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Introduction
This file documents the support for various windowing systems in
NetHack. The support is through a standard interface, separating the
main NetHack code from window-system specific code. The implementation
supports multiple window systems in the same binary. Even if you only
wish to support one window-port on your port, you will need to follow
the instructions in Section IX to get a compilable binary.
Contents:
I. Window Types and Terminology
II. Interface Specification
III. Global variables
IV. WINCAP preferences support
V. New or respecified common, high level routines
VI. Helper routines
VII. Game startup
VIII. Conventions
IX. Implementation and Multi-window support
I. Window Types and Terminology
There are 5 basic window types, used to call create_nhwindow():
NHW_MESSAGE (top line)
NHW_STATUS (bottom lines)
NHW_MAP (main dungeon)
NHW_MENU (inventory or other "corner" windows)
NHW_TEXT (help/text, full screen paged window)
The tty window-port also uses NHW_BASE (the base display) internally.
NHW_MENU windows can be used for either menu or text display. Their
basic feature is that for the tty-port, if the window is small enough,
it appears in the corner of the tty display instead of overwriting
the whole screen. The first call to add information to the window
will decide if it is going to be used to display a menu or text.
If start_menu() is called, then it will be used as a menu. If
putstr() is called, it will be used as text. Once decided, there
is no turning back. For the tty-port, if the data is too large for
a single screen then the data is paged (with --more--) between pages.
Only NHW_MENU type windows can be used for menus.
NHW_TEXT windows are used to display a large amount of textual data.
This is the type of window one would use for displaying a help file,
for example. In the tty window-port, windows of type NHW_TEXT can
page using the DEF_PAGER, if DEF_PAGER is defined. There exists an
assumption that the font for text windows is monospaced. The help
files are all formatted accordingly.
"window" is always of type winid. This is currently implemented as an
integer, but doesn't necessarily have to be done that way. There are
a few fixed window names that are known throughout the code:
WIN_MESSAGE (top line)
WIN_STATUS (bottom lines)
WIN_MAP (main dungeon)
WIN_INVEN (inventory)
Other windows are created and destroyed as needed.
"Port" in this document refers to a CPU/OS/hardware platform (UNIX, MSDOS
TOS, etc.) "window-port" refers to the windowing platform. This is
orthogonal (e.g. UNIX might use either a tty window-port or an X11
window-port).
II. Interface Specification
All functions below are void unless otherwise noted.
A. Low-level routines:
raw_print(str) -- Print directly to a screen, or otherwise guarantee that
the user sees str. raw_print() appends a newline to str.
It need not recognize ASCII control characters. This is
used during startup (before windowing system initialization
-- maybe this means only error startup messages are raw),
for error messages, and maybe other "msg" uses. E.g.
updating status for micros (i.e, "saving").
raw_print_bold(str)
-- Like raw_print(), but prints in bold/standout (if possible).
curs(window, x, y)
-- Next output to window will start at (x,y), also moves
displayable cursor to (x,y). For backward compatibility,
1 <= x < cols, 0 <= y < rows, where cols and rows are
the size of window.
-- For variable sized windows, like the status window, the
behavior when curs() is called outside the window's limits
is unspecified. The mac port wraps to 0, with the status
window being 2 lines high and 80 columns wide.
-- Still used by curs_on_u(), status updates, screen locating
(identify, teleport).
-- NHW_MESSAGE, NHW_MENU and NHW_TEXT windows do not
currently support curs in the tty window-port.
putstr(window, attr, str)
-- Print str on the window with the given attribute. Only
printable ASCII characters (040-0126) must be supported.
Multiple putstr()s are output on separate lines. Attributes
can be one of
ATR_NONE (or 0)
ATR_ULINE
ATR_BOLD
ATR_BLINK
ATR_INVERSE
If a window-port does not support all of these, it may map
unsupported attributes to a supported one (e.g. map them
all to ATR_INVERSE). putstr() may compress spaces out of
str, break str, or truncate str, if necessary for the
display. Where putstr() breaks a line, it has to clear
to end-of-line.
