1
0
Fork 0
mirror of https://codeberg.org/noisytoot/notnotdnethack.git synced 2024-09-19 14:05:02 +01:00
notnotdnethack/util/dgn_comp.y

657 lines
15 KiB
Text

%{
/* SCCS Id: @(#)dgn_comp.c 3.4 1996/06/22 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* Copyright (c) 1990 by M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
/*
* This file contains the Dungeon Compiler code
*/
#include "config.h"
#include "verinfo.h"
#include "dgn_file.h"
void yyerror(const char *);
void yywarning(const char *);
int yylex(void);
int yyparse(void);
int getchain(char *);
int check_dungeon(void);
int check_branch(void);
int check_level(void);
void init_dungeon(void);
void init_branch(void);
void init_level(void);
void output_dgn(void);
#define Free(ptr) free((void *)ptr)
#define ERR (-1)
static struct couple couple;
static struct tmpdungeon tmpdungeon[MAXDUNGEON];
static struct tmplevel tmplevel[LEV_LIMIT];
static struct tmpbranch tmpbranch[BRANCH_LIMIT];
static int in_dungeon = 0, n_dgns = -1, n_levs = -1, n_brs = -1;
extern int fatal_error;
extern const char *fname;
extern FILE *yyin, *yyout; /* from dgn_lex.c */
%}
%union
{
int i;
char* str;
}
%token <i> INTEGER
%token <i> A_DUNGEON BRANCH CHBRANCH LEVEL RNDLEVEL CHLEVEL RNDCHLEVEL
%token <i> UP_OR_DOWN PROTOFILE DESCRIPTION DESCRIPTOR LEVELDESC
%token <i> ALIGNMENT LEVALIGN ENTRY STAIR NO_UP NO_DOWN PORTAL
%token <str> STRING
%type <i> optional_int direction branch_type bones_tag
%start file
%%
file : /* nothing */
| dungeons
{
output_dgn();
}
;
dungeons : dungeon
| dungeons dungeon
;
dungeon : dungeonline
| dungeondesc
| branches
| levels
;
dungeonline : A_DUNGEON ':' STRING bones_tag rcouple optional_int
{
init_dungeon();
Strcpy(tmpdungeon[n_dgns].name, $3);
tmpdungeon[n_dgns].boneschar = (char)$4;
tmpdungeon[n_dgns].lev.base = couple.base;
tmpdungeon[n_dgns].lev.rand = couple.rand;
tmpdungeon[n_dgns].chance = $6;
tmpdungeon[n_dgns].alternates = 0;
if(!check_dungeon()) n_dgns--;
Free($3);
}
;
optional_int : /* nothing */
{
$$ = 100;
}
| INTEGER
{
$$ = $1;
}
;
dungeondesc : entry
| descriptions
| prototype
;
entry : ENTRY ':' INTEGER
{
tmpdungeon[n_dgns].entry_lev = $3;
}
;
descriptions : desc
;
desc : DESCRIPTION ':' DESCRIPTOR
{
if($<i>3 <= TOWN || $<i>3 >= D_ALIGN_CHAOTIC)
yyerror("Illegal description - ignoring!");
else
tmpdungeon[n_dgns].flags |= $<i>3 ;
}
| ALIGNMENT ':' DESCRIPTOR
{
if($<i>3 && $<i>3 < D_ALIGN_CHAOTIC)
yyerror("Illegal alignment - ignoring!");
else
tmpdungeon[n_dgns].flags |= $<i>3 ;
}
;
prototype : PROTOFILE ':' STRING
{
Strcpy(tmpdungeon[n_dgns].protoname, $3);
Free($3);
}
;
levels : level1
| level2
| levdesc
| chlevel1
| chlevel2
;
level1 : LEVEL ':' STRING bones_tag '@' acouple
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmpdungeon[n_dgns].levels++;
Free($3);
}
| RNDLEVEL ':' STRING bones_tag '@' acouple INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].rndlevs = $7;
tmpdungeon[n_dgns].levels++;
Free($3);
}
;
level2 : LEVEL ':' STRING bones_tag '@' acouple INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].chance = $7;
tmpdungeon[n_dgns].levels++;
Free($3);
}
| RNDLEVEL ':' STRING bones_tag '@' acouple INTEGER INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].chance = $7;
tmplevel[n_levs].rndlevs = $8;
