mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
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5901b7c7ca
Thanks, kerio!
128 lines
7.3 KiB
Groff
128 lines
7.3 KiB
Groff
General Fixes and Modified Features
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-----------------------------------
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make `recover' work with the additional element of version info added in 3.2.1
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floating eyes cannot escape down stairs and ladders
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do not use body_part() inappropriately when snatching monster's weapon
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fix feedback for a confused long worm attacking itself
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avoid converting locked secret door into closed+locked normal door;
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doors should be flagged as either locked or closed but not both
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kicking a locked secret door mustn't yield an open normal door
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fixes for dipping weapons into potions of oil
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fix crash triggered when knocking off worn blindfold by applying cursed towel
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update screen display for vault guard picking up gold from fake corridor
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Chromatic Dragon was missing appropriate resistances for orange (sleep) and
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yellow (acid + stoning) dragons
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when triggering a chest trap, clear the trap flag immediately [bones fodder]
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when a boulder gets pushed into a pit where a monster is trapped, immediately
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redisplay the monster after giving messages
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rings of hunger dropped in sinks should have an effect even if player is blind
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player #offering a cockatrice corpse must pass a touch check
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hitting a rust monster with a pick-axe, iron ball, or chain will trigger rust
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damage to the weapon; ditto for rust traps when wielding such items
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cosmetic martial arts and bare-handed changes to skill arrays in u_init.c
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gain or lose weapon skill slots appropriately when polymorph into new person
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fix crash occuring when self-hit by uncaught boomerang
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when delivering a pline message during level change, don't display areas of
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the new level using line-of-sight data from the old one
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heavy iron balls may be thrown multiple spaces (presumably they roll),
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restoring old ball behavior
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get rid of "non-null minvent despite MM_NOINVENT" warning
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prevent a negative damage adjustment from boosting a target monster's HP
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give "bashing" message when first attacking something with unconventional
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wielded items besides just throwing weapons and non-weapon tools
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when restoring, reset weapon so that "bashing" message can be given again
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hole traps in bones data shouldn't be marked as unseen
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when carrying 52 items, don't check shop goods for mergability with invent
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because it will give false matches, yielding non-gold in slot '#'
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kicking a cockatrice corpse is now as dangerous as kicking a live cockatrice
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fix set_apparxy() crash when the Wizard returns via migrating monster list
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monster wearing armor is protected from disintegration breath like player
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monster wearing amulet of life saving survives disintegration breath
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greased helmets will block AD_DRIN attacks
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get rid of ancient check for welded weapons, which arbitrarily named or didn't
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name the weapon for no particular reason.
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levitation: sitting makes you tumble, kicking requires bracing
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empty bag of tricks won't cause bag of holding to explode
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prevent "force bolt" from hitting false match on *orc* data.base entry
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prevent "{wand,scroll,spellbook} of light" from matching "* light" entry
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non-confused genocide of player should not kill by "genocidal confusion"
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re-word message for monster grasping already-wielded unicorn horn
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fix various killer reasons
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when pushing boulders, make sure current is always top object at its location
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always clear unpaid items off shop bill when shk is teleported away, even
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if shk was already angry
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don't let broken wand of digging create traps at locations which already
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have traps (prevent it from turning a hole into a pit)
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don't give messages about unseen objects falling down holes
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fix to prevent kicked objects which stop on holes/downstairs from becoming
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unattached from any object list
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don't let flying creatures set off a rolling boulder trap
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fix to prevent seeing into a room by kicking an undiscovered locked secret
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door from outside
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account for case of monster throwing gem at PC unicorn
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schedule repair for shop door smashed by big monster
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update status line for energy used when "you fail to cast the spell correctly"
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polymorphed character will mimic gold after eating mimic corpse
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fix relmon panic when bashing weak undead with wielded potion of holy water
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holy and unholy water can trigger transformation in werecritters
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call update_inventory() when discovering or undiscovering (call " ") an object
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fix goto_level panic: if quest leader seals portal, delete portal trap from
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quest home level as well as from main dungeon's branch level [possible
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return to quest via 'W' quest artifact]
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prefix quest leader and/or nemesis name with "the" when appropriate at
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run-time rather than using hard-coded text in quest.txt
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fix endgame crash caused by string overflow when formatting priest|minion names
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dokick.c compiles when WEAPON_SKILLS is disabled
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burning objects go out when kicked
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monsters with arms but not legs (salamander, marilith) can't kick
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knights can't jump while poly'd into anything without legs
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try harder to get names for corpses of unique monsters right
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very high dexterity doesn't guarantee a hit for thrown potions and eggs
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blinding ammo thrown from inside an engulfer can't blind it
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monsters going through endgame portals arrive in same area as the player
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instead of ending up at the portal to the next level
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treat most of the moat on fakewiz levels as outside the special central
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area, so that falling or wading into the water and auto-teleporting
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out of it can't strand the character inside the room
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monsters created by animating a named figurine will inherit that name
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prevent possible player-controlled creation of unique monsters via tossing
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statues of such onto statue trap locations
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activating a statue trap with wand or pick-axe won't discard statue contents
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cursed non-weapons can't slip when thrown, as it was in 3.1.x
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don't reveal patron deity of high priests with the 'C' command's prompt
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two flags structures now, flags and iflags, the latter not saved with the game
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object name prefix buffer wasn't big enough for biggest possible case
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negatively enchanted weapons thrown by monsters could do negative damage
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prevent xorns from phazing through walls on astral level
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live Wizard won't teleport to your level if he's carrying the Amulet
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can't use 'C' to give the Wizard a name
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fix charging for shop goods broken via striking/force bolt
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prevent disintegration breath from destroying Famine and Pestilence
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and from triggering impossible("monster with zero hp?") for Death
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prevent attached ball and/or chain from becoming part of iron golem formed
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during polypiling (ball & chain movement later accessed freed memory,
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which either crashed or got "remove_object: obj not on floor" panic)
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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Mac: update `mrecover'
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Mac: handle `-@' character name suffix for explicitly requesting random role
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msdos: suppress tiles on rogue level when restoring games that were saved there
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tty: support group accelerators for PICK_ONE menus
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tty: after <ctrl/P> at a yn() prompt, don't blindly accept the character
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used to get back to the prompt as the yn() result [could trigger
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impossible("invalid sell response")]
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Unix+tty: guard against <curses.h> problems with delay_output,TRUE/FALSE macros
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X11: fix group accelerators and support them for PICK_ONE menus
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X11: implement tty-style counts for menu selections
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X11: proper pop-up placement with old-style window managers (eg X11R6 twm)
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General New Features
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--------------------
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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