-- putstr should be implemented such that if two putstr()s
are done consecutively the user will see the first and
then the second. In the tty port, pline() achieves this
by calling more() or displaying both on the same line.
get_nh_event() -- Does window event processing (e.g. exposure events).
A noop for the tty and X window-ports.
int nhgetch() -- Returns a single character input from the user.
-- In the tty window-port, nhgetch() assumes that tgetch()
will be the routine the OS provides to read a character.
Returned character _must_ be non-zero and it must be
non meta-zero too (zero with the meta-bit set).
int nh_poskey(int *x, int *y, int *mod)
-- Returns a single character input from the user or a
a positioning event (perhaps from a mouse). If the
return value is non-zero, a character was typed, else,
a position in the MAP window is returned in x, y and mod.
mod may be one of
CLICK_1 /* mouse click type 1 */
CLICK_2 /* mouse click type 2 */
The different click types can map to whatever the
hardware supports. If no mouse is supported, this
routine always returns a non-zero character.
B. High-level routines:
print_glyph(window, x, y, glyph)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
char yn_function(const char *ques, const char *choices, char default)
-- Print a prompt made up of ques, choices and default.
Read a single character response that is contained in
choices or default. If choices is NULL, all possible
inputs are accepted and returned. This overrides
everything else. The choices are expected to be in
lower case. Entering ESC always maps to 'q', or 'n',
in that order, if present in choices, otherwise it maps
to default. Entering any other quit character (SPACE,
RETURN, NEWLINE) maps to default.
-- If the choices string contains ESC, then anything after
it is an acceptable response, but the ESC and whatever
follows is not included in the prompt.
-- If the choices string contains a '#' then accept a count.
Place this value in the global "yn_number" and return '#'.
-- This uses the top line in the tty window-port, other
ports might use a popup.
-- If choices is NULL, all possible inputs are accepted and
returned, preserving case (upper or lower.) This means that
if the calling function needs an exact match, it must handle
user input correctness itself.
getlin(const char *ques, char *input)
-- Prints ques as a prompt and reads a single line of text,
up to a newline. The string entered is returned without the
newline. ESC is used to cancel, in which case the string
"\033\000" is returned.
-- getlin() must call flush_screen(1) before doing anything.
-- This uses the top line in the tty window-port, other
ports might use a popup.
-- getlin() can assume the input buffer is at least BUFSZ
bytes in size and must truncate inputs to fit, including
the nul character.
int get_ext_cmd(void)
-- Get an extended command in a window-port specific way.
An index into extcmdlist[] is returned on a successful
selection, -1 otherwise.
player_selection()
-- Do a window-port specific player type selection. If
player_selection() offers a Quit option, it is its
responsibility to clean up and terminate the process.
You need to fill in pl_character[0].
display_file(str, boolean complain)
-- Display the file named str. Complain about missing files
iff complain is TRUE.
update_inventory()
-- Indicate to the window port that the inventory has been
changed.
-- Merely calls display_inventory() for window-ports that
leave the window up, otherwise empty.
doprev_message()
-- Display previous messages. Used by the ^P command.
-- On the tty-port this scrolls WIN_MESSAGE back one line.
update_positionbar(char *features)
-- Optional, POSITIONBAR must be defined. Provide some
additional information for use in a horizontal
position bar (most useful on clipped displays).
Features is a series of char pairs. The first char
in the pair is a symbol and the second char is the
column where it is currently located.
A '<' is used to mark an upstairs, a '>'
for a downstairs, and an '@' for the current player
location. A zero char marks the end of the list.
C. Window Utility Routines
init_nhwindows(int* argcp, char** argv)
-- Initialize the windows used by NetHack. This can also
create the standard windows listed at the top, but does
not display them.
-- Any commandline arguments relevant to the windowport
should be interpreted, and *argcp and *argv should
be changed to remove those arguments.
-- When the message window is created, the variable
iflags.window_inited needs to be set to TRUE. Otherwise
all plines() will be done via raw_print().
** Why not have init_nhwindows() create all of the "standard"
** windows? Or at least all but WIN_INFO? -dean
exit_nhwindows(str)
-- Exits the window system. This should dismiss all windows,
except the "window" used for raw_print(). str is printed
if possible.
window = create_nhwindow(type)
-- Create a window of type "type."
clear_nhwindow(window)
-- Clear the given window, when appropriate.
display_nhwindow(window, boolean blocking)
-- Display the window on the screen. If there is data
pending for output in that window, it should be sent.
