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https://codeberg.org/noisytoot/notnotdnethack.git
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5901b7c7ca
Thanks, kerio!
444 lines
25 KiB
Groff
444 lines
25 KiB
Groff
General Fixes and Modified Features
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-----------------------------------
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discarding a tin without eating should not count towards food conduct
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expand 'nethack.cnf' in dat/help to include new names on some platforms
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using 'C' to name a steed produces a "pony tail"
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stopping reading a spellbook when "too much to comprehend" left in_use set
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conduct: eating meat{ball,stick,ring,huge chunk} counts as eating meat
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don't select gems--aside from rocks and known glass or flint--via autoquiver
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skilled slingers can shoot multiple rocks with one shot, like other archers
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orcs shooting orcish arrows from orcish bows get multishot bonus, like elves
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have 'Q' offer gems/stones as likely quiver candidates when wielding a sling
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'Q' command--don't offer tools as likely quiver candidates
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spell hunger effect for wizards of high intelligence was not computed correctly
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fix "killed by the [master] mind flayer" bug
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redisplay correct trap glyphs when hallucination ends
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monsters under Conflict cannot attack other monsters that are already dead
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monsters that steal gold from monsters should teleport
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fix mummy wrappings worn by monsters to block invisibility
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applying a weapon or wieldable tool would sometimes give spurious messages
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about two-weapon combat
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applying a weapon or wieldable tool might not always end two-weapon combat
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receiving a divine gift artifact while wielding two weapons would unrestrict
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two-weapon skill instead of the skill for the artifact's type
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throwing and kicking while wielding two weapons exercised two-weapon skill
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when wielding two weapons, ')' command should show both
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giants cannot "easily pick up" boulders on the Sokoban level
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W command would let you wear an arbitrary item in your body armor slot if that
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was empty & uncovered and you carried extra armor for any filled slot
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W command would list entire inventory if you answered '?' to the "what do
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you want to wear?" prompt when all unworn armor couldn't be worn
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#looting and applying containers with menustyle != traditional would do bad
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things if you split a merged stack in quiver or secondary weapon slot
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save/restore while mounted or stuck could cause a game crash or other errors
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baby gray dragons should not be visible to infravision
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dying from a failed saddle attempt should name the monster without using
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hallucination
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spurious "Bummer, you've hit the ground" when hallucinating and dismounting
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constitution of <3 and >18 (possible in 3.3 because the ring of gain
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constitution was added) was not handled properly
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potion and wand of invisibility (on yourself) should not print message if you
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are already invisible, even if you can see invisible
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reviving tame monsters ended up tame but not peaceful and would attack you
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wishing for "rotproof" item is recognized as synonym for erodeproof
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your pair of boots "are" not affected when kicking rust monster should be "is"
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use article "a", not "an", with "eucalyptus leaf"
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fix crash if reviving troll has been genocided
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shouldn't see candles flicker when blind
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gas clouds use cloud symbol
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unchanging suppresses amulet of change, intrinsic lost by life-saving
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missing lucern hammer, silver dagger, silver spear in monster weapons
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buckled boots are brown
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Scorpius and centipedes are not web-makers
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race placeholders are M2_NOPOLY
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Monk species/leader/guardians are M1_HERBIVORE
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leader/nemesis flags fixed with |= instead of =
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freezing spheres won't leave corpses
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artifacts should add to ending score even if they are inside a bag
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being killed by a gas spore should not be treated as burning (most noticeable
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problem was that the death message did not include "killed by")
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remove a double period from "Caught himself in his own fireball.."
