPAAPAMMM
MMMMBCLBPCLPAMMM
MMMMAACPPCAAAAMM
MMMMBAAAAAAPAAAA
MMMBPAAKKAAPPAAA
MMBPPAAAAAAPPPAA
MMPPABAAAAPPAPPA
MMPPABPAAPPPAPPA
MMLCMBPPPPPPCLAA
MMLLMBPPABPPLLAA
MMMMMBPPABPPAAAA
MMMMBPPPMBPPPAAA
}
# tile 263 (wererat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMGJGJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCLAALCMAAAM
MMMMCLLLLLLCAAAM
MMMMLACLLCALAAAM
MMMMLAJJKJALAAAM
MMMMMMJJJKAAAAMM
MMMMMMJJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 264 (werejackal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMIPIPAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCLAALCMAAAM
MMMMCLLLLLLCAAAM
MMMMLACLLCALAAAM
MMMMLAJJKJALAAAM
MMMMMMJJJKAAAAMM
MMMMMMJJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 265 (werewolf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJAMMMMMMM
MMMMMJJJJAMMMMMM
MMMMMNJNJAMMMMMM
MMMMMLLLLAMMMMMM
MMMMMALLAMMMMMMM
MMMMCLAALCMAAAMM
MMMCLLLLLLCAAAMM
MMMLACLLCALAAAMM
MMMLAJJKJALAAAMM
MMMMMJJJKAAAAMMM
MMMMMJJAJAAMAMMM
MMMMKLAMLKAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 266 (elf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMAM
MMMMMMGAAGMMAAAM
MMMMMLGGGFLAAAAM
MMMMLAAGFAALAAAM
MMMMLAGGGFALAAMM
MMMMMMGFAFAAMAMM
MMMMMMGFAFAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (drow)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMODODAMMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMKMMAM
MMMMMMAAAAKMAAAM
MMMMMOAAAAOAAAAM
MKMMOAAKAAAOAAAM
MMKKOKCAAAAOAAMM
MMMMMMAAAAAAMAMM
MMMMMAOAMOAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 267 (Woodland-elf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMKMMMMMM
MMMMMMMKKJMMMMMM
MMMMMMKKKKAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMAM
MMMMMMKAAKMMAAAM
MMMMMLKKKJLAAAAM
MMMMLAPPJAALAAAM
MMKKLKKKKJALAAMM
MMMMMMPPAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 268 (Green-elf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMAM
MMMMMMGAAGMMAAAM
MMMMMLGGGFLAAAAM
MMMMLAAGFAALAAAM
MMMMLAGGGFALAAMM
MMMMMMGFAFAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 269 (Grey-elf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMPMMMMMM
MMMMMMMPPMMMMMMM
MMMMMMPPPPAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMAM
MMMMMMPAAPMMAAAM
MMMMMLPPPMLAAAAM
MMMMLAAPMAALAAAM
MMMMLAPPPMALAAMM
MMMMMMPMAMAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 270 (elf-lord)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMIIMMMMMM
MMMMMMMHGFMMMMMM
MMMMMMHGGGAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMAM
MMMMMMHAAHMMAAAM
MMMMMLHHHFLAAAAM
MMMMLAAIIAALAAAM
MMMMLAHGGFALAAMM
MMMMMMHFAFAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (hedrow warrior)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMODODAMMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMKMMAM
MMMMMMAAAAKMAAAM
MMMMMOAAAAOAAAAM
MKMMOAAKAAAOAAAM
MMKKOKCAAAAOAAMM
MMMMMMAAAAAAMAMM
MMMMMAOAMOAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 271 (Elvenking)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMHMMHMMMMMM
MMMMMMHCHHMMMMMM
MMMMMMHHHHAMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMIALLAIMMMAM
MMMMIIIAAIDIAAAM
MMMMMLIIGDLAAAAA
MMMMLADIFDALAAAA
MMMMLAIIGDALAAAM
MMMMMIIFAFDAAAMM
MMMIIKLAILKDIMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (drow matron)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMNNNMMMMMMM
MMMMMNNNNNMMMMMM
MMMMMNADADNMMMMM
MMMMNNAAAANMMMMM
MMMNNNMAANMMMMMM
MMMNAAAMMPPPAAAM
MMNNMAPPAAPMAAAM
MMNMANAPAPAPAAAM
MMMMANAAPPAPAAAM
MMMMNMMAPMAAAAMM
MMMMMMAAMPAAMAMM
MMMMMAAAMAPAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (hedrow blademaster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMODODAMMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMKMMAM
MMMMMMAAAAKMAAAM
MMMMMOAAAAOAAAAM
MKMMOAAKAAAOAAAM
MMKKOKCAAAAOAAMM
MMMMMMAAAAAAMAMM
MMMMMAOAMOAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 272 (doppelganger)
{
MMMMMMMMMMMMMMMM
MMMMMMCCCCMMIMMM
MMIMMCDMMMCMMMMM
MMMMCDMHHAMCMMMM
MMMCDMHHHHAMCMIM
MMMCDMLFLFAMDCMM
MIMCDMLLLLAMDCMM
MMMCDMALLAMDCMMM
MMCDMLLAALLMACAM
MCDMLLLLLLLLADCM
MCDMLALLLLALADCM
MCDMLAJJKJALADCM
MMCDMMLJJLAAACAM
MMMCDMLLALAACAMM
MMCDMLLAALLADCMM
MMMMMMMMMMMMMMMM
}
# tile 273 (nurse)
{
MMMMMMMMMMMMMMMM
MMMMMMMNOMMMMMMM
MMMMMMNDDOMMMMMM
MMMMMMNNOOAMMMMM
MMMMMDBLBLDMMMMM
MMMMMCLLLLDCMMMM
MMMMMDALLACDMMMM
MMMMMCNAAODCAAAM
MMMMMNNNOOLAAAAM
MMMMLANNDOALAAAM
MMMMLANNOOALAAAM
MMMMMMNNOOAAAAMM
MMMMMMNNAOAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (maid)
{
MMMMMMMMMMMMMMMM
MMMMMMNONMMMMMMM
MMMMMNAAANMMMMMM
MMMMMAELEAMMMMMM
MMMMMJLLLJMMMMMM
MMMMANALAOAMMMMM
MMMMAAOANAAMMMMM
MMMAMANNOAMAMMMM
MMMNMAONNAMOMMMM
MMMLMANNOAMLMMMM
MMMMMAONNAMMMMMM
MMMMAANNOAAMMMMM
MMMMAAONNAAMMMMM
MMMAAAAOAAAAMMMM
MMMMAAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 274 (shopkeeper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMAAAAAAMMMMM
MMMMMMJLJLMMMMMM
MMMMMMLLLLMMMMMM
MMMMMMALLAMMMMMM
MMMMMEBAABEAMAAM
MMMMEBBBBBBEAAAM
MMMMBAEBBEABAAAM
MMMMLAGFFFALAAAM
MMMMMMGFAFAAAAMM
MMMMMMGFAFAAMAMM
MMMMMJJAMJJAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 275 (guard)
{
MMMMMMMMMMMMMMMM
MMMMMBBPPPAAMMMM
MMMMBNPPPPPPAMMM
MMMMBPPBPPPPAMMM
MMMMBAABPAAPAMMM
MMMMBCLBPCLPAMMM
MMMMAKCPPCJAAAMM
MMMMBKJJJJAPAAAA
MMMBPKJAAJAPPAAA
MMBPPKJJJJAPPPAA
MMPPABKJJAPPAPPA
MMPPABPKAPPPAPPA
MMLCMBPPPPPPCLAA
MMLLMBPPABPPLLAA
MMMMMBPPABPPAAAA
MMMMBPPPMBPPPAAA
}
# tile 276 (prisoner)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMNOAMMMMMM
MMMMMMMLLAMMMMMM
MMMMMMMLLAMMMMMM
MMMMMMMNOAMMMMMM
MMMMMMNOONAMMMMM
MMMMMNOOOONAMMMM
MMMMNANOOOANAAMM
MMMMPANOOOAPAAAM
MMMMLANOOOALAAAM
MMMMMMNOOOAAAAMM
MMMMMMNAANAAAMMM
MMMMMMPAAPAAMMMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 277 (Oracle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMNNMMMMMMM
LLLMMMGLLGMMMLLL
MMLMMNLLLLNMMLMM
MMMLMNLAALNMLMMM
MMMMLNLLLLNLMMMM
MMMMMLNLLNLMMAAM
MMMMMNBBEENMAAAA
MMMMMMBBEEAAAAAA
MLLAMMBBBEAAALLM
MLLLLBBBEBELLLLA
MMLLCLBLLELLCLAA
MMMCLLLLLLLCLAAM
MMMMLELLLLELAAMM
MMMMMMMMMMMMMMMM
}
# tile 278 (aligned priest)
{
MMMMMMMMMMMMMMMM
INIMMMMMMMMMMMMM
IIIMMKCCKMMMMMMM
MJMMKCCCCKMMMMMM
MJMMCAAKCCMMMMMM
MLCMCAAACCMMMMMM
CLLCMCAACJKCMMMM
CJLACCCCJKCCCMMM
MJAACCJJCKCCCKMM
MJKCCCJCCJCCKMAA
MJMMCCJCCLJCAAAA
MJMMCCJCLLCAAAAM
MJMMKCJCCCJAAAAM
MJMACCJCCCJAAAMM
MJACCCJJCCCAAMMM
MMMMMMMMMMMMMMMM
}
# tile 279 (high priest)
{
MINIMMMMMMMMMMMM
IIIIIMKCCKMMMMMM
MIHIMKCAACKMMMMM
MMHMMCGAGACMMMMM
MMLCMCAAAACMMMMM
MCLLCMCAACJCKMMM
MCHLACCCCJCCCKMM
MMHAACCJJCCCCCKM
MMHCCCCJCCJCCCMA
MMHMMCCJCCLJCAAA
MMHMMCCJCLLCAAAA
MMHMMKCJCCCJAAAA
MMHMMKCJCCCJAAAA
MMHMACCJCCCJAAAM
MMHACCCJJCCCAAMM
MMMMMMMMMMMMMMMM
}
# tile 279 (elder priest)
{
MOAOMMMMMMMMMMMM
OAAAOMKCCKMMMMMM
OOAOOKCHKCKMMMMM
MOJOMCAHACKMMMMM
EEEHMCHHHHKMMMMM
MEEEHMCHHCJHCMMM
MHEEAHHCCJHHHCMM
MMJAAHHJJHHHHHCM
MEJHHHECHHJHHJJA
MEEMMEECEEEJHAAA
MMEEMHEEEEEHAAAA
MMEEMCHEHHEEEAAA
MMJEMCHCHHHKEEAA
MMJMMHHCHEEJEEAM
MMJMHHHCCHEEEAMM
MMMMMMMMMMMMMMMM
}
# tile 278 (priest of an unknown god)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKCCKMMMMMMMM
MMMKCCCCKMMMMMMM
MMMCAAKCCMMMMMMM
MMMMCAAACCMMMMMM
MMMMMCAACJKCMMMM
MGCMCCCAJKCCCMMM
CFFCCCJACJCCKKAM
CAFACCJACFJCAAAM
MJACCCJCFGCAAAAM
MMKMAAKCACCCJAAM
MMMMMACCACCCJAAM
MMMMACCCAACCCAMM
MMMMMAAAAAAAAMMM
MMMMMAAMMMMMMMMM
}
# tile 280 (soldier)
{
MMMMMJMMMMMMMMMM
MMMMMJAAAMMMMMMM
MMMMMALLLAMMMMMM
MMMMMLLLLCMMMMMM
MMMMMJLLCMMMMMMM
MMMMMJFMMFMMMMMM
MMMMFJFFFFFMMAMM
MMMMFJFFFAFMAMMM
MMMMFLFFFFFAAAMM
MMMMFJFFAAAAAAAM
MMMMMLFAFFAAAAMM
MMMMMFFAFMAAAAMM
MMMMMMFAFMAAMMMM
MMMMMFFAFFAMMMMM
MMMMMJJMJJMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 281 (sergeant)
{
MMMMMJMMMMMMMMMM
MMMMMJFFFMMMMMMM
MMMMFFFFFFMMMMMM
MMMMMLLLLCMMMMMM
MMMMMJLLCMMMMMMM
MMMMMJFMMGMMMMMM
MMMMFJFFFFFMMAMM
MMMMFJFFFAFMAMMM
MMMMFLFFFFFAAAMM
MMMMFJFFAAAAAAAM
MMMMMLFAFFAAAAMM
MMMMMFFAFMAAAAMM
MMMMMMFAFMAAMMMM
MMMMMFFAFFAMMMMM
MMMMMAAMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 282 (lieutenant)
{
MMMMMMMMMMMMMMMM
MMMMMMMFFFMMMMMM
MMMMMFFFFFFMMMMM
MMMMMMLLLLMMMMMM
MMMMMMMLLCAMMMMM
MMMMMGFMFGAMMMMM
MMMMFFFFFFFFMMMM
MMMMFAFFFFAFAAAM
MMMMFAFFFFAFAAAA
MMMMFAFFFFAFAAAM
MMMMLFFAFFJLJAMM
MMMMMFFAFFJJJAMM
MMMMMMFAFMAAMMMM
MMMMMFFAFFAMMMMM
MMMMMAAMAAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 283 (captain)
{
MMMMMMMMMMMMMMMM
MMMMMMFHHFMMMMMM
MMMMMFFFFFFMMMMM
MMMMMMLLLLMMMMMM
MMMMMMMLLCAMMMMM
MMMMMHFMFHFMMMMM
