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notnotdnethack/dat/village.des
2023-07-28 18:12:24 -04:00

229 lines
7.9 KiB
Text

#village.des
#Travelling maps
#
#Grass Plain village
#This map is a fun map here yeah with some farmer peasanty guys and they have a cool scythe somewhere
#- Demo
#
MAZE:"villag-1",' '
GEOMETRY:center,center
MAP
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG----GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGG-----GGGGG|..|GGGGGGG-----GGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGG|...|GGGGG--+-GGGGGGG|...|GGGGGGG----GGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGG|...+........GGGGGGGG|...|.......+..|GGGGGGGGGGGGGGGGGG
GGGGGGGGGG-----GGGGG|...|GGGG.......GGGGG|...|.GGGGG.|..|GGGGGGGGGGGGGGGGGG
GGGGGGGGGG|...|GGGGG-----GGGG.......GGGGG--+--.GGGGG.----GGGGGGGGGGGGGGGGGG
GGGGGGGGGG|...|GGGGGGGGGGGGGG...{..............GGGGG.GGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGG|...+..........GGGG.......GGGGGGGGGGGGGGGG.G---------GGGGGGGGGGGG
GGGGGGGGGG-----GGGGGGGG.............GGGGGGGGGGGGGGGG..+.......|GGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGG--+-GGGGGGGGGG.GGGG---------GGGGG|.......|GGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGG.....+.......|GGGGG---------GGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGG|..|GGGGGGGGGGGGGGG|.......|GGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGG----GGGGGGGGGGGGGGG---------GGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
ENDMAP
RANDOM_PLACES: (12,08), (22,06), (22,13), (45,13), (31,02), (58,11)
# Dungeon Description
REGION:(00,00,74,17),lit,"ordinary"
# Stairs
STAIR:levregion(02,01,05,20),(12,12,13,13),up
STAIR:levregion(72,01,05,20),(0,0,0,0),down
# Doors
DOOR:open,(14,09)
DOOR:open,(24,05)
DOOR:open,(23,11)
DOOR:open,(32,04)
DOOR:open,(40,12)
DOOR:open,(43,07)
DOOR:open,(53,05)
DOOR:open,(54,10)
# Objects
# House loot
# A candle, a tin whistle, a cram ration, a potion, a scroll
OBJECT: '(', "wax candle", place[0]
OBJECT: '(', "whistle", place[1]
OBJECT: '%', "cram ration", place[2]
OBJECT: '!', random, place[3]
OBJECT: '?', random, place[4]
OBJECT: ')',"scythe",place[5],uncursed,+3
OBJECT:random,random,random
OBJECT:random,random,random
# Monsters.
MONSTER:'@',"Travelling Wizard",(54,06)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#
#Fishing lake map
#
MAZE: "villag-2",' '
GEOMETRY: center, center
MAP
GGGGGGGGGGGG------GGGGGGGGGGGG}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGGGTGGGGGGGGGGG
GGG-----GGGG|....|GGGGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGGGTGTGGGT
GGG|...|GGGG|....|GGG----G}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGTGGGGGGGGGGG
GGG|...|GGGG|....|GGG|..|G}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGTGGGTGT
GGG|...|GGGG|....|GGG|..+.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}------GGTGGGGGGGGG
GGG---+-GGGG--+---GGG----..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.+....|GGGGGGGGGTGG
GGGGGG.GGGGGGG.GGGGGGGGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.|....|GGGTGGTGGGGG
GGGGGG.GGGGGGG.GGGGGGGGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.|....|GGGGGGGGGGGT
GGGGGG....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}|....|GGGTGGTGGTGG
GGGGG---+--GGGGGGGGGGGGGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}------GGGGGGGGGGGG
GGGGG|....|GGGGG------GGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGTGGGGGTGGGG
GGGGG|....|GGGGG|....|GGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGGGGGGGTG
GGGGG|....|GGGGG|....+....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGTGGGGGTGTGGGGGG
GGGGG------GGGGG------GGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGGGTGGGT
GGGGGGGGGGGGGGGGGGGGGGGGG.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGTGGGGGGGGTGGGGGG
GGGGGGGGGGGGGGG------GGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGTGGGGGTGG
GGGGGGGGGGGGGGG|....|GGGG..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGTGGGGGGGGGGGGGG
GGGGGGGGGGGGGGG|....+......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGTGGGTGGTGGGT
GGGGGGGGGGGGGGG------GGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGTGGGGGTGGGTGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGG}}}}}}}}}}}}}}}}}}}}}}}}}GGGGGGGGGGGGGGGGGGGGG
ENDMAP
RANDOM_PLACES: (06,03), (16,02), (22,04), (06,12), (19,12), (18,16)
REGION:(01,01,73,18),lit,"ordinary"
TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down
TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),up
# Stairs
STAIR:levregion(02,01,05,20),(12,12,13,13),up
STAIR:levregion(02,01,05,20),(0,0,0,0),down
# Doors
DOOR:open,(06,05)
DOOR:open,(14,05)
DOOR:open,(24,04)
DOOR:open,(08,09)
DOOR:open,(21,12)
DOOR:open,(20,17)
DOOR:open,(57,05)
# Objects
# House loot
# A candle, a lock pick, a sea ration, a potion, an armour, lost treasure
OBJECT: '(', "wax candle", place[0]
OBJECT: '(', "lock pick", place[1]
OBJECT: '%', "C-ration", place[2]
OBJECT: '!', random, place[3]
OBJECT: '[', random, place[4]
OBJECT: '(',"grappling hook",place[5],uncursed,+3
CONTAINER:'(',"chest",(60,07),uncursed,0,"Handle with care!"