tmpdungeon[n_dgns].levels++;
Free($3);
}
;
levdesc : LEVELDESC ':' DESCRIPTOR
{
if($<i>3 >= D_ALIGN_CHAOTIC)
yyerror("Illegal description - ignoring!");
else
tmplevel[n_levs].flags |= $<i>3 ;
}
| LEVALIGN ':' DESCRIPTOR
{
if($<i>3 && $<i>3 < D_ALIGN_CHAOTIC)
yyerror("Illegal alignment - ignoring!");
else
tmplevel[n_levs].flags |= $<i>3 ;
}
;
chlevel1 : CHLEVEL ':' STRING bones_tag STRING '+' rcouple
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].chain = getchain($5);
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
if(!check_level()) n_levs--;
else tmpdungeon[n_dgns].levels++;
Free($3);
Free($5);
}
| RNDCHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].chain = getchain($5);
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].rndlevs = $8;
if(!check_level()) n_levs--;
else tmpdungeon[n_dgns].levels++;
Free($3);
Free($5);
}
;
chlevel2 : CHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].chain = getchain($5);
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].chance = $8;
if(!check_level()) n_levs--;
else tmpdungeon[n_dgns].levels++;
Free($3);
Free($5);
}
| RNDCHLEVEL ':' STRING bones_tag STRING '+' rcouple INTEGER INTEGER
{
init_level();
Strcpy(tmplevel[n_levs].name, $3);
tmplevel[n_levs].boneschar = (char)$4;
tmplevel[n_levs].chain = getchain($5);
tmplevel[n_levs].lev.base = couple.base;
tmplevel[n_levs].lev.rand = couple.rand;
tmplevel[n_levs].chance = $8;
tmplevel[n_levs].rndlevs = $9;
if(!check_level()) n_levs--;
else tmpdungeon[n_dgns].levels++;
Free($3);
Free($5);
}
;
branches : branch
| chbranch
;
branch : BRANCH ':' STRING '@' acouple branch_type direction
{
init_branch();
Strcpy(tmpbranch[n_brs].name, $3);
tmpbranch[n_brs].lev.base = couple.base;
tmpbranch[n_brs].lev.rand = couple.rand;
tmpbranch[n_brs].type = $6;
tmpbranch[n_brs].up = $7;
if(!check_branch()) n_brs--;
else tmpdungeon[n_dgns].branches++;
Free($3);
}
;
chbranch : CHBRANCH ':' STRING STRING '+' rcouple branch_type direction
{
init_branch();
Strcpy(tmpbranch[n_brs].name, $3);
tmpbranch[n_brs].chain = getchain($4);
tmpbranch[n_brs].lev.base = couple.base;
tmpbranch[n_brs].lev.rand = couple.rand;
tmpbranch[n_brs].type = $7;
tmpbranch[n_brs].up = $8;
if(!check_branch()) n_brs--;
else tmpdungeon[n_dgns].branches++;
Free($3);
Free($4);
}
;
branch_type : /* nothing */
{
$$ = TBR_STAIR; /* two way stair */
}
| STAIR
{
$$ = TBR_STAIR; /* two way stair */
}
| NO_UP
{
$$ = TBR_NO_UP; /* no up staircase */
}
| NO_DOWN
{
$$ = TBR_NO_DOWN; /* no down staircase */
}
| PORTAL
{
$$ = TBR_PORTAL; /* portal connection */
}
;
direction : /* nothing */
{
$$ = 0; /* defaults to down */
}
| UP_OR_DOWN
{
$$ = $1;
}
;
bones_tag : STRING
{
char *p = $1;
if (strlen(p) != 1) {
if (strcmp(p, "none") != 0)
yyerror("Bones marker must be a single char, or \"none\"!");
*p = '\0';
}
$$ = *p;
Free(p);
}
;
/*
* acouple rules:
*
* (base, range) where:
*
* base is either a positive or negative integer with a value
* less than or equal to MAXLEVEL.
* base > 0 indicates the base level.
* base < 0 indicates reverse index (-1 == lowest level)
*
* range is the random component.
* if range is zero, there is no random component.
* if range is -1 the dungeon loader will randomize between
* the base and the end of the dungeon.