MMMMFFFFFFFFAAMM
MMMMFAFFIFAFAAAA
MMMMFAFFFFAFAAAM
MMMMFAFFFFAFAAAM
MMMMLFFAFFJLJAMM
MMMMMFFAFFJJJAMM
MMMMMMFAFMJJJAMM
MMMMMFFAFFJJJAMM
MMMMMAAMAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 284 (watchman)
{
MMMMMMMMMMMMMMMM
MMMMMMPPPMMMMMMM
MMMMPPPPPPMMMMMM
MMMMMLLLLCMMMMMM
MMMMMMLLCMMMMMMM
MMMMMPPMMPMMMMMM
MMMMPPPPPPPMMMMM
MMMMPAPPHAPPAMMM
MMMMPAPPPANNAAAM
MMMMPJPPAPNNAAAM
MMMMJLPAPPAAAAMM
MMMMMJPAPMAAAAMM
MMMMMMPAPMAAMMMM
MMMMMPPAPPAMMMMM
MMMMJJJMJJJMMMMM
MMMMMMMMMMMMMMMM
}
# tile 285 (watch captain)
{
MMMMMMPPPMMMMMMM
MMMMMPHHHPMMMMMM
MMMMPPPPPPPMMMMM
MMMMMLLLLCMMMMMM
MMMMMMLLCMMMMMMM
MMMMMHPMMHMMMMMM
MMMMPPPPPPPMMMMM
MMMMPAPPHAPPAMMM
MMMMPAPPPANNAAAM
MMMMPJPPAPNNAAAM
MMMMJLPAPPAAAAMM
MMMMMJPAPMAAAAMM
MMMMMJPAPMAAMMMM
MMMMMPPAPPAMMMMM
MMMMJJJMJJJMMMMM
MMMMMMMMMMMMMMMM
}
# tile 286 (Medusa)
{
MMMMMMMMMMMMMMMM
MMGAMMMGAMMMMMMM
MMMFAMFAMMGAMMMM
MMMMFJFFFFMMMMMM
MMFAFLLFAMMMMAMM
MGAFLLLLAMMAMMAM
MMMMJLLKAMAMAMAM
MMMKBLLBKAAAAAMM
MMKIIBBIIIAAAMAM
MMIIIKKILLIAAAMM
MMKIILLIALIAAMMM
MMMKIALKAAIAAMMM
MMMIKAAKIIAAAMMM
MMMIIKKIIIAAMMMM
MMIIKIKIKIAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 287 (Illurien of the Myriad Glimpses)
{
MEEEMMMMMMMEEEMM
EFFAEMMEMMEAFFEM
EAAAEMEEEMEAAAEM
EAAAEEEAEEEAAAEM
EEAAEEDADEEAAEEM
MEEEEAAAAAEEEEMM
MMEEEEAAAEEEEMMM
MMEEEEEEEEEEMMMM
MMMEEEEEEEEMMMMM
MMMEEEEEEEEMMMMA
MMMMEEEEEEMMMAAA
MMMMEEEEEEAAAAAA
MMMEEEEEEEEAAAAA
MMEEEEEEEEEAAAAA
MEEEEEEEEEEEAAAM
EEEEEEEEEEEEEEAM
}
# tile 287 (Wizard of Yendor)
{
MEEEMMMMMMMEEEMM
EFFAEMMEMMEAFFEM
EAAAEMEEEMEAAAEM
EAAAEEEAEEEAAAEM
EEAAEEDADEEAAEEM
MEEEEAAAAAEEEEMM
MMEEEEAAAEEEEMMM
MMEEEEEEEEEEMMMM
MMMEEEEEEEEMMMMM
MMMEEEEEEEEMMMMA
MMMMEEEEEEMMMAAA
MMMMEEEEEEAAAAAA
MMMEEEEEEEEAAAAA
MMEEEEEEEEEAAAAA
MEEEEEEEEEEEAAAM
EEEEEEEEEEEEEEAM
}
# tile 288 (Croesus)
{
MMMMHMMHMMHMMMMM
MMMMHCHEHCHMMMMM
MMMMHHHHHHHMMMMM
MMMMALLLLLAMMMMM
MMMMLLALALLMMMMM
MMMMMLLLLLMMMMMM
MMMMHLLDLLHMMMMM
MMMHIALLLAIHMAMA
MMMHIHAAAHIHAAAA
MMIIIEHHHIIIIAAA
MMIIIIEHIIIIIAAM
MMILLIHHHILLIAAA
MMMLIIKHIIILAAAA
MMGIIIKJIIIIGAAM
MGIIIKJJKKIIIGGM
MMMMMMMMMMMMMMMM
}
# tile 289 (Charon)
{
MMMMMMMMMMMMMMMM
MMMMMMMJMMMMMMMM
MMMMMMJJJMMMMMMM
MMMMJJJAJJJMMMMM
MMMMJJDADJJMMMMM
MMMJJAAAAAJJMMMM
MMMJJJAAAJJJMMMM
MMJJJJJJJJJJMMMM
MJJJJJJJJJJJJMMM
JJJJJJJJJJJJJJMA
MOOMJJJJJJMOOAAA
MMMMJJJJJJAAAAAA
MMMJJJJJJJJAAAAA
MMJJJJJJJJJAAAAA
MJJJJJJJJJJJAAAM
JJJJJJJJJJJJJJAM
}
# tile 289 (Daemon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKKJMMMMMM
MMMMMMKKKKAMMMMM
MMMMMMELELAMMMMM
MMMMJALLLLAJAAMM
MMMMMJALLAJAAMMM
MMMMJJBAAMJAAAAM
MMMJJJPPPPJAAAAM
MMJJJPBPPMJAAAAM
MJJJPAMPPPJAAAAA
MJJJPABPPMAJAAAA
MJJADABPPMAJAAAA
MMJAAABPMPAAJAAM
MMMMAABPPMAAAAMM
MMMMAPPAMPPAMMMM
}
# tile 290 (garo)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKJMMMMMMM
MMMMMKCCCKMMMMMM
MMMMKCAAACKMMMMM
MMMMCAGAGACMMMMM
MMMMCCAAACCMMMMM
MMCKJCCCCCJKKMMM
MKCCKJKAKJKCCKMM
JAACKCJAJCKCAAJM
JKACJCJAJCJCAKJM
POCJJCJAJCJJCOPM
ONMAJKJAJKJAANOM
MMAJKJAAAJKJAAMM
}
# tile 290 (ghost)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMNNNMMMMMMMMMM
MMNANANNMMMMMMMM
MNNNNNNNNNMMMMMM
MNNPAAPNNNNNMMMM
MNNAAAANNNOONOMM
MNNAAAANONNNPNNO
MNNPAAPNONNOOOPM
MNNNNNNONOPNPPOM
MNNONNOPNNOPOOPM
MNOPNNOOOPPOOPMM
MOOOPOPPOPPPMPPM
MPPMPPOPPPMMMPMM
MOMMMPMMMMPMMMMM
MMMMMMMMPMMMMMMM
}
# tile 291 (shade)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAAAAAAAM
MMMMAAAAAAAAMMMM
MMAAAAAAAAAAAAMM
AAAAAAAAAAAAAAAM
MMAAAAAAAAAAAAAA
MAAAAAAAAAAAAAMM
AAAAMAAAAJAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 290 (garo master)
{
MMMMMMMMMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMDONNODMMMMM
MMMMDIONNOIDMMMM
MMMMIOANNAOIMMMM
MMMMIONNNNOIMMMM
MMMMIDONNODIMMMM
MMICDIIIIIIDCCMM
MCIICCCAACDCIICM
DAAICIDAADICIAAD
DCAIDIDAADIDIACD
POIDDIDAADIDDCOP
ONMADCDAADCDAANO
NPMADCCAACCDAMPN
MOMADCDAADCDAAOM
MMADCDAAAADCDAAA
}
# tile 292 (marid)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMEEMMMMMEEMMMMM
MEMEEMMMEEMEMMMM
MMMMEEEEEMMMMMMM
MMMMEBEBEMMAMMMM
MMMEEEEEEEAAAAMM
MMEEEMMMEEEAAMAM
MMEEEEEEEEEAAAMM
MMEEAEEEAEEAAAMM
MMMAAEEEAAAAAMMM
MMMMEEAEEAAMMMMM
MMMMEEAEEAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 397 (lava demon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMCCMMMMMCCMMMMM
MCMCCMMMCCMCMMMM
MMMMCCCCCMMMMMMM
MMMMCDCDCMMAMMMM
MMMCCCCCCCAAAAMM
MMCCCAAACCCAAMAM
MMCCCCCCCCCAAAMM
MMCCACCCACCAAAMM
MMMAACCCAAAAAMMM
MMMMCCACCAAMMMMM
MMMMCCACCAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 293 (horned devil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMOMMMMMMMOMMMMM
MMOOMMMMMOOMMMMM
MMMLOCDCOLMMMMMM
MMMCDDDDDCMMMMMM
MMMDAADAADAMMDMM
MMMDDDDDDDAMDMMM
MMCCDDFDDCCADMAM
MMCDKDDDKCDADAMM
MMCDAKKKACDAAAAM
MMDDADDDADDAAAAM
MMMMCDDDKAAAAAMM
MMMCDDADDKAAMMMM
MMCDDAAMDDKMMMMM
MMMMMMMMMMMMMMMM
}
# tile 294 (succubus)
{
DDMOHHDMMMMMMMMM
DDOHHDGDMMMMMMMM
DDOHDDDDDMMMMMMM
DDHHDDDAMMMMMMMM
DHHHDJADDDDMMMMM
MHHJJDDDJDDDMMMM
OHDDCDCDDJDDMMMM
HHHCDDCDLJMDDMMM
HHHCDLJJJAADDAMM
HHHDJJDDDAADAAMM
HHHHDDAADAAAAMMM
HHHHMDKJDDAAMMMM
HMHMMDDAADDAAMMM
MMHMMDDAAMDAAMMM
MMMMDDAAMMDDAAMM
MMMDDJAMMMDDDAMM
}
# tile 295 (incubus)
{
DDMOHHDMMMMMMMMM
DDOHHDGDMMMMMMMM
DDOHDDDDDMMMMMMM
DDHHDDDAMMMMMMMM
DDDHDJADDDDMMMMM
DDDJDDDDDDDDMMMM
MDDDDDCDDMDDDMMM
MDDCDDDKKMMDDMMM
MMDDKKDDDAADDAMM
MMMDDDDDDAAAAAMM
MMMMDDDDDDDDDAMM
MMMMDDJDJJAAAAAA
MMMMJDJJADKAAMMM
MMMMDDKAADDKAMMM
MMMDDKAAMMDDAAMM
MMDDKAAMMMDDDAMM
}
# tile 296 (erinys)
{
MMGAMMMGAMMMMMMM
MMMFAMFAMMGAMMMM
MMMMFJFFFFMMMMMM
MMFAFLLFAMMMMMMM
MGAFDLDLAMMAMAMM
MMMMLLLEAMAMAMAM
MMMEBLLBEAAAAMAM
MMEBBBBBBBAAAAMM
MMBBBEBBLLBAAMAM
MMEBBLLBALBAAAMM
MMMEBALBAABAAMMM
MMMBEAABBBAAAMMM
MMMBBBBBBBAAAMMM
MMMBBBBBBBAAMMMM
MMBBEBEBEBAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 297 (barbed devil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMOMMMMMMMOMMMMM
MMOOMMMMMOOMMMMM
MOMLOCDCOLMOMMMM
MMMCDDDDDCMMMMDD
MMMDAADAADAMMDMD
MMMDDDDDDDAMDMMM
MMCCDDFDDCCADMAM
MMCDKDDDKCDADAMM
MCMDAKKKACDKAAAM
MMDDADDDADDAAAAM
MMMMCDDDKAAAAAMM
MKMCDDADDKAAKMMM
MCCDDAAMDDKKMMMM
MMMMMMMMMMMMMMMM
}
# tile 299 (vrock)
{
MMMMMMMMMMMMMMMM
MMMMMMOPPMOMMMMM
MMMMMMPPPPMMMMMM
MMMMMCPPDPMMMMMM
MMMMCCCPPPMMMMMM
MMMMCCPPPPMMMMMM
MMMMCMMPPAMMMMMM
MMMMMDDAADDMAAAM
MMMMDDDDDDDDAAAM
MMMMDADDDDADAAAM
MMMMDADDDDADAAAM
MMMMDADDDDADAAAM
MMMMMMDAADAAAAMM
MMMMMMDAADAAMAMM
MMMMMDDAMDDAMMMM
MMMMMMMMMMMMMMMM
}
# tile 300 (hezrou)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMGGGFFMMMMMMM
MMNGFFNNFFFMMMMM
MDFFFDDNFFMFMMMM
MGFFFDNFFMFFFAAM
MAFAFFFFFFFFFFAA
MGFFFFMFFFMFGFAA
MGAAAFFMMLFGFFAA
MMFFFFMFFLFGFFFA
MMLLAMFLLLJJGMFA
MLLAFFLLFJJGFFFA
MMLAFLLLAAGFMFAA
MMMMMLMLAGFFFFAA
MMMMMMMMMMMFFFAM
MMMMMMMMMMMMMMMM
}
# tile 301 (bone devil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMOMMMMMMMOMMMMM
MMOOMMMMMOOMMOMM
MMMLNLOLOLMMMMOM
MMMLOOOOOLMMMMOM
MMMNAAOAAOAMMOMM
MMMNOOOOOOAMOMMM
MMNOOOFOOOOAOMAM
MMOOKNOOKOOALAMM
MMOOANOOAOOAKAAM
MMLLANOOALLAAAAM
MMMMNOOOLAAAAAMM
MMMNOOAOOLAAMMMM
MMNOOAAMOOLMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (damned pirate)
{
MMMMMMMMMMMMMMMM
MMMMMMOMOMMMMMMM
MMMMMCOCOAMMMMMM
MMMMCDADAAMMMMMM
MMMMMDDDDAMMMMMM
MMMMMADDAMMMMMNM
MMMMDKAAJOMAAAOM
MMMDDJDDJDPAAONM
MMMOAKODJADAONMM
MMMPAJDPJAPHNAMM
MMMDAOODOADHOAMM
MMMMMAJJAAHAAMMM
MMMMMJAADAAMAMMM
MMMMDDAMDDAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 302 (ice devil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMNMMMMMMMNMMMMM
MMNNMMMMMNNMMMMM
MMMPBPNPNPMMBNBM
MMMPNNNNNPMMNMNM
MMMBAANAANAMMMNM
MMMBNNNNNNAMBNBM
MMBNNNFNNNNANMAM
MMNNKBNNKNNABAMM
MMNNABNNANNAMAAM
MMPPABNNAPPAAAAM
MMMMBNNNPAAAAAMM
MMMBNNANNPAAMMMM
MMBNNAAMNNPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 303 (nalfeshnee)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMBBMMMBBMMM
MMKKKKKBBMBBMMMM
MKADKADKKKBMMMMM
MKKKKKKKDKKMMMMM
MOKDKOKKDDKDMMMM
MOKDKOKKKDKDDMMM
MKAAAKKDKAKKDMMM
MMKKKDDLAKKKDMAM
MMMKKMKKKKKDDAMM
MMMMLMMKDAKDAAMM
MMMMMMLLAAKDAMMM
MMMMMMMMMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 298 (marilith)
{
MDMMHHHMMMMMDMMM
DDMHHHHHAMMMDDMM
MDCHDDDHHAADMMAM
MMHDBDBDHDDAAAAM
MCHKDDDKHAAADDMM
CDDDKKKDHDDDDFFM
DMMCDDCDKAAFFFAA
DMKDDKDDDDDDFAAM
DMDKDDKDKAFDFAAM
MMDMGDDFAAFDFFAA
MDMGGFFFAAAFFFFA
MMMGFFFFFAAAFFFA
MMFGFFFFFFAFFFFA
MMFGFFFFFFFFFFAM
MMFGFFFFFFFFFAMM
MMMMGFFFFFFAAMMM
}
# tile 304 (pit fiend)
{
MMMMMMMMMMMMMMMM
MKMOMMMMMMMOMKMM
MKMOOMMMMMOOMKJM
KJJMLOCDCOLMKJJM
KJJJKDDDDDKKJJJM
KJJCKDNDNDKCJJJA
JJCCKDDDDDJCCJJA
JJCCCKDIDJDCCJJA
