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notnotdnethack/dat/void.des

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Text

#
# Big void.des yeah
# by demo (the cool one not the one(s) that suck if other ones exist)
# ^ ndnh2 im the new demo now and im the cool one and that other one sucked.
#
#
# it's the lethe patch sanctum but flipped, with an extra corridor, and with LAVA
#
MAZE: "nearvoid",' '
FLAGS: hardfloor,noteleport,nommap
MESSAGE: "Your eyes are blasted with light! The whispers of the spirits once strong must perish."
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0LL---------LLLLLLLLL ----- ...LL .........
9L.|.......|..LLLLLL...|...| ...LLL... ............... .......
8L.+.......+...LLLLL...+...| . .LL... ................H##H...LL....
7L.|.......|..LLLLLLL..|...| .. ... ........... .......
6LL---------..LLLLLLLLL----- ----- . ----- ... .......
5LLLLLLLLLLL..LLLLLLLLLL| |...|--S-|...| .. ++ ........
4LLL..............LLLLLL| |...|....|...| .. ...... ....... .. ...
3--------...........LLLL| |...|....|...|--++-S- ..................
2|....LL|............LLL|------+---+----+-|......| .... ... ... .LL. ...LL
1|......+..............L|.................+.LLLL.| ...............LLLL.....L
0|......+..............L|.................+.LLLL.| ...............LLLL.....L
9|....LL|............LLL|-----+--+----+--S|......| .... ... ... .LL. ...LL
8--------...........LLLL| |..|....|...|.---++-S- ..................
7LLL..............LLLLLL| |..|....|...|. .. ...... ....... .. ...
6LLLLLLLLLLL..LLLLLLLLLL| |..|----|...|. .. ++ ........
5LL---------..LLLLLLLLL--------- -----. ... .......
4L.|.......|..LLLLLLL..|...| ... .. ... ........... .......
3L.+.......+...LLLLL...+...| ..L.. .... ................H##H...LL....
2L.|.......|..LLLLLL...|...| ...... . ... ............... .......
1LL---------LLLLLLLLL ----- ...L.. .........
0LL LLLLLLLL ...
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random Places for Cthulhu, the second Alhoon, and the Silver Key
#RANDOM_PLACES:(04,09),(04,10),(03,02),(03,17),(34,02),(44,17),(16,02),(16,17)
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Invisible barrier separating the left & right halves of the level
NON_PASSWALL:(26,00,27,20)
# Regions
#
# Temple interior
REGION:(23,00,75,19),unlit,"ordinary"
# Outer landing
REGION:(00,00,22,19),lit,"ordinary"
# Outside Chambers
REGION:(03,01,09,03),unlit,"ordinary"
REGION:(01,08,06,11),unlit,"ordinary"
REGION:(03,16,09,18),unlit,"ordinary"
# Main Temple
ALTAR:(71,09),neutral,altar,"the void"
ALTAR:(71,10),neutral,altar,"the void"
REGION:(52,05,74,14),unlit,"temple"
# Northern Temple (Inner)
ALTAR:(72,02),neutral,altar,"the void"
REGION:(66,01,74,03),unlit,"temple"
# Northern Temple (Outer)
ALTAR:(59,02),neutral,altar,"the void"
REGION:(49,00,61,04),unlit,"temple"
# Souther Temple (Inner)
ALTAR:(72,17),neutral,altar,"the void"
REGION:(66,16,74,18),unlit,"temple"
# Southern Temple (Outer)
ALTAR:(59,17),neutral,altar,"the void"
REGION:(49,15,61,19),unlit,"temple"
# North Eastern Temple
ALTAR:(39,01),neutral,altar,"the void"
REGION:(36,00,42,02),unlit,"temple"
