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notnotdnethack/include/seduce.h
NeroOneTrueKing 20feac9b6c Combine copy-pasted seduce functions even further
Hopefully with very little in the way of unwanted changes in behaviour.
2021-07-03 23:49:26 -05:00

67 lines
1.9 KiB
C

/* SCCS Id: @(#)seduce.h 3.4 1990/02/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef SEDUCE_H
#define SEDUCE_H
/* Bad effects are negative */
/* standard foocubi (enhanced for some uniques) */
#define SEDU_DRAINEN -1
#define SEDU_DUMPS -2
#define SEDU_DULLSENSES -3
#define SEDU_DRAINLVL -4
#define SEDU_EXHAUSTED -5
/* clockwork-only */
#define SEDU_SUCKSOUL -101
#define SEDU_STEALONE -102
#define SEDU_STEALEIGHT -103
#define SEDU_DAMAGECLK -104
/* Lolth-specific */
#define SEDU_LOLTHATTACK -6
#define SEDU_VAMP -7
#define SEDU_POISONBITE -8
/* Malcanthet-specifc */
#define SEDU_BURDEN -9
#define SEDU_CURSE -10
#define SEDU_GREMLIN -11
#define SEDU_PARALYZE -12
/* Grazzt-specific */
#define SEDU_STEALSIX -13
#define SEDU_BADWEAP -14
#define SEDU_BADHAT -15
#define SEDU_BADBOOTS -16
#define SEDU_BADAMU -17
#define SEDU_PUNISH -18
/* shared between Malcanthet and Graz'zt */
#define SEDU_JEALOUS -19
/* Good effects are positive */
/* standard foocubi (enchanced for some uniques) */
#define SEDU_GAINEN 1
#define SEDU_GOODENOUGH 2
#define SEDU_REMEMBER 3
#define SEDU_EDUCATE 4
#define SEDU_RESTOREHP 5
/* clockwork-only */
#define SEDU_WIND 101
#define SEDU_NOTHING 102
/* uniques-specific */
#define SEDU_WISH 6
#define SEDU_BLESS 7
#define SEDU_PROTECT 8
#define SEDU_RAISESTATS 9
#define SEDU_LIFEFONT 10
#define SEDU_CARRYCAP 11
#define SEDU_POISRES 12
#define SEDU_ACIDRES 13
#define SEDU_SICKRES 14
#define SEDU_GENOCIDE 15
#define SEDU_SIXMAGICS 16
#define SEDU_SIXTRUTHS 17
#define SEDU_SIXFOLLOWERS 18
#define SEDU_LIFESAVING 19
#endif /* SEDUCE_H */