mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
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428 lines
14 KiB
Text
428 lines
14 KiB
Text
#
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# Big void.des yeah
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# by demo (the cool one not the one(s) that suck if other ones exist)
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# ^ ndnh2 im the new demo now and im the cool one and that other one sucked.
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#
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#
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# it's the lethe patch sanctum but flipped, with an extra corridor, and with LAVA
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#
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MAZE: "nearvoid",' '
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FLAGS: hardfloor,noteleport,nommap
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MESSAGE: "Your eyes are blasted with light! The whispers of the spirits once strong must perish."
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0LL---------LLLLLLLLL ----- ...LL .........
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9L.|.......|..LLLLLL...|...| ...LLL... ............... .......
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8L.+.......+...LLLLL...+...| . .LL... ................H##H...LL....
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7L.|.......|..LLLLLLL..|...| .. ... ........... .......
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6LL---------..LLLLLLLLL----- ----- . ----- ... .......
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5LLLLLLLLLLL..LLLLLLLLLL| |...|--S-|...| .. ++ ........
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4LLL..............LLLLLL| |...|....|...| .. ...... ....... .. ...
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3--------...........LLLL| |...|....|...|--++-S- ..................
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2|....LL|............LLL|------+---+----+-|......| .... ... ... .LL. ...LL
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1|......+..............L|.................+.LLLL.| ...............LLLL.....L
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0|......+..............L|.................+.LLLL.| ...............LLLL.....L
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9|....LL|............LLL|-----+--+----+--S|......| .... ... ... .LL. ...LL
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8--------...........LLLL| |..|....|...|.---++-S- ..................
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7LLL..............LLLLLL| |..|....|...|. .. ...... ....... .. ...
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6LLLLLLLLLLL..LLLLLLLLLL| |..|----|...|. .. ++ ........
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5LL---------..LLLLLLLLL--------- -----. ... .......
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4L.|.......|..LLLLLLL..|...| ... .. ... ........... .......
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3L.+.......+...LLLLL...+...| ..L.. .... ................H##H...LL....
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2L.|.......|..LLLLLL...|...| ...... . ... ............... .......
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1LL---------LLLLLLLLL ----- ...L.. .........
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0LL LLLLLLLL ...
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# Random Places for Cthulhu, the second Alhoon, and the Silver Key
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#RANDOM_PLACES:(04,09),(04,10),(03,02),(03,17),(34,02),(44,17),(16,02),(16,17)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Invisible barrier separating the left & right halves of the level
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NON_PASSWALL:(26,00,27,20)
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# Regions
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#
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# Temple interior
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REGION:(23,00,75,19),unlit,"ordinary"
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# Outer landing
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REGION:(00,00,22,19),lit,"ordinary"
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# Outside Chambers
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REGION:(03,01,09,03),unlit,"ordinary"
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REGION:(01,08,06,11),unlit,"ordinary"
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REGION:(03,16,09,18),unlit,"ordinary"
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# Main Temple
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ALTAR:(71,09),neutral,altar,"the void"
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ALTAR:(71,10),neutral,altar,"the void"
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REGION:(52,05,74,14),unlit,"temple"
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# Northern Temple (Inner)
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ALTAR:(72,02),neutral,altar,"the void"
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REGION:(66,01,74,03),unlit,"temple"
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# Northern Temple (Outer)
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ALTAR:(59,02),neutral,altar,"the void"
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REGION:(49,00,61,04),unlit,"temple"
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# Souther Temple (Inner)
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ALTAR:(72,17),neutral,altar,"the void"
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REGION:(66,16,74,18),unlit,"temple"
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# Southern Temple (Outer)
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ALTAR:(59,17),neutral,altar,"the void"
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REGION:(49,15,61,19),unlit,"temple"
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# North Eastern Temple
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ALTAR:(39,01),neutral,altar,"the void"
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REGION:(36,00,42,02),unlit,"temple"
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# South Eastern Tample
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ALTAR:(31,17),neutral,altar,"the void"
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REGION:(30,16,35,18),unlit,"temple"
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# Stairs and Branch
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STAIR:(74,09),down
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#BRANCH:(69,08,74,11),(00,00,00,00)
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TELEPORT_REGION:(01,08,06,11),(0,0,0,0)
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# Drawbridges
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DRAWBRIDGE:(22,09),east,closed
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DRAWBRIDGE:(22,10),east,closed
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# Doors 68
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DOOR:closed,(07,09)
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DOOR:closed,(07,10)
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DOOR:locked,(10,02)