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automatic dog names restricted to dogs
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chatting with a monster that teleports after the chat (succubus, bribable
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demon) would put an 'I' symbol at the monster's destination
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stethoscope/probing should reveal identity of invisible monster, not use "it"
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wand of probing zapped at 'I' square with no monster should clear the 'I'
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cursed potion of invisibility drunk by monster should reveal 'I'
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kicked monster that evades kick by moving to unseen square should not leave
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'I' in original position of monster
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closing a door on an invisible monster reveals the 'I'
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gas spores are recognized as having passive damage for purposes of pet attack
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since iron armor can now corrode, don't call all corroded armor "bronze armor"
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properly handle attacking a black pudding with a corrodeable weapon
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do not print "You still cannot see" when blind and removing lenses
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remove possibility of crashes when unseen monster engulfs items
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object shattered by wand should use plural verb when object is plural
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don't anger monsters when hitting them with invisibility or helpful unholy water
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for initial inventory, don't give out spellbooks in restricted spell skills
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for tourists' initial inventory, put darts in quiver rather than wield them
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artifact discoveries sometimes showed undiscovered object types (for example,
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Snickersnee as "katana" when katana was still known as "samurai sword")
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"iron bars" singularization exception should not also catch "candy bars"
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if a monster kills a monster by throwing acid, don't credit the kill to you
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leave two-weapon combat mode if either weapon is stolen or otherwise unwielded
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use worse of (two weapon skill, current weapon skill) when figuring skill
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bonuses and penaltys while fighting with two weapons
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never give back-stabbing or weapon-shattering bonus when using two weapons
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engulfing monster will not engulf your pony while you are riding
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arch-lich usually starts with an athame or quarterstaff
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do not say that "an" Asmodeus reads a scroll
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'?' command--short options help sometimes included garbage output
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'?' command--longer options help omitted several recent options
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eating an amulet of restful sleep now works properly
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getting hit by a potion of sleeping now works properly
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sleeping is reported by enlightenment
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detect unseen / secret door detection refreshes unseen monster (`I') glyphs
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monsters won't pick up objects in water (especially kelp)
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unseen check for monsters in explosions
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fixed "petrified by an "
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silver arrows cost a little more than other arrows
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javelin back in its own class
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dipping weapons in potion of oil now works properly
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freed prisoners become peaceful
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monk titles shortened so they aren't cut off
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elven Priests get their starting musical instrument
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you can now correctly ride centaurs
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fixed steed getting teleported (e.g. by Quantum mechanic)
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fix stethoscope/probing speed reporting, and slowing attack on player
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blessed detect monsters increments (not sets) the timeout, and produces a
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message if no monsters are on the level
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put "Elbereth" under the sokoban prize so that monsters don't eat it
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a weak race can still have a high strength if polymorphed into a strong monster
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make dingos non barking canines
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suppress zap up/down message for stone to flesh on non-stone levels
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fix missing spaces on sokoban level that made level impossible without cheating
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use case-insensitive comparison for wishing (needed for Master Key of Thievery)
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avoid commas in the player name because they confuse the record file
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note Sliming when using probing/stethoscope on yourself
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fix inconsistency: reflecting medusa's gaze while invisible didn't work,
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reflecting floating eye's gaze did
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Medusa should not drink potion of invisibility (the code only checked for wands)
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restore confirmation prompt for kicking pets and peaceful monsters
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ask for confirmation about kicking steed when kicking while mounted
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converting secondary weapon into an artifact (naming, dipping) stops #twoweapon
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a fully ID'd object converted into an artifact is no longer fully ID'd
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polymorphing an object by dipping in potion while inside a shop will only
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anger the shopkeeper if the object is shop merchandize
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make {wand,spellbook,potion} of polymorph immune to being polymorphed
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turning undead should count as calling on a deity for purposes of conduct
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fix "monster trail" problem caused by reading a scroll of magic mapping while
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engulfed
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don't give Slow_digestion-related message when non-digesting engulfer expels you
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vary vampire's chat responses according to time of day, tameness, and player
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form
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added fish_parts to mbodypart/body_part
