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164 lines
8.7 KiB
Text
164 lines
8.7 KiB
Text
$RCSfile: fixes30.0,v $ $Revision: 1.1.2.2 $ $Date: 2003/05/11 15:10:00 $
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[This is a partial list supplied by Ken Arromdee long after the fact]
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General Fixes and Modified Features
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-----------------------------------
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dropping a weapon, then picking it up while blind causes it to become
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unidentified but it remains that way after your vision returns
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when blind and feeling the floor, the objects then on the floor should
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have their characteristics become unknown
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zapping a wand of probing at yourself works, however using a stethoscope
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on yourself does not
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trolls that come back to life don't retain their names
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if you look at what is on the ground and there is more than a screenful,
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quantities are not printed (i.e. "food rations")
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if pickup was off and you moved onto a spot with both engraving and objects,
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you got told what the engraving was twice
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if a Keystone Kop threw a pie and the pie hit a shopkeeper, the shopkeeper
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became angry
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"two handed sword" is spelled with and without a hyphen in various places
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trying to descend stairs while levitating gives a message where "You're"
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is misspelled as "Your"
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the 'V' command gives a history that is not quite correct; it wasn't
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Ken Arromdee that merged PC Hack and Unix Hack; rather, PC Hack
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was derived from Unix Hack by Don Kneller. It was (I think)
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Mike Stephenson who merged the many Hack versions.
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the uranium wand gets described as "an" uranium wand
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potions which have been both called and identified have the called instead
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of the identified name printed out
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status line at the bottom of the screen is formatted strangely for the
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first 10 moves; after 10 moves it becomes normal
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if you polymorph yourself into a rockmole, you are unable to dig through
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rock
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a stethoscope or wand of probing, used on a monster, printed out a format
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with spaces in it (such as %-3d instead of %d) causing such messages
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to be longer than necessary
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the number printed out for damage by stethoscope or wand of probing is
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completely incorrect
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sometimes your dog would turn into a bat (retaining the same name and
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tameness) when saving and restoring,going down and back up
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and in bones levels
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ghosts on bones levels are replaced by little dogs
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if you are polymorphed and drink a potion of healing which raises your
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maximum monster hit points, your current hit points only are raised, so
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you may have (for instance) 37 out of 36 hit points
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when you pick up something from a shop, the message is something like
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"For you, kind sir, only 5 for this <garbage>" on systems where
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pointer is not the same size as integer
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removing a leash from a dog produces garbage, and also can sometimes
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crash the game
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when the Wizard is mentioned, you get garbage
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if you tame a wild dog, and then try to hit it, the safe-attack routine
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says "You stop to avoid hitting .", or sometimes garbage
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when you are invisible but can see invisible, drinking at a fountain which
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dries up causes your symbol to be erased from the screen.
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pushing an enormous rock onto a teleport trap deletes it instead of
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teleporting it
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sometimes returning to human form from a polymorph would leave you with
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only 1 current hit point left
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sometimes polymorphing would leave you with an 18/** strength
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if you used a stethoscope on a wall and a creature moved into the revealed
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door before you did, when creature moved off, the door was replaced
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by a wall symbol again, until you walked through it
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playing a game with fountain symbols set to one character, and restoring it
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using a configuration file having them set to a different character,
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leaves the fountain symbols as the old character
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problem with food poisoning and blindness where you could end up permanently
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blind, not even reversible by healing etc.
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you could not wish for a C-ration or K-ration due to lowercase conversion
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zapping a wand of death at yourself, and the death touch of a demon
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prince, killed you even if you were polymorphed into an undead,
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but bouncing death rays didn't
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if you threw an object in a shop, it landed on the floor still unpaid
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zapping a wand of cancellation at yourself turned all your objects to
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-1 instead of +0; -1 was only needed for wands (since cancelling wands
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to +0 allowed a sneaky way of getting infinite wishes)
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#remove command is incorrectly described as removing a cursed
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object, but it actually removes only iron balls
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at least some messages given for special abilities when you are polymorphed
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printed out the monster type even if you were blind
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wishing for a scroll of mail, with MAIL undefined, is permitted but
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reading the scroll gave an "impossible" error message; change it to
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read: "This seems to be junk mail directed to the finder of the Eye
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of Larn."
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if you were blind, effects of scrolls, et al, still said things such as
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"Your mace glows green for a moment," "Your left ring glows white"
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the message "The xan pricks your ___ leg" still mentions the type of
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monster (xan) when you are blind
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polymorphing could change your gender, but when the game ended you were
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still described as a "Cave-man" or "Priest" instead of
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"Cave-woman" or "Priestess"
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if you got rocks by using a pick-axe on an enormous rock, the rocks
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started out blessed
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if you escaped from a shop by throwing your iron ball to the exit, the ball
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would stay unpaid
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any object thrown in a shop stayed unpaid, and you had to
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pick the object up again and then drop it for it to become paid
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if you were invisible but could see invisible, when you drank from a fountain
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that dried up, your symbol got erased from the screen
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several times colors were mentioned (i.e. black glows when you pray too much)
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but the colors weren't always changed for hallucination
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if punished and your chain and 1 other object is on the floor, you
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get asked if you want to pick up a specific type of object,
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and the chain is given as one of the possible objects
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if you polymorph into a "new man", your energy points never change
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trolls, when killed, can leave bodies or objects, but they should
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always leave bodies so they can regenerate back to life,
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whether or not they left objects
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demon prince demanding bribe gets randomly relocated instead of being placed
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next to you
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if you polymorph another tool into a magic marker, the marker always starts
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out dried out
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hallucination has the problem that if you do something which takes no time,
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the monsters still change
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if you tried drinking at a fountain while levitating, you got asked if you
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wanted to drink, and then you weren't allowed to do it, and
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the fountain could still dry up
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if you were fire resistant and a magic trap produced a tower of flame, you
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also get a second message (a shiver...)
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when restoring a game, if there was an error, your saved game still vanishd
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for some errors
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pets were always referred to as "him" in the leash code
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stethoscope in the up or down direction while swallowed referred to "floor"
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and "ceiling" instead of to the monster that swallowed you
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if you could not save a game, the screen cleared and you were told to
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"Continue or Quit", but if you typed C, the game thought you just
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gave it a Call command
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you could get told "that spellbook was a mimic" even if mimic was on a wall
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if you were turning to stone and you polymorphed yourself into a 'c', you
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still died from the stoning
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if you interrupted the program before it finished loading a saved game,
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you were asked if you want your possessions identified
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"ctmp" was mistakenly used in MHITU.C when being hit by a rust monster
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rusting your helmet but it should have been "!mtmp->mcan"
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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PC: often the same character class, and same player name, will end up
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getting 2 scores on the high score list
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PC: if your name contained a period and you were playing on a PC, you would
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have problems saving games since your save-file name still contained
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2 periods and would thus be illegal; change periods to underscores
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when figuring out what the save file should be called
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PC: if you polymorphed into a "new man", and changed your name, when you saved
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your game the game was still saved under a filename derived from your
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old name, and to restore that game you had to specify your old name
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General New Features
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--------------------
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when polymorphed into a giant you are now able to pick up and
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throw rocks by giving infinite carrying capacity
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give the Healer a pair of gloves (the most logical piece of armor
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for a physician to start out with)
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give the Healer a lot of money to start with (doctors are supposedly
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rich, you see)
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have the Healer start out with the healing, cure blindness spells
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already known
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create a "trial mode", similar to Wizard Mode where you get a wand of wishing
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with charges and you can't get on the high score list
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if you are standing on a trapdoor and you type a '>' symbol,
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print "You jump down the hole." and go down to the next level
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