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notnotdnethack/util/lev_comp.l

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%{
/* SCCS Id: @(#)lev_lex.c 3.4 2002/03/27 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
#define LEV_LEX_C
#include "hack.h"
#include "lev_comp.h"
#include "sp_lev.h"
/* We need to declare this here, since lex includes stdio.h before _POSIX_C_SOURCE is set */
/* On FreeBSD and OpenBSD, fileno is a macro, so parenthesize it to prevent expansion */
extern int (fileno)(FILE *);
/* Most of these don't exist in flex, yywrap is macro and
* yyunput is properly declared in flex.skel.
*/
#if !defined(FLEX_SCANNER) && !defined(FLEXHACK_SCANNER)
int yyback(int *,int);
int yylook(void);
int yyinput(void);
int yywrap(void);
int yylex(void);
/* Traditional lexes let yyunput() and yyoutput() default to int;
* newer ones may declare them as void since they don't return
* values. For even more fun, the lex supplied as part of the
* newer unbundled compiler for SunOS 4.x adds the void declarations
* (under __STDC__ or _cplusplus ifdefs -- otherwise they remain
* int) while the bundled lex and the one with the older unbundled
* compiler do not. To detect this, we need help from outside --
* sys/unix/Makefile.utl.
*
* Digital UNIX is difficult and still has int in spite of all
* other signs.
*/
# if !defined(VOIDYYPUT)
# define VOIDYYPUT
# endif
# ifdef VOIDYYPUT
void yyunput(int);
void yyoutput(int);
# else
int yyunput(int);
int yyoutput(int);
# endif
#endif /* !FLEX_SCANNER && !FLEXHACK_SCANNER */
#ifdef FLEX_SCANNER
#define YY_MALLOC_DECL \
void * malloc(size_t); \
void * realloc(void *,size_t);
#endif
void init_yyin(FILE *);
void init_yyout(FILE *);
/*
* This doesn't always get put in lev_comp.h
* (esp. when using older versions of bison).
*/
extern YYSTYPE yylval;
int line_number = 1, colon_line_number = 1;
static char map[4096];
static int map_cnt = 0;
%}
%e 1500
%p 5000
%n 700
%s MAPC
%%
<MAPC>ENDMAP {
BEGIN(INITIAL);
yylval.map = (char *) alloc(map_cnt + 1);
(void) strncpy(yylval.map, map, map_cnt);
yylval.map[map_cnt] = 0;
map_cnt = 0;
return MAP_ID;
}
<MAPC>[-|}{+estwABCFGHIKLNPSTWY\\#., 0123456789]*\r?\n {
int len = yyleng;
/* convert \r\n to \n */
if (len >= 2 && yytext[len - 2] == '\r') len -= 1;
line_number++;
(void) strncpy(map + map_cnt, yytext, len);
map_cnt += len;
map[map_cnt - 1] = '\n';
map[map_cnt] = '\0';
}
^#.*\n { line_number++; }
: { colon_line_number = line_number; return ':'; }
MESSAGE return MESSAGE_ID;
MAZE return MAZE_ID;
NOMAP return NOMAP_ID;
LEVEL return LEVEL_ID;
INIT_MAP return LEV_INIT_ID;
FLAGS return FLAGS_ID;
GEOMETRY return GEOMETRY_ID;
^MAP\r?\n { BEGIN(MAPC); line_number++; }
OBJECT return OBJECT_ID;
CONTAINER return COBJECT_ID;
MONSTER return MONSTER_ID;
TRAP return TRAP_ID;
DOOR return DOOR_ID;
DRAWBRIDGE return DRAWBRIDGE_ID;
MAZEWALK return MAZEWALK_ID;
WALLIFY return WALLIFY_ID;
REGION return REGION_ID;
RANDOM_OBJECTS return RANDOM_OBJECTS_ID;
RANDOM_MONSTERS return RANDOM_MONSTERS_ID;
RANDOM_PLACES return RANDOM_PLACES_ID;
ALTAR return ALTAR_ID;
LADDER return LADDER_ID;
STAIR return STAIR_ID;
PORTAL return PORTAL_ID;
TELEPORT_REGION return TELEPRT_ID;
BRANCH return BRANCH_ID;
FOUNTAIN return FOUNTAIN_ID;
FORGE return FORGE_ID;
SINK return SINK_ID;
POOL return POOL_ID;
NON_DIGGABLE return NON_DIGGABLE_ID;
NON_PASSWALL return NON_PASSWALL_ID;
ROOM return ROOM_ID;
SUBROOM return SUBROOM_ID;
RANDOM_CORRIDORS return RAND_CORRIDOR_ID;
CORRIDOR return CORRIDOR_ID;
GOLD return GOLD_ID;
ENGRAVING return ENGRAVING_ID;
NAME return NAME_ID;
CHANCE return CHANCE_ID;
levregion return LEV;