# South Eastern Tample
ALTAR:(31,17),neutral,altar,"the void"
REGION:(30,16,35,18),unlit,"temple"
# Stairs and Branch
STAIR:(74,09),down
#BRANCH:(69,08,74,11),(00,00,00,00)
TELEPORT_REGION:(01,08,06,11),(0,0,0,0)
# Drawbridges
DRAWBRIDGE:(22,09),east,closed
DRAWBRIDGE:(22,10),east,closed
# Doors 68
DOOR:closed,(07,09)
DOOR:closed,(07,10)
DOOR:locked,(10,02)
DOOR:locked,(02,02)
DOOR:locked,(10,17)
DOOR:locked,(02,17)
DOOR:closed,(22,02)
DOOR:closed,(22,17)
DOOR:closed,(39,08)
DOOR:closed,(34,08)
DOOR:closed,(30,08)
DOOR:closed,(37,11)
DOOR:closed,(32,11)
DOOR:closed,(29,11)
DOOR:locked,(40,11)
DOOR:locked,(35,05)
DOOR:locked,(41,09)
DOOR:locked,(41,10)
DOOR:locked,(59,05)
DOOR:locked,(58,05)
DOOR:locked,(59,14)
DOOR:locked,(58,14)
DOOR:locked,(45,07)
DOOR:locked,(44,07)
DOOR:locked,(45,12)
DOOR:locked,(44,12)
DOOR:locked,(47,07)
DOOR:locked,(47,12)
# Platform Guardians
MONSTER:'@',"Andromalius",(16,02)
MONSTER:'B',"Andrealphus",(23,17)
# Landing Guards
MONSTER:'q',"Amon",(19,08)
MONSTER:'C',"Berith",(19,11)
# Northern barracks
MONSTER:'n',"Echidna",(04,01)
# Southern barracks
MONSTER:'@',"Shiro",(4,16)
MONSTER:'D',"Eden",(06,18)
#59,17 southern inner altar
MONSTER:'&',"Balam",(59,17)
# Traps on the landing
#TRAP:"board",(65,08)
#TRAP:"board",(65,11)
#TRAP:"board",(61,08)
#TRAP:"board",(61,11)
#TRAP:"board",(58,08)
#TRAP:"board",(58,11)
#TRAP:"board",(63,02)
#TRAP:"board",(63,17)
#TRAP:"board",(55,02)
#TRAP:"board",(55,17)
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
## Priests, in the chambers before the temple
MONSTER:'z',"Buer",(40,06)
MONSTER:'s',"Chupoclops",(28,13)
#
## Door bell for the inner temple
#top right altar
MONSTER:'B',"Simurgh",(59,02)
#back two altars
MONSTER:'@',"Enki",(71,09)
MONSTER:'n',"Eurynome",(71,10)
# Main Temple
MONSTER:'@',"Dantalion",(33,17)
MONSTER:'&',"Astaroth",(48,06)
MONSTER:'&',"Ahazu",(50,13)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
#
# This one is neat i call it DONT DIE (actually i call it near void 2)
# So like its the ranger locate level that got monkeyed up quite a bit
#
MAZE: "nrvoid2",' '
FLAGS: hardfloor,noteleport,nommap
GEOMETRY:center,center
#1234567890123456789012345678901234567890123456789012345678901234567890
MAP
..LLLLLLLLLLLL.......LL.........LL.......LLLLLLLLLLLLLL
.LLLL........ ....... ..LLLLLLL.. ....... ........LLLLL
LL....LLLLLLLL.......LLLLLLLLLLLLL.......LLLLLLLL....LL
...LLLL.....LLLLL LLLLLLL.....LLLLLLL LLLLL.....LLLL...
.LLL. ...... .L.....LL.. ..... ..LL.....L. ..... ..LLL.
.LL..LL.....L. ..... ..LL.....LL.. ..... .L.....LL..LL.
.LL.LLLLL LLLLL.....LLLLLLL LLLLLLL.....LLLLL LLLLL.LL.
.LL.LLL.....LLLLLLLLL.. ....... ..LLLLLLLLL.....LLL.LL.
.LL.LL...... .........LL.......LL......... ......LL.LL.
.LL.LLL.....LLLLLLLLLLLL.......LLLLLLLLLLLL.....LLL.LL.
.LL.LLLLL LLLL......LLLLLLLLLLLLLLL......LLLL LLLLL.LL.
.LL.LLLLL.... ......LLL LLL...... ....LLLLL.LL.
.LL.LLLLLLLLLL...... ...LLLLLLL... ......LLLLLLLLLL.LL.
.LL..LL.....LLLLL LLLLLLL.....LLLLLLL LLLLL.....LL..LL.
.LLL.. ..... .L.....LL.. ..... ..LL.....L. ..... ..LLL.
.LLLLLL.....L. ..... ..LL.....LL.. ..... .L.....LLLLLL.
.LLLLLLLL LLLLL.....LLLLLLL LLLLLLL.....LLLLL LLLLLLLL.