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fixed do-while loop test criteria in create_mplayers()
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fix crash if reviving troll has been completely drained by Stormbringer, et al
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a stinking cloud should not kill a monster more than once
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player stops riding when nymph steals saddle
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don't ask for name for eaten ring of slow digestion if already identified
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don't let engulfed lifesaved monster beat you up while supposedly being
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totally digested
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lev_comp: honor class in OBJECT entries (user's '+',"identify" made scroll)
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fix uninitialized buffer/unprintable characters error when eggs hatch
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accept "aluminium" as variant spelling for "aluminum"
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don't die from lava while praying
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correctly display gems for the final score even when blinded
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throwing a boomerang from {wielded,secondary,quiver} weapon slot will have
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it be restored to that slot if caught upon return
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don't allow iron balls to pass through iron bars
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fix "What weird role is this? (E)" for names taken from 3.2.x score records
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make spell of jumping work properly when restricted in escape spells
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save traits of petrified monsters; animated statues are like revived corpses
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unmoving monsters seen by infrared are removed from/displayed on the screen
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when they leave/enter direct line-of-sight
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Sting and Orcrist get their anti-orc bonus against orc player characters
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buffer overrun caused by many long names in a single message
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polymorph can't indirectly transform scrolls of mail into blank scrolls via
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paper golem creation
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don't let savebones() name a ghost without checking for sufficient space
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don't report "killed by ghost of Foo called Foo" on tombstone or in record
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when breaking create monster wands, don't place monsters inside solid rock
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don't allow tainted cockatrice corpses to prevent stoning if you eat one
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oil isn't seen as dimly glowing if you're blind
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properly consider hallucination and blindness when printing sliming messages
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don't allow the player to jump through iron bars or walls (the latter only
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when wearing the Eyes of the Overworld)
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don't allow the player to hurtle through iron bars
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work around race condition between breaking a wand of teleportation,
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teleport control and autopickup
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rust traps should affect scrolls
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lev_comp returns error if level cannot be fully written out
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blank scrolls/spellbooks don't count as reading material
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fix seduction attacks to treat characters polymorphed into golems as neuter
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chaotic sacrificing on a chaotic altar may crash if demon creation fails
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failed demon summoning might cause monsndx panic
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avoid possible crash when casting fireball spell while engulfed or near the
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edge of the map
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prevent observation of dust clouds in rogue level doorways when blind
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cans of grease will no longer rust
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skip already dead monsters when scanning the full monster list; avoids
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monsndx panic and other potential trouble
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skip already dead shopkeepers when checking for tended shops
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level teleport high in the air while lifesaved should result in an escape
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the "stoned" flag wasn't reset when a monster was lifesaved from turning to
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stone, so the next monster you killed would always turn to stone
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wooden harp is not a magical object
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player characters got left at 10 when "normal" speed was increased to 12
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time it takes a monster to change armor doesn't depend on whether you see it
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character can't be totally digested on first turn of being swallowed
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level 25 engulfer would trigger divide by 0 crash via evaluating rnd(0)
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wielded egg that hatched wasn't cleaning up worn objects and might cause crash
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mirror shouldn't show location of unseen monsters
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cloth headwear was being reported as leather when fire damaged
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modify moveloop so that time (moves) is not relative to the player's speed
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fix moveloop to account for player not accumulating enough movement points
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to move in a turn -- this fixes the reported "time is wrong when
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burdened" problem
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monsters should not teleport on levels that disallow teleportation
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consider existing poison resistance when printing message while eating
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don't allow various spells/effects to turn monsters into genocided species
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don't crash on abusing guardian angel (accessing edog)
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call useupall() rather than useup() for organic items burned by lava
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revive any Rider corpse which gets teleported
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wishing for gold should affect conduct
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gold detection should detect gold golems
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grease should affect the secondary weapon in two-weapon mode
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falling drawbridge, eating cockatrice eggs, delayed self-genocide all caused
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monsters to be fully named instead of using "it".