If blocking is TRUE, display_nhwindow() will not
return until the data has been displayed on the screen,
and acknowledged by the user where appropriate.
-- All calls are blocking in the tty window-port.
-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
--more--, if necessary, in the tty window-port.
destroy_nhwindow(window)
-- Destroy will dismiss the window if the window has not
already been dismissed.
start_menu(window)
-- Start using window as a menu. You must call start_menu()
before add_menu(). After calling start_menu() you may not
putstr() to the window. Only windows of type NHW_MENU may
be used for menus.
add_menu(windid window, int glyph, const anything identifier,
char accelerator, char groupacc,
int attr, char *str, boolean preselected)
-- Add a text line str to the given menu window. If identifier
is 0, then the line cannot be selected (e.g. a title).
Otherwise, identifier is the value returned if the line is
selected. Accelerator is a keyboard key that can be used
to select the line. If the accelerator of a selectable
item is 0, the window system is free to select its own
accelerator. It is up to the window-port to make the
accelerator visible to the user (e.g. put "a - " in front
of str). The value attr is the same as in putstr().
Glyph is an optional glyph to accompany the line. If
window port cannot or does not want to display it, this
is OK. If there is no glyph applicable, then this
value will be NO_GLYPH.
-- All accelerators should be in the range [A-Za-z],
but there are a few exceptions such as the tty player
selection code which uses '*'.
-- It is expected that callers do not mix accelerator
choices. Either all selectable items have an accelerator
or let the window system pick them. Don't do both.
-- Groupacc is a group accelerator. It may be any character
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the
menu is displayed, set preselected to TRUE.
end_menu(window, prompt)
-- Stop adding entries to the menu and flushes the window
to the screen (brings to front?). Prompt is a prompt
to give the user. If prompt is NULL, no prompt will
be printed.
** This probably shouldn't flush the window any more (if
** it ever did). That should be select_menu's job. -dean
int select_menu(windid window, int how, menu_item **selected)
-- Return the number of items selected; 0 if none were chosen,
-1 when explicitly cancelled. If items were selected, then
selected is filled in with an allocated array of menu_item
structures, one for each selected line. The caller must
free this array when done with it. The "count" field
of selected is a user supplied count. If the user did
not supply a count, then the count field is filled with
-1 (meaning all). A count of zero is equivalent to not
being selected and should not be in the list. If no items
were selected, then selected is NULL'ed out. How is the
mode of the menu. Three valid values are PICK_NONE,
PICK_ONE, and PICK_ANY, meaning: nothing is selectable,
only one thing is selectable, and any number valid items
may selected. If how is PICK_NONE, this function should
never return anything but 0 or -1.
-- You may call select_menu() on a window multiple times --
the menu is saved until start_menu() or destroy_nhwindow()
is called on the window.
-- Note that NHW_MENU windows need not have select_menu()
called for them. There is no way of knowing whether
select_menu() will be called for the window at
create_nhwindow() time.
char message_menu(char let, int how, const char *mesg)
-- tty-specific hack to allow single line context-sensitive
help to behave compatibly with multi-line help menus.
-- This should only be called when a prompt is active; it
sends `mesg' to the message window. For tty, it forces
a --More-- prompt and enables `let' as a viable keystroke
for dismissing that prompt, so that the original prompt
can be answered from the message line "help menu".
-- Return value is either `let', '\0' (no selection was made),
or '\033' (explicit cancellation was requested).
-- Interfaces which issue prompts and messages to separate
windows typically won't need this functionality, so can
substitute genl_message_menu (windows.c) instead.
D. Misc. Routines
make_sound(???) -- To be determined later. THIS IS CURRENTLY UN-IMPLEMENTED.
nhbell() -- Beep at user. [This will exist at least until sounds are
redone, since sounds aren't attributable to windows anyway.]
mark_synch() -- Don't go beyond this point in I/O on any channel until
all channels are caught up to here. Can be an empty call
for the moment
wait_synch() -- Wait until all pending output is complete (*flush*() for
streams goes here).