OBJECT: '[', "crystal gauntlets", contained
OBJECT:random,random,random
OBJECT:random,random,random
#way back
TRAP:"teleport",(70,16)
# Monsters.
MONSTER:'@',"Travelling Wizard",(22,03)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#Forest village
MAZE:"villag-3",' '
INIT_MAP: '.' , 'T', true, true, lit, true
GEOMETRY:center,center
MAP
...............................
................----......----.
................|..|......+..|.
.....------.....|..|.-----|..|.
.---+|....|.....--+-.|...|----.
.|...|....+..........|...|.....
.|...|....|....{.....|...|.....
.|...|-----..........--+--.....
.|...|.........................
.--------+-..--+---+------.....
..|.......|..|...|.......|.....
..|.......|..|...|.......|.....
..---------..-------------.....
...............................
ENDMAP
RANDOM_PLACES: (02,08), (07,04), (03,10), (15,11), (24,11), (22,06)
REGION:(00,00,30,12),lit,"ordinary"
# Stairs
STAIR:levregion(01,01,24,20),(0,0,0,0),up
STAIR:levregion(56,01,78,20),(0,0,0,0),down
# Doors
DOOR:open,(04,04)
DOOR:open,(10,05)
DOOR:open,(09,09)
DOOR:open,(15,09)
DOOR:open,(19,09)
DOOR:open,(18,04)
DOOR:open,(23,07)
DOOR:open,(26,02)
# Objects
# A candle, a cursed bell, a wafer, a snack, a scroll, an armour, an axe
OBJECT: '(', "wax candle", place[0]
OBJECT: '(', "bell", place[1],cursed,+0
OBJECT: '%', "lembas wafer", place[2]
OBJECT: '%', random, place[3]
OBJECT: '?', random, place[4]
OBJECT: ')',"axe",place[5],uncursed,+3
OBJECT:random,random,random
OBJECT:random,random,random
# Monsters.
MONSTER:'@',"Travelling Wizard",(28,03)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
# Cave village
MAZE:"villag-4",' '
INIT_MAP: '.' , ' ', true, true, unlit, false
GEOMETRY:center,center
MAP
...............................
................----......----.
................|..|......+..|.
.....------.....|..|.-----|..|.
.---+|....|.....--+-.|...|----.
.|...|....+..........|...|.....
.|...|....|....{.....|...|.....
.|...|-----..........--+--.....
.|...|.........................
.--------+-..--+---+------.....
..|.......|..|...|.......|.....
..|.......|..|...|.......|.....
..---------..-------------.....
...............................
ENDMAP
RANDOM_PLACES: (02,08), (07,04), (03,10), (15,11), (24,11), (22,06)
# Stairs
STAIR:levregion(01,01,24,20),(0,0,0,0),up
STAIR:levregion(56,01,78,20),(0,0,0,0),down
# Doors
DOOR:open,(04,04)
DOOR:open,(10,05)
DOOR:open,(09,09)
DOOR:open,(15,09)
DOOR:open,(19,09)
DOOR:open,(18,04)
DOOR:open,(23,07)
DOOR:open,(26,02)
# Objects
# A candle, a cursed bell, a wafer, a snack, a scroll, an armour, an axe
OBJECT: '(', "tallow candle", place[0]
OBJECT: ')', "droven dagger", place[1]
OBJECT: '%', "slime mold", place[2]
OBJECT: '?', random, place[3]
OBJECT: '!', random, place[4]
OBJECT: ')',"droven lance",place[5],uncursed,+3
OBJECT:random,random,random
OBJECT:random,random,random
# Monsters.
MONSTER:'@',"Travelling Wizard",(28,03)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random