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change the You_hear message if hero is asleep
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various inventory changes did not immediately update when perm_invent was set
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avoid crash when multiple, cascading explosions occur
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pets are no longer permanently weakened by a brush with starvation
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doeat() doesn't leave rotten food half-set-up for resumption
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don't allow trying to resume eating a revived rider corpse
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shopkeepers, priests and peaceful monsters should get angry when you cast
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stinking cloud on them
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when crowning a neutral wizard who knows finger of death but isn't carrying
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its spellbook, don't drop his weapon (crash likely)
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similar greased and non-greased objects would merge together into one stack
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monster reading scroll of earth may be allowed an extra attack
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change message for failed attempt to mount steed while punished
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fix multi-shot throwing for darts and shuriken
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update monster multi-shot throwing to match player throwing
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prevent inappropriate use of "lungs" in creatures that have none
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change several instances of 'pline("The ' to 'pline_The("'
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monk characters kick as characters rather than as kicking monsters
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fix kicking shades by character polymorphed into kicking monster
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fix articles in some Sokoban trap messages and eliminate some
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superfluous messages
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restoring with damaged subroom shops on non-current level could dereference
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stale shk pointer
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prevent removal of levitation in sokoban pits from causing you to
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"float gently to the ground"
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peaceful/tame mindflayer now mindblasts hostile monsters and vice versa (the
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check was backwards)
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fix suppression of stone-to-flesh on unique monster statues
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kill player when drain life induces negative HPs
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rumors used as engravings should not refer to fortune cookies
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magic-resistant players/monsters unhurt by monsters zapping wands of striking
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fix time problem where disrobing took too long
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saddle that comes with a knight's initial horse should be known to player
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iron golems are sensitive to more ways of getting wet with water
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prevent odd contents of initial tourist tins and eggs (the contents were
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mostly from the quest level, producing many cave spider eggs)
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breaking a wielded wand doesn't leave it wielded
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if nymph hits monster on first attack and teleports away, suppress second attack
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kicking a mimic should reveal its presence
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using 'F' command on a pet with safepet should not produce "thin air" message
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polymorphing into slime or fire creature removes Slimed; becoming a new man
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resets the Slimed timer
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throwing cockatrice corpse barehanded should stone the player
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avoid "petrified by petrification" on tombstone
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avoid "turning into green slime" on tombstone (KILLED_BY didn't work if Slimed)
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since unchanging prevents sliming, make it reset any sliming already present
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avoid "You turn into a female succubus" redundancy
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player hit by potion of acid should take damage like monster
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"You are protected" in enlightenment display should include u.uspellprot
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chameleons that change into a non-moving, non-attacking form shouldn't get stuck
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fix bug where monsters didn't wield bow (etc.) before shooting arrows (etc.)
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medium size is too large for giant bats (it allows leaving plate mails when
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killed)
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player polymorphed to a ghoul resists sickness just like a ghoul monster
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player in werecritter beast form shouldn't polymorph into "human"
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player wearing scales of genocided dragon was getting duplicate "you feel
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dragon-ish" messages when polymorphing
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fix luck timeout for full moon and friday 13th
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monsters must wield polearms before using them, just like players
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when saving bones data, shopkeepers will claim dropped objects inside shops
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pets will now wear objects they pick up
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pets will now wield pick-axes when necessary
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limbless pets are no longer able to carry objects
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monsters cannot consider a mattock for digging if they are wearing a shield
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avoid a case where monsters keep switching between pick-axe and weapon
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override hallucination when reporting pets that ascended or escaped with player
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avoid duplicate pickup() calls when landing after falling through a hole
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added squeaky board traps to Lord Surtur's lair entrances
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cursed lenses no longer considered a major problem by deity
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prevent "seeing an image of someone stalking you" when Blind
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disallow potion of polymorph / ring of polymorph control starting combo
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disallow starting with blank paper
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tools shouldn't charge beyond 127 charges
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getting money from a fountain should set the looted flag
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pole-weapons won't bash and will advance skill when on steed
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blessed genocide of polymorphed unchanging player should kill
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picking up nothing should take no time
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quiver command should take no time