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DOOR:locked,(02,02)
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DOOR:locked,(10,17)
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DOOR:locked,(02,17)
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DOOR:closed,(22,02)
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DOOR:closed,(22,17)
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DOOR:closed,(39,08)
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DOOR:closed,(34,08)
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DOOR:closed,(30,08)
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DOOR:closed,(37,11)
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DOOR:closed,(32,11)
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DOOR:closed,(29,11)
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DOOR:locked,(40,11)
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DOOR:locked,(35,05)
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DOOR:locked,(41,09)
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DOOR:locked,(41,10)
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DOOR:locked,(59,05)
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DOOR:locked,(58,05)
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DOOR:locked,(59,14)
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DOOR:locked,(58,14)
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DOOR:locked,(45,07)
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DOOR:locked,(44,07)
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DOOR:locked,(45,12)
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DOOR:locked,(44,12)
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DOOR:locked,(47,07)
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DOOR:locked,(47,12)
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# Platform Guardians
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MONSTER:'@',"Andromalius",(16,02)
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MONSTER:'B',"Andrealphus",(23,17)
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# Landing Guards
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MONSTER:'q',"Amon",(19,08)
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MONSTER:'C',"Berith",(19,11)
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# Northern barracks
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MONSTER:'n',"Echidna",(04,01)
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# Southern barracks
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MONSTER:'@',"Shiro",(4,16)
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MONSTER:'D',"Eden",(06,18)
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#59,17 southern inner altar
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MONSTER:'&',"Balam",(59,17)
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# Traps on the landing
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#TRAP:"board",(65,08)
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#TRAP:"board",(65,11)
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#TRAP:"board",(61,08)
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#TRAP:"board",(61,11)
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#TRAP:"board",(58,08)
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#TRAP:"board",(58,11)
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#TRAP:"board",(63,02)
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#TRAP:"board",(63,17)
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#TRAP:"board",(55,02)
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#TRAP:"board",(55,17)
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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TRAP:"board",random
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## Priests, in the chambers before the temple
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MONSTER:'z',"Buer",(40,06)
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MONSTER:'s',"Chupoclops",(28,13)
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#
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## Door bell for the inner temple
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#top right altar
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MONSTER:'B',"Simurgh",(59,02)
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#back two altars
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MONSTER:'@',"Enki",(71,09)
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MONSTER:'n',"Eurynome",(71,10)
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# Main Temple
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MONSTER:'@',"Dantalion",(33,17)
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MONSTER:'&',"Astaroth",(48,06)
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MONSTER:'&',"Ahazu",(50,13)
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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#
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# This one is neat i call it DONT DIE (actually i call it near void 2)
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# So like its the ranger locate level that got monkeyed up quite a bit
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#
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MAZE: "nrvoid2",' '
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FLAGS: hardfloor,noteleport,nommap
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GEOMETRY:center,center
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#1234567890123456789012345678901234567890123456789012345678901234567890
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MAP
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..LLLLLLLLLLLL.......LL.........LL.......LLLLLLLLLLLLLL
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.LLLL........ ....... ..LLLLLLL.. ....... ........LLLLL
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LL....LLLLLLLL.......LLLLLLLLLLLLL.......LLLLLLLL....LL
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...LLLL.....LLLLL LLLLLLL.....LLLLLLL LLLLL.....LLLL...
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.LLL. ...... .L.....LL.. ..... ..LL.....L. ..... ..LLL.
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.LL..LL.....L. ..... ..LL.....LL.. ..... .L.....LL..LL.
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.LL.LLLLL LLLLL.....LLLLLLL LLLLLLL.....LLLLL LLLLL.LL.
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.LL.LLL.....LLLLLLLLL.. ....... ..LLLLLLLLL.....LLL.LL.
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.LL.LL...... .........LL.......LL......... ......LL.LL.
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.LL.LLL.....LLLLLLLLLLLL.......LLLLLLLLLLLL.....LLL.LL.
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.LL.LLLLL LLLL......LLLLLLLLLLLLLLL......LLLL LLLLL.LL.
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.LL.LLLLL.... ......LLL LLL...... ....LLLLL.LL.
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.LL.LLLLLLLLLL...... ...LLLLLLL... ......LLLLLLLLLL.LL.
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.LL..LL.....LLLLL LLLLLLL.....LLLLLLL LLLLL.....LL..LL.
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.LLL.. ..... .L.....LL.. ..... ..LL.....L. ..... ..LLL.
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.LLLLLL.....L. ..... ..LL.....LL.. ..... .L.....LLLLLL.
