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notnotdnethack/sys/share/NetHack.cnf
Chris-plus-alphanumericgibberish 5901b7c7ca Uploading current NAO sources
Thanks, kerio!
2013-10-15 16:49:44 -04:00

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INI

# NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999
# NetHack may be freely redistributed. See license for details.
#
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# Some options MUST be set in this file, other options can be toggled while
# playing. For a list of options available see the <opthelp.> file. If
# the game plays slowly you might notice some improvement by setting
# !time and !showexp, which will reduce screen I/O somewhat.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
#
# Note: For blind players, please use the file NHAccess.nh as a template.
#
# *** OPTIONS ***
#
# The three options on this line should be used for most setups.
# If your machine isn't very IBM-compatible, and NetHack doesn't work,
# try commenting out this line.
OPTIONS=rawio,BIOS,IBMgraphics
# To use VGA graphical tiles on an MS-DOS PC with VGA or better,uncomment
# this:
#OPTIONS=video:autodetect
# Some versions of NetHack use the pc speaker to play the notes given when
# playing music instruments in NetHack. To use this feature, if available,
# uncomment the following line:
#OPTIONS=soundcard:autodetect
# If your machine is NEC PC-9800, use:
#OPTIONS=rawio,BIOS,video:default
# If you use an Atari and want tty use:
#OPTIONS=windowtype:tty,rawio,BIOS
# Some options to set personal preferences. Uncomment and change these to
# suit your personal preference. If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet,role:Valkyrie,race:Human,gender:female,align:lawful
#OPTIONS=dogname:Fido,catname:Morris,fruit:guava
#OPTIONS=horsename:Silver
#OPTIONS=autopickup,pickup_types:$"=/!?+
#OPTIONS=packorder:")[%?+/=!(*0_`
#OPTIONS=scores:10 top/2 around/own
#OPTIONS=nolegacy,noverbose
#OPTIONS=menustyle:traditional
# If you wish to change the symbol used to display boulders use:
OPTIONS=boulder:0
#
# General options. You might also set "silent" so as not to attract
# the boss's attention.
#
# number_pad option can have an optional value of 0 (off), 1 (on),
# or 2(on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I'
#
OPTIONS=time,noshowexp,number_pad:2,lit_corridor
# Treat space bar as rest. Warning: may be dangerous for new players.
# OPTIONS=rest_on_space
#
# If you want to get rid of "use #quit to quit..." use:
#OPTIONS=suppress_alert:3.3.1
#
#
# *** LOCATIONS ***
# Some platforms allow you to change the location where various things are kept.
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist. NetHack will not create them for you.
#
# The default location for everything.
# Note: On Windows HACKDIR defaults to the location
# of the NetHack.exe or NetHackw.exe file so
# setting HACKDIR below to override that is
# not usually necessary or recommended.
#HACKDIR=c:\games\nethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
#
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which
# positions.
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters. If you don't like the selections,
# you can make up your own via these graphics options, but you should still
# set IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# ================================================
# The defaults using the IBM graphics character set:
#DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
# 180 195 250 254 254 043 043 240 241 250 \
# 176 177 243 242 060 062 095 124 092 035 \
# 244 247 250 247 250 250 035 035 032 035 \
# 247
#
# ================================================
# Some alternatives:
#DUNGEON= 032 186 205 201 187 200 188 206 202 203 \
# 185 204 249 239 239 254 254 240 241 249 \
# 177 177 060 062 060 062 095 124 092 035 \
# 244 247 249 247 042 042 179 196 046 035 \
# 247
#
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
# 094 094 094 094 094 034 094 094 094 094 \
# 094 094
# ================================================
# Here is a recommendation sent in by Michael Feir
# for use by blind NetHack players.
#
#DUNGEON= 032 124 045 124 124 124 124 045 045 045 \
# 124 124 046 045 124 043 043 046 035 035 \
# 060 062 060 062 095 092 035 126 126 126 \
# 126 042 042 035 035 032 035 126
#
#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
# 094 094 094 094 094 094 094 094 094 094 \
# 094 094
#
#EFFECTS= 124 095 092 047 042 033 041 040 \
# 048 035 064 042 \
# 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
# ================================================
# Example using the DEC Rainbow/ANSI line-drawing character set:
#
# If you have compiled with TERMLIB, merely set the DECgraphics option as
# above. NetHack will then switch into the VTxxx line-drawing character set
# (aka ANSI ruling character set '0') for dungeon characters. If you don't
# like the selections, you can make up your own via the graphics options,
# adding 128 to the value of any line-drawing character you want to use.
# (But you should still set DECgraphics to get the correct processing.)
# =================================================
# *** VIDEOCOLORS AND VIDEOSHADES ***
#
# While playing on NEC PC-9800, default game display may be difficult to
# read. Try following setting.
#
#OPTIONS=videocolors:4-2-6-1-5-3-4-2-6-1-5-3,videoshades:normal-normal-normal
#
# DEC Rainbows will hang if rawio is set, so they should instead use:
#OPTIONS=BIOS,DECgraphics