-- May also deal with exposure events etc. so that the
display is OK when return from wait_synch().
delay_output() -- Causes a visible delay of 50ms in the output.
Conceptually, this is similar to wait_synch() followed
by a nap(50ms), but allows asynchronous operation.
askname() -- Ask the user for a player name.
cliparound(x, y)-- Make sure that the user is more-or-less centered on the
screen if the playing area is larger than the screen.
-- This function is only defined if CLIPPING is defined.
number_pad(state)
-- Initialize the number pad to the given state.
suspend_nhwindows(str)
-- Prepare the window to be suspended.
resume_nhwindows()
-- Restore the windows after being suspended.
start_screen() -- Only used on Unix tty ports, but must be declared for
completeness. Sets up the tty to work in full-screen
graphics mode. Look at win/tty/termcap.c for an
example. If your window-port does not need this function
just declare an empty function.
end_screen() -- Only used on Unix tty ports, but must be declared for
completeness. The complement of start_screen().
outrip(winid, int)
-- The tombstone code. If you want the traditional code use
genl_outrip for the value and check the #if in rip.c.
preference_update(preference)
-- The player has just changed one of the wincap preference
settings, and the NetHack core is notifying your window
port of that change. If your window-port is capable of
dynamically adjusting to the change then it should do so.
Your window-port will only be notified of a particular
change if it indicated that it wants to be by setting the
corresponding bit in the wincap mask.
III. Global variables
The following global variables are defined in decl.c and must be used by
the window interface to the rest of NetHack.
char toplines[BUFSZ] Contains the last message printed to the WIN_MESSAGE
window, used by Norep().
winid WIN_MESSAGE, WIN_MAP, WIN_STATUS, WIN_INVEN
The four standard windows.
char *AE, *AS; Checked in options.c to see if we should switch
to DEC_GRAPHICS. It is #ifdefed VMS and UNIX.
int LI, CO; Set in sys/unix/ioctl.c.
The following appears to be Unix specific. Other ports using the tty
window-port should also declare this variable in one of your sys/*.c files.
short ospeed; Set and declared in sys/unix/unixtty.c (don't
know about other sys files).
The following global variable is defined in options.c. It equates a
list of wincap option names with their associated bit-mask [see
section IV WINCAP preferences support]. The array is zero-terminated.
struct wc_Opt wc_options[];
One entry for each available WINCAP option.
Each entry has a wc_name field and a wc_bit
field.
IV. WINCAP preferences support
Starting with NetHack 3.4.0, the window interface was enhanced to provide
a common way of setting window port user preferences from the config file,
and from the command line for some settings.
The wincap preference settings all have their underlying values stored
in iflags fields. The names of the wincap related fields are all pre-
fixed with wc_ or wc2_ to make it easy to identify them. Your window
port can access the fields directly.
Your window port identifies what options it will react to and support
by setting bits in the window_procs wincap mask and/or wincap2 mask.
See section IX for details of where the wincap masks reside.
Two things control whether any preference setting appears in the
'O' command options menu during the game:
1. The option must be marked as being supported by having its
bit set in the window_procs wincap or wincap2 mask.
2. The option must have its optflag field set to SET_IN_GAME in order
to be able to set the option, or marked DISP_IN_GAME if you just
want to reveal what the option is set to.
Both conditions must be true to be able to see or set the option from
within NetHack.
The default values for the optflag field for all the options are
hard-coded into the option in options.c. The default value for
the wc_ options can be altered by calling
set_wc_option_mod_status(optmask, status)
The default value for the wc2_ options can be altered by calling
set_wc2_option_mod_status(optmask, status)
In each case, set the option modification status to one of SET_IN_FILE,
DISP_IN_GAME, or SET_IN_GAME.
The setting of any wincap or wincap2 option is handled by the NetHack
core option processing code. You do not have to provide a parser in
your window port, nor should you set the values for the
iflags.wc_* and iflags.wc2_* fields directly within the port code.
The port code should honor whatever values were put there by the core
when processing options, either in the config file, or by the 'O' command.