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potions should not be autoquivered as worthless glass
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players should not get double-billed when using or altering items
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silver dragons should have same resistance as other dragons
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golems should be un (reverse-)genocidable
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player should get blamed for destroying Minetown fountains by Excalibur dipping
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player should not get blamed for others destroying Minetown fountains
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digesting ghosts and shades as a purple worm should be nonvegan but vegetarian
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eating brains as a mind flayer should be nonvegetarian
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eating eggs should be nonvegan but vegetarian
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eating tripe, meat sticks, chunks of meat should be nonvegetarian
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headstones now implemented through engraving
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luck penalty for the remaining forms of "creative NetHacking" in sokoban
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don't penalize a turn if player cancels #ride direction
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Ranger quest is no longer a rip-off of the old Elf quest
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several Hello() messages were inappropriate for various monsters
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storm giants should talk
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monk leader and guardians should use clerical spells
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monks shouldn't start with scrolls of enchant weapon
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movement rate when saddled was miscalculated
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items under lava shouldn't been seen or picked up
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clicking in status line during `/' shouldn't cause getpos error
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huge chunk of meat should count as dogfood
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"Pardon me" when moving directly into peaceful monster
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shouldn't glow amulet and save life of digested monsters
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"<monster> gets angry!" only when you can see the square
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"Never hit with a wielded weapon" conduct should only count
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weapons and weptools
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lynxes should not have cold attacks
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Naming a specific object asks "What do you want to name *this* ___"
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"Having fun sitting on the floor" shouldn't over fountain
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"ball lightning" changed to "ball of lightning"
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"poisoned by a poisoned crude arrow" should be "killed by a poisoned
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orcish arrow"
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shouldn't see invisible monsters oozing under a door
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fix apostrophe for invisible seen-invisible crumbling-to-dust liches
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amulet of change when polymorphed into single-gender monster could produce
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inconsistent role name for Priest(ess) and Cave(wo)man
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prevent Fire Brand from "burning" a water elemental
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snatching cockatrice corpse gloveless by applying bullwhip will now stone
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inventory description of wielded two-handed weapon uses "weapon in hands"
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inventory description of secondary weapon explicitly lists it as non-wielded
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to reduce confusion about two weapon combat
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Bell of Opening removes attached iron ball when performing opening magic
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chatting to a monster who responds with "I'm trapped" reveals the trap
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Make tmp_at() work when called in the midst of a previous tmp_at() sequence
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Make the messages for attempting to wear lenses over a blindfold more clear
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Prevent buffer overflow when reading engravings that are BUFSZ in length
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paralyzation message on steed should not say your feet are frozen to the floor
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avoid buffer overflows and associated security problems from getenv(),
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program name, and user name
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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Mac: legacy message was being truncated
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Mac: black background left mess on backspace
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Mac: backgrounds set too early on game startup
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Mac: tty window positions not remembered after move
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Mac: tty window turned B&W when moved to bottom of screen
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Mac: tty quit command fixed
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Mac: remnants of previous hunger status now cleared
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MFLOPPY: add checkspace option to avoid problems with >2GB free space
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MSDOS: fix clearlocks() to look for the right file names,
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and not LEVELS.* (MFLOPPY only)
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MSDOS: remove djgpp stuff from the Microsoft C Makefile
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MSDOS: change NetHack.cnf to defaults.nh in NHAccess.nh comments
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MSDOS: add missing files to gcc 'make spotless'
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NT: WIN32 specific code in tty_nh_poskey() was missing the
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necessary code to clear window flags so after hitting ESC
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messages that should have displayed did not
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Linux: set MAILPATH properly
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Linux: don't use control characters on Rogue level with IBM graphics
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DEC UNIX: set MAILPATH properly, type lex functions properly, avoid conflict
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with curses over naming
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Qt: remove intermediate files on 'make spotless'
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Qt: modify makefile to allow use with BSD make and FreeBSD
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Qt: have player selection dialog come up when name specified
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Qt: use default menu accelerators and allow remapping
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X11: fix memory leaks is reading from dialogs
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X11, tty: avoid crashing when displaying empty menus, as from 'i' with
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perm_invent and no inventory
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tty: when given the choice of ANSI color (AF) vs standard color (Sf), choose
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ANSI since there is some disagreement as to the correct color order
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for Sf, but no such disagreement for AF.