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.LLLLLLLL LLLLL.....LLLLLLL LLLLLLL.....LLLLL LLLLLLLL.
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...LLL.......LLLLLLLLLLL.......LLLLLLLLLLL.......LLL...
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LL... ....... ..LLLLL.. ....... ..LLLLL. ........ ...LL
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LLLLLL.......LL.......LL.......LL.......LL.......LLLLLL
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ENDMAP
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# Dungeon Description
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#REGION:(00,00,54,19),unlit,"ordinary"
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# Stairs
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STAIR:(00,00),up
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STAIR:(54,19),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,54,19)
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TELEPORT_REGION:(00,00,02,02),(0,0,0,0)
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NON_PASSWALL:(00,00,54,19)
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MONSTER:'D',"Fafnir",random
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MONSTER:'B',"Huginn",random
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MONSTER:'B',"Muninn",random
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MONSTER:'h',"Iris",random
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MONSTER:'h',"Malphas",random
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MONSTER:''',"Marionette",random
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MONSTER:'e',"Great Mother",random
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MONSTER:'d',"Naberius",random
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MONSTER:'8',"Orthos",random
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MONSTER:'@',"Ose",random
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MONSTER:'v',"Otiax",random
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MONSTER:'&',"Paimon",random
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MONSTER:'@',"Eve",random
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MONSTER:'v',"Tenebrous",random
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MONSTER:'H',"Ymir",random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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#
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# I call it the alignment forest. Real neat coming out of lava into a little lake upon a frozen forest temple
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# This is based on whatever chris based his modified version of the ranger end lvl on
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# This map is pretty neat and it looks good.
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# --Demo
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# this is false, I call it the alignment temple, not forest
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#
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MAZE: "aligvoid", ' '
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FLAGS: hardfloor,noteleport,nommap
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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9LLL}}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTIIITTTTTTTTTT
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8L.L}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIITIIIITTTTTTTTIIIIIIITTTTTTTT
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7LLL}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITIIIIIIIIIIIIIIIIIIIIIITTT
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6}}}}}}}}}}}}}}}}}}}}ITTTTTTTTTTTTTTTT+TTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTIITTT
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5}}}}}}}}}}}}}}}}}}}IIITTTTTTTTTTTTTTTITTTTTIIIIIIIIIITITTTTTTTTIIIIIITTTITTT
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4}}}}}}}}}}}}}}}}}}}}}IITTTTTTTTTTTTTTITTTTTTIIIIIITTIIITIIIIIIIIIIIIITTTITTT
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3}}}}}}}}}}}}}}}}}}}}}}IIITTTTTTTTTTTT+TTTTTTTIIIITTTTIIIITTTTIIIIIIIIIITITTT
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2}}}}}}}}}}}}}}}}}}}}}}}}IITTTTTTT.........TTTTTTTTTTTTIITTTTTTIIIIIITTTTITTT
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1}}}}}}}}}}}}}}}}TTIII}TTT+TTTTTTT.........TTTTTTTTTTTIITTTTTTIIIIITTTTTTITTT
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0}}}}}}}}}}}}}}}}TIIIII+I+IIIIIII+.........+IIIIIIII+ITITTTTTTTTTTTTTTTTTITTT
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9}}}}}}}}}}}}}}}}TTIIITTITTTTTTTTT.........TTTTTTTTTTITITTTTTTTTTTTTTTTTTITTT
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8}}}}}}}}}}}}}}}}}}}}}}TITTTTTTTTT.........TTTI+ITTTTI+IIIIIIIIIIIIIIITTTITTT
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7}}}}}}}}}IIIIIIIII}}}}TITTTIIIITTTTTT+TTTTTTTITIIITTITITTTTTTTTTTTTTIITTITTT
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6}}}}}}}IIIIIIIIIIIITTTTITTIIIIIITTTTTITTTTTTTITTTTTTITITTIIIIIIITTTIITTTITTT
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5}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITTITTTTTTTIIIIIIIITITIIIIIIIIIFIITTTTITTT
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4}}}}}}}}}}IIIIIIIIIIITTTTTIIIIIIITTTTITTTTTTTTTTTTTTTTITTIIIIIIITTTTTTTTITTT
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3}}}}}}}}}}}}}}}}}}}}}ITTTTTTTTTTTTTTT+TTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTIIITT
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2}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIITITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITT
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1}}}}}}}}}}}}}}}}}}}}}}IIIIIIIIIIIITIIITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTT
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0}}}}}}}}}}}}}}}}}}}}}}}}IIIIIIIIIIITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTT
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ENDMAP
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#RANDOM_PLACES:(49,07),(47,15),(57,06),(61,11)
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Altar to ???