You may be wondering what values your window port will find in the
iflags.wc_* and iflags.wc2_* fields for options that the user has not
specified in his/her config file. Put another way, how does you port code
tell if an option has not been set? The next paragraph explains that.
If the core does not set an option, it will still be initialized
to its default value. Those default values for the
iflags.wc_* and iflags.wc_* fields are:
o All boolean fields are initialized to the starting
value specified for that option in the boolopt array in
options.c. The window-port should respect that setting
unless it has a very good reason for not doing so.
o All int fields are initialized to zero. Zero is not a valid
setting for any of the int options, so if your port code
encounters a zero there, it can assume that the preference
option was not specified. In that case, the window-port code
should use a default setting that the port is comfortable with.
It should write the default setting back into the iflags.wc_*
field. That is the only time that your window-port could should
update those fields.
o All "char *" fields will be null pointers. Be sure to check for
that in your window-port code before using such a pointer, or
you'll end up triggering a nasty fault.
Here are the wincap and wincap2 preference settings that your port can choose
to support:
wincap
+--------------------+--------------------+--------------------+--------+
| | | iflags field | data |
| player option | bit in wincap mask | for value | type |
|--------------------+--------------------+--------------------+--------+
| align_message | WC_ALIGN_MESSAGE | wc_align_message |int |
| align_status | WC_ALIGN_STATUS | wc_align_status |int |
| ascii_map | WC_ASCII_MAP | wc_ascii_map |boolean |
| color | WC_COLOR | wc_color |boolean |
| eight_bit_tty | WC_EIGHT_BIT_IN | wc_eight_bit_input |boolean |
| font_map | WC_FONT_MAP | wc_font_map |char * |
| font_menu | WC_FONT_MENU | wc_font_menu |char * |
| font_message | WC_FONT_MESSAGE | wc_font_message |char * |
| font_status | WC_FONT_STATUS | wc_font_status |char * |
| font_text | WC_FONT_TEXT | wc_font_text |char * |
| font_size_map | WC_FONTSIZ_MAP | wc_fontsiz_map |int |
| font_size_menu | WC_FONTSIZ_MENU | wc_fontsiz_menu |int |
| font_size_message | WC_FONTSIZ_MESSAGE | wc_fontsiz_message |int |
| font_size_status | WC_FONTSIZ_STATUS | wc_fontsiz_status |int |
| font_size_text | WC_FONTSIZ_TEXT | wc_fontsiz_text |int |
| hilite_pet | WC_HILITE_PET | wc_hilite_pet |boolean |
| map_mode | WC_MAP_MODE | wc_map_mode |int |
| player_selection | WC_PLAYER_SELECTION| wc_player_selection|int |
| popup_dialog | WC_POPUP_DIALOG | wc_popup_dialog |boolean |
| preload_tiles | WC_PRELOAD_TILES | wc_preload_tiles |boolean |
| scroll_amount | WC_SCROLL_AMOUNT | wc_scroll_amount |int |
| scroll_margin | WC_SCROLL_MARGIN | wc_scroll_margin |int |
| splash_screen | WC_SPLASH_SCREEN | wc_splash_screen |boolean |
| tiled_map | WC_TILED_MAP | wc_tiled_map |boolean |
| tile_width | WC_TILE_WIDTH | wc_tile_width |int |
| tile_height | WC_TILE_HEIGHT | wc_tile_height |int |
| tile_file | WC_TILE_FILE | wc_tile_file |char * |
| use_inverse | WC_INVERSE | wc_inverse |boolean |
| vary_msgcount | WC_VARY_MSGCOUNT | wc_vary_msgcount |int |
| windowcolors | WC_WINDOWCOLORS | wc_foregrnd_menu |char * |
| | | wc_backgrnd_menu |char * |
| | | wc_foregrnd_message|char * |
| | | wc_backgrnd_message|char * |
| | | wc_foregrnd_status |char * |
| | | wc_backgrnd_status |char * |
| | | wc_foregrnd_text |char * |
| | | wc_backgrnd_text |char * |
| mouse | WC_MOUSE_SUPPORT | wc_mouse_support |boolean |
+--------------------+--------------------+--------------------+--------+
wincap2
+--------------------+--------------------+--------------------+--------+
| | | iflags field | data |
| player option | bit in wincap mask | for value | type |
|--------------------+--------------------+--------------------+--------+
| fullscreen | WC2_FULLSCREEN | wc2_fullscreen |boolean |
| softkeyboard | WC2_SOFTKEYBOARD | wc2_softkeyboard |boolean |
| wraptext | WC2_WRAPTEXT | wc2_wraptext |boolean |
| term_cols | WC2_TERM_COLS | wc2_term_cols |int |
| term_rows | WC2_TERM_ROWS | wc2_term_rows |int |
| windowborders | WC2_WINDOWBORDERS | wc2_windowborders |int |
+--------------------+--------------------+--------------------+--------+
align_message -- where to place message window (top, bottom, left, right)
align_status -- where to place status window (top, bottom, left, right).