open { yylval.i=D_ISOPEN; return DOOR_STATE; }
closed { yylval.i=D_CLOSED; return DOOR_STATE; }
locked { yylval.i=D_LOCKED; return DOOR_STATE; }
nodoor { yylval.i=D_NODOOR; return DOOR_STATE; }
broken { yylval.i=D_BROKEN; return DOOR_STATE; }
north { yylval.i=W_NORTH; return DIRECTION; }
east { yylval.i=W_EAST; return DIRECTION; }
south { yylval.i=W_SOUTH; return DIRECTION; }
west { yylval.i=W_WEST; return DIRECTION; }
random { yylval.i = -1; return RANDOM_TYPE; }
none { yylval.i = -2; return NONE; }
object return O_REGISTER;
monster return M_REGISTER;
place return P_REGISTER;
align return A_REGISTER;
left { yylval.i=1; return LEFT_OR_RIGHT; }
half-left { yylval.i=2; return LEFT_OR_RIGHT; }
center { yylval.i=3; return CENTER; }
half-right { yylval.i=4; return LEFT_OR_RIGHT; }
right { yylval.i=5; return LEFT_OR_RIGHT; }
top { yylval.i=1; return TOP_OR_BOT; }
bottom { yylval.i=5; return TOP_OR_BOT; }
lit { yylval.i=1; return LIGHT_STATE; }
unlit { yylval.i=0; return LIGHT_STATE; }
filled { yylval.i=0; return FILLING; }
unfilled { yylval.i=1; return FILLING; }
noalign { yylval.i= AM_NONE; return ALIGNMENT; }
law { yylval.i= AM_LAWFUL; return ALIGNMENT; }
neutral { yylval.i= AM_NEUTRAL; return ALIGNMENT; }
chaos { yylval.i= AM_CHAOTIC; return ALIGNMENT; }
coaligned { yylval.i= AM_SPLEV_CO; return ALIGNMENT; }
noncoaligned { yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; }
peaceful { yylval.i=1; return MON_ATTITUDE; }
hostile { yylval.i=0; return MON_ATTITUDE; }
asleep { yylval.i=1; return MON_ALERTNESS; }
awake { yylval.i=0; return MON_ALERTNESS; }
m_feature { yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; }
m_monster { yylval.i= M_AP_MONSTER; return MON_APPEARANCE; }
m_object { yylval.i= M_AP_OBJECT; return MON_APPEARANCE; }
sanctum { yylval.i=2; return ALTAR_TYPE; }
shrine { yylval.i=1; return ALTAR_TYPE; }
altar { yylval.i=0; return ALTAR_TYPE; }
up { yylval.i=1; return UP_OR_DOWN; }
down { yylval.i=0; return UP_OR_DOWN; }
false { yylval.i=0; return BOOLEAN; }
true { yylval.i=1; return BOOLEAN; }
skipcheck { yylval.i=0; return SANITYFLAG; }
noskipcheck { yylval.i=1; return SANITYFLAG; }
dust { yylval.i=DUST; return ENGRAVING_TYPE; }
engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
burn { yylval.i=BURN; return ENGRAVING_TYPE; }
mark { yylval.i=MARK; return ENGRAVING_TYPE; }
blessed { yylval.i=1; return CURSE_TYPE; }
uncursed { yylval.i=2; return CURSE_TYPE; }
cursed { yylval.i=3; return CURSE_TYPE; }
contained { return CONTAINED; }
noteleport { yylval.i=NOTELEPORT; return FLAG_TYPE; }
hardfloor { yylval.i=HARDFLOOR; return FLAG_TYPE; }
nommap { yylval.i=NOMMAP; return FLAG_TYPE; }
arboreal { yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */
shortsighted { yylval.i=SHORTSIGHTED; return FLAG_TYPE; }
lethe { yylval.i=LETHE; return FLAG_TYPE; }
\[\ *[0-9]+\%\ *\] { yylval.i = atoi(yytext + 1); return PERCENT; }
[+\-]?[0-9]+ { yylval.i=atoi(yytext); return INTEGER; }
\"[^"]*\" { yytext[yyleng-1] = 0; /* Discard the trailing \" */
yylval.map = (char *) alloc(strlen(yytext+1)+1);
Strcpy(yylval.map, yytext+1); /* Discard the first \" */
return STRING; }
\r?\n { line_number++; }
[ \t]+ ;
'\\.' { yylval.i = yytext[2]; return CHAR; }
'.' { yylval.i = yytext[1]; return CHAR; }
. { return yytext[0]; }
%%
/* routine to switch to another input file; needed for flex */
void init_yyin( FILE *input_f )
{
#if defined(FLEX_SCANNER) || defined(FLEXHACK_SCANNER)
if (yyin)
yyrestart(input_f);
else
#endif
yyin = input_f;
}
/* analogous routine (for completeness) */
void init_yyout( FILE *output_f )
{
yyout = output_f;
}
/*lev_comp.l*/