JACCDDKJJDDCDAJA
JACCKDDDDDKCDAJA
MMMCDKDDDKCDDAAA
MMMMDKDDDKCDAAAA
MMMMMCDDDKAAAAMM
MMMMCDDADDKAMMMM
MMMCDDAAMDDKMMMM
MMMMMMMMMMMMMMMM
}
# tile 124 (fallen angel)
{
MMMJMMJMJMMJMMMM
MMMCMCKCKJCMCMMJ
MMMJKCLCCLCKMJMM
MMMMCKCLLCKCJMJM
MMMMJMJJMJMJMMMM
MMMMMMMCCMMMMMMM
MMMMMMCLLCMMAAMM
MMMMMMPLLPMMMMAM
MMMMMMNPPPAMAMMM
MMMMMBBLLPPAAAMM
MMMMMNNLLPPAAAMM
MMMMMMBNNPAAAAMM
MMMMMMBNNPAAAAMM
MMMMMBNNNPAAMAMM
MMMMMBNNNNPAMMMM
MMMMBNNNNNNPMMMM
}
# tile 000 (ancient of ice)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMBMMMMMMMMPMMMM
MBAMMAMMAMMAPMMM
MBABMMAAMMPAPMMM
ABABMANNAMPAPAMM
BAAABPNNPBAAAPMM
BAAAABPPPBAAAPMM
ABAABBNNPPAAPAMM
BAABOONNPPBAAPMM
BBAAOBOOPPAAAPMM
MABMMBOOPBABAMMM
MAAMBOOOOPBAAMMM
MBAMBOOOOPBAPMMM
MMABOOOOOOPAMMMM
}
# tile 000 (ancient of death)
{
MMMMMPPMPMMMMMMM
MMMMPMAMAPMMBBBM
MMMPMMMMMMBBOOJM
MMMPMMMMMBOMMMJM
MMMMPMMMMBMMMMJM
MMMMMMMMMMPMMJMM
MMMMMMMMMMMPMJMM
MMMMMMMMMMMPMJKM
MMMMMPMMMMPMMMJP
MMMMMMPPMMMMMMJP
PMMMMMMMMMMMMKJP
PMMMMMMMMMMMMJMP
PMMMMMMMMMMMMJPM
PMMMMMMMMMMMMJMM
MPMPMMMMMMMMMMMP
MMMMPPPPPMPPPPPM
}
# tile 305 (balrog)
{
MMMMMMMMMMMMMMMM
MKMMOMMMMMOMMKMM
MKJMOMMMMMOMKJMM
KJJLOOCDCOOLJJJM
JJJDDDDDDDDDDKJM
JCCDDDNDNDDDCCJA
CCDKDDDDDDDJCCCA
CDDKKKDIDJJDCCDA
CDDKDDKJJDDDCDDA
CCDKDDDDDDDKCDDA
JCCDKKDDDKKCDDDA
JJCDKKDDDKKCDDJA
JJMMCCDDDKKAAJJA
JMMCDDDADDDKAAJA
MMCDDDAAMDDDKMAA
MMMMMMMMMMMMMMMM
}
# tile 304 (nessian pit fiend)
{
MJMMJMJMJMMMMMJM
KDKNKMMJKJMNMDMJ
MDCNNKJJKCNNMDCK
DAAMLNCACNLMAADJ
DAAADAAAAADAAADM
DAADDAHAHADAAADM
AADADAAAAAAADAAM
AADAADAIAAAADAAM
AMDAAADAAAAAACAM
AKDADAAAAADAAMAM
MMCAADAAADAAAKMJ
MJKJADAAADAAJCKK
MCCKJAAAAAMJKMKJ
MJKCDAAMAAAKKCMM
MMKDAAMMMAADCMMM
MMMMMMMMMMMMMMMM
}
# tile 305 (shayateen)
{
MKMMCCIKIKJMMKMM
MKJMKKKKKKKACKMM
CKJKKFGKGFKKCKJM
CKJIKKKKKKKJCKJA
CKJKIILDLJJKCKJA
CKJAKKIJJKKACKJA
CKJAAKKKKKAACKJA
CKAAOLCDCLOAAKJA
KKNNOMMMMMONNKJA
KNNAMMMMMMMMNNJA
KNAMOAMMAAOMANJA
KJNMOOAAAOOAAKJA
KJMMMOLDLOAAMKJA
KJMMCCKKKIIAAKJM
KMMCKKKAKKKIAAJM
MMCKKKAAMKKKIAMM
}
# tile 306 (Fierna)
{
MJMMOAADMJMJMMMM
JKMOAADBCMCKCMCM
KKCOADDDDCCLCKMM
JKMAADDDKLLCKCMK
MCAAADJKDDDDLCCM
JKAAJJDDDJDDDLMJ
KCADDCDCDDJDDLCM
CODDCDDCDJJCDDMM
CODDCDJJJJCLDDKM
MADAAJJDDDCLDKKM
KADDADDJJDLCCCMM
MADDAMDKJDDCJLMM
MADAMMDDKKDDLCMM
MMMAMMDDJJMDCLMM
MMMMMDDKJMMDDLMM
MMMMDDJKMMMDDDMM
}
# tile 306 (Bael)
{
MMMMMMMMMMMMMMMM
MKMMOMMMMMOMMKMM
MKJMOMMMMAOMKJMM
KJJLOOCDCAOLJJJM
JJJDDDDDDADDDKJM
JCCDDDNDNADDCCJA
CCDKDDDDDADJCCCA
CDDKKKIIIAJDCCDA
CDDKDDKJJADDCDDA
CCDKDDDDAAAKCDDA
JCCDKKDDDKKCDDDA
JJCDKKDDDKKCDDJA
JJMMCCDDDKKAAJJA
JMMCDDDADDDKAAJA
MMCDDDAAMDDDKMAA
MMMMMMMMMMMMMMMM
}
# tile 306 (Juiblex)
{
MMMMMMMMMMMMMMMM
DDMMMMMMMMMDDMMM
NDCMKKKKJMCNDMMM
MCCKCCCKKCCAAMMM
MMKCCCCKCCJAAMMM
MMKCCCCCKMJJAAMM
MMKCCFCCKMMJAAMM
MMFKCFCCKKMJAAAM
MFKKFCCKFKMMJAAM
MFKCFCCFKFKMJAAM
MFCFCCKFCFKMJAAM
FKCFCFCFCKKMJAAM
CKFCCFCCKKFKJJAM
CCKKCFCKFFKKKKAM
MCCCCCCCCCCCKAMM
MMMMMMMMMMMMMMMM
}
# tile 177 (Zuggtmoy)
{
MMMMMMMCKMMMMMMM
MMMMMMCKKLMMMMMM
MMMMMMCKLLMMMMMM
MMMMIIKKBMDDFMMM
MMMNGCKBBDCCONNL
MMNNOKKIBCLFOONM
MMOLCKJIILFFIOOM
MMOOKJIIFFFIIAMM
MMMOAIHFGGIDDAMM
MMMMIHIFGOIDAAMM
MMMILHHFGLDCDAMM
MMMHNNOIGDDLCDAM
MMDHHOHHDCDDDDAM
MDDDHHHAADDDDDAD
MMDDDDAADAAAAADM
MMMDDDDDDDDDDDMM
}
# tile 178 (Baphomet)
{
MDMMMMMMMMMMDMMM
MDOOJJJJJJOODMMM
MMOOJJKJJJOOMMMM
MMMJGAKJGAJAMMMM
MMMJJJKJJJJAMDMM
MMMMJJKJJJAAAMMM
MMMMJKKKJAAAAMMM
MMCDJAJAKAJCAAMA
MCJJJJJJJAJJCAAA
MJJCLAAAALCJJAAM
MJAACLLLLCAAJAAM
MLLMJJJJJJJLDAAA
MDDMJJJJJJJLDAAA
MDMMCLCACLCAAAAA
MMDLLLLDLLLLLAAD
MMMDDDDDDDDDDDDM
}
# tile 307 (Yeenoghu)
{
MMMMBMHHPMMMMMMM
MMMMBPPPPMMMMMMM
MMMBPLCPPHMMMMMM
MKBPPCCPPHMMMMMM
MPPPPPPPMHMMMMMM
MPPMMMPMPHMMMMMM
MMMMBPPPPPAAAMMM
MMBPPPPPPPPAAAAM
MBPMPPPPPAPPAAAA
MBMMMBPPMAAPAAAA
MBMMMBPPMAAPAAAM
MMMMMBPPAAAAAMAM
MMMMBPMPPAAMMMAM
MMMBPMAAPPAMMAMM
MMMBPAAMPPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 295 (Daughter Lilith)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAMMMMMMM
MMMMMAAAAAMMMMMM
MMMMMAEKEJAMMMMM
MMMMAAKKKJAMMMMM
MMMMAAAJJAMMMMMM
MMMMAJAAAJAAMPPM
MMMMKAAAAAAKPPPM
MMMMAMAKKAMKPPPM
MMMMAMAAAAPAPPPM
MMMMMMAAJAPPPMPM
MMMMMMAJPJPPPMMM
MMMMMAKPPKAPMMMM
MMMMMMMMMMMMMMMM
}
# tile 309 (Mammon)
{
MKMMMMMMMMMMMKMM
MKMMMMJJJMMMMKJM
KJJMMJJJJJMMKJJM
KJJJKLLLLLKKJJJM
KJJJKLBLBLKJJJJA
JJJJKLLLLLJJJJJA
JJALLKLLLJLLAJJA
JAMLLLKJJLLLAAJA
MMMLJLLLLLKLAAAA
MMMLCKLLLKCLAFGF
MMMLLGLLFALLFFFA
MMMMMGFFFAAAFFAA
MMMMGGGGFFAAFFAA
MMMMGFFFFFAAFGFA
MMMMFGGGFFFFFFFA
MMMMMFFFFFFFFFAM
}
# tile 294 (Malcanthet)
{
LLMOHHDMMMMMMMMM
LLOAALGLMMMMMMMM
LLOALLLLMMMMMMMM
LLAALLLAMMMMMMMM
LAAALJALLLLMMMMM
MAAJJLLLJLLLMMMM
OAALCLCLLJLLMMMM
AAACLLCLDJMLLMMM
AAACLDJJJAALLAMM
AAALJJLLLAALAAMM
AAAALLAALAAAAMMM
AAAAMLKJLLAAMMMM
AMAMMLLAALLAAMMM
MMAMMLLAAMLAAMMM
MMMMLLAAMMLLAAMM
MMMLLJAMMMLLLAMM
}
# tile 308 (Mother Lilith)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMALLAMMMMMM
MMMMMAHLLHAMMMMM
MMMMAMAHHAMAMMMM
MMMAMADLLDAMAMMM
MMMMMDJEEJDMPPMM
MMMMMDJEEJDPPPPM
MMMMDDHEEHDDPPPM
MMMMMLDEEDLPPPPM
MMMMMMEKLEPPPPMM
MMMMMDLKLKDPMPMM
MMMMMDLKLKDPMMMM
MMMMDMLKLKMDMMMM
MMMMMMLKLKMMMMMM
}
# tile 295 (Belial)
{
MMMOAADMMMMMMMMM
MMOAADGMMMMMMMMM
MMOADDDDMMMMMMMM
MCAAADDMMMMMMMMM
CDDAAKJDDDDMMOON
CDDJDADDDDDDONMM
BCDPPBBPPBBPPONM
MJJCDDDKKMMDONMM
MMMDKKDDDAADDOON
MMMDDDDDJAAAAAMM
MMMMJDDJJJJAAAMM
MMMMJJJJJJAAAAAM
MMMMJJJJAJKAAMMM
MMMMJJKAAJJKAMMM
MMMJJKAAMMJJAAMM
MMJJKAAMMMJJJAMM
}
# tile 295 (Graz'zt)
{
AAMOJJAMMMMMMMMM
AAOJJAGAMMMMMMMM
HHHJAAAAAMMMMMMM
ANOJAAAPMMMMMMMM
ANOJAJPAAAAMMMMM
NOAJAAAAAAAAMMMM
NOAAAACAAMAAAMMM
MNOCAAAKKMMAAMMM
MNOAKKAAAPPAAPMM
NOMAAAAAAPPPPPMM
NOMMAAAAAAAAAPMM
MNOMAAJAJJPPPPPP
MNOMJAJJPAKPPMMM
NOMMAAKPPAAKPMMM
MNMAAKPPMMAAPPMM
MMAAKPPMMMAAAPMM
}
# tile 308 (Orcus)
{
MMMMMMMMMMMMMMMM
MKMMOMMMMMOMMKMM
KJJOMMBBBMMOMKJM
KJJLOBPPPPOLKJJM
JKJJMPGPGPMJJKJA
JJKJKPPPPPJJKJJJ
JBPPBMBPPABBPPJJ
PJJPPMBPPAPPJJPA
PJBPPPMAAPPPPJPA
MJBPMPPPPMPMPJAA
MJBPPPPMPPPPPJAA
MMPPPMPPPMPPPAAA
MMMPMPPPPPPPMPMA
MMMBPPPAPPPPAAPA
MMMOOPPAOOPPAGAM
MMMMMMMMMMMMMMMM
}
# tile 126 (Crone Lilith)
{
MMMMMMMMMMMMMMMM
MMMMMMOOOOMMMMMM
MMMMMOOOOOOMMMMM
MMMMMOLDLDOMMMMM
MMMMMOLLLLOMMMMM
MMMMOONLLHOOMMMM
MMMMMMAHHKJJMMMM
MMMMMAAAKBPPJMMM
MOMMAAAABDADPAMM
MPNPAAAABDDDPAMM
MMPNOAAABBPPPAMM
MMMMLAAAABPPAMMM
MMMMMNAAAKPJMMMM
MMMMAAAAAAJAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 304 (creature in the ice)
{
MONNNNNNNNNNNOMM
NNOOONNNNNOOONNM
ONPPPOONOOPPPNOM
NPONOPNONPONNPOM
NPOOPNPOPOPOOPOM
NOPNPONANPPNPOOM
OONNPOAAAPANNOOM
OONNNPNANAONNOOM
OONNOOPPAOONOOOM
OPNNPONOOOPNOPOM
OPPNOPOONPNOOPOM
PPAPOPOOOPNOAPPA
PAAAPNONOPAAAAPA
AAPPNOOAOOPAPAAA
PPPNOOAANOONPPPA
MMPPPNNNNNPPPAAM
}
# tile 304 (Leviathan)
{
MMMMMMMMMMMMMMMM
MBMMMMMMMMMMMBMM
MBNNNMMMMMNNNBPM
BNPMONBPBNOMBNPM
BNPPEHAPHABPPNPM
BPNBEPNDNPEBNPPA
PPBBEPDDDPABBPPA
PPBBBENDNAPBBPPA
PABBPPEAAPPBPAPA
PABBEPDPPPEBPAPA
MMMBPEPPDEBPPAAA
MMMMPEPPPEBPAAAA
MMMMMBPDPEAAAAMM
MMNNBPPAPPEANMMM
NNNBPPAADPPENNNM
MMNNNDDDDDNNNMMM
}
# tile 310 (Dispater)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMBLBLAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKKMAAAM
MMMMCKKKKKKKAAAM
MMMMKACKKJAKAAAM
MMMMKACKKJAKAAJA
MMMMKACKKJAKAAJA
MMMMLACKKJJLAJAM
MMMMMMCKAJAJJAMM
MMMMMMCKAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 311 (Baalzebub)
{
MMMMMMFMMMFMMMMM
MMMMMMMFMFMMMMMM
MMMMMMBFFFBMMMMM
MMMMMBPPFBPPMMMM
MMMMMPPPFPPPMMMM
MMMMMMPPFPPMMMMM
MMMMLCAFFFAKLMMM
MMMLCKKAFAKKKLAM
MMMLCAKJFAKAKLAM
MMMLFACJGAJAFLAM
MMLLFACKJJJAFALM
MMLLFACKKKJAFALM
MMLLLLCKKKJLAALM
MMMLLMCKAKJALLMM
MMMMMFFAMMFFMMMM
MMMMMMMMMMMMMMMM
}
# tile 304 (Mephistopheles)
{
MMMOPMMMMMPOMMMM
MMMNMPMMMPMNMMMM
MKMPNMMMMMNPMKMM
MKMMONMMMNOMMKJM
KJJMLOCDCOLMKJJM
KJJJKDDDDDKKJJJM
KJJCKDODODKCJJJA
JJCCKDDDDDJCCJJA
JJCCCADLDADCCJJA
JACCDDAAADDCDAJA
JACCKDDADDKCDAJA
JAACDKDDDKCDDAJM
MJAADKDDDKCDAJMM
MMJAACDDDKAAJMMM
MMMMCDDADDKAMMMM
MMMCDDAAMDDKMMMM
}
# tile 321 (Pale Night)
{
MMMNNNMMMMMMMMMM
MMNOOONNMMMMMMMM
MNAOAOONNNMMMMMM
MNOOOOONONNNMMMM
MNOONONNNOOONOMM
MNNNONONNONNPNNO
MMNNOOOONONOOOPM
MMNLOLONNOPNPPOM
MMNNNNNNONOPOOPM
MNNNNONONPPOOPMM
MNNNOOOONPPPMPPM
MMNNNOAOMNPMMPMM
MMMNNNPNMPNPMMMM
MMMPONONPPPMMMMM
MMMMPPMOMMMPMMMM
MMMMMMMMMPMMMMMM
}
# tile 124 (Baalphegor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMCMMCMMMMMM
MMMMMMCKKCMMMMMM
MMMNMMKCCKMMMMMM
MMMOMMBCCPMMMMAM
MMMOMMNPBPAMAMMM
MMMCBBPCCBNNCAAA
MMMONNNPAPPPAAAM
MMMOMMBAAPAAAAMM
MMMOMMBPBPAAAAMM
MMMOMBNPBPAAMAMM
MMMOMBNPBNPAMMMM
MMMOMBNPBNPMMMMM
MMMMMMMMMMMMMMMM
}
# tile 304 (Verier)
{
