mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-14 13:26:10 +00:00
15449955fa
I figured out that they were actually working I think? Maybe they just need tweaking?
This reverts commit 9424f3042c
.
229 lines
7.9 KiB
Text
229 lines
7.9 KiB
Text
#village.des
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#Travelling maps
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#
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#Grass Plain village
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#This map is a fun map here yeah with some farmer peasanty guys and they have a cool scythe somewhere
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#- Demo
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#
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MAZE:"villag-1",' '
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GEOMETRY:center,center
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MAP
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG----GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGG-----GGGGG|..|GGGGGGG-----GGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGG|...|GGGGG--+-GGGGGGG|...|GGGGGGG----GGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGG|...+........GGGGGGGG|...|.......+..|GGGGGGGGGGGGGGGGGG
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GGGGGGGGGG-----GGGGG|...|GGGG.......GGGGG|...|.GGGGG.|..|GGGGGGGGGGGGGGGGGG
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GGGGGGGGGG|...|GGGGG-----GGGG.......GGGGG--+--.GGGGG.----GGGGGGGGGGGGGGGGGG
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GGGGGGGGGG|...|GGGGGGGGGGGGGG...{..............GGGGG.GGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGG|...+..........GGGG.......GGGGGGGGGGGGGGGG.G---------GGGGGGGGGGGG
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GGGGGGGGGG-----GGGGGGGG.............GGGGGGGGGGGGGGGG..+.......|GGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGG--+-GGGGGGGGGG.GGGG---------GGGGG|.......|GGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGG.....+.......|GGGGG---------GGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGGGGGGG|.......|GGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGG----GGGGGGGGGGGGGGG---------GGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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ENDMAP
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RANDOM_PLACES: (12,08), (22,06), (22,13), (45,13), (31,02), (58,11)
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# Dungeon Description
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REGION:(00,00,74,17),lit,"ordinary"
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# Stairs
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STAIR:levregion(02,01,05,20),(12,12,13,13),up
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STAIR:levregion(72,01,05,20),(0,0,0,0),down
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# Doors
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DOOR:open,(14,09)
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DOOR:open,(24,05)
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DOOR:open,(23,11)
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DOOR:open,(32,04)
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DOOR:open,(40,12)
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DOOR:open,(43,07)
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DOOR:open,(53,05)
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DOOR:open,(54,10)
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# Objects
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# House loot
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# A candle, a tin whistle, a cram ration, a potion, a scroll
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OBJECT: '(', "wax candle", place[0]
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OBJECT: '(', "whistle", place[1]
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OBJECT: '%', "cram ration", place[2]
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OBJECT: '!', random, place[3]
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OBJECT: '?', random, place[4]
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OBJECT: ')',"scythe",place[5],uncursed,+3
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Monsters.
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MONSTER:'@',"Travelling Wizard",(54,06)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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#
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#Fishing lake map
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#
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MAZE: "villag-2",' '
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GEOMETRY: center, center
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MAP
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GGGGGGGGGGGG------GGGGGGGGGGGG}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGGGTGGGGGGGGGGG
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GGG-----GGGG|....|GGGGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGGGTGTGGGT
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GGG|...|GGGG|....|GGG----G}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGTGGGGGGGGGGG
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GGG|...|GGGG|....|GGG|..|G}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGTGGGTGT
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GGG|...|GGGG|....|GGG|..+.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}------GGTGGGGGGGGG
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GGG---+-GGGG--+---GGG----..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.+....|GGGGGGGGGTGG
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GGGGGG.GGGGGGG.GGGGGGGGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.|....|GGGTGGTGGGGG
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GGGGGG.GGGGGGG.GGGGGGGGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.|....|GGGGGGGGGGGT
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GGGGGG....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}|....|GGGTGGTGGTGG
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GGGGG---+--GGGGGGGGGGGGGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}------GGGGGGGGGGGG
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GGGGG|....|GGGGG------GGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGTGGGGGTGGGG
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GGGGG|....|GGGGG|....|GGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGGGGGGGTG
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GGGGG|....|GGGGG|....+....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGTGGGGGTGTGGGGGG
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GGGGG------GGGGG------GGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGGGTGGGT
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GGGGGGGGGGGGGGGGGGGGGGGGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGTGGGGGG
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GGGGGGGGGGGGGGG------GGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGTGGGGGTGG
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GGGGGGGGGGGGGGG|....|GGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGTGGGGGGGGGGGGGG
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GGGGGGGGGGGGGGG|....+......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGTGGGTGGTGGGT
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GGGGGGGGGGGGGGG------GGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGTGGGTGGGG
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGGGGGGGGGGGG
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ENDMAP
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RANDOM_PLACES: (06,03), (16,02), (22,04), (06,12), (19,12), (18,16)
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REGION:(01,01,73,18),lit,"ordinary"
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TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down
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TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),up
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# Stairs
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STAIR:levregion(02,01,05,20),(12,12,13,13),up
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STAIR:levregion(02,01,05,20),(0,0,0,0),down
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# Doors
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DOOR:open,(06,05)
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DOOR:open,(14,05)
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DOOR:open,(24,04)
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DOOR:open,(08,09)
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DOOR:open,(21,12)
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DOOR:open,(20,17)
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DOOR:open,(57,05)
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# Objects
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# House loot
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# A candle, a lock pick, a sea ration, a potion, an armour, lost treasure
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OBJECT: '(', "wax candle", place[0]
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OBJECT: '(', "lock pick", place[1]
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OBJECT: '%', "C-ration", place[2]
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OBJECT: '!', random, place[3]
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OBJECT: '[', random, place[4]
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OBJECT: '(',"grappling hook",place[5],uncursed,+3
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CONTAINER:'(',"chest",(60,07),uncursed,0,"Handle with care!"