ascii_map -- port should display an ascii map if it can.
color -- port should display color if it can.
eight_bit_tty -- port should allow eight bit input.
font_map -- port should use a font by this name for map window.
font_menu -- port should use a font by this name for menu windows.
font_message -- port should use a font by this name for message window.
font_size_map -- port should use this size font for the map window.
font_size_menu -- port should use this size font for menu windows.
font_size_message
-- port should use this size font for the message window.
font_size_status-- port should use this size font for the status window.
font_size_text -- port should use this size font for text windows.
font_status -- port should use a font by this name for status window.
font_text -- port should use a font by this name for text windows.
fullscreen -- port should try to use the whole screen.
hilite_pet -- port should mark pets in some special way on the map.
map_mode -- port should display the map in the manner specified.
player_selection
-- dialog or prompts for choosing character.
popup_dialog -- port should pop up dialog boxes for input.
preload_tiles -- port should preload tiles into memory.
scroll_amount -- scroll this amount when scroll_margin is reached.
scroll_margin -- port should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
softkeyboard -- handhelds should display an on-screen keyboard if possible.
splash_screen -- port should/should not display an opening splashscreen.
term_cols -- Terminal should size itself to specified width, if possible.
term_rows -- Terminal should size itself to specified height, if possible.
tiled_map -- port should display a tiled map if it can.
tile_width -- port should display tiles with this width or round to closest
if it can.
tile_height -- port should display tiles with this height or round to closest
if it can.
tile_file -- open this alternative tile file. The file name is likely to be
window-port or platform specific.
use_inverse -- port should display inverse when NetHack asks for it.
vary_msgcount -- port should display this number of messages at a time in
the message window.
windowborders -- port should display borders around main NetHack windows.
Can be set to (1) on, (2) off, or (3) auto.
windowcolors
-- port should use these colors for window foreground/background
colors. Syntax:
menu fore/back message fore/back status fore/back text fore/back
wraptext -- port should wrap long lines of text if they don't fit in
the visible area of the window
mouse_support -- port should enable mouse support if possible
Whenever one of these settings is adjusted, the port is notified of a change
to the setting by calling the port's preference_update() routine. The port
is only notified if it has indicated that it supports that option by setting
the option's bit in the port's wincap mask. The port can choose to adjust
for the change to an option that it receives notification about, or ignore it.
The former approach is recommended. If you don't want to deal with a
user-initiated setting change, then the port should call
set_wc_option_mod_status(mask, SET_IN_FILE) to make the option invisible to
the user.
Functions available for the window port to call:
set_wc_option_mod_status(optmask, status)
-- Adjust the optflag field for a set of wincap options to
specify whether the port wants the option to appear
in the 'O' command options menu, The second parameter,
"status" can be set to SET_IN_FILE, DISP_IN_GAME,
or SET_IN_GAME (SET_IN_FILE implies that the option
is completely hidden during the game).
set_wc2_option_mod_status(optmask, status)
-- Adjust the optflag field for a set of wincap2 options to
specify whether the port wants the option to appear
in the 'O' command options menu, The second parameter,
"status" can be set to SET_IN_FILE, DISP_IN_GAME,
or SET_IN_GAME (SET_IN_FILE implies that the option
is completely hidden during the game).
set_option_mod_status(optnam, status)
-- Adjust the optflag field for one of the core options
that is not part of the wincap suite. A port might use
this to override the default initialization setting for
status specified in options.c. Note that you have to
specify the option by name and that you can only set
one option per call unlike set_wc_option_mod_status().