MJMMJMJMJMMMMMJM
KAKPKMMJKJMPMAMJ
MACPPKJJKCPPMACK
AMMMPPCMCPPMMMAJ
AMMMAMMMMMAMMMAM
AMMAAMHMHMAMMMAM
MMAMAMMMMMMMAMMM
MMAMMAMDMMMMAMMM
MMAMMMAMMMMMMCMM
MKAMAMMMMMAMMMMM
MMCMMAMMMAMMMKMJ
MJKJMAMMMAMMJCKK
MCCKJMMMMMMJKMKJ
MJKCAMMMMMMKKCMM
MMKAMMMMMMMACMMM
MMMMMMMMMMMMMMMM
}
# tile 322 (Dagon)
{
MMMMMMMMMMMMMMMM
MMEMMMKMMEMMNMMP
MMMMPNMMPMPPMMPP
MEMMEMMPPEMMMPPM
MMPEMMMPPAEMPPPM
MMPEEEPPPAMPPPPP
MEMPEPPPMPPPPPPE
MMMEPMPMPPPPPEEN
MMPPPPPPPPPPEEPM
MAPPPPPPPPEEEEPE
PPPPPPPMMEEMMPMM
NDPPAPEPPPMPMMEE
PDNPPEEMMEEMPEEM
MPPPEMMPEEMMPMMM
MMMMMMPMMMMPMMMM
MMMKNPMMMMMNEMMM
}
# tile 312 (Asmodeus)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMBLBLAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKKMAAAM
MMMMCKKKKKKKAAAM
MMMKKCKKKKJKKAAM
MMMKKAKKKJAKKAJA
MMMKAMCKKJAAKAJA
MMMLAMCKKJJALJAM
MMMMMMCKAJAJJAMM
MMMMMMCKAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 313 (Demogorgon)
{
MMMKKKMMKKKMMMMM
MMKBKBKMBKBKMMMM
MMKDKKKMKKDKMMMM
MMDKKFAMGKKDMMMM
MMMMGFAAGFAAAMMM
MMMGFFFJFFFAMAAA
MMGFAGFFFAFFAAAA
MGJFAGJFJAFFFAAM
MGFAAGFFFAAFJAMM
MGJAMGFJFAAFFAAM
MGFAMGFFFAMFJAAM
MGJAMGJFJAMFFAAM
MGFAGFAAFFAFFAMM
MMGAGJAAJFAFAAMM
MMGAGFAFFFAFAMMM
MMMMMMMMMMMMMMMM
}
# tile 314 (Death)
{
MBBBBMMMMJJJMMMM
MBPPPPMJJJJMMMMM
MCMMMMJJJJJMMMMM
MCMMMMJAAAJMMMMM
MCMMMJADADAJMAAA
OOJMMJAAAAAJAAAM
OOOJJJAAAAAJJJAM
OOJJJJAAAAJOOJJA
MCJJJJAAAJOOOOJA
MCMJJAAAAJAOAAJA
MCMMJAAAAJAOAAJA
MCMMJAAAAAJOAJAA
MCMMJAAAAAJJJAAA
MCMJAAAAAAAJJAAM
MCJJAAAAAAAAJJAM
ACJAAAAAAAAAAAJM
}
# tile 315 (Pestilence)
{
FMMMMMMMMJJJMMMM
MMFMMMMJJJJMMMMM
BMMMFMJJJJJMMMMM
MMMBMMJAAAJMMMMM
MFMMMJADADAJMMMM
MMMFMJAAAAAJMAAM
MBMMJFAAAAFJAAMM
MMMFJJAFABJJAAMM
MMFMJFFBAJJJAAAM
MMMMFAFFJJJJAAAM
MMMMJABAJJJJAAAM
MMMFJFFJJJJJJAAM
MMMJJBFJJJJJJAAM
MMMJAABFBJJJJAAM
MMJJFBFAFFAJJJAM
MJJAAFAFAAAAAAJM
}
# tile 316 (Famine)
{
MMMMMMMMMJJJMMMM
MMMMMMMJJJMMMMMM
KMMMMMJJJJJMMMMM
KMMMMMJAAAJMMMMM
KMMMMJADADAJMMMM
KMMMMJAAAAAJMMMA
KMMMMMJAAAJJMMAA
OOJJJJJJAAJAJMAA
KMMMJJJAAJJAJAAA
KMMMMMJAJJJOJAAM
KMMMMMJAOOOAAAMM
KMMMMMJAJJAAAMMM
KMMMMMJAJJAAMMMM
KMMMMMJAAJAAMMMM
KMMMJJAAAJJAAMMM
KMMJJAAAAAJJJAMM
}
# tile 317 (mail daemon)
{
MMMOPMBEEEMPOMMM
MMMOOEBEEEEOODMM
MMDLOBEEEEOOLDDM
MDDDLDDDDDDLDDDM
MCCDDDNDDNDDDCCM
CCDKDDDDDDDDJCCC
CDDKKDDIIDDJJCCD
CDDKMKDAADJJECDD
CCDKEEKKKJEEKCDD
MCCDKMEEEEMMCDDD
MCCDAEMEENNNCDDM
MDDDAEEEENDNDDDM
MMMMBBEEENNNNNMM
MMMBEEEAANNNNNAM
MMCDDDAAAMDDDKMM
MMMMMMMMMMMMMMMM
}
# tile 318 (djinni)
{
MLLMMNNNMMLLMMMM
MMLMMNGNAMLMMMMM
MMLAALLLAALAMMMM
MMLAAKKKAALAMMMM
MMMLCKKKCLAMMMMM
MMMMLCKCLAMMMMMM
MMMMLICLIAMMAMMM
MMMMIIIIEAMAAMMA
MMMMEIEEIAMAAAAA
MMMMIEFEAAAAAAAA
MMMMMDEAIAAAAAMM
MMMMMIGIFAAAAMMM
MMMMMMMFEDAAAMMM
MMMMMMMIMGEAMAMM
MMMMMMMMMIFEDMMM
MMMMMMMMMMMMMMMM
}
# tile 319 (sandestin)
{
MMMMMCCCCCMMIMMM
MIMMCDMMMMCMMMMM
MMMCDMDDDMMCMMIM
MMCDMDDDDDMMCMMM
MMCDMDNDNDAMDCMM
IMCDMDDDDDAMDCMM
MMCDMADDDAMDCMMA
MCDMDDAAADDMDCAA
CDMDDDDDDDDDADCA
CDMDADDDDDADADCA
CDMDADDDDDADADCA
CDMDADDDDDADADCM
MCDMMDDJDDAADCAM
MMCDMDDADDADCAMM
MCDMDDAADDDADCMM
MMMMMMMMMMMMMMMM
}
# tile 320 (jellyfish)
{
MMMMMMMMMMMMMMMM
MMMMMPBPAMMMMMMM
MMMPBBBPBAMMMMMM
MMBBNNBPPBAAMMMM
MBBNNPPPBBPAAMMM
PBBBPPPBPBBAAAMM
BBBPBPPPPPBPAAAM
BBPBPPPPPPPBAAAM
PBPPBPPPPEPEEEMM
MPBBPPPEPEPPEEMM
MPEPBBEEPEEPEEMM
MPEEEPEEPEEPEMMM
MMPEEPEMMPEMPMMM
MMPMEPMEEPMMPMMM
MMPEEMPMEMMEMMMM
MPMMEMPMMEMMMMMM
}
# tile 321 (piranha)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMOPPMMMMMMMMM
MMMMMOPPMMMMMMMM
MMOMMPPAPMMMMMEM
MMPOPPPPPAMMMEEE
MMPPPPPMPPAMEMMM
MMMPPMMPPPAAAEEM
MMEMPPPPPPPPPEMM
MMEMMMPPPPPAAMEM
MMMMMEMMPPAEMMMM
MMMMMEMMPMMMMMMM
MMMMEMMEMMMEMMMM
}
# tile 322 (shark)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMP
MMMMMMMMPMMMMMPP
MMMMEMMPPMMMMPPM
MMMEMMMPPAMMPPPM
MMEEEEPPPAMPPPPP
MEMEEPPPMPPPPPPE
MMMEPMPMPPPPPEEE
MMPPPPPPPPPPEEEM
MAPPPPPPPPEEEEME
PPPPPPPMMEEMMMMM
NDPPAPEPPPMEMMEE
PDNPPEEMMEEMMMMM
MPPPEMMEEEMMEMMM
}
# tile 323 (giant eel)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAAAMMMMMMMMM
MMMAAOAAMMMAAAMM
MMAAAAAAAMAAMAAM
MMAAAAMAAMAAMAAM
MMMAAMMAAMAAMMAM
MMMMMMAAAMMAAMAM
MMMMMMAAMMMAAMMM
MMMMMAAAMEMAAMEM
MMMEMAAEEMAAAEMM
MMMEMAAEEAAAEEMM
MMEMMAAAAAAEMEMM
MMMEEMAAAAEMEMMM
MMEMMMEEMEMMMEMM
}
# tile 324 (electric eel)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAAAMMMMMMMMM
MMMAAOAAMMMMMMMM
MMAAAAAAAMMMMMMM
MMAAAAMAAMMMMMMM
MMMAAMMAAMMMDDMM
MMMMMMAAAMMDDMMM
MMMMMMAAMMMDDMMM
MMMMMAAAMEMDDMEM
MMMEMAAEEMDDMEMM
MMMEMAAEEDDMEEMM
MMEMMAAADDDEMEMM
MMMEEMAAADEMEMMM
MMEMMMEEMEMMMEMM
}
# tile 325 (kraken)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMFFMMFFMMMMMMMM
MMDDFDDFMMMMMMMM
MMFFFFFMMMMMGGMM
MMNCNFFMMMMMMGFA
MMCCMFFMMMMMEGFA
MMMMGFAAMGFAEGFE
MMMGFFAGFFFFAGFE
MMMGFAAFFAGFAEEE
MMGFFAGFFAGFEEEM
EEGFFAGFFAEEEEME
MEGFFAGFFEEMMMMM
EEGFFEEEEEMEMMEE
EEEEEEEMMEEMMMMM
MMEEEMMEEEMMEMMM
}
# tile 326 (newt)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKKJMMMMMM
MMMMMCLCCLLCMMMM
MMMMLAAAACCLCAMM
MMMMMMMLCCLLLCAM
MMMMLCCCLLLAALAM
MMMMCALLLLAAAAMM
MMMLLLLCLAAAMMMM
MMMLLAAALLAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 327 (gecko)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMLLPMM
MMMMMMMMMMLLOOAM
MMMMMMPOMLLOOOAM
MMMMMMOOALOOOAMM
MMMMMMMLLOOOAMMM
MMMPOALOOOAAMMMM
MMMOOLOOOOOOAMMM
MMMMALOOOAOPAMMM
MMMDOOOOAMAAMMMM
MMMOOOAOOAMMMMMM
MMMOODAOPAMMMMMM
MMFMAAMAAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 328 (iguana)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMGPGPGGPFMMMM
MMGPAAAAFFGPFMMM
MGPAAMPFFGPPPAAM
MMMMMMFGGPPFPPAA
MPFGGGGPPPFAAPPA
MFGPAPPPPFAAAAAM
MGPPPPFPFAAAMAMM
MPPFFAFPPAAMMMMM
DMAAAAAAPPAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 329 (baby crocodile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMFFOFOFAMMMM
MMMMFOGFGGOFFMMM
MMMMGAAAAFOGFAMM
MMMFAAMGFOGGGFAM
MMMGFOOOGGGFAGAM
MMMFGAGGGGFAAAMM
MMFGGGGFGFAAMMMM
MMGGDFAFGGAMMMMM
MMMDMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 330 (lizard)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMFFFFGFJMMMMM
MMFFAAAJJGFJMMMM
MMMMMMJGFFJFAAMM
MMMJGGGFFJAAFAMM
MMJFAFFFJAAAAMMM
MMFFFFJJAAAMMMMM
MJFAAAAFAAMMMMMM
MDMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 331 (chameleon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMGGGGMMMMMMM
MMMGGGGGGGGMMMMM
MMMGGFFFFGGFAMMM
MMGPAAAGFFGGFAMM
MGPAAMPFFGGGGAAM
MMMGGGGGGGGFGGAA
MPGGBBGGGGFAAGGA
MFGGABGGGFAAAAAM
MGGGGGFGFAAAMAMM
MDGFFAFGGAAMMMMM
DMAAAAAAGGAMMMMM
MDDMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 332 (crocodile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMFFOFOOFAMMMM
MMMFOGFGFGOFFAMM
MMFGAAAAFFOGFFAM
MFFAAMGFFOGGGGFA
MMMMMMFOOGGGGGGA
MGMOOOOGGGGFAGGA
MFOGAGGGGGFAAAAM
FGGGGGFGGFAAMMMM
GGDDFAFGGGAMMMMM
GDDFAAAAGGAMMMMM
MDFMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (giant turtle)
{
MMMMMMAAAAMMMMMM
MMMMAAADDAAAMMMM
MMMADAAAAAADAMMM
MMADDDAAAADDDAMM
MMADDAAAAAADDAMM
MAAAAAADLAAAAAAM
AHAAAADLNLAAAAHA
AHADAADDLDAADAHA
AHADAADDDDAADAHA
AAHAAAADDAAAAHAA
MAHAAAAAAAAAAHAM
MAAHHAAHHAAHHAAM
MAJAAHHHHHHAJJAM
MALJJANAANAJJLAM
MMALJJAJJAJJLAMM
MMMAAAAAAAAAAMMM
}
# tile 333 (salamander)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMCCCMMMMMMM
MMMMCCCCCCCMMMMM
MMMCCDDDDCCDAMMM
MMMMAAAADDCCDAMM
MMMMMMKDDCCCCAAM
MMLLLCCCCCCDCCAA
MKLCCCLLLCDAACCA
MDCEECLKKDAAAAAM
DCCAECDKDAAAMAMM
CCCCCCDCCAAMMMMM
MDAADAAACCAMMMMM
MMACCAMMMMMMMMMM
MMMAAAMMMMMMMMMM
}
# tile 333 (razorvine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMAAMMM
MMMAAMMMMMAMMAMM
MMAMMAMMMMAAMMAM
MMAAMMAAAAMMMMAM
MAMMMAMMMMAMMMAM
MAMMMAAMMAMAMAMA
MMAAAMMMMAAMAMAA
MAMMMAAMMMMMAMMM
MAAMAMMAMMMAMMMM
MMMMAAMAMMMAMMMM
MMMMMMMAMMAMMMMM
MMMMMMMMAAMAMMAM
MMMMAAAAMMAAMMAM
MMAAMMMMAAMMMAMM
MAMMMMMMMMAAAMMM
}
# tile 333 (sunflower)
{
MMMMMMBBBBFFMMMM
MMMMMBPPPPGFFMMM
MMMMBPPPPJJGFMMM
MMMMBPPPJKJPBMMM
MMMMBPPPJJPPBMMM
MMMMBPPPPPPPBMMM
MMMMMBPPPPPPBMMM
MMMMMMBPPPPBMMMM
MMMMMMMBBBBAMAAM
MMMMMMMGMAAFAAAA
MMMMMMMFMFFMAAAA
MMMFFFMFFMMAAAAM
MMMMFGMGFMMAAAMM
MMMMMMFFFMAAAMMM
MMMMMMFGFAAAMMMM
MMMMMFGFGAMMMMMM
}
# tile 333 (dreadblossom swarm)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMDMM
MMMMMMMMMMMMMCDM
MMMDMMMDMMMMAMMM
MMMCDMMCDMJAMMMM
MMAMMMAMMMAJMMMM
JAMMJAMMMMMMMMDM
AJMMAJMMMMMMMMCD
MMMMMMMMMDMMMAMM
MMMMDMMMMCDJAMMM
MMMMCDMMAMMAJDMM
MMMAMMJAMMMMMCDM
MJAMMMAJMMMMAMMM
MAJMMMMMMMJAMMMM
MMMMMMMMMMAJMMMM
MMMMMMMMMMMMMMMM
}
# tile 333 (viper tree)
{
MMMMMMMMMMMMMMMM
MKKAMMMJJMMMMMMM
KJJJAMJAAJMMAKKM
KKJAJMMMMJMAJJJK
KKAAJMKKJAMJAJKK