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OBJECT: '[', "crystal gauntlets", contained
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OBJECT:random,random,random
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OBJECT:random,random,random
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#way back
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TRAP:"teleport",(70,16)
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# Monsters.
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MONSTER:'@',"Travelling Wizard",(22,03)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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#Forest village
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MAZE:"villag-3",' '
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INIT_MAP: '.' , 'T', true, true, lit, true
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GEOMETRY:center,center
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MAP
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...............................
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................----......----.
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................|..|......+..|.
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.....------.....|..|.-----|..|.
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.---+|....|.....--+-.|...|----.
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.|...|....+..........|...|.....
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.|...|....|....{.....|...|.....
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.|...|-----..........--+--.....
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.|...|.........................
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.--------+-..--+---+------.....
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..|.......|..|...|.......|.....
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..|.......|..|...|.......|.....
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..---------..-------------.....
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...............................
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ENDMAP
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RANDOM_PLACES: (02,08), (07,04), (03,10), (15,11), (24,11), (22,06)
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REGION:(00,00,30,12),lit,"ordinary"
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# Stairs
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STAIR:levregion(01,01,24,20),(0,0,0,0),up
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STAIR:levregion(56,01,78,20),(0,0,0,0),down
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# Doors
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DOOR:open,(04,04)
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DOOR:open,(10,05)
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DOOR:open,(09,09)
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DOOR:open,(15,09)
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DOOR:open,(19,09)
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DOOR:open,(18,04)
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DOOR:open,(23,07)
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DOOR:open,(26,02)
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# Objects
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# A candle, a cursed bell, a wafer, a snack, a scroll, an armour, an axe
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OBJECT: '(', "wax candle", place[0]
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OBJECT: '(', "bell", place[1],cursed,+0
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OBJECT: '%', "lembas wafer", place[2]
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OBJECT: '%', random, place[3]
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OBJECT: '?', random, place[4]
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OBJECT: ')',"axe",place[5],uncursed,+3
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Monsters.
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MONSTER:'@',"Travelling Wizard",(28,03)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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# Cave village
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MAZE:"villag-4",' '
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INIT_MAP: '.' , ' ', true, true, unlit, false
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GEOMETRY:center,center
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MAP
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...............................
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................----......----.
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................|..|......+..|.
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.....------.....|..|.-----|..|.
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.---+|....|.....--+-.|...|----.
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.|...|....+..........|...|.....
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.|...|....|....{.....|...|.....
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.|...|-----..........--+--.....
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.|...|.........................
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.--------+-..--+---+------.....
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..|.......|..|...|.......|.....
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..|.......|..|...|.......|.....
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..---------..-------------.....
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...............................
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ENDMAP
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RANDOM_PLACES: (02,08), (07,04), (03,10), (15,11), (24,11), (22,06)
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# Stairs
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STAIR:levregion(01,01,24,20),(0,0,0,0),up
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STAIR:levregion(56,01,78,20),(0,0,0,0),down
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# Doors
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DOOR:open,(04,04)
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DOOR:open,(10,05)
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DOOR:open,(09,09)
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DOOR:open,(15,09)
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DOOR:open,(19,09)
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DOOR:open,(18,04)
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DOOR:open,(23,07)
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DOOR:open,(26,02)
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# Objects
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# A candle, a cursed bell, a wafer, a snack, a scroll, an armour, an axe
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OBJECT: '(', "tallow candle", place[0]
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OBJECT: ')', "droven dagger", place[1]
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OBJECT: '%', "slime mold", place[2]
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OBJECT: '?', random, place[3]
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OBJECT: '!', random, place[4]
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OBJECT: ')',"droven lance",place[5],uncursed,+3
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Monsters.
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MONSTER:'@',"Travelling Wizard",(28,03)
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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