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tty: add workaround for termcap misfeature in some Linux distributions which
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affects DECgraphics display
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Amiga: minimal functionality restored
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Amiga: recover created empty (and unused) save.info files
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Amiga: ^P works properly
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Amiga: windowcreating modified for better adaptivity
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Amiga: changed from intuition menus to gadtools menus
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Amiga: changed default colors in tilemode to those of gfxfile
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Amiga: window backfill works
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Amiga: playerselection adopted from tty-port
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Amiga: linesplitting in msg/inv/menu windows fixed
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Amiga: obey user configured pens in nethack.cnf
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Atari: tty port rescued from oblivion, Gem windowing added
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General New Features
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--------------------
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gold/glass golems, glass piercers now resist acid
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added sharks, piranha, jellyfish, prisoners, and iron bars to special levels
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piranha can appear in swamp rooms
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hero falls off steed when fumbling or falling down stairs
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artifacts speak when applied
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engraving "x" is not literacy
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demons and vampires engrave in blood
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shopkeepers don't like riding customers
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|
can #chat down to steed
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|
own race in Gnomish Mines replaced with random monsters
|
|
differentiate between light/gaze-induced blindness and other causes of blindness
|
|
yellow dragon scale mail provides acid resistance
|
|
polymorphed player digests engulf victims more slowly if Slow_digestion
|
|
Conflict now affects steed's desire to keep its rider
|
|
undead turning of bones level player corpse causes ghost to reunite with
|
|
the corpse
|
|
control-x in regular mode displays name, role, race, gender, and your deities.
|
|
wizard mode can wish for pools of lava
|
|
pythons now have infravision to emulate real pythons heat sense organ
|
|
M-2 added as a shortcut for #twoweapon
|
|
general file location mechanism
|
|
you can choose to #loot the saddle from something now
|
|
message changes for silver dragon scale mail glowing silver and pit vipers
|
|
falling into pits
|
|
support explicit `race=random', `alignment=random', and `gender=random'
|
|
in startup options
|
|
manes now grow up into lemures
|
|
potions of healing and sickness affect Pestilence in the opposite way to
|
|
their effect on other monsters
|
|
introduction of a new method of warning where you sense the danger level of
|
|
monsters on the level by displaying it at the monster's location
|
|
introduction of a new method of warning for specific monsters the way Sting
|
|
does for Orcs; you sense their presence anywhere on the current level
|
|
artifacts can belong to specific races and won't be given as gift when "hated"
|
|
Archeologists get a penalty for breaking "historic" statues
|
|
hatching eggs in male player's inventory have chance of "Daddy?"
|
|
steeds affected by more types of wands zapped down
|
|
opening/knock versus steed drops saddle
|
|
unwearing your steed's saddle (e.g. stolen, opening) causes dismount
|
|
yet another funny message when whipping a horse corpse
|
|
yet another funny message when mounting when hallucinating
|
|
Bell, Book, and Candelabrum added to final score like artifacts
|
|
new keywords coaligned and noncoaligned for altars (and monsters/priests)
|
|
in special level descriptions
|
|
quest start levels get coaligned altars if their roles have multiple
|
|
alignments, and goal levels get noncoaligned altars
|
|
ice vortices and freezing spheres are infravisible
|
|
|
|
|
|
Platform- and/or Interface-Specific New Features
|
|
------------------------------------------------
|
|
X11, tty, Amiga: offer for player selection only choices consistent with those
|
|
already made by config file/command line (e.g., only offer roles that
|
|
are compatible with specified race)
|
|
tty: eight_bit_tty option
|
|
Amiga: implement menu_* accelerators and counting
|
|
mac: the "record" file is created if it does not exist
|