MAAKJKJAKKJJAAKK
MMKJAKJJAJKJKAAM
MKJAAJJAJJKAJKMM
MKJJJJAKJJJAAJKM
MMKJJAMKJAJJJJKA
MMMMMMMJJMAJJKAA
MMMMMMMKJMAAAAAM
MMMMMMMKJAAAMMMM
MMMMMMKJJJAAMMMM
MMMJJJJAJAJJJAMM
MMMMAAAAAAAAMMMM
}
# tile 333 (dungeon fern)
{
MMFMMMMMMMMMMMMM
MMMAFMFMMMMMMMMM
MMMFGFAFMFMFMMMM
MFAAFGFAFAFGFMMM
MMMFAFGFAFGFGFMM
MMMFFAFGFGFAFGMM
MFAFAFAFGFAFAAFM
FGFGFAFAFGFAFFMM
MFAFGFAFAFAFAAFM
MMFAFGFAFGFAFFAM
MFAAAFGFGFAFAAFM
MFAMFAFGFAFAFFAM
MFAFAFGFAFAFAAFM
MMFAAAFAFAFGFGAF
MMFAAFGFAFGFAFMM
MMFAAAFGFAFAMFMM
}
# tile 333 (dungeon fern sprout)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMFGFMMMMMM
MMMMMGFGFGFMMMMM
MMMMGFGFGFGFMMMM
MMMGFGFAFGFGFMMM
MMFFGFAMAFAFGFMM
MMFGFAMMFGFGFMMM
MMFFGFMMMFGFMMMM
MMMGFAMMMMFMMMMM
MMMFGFGMMMMMMMMM
MMMMFGFGMMMMMMMM
MMMMMFGFGMMMMMMM
MMMMMMFGFAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 333 (dungeon fern spore)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPFGGFPMMMMM
MMMMPGFFFFFPMMMM
MMMPFFFFFGGFPMMM
MMMFFGGFFGGFFMMM
MMMGFGGFFFFFGMMM
MMMGFFFFFFFFGMMM
MMMFFFFGGFFFFMMM
MMMPGGFGGFGGPMMM
MMMMPGFFFFGPMMMM
MMMMMPFGGFPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 333 (swamp fern)
{
MMDMMMMMMMMMMMMM
MMMADMDMMMMMMMMM
MMMDIDADMDMDMMMM
MDAADIDADADIDMMM
MMMDADIDADIDIDMM
MMMDDADIDIDADIMM
MDADADADIDADAADM
DIDIDADADIDADDMM
MDADIDADADADAADM
MMDADIDADIDADDAM
MDAAADIDIDADAADM
MDAMDADIDADADDAM
MDADADIDADADAADM
MMDAAADADADIDIAD
MMDAADIDADIDADMM
MMDAAADIDADAMDMM
}
# tile 333 (swamp fern sprout)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDIDMMMMMM
MMMMMIDIDIDMMMMM
MMMMIDIDIDIDMMMM
MMMIDIDADIDIDMMM
MMDDIDAMADADIDMM
MMDIDAMMDIDIDMMM
MMDDIDMMMDIDMMMM
MMMIDAMMMMDMMMMM
MMMDIDIMMMMMMMMM
MMMMDIDIMMMMMMMM
MMMMMDIDIMMMMMMM
MMMMMMDIDAMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 333 (swamp fern spore)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPIDDIPMMMMM
MMMMPDIIIIIPMMMM
MMMPIIIIIDDIPMMM
MMMIIDDIIDDIIMMM
MMMDIDDIIIIIDMMM
MMMDIIIIIIIIDMMM
MMMIIIIDDIIIIMMM
MMMPDDIDDIDDPMMM
MMMMPDIIIIDPMMMM
MMMMMPIDDIPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 333 (mandrake)
{
MMMMMMMMMFMMMMMM
MMFMMMMMFMMMMFMM
MMMFFMMFMMMFMMMM
MMMMMFFMMFFMMMMM
MMMMMMMFFMMMMMMM
MMMMMMMMKMMMMMMM
MMMMMMMKKKAMMMAM
MMMMMMJAKAMAMAMM
MMMMJJMJAJJMAAMA
MMMMJMJJAJJMAAAM
MMMJMMJJAJMJAAMM
MMMMMJMJJJMJAMAM
MMMMMJMMJJAAJMAM
MMMMJMMMJJAAAMMA
MMMMMMMMJMAAAMMM
MMMMMMMMJAAMMMMM
}
# tile 333 (devil's snare)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMGFMMMM
MGFMMMMMMFAAGMMM
FAAGMMMMMGMAFMMM
GMMFMMMMFAMGMMMG
FAMMMMMMMGMMMMFA
MGAMMMMMMFAMMMMG
MMFGAMMMMMGMMMAF
MMMMFGFAMAFMAFGM
MMMMMFGFAFGFGMMM
MFAMMGFGFGMMMAAM
MMFGFAAFGFAAAAMM
MMMMMMMMMMMMMMMM
}
# tile 334 (long worm tail)
{
MMMMMMMMILLLLMMM
MMMMMMIILLAAMMMM
MMMMMILLAAMMMMMM
MMMMMILAMMMMMMMM
MMMMMILAMMMMMMMM
MMMMMMLLAMMMIIMM
MMMMMMMLLIIILLLL
MMMMMMMMILLAAAML
MMMIIIILLALLMMMM
MILLLLLAAMMLLMMM
ILLAAAAMMMMMLAMM
ILAMMMMMMMMMLAMM
LLAMMMMMMMMLLAMM
LILAMMMMMMLLAMMM
MLLLIIIILLLAMMMM
MMMLLLLLAAAMMMMM
}
# tile 335 (archeologist)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKJMJMMMMMM
MMMMMMKJJJMMMMMM
MMMMKCKKKJJJMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKJMAAAM
MMMMCKKKJJJJAAAM
MMMMKACKJJAJAAAM
MMMMLACJKJALAAAM
MMMMMMCJJKAAAAMM
MMMMMKCJAJJAMAMM
MMMMMCJJMJKJMMMM
MMMMMMMMMMMMMMMM
}
# tile 336 (barbarian)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHAMMMMMM
MMMMMMHHHHAMMMMM
MMMMMMLFLFAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMLLAALLMAAAM
MMMMLLLLLLLLAAAM
MMMMLALLLLALAAAM
MMMMLAALLAALAAAM
MMMMLAJJKJALAAAM
MMMMMMLJJLAAAAMM
MMMMMMLLALAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 336 (exile)
{
MMMMMMMMMMMMMMMM
MMMMMCKKKMMMMMMM
MMMKKKKKKKKKMMMM
MMMMMLELEAMMMMMM
MMMMMLLLLAMMMMMM
MMMMMALLAMMAAAMM
MMMMJJAAJJAAAAAM
MMMJJJJAJJJAAAAM
MMKJJJJAJJJJAAMM
MMKKAJJAJJJJAAMM
MMKAMCKKAAAKAMMM
MMLAMCKAJAALAMMM
MMMMMCKAJAAAMMMM
MMMMMCKAJAAMMMMM
MMMMJJAMKKAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 337 (caveman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMJFLFLJMMMMM
MMMMMJLLLLJMMMMM
MMMMMJJDDJAMMMMM
MMMMLLAJJALLAAAM
MMMLLLLAALLLLAAM
MMMLLALLLLALLAAM
MMMMLACKKJALAAAM
MMMMMMCKKJAAAAMM
MMMMMMLAMLAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 338 (cavewoman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMJFLFLJMMMMM
MMMMMJLLLLJMMMMM
MMMMMJLDDLAJMMMM
MMMMLJALLAJLAAAM
MMMLLJCAAJJLLAAM
MMMLLACKKJALLAAM
MMMMLACKKJALAAAM
MMMMMMCKKJAAAAMM
MMMMMMLAMLAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 211 (clockwork automaton)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCHMMMMMMM
MMMMMMCCCHAMMMMM
MMMMMMOCOCAMMMMM
MOMMMMCCCCAMMMMM
MOMMMMACCAMMCHCM
MOOMMCCAACAAHMHM
MMOMCCKCCKCHHHCM
MMOOKAACKACAHAHM
MMPOPAMPPMKAKHKM
MMMPMMPPPPAAAAMM
MMMMMMPAAPAAAAMM
MMMMMJJAMJJAMMMM
MMMMMMMMMMMMMMMM
}
# tile 398 (convict)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMLJLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMHHAAHHMAAAM
MMMMAAAAAAAAAAAM
MMMMHAHHHHAHAAAM
MMMMAAAAAAAAAAAM
MMMMLAHHHHALAAAM
MMMMMMAJJAAAAAMM
MMMMMMHAAHAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 339 (healer)
{
MMMMMMMMMMMMMMMM
MMMMMMMNNMMMMMMM
MMMMMMNDDOMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMELEPMMMMMM
MMMMMMLLLPMMMMMM
MMMMMMMLLPMMMMMM
MMMMMMOMMPAMAAAM
MMMMMNNOOPPAAAAM
MMMMOOONOPPPAAMM
MMMMLANOOPALAAMM
MMMMMMNOOPAAAAMM
MMMMMNOOOPAAMAMM
MMMMNOOOOOPAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 340 (knight)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBPAMMMMMM
MMMMMMBPPPAMMMMM
MMMMMMPEEPAMMMMM
MMMMMMPLLPAMMMMM
MMMMMMALLAAMMMMM
MMMMMBBAABBMAAAM
MMMMBPPPPPPPAAAM
MMMMPABPPPAPAAAM
MMMMLAMPPMALAAAM
MMMMMMBPMPAAAAMM
MMMMMMBPAPAAMAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 341 (monk)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCCMMMMMM
MMMMMMJCJJJAMMMM
MMMMMMCAAAJAMMMM
MMMMMMCAAAJAMMMM
MMMMMMCKLKCAAAAM
MMMMMCDDDDDDAAAA
MMMMCDDLALDDDAAA
MMMMDALLALLADAAM
MMMMDDDDCDDDDAAM
MMMMMAACCCDAAAAM
MMMMMCDCCCDDAMAM
MMMMCCCCCCCDDMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 341 (nobleman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJOJMMMMMM
MMMMMMJLLJPMMMMM
MMMMAMLLLLPAMMMM
MMMMADPLLPDAMMMM
MMMMMAANNAAPPPMM
MMMMMAANNAAPPPPM
MMMMAAANNAAAPPPM
MMMALDAAAADLAPMM
MMMADDAAAADDAPPM
MMADDDAAAADDAPPP
MMADDDAADADDDAPP
MMMMMAAMMAAMPPPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 341 (noblewoman)
{
MMMMMMMMMMMMMMMM
MMMMMMMOJMMMMMMM
MMMMMMJJJOMMMMMM
MMMMMMJLLJPMMMMM
MMMMMMLLLLPMMMMM
MMMMMMPLLPPMPPMM
MMMMMHANNAHPPPMM
MMMMMAHAAHAPPPPM
MMMMAAAHHAAAPPPM
MMMALDAAAADLAPMM
MMMADDDAADDDAPPM
MMADDDAAAADDAPPP
MMADDDAAAADDDAPP
MMMMMAAAAAAPPPPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 342 (priest)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJLLJMMMMMM
MMMMMMJLLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLJAMMMMM
MMMMMMIJJIAAAAMM
MMMMMODDDDDAAAAM
MMMMIDNDDDDDAAAM
MMMNLNNNDDALAAMM
MMMMMMNDDDAAAAMM
MMMMMMDIIDAAAAMM
MMMMMDDIIDDAMAMM
MMMMDIIIIIDDMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 343 (priestess)
{
MMMMMMMMMMMMMMMM
MMMMMMMJJMMMMMMM
MMMMMMJJJJMMMMMM
MMMMMMJLLJAMMMMM
MMMMMMJLLJJMMMMM
MMMMMJJLLJJMMMMM
MMMMMJEJJEJAAAMM
MMMMMODEEDDAAAAM
MMMMIDINDDDDAAAM
MMMMLMNNNDALAAMM
MMMMMMINDDAAAAMM
MMMMMMINDDAAAAMM
MMMMMDDIIDDAMAMM
MMMMDIIIIIDDMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (pirate)
{
MMMMMMMMMMMMMMMM
MMMMMADDDMMMMMMM
MMMMADDDDMMMMMMM
MMMAALELEAMMMMMM
MMAAALLLLAMMMMMM
MMMAAALLAMMMMMNM
MAAAOKAAJJMAAAOM
MMAOJJJLHJJAAONM
MAMOAKJNJAJAONMM
MAMNAJJNHANHHAMM
MMMLAJJNJALHOAMM
MMMMMAKKAAHAAMMM
MMMMMKAAKAAMAMMM
MMMMJJAMJJAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 344 (ranger)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMCJAMMMMM
MMMMMMMCJJJAMMMM
MMMMMMMJEEJAMMMM
MMMMMMMJLLJAMMMM
MMMMMMMALLAAMMMM
MMMMMMGGAAGGMAAA
MMMMMBPFFFFPPAAA
MMMMMPAGFFFAPAAA
MMMMMLAMFFMALAAA
MMMMMMMBPMPAAAAM
MMMMMMMBPAPAAMAM
MMMMMMPPAMPPAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 345 (rogue)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOAMMMOAMMMM
MMMMMOOIDPPAMMMM
MMMMMMIDDDAMMMMM
MMMMMMLKLKAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMMBAABAAMMAM
MMMMMKEBBEJAAAAM
MMMMKAAEEAAKAAMM
MMMMLAJJHJALAAMM
MMMMMMKKJKAAAAMM
MMMMMKKAMKKAMMMM
MMMMMMMMMMMMMMMM
}
# tile 346 (samurai)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMALFLFAMMMMM
MMMMMALLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMIIIAAIIIAAAM
MMMMLDIIIIDLAAAM
MMMMLABBBBALAAAM
MMMMLABBBBALAAAM