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BRANCH:(37,10,37,10),(0,0,0,0)
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ALTAR:(37,09),neutral,altar,"the void"
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# Stairs
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STAIR:(01,01),up
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STAIR:(49,12),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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NON_PASSWALL:(00,00,75,19)
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#TELEPORT_REGION:(73,00,75,03),(0,0,0,0)
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MONSTER:'&',"The Alignment Thing",(37,09)
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#Doors
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DOOR:locked,(37,03)
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DOOR:locked,(37,06)
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DOOR:locked,(32,09)
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DOOR:locked,(24,09)
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DOOR:locked,(22,09)
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DOOR:locked,(25,08)
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DOOR:locked,(37,12)
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DOOR:locked,(37,16)
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DOOR:locked,(42,09)
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DOOR:locked,(51,09)
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DOOR:locked,(46,11)
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DOOR:locked,(53,11)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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#
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# So this one is neat. Modified random ass level from the law tower that's all flipped around.
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# Blew up initial tower a bit. This level is meant to represent the game itself oh yeah im a super meta artist
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# The player should never be able to see the lava or the secret corridor (oh wait clairvoyance), just like how the game hide stuff
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# I'm kidding it's not art i just added it cause i thought it was funny
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# --Demo
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#
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MAZE: "farvoid",' '
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FLAGS: noteleport,hardfloor,nommap
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GEOMETRY: center, center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------LL
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1|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|.....SLL
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2|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|.....|LL
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3|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL----------------------------.....---
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4|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---.........+.............S....|....|
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5|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL--...----------------------|------...|
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6|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---..---............---LLLLLL|....|....|
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7|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||...--...----------...||LLLLL---.....---
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8|LLLLLLLLLLLLLL...LLLLLLLLLLLLLLLLL|..---..---........---..|LLLLLLL|.....|LL
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9|LLLLLLLLLLLLL.....LLLLLLLLLLLLLLLL|.--...--...------...--.|LLLLLLL|.....|LL
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0|LLLLLLLLLLLL.......LLLLLLLLLLLLLLL|.|..---..---....---..|.|LLLLLLL-------LL
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1|LLLLLLLLLLLL......................S.|.--...--........--.|.|LLLLLLLLLLLLLLLL
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2|LLLLLLLLLLLL.......LLLLLLLLLLLLLLL|.|.--....-........--.|.|LLLLLLLLLLLLLLLL
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3|LLLLLLLLLLLLL.....LLLLLLLLLLLLLLLL|.|..----.S.....----..|.|LLLLLLLLLLLLLLLL
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4|LLLLLLLLLLLLLL...LLLLLLLLLLLLLLLLL|.--....---...---....--.|LLLLLLLLLLLLLLLL
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5|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|..----...-----...----..|LLLLLLLLLLLLLLLL
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6|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||....---...|...---....||LLLLLLLLLLLLLLLL
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7|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---|...---...---...|---LLLLLLLLLLLLLLLLL
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8|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||....-----....||LLLLLLLLLLLLLLLLLLLL
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9|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL----.......----LLLLLLLLLLLLLLLLLLLLL
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0|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------------LLLLLLLLLLLLLLLLLLLLLL
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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STAIR: (67,6), up
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STAIR: (53,11), down
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#LADDER: (27,10), up
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NON_DIGGABLE:(00,00,75,20)
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NON_PASSWALL:(00,00,75,20)
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#TELEPORT_REGION:(00,12,08,20),(14,00,50,20)
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DOOR:locked,(51,04)
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# entire tower in a region, constrains monster migration?
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REGION:(24,00,60,20),unlit,"ordinary",unfilled
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ENGRAVING:(16,11),burn,"-_\ |_|\--| \|--|_||\ _- |\-"
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MONSTER:'@',"Numina",(49,12)
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MAZE: "ilsensin", ' '
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FLAGS: noteleport,hardfloor,nommap
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GEOMETRY: center, center
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MAP
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-------
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|.|.|.|
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--.....--
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|..-|-..|
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|-..-...|
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|..-|-..|
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--.....--
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|.|.|.|
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-------
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ENDMAP
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STAIR: (05,04), up
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ALTAR:(03,04),law,altar,"_Ilsensine"
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MONSTER:'7',"Ilsensine The Fallen", (02,04), peaceful
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