* during dungeon load, range is always *added* to the base,
* therefore range + base(converted) must not exceed MAXLEVEL.
*/
acouple : '(' INTEGER ',' INTEGER ')'
{
if ($2 < -MAXLEVEL || $2 > MAXLEVEL) {
yyerror("Abs base out of dlevel range - zeroing!");
couple.base = couple.rand = 0;
} else if ($4 < -1 ||
(($2 < 0) ? (MAXLEVEL + $2 + $4 + 1) > MAXLEVEL :
($2 + $4) > MAXLEVEL)) {
yyerror("Abs range out of dlevel range - zeroing!");
couple.base = couple.rand = 0;
} else {
couple.base = $2;
couple.rand = $4;
}
}
;
/*
* rcouple rules:
*
* (base, range) where:
*
* base is either a positive or negative integer with a value
* less than or equal to MAXLEVEL.
* base > 0 indicates a forward index.
* base < 0 indicates a reverse index.
* base == 0 indicates on the parent level.
*
* range is the random component.
* if range is zero, there is no random component.
* during dungeon load, range is always *added* to the base,
* range + base(converted) may be very large. The dungeon
* loader will then correct to "between here and the top/bottom".
*
* There is no practical way of specifying "between here and the
* nth / nth last level".
*/
rcouple : '(' INTEGER ',' INTEGER ')'
{
if ($2 < -MAXLEVEL || $2 > MAXLEVEL) {
yyerror("Rel base out of dlevel range - zeroing!");
couple.base = couple.rand = 0;
} else {
couple.base = $2;
couple.rand = $4;
}
}
;
%%
void
init_dungeon(void)
{
if(++n_dgns > MAXDUNGEON) {
(void) fprintf(stderr, "FATAL - Too many dungeons (limit: %d).\n",
MAXDUNGEON);
(void) fprintf(stderr, "To increase the limit edit MAXDUNGEON in global.h\n");
exit(EXIT_FAILURE);
}
in_dungeon = 1;
tmpdungeon[n_dgns].lev.base = 0;
tmpdungeon[n_dgns].lev.rand = 0;
tmpdungeon[n_dgns].chance = 100;
Strcpy(tmpdungeon[n_dgns].name, "");
Strcpy(tmpdungeon[n_dgns].protoname, "");
tmpdungeon[n_dgns].flags = 0;
tmpdungeon[n_dgns].levels = 0;
tmpdungeon[n_dgns].branches = 0;
tmpdungeon[n_dgns].entry_lev = 0;
}
void
init_level(void)
{
if(++n_levs > LEV_LIMIT) {
yyerror("FATAL - Too many special levels defined.");
exit(EXIT_FAILURE);
}
tmplevel[n_levs].lev.base = 0;
tmplevel[n_levs].lev.rand = 0;
tmplevel[n_levs].chance = 100;
tmplevel[n_levs].rndlevs = 0;
tmplevel[n_levs].flags = 0;
Strcpy(tmplevel[n_levs].name, "");
tmplevel[n_levs].chain = -1;
}
void
init_branch(void)
{
if(++n_brs > BRANCH_LIMIT) {
yyerror("FATAL - Too many special levels defined.");
exit(EXIT_FAILURE);
}
tmpbranch[n_brs].lev.base = 0;
tmpbranch[n_brs].lev.rand = 0;
Strcpy(tmpbranch[n_brs].name, "");
tmpbranch[n_brs].chain = -1;
}
int
getchain(char *s)
{
int i;
if(strlen(s)) {
for(i = n_levs - tmpdungeon[n_dgns].levels + 1; i <= n_levs; i++)
if(!strcmp(tmplevel[i].name, s)) return i;
yyerror("Can't locate the specified chain level.");
return(-2);
}
return(-1);
}
/*
* Consistancy checking routines:
*
* - A dungeon must have a originating "branch" command
* (except, of course, for the first dungeon).
* - A dungeon must have a proper depth (at least (1, 0)).