MMMMMMIDDDAAAAMM
MMMMMMIDADAAMAMM
MMMMMIIAMIIAMMMM
MMMMMMMMMMMMMMMM
}
# tile 347 (tourist)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKJJAMMMMM
MMMMMMKJJJAMMMMM
MMMJJJJJJJJJJMMM
MMMMMMLFLFAAMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMHGAAGHMAAAM
MMMMLLGHHGLLAAAM
MMMMLAHGHGALAAAM
MMMMLAHHGHALAAAM
MMMMMMJJJKAAAAMM
MMMMMMLLALAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 348 (valkyrie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMLHHLMMMMMM
MMMMMHHHHHLMMMMM
MMMMLHELELHMMMMM
MMMMHHLLLLHMMMMM
MMMHHHALLAMMMMMM
MMMHJKJAAKJJAAAM
MMHHLJJKKJJLAAAM
MMHMLACKJCALAAAM
MMMMLAAKKAALAAAM
MMMMMMKKJKAAAAMM
MMMMMMKJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 349 (incantifier)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMBPMMMMM
MMMMMMMBBPEMMMMM
MMMMMMBPPEAMMMMM
MMMMMMBAAEAMMMMM
MMMMMMBAAEAMMMMM
MMMMMMPLLEMMMMMM
MMMMMMPAAEAMAAAM
MMMMMBBPBEEAAAAM
MMMMPPPBEEEEAAMM
MMMMLABPPEALAAMM
MMMMMMBPPEAAAAMM
MMMMMBPPPEAAMAMM
MMMMMBPPPPEAMMMM
MMMMBPPPPPPEMMMM
MMMMMMMMMMMMMMMM
}
# tile 349 (worm that walks)
{
MMMMMMMMMMMMMMMM
MMMMMPKNNNMMPMMM
MMMMPMNANANPMMMM
MMMMMCNNNNNMMPMM
MMPCMCNNANNMMMMM
MCBPCMCNNNJCKMMM
MCBPACPCCJCCCKMM
MCAAPCPJJCCCCCKM
MMCCCCCJCCJCCCMA
MMMMMCCJCPBJCAAA
MMMMMCCJAPPPJAAA
MMMMMKCJPPAJJAAA
MMMMMKCBCPCJAAAA
MMMMACCJBCCJAAAM
MMMACCCJJCCCAAMM
MMMMMMMMMMMMMMMM
}
# tile 349 (wizard)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMBPMMMMM
MMMMMMMBBPEMMMMM
MMMMMMBPPEAMMMMM
MMMMMMBAAEAMMMMM
MMMMMMBAAEAMMMMM
MMMMMMPLLEMMMMMM
MMMMMMPAAEAMAAAM
MMMMMBBPBEEAAAAM
MMMMPPPBEEEEAAMM
MMMMLABPPEALAAMM
MMMMMMBPPEAAAAMM
MMMMMBPPPEAAMAMM
MMMMMBPPPPEAMMMM
MMMMBPPPPPPEMMMM
MMMMMMMMMMMMMMMM
}
# tile 350 (Lord Carnarvon)
{
MMMMMMMJJMMMMMMM
MMMMMMKJJJMMMMMM
MMMMKCKKKJJJMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCIAAIKMAAAM
MMMMCKKIIKKKAAAM
MMMKKCKKHKJKKAAM
MMMKKAKHKJAKKAAM
MMMKAIHKKJIAKAMM
MMMLAICKKJIALAMM
MMMMMICKAJIAAAMM
MMMMMMCKAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 351 (Pelias)
{
MMMMMMMMMMMMMMMM
MMMMMMMJJMMMMMMM
MMMMMMKKKJMMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKKMAAAM
MMMMCKKKKKKKAAAM
MMMKKCKKKKJKKAAM
MMMKKAKKKKAKKAAM
MMMKAMCKKJAAKAMM
MMMLAMCKAJAALAMM
MMMMMMCKAJAAAAMM
MMMMMMCKAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 351 (strange corpse)
{
MMMMMMMMMMMMMMMM
MMMMMMMJJMMMMMMM
MMMMMMKKKJMMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKKMAAAM
MMMMCKKKKKKKAAAM
MMMKKCKKKKJKKAAM
MMMKKAKKKKAKKAAM
MMMKAMCKKJAAKAMM
MMMLAMCKAJAALAMM
MMMMMMCKAJAAAAMM
MMMMMMCKAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 352 (Shaman Karnov)
{
MMMMMMMMMMMMMMMM
MMMMMMMJJAMMMMMM
MMMMMMJJJJAMMMMM
MMMMMJFLFLJMMMMM
MMMMMJLLLLJMMMMM
MMMMMJJDDJAMMMMM
MMMMLHAJJAHLAAMM
MMMLLLHAAHLLLAAM
MMMLLLLHHLLLLAAM
MMMLLALHHLALLAAM
MMMLLALLLLALLAAM
MMMMLACKKJALAAAM
MMMMMMCKKJAAAAMM
MMMMMMLAMLAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 399 (Robert the Lifer)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMLJLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMNLLNMMMMMM
MMMMMCNNNNCMAAAM
MMMMAAANNAAAAAAM
MMMMCACNNCACAAAM
MMMMAAAAAAAAAAAM
MMMMLACCCCALAAAM
MMMMMMAJJAAAAAMM
MMMMMMCAACAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (Eclavdra)
{
MMMMMHMMMMHMMMMM
MMMMOHOOOOHOMMMM
MMMOMHNNONHMOMMM
MMMMNHHNNOHOMMMM
MMMNNNHHGHMOMMMM
MMNNMHADADNMOMMM
MMNMNHAAAANMMMMM
MNNNNNMAANMMMMMM
MNMNAAAMMPPPAAAM
MMNNMAPPAAPMAAAM
MMNMANAPAPAPAAAM
MMMMANAAPPAPAAAM
MMMMNMPAPMAAAAMM
MMMMMMPAPMAAAAMM
MMMMMMAAMPAAMAMM
MMMMMAAAMAPAMMMM
}
# tile 354 (Galadriel)
{
MMMMMMMMMGMMMMMM
MMMMBMMGGFMMBMMM
MMMBBMGGGGABBMMM
MMBPBHLELEHBPBMM
MMBBBHLLLLHBBBMM
MMPBHHALLAHHPMMM
MMMPHHGAAGHHBMMM
MMMBBLGGGFLBBBMM
MMBBLAAGFAALBBMM
MMMBLAGGGFALBMMM
MMMMMMGFAFMMMMMM
MMMMMMLMMLMAAAMM
MMMMMMAAAAAAAAMM
MMMMAAAAAAAAMMMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 355 (Hippocrates)
{
MMMMMMMMMMMMMMMM
MMMMLLLCCDMMMMMM
MMMLLCCDDAMMMMMM
MMMLAAAADAMMMMMM
MMMLBABADAMMMMMM
MMMLAAAADAMMMMMM
MMMCCLLDDMBMMMMM
MMMMCKKDDFBFAAAM
MMLLLCLDDDBFAAAM
MCCCCLDDDFBAAAMM
MLALLCCDDFBDAAMM
MMMLCCCCDABFAAMM
MMMLCCCCDABAAAMM
MMLLCCCCDAAMAAMM
MLCCCCCCCDAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 356 (King Arthur)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMOHHAMMMMMM
MMMMMOHHHHAMMMMM
MMMMMHBLBHAMMMMM
MMMMMHLLLHAMMMMM
MMMMMALLLAAMMMMM
MMMMBBAAABBMAAAM
MMMBPPPPPPPPAAAM
MMMPABPPPPACPAAM
MMNNNNNNNNNCLCAM
MMMMMBPPMPACAAMM
MMMMMBPAPPAAMAMM
MMMMMBPAPPAAMAMM
MMMMPPAAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 357 (Grand Master)
{
MMMMMMMMMMMMMMMM
MMMMMMMLLMMMMMMM
MMMMMMLLLLMMMMMM
MMMMMMLLLLMMMMMM
MMLCMCALLACMMMMM
MCLLCMCAACCCCMMM
MCJLACCCCCCCCCMM
MMJAACCCCCCCCCCM
MMJCCCCCCCCCCCMA
MMJMMPPPPPLCCAAA
MMJMMCCCCLLCAAAA
MMJMMCCCCCCCAAAA
MMJMMCCCCCCCAAAA
MMJMACCCCCCCAAAM
MMJACCCCCCCCAAMM
MMMMMMMMMMMMMMMM
}
# tile 126 (old Gypsy woman)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMOOOOMMMMMM
MMMMMOOOOOOMMMMM
MMMMMOELELOMMMMM
MMMMMOLLLLOMMMMM
MMMMOOHLLHOOMMMM
MMMMMMAHHAMMMMMM
MMMMMAAAAAAMMMMM
MMMMAAAAAAAAMMMM
MMMMAAANBAAAMMMM
MMMMAACBBJAAMMMM
MMMMMLKKJJLMMMMM
MMMMMAAAAAAMMMMM
MMMMAAAAAAAAAMMM
MMMMMMMMMMMMMMMM
}
# tile 358 (Arch Priest)
{
MMNMMMMMMMMMMMMM
MNNNMMJLLJMMMMMM
MMNMMMJLLJMMMMMM
MMNMMMLLLLMMMMMM
MMLCMCALLACMMMMM
MCLLCMCAACJDKMMM
MCHLACCCCJCCDKMM
MMHAACCJJCCCCDKM
MMHCCCCJCCJCCCMA
MMHMMDCJCCLJCAAA
MMHMMDCJCLLCAAAA
MMHMMKCJCCDJAAAA
MMHMMKCJCCDJAAAA
MMHMACCJCCDJAAAM
MMHACCCJJCCCAAMM
MMMMMMMMMMMMMMMM
}
# tile 000 (Mayor Cummerbund)
{
MMMMMMAOAMMMMMMM
MMMMAAOAAAAMMMMM
MMMMMAAAAAMMMMMM
MMMMMDDDDAMMMMMM
MMMMMELELAMMMMMM
MMMMMOLOCAMMMMMM
MMMMMOOOAMMMMMNM
MMMMEOOAJJMAAAOM
MMMEEOLHJJJAAONM
MMMEAOEJJAJAONMM
MMMNAJEHJANHNAMM
MMMLAJEJJALHOAMM
MMMMMAKKAAHAAMMM
MMMMMKAAKAAMAMMM
MMMMJJAMJJAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 359 (Orion)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCJAMMMMMM
MMMMMMCJJJAMMMMM
MMMMMMJEEJAMMMMM
MMMMMMJLLJAMMMMM
MMMMMMALLAAMMMMM
MMMMMGGAAGGMMMMM
MMMMBGFFFFFPMMMM
MMMMBPFFFFPPAAAM
MMMMPAGFFFAPAAAM
MMMMLANNNNALAAAM
MMMMMMBPMPAAAAAM
MMMMMMBPMPAAAAMM
MMMMMMBPAPAAMAMM
MMMMMPPAMPPAMMMM
}
# tile 360 (Master of Thieves)
{
MMMMMMMMMMMMMMMM
MMMHMMMMMHMMMMMM
MMMHHIDKHHMMMMMM
MMMMIDDDDMMMMMMM
MMMMLLLLLAMMMMMM
MMMMLBLBLAMMMMMM
MMMMLLLLLAMMMMMM
MMMMMLLLAMMMMMMM
MMMMBMAABAAMMMMM
MMMKEBBBEJAAAMMM
MMKAEEEEEAJAAAMM
MMLAJJHHJALAAAMM
MMMMJKKKJAAAAAMM
MMMMKJAJKAAAAMMM
MMMJJAMMJJAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 361 (Lord Sato)
{
MMMMMAAAMMMMMMMM
MMMMMAAAMMMMMMMM
MMMAAAAAAAMMMMMM
MMAALLLLLAAMMMMM
MMALFFLFFLAMMMMM
MMALLLLLLLAMMMMM
MMMAALLLAMMMMMMM
IIIIIAAAIIIIAAAM
LLDIIIIIIDLLAAAM
LLABBBBBBALLAAAM
LLABBBBBBALLAAAM
LLABBBBBBALLAAAM
MMMIIDDDDAAAAAAM
MMMIIAAIDAAAMMAM
MMIIIAMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 362 (Twoflower)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKJJAMMMMM
MMMMMMKJJJAMMMMM
MMMMJJJJJJJJMMMM
MMMMMNNLNNAMMMMM
MMMMNALNALNAMMMM
MMMMMNNANNAAMMMM
MMMMMAAAAAAMAAAM
MMMMLLHGHGLLAAAM
MMMMLAGGGGALAAAM
MMMMLAHGHGALAAAM
MMMMMMJJJKAAAAMM
MMMMMMJJAKAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 363 (Norn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMNNNMMMMMMM
MMMMMNNNNNMMMMMM
MMMMMNELELNMMMMM
MMMMNNLLLLNMMMMM
MMMNNNALLAMMMMMM
MMMNJKJAAKJJAAAM
MMNNLJJKKJJLAAAM
MMNMLACKJCALAAAM
MMMMLAKKKKALAAAM
MMMMMMKKJKAAAAMM
MMMMMMKJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 364 (Neferet the Green)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMGGGMMMMMMM
MMMMMGFFFGMMMMMM
MMMMGFEFEGMMMMMM
MMMMGFFFFEGMMMMM
MNMGPEFFFEEMMMMM
MIMMBBEAAEAMAAMM
MIMBBPPBBEEAAAAM
MIGBPPPPPEEEAAMM
MIMPPMEPEAAGAAMM
MIMMMBPPPAAAAAMM
MNMMMBPPPEAAMAMM
MMMMBPPPPPEAMMMM
MMMBPPPPPPPEMMMM
MMMMMMMMMMMMMMMM
}
# tile 365 (Minion of Huhetotl)
{
MMMOPMMMMMMPOMMM
MMMOODDDDDDOODMM
MMDLOOCDDCOOLDDM
MDDDLDDDDDDLDDDM
MCCDDDNDDNDDDCCM
CCDKDDDDDDDDJCCC
CDDKKDDIIDDJJCCD
CDDKKKDAADJJDCDD
CCDKDDKKKJDDKCDD
MCCDKKDDDDKKCDDD
MCCDADKDDKDACDDM
MDDDADDDDDDADDDM
MMMMCCDDDDKKAAMM
MMMCDDDAADDDKAAM
MMCDDDAAAMDDDKMM
MMMMMMMMMMMMMMMM
}
# tile 366 (Thoth Amon)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMBLBLAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMBPAAPPMAAAM
MMMMBPPPPPPPAAAM
MMMPPBPPPPJPPAAM
MMMPPAPPPMAPPAMA
MMMPAMBPPMAAPAMA
MMMLAMBPPMMALMAM
MMMMMMBPAMAMMAMM
MMMMMMBPAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 366 (Acererak)
{
MMMMMMMMMMMMMMMM
MMMMMMOJJOMMMMMM
MMMMMMJJJJAMMMMM
MMMMMMBLBLAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMBPAAPPMAAAM
MMMMBPPPPPPPAAAM
MMMPPBPPPPJPPAAM
MMMPPAPPPMAPPAMA
MMMPAMBPPMAAPAMA
MMMLAMBPPMMALMAM
MMMMMMBPAMAMMAMM
MMMMMMBPAPAAAAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 367 (Chromatic Dragon)
{
MMMMMMGGGFAMMMMM
MMMMMNFNFEEAMMMM
MMMMGFFFEECAMMMM
MMDCHHFMMCCAMMMM
CHCHCDMMBCCAMMMM
HDMDMMMBFFAMMMMM
MMMMMMOBFAAAAAAM
MMMMHOGFAAAAAAAA
MMHOOIEAMEFMAAAM
MHOOOIEEEEFFJAAM
MHOOOIEEFFFDDAAM
HBOOIIEFFFDDCCAM
HBMOIEFOODDMCJAM
HBAAGEMAADDACCAM
MMMMGFAAMMMCCJAM
MMMMMMMMFFFFJAMM
}
# tile 400 (Warden Arianna)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMCCCMMMMMMM
MMMMMCCCCCMMMMMM
MMMMMCFLFLCMMMMM
MMMMCCLLLLCMMMMM
MMMCCCALLAMMMMMM
MMMCJAJAAAJJAAAM
MMCCLJJAAJJLAAAM
MMCMLACAJCALAAAM
MMMMLAAAAAALAAAM
MMMMMMAAJAAAAAMM
MMMMMMAJAJAAMAMM
MMMMMALAMLAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 368 (Necromacer)
{
MMMMMMMMMMMMMMMM
MMMMHMMMHMMMMMMM
MMMMHPHPHMMMMMMM
MMMPHHHHHMMMMMMM
MMMMPAAPPMMMMMMM
MMMMPAAPPMMMMMMM
MMPPMPPPMPMMMMMM
MOLAPPPMPPMMMMMM
MOPAPPPPAPMMAAAM
MMPAPPPPAPMMAAAM
MMPAMPPPLPMMAAAM
MMPPMPPOLPAAAAAM
MMMAAPPOAAAPPAMM
MMMMMPPAPPPPAMMM
MMMMMMPPPPAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (Seyll Auzkovyn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMHMMMMMMM
MMMMMMNNHMMMMMMM
MMMMMNHHHHMMMMMM
MMMMMHADADNMMMMM
MMMMNHAAAANMMMMM
MMMNNNMAANMMMMMM
MMMNAAAMMPPPAAAM
MMNNMAPPAAPMAAAM
MMNMANAPAPAPAAAM
MMMMANAAPPAPAAAM
MMMMNMPAPMAAAAMM
MMMMMMPAPMAAAAMM
MMMMMMAAMPAAMAMM
MMMMMAAAMAPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (heretic priest of Vhaeraun)
{
MMMMMMMMMMMMMMMM
MMMMMMMMHMMMMMMM
MMMMMMNNHMMMMMMM
MMMMMNHHHHMMMMMM
MMMMMHADADNMMMMM
MMMMNHAAAANMMMMM
MMMNNNMAANMMMMMM
MMMNAAAMMPPPAAAM
MMNNMAPPAAPMAAAM
MMNMANAPAPAPAAAM
MMMMANAAPPAPAAAM
MMMMNMPAPMAAAAMM
MMMMMMPAPMAAAAMM
MMMMMMAAMPAAMAMM
MMMMMAAAMAPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 369 (Cyclops)
{
MMMMMMMMMMMMMMMM
MMMMLLLLLMMMMMMM
MMMCLLLLLCMMMMMM
MMMLBABNNLMMMMMM
MMMLBBBNNLJAMMMM
MMMCLNNNLCJAMMMM
MMMMLLLLLJAAAMMM
MMMMLAALLAAAAMMM
MMJKJLLLKAKJAAMA
MCLKAJJJJAKLCAAA
MLLJKAAAAKJLLAAM
MLAAJKKKKJAALAAM
MLCMGGGHGGACLAAA
MLLMJJJJJJALLAAA
MMMMCJJJCLAAAAAA
MMLLLLLMLLLLLAAM
}
# tile 370 (Ixoth)
{
MMMMMMMMMMMMMMMM
MAPMAPMMMMAPMAPM
MAAPAPMMMMAPAAPM
AAAAAAAAAAAAAAAP
APPAAAAAAAAAAPAP
PAAAAADADAAAAAPP
AAAAAAAAAAAAAAAP
AAAPAAAJAAAPAAAP
AAAPAAAAAAAPAAAP
AAAPAAAAAAAPAAAP
MAAAPAAAAAPAAAAP
MMAAPAAAAAPAAAPP
MMMMAAAAAAAPPPPP
MMMAAAAPAAAAPPPM
MMAAAAPPMAAAAPMM
MMMMMMMMMMMMMMMM
}
# tile 371 (Master Kaen)
{
MMMMMMMMMMMMMMMM
MMMMMMMKKAMMMMMM
MMMMMMKJJKAMMMMM
MMKKAMKAAKAMKKAM
MKAAKAKDDKAKAAKA
MKOOJKKOOKKKOOJA
MKJJJJJJJJJKJJJA
MMKJJJJJJJJJJJAM
MMMMKJJJJJJJAMMM
MMMMMMKJJJAAAAAA
MMMMMKJJJJKAAAAA
MMMMMKJJJJJAAAAA
MMMMKJJJJJJKAAAM
MMMKJJJJJJJJKAAM
MMMKJJJJJJJJJAMM
MMMMMMMMMMMMMMMM
}
# tile 348 (Rebel Ringleader)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMCKCKKCMMMMMM
MMMMKKKKKKCMMMMM
MMMMMKELELKMMMMM
MMMMMKLLLLKMMMMM
MMMMMMALLAMMMAAM
MMMMONOAAPOOAAAM
MMMMLOOOPOOLAAAM
MMMMLANPONALAAAM
MMMMLAAOPAALAAAM
MMMMMMOPOPAAAAMM
MMMMMMPOAOAAMAMM
MMMMMOLAMLOAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 348 (adventuring wizard)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMBPMMMMM
MMMMMMMBBPEMMMMM
MMMMMMBPPEAMMMMM
MMMMMBBAAEEEMMMM
MMMMMMMLLAAMMMAM
MMMMMMMLLAMMAMAM
MMMMMMPAAEAMAAAM
MMMMMBBHBEEAAAAM
MMMMPPHHHEEEAAMM
MMMMLABHPEALAAMM
MMMMMMBPPEAAAAMM
MMMMMBPPPEAAMAMM
MMMMMBPPPPEAMMMM
MMMMBPPPPPPEMMMM
MMMMMMMMMMMMMMMM
}
# tile 342 (militant cleric)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJJMMMMMM
MMMMMMJLLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLJAMMMMM
MMMMMMOJJOAAAAMM
MMMMMONNNNNAAAAM
MMMMONJNNNNNAAAM
MMMJLJJJNNALAAMM
MMMMMMJNNNAAAAMM
MMMMMMNOONAAAAMM
MMMMMNNOONNAMAMM
MMMMNOOOOONNMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 348 (half-elf ranger)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMHLELEHMMMMM
MMMMHHLLLLHHMMMM
MMMHHMALLAMHHMAM
MMHHMMGAAGMMHHAM
MMHMMLGGGFLAAHAM
MHMMLAAGFAALAAHM
MMMMLAGGGFALAAMM
MMMMMMGFAFAAMAMM
MMMMMMGFAFAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (Blackbeard's Ghost)
{
MMAAAOAMMMMMMMMM
MMAANAAAMMMMMONO
MAAOAOAAAMMMONMM
MAAAAAAAAMMONMMM
MMODNDNNMHHNMMMM
MMONNNNNHNOOMMMM
MMANNAANNNNOPMMM
MMAAAAANNNOONOMM
MMAAAAAAONNNPNNO
MMAAAAAAONNOOOPM
MMAAAANONOPNPPOM
MMNAAAAPNNOPOOPM
MNOAOAOOOPPOOPMM
MOOOAOAPOPPPMPPM
MPPMPPOPPPMMMPMM
MOMMMPMMMMPMMMMM
}
# tile 372 (Nalzok)
{
MMMMOAMMMMMOAMMM
MMMMOAMMMMMOAMMM
MMMBOOHGGHOOBAMM
MMMGGGGGGGGGGGAM
MHHGGGDGGDGGGHHA
HHGPGGGGGGGGFHHH
HGGPPPGEEGFFGHHG
HGGPGGPFFFGGGHGG
HHGPGGGGGGGGPHGG
MHHGPPGGGGPPHGGG
MHHGAGPGGPGAHGGA
MGGGAGGGGGGAGGGA
MMMMHHGGGGHHAAAA
MMMHGGGAAGGGHAAM
MMHGGGAAAMGGGHAM
MMMMMMMMMMMMMMMM
}
# tile 373 (Scorpius)
{
MMMMMJLJLJAAMMMM
MMMMJAMJCJCKAAMM
MMMMAJMMMMMJJJAM
MMMMLAMMMMMMLCKA
MJAKJAMMMMMMJJJA
MMJJAMMMMMMALCJA
MMMMMMMALLAJCJKA
MMMMJJALCCAAJJAM
MJJALLAJCJJJAAMM
JAMLCCAJAJJAAAAM
MMJACJJJAAACCJAA
GGJJJJJAACCAAAJA
MJJGGAJACAAJJAAA
DMJJAAJAACAMJAAM
MMMDMMMJAAJAMJJM
MMMMMMMMJAMJAMMM
}
# tile 374 (Master Assassin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMABLBLAMMMMM
MMMMMAAAAAAMMMMM
MMMMMMAAAAMMMMMM
MMMMMAAAAAAMMPPM
MMMMAAAAAAAAPPPM
MMMMAAAAAAAAPPPM
MMMMLAAAAAALPPPM
MMMMMMAAAAAPPPMM
MMMMMMAAAAAPMPMM
MMMMMAAAMAAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 375 (Ashikaga Takauji)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAMMMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMALFLFAMMMMM
MMMMMALLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMIIIAAIIIAAAM
MMMMLDIIIIDLAAAM
MMMMLAIIIIALAAAM
MMMMLALHHLALAAAM
MMMMMMIIIIAAAAMM
MMMMMMIIAIAAMAMM
MMMMMIIAMIIAMMMM
MMMMMMMMMMMMMMMM
}
# tile 376 (Lord Surtur)
{
MMMMPPDDDDAAMMMM
MMMMPDDDDDDDAMMM
MMMPPDLLLLDDAMMM
MMMPDPFLLFFDAMMM
MMMPPPLLLLLDAMMM
MMMMPLLAALLAAAMM
MMMPPALLLLBAAAAM
MMMPPDBBBBBBBAAM
MMBDDHDPBPPPPPAM
MMPPHDDPBPPPPPAM
MMLAHDHPBPPAALAA
JLAADDHBBBBAALAA
JJLJDHHPBPPPCLAA
MMLLJBPPABPPLLAA
MMMMMBPPABPPAAAA
MMMLLLLJMBLLLKAA
}
# tile 377 (Dark One)
{
MMMMMMMMMMMMMMMM
MMMMMMAAAMMMMMMM
MMMMMAAAAAMMMMMM
MMMMMADADAMMMMMM
MMMMMAAAAAMMMMMM
MMMMAAAAAAAMMMMM
MMMMAAAAAAAMMMMM
MMMAAAAAAAAAMMMM
MMMAAAAAAAAAMMMM
MMAAAAAAAAAAAMMM
MMAAAAAAAAAAAMMM
MMMAAAAAAAAAMMMM
MMMAAAAAAAAAAMMM
MMAAAAAAAAAAAAMM
AAAAAAAAAAAAAAAA
MMMMMMMMMMMMMMMM
}
# tile 152 (Tiamat)
{
MMMMMMGGGEAMMMMM
MMMMMNENFFEAMMMM
MMMMGEFFFFEAMMMM
MMDCHHFMMFEAMMMM
CHCHCDMMGFEAMMMM
HDMDMMMGFEAMMMMM
MMMMMMOGEAAAAAAM
MMMMGOGEAAAAAAAA
MMGOOGEAPEEPAAAM
MGOOOGEEEFFEJAAM
MGOOOGEFFFFFEAAM
FFOOGGEFFFFFFEAM
GFAOGEEOOFFPFJAM
GFAAGEPAAFFAFEAM
MMMMGEAAPPPFEJAM
MMMMMMMMEEEEJAMM
}
# tile 340 (Sir Garland)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMBAMMBPAMMMBAM
MMMPBPBPPPPPBPAM
MMMMPPPAAPPPPAMM
MMMMMMPLLPAAMMMM
MMMMMMELLEEAMMMM
MMMMMBBEEBBEAAMM
MMMMBPPPPPPPEAAM
MMMMPABPPPAPEEAM
MMMMLAMPPMALAEAM
MMMMMMBPEPEAEEEM
MMMMMMBPAPAEAEAM
MMMMMPPAEPPEEAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 340 (Garland)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMBAMMBPAMMMBAM
MMMPBPBPPPPPBPAM
MMMMPPPDDPPPPAMM
MMMMMMPLLPAAMMMM
MMMMMMEBPEEAMMMM
MMMMMBBEEBBEAAMM
MMMMBPPPPPPPEAAM
MMMMPABPPPAPEEAM
MMMMLAMPPMALAEAM
MMMMMMBPEPEAEEEM
MMMMMMBPAPAEAEAM
MMMMMPPAEPPEEAAM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (Chaos)
{
OMMMMMMMMMMMMMOM
OOMMMMMMMMMMMOOM
MOOOOOKCKOOOOOIM
MIOOODHCHDOOOIIM
MIIDJCCKCCJDIIIM
IIAKJCKAJCKJAIII
IIAKKJKAJKCJAIII
IIJKCDJKKDCJKIII
IIJJDCCCCCDKKIII
IIJKJAACAAKJKIII
IIIKJCCCCCKJIIII
IIIPPKDCDKPPIIII
IIPPPKCACJPPPIIM
IIPMDCCACKDPPIIM
IPMACCKCKCKAPMIM
MMKCCCPJMCCKKMMM
}
# tile 000 (Center of All)
{
MMMMMMMMMMMMMNAM
MMMMMMHOHMMMPOPA
MMMMMMDODMMPNOPA
MMMMMMHOHMPNNPAM
MMMMMMHOHNNOPAMM
MMMMOOAAAOAAMMMM
MMMOHHHNCANOOAOM
MMMHAOHCANNOOOOM
MMMHMOHAHHHHHHOM
MMMHMHANHOOHHHOM
MMMMHAHNHHHHHHOM
MMMHAOHANHHHHOMM
MMHAMHHAHNHHOAMM
MOAMMHHAHONOMMMM
OAMMMOHAHHAAMMMM
MMMMHHAAOHHAMMMM
}
# tile 000 (alhoon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMOOOAMMM
MMMMMMOAOOOOAMMM
MMMMMOONNOOOAMMM
MMMMOAOOONAAMMMM
MMMMOOAOAAOAMMMM
MMHHCOOOOOACCHHM
MMMHHOAOAOHHHHMM
MEMMHOAOAOHHJMMM
MBMBMOAOAOJJJMMM
MEPBMJAOAOKKJMMM
MMBPOAAOAAJKJMAA
MMEOOOKAAJKJJAAA
MMMMMKJAJKKJAAAM
MMMMJJJAJJJAAMMM
MMMMMOOAMOOAMMMM
}
# tile 504 (Great Cthulhu)
{
MMMMMMMMMMMMMMMM
MMMMMFFGFJMMMMMM
MMMFFGGFFJMMMMMM
MMFFGGFFFJMMMMMM
MFIFGGFIJMMMMMMM
MFFINGIFJMMMFMMM
MMFGGGFJMMFFFFMM
MMGAGAGFMFFFFFFM
MMGAGAGFFFFFMMFM
MMGAGAGFFMMMMMMM
MMMFFFFFFGMAAMMM
MMGBFBBFMGAAAAMM
MFFFBBFFACAAAMMM
MMMMBBFGAAAAMMMM
MMMMGFFGAAMMMMMM
MMFFGMFFAMMMMMMM