Adding a new wincap option:
To add a new wincap option, please follow all these steps:
1. Add the option to the wincap preference settings table above. Since
wincap is full, your option will likely target wincap2 field.
2. Add the description to the paragraph below the chart.
3. Add the WC_ or WC2_ to the bit list in include/winprocs.h
(in wincap2 if there is no room in wincap).
4. Add the wc_ or wc2_ field(s) to the iflags structure in flag.h.
5. Add the name and value to wc_options[] or wc2_options[] in options.c
6. Add an appropriate parser to parseoptions() in options.c.
7. Add code to display current value to get_compopt_value() in options.c.
8. Document the option in Guidebook.mn and Guidebook.tex.
9. Add the bit name to the OR'd values in your window port's winprocs struct
wincap mask if your port supports the option.
V. New or respecified common, high level routines
These are not part of the interface, but mentioned here for your information.
char display_inventory(lets, want_reply)
-- Calls a start_menu()/add_menu()/select_menu() sequence.
It returns the item selected, or '\0' if none is selected.
Returns '\033' if the menu was canceled.
raw_printf(str, ...)
-- Like raw_print(), but accepts arguments like printf(). This
routine processes the arguments and then calls raw_print().
-- The mac version #defines error raw_printf. I think this
is a reasonable thing to do for most ports.
pline(str, ...)
-- Prints a string to WIN_MESSAGE using a printf() interface.
It has the variants You(), Your(), Norep(), and others
in pline.c which all use the same mechanism. pline()
requires the variable "char toplines[]" be defined; Every
putstr() on WIN_MESSAGE must copy str to toplines[] for use
by Norep() and pline(). If the window system is not active
(!iflags.window_inited) pline() uses raw_print().
VI. Helper Routines
These are not part of the interface. They may be called by your
window port routines to perform the desired task, instead of duplicating
the necessary code in each window port.
mapglyph(int glyph, int *ochar, int *ocolor, unsigned *special, int x, int y)
-- Maps glyph at x,y to NetHack ascii character and color.
If it represents something special such as a pet, that
information is returned as set bits in "special."
Usually called from the window port's print_glyph()
routine.
VII. Game startup
The following is the general order in which calls from main() should be made,
as they relate to the window system. The actual code may differ, but the
order of the calls should be the same.
choose_windows(DEFAULT_WINDOW_SYS) /* choose a default window system */
initoptions() /* read the resource file */
init_nhwindows() /* initialize the window system */
process_options(argc, argv) /* process command line options or equiv */
if(save file is present) {
display_gamewindows() /* create & display the game windows */
dorestore() /* restore old game; pline()s are OK */
} else {
player_selection() /* select a player type using a window */
display_gamewindows() /* create & display the game windows */
}
pline("Hello, welcome...");
Choose_windows() is a common routine, and calling it in main() is necessary
to initialize the function pointer table to _something_ so that calls to
raw_print() will not fail. Choose_windows() should be called almost
immediately upon entering main(). Look at unixmain.c for an example.
Display_gamewindows() is a common routine that displays the three standard
game windows (WIN_MESSAGE, WIN_MAP, and WIN_STATUS). It is normally called
just before the "Hello, welcome" message.
Process_options() is currently still unique to each port. There may be need
in the future to make it possible to replace this on a per window-port basis.
VIII. Conventions
init_nhwindows() is expected to display a gee-whiz banner window, including
the Copyright message. It is recommended that the COPYRIGHT_BANNER_A,
COPYRIGHT_BANNER_B, and COPYRIGHT_BANNER_C macros from patchlevel.h be used
for constructing the Copyright message. COPYRIGHT_BANNER_A is a
quoted string that has the NetHack copyright declaration,
COPYRIGHT_BANNER_B is a quoted string that states who the copyright
belongs to, and COPYRIGHT_BANNER_C simply says "See License for
details." Be sure to #include "patchlevel.h" to define these macros.