...LLL.......LLLLLLLLLLL.......LLLLLLLLLLL.......LLL...
LL... ....... ..LLLLL.. ....... ..LLLLL. ........ ...LL
LLLLLL.......LL.......LL.......LL.......LL.......LLLLLL
ENDMAP
# Dungeon Description
#REGION:(00,00,54,19),unlit,"ordinary"
# Stairs
STAIR:(00,00),up
STAIR:(54,19),down
# Non diggable walls
NON_DIGGABLE:(00,00,54,19)
TELEPORT_REGION:(00,00,02,02),(0,0,0,0)
NON_PASSWALL:(00,00,54,19)
MONSTER:'D',"Fafnir",random
MONSTER:'B',"Huginn",random
MONSTER:'B',"Muninn",random
MONSTER:'h',"Iris",random
MONSTER:'h',"Malphas",random
MONSTER:''',"Marionette",random
MONSTER:'e',"Great Mother",random
MONSTER:'d',"Naberius",random
MONSTER:'8',"Orthos",random
MONSTER:'@',"Ose",random
MONSTER:'v',"Otiax",random
MONSTER:'&',"Paimon",random
MONSTER:'@',"Eve",random
MONSTER:'v',"Tenebrous",random
MONSTER:'H',"Ymir",random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
#
# I call it the alignment forest. Real neat coming out of lava into a little lake upon a frozen forest temple
# This is based on whatever chris based his modified version of the ranger end lvl on
# This map is pretty neat and it looks good.
# --Demo
# this is false, I call it the alignment temple, not forest
#
MAZE: "aligvoid", ' '
FLAGS: hardfloor,noteleport,nommap
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
9LLL}}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTIIITTTTTTTTTT
8L.L}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIITIIIITTTTTTTTIIIIIIITTTTTTTT
7LLL}}}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITIIIIIIIIIIIIIIIIIIIIIITTT
6}}}}}}}}}}}}}}}}}}}}ITTTTTTTTTTTTTTTT+TTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTIITTT
5}}}}}}}}}}}}}}}}}}}IIITTTTTTTTTTTTTTTITTTTTIIIIIIIIIITITTTTTTTTIIIIIITTTITTT
4}}}}}}}}}}}}}}}}}}}}}IITTTTTTTTTTTTTTITTTTTTIIIIIITTIIITIIIIIIIIIIIIITTTITTT
3}}}}}}}}}}}}}}}}}}}}}}IIITTTTTTTTTTTT+TTTTTTTIIIITTTTIIIITTTTIIIIIIIIIITITTT
2}}}}}}}}}}}}}}}}}}}}}}}}IITTTTTTT.........TTTTTTTTTTTTIITTTTTTIIIIIITTTTITTT
1}}}}}}}}}}}}}}}}TTIII}TTT+TTTTTTT.........TTTTTTTTTTTIITTTTTTIIIIITTTTTTITTT
0}}}}}}}}}}}}}}}}TIIIII+I+IIIIIII+.........+IIIIIIII+ITITTTTTTTTTTTTTTTTTITTT
9}}}}}}}}}}}}}}}}TTIIITTITTTTTTTTT.........TTTTTTTTTTITITTTTTTTTTTTTTTTTTITTT
8}}}}}}}}}}}}}}}}}}}}}}TITTTTTTTTT.........TTTI+ITTTTI+IIIIIIIIIIIIIIITTTITTT
7}}}}}}}}}IIIIIIIII}}}}TITTTIIIITTTTTT+TTTTTTTITIIITTITITTTTTTTTTTTTTIITTITTT
6}}}}}}}IIIIIIIIIIIITTTTITTIIIIIITTTTTITTTTTTTITTTTTTITITTIIIIIIITTTIITTTITTT
5}}}}}}IIIIIIIIIIIIIIIIIIIIIIIIIIIIITTITTTTTTTIIIIIIIITITIIIIIIIIIFIITTTTITTT
4}}}}}}}}}}IIIIIIIIIIITTTTTIIIIIIITTTTITTTTTTTTTTTTTTTTITTIIIIIIITTTTTTTTITTT
3}}}}}}}}}}}}}}}}}}}}}ITTTTTTTTTTTTTTT+TTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTIIITT
2}}}}}}}}}}}}}}}}IIIIIIIIIIIIIIIIITITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITT
1}}}}}}}}}}}}}}}}}}}}}}IIIIIIIIIIIITIIITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTT
0}}}}}}}}}}}}}}}}}}}}}}}}IIIIIIIIIIITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTT
ENDMAP
#RANDOM_PLACES:(49,07),(47,15),(57,06),(61,11)
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Altar to ???