}
# tile 000 (Axus)
{
MPMMMMNNNNMMMMCM
PNOMMNNNNNNMMDAC
MONMCNAANANCMADM
JNJMCANANNACMJAJ
HCHMKAAAAAAKMHCH
MMHCMIAAAAIMCHMM
MMKHCJAHCAJCHKMM
MMMKHCJKHJCHKMMM
MMMMKHCHJCHKMAAM
MMMMJKCHHKKAAAAA
MMMMJCHAAHJAAAAA
MHHCKCHANHJJKCCM
MHCHHBCNNAECCKCA
MKCCKHBCAECJKKJA
MJKKHBOBEBECJJAM
MAJJKEBBEEAJJAAM
}
# tile 000 (Arsenal)
{
MMMMMKCLCKMMMMMM
MMMMMKELEKMMMMMM
MMMMMKCLCKMMMMMM
MMMCCJKLKJCCMMMM
MCCKJKCCCKJKCCMM
CLLLCCLLLCCLLLCM
LCCLCLCCCLCLCCLA
CAACKCAAACKCAACA
KAAKJKAAAKJKAAKA
MKKAAAKKKAAAKKAA
MMMJJAAJAAJJAAAM
MMMALCKACLCAMAMM
MMMALCKACLCAMAMM
MMMALCKACLCAAMMM
MMMCLCKACLCAAMMM
MMMCLCKACLCAMMMM
}
# tile 000 (Apollyon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMHHHHMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDDMMMMMMM
MMMMMMDLLDMMAAMM
MMMMMMKLLKMMMMAM
MMMMMMJKKKAMAMMM
MMMMMCCLLKKAAAMM
MMMMMJJLLKKAAAMM
MMMMMMCJJKAAAAMM
MMMMMMCJJKAAAAMM
MMMMMCJJJKAAMAMM
MMMMMCJJJJKAMMMM
MMMMCJJJJJJKMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (Lucifer)
{
AAAJAAJAJAAJAAAA
AAACACKCKJCACAAJ
AAAJKCLCCLCKAJAA
AAAOCKCLLCKCJAJA
AAPNJAJJAJAJNPAA
AAONOAAHHAAONOAA
ANONOAHLLHAONONA
AONNNPCLLCPNNNOA
AONNNOACCCONNNOA
ANONNDDLLCCNNOAA
APNNOAALLCCONNOA
APONANDAACPANNOA
AANOAADANCAAONAA
AANNADAAAACANNAA
AAONNDANAACNNOAA
AAANDAAAANACNAAA
}
# tile 378 (student)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMGGFGGMMMMMM
MMMMMMMGMMMMMMMM
MMMMMMNDNDMMMMMM
MMMDDDDDDDDMMMMM
MMMMMMLELEAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMCKAAKJMAAAM
MMMMCKKKJJJJAAAM
MMMMKACKJJAJAAAM
MMMMLACJKJALAAAM
MMMMMKCJAJJAMAMM
MMMMMCJJMJKJMMMM
MMMMMMMMMMMMMMMM
}
# tile 379 (chieftain)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHAMMMMMM
MMMMMMHHHHAMMMMM
MMMMMMLFLFAMMMMM
MMMMMMLLLLAMMMMM
MMMMMHALLAHMMMMM
MMMMLLHAAHLLAAAM
MMMMLLLIILLLAAAM
MMMMLALIILALAAAM
MMMMLAALLAALAAAM
MMMMLAJJKJALAAAM
MMMMMMLJJLAAAAMM
MMMMMMLLALAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 380 (neanderthal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJJMMMMMM
MMMMMJJJJJJMMMMM
MMMMMJFLFLJMMMMM
MMMMMJLLLLJMMMMM
MMMMMJJDDJAMMMMM
MMMMJJAJJAJJMAAM
MMMJLLJAAJLLJAAM
MMMLLALJJLALLAAM
MMMMLALCCLALAAAM
MMMMMMLAMLAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 401 (inmate)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMOOAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMLJLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMOOAAOOMAAAM
MMMMAAAAAAAAAAAM
MMMMOAOOOOAOAAAM
MMMMAAAAAAAAAAAM
MMMMLAOOOOALAAAM
MMMMMMAJJAAAAAMM
MMMMMMOAAOAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (drow matron-mother)
{
MMMMMMMMMMMMMMMM
MMMMMMMMHMMMMMMM
MMMMMMNNHMMMMMMM
MMMMMNHHHHMMMMMM
MMMMMHADADNMMMMM
MMMMNHAAAANMMMMM
MMMNNNMAANMMMMMM
MMMNAAAMMPPPAAAM
MMNNMAPPAAPMAAAM
MMNMANAPAPAPAAAM
MMMMANAAPPAPAAAM
MMMMNMPAPMAAAAMM
MMMMMMPAPMAAAAMM
MMMMMMAAMPAAMAMM
MMMMMAAAMAPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 450 (hedrow master-wizard)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMODODAMMMMM
MMMMMMOOOOAMMMMM
MMMMMMAOOAMKMMAM
MMMMMMAAAAKMAAAM
MMMMMOAAAAOAAAAM
MKMMOAAKAAAOAAAM
MMKKOKCAAAAOAAMM
MMMMMMAAAAAAMAMM
MMMMMAOAMOAAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 353 (Celeborn)
{
MMMMMMMMMGMMMMMM
MMMMBMMGGFMMBMMM
MMMBBMGGGGABBMMM
MMBPBPLELEABPBMM
MMBBBPLLLLABBBMM
MMPBPPALLAPPPMMM
MMMPPBGAAGBBBMMM
MMMBBLGGGFLBBBMM
MMBBLAAGFAALBBMM
MMMBLAGGGFALBMMM
MMMMMMGFAFMMMMMM
MMMMMMLMMLMAAAMM
MMMMMMAAAAAAAAMM
MMMMAAAAAAAAMMMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
# tile 381 (High-elf)
{
MMMMMMMMMGMMMMMM
MMMMMMMGGFMMMMMM
MMMMMMGGGGAMMMMM
MMMMMMLILIAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMMGAAGMMAAMM
MMMMMLGGGFLAAAAM
MMMMLAAGFAALAAAM
MMMMLAMGFAALAAMM
MMMMLAMGFAALAAMM
MMMMLAGGGFALMAMM
MMMMMMGFAFAAMAMM
MMMMMMGFAFAAMMMM
MMMMMMGFAFAAMMMM
MMMMMKLAMLKAMMMM
}
# tile 381 (stjarna-alfar)
{
MMMMMMMMMCMMMMMM
MMMMMMMCCFMMMMMM
MMMMMMCCCCPMMMMM
MMMMMMADADPMMMMM
MMMMMMAAAAPMMMMM
MMMMMMPAAPMMMMMM
MMMMMMCPPCMMPPMM
MMMMMACCCFAPPPPM
MMMMAPPCFPPAPPPM
MMMMAPMCFPPAPPMM
MMMMAPMCFPPAPPMM
MMMMAPCCCFPAMPMM
MMMMMMCFPFPPMPMM
MMMMMMCFPFPPMMMM
MMMMMMCFPFPPMMMM
MMMMMKAPMAKPMMMM
}
# tile 382 (attendant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJMMMMMMM
MMMMMJLLLJMMMMMM
MMMMMMBLBMMMMMMM
MMMMMCLLLDMMMMMM
MMMMMCCKKDAMAAAM
MMMMMLLCLDDAAAAM
MMMMCCCLDDDDAAMM
MMMMLALCCDALAAMM
MMMMMMLCCDAAAAMM
MMMMMLCCCDAAMAMM
MMMMLCCCCCDAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 383 (page)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBPAMMMMMM
MMMMMMBPPPAMMMMM
MMMMMMPEEPAMMMMM
MMMMMMPLLPAMMMMM
MMMMMMMLLAAMMMMM
MMMMMMBAABAMAAAM
MMMMMBPPPPPAAAAM
MMMMPABPPPAPAAAM
MMMMLAMPPMALAAAM
MMMMMMBPMPAAAAMM
MMMMMMLLALAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 384 (abbot)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMKLKMMMMMMM
MMMMMMLLLMMMMMMM
MMMMCCLLLJJMMMMM
MMMMKCKLKKJAAAMM
MMMMCDDDDDDAAAAM
MMMCDDLALDDDAAAM
MMMDALLALLADAAMM
MMMDDDDCDDDDAAMM
MMMMAACCCDAAAAMM
MMMMCDCCCDDAMAMM
MMMCCCCCCCDDMMMM
}
# tile 000 (servant)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMOLLOMMMMMMM
MMMMMOLLOPMMMMMM
MMMMMLLLLPMMMMMM
MMMMMPLLJPMMMMMM
MMMMMAJJAPPPPMMM
MMMMNANNANPPPPMM
MMMNMANNAPNPPPMM
MMMLMANNAPLPPMMM
MMMMMAAAAPPPPMMM
MMMMMAAAAPPPPMMM
MMMMMAAPAPPMPMMM
MMMMAAPMAAPMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 385 (acolyte)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJJMMMMMM
MMMMMMJLLJAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLJAMMMMM
MMMMMMCJJCAAAAMM
MMMMMLDDDDDAAAAM
MMMMCDCCDDDDAAAM
MMMMLMLCCDALAAMM
MMMMMMLCCDAAAAMM
MMMMMMLCCDAAAAMM
MMMMMLDCCDDAMAMM
MMMMLCCCCCDDMMMM
MMMMMMMMMMMMMMMM
}
# tile 000 (pirate brother)
{
MMMMMMMMMMMMMMMM
MMMMMMOOAMMMMMMM
MMMMMDDDDAMMMMMM
MMMMDLJLJAMMMMMM
MMMMMLLLLAMMMMMM
MMMMMALLAMMMMMNM
MMMMOKAAJOMAAAOM
MMMEEJEEJEEAAONM
MMMOAKOOJAOAONMM
MMMEAJEEJAEHNAMM
MMMLAOOOOALHOAMM
MMMMMAJJAAHAAMMM
MMMMMLAALAAMAMMM
MMMMJJAMJJAMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
# tile 386 (hunter)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMJMMCJAMMMMMM
MMMJMMCJJJAMMMMM
MMMJMMJEEJAMMMMM
MMJMMMJLLJAMMMMM
MMJMMMALLAAMMMMM
MMJMMGGAAGGMAAAM
MMLPBPFFFFPPAAAM
MMJMMAGFFFAPAAAM
MMJMMMMFFMALAAAM
MMMJMMBPMPAAAAMM
MMMJMMBPAPAAMAMM
MMMMJPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 387 (thug)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIDMMMMMMM
MMMMMMIDDDAMMMMM
MMMMMMLKLKAMMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMKKAAKKAMMAM
MMMMKKJKKJJKAAAM
MMMMKAAJJAAKAAMM
MMMMLAJJJJALAAMM
MMMMMMKKJKAAAAMM
MMMMMMKAAKAAAAMM
MMMMMKKAMKKAMMMM
MMMMMMMMMMMMMMMM
}
# tile 388 (ninja)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAMMMMM
MMMMMMMAAAMMMMMM
MMMMMMAAAAAMMMMM
MMMMMAFLFLAMMMMM
MMMMMAAAAAAMMMMM
MMMMMMAAAAMMMMMM
MMMMAAAAAAAAMPPM
MMMMAAAAAAAAPPPM
MMMMAAAAAAAAPPPM
MMMMLAAAAAALPPPM
MMMMMMAAAAAPPPMM
MMMMMMAAAAAPMPMM
MMMMMAAAMAAAMMMM
MMMMMMMMMMMMMMMM
}
# tile 389 (roshi)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAAAAMMMM
MMMMMMAAAAAMMMMM
MMMMMALFLFAMMMMM
MMMMMALLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMPPPAAPPPAAAM
MMMMLMPPPPMLAAAM
MMMMLAOOOOALAAAM
MMMMLAOOOOALAAAM
MMMMMMPMMMAAAAMM
MMMMMMPMAMAAMAMM
MMMMMPPAMPPAMMMM
MMMMMMMMMMMMMMMM
}
# tile 390 (guide)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJKJJAMMMMM
MMMMMMKJJJAMMMMM
MMMMJJJJJJJJMMMM
MMMMMMLFLFAAMMMM
MMMMMMLLLLAMMMMM
MMMMMMALLAMMMMMM
MMMMMHHAAHHMAAAM
MMMMLLHHHHLLAAAM
MMMMLAHHHHALAAAM
MMMMLAHHHHALAAAM
MMMMMMJJJKAAAAMM
MMMMMMJJAKAAMAMM
MMMMMLLAMLLAMMMM
MMMMMMMMMMMMMMMM
}
# tile 391 (warrior)
{
MMMMMOMMMMOMMMMM
MMMMMNOMMONMMMMM
MMMMMMNPPNMMMMMM
MMMMMPPPPPPMMMMM
MMMMMPELELPMMMMM
MMMMHHLLLLHMMMMM
MMMHHHALLAMMMMMM
MMMHJKJAAKJJAAAM
MMHHLJJKKJJLAAAM
MMHMLACKJCALAAAM
MMMMLAAKKAALAAAM
MMMMMMKKJKAAAAMM
MMMMMMKJAJAAMAMM
MMMMMMKJAJAAMAMM
MMMMMKLAMLKAMMMM
MMMMMMMMMMMMMMMM
}
# tile 392 (apprentice)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJJMMMMMMM
MMMMMJLLLJMMMMMM
MMMMMMGLGMMMMMMM
MMMMMBLLLEMMMMMM
MMMMMBBEEEAMAAAM
MMMMMBBPBEEAAAAM
MMMMPPPBEEEEAAMM
MMMMLABPPEALAAMM
MMMMMMBPPEAAAAMM
MMMMMBPPPEAAMAMM
MMMMMBPPPPEAMMMM
MMMMBPPPPPPEMMMM
MMMMMMMMMMMMMMMM
}
# tile 393 (invisible monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMNNNNMMMMMMM
MMMMNNNNNNMMMMMM
MMMNNAAAANNMMMMM
MMMNNAMMMNNAMMMM
MMMMAAMMMNNAMMMM
MMMMMMMMNNAAMMMM
MMMMMMMNNAAMMMMM
MMMMMMNNAAMMMMMM
MMMMMMNNAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMNNMMMMMMMM
MMMMMMNNAMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}