Using the macros will prevent having to update the Copyright information
in each window-port prior to each release.
Ports (MSDOS, TOS, MAC, etc) _may_ use window-port specific routines in
their port specific files, _AT_THEIR_OWN_RISK_. Since "port" and
"window-port" are orthogonal, you make your "port" code less portable by
using "window-port" specific routines. Every effort should be made to
use window-port interface routines, unless there is something port
specific that is better suited (e.g. msmsg() for MSDOS).
The tty window-port is contained in win/tty, the X window port is contained
in win/X11. The files in these directories contain _only_ window port code,
and may be replaced completely by other window ports.
IX. Implementation and Multi-window support
NetHack 3.2 and higher support multiple window systems in the same binary.
When writing a new window-port, you need to follow the following guidelines:
1) Pick a unique prefix to identify your window-port. For example, the tty
window port uses "tty"; the X11 window-port uses "X11".
2) When declaring your interface function, precede the function names with
your unique prefix. E.g:
void tty_init_nhwindows()
{
/* code for initializing windows in the tty port */
}
When calling window functions from within your port code, we suggest
calling the prefixed version to avoid unnecessary overhead. However,
you may safely call the non-prefixed version (e.g. putstr() rather than
tty_putstr()) as long as you #include "hack.h". If you do not
include hack.h and use the non-prefixed names, you will get compile
or link-time errors.
We also suggest declaring all functions and port-specific data with
this prefix to avoid unexpected overlaps with other window-ports.
The tty and X11 ports do not currently follow this suggestion, but do
use separate non-overlapping convention for naming data and internal
functions.
3) Declare a structure, "struct window_procs prefix_procs", (with your
prefix instead of "prefix") and fill in names of all of your
interface functions. The first entry in this structure is the name
of your window-port, which should be the prefix. The second entry
is the wincap mask that identifies what window port preference
settings your port will react to and support. The other entries
are the function addresses.
Assuming that you followed the convention in (2), you can safely copy
the structure definition from an existing window-port and just change
the prefixes. That will guarantee that you get the order of your
initializations correct (not all compilers will catch out-of-order
function pointer declarations).
4) Add a #define to config.h identifying your window-port in the
"Windowing systems" section. Follow the "prefix_GRAPHICS" convention
for your window-port.
5) Add your prefix to the list of valid prefixes listed in the "Known
systems are" comment.
6) Edit makedefs.c and add a string for your windowing system to window_opts
inside an #ifdef prefix_GRAPHICS.
7) Edit windows.c and add an external reference to your prefix_procs inside
an #ifdef prefix_GRAPHICS. Also add an entry to the win_choices
structure for your window-port of the form:
#ifdef prefix_GRAPHICS
{ &prefix_procs, prefix_init_function },
#endif
The init_function is necessary for some compilers and systems to force
correct linking. If your system does not need such massaging, you
may put a null pointer here.
You should declare prefix_procs and prefix_init_function as extern's
in your win*.h file, and #include that file at the beginning of
windows.c, also inside an #ifdef prefix_GRAPHICS. Some win*.h files
are rather sensitive, and you might have to duplicate your
prefix_procs and prefix_init_function's instead of including win*.h.
The tty port includes wintty.h, the X11 port duplicates the declarations.
8) If your port uses Makefile.src, add the .c and .o files and an
appropriate comment in the section on "WINSRC" and "WINOBJ". See
Makefile.src for the style to use. If you don't use Makefile.src,
we suggest using a similar convention for the make-equivalent used
on your system. Also add your new source and binaries to WINSRC and
WINOBJ (if you want the NetHack binary to include them, that is).
9) Look at your port's portmain.c (the file containing main()) and make
sure that all of the calls match the the requirements laid out in
Section VII.
Now, proceed with compilation and installation as usual. Don't forget
to edit Makefile.src (or its equivalent) and config.h to set the
window-ports you want in your binary, the default window-port to use,
and the .o's needed to build a valid game.
One caveat. Unfortunately, if you incorrectly specify the
DEFAULT_WINDOW_SYS, NetHack will dump core (or whatever) without
printing any message, because raw_print() cannot function without first
setting the window-port.