BRANCH:(37,10,37,10),(0,0,0,0)
ALTAR:(37,09),neutral,altar,"the void"
# Stairs
STAIR:(01,01),up
STAIR:(49,12),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
NON_PASSWALL:(00,00,75,19)
#TELEPORT_REGION:(73,00,75,03),(0,0,0,0)
MONSTER:'&',"The Alignment Thing",(37,09)
#Doors
DOOR:locked,(37,03)
DOOR:locked,(37,06)
DOOR:locked,(32,09)
DOOR:locked,(24,09)
DOOR:locked,(22,09)
DOOR:locked,(25,08)
DOOR:locked,(37,12)
DOOR:locked,(37,16)
DOOR:locked,(42,09)
DOOR:locked,(51,09)
DOOR:locked,(46,11)
DOOR:locked,(53,11)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
#
# So this one is neat. Modified random ass level from the law tower that's all flipped around.
# Blew up initial tower a bit. This level is meant to represent the game itself oh yeah im a super meta artist
# The player should never be able to see the lava or the secret corridor (oh wait clairvoyance), just like how the game hide stuff
# I'm kidding it's not art i just added it cause i thought it was funny
# --Demo
#
MAZE: "farvoid",' '
FLAGS: noteleport,hardfloor,nommap
GEOMETRY: center, center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------LL
1|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|.....SLL
2|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|.....|LL
3|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL----------------------------.....---
4|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---.........+.............S....|....|
5|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL--...----------------------|------...|
6|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---..---............---LLLLLL|....|....|
7|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||...--...----------...||LLLLL---.....---
8|LLLLLLLLLLLLLL...LLLLLLLLLLLLLLLLL|..---..---........---..|LLLLLLL|.....|LL
9|LLLLLLLLLLLLL.....LLLLLLLLLLLLLLLL|.--...--...------...--.|LLLLLLL|.....|LL
0|LLLLLLLLLLLL.......LLLLLLLLLLLLLLL|.|..---..---....---..|.|LLLLLLL-------LL
1|LLLLLLLLLLLL......................S.|.--...--........--.|.|LLLLLLLLLLLLLLLL
2|LLLLLLLLLLLL.......LLLLLLLLLLLLLLL|.|.--....-........--.|.|LLLLLLLLLLLLLLLL
3|LLLLLLLLLLLLL.....LLLLLLLLLLLLLLLL|.|..----.S.....----..|.|LLLLLLLLLLLLLLLL
4|LLLLLLLLLLLLLL...LLLLLLLLLLLLLLLLL|.--....---...---....--.|LLLLLLLLLLLLLLLL
5|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL|..----...-----...----..|LLLLLLLLLLLLLLLL
6|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||....---...|...---....||LLLLLLLLLLLLLLLL
7|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL---|...---...---...|---LLLLLLLLLLLLLLLLL
8|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL||....-----....||LLLLLLLLLLLLLLLLLLLL
9|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL----.......----LLLLLLLLLLLLLLLLLLLLL
0|LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------------LLLLLLLLLLLLLLLLLLLLLL
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
STAIR: (67,6), up
STAIR: (53,11), down
#LADDER: (27,10), up
NON_DIGGABLE:(00,00,75,20)
NON_PASSWALL:(00,00,75,20)
#TELEPORT_REGION:(00,12,08,20),(14,00,50,20)
DOOR:locked,(51,04)
# entire tower in a region, constrains monster migration?
REGION:(24,00,60,20),unlit,"ordinary",unfilled
ENGRAVING:(16,11),burn,"-_\ |_|\--| \|--|_||\ _- |\-"
MONSTER:'@',"Numina",(49,12)
MAZE: "ilsensin", ' '
FLAGS: noteleport,hardfloor,nommap
GEOMETRY: center, center
MAP
-------
|.|.|.|
--.....--
|..-|-..|
|-..-...|
|..-|-..|
--.....--
|.|.|.|
-------
ENDMAP
STAIR: (05,04), up
ALTAR:(03,04),law,altar,"_Ilsensine"
MONSTER:'7',"Ilsensine The Fallen", (02,04), peaceful