*/
int
check_dungeon(void)
{
int i;
for(i = 0; i < n_dgns; i++)
if(!strcmp(tmpdungeon[i].name, tmpdungeon[n_dgns].name)) {
tmpdungeon[i].alternates++;
tmpdungeon[n_dgns].alternates = tmpdungeon[i].alternates;
}
if(n_dgns)
for(i = 0; i < n_brs - tmpdungeon[n_dgns].branches; i++) {
if(!strcmp(tmpbranch[i].name, tmpdungeon[n_dgns].name)) break;
if(i >= n_brs - tmpdungeon[n_dgns].branches) {
yyerror("Dungeon cannot be reached.");
return(0);
}
}
if(tmpdungeon[n_dgns].lev.base <= 0 ||
tmpdungeon[n_dgns].lev.rand < 0) {
yyerror("Invalid dungeon depth specified.");
return(0);
}
return(1); /* OK */
}
/*
* - A level must have a unique level name.
* - If chained, the level used as reference for the chain
* must be in this dungeon, must be previously defined, and
* the level chained from must be "non-probabilistic" (ie.
* have a 100% chance of existing).
*/
int
check_level(void)
{
int i;
if(!in_dungeon) {
yyerror("Level defined outside of dungeon.");
return(0);
}
for(i = 0; i < n_levs; i++)
if(!strcmp(tmplevel[i].name, tmplevel[n_levs].name)) {
yyerror("Duplicate level name.");
return(0);
}
if(tmplevel[i].chain == -2) {
yyerror("Invaild level chain reference.");
return(0);
} else if(tmplevel[i].chain != -1) { /* there is a chain */
/* KMH -- tmplevel[tmpbranch[i].chain].chance was in error */
if(tmplevel[tmplevel[i].chain].chance != 100) {
yyerror("Level cannot chain from a probabilistic level.");
return(0);
} else if(tmplevel[i].chain == n_levs) {
yyerror("A level cannot chain to itself!");
return(0);
}
}
return(1); /* OK */
}
/*
* - A branch may not branch backwards - to avoid branch loops.
* - A branch name must be unique.
* (ie. You can only have one entry point to each dungeon).
* - If chained, the level used as reference for the chain
* must be in this dungeon, must be previously defined, and
* the level chained from must be "non-probabilistic" (ie.
* have a 100% chance of existing).
*/
int
check_branch(void)
{
int i;
if(!in_dungeon) {
yyerror("Branch defined outside of dungeon.");
return(0);
}
for(i = 0; i < n_dgns; i++)
if(!strcmp(tmpdungeon[i].name, tmpbranch[n_brs].name)) {
yyerror("Reverse branching not allowed.");
return(0);
}
if(tmpbranch[i].chain == -2) {
yyerror("Invaild branch chain reference.");
return(0);
} else if(tmpbranch[i].chain != -1) { /* it is chained */
if(tmplevel[tmpbranch[i].chain].chance != 100) {
yyerror("Branch cannot chain from a probabilistic level.");
return(0);
}
}
return(1); /* OK */
}
/*
* Output the dungon definition into a file.
*
* The file will have the following format:
*
* [ nethack version ID ]
* [ number of dungeons ]
* [ first dungeon struct ]
* [ levels for the first dungeon ]
* ...
* [ branches for the first dungeon ]
* ...
* [ second dungeon struct ]
* ...
*/
void
output_dgn(void)
{
int nd, cl = 0, nl = 0,
cb = 0, nb = 0;
static struct version_info version_data = {
VERSION_NUMBER, VERSION_FEATURES,
VERSION_SANITY1, VERSION_SANITY2
};
if(++n_dgns <= 0) {
yyerror("FATAL - no dungeons were defined.");
exit(EXIT_FAILURE);
}
if (fwrite((char *)&version_data, sizeof version_data, 1, yyout) != 1) {
yyerror("FATAL - output failure.");
exit(EXIT_FAILURE);
}
(void) fwrite((char *)&n_dgns, sizeof(int), 1, yyout);
for (nd = 0; nd < n_dgns; nd++) {
(void) fwrite((char *)&tmpdungeon[nd], sizeof(struct tmpdungeon),
1, yyout);
nl += tmpdungeon[nd].levels;
for(; cl < nl; cl++)
(void) fwrite((char *)&tmplevel[cl], sizeof(struct tmplevel),
1, yyout);
nb += tmpdungeon[nd].branches;
for(; cb < nb; cb++)
(void) fwrite((char *)&tmpbranch[cb], sizeof(struct tmpbranch),
1, yyout);
}
/* apparently necessary for Think C 5.x, otherwise harmless */
(void) fflush(yyout);
}
/*